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1
.gitattributes
vendored
1
.gitattributes
vendored
@@ -1 +1,2 @@
|
||||
worlds/blasphemous/region_data.py linguist-generated=true
|
||||
worlds/yachtdice/YachtWeights.py linguist-generated=true
|
||||
|
||||
10
.github/workflows/build.yml
vendored
10
.github/workflows/build.yml
vendored
@@ -24,14 +24,15 @@ env:
|
||||
jobs:
|
||||
# build-release-macos: # LF volunteer
|
||||
|
||||
build-win-py310: # RCs will still be built and signed by hand
|
||||
build-win: # RCs will still be built and signed by hand
|
||||
runs-on: windows-latest
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
- name: Install python
|
||||
uses: actions/setup-python@v5
|
||||
with:
|
||||
python-version: '3.10'
|
||||
python-version: '~3.12.7'
|
||||
check-latest: true
|
||||
- name: Download run-time dependencies
|
||||
run: |
|
||||
Invoke-WebRequest -Uri https://github.com/Ijwu/Enemizer/releases/download/${Env:ENEMIZER_VERSION}/win-x64.zip -OutFile enemizer.zip
|
||||
@@ -111,10 +112,11 @@ jobs:
|
||||
- name: Get a recent python
|
||||
uses: actions/setup-python@v5
|
||||
with:
|
||||
python-version: '3.11'
|
||||
python-version: '~3.12.7'
|
||||
check-latest: true
|
||||
- name: Install build-time dependencies
|
||||
run: |
|
||||
echo "PYTHON=python3.11" >> $GITHUB_ENV
|
||||
echo "PYTHON=python3.12" >> $GITHUB_ENV
|
||||
wget -nv https://github.com/AppImage/AppImageKit/releases/download/$APPIMAGETOOL_VERSION/appimagetool-x86_64.AppImage
|
||||
chmod a+rx appimagetool-x86_64.AppImage
|
||||
./appimagetool-x86_64.AppImage --appimage-extract
|
||||
|
||||
5
.github/workflows/release.yml
vendored
5
.github/workflows/release.yml
vendored
@@ -44,10 +44,11 @@ jobs:
|
||||
- name: Get a recent python
|
||||
uses: actions/setup-python@v5
|
||||
with:
|
||||
python-version: '3.11'
|
||||
python-version: '~3.12.7'
|
||||
check-latest: true
|
||||
- name: Install build-time dependencies
|
||||
run: |
|
||||
echo "PYTHON=python3.11" >> $GITHUB_ENV
|
||||
echo "PYTHON=python3.12" >> $GITHUB_ENV
|
||||
wget -nv https://github.com/AppImage/AppImageKit/releases/download/$APPIMAGETOOL_VERSION/appimagetool-x86_64.AppImage
|
||||
chmod a+rx appimagetool-x86_64.AppImage
|
||||
./appimagetool-x86_64.AppImage --appimage-extract
|
||||
|
||||
6
.github/workflows/scan-build.yml
vendored
6
.github/workflows/scan-build.yml
vendored
@@ -40,10 +40,10 @@ jobs:
|
||||
run: |
|
||||
wget https://apt.llvm.org/llvm.sh
|
||||
chmod +x ./llvm.sh
|
||||
sudo ./llvm.sh 17
|
||||
sudo ./llvm.sh 19
|
||||
- name: Install scan-build command
|
||||
run: |
|
||||
sudo apt install clang-tools-17
|
||||
sudo apt install clang-tools-19
|
||||
- name: Get a recent python
|
||||
uses: actions/setup-python@v5
|
||||
with:
|
||||
@@ -56,7 +56,7 @@ jobs:
|
||||
- name: scan-build
|
||||
run: |
|
||||
source venv/bin/activate
|
||||
scan-build-17 --status-bugs -o scan-build-reports -disable-checker deadcode.DeadStores python setup.py build -y
|
||||
scan-build-19 --status-bugs -o scan-build-reports -disable-checker deadcode.DeadStores python setup.py build -y
|
||||
- name: Store report
|
||||
if: failure()
|
||||
uses: actions/upload-artifact@v4
|
||||
|
||||
182
BaseClasses.py
182
BaseClasses.py
@@ -19,6 +19,7 @@ import Options
|
||||
import Utils
|
||||
|
||||
if TYPE_CHECKING:
|
||||
from entrance_rando import ERPlacementState
|
||||
from worlds import AutoWorld
|
||||
|
||||
|
||||
@@ -372,7 +373,8 @@ class MultiWorld():
|
||||
items_to_add.append(AutoWorld.call_single(self, "create_item", item_player,
|
||||
group["replacement_items"][player]))
|
||||
else:
|
||||
items_to_add.append(AutoWorld.call_single(self, "create_filler", item_player))
|
||||
items_to_add.append(AutoWorld.call_single(self, "create_filler", item_player,
|
||||
AutoWorld.FillerReason.item_link))
|
||||
self.random.shuffle(items_to_add)
|
||||
self.itempool.extend(items_to_add[:itemcount - len(self.itempool)])
|
||||
|
||||
@@ -426,12 +428,12 @@ class MultiWorld():
|
||||
def get_location(self, location_name: str, player: int) -> Location:
|
||||
return self.regions.location_cache[player][location_name]
|
||||
|
||||
def get_all_state(self, use_cache: bool) -> CollectionState:
|
||||
def get_all_state(self, use_cache: bool, allow_partial_entrances: bool = False) -> CollectionState:
|
||||
cached = getattr(self, "_all_state", None)
|
||||
if use_cache and cached:
|
||||
return cached.copy()
|
||||
|
||||
ret = CollectionState(self)
|
||||
ret = CollectionState(self, allow_partial_entrances)
|
||||
|
||||
for item in self.itempool:
|
||||
self.worlds[item.player].collect(ret, item)
|
||||
@@ -604,6 +606,49 @@ class MultiWorld():
|
||||
state.collect(location.item, True, location)
|
||||
locations -= sphere
|
||||
|
||||
def get_sendable_spheres(self) -> Iterator[Set[Location]]:
|
||||
"""
|
||||
yields a set of multiserver sendable locations (location.item.code: int) for each logical sphere
|
||||
|
||||
If there are unreachable locations, the last sphere of reachable locations is followed by an empty set,
|
||||
and then a set of all of the unreachable locations.
|
||||
"""
|
||||
state = CollectionState(self)
|
||||
locations: Set[Location] = set()
|
||||
events: Set[Location] = set()
|
||||
for location in self.get_filled_locations():
|
||||
if type(location.item.code) is int:
|
||||
locations.add(location)
|
||||
else:
|
||||
events.add(location)
|
||||
|
||||
while locations:
|
||||
sphere: Set[Location] = set()
|
||||
|
||||
# cull events out
|
||||
done_events: Set[Union[Location, None]] = {None}
|
||||
while done_events:
|
||||
done_events = set()
|
||||
for event in events:
|
||||
if event.can_reach(state):
|
||||
state.collect(event.item, True, event)
|
||||
done_events.add(event)
|
||||
events -= done_events
|
||||
|
||||
for location in locations:
|
||||
if location.can_reach(state):
|
||||
sphere.add(location)
|
||||
|
||||
yield sphere
|
||||
if not sphere:
|
||||
if locations:
|
||||
yield locations # unreachable locations
|
||||
break
|
||||
|
||||
for location in sphere:
|
||||
state.collect(location.item, True, location)
|
||||
locations -= sphere
|
||||
|
||||
def fulfills_accessibility(self, state: Optional[CollectionState] = None):
|
||||
"""Check if accessibility rules are fulfilled with current or supplied state."""
|
||||
if not state:
|
||||
@@ -674,10 +719,11 @@ class CollectionState():
|
||||
path: Dict[Union[Region, Entrance], PathValue]
|
||||
locations_checked: Set[Location]
|
||||
stale: Dict[int, bool]
|
||||
allow_partial_entrances: bool
|
||||
additional_init_functions: List[Callable[[CollectionState, MultiWorld], None]] = []
|
||||
additional_copy_functions: List[Callable[[CollectionState, CollectionState], CollectionState]] = []
|
||||
|
||||
def __init__(self, parent: MultiWorld):
|
||||
def __init__(self, parent: MultiWorld, allow_partial_entrances: bool = False):
|
||||
self.prog_items = {player: Counter() for player in parent.get_all_ids()}
|
||||
self.multiworld = parent
|
||||
self.reachable_regions = {player: set() for player in parent.get_all_ids()}
|
||||
@@ -686,6 +732,7 @@ class CollectionState():
|
||||
self.path = {}
|
||||
self.locations_checked = set()
|
||||
self.stale = {player: True for player in parent.get_all_ids()}
|
||||
self.allow_partial_entrances = allow_partial_entrances
|
||||
for function in self.additional_init_functions:
|
||||
function(self, parent)
|
||||
for items in parent.precollected_items.values():
|
||||
@@ -720,6 +767,8 @@ class CollectionState():
|
||||
if new_region in reachable_regions:
|
||||
blocked_connections.remove(connection)
|
||||
elif connection.can_reach(self):
|
||||
if self.allow_partial_entrances and not new_region:
|
||||
continue
|
||||
assert new_region, f"tried to search through an Entrance \"{connection}\" with no connected Region"
|
||||
reachable_regions.add(new_region)
|
||||
blocked_connections.remove(connection)
|
||||
@@ -745,7 +794,9 @@ class CollectionState():
|
||||
if new_region in reachable_regions:
|
||||
blocked_connections.remove(connection)
|
||||
elif connection.can_reach(self):
|
||||
assert new_region, f"tried to search through an Entrance \"{connection}\" with no Region"
|
||||
if self.allow_partial_entrances and not new_region:
|
||||
continue
|
||||
assert new_region, f"tried to search through an Entrance \"{connection}\" with no connected Region"
|
||||
reachable_regions.add(new_region)
|
||||
blocked_connections.remove(connection)
|
||||
blocked_connections.update(new_region.exits)
|
||||
@@ -765,6 +816,7 @@ class CollectionState():
|
||||
ret.advancements = self.advancements.copy()
|
||||
ret.path = self.path.copy()
|
||||
ret.locations_checked = self.locations_checked.copy()
|
||||
ret.allow_partial_entrances = self.allow_partial_entrances
|
||||
for function in self.additional_copy_functions:
|
||||
ret = function(self, ret)
|
||||
return ret
|
||||
@@ -929,6 +981,11 @@ class CollectionState():
|
||||
self.stale[item.player] = True
|
||||
|
||||
|
||||
class EntranceType(IntEnum):
|
||||
ONE_WAY = 1
|
||||
TWO_WAY = 2
|
||||
|
||||
|
||||
class Entrance:
|
||||
access_rule: Callable[[CollectionState], bool] = staticmethod(lambda state: True)
|
||||
hide_path: bool = False
|
||||
@@ -936,19 +993,24 @@ class Entrance:
|
||||
name: str
|
||||
parent_region: Optional[Region]
|
||||
connected_region: Optional[Region] = None
|
||||
randomization_group: int
|
||||
randomization_type: EntranceType
|
||||
# LttP specific, TODO: should make a LttPEntrance
|
||||
addresses = None
|
||||
target = None
|
||||
|
||||
def __init__(self, player: int, name: str = "", parent: Optional[Region] = None) -> None:
|
||||
def __init__(self, player: int, name: str = "", parent: Optional[Region] = None,
|
||||
randomization_group: int = 0, randomization_type: EntranceType = EntranceType.ONE_WAY) -> None:
|
||||
self.name = name
|
||||
self.parent_region = parent
|
||||
self.player = player
|
||||
self.randomization_group = randomization_group
|
||||
self.randomization_type = randomization_type
|
||||
|
||||
def can_reach(self, state: CollectionState) -> bool:
|
||||
assert self.parent_region, f"called can_reach on an Entrance \"{self}\" with no parent_region"
|
||||
if self.parent_region.can_reach(state) and self.access_rule(state):
|
||||
if not self.hide_path and not self in state.path:
|
||||
if not self.hide_path and self not in state.path:
|
||||
state.path[self] = (self.name, state.path.get(self.parent_region, (self.parent_region.name, None)))
|
||||
return True
|
||||
|
||||
@@ -960,6 +1022,32 @@ class Entrance:
|
||||
self.addresses = addresses
|
||||
region.entrances.append(self)
|
||||
|
||||
def is_valid_source_transition(self, er_state: "ERPlacementState") -> bool:
|
||||
"""
|
||||
Determines whether this is a valid source transition, that is, whether the entrance
|
||||
randomizer is allowed to pair it to place any other regions. By default, this is the
|
||||
same as a reachability check, but can be modified by Entrance implementations to add
|
||||
other restrictions based on the placement state.
|
||||
|
||||
:param er_state: The current (partial) state of the ongoing entrance randomization
|
||||
"""
|
||||
return self.can_reach(er_state.collection_state)
|
||||
|
||||
def can_connect_to(self, other: Entrance, dead_end: bool, er_state: "ERPlacementState") -> bool:
|
||||
"""
|
||||
Determines whether a given Entrance is a valid target transition, that is, whether
|
||||
the entrance randomizer is allowed to pair this Entrance to that Entrance. By default,
|
||||
only allows connection between entrances of the same type (one ways only go to one ways,
|
||||
two ways always go to two ways) and prevents connecting an exit to itself in coupled mode.
|
||||
|
||||
:param other: The proposed Entrance to connect to
|
||||
:param dead_end: Whether the other entrance considered a dead end by Entrance randomization
|
||||
:param er_state: The current (partial) state of the ongoing entrance randomization
|
||||
"""
|
||||
# the implementation of coupled causes issues for self-loops since the reverse entrance will be the
|
||||
# same as the forward entrance. In uncoupled they are ok.
|
||||
return self.randomization_type == other.randomization_type and (not er_state.coupled or self.name != other.name)
|
||||
|
||||
def __repr__(self):
|
||||
multiworld = self.parent_region.multiworld if self.parent_region else None
|
||||
return multiworld.get_name_string_for_object(self) if multiworld else f'{self.name} (Player {self.player})'
|
||||
@@ -1109,8 +1197,18 @@ class Region:
|
||||
self.exits.append(exit_)
|
||||
return exit_
|
||||
|
||||
def create_er_target(self, name: str) -> Entrance:
|
||||
"""
|
||||
Creates and returns an Entrance object as an entrance to this region
|
||||
|
||||
:param name: name of the Entrance being created
|
||||
"""
|
||||
entrance = self.entrance_type(self.player, name)
|
||||
entrance.connect(self)
|
||||
return entrance
|
||||
|
||||
def add_exits(self, exits: Union[Iterable[str], Dict[str, Optional[str]]],
|
||||
rules: Dict[str, Callable[[CollectionState], bool]] = None) -> None:
|
||||
rules: Dict[str, Callable[[CollectionState], bool]] = None) -> List[Entrance]:
|
||||
"""
|
||||
Connects current region to regions in exit dictionary. Passed region names must exist first.
|
||||
|
||||
@@ -1120,10 +1218,14 @@ class Region:
|
||||
"""
|
||||
if not isinstance(exits, Dict):
|
||||
exits = dict.fromkeys(exits)
|
||||
for connecting_region, name in exits.items():
|
||||
self.connect(self.multiworld.get_region(connecting_region, self.player),
|
||||
name,
|
||||
rules[connecting_region] if rules and connecting_region in rules else None)
|
||||
return [
|
||||
self.connect(
|
||||
self.multiworld.get_region(connecting_region, self.player),
|
||||
name,
|
||||
rules[connecting_region] if rules and connecting_region in rules else None,
|
||||
)
|
||||
for connecting_region, name in exits.items()
|
||||
]
|
||||
|
||||
def __repr__(self):
|
||||
return self.multiworld.get_name_string_for_object(self) if self.multiworld else f'{self.name} (Player {self.player})'
|
||||
@@ -1207,13 +1309,26 @@ class Location:
|
||||
|
||||
|
||||
class ItemClassification(IntFlag):
|
||||
filler = 0b0000 # aka trash, as in filler items like ammo, currency etc,
|
||||
progression = 0b0001 # Item that is logically relevant
|
||||
useful = 0b0010 # Item that is generally quite useful, but not required for anything logical
|
||||
trap = 0b0100 # detrimental item
|
||||
skip_balancing = 0b1000 # should technically never occur on its own
|
||||
# Item that is logically relevant, but progression balancing should not touch.
|
||||
# Typically currency or other counted items.
|
||||
filler = 0b0000
|
||||
""" aka trash, as in filler items like ammo, currency etc """
|
||||
|
||||
progression = 0b0001
|
||||
""" Item that is logically relevant.
|
||||
Protects this item from being placed on excluded or unreachable locations. """
|
||||
|
||||
useful = 0b0010
|
||||
""" Item that is especially useful.
|
||||
Protects this item from being placed on excluded or unreachable locations.
|
||||
When combined with another flag like "progression", it means "an especially useful progression item". """
|
||||
|
||||
trap = 0b0100
|
||||
""" Item that is detrimental in some way. """
|
||||
|
||||
skip_balancing = 0b1000
|
||||
""" should technically never occur on its own
|
||||
Item that is logically relevant, but progression balancing should not touch.
|
||||
Typically currency or other counted items. """
|
||||
|
||||
progression_skip_balancing = 0b1001 # only progression gets balanced
|
||||
|
||||
def as_flag(self) -> int:
|
||||
@@ -1262,6 +1377,10 @@ class Item:
|
||||
def trap(self) -> bool:
|
||||
return ItemClassification.trap in self.classification
|
||||
|
||||
@property
|
||||
def filler(self) -> bool:
|
||||
return not (self.advancement or self.useful or self.trap)
|
||||
|
||||
@property
|
||||
def excludable(self) -> bool:
|
||||
return not (self.advancement or self.useful)
|
||||
@@ -1384,14 +1503,21 @@ class Spoiler:
|
||||
|
||||
# second phase, sphere 0
|
||||
removed_precollected: List[Item] = []
|
||||
for item in (i for i in chain.from_iterable(multiworld.precollected_items.values()) if i.advancement):
|
||||
logging.debug('Checking if %s (Player %d) is required to beat the game.', item.name, item.player)
|
||||
multiworld.precollected_items[item.player].remove(item)
|
||||
multiworld.state.remove(item)
|
||||
if not multiworld.can_beat_game():
|
||||
multiworld.push_precollected(item)
|
||||
else:
|
||||
removed_precollected.append(item)
|
||||
|
||||
for precollected_items in multiworld.precollected_items.values():
|
||||
# The list of items is mutated by removing one item at a time to determine if each item is required to beat
|
||||
# the game, and re-adding that item if it was required, so a copy needs to be made before iterating.
|
||||
for item in precollected_items.copy():
|
||||
if not item.advancement:
|
||||
continue
|
||||
logging.debug('Checking if %s (Player %d) is required to beat the game.', item.name, item.player)
|
||||
precollected_items.remove(item)
|
||||
multiworld.state.remove(item)
|
||||
if not multiworld.can_beat_game():
|
||||
# Add the item back into `precollected_items` and collect it into `multiworld.state`.
|
||||
multiworld.push_precollected(item)
|
||||
else:
|
||||
removed_precollected.append(item)
|
||||
|
||||
# we are now down to just the required progress items in collection_spheres. Unfortunately
|
||||
# the previous pruning stage could potentially have made certain items dependant on others
|
||||
@@ -1530,7 +1656,7 @@ class Spoiler:
|
||||
[f" {location}: {item}" for (location, item) in sphere.items()] if isinstance(sphere, dict) else
|
||||
[f" {item}" for item in sphere])) for (sphere_nr, sphere) in self.playthrough.items()]))
|
||||
if self.unreachables:
|
||||
outfile.write('\n\nUnreachable Items:\n\n')
|
||||
outfile.write('\n\nUnreachable Progression Items:\n\n')
|
||||
outfile.write(
|
||||
'\n'.join(['%s: %s' % (unreachable.item, unreachable) for unreachable in self.unreachables]))
|
||||
|
||||
|
||||
@@ -23,7 +23,7 @@ if __name__ == "__main__":
|
||||
|
||||
from MultiServer import CommandProcessor
|
||||
from NetUtils import (Endpoint, decode, NetworkItem, encode, JSONtoTextParser, ClientStatus, Permission, NetworkSlot,
|
||||
RawJSONtoTextParser, add_json_text, add_json_location, add_json_item, JSONTypes, SlotType)
|
||||
RawJSONtoTextParser, add_json_text, add_json_location, add_json_item, JSONTypes, HintStatus, SlotType)
|
||||
from Utils import Version, stream_input, async_start
|
||||
from worlds import network_data_package, AutoWorldRegister
|
||||
import os
|
||||
@@ -412,6 +412,7 @@ class CommonContext:
|
||||
await self.server.socket.close()
|
||||
if self.server_task is not None:
|
||||
await self.server_task
|
||||
self.ui.update_hints()
|
||||
|
||||
async def send_msgs(self, msgs: typing.List[typing.Any]) -> None:
|
||||
""" `msgs` JSON serializable """
|
||||
@@ -551,7 +552,14 @@ class CommonContext:
|
||||
await self.ui_task
|
||||
if self.input_task:
|
||||
self.input_task.cancel()
|
||||
|
||||
|
||||
# Hints
|
||||
def update_hint(self, location: int, finding_player: int, status: typing.Optional[HintStatus]) -> None:
|
||||
msg = {"cmd": "UpdateHint", "location": location, "player": finding_player}
|
||||
if status is not None:
|
||||
msg["status"] = status
|
||||
async_start(self.send_msgs([msg]), name="update_hint")
|
||||
|
||||
# DataPackage
|
||||
async def prepare_data_package(self, relevant_games: typing.Set[str],
|
||||
remote_date_package_versions: typing.Dict[str, int],
|
||||
|
||||
92
Fill.py
92
Fill.py
@@ -7,7 +7,7 @@ from collections import Counter, deque
|
||||
from BaseClasses import CollectionState, Item, Location, LocationProgressType, MultiWorld
|
||||
from Options import Accessibility
|
||||
|
||||
from worlds.AutoWorld import call_all
|
||||
from worlds.AutoWorld import call_all, FillerReason
|
||||
from worlds.generic.Rules import add_item_rule
|
||||
|
||||
|
||||
@@ -36,7 +36,8 @@ def sweep_from_pool(base_state: CollectionState, itempool: typing.Sequence[Item]
|
||||
def fill_restrictive(multiworld: MultiWorld, base_state: CollectionState, locations: typing.List[Location],
|
||||
item_pool: typing.List[Item], single_player_placement: bool = False, lock: bool = False,
|
||||
swap: bool = True, on_place: typing.Optional[typing.Callable[[Location], None]] = None,
|
||||
allow_partial: bool = False, allow_excluded: bool = False, name: str = "Unknown") -> None:
|
||||
allow_partial: bool = False, allow_excluded: bool = False, one_item_per_player: bool = True,
|
||||
name: str = "Unknown") -> None:
|
||||
"""
|
||||
:param multiworld: Multiworld to be filled.
|
||||
:param base_state: State assumed before fill.
|
||||
@@ -63,14 +64,22 @@ def fill_restrictive(multiworld: MultiWorld, base_state: CollectionState, locati
|
||||
placed = 0
|
||||
|
||||
while any(reachable_items.values()) and locations:
|
||||
# grab one item per player
|
||||
items_to_place = [items.pop()
|
||||
for items in reachable_items.values() if items]
|
||||
if one_item_per_player:
|
||||
# grab one item per player
|
||||
items_to_place = [items.pop()
|
||||
for items in reachable_items.values() if items]
|
||||
else:
|
||||
next_player = multiworld.random.choice([player for player, items in reachable_items.items() if items])
|
||||
items_to_place = []
|
||||
if item_pool:
|
||||
items_to_place.append(reachable_items[next_player].pop())
|
||||
|
||||
for item in items_to_place:
|
||||
for p, pool_item in enumerate(item_pool):
|
||||
if pool_item is item:
|
||||
item_pool.pop(p)
|
||||
break
|
||||
|
||||
maximum_exploration_state = sweep_from_pool(
|
||||
base_state, item_pool + unplaced_items, multiworld.get_filled_locations(item.player)
|
||||
if single_player_placement else None)
|
||||
@@ -226,18 +235,30 @@ def remaining_fill(multiworld: MultiWorld,
|
||||
locations: typing.List[Location],
|
||||
itempool: typing.List[Item],
|
||||
name: str = "Remaining",
|
||||
move_unplaceable_to_start_inventory: bool = False) -> None:
|
||||
move_unplaceable_to_start_inventory: bool = False,
|
||||
check_location_can_fill: bool = False) -> None:
|
||||
unplaced_items: typing.List[Item] = []
|
||||
placements: typing.List[Location] = []
|
||||
swapped_items: typing.Counter[typing.Tuple[int, str]] = Counter()
|
||||
total = min(len(itempool), len(locations))
|
||||
placed = 0
|
||||
|
||||
# Optimisation: Decide whether to do full location.can_fill check (respect excluded), or only check the item rule
|
||||
if check_location_can_fill:
|
||||
state = CollectionState(multiworld)
|
||||
|
||||
def location_can_fill_item(location_to_fill: Location, item_to_fill: Item):
|
||||
return location_to_fill.can_fill(state, item_to_fill, check_access=False)
|
||||
else:
|
||||
def location_can_fill_item(location_to_fill: Location, item_to_fill: Item):
|
||||
return location_to_fill.item_rule(item_to_fill)
|
||||
|
||||
while locations and itempool:
|
||||
item_to_place = itempool.pop()
|
||||
spot_to_fill: typing.Optional[Location] = None
|
||||
|
||||
for i, location in enumerate(locations):
|
||||
if location.item_rule(item_to_place):
|
||||
if location_can_fill_item(location, item_to_place):
|
||||
# popping by index is faster than removing by content,
|
||||
spot_to_fill = locations.pop(i)
|
||||
# skipping a scan for the element
|
||||
@@ -258,7 +279,7 @@ def remaining_fill(multiworld: MultiWorld,
|
||||
|
||||
location.item = None
|
||||
placed_item.location = None
|
||||
if location.item_rule(item_to_place):
|
||||
if location_can_fill_item(location, item_to_place):
|
||||
# Add this item to the existing placement, and
|
||||
# add the old item to the back of the queue
|
||||
spot_to_fill = placements.pop(i)
|
||||
@@ -295,7 +316,7 @@ def remaining_fill(multiworld: MultiWorld,
|
||||
for item in unplaced_items:
|
||||
logging.debug(f"Moved {item} to start_inventory to prevent fill failure.")
|
||||
multiworld.push_precollected(item)
|
||||
last_batch.append(multiworld.worlds[item.player].create_filler())
|
||||
last_batch.append(multiworld.worlds[item.player].create_filler(FillerReason.panic_fill))
|
||||
remaining_fill(multiworld, locations, unplaced_items, name + " Start Inventory Retry")
|
||||
else:
|
||||
raise FillError(f"No more spots to place {len(unplaced_items)} items. Remaining locations are invalid.\n"
|
||||
@@ -480,7 +501,8 @@ def distribute_items_restrictive(multiworld: MultiWorld,
|
||||
if prioritylocations:
|
||||
# "priority fill"
|
||||
fill_restrictive(multiworld, multiworld.state, prioritylocations, progitempool,
|
||||
single_player_placement=single_player, swap=False, on_place=mark_for_locking, name="Priority")
|
||||
single_player_placement=single_player, swap=False, on_place=mark_for_locking,
|
||||
name="Priority", one_item_per_player=False)
|
||||
accessibility_corrections(multiworld, multiworld.state, prioritylocations, progitempool)
|
||||
defaultlocations = prioritylocations + defaultlocations
|
||||
|
||||
@@ -499,7 +521,7 @@ def distribute_items_restrictive(multiworld: MultiWorld,
|
||||
for item in progitempool:
|
||||
logging.debug(f"Moved {item} to start_inventory to prevent fill failure.")
|
||||
multiworld.push_precollected(item)
|
||||
filleritempool.append(multiworld.worlds[item.player].create_filler())
|
||||
filleritempool.append(multiworld.worlds[item.player].create_filler(FillerReason.panic_fill))
|
||||
logging.warning(f"{len(progitempool)} items moved to start inventory,"
|
||||
f" due to failure in Progression fill step.")
|
||||
progitempool[:] = []
|
||||
@@ -509,7 +531,8 @@ def distribute_items_restrictive(multiworld: MultiWorld,
|
||||
if progitempool:
|
||||
raise FillError(
|
||||
f"Not enough locations for progression items. "
|
||||
f"There are {len(progitempool)} more progression items than there are available locations.",
|
||||
f"There are {len(progitempool)} more progression items than there are available locations.\n"
|
||||
f"Unfilled locations:\n{multiworld.get_unfilled_locations()}.",
|
||||
multiworld=multiworld,
|
||||
)
|
||||
accessibility_corrections(multiworld, multiworld.state, defaultlocations)
|
||||
@@ -522,19 +545,19 @@ def distribute_items_restrictive(multiworld: MultiWorld,
|
||||
inaccessible_location_rules(multiworld, multiworld.state, defaultlocations)
|
||||
|
||||
remaining_fill(multiworld, excludedlocations, filleritempool, "Remaining Excluded",
|
||||
move_unplaceable_to_start_inventory=panic_method=="start_inventory")
|
||||
move_unplaceable_to_start_inventory=panic_method == "start_inventory")
|
||||
|
||||
if excludedlocations:
|
||||
raise FillError(
|
||||
f"Not enough filler items for excluded locations. "
|
||||
f"There are {len(excludedlocations)} more excluded locations than filler or trap items.",
|
||||
f"There are {len(excludedlocations)} more excluded locations than excludable items.",
|
||||
multiworld=multiworld,
|
||||
)
|
||||
|
||||
restitempool = filleritempool + usefulitempool
|
||||
|
||||
remaining_fill(multiworld, defaultlocations, restitempool,
|
||||
move_unplaceable_to_start_inventory=panic_method=="start_inventory")
|
||||
move_unplaceable_to_start_inventory=panic_method == "start_inventory")
|
||||
|
||||
unplaced = restitempool
|
||||
unfilled = defaultlocations
|
||||
@@ -978,15 +1001,32 @@ def distribute_planned(multiworld: MultiWorld) -> None:
|
||||
multiworld.random.shuffle(items)
|
||||
count = 0
|
||||
err: typing.List[str] = []
|
||||
successful_pairs: typing.List[typing.Tuple[Item, Location]] = []
|
||||
successful_pairs: typing.List[typing.Tuple[int, Item, Location]] = []
|
||||
claimed_indices: typing.Set[typing.Optional[int]] = set()
|
||||
for item_name in items:
|
||||
item = multiworld.worlds[player].create_item(item_name)
|
||||
index_to_delete: typing.Optional[int] = None
|
||||
if from_pool:
|
||||
try:
|
||||
# If from_pool, try to find an existing item with this name & player in the itempool and use it
|
||||
index_to_delete, item = next(
|
||||
(i, item) for i, item in enumerate(multiworld.itempool)
|
||||
if item.player == player and item.name == item_name and i not in claimed_indices
|
||||
)
|
||||
except StopIteration:
|
||||
warn(
|
||||
f"Could not remove {item_name} from pool for {multiworld.player_name[player]} as it's already missing from it.",
|
||||
placement['force'])
|
||||
item = multiworld.worlds[player].create_item(item_name)
|
||||
else:
|
||||
item = multiworld.worlds[player].create_item(item_name)
|
||||
|
||||
for location in reversed(candidates):
|
||||
if (location.address is None) == (item.code is None): # either both None or both not None
|
||||
if not location.item:
|
||||
if location.item_rule(item):
|
||||
if location.can_fill(multiworld.state, item, False):
|
||||
successful_pairs.append((item, location))
|
||||
successful_pairs.append((index_to_delete, item, location))
|
||||
claimed_indices.add(index_to_delete)
|
||||
candidates.remove(location)
|
||||
count = count + 1
|
||||
break
|
||||
@@ -998,6 +1038,7 @@ def distribute_planned(multiworld: MultiWorld) -> None:
|
||||
err.append(f"Cannot place {item_name} into already filled location {location}.")
|
||||
else:
|
||||
err.append(f"Mismatch between {item_name} and {location}, only one is an event.")
|
||||
|
||||
if count == maxcount:
|
||||
break
|
||||
if count < placement['count']['min']:
|
||||
@@ -1005,17 +1046,16 @@ def distribute_planned(multiworld: MultiWorld) -> None:
|
||||
failed(
|
||||
f"Plando block failed to place {m - count} of {m} item(s) for {multiworld.player_name[player]}, error(s): {' '.join(err)}",
|
||||
placement['force'])
|
||||
for (item, location) in successful_pairs:
|
||||
|
||||
# Sort indices in reverse so we can remove them one by one
|
||||
successful_pairs = sorted(successful_pairs, key=lambda successful_pair: successful_pair[0] or 0, reverse=True)
|
||||
|
||||
for (index, item, location) in successful_pairs:
|
||||
multiworld.push_item(location, item, collect=False)
|
||||
location.locked = True
|
||||
logging.debug(f"Plando placed {item} at {location}")
|
||||
if from_pool:
|
||||
try:
|
||||
multiworld.itempool.remove(item)
|
||||
except ValueError:
|
||||
warn(
|
||||
f"Could not remove {item} from pool for {multiworld.player_name[player]} as it's already missing from it.",
|
||||
placement['force'])
|
||||
if index is not None: # If this item is from_pool and was found in the pool, remove it.
|
||||
multiworld.itempool.pop(index)
|
||||
|
||||
except Exception as e:
|
||||
raise Exception(
|
||||
|
||||
12
Generate.py
12
Generate.py
@@ -114,7 +114,14 @@ def main(args=None) -> Tuple[argparse.Namespace, int]:
|
||||
os.path.join(args.player_files_path, fname) not in {args.meta_file_path, args.weights_file_path}:
|
||||
path = os.path.join(args.player_files_path, fname)
|
||||
try:
|
||||
weights_cache[fname] = read_weights_yamls(path)
|
||||
weights_for_file = []
|
||||
for doc_idx, yaml in enumerate(read_weights_yamls(path)):
|
||||
if yaml is None:
|
||||
logging.warning(f"Ignoring empty yaml document #{doc_idx + 1} in {fname}")
|
||||
else:
|
||||
weights_for_file.append(yaml)
|
||||
weights_cache[fname] = tuple(weights_for_file)
|
||||
|
||||
except Exception as e:
|
||||
raise ValueError(f"File {fname} is invalid. Please fix your yaml.") from e
|
||||
|
||||
@@ -493,7 +500,8 @@ def roll_settings(weights: dict, plando_options: PlandoOptions = PlandoOptions.b
|
||||
for option_key in game_weights:
|
||||
if option_key in {"triggers", *valid_keys}:
|
||||
continue
|
||||
logging.warning(f"{option_key} is not a valid option name for {ret.game} and is not present in triggers.")
|
||||
logging.warning(f"{option_key} is not a valid option name for {ret.game} and is not present in triggers "
|
||||
f"for player {ret.name}.")
|
||||
if PlandoOptions.items in plando_options:
|
||||
ret.plando_items = copy.deepcopy(game_weights.get("plando_items", []))
|
||||
if ret.game == "A Link to the Past":
|
||||
|
||||
2
LICENSE
2
LICENSE
@@ -1,7 +1,7 @@
|
||||
MIT License
|
||||
|
||||
Copyright (c) 2017 LLCoolDave
|
||||
Copyright (c) 2022 Berserker66
|
||||
Copyright (c) 2025 Berserker66
|
||||
Copyright (c) 2022 CaitSith2
|
||||
Copyright (c) 2021 LegendaryLinux
|
||||
|
||||
|
||||
65
Launcher.py
65
Launcher.py
@@ -126,12 +126,13 @@ def handle_uri(path: str, launch_args: Tuple[str, ...]) -> None:
|
||||
elif component.display_name == "Text Client":
|
||||
text_client_component = component
|
||||
|
||||
from kvui import App, Button, BoxLayout, Label, Clock, Window
|
||||
if client_component is None:
|
||||
run_component(text_client_component, *launch_args)
|
||||
return
|
||||
|
||||
from kvui import App, Button, BoxLayout, Label, Window
|
||||
|
||||
class Popup(App):
|
||||
timer_label: Label
|
||||
remaining_time: Optional[int]
|
||||
|
||||
def __init__(self):
|
||||
self.title = "Connect to Multiworld"
|
||||
self.icon = r"data/icon.png"
|
||||
@@ -139,48 +140,25 @@ def handle_uri(path: str, launch_args: Tuple[str, ...]) -> None:
|
||||
|
||||
def build(self):
|
||||
layout = BoxLayout(orientation="vertical")
|
||||
layout.add_widget(Label(text="Select client to open and connect with."))
|
||||
button_row = BoxLayout(orientation="horizontal", size_hint=(1, 0.4))
|
||||
|
||||
if client_component is None:
|
||||
self.remaining_time = 7
|
||||
label_text = (f"A game client able to parse URIs was not detected for {game}.\n"
|
||||
f"Launching Text Client in 7 seconds...")
|
||||
self.timer_label = Label(text=label_text)
|
||||
layout.add_widget(self.timer_label)
|
||||
Clock.schedule_interval(self.update_label, 1)
|
||||
else:
|
||||
layout.add_widget(Label(text="Select client to open and connect with."))
|
||||
button_row = BoxLayout(orientation="horizontal", size_hint=(1, 0.4))
|
||||
text_client_button = Button(
|
||||
text=text_client_component.display_name,
|
||||
on_release=lambda *args: run_component(text_client_component, *launch_args)
|
||||
)
|
||||
button_row.add_widget(text_client_button)
|
||||
|
||||
text_client_button = Button(
|
||||
text=text_client_component.display_name,
|
||||
on_release=lambda *args: run_component(text_client_component, *launch_args)
|
||||
)
|
||||
button_row.add_widget(text_client_button)
|
||||
game_client_button = Button(
|
||||
text=client_component.display_name,
|
||||
on_release=lambda *args: run_component(client_component, *launch_args)
|
||||
)
|
||||
button_row.add_widget(game_client_button)
|
||||
|
||||
game_client_button = Button(
|
||||
text=client_component.display_name,
|
||||
on_release=lambda *args: run_component(client_component, *launch_args)
|
||||
)
|
||||
button_row.add_widget(game_client_button)
|
||||
|
||||
layout.add_widget(button_row)
|
||||
layout.add_widget(button_row)
|
||||
|
||||
return layout
|
||||
|
||||
def update_label(self, dt):
|
||||
if self.remaining_time > 1:
|
||||
# countdown the timer and string replace the number
|
||||
self.remaining_time -= 1
|
||||
self.timer_label.text = self.timer_label.text.replace(
|
||||
str(self.remaining_time + 1), str(self.remaining_time)
|
||||
)
|
||||
else:
|
||||
# our timer is finished so launch text client and close down
|
||||
run_component(text_client_component, *launch_args)
|
||||
Clock.unschedule(self.update_label)
|
||||
App.get_running_app().stop()
|
||||
Window.close()
|
||||
|
||||
def _stop(self, *largs):
|
||||
# see run_gui Launcher _stop comment for details
|
||||
self.root_window.close()
|
||||
@@ -246,9 +224,8 @@ refresh_components: Optional[Callable[[], None]] = None
|
||||
|
||||
|
||||
def run_gui():
|
||||
from kvui import App, ContainerLayout, GridLayout, Button, Label, ScrollBox, Widget
|
||||
from kvui import App, ContainerLayout, GridLayout, Button, Label, ScrollBox, Widget, ApAsyncImage
|
||||
from kivy.core.window import Window
|
||||
from kivy.uix.image import AsyncImage
|
||||
from kivy.uix.relativelayout import RelativeLayout
|
||||
|
||||
class Launcher(App):
|
||||
@@ -281,8 +258,8 @@ def run_gui():
|
||||
button.component = component
|
||||
button.bind(on_release=self.component_action)
|
||||
if component.icon != "icon":
|
||||
image = AsyncImage(source=icon_paths[component.icon],
|
||||
size=(38, 38), size_hint=(None, 1), pos=(5, 0))
|
||||
image = ApAsyncImage(source=icon_paths[component.icon],
|
||||
size=(38, 38), size_hint=(None, 1), pos=(5, 0))
|
||||
box_layout = RelativeLayout(size_hint_y=None, height=40)
|
||||
box_layout.add_widget(button)
|
||||
box_layout.add_widget(image)
|
||||
|
||||
@@ -235,7 +235,7 @@ class RAGameboy():
|
||||
|
||||
def check_command_response(self, command: str, response: bytes):
|
||||
if command == "VERSION":
|
||||
ok = re.match("\d+\.\d+\.\d+", response.decode('ascii')) is not None
|
||||
ok = re.match(r"\d+\.\d+\.\d+", response.decode('ascii')) is not None
|
||||
else:
|
||||
ok = response.startswith(command.encode())
|
||||
if not ok:
|
||||
|
||||
91
Main.py
91
Main.py
@@ -153,45 +153,39 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
|
||||
|
||||
# remove starting inventory from pool items.
|
||||
# Because some worlds don't actually create items during create_items this has to be as late as possible.
|
||||
if any(getattr(multiworld.worlds[player].options, "start_inventory_from_pool", None) for player in multiworld.player_ids):
|
||||
new_items: List[Item] = []
|
||||
old_items: List[Item] = []
|
||||
depletion_pool: Dict[int, Dict[str, int]] = {
|
||||
player: getattr(multiworld.worlds[player].options,
|
||||
"start_inventory_from_pool",
|
||||
StartInventoryPool({})).value.copy()
|
||||
for player in multiworld.player_ids
|
||||
}
|
||||
for player, items in depletion_pool.items():
|
||||
player_world: AutoWorld.World = multiworld.worlds[player]
|
||||
for count in items.values():
|
||||
for _ in range(count):
|
||||
new_items.append(player_world.create_filler())
|
||||
target: int = sum(sum(items.values()) for items in depletion_pool.values())
|
||||
for i, item in enumerate(multiworld.itempool):
|
||||
if depletion_pool[item.player].get(item.name, 0):
|
||||
target -= 1
|
||||
depletion_pool[item.player][item.name] -= 1
|
||||
# quick abort if we have found all items
|
||||
if not target:
|
||||
old_items.extend(multiworld.itempool[i+1:])
|
||||
break
|
||||
else:
|
||||
old_items.append(item)
|
||||
fallback_inventory = StartInventoryPool({})
|
||||
depletion_pool: Dict[int, Dict[str, int]] = {
|
||||
player: getattr(multiworld.worlds[player].options, "start_inventory_from_pool", fallback_inventory).value.copy()
|
||||
for player in multiworld.player_ids
|
||||
}
|
||||
target_per_player = {
|
||||
player: sum(target_items.values()) for player, target_items in depletion_pool.items() if target_items
|
||||
}
|
||||
|
||||
# leftovers?
|
||||
if target:
|
||||
for player, remaining_items in depletion_pool.items():
|
||||
remaining_items = {name: count for name, count in remaining_items.items() if count}
|
||||
if remaining_items:
|
||||
logger.warning(f"{multiworld.get_player_name(player)}"
|
||||
f" is trying to remove items from their pool that don't exist: {remaining_items}")
|
||||
# find all filler we generated for the current player and remove until it matches
|
||||
removables = [item for item in new_items if item.player == player]
|
||||
for _ in range(sum(remaining_items.values())):
|
||||
new_items.remove(removables.pop())
|
||||
assert len(multiworld.itempool) == len(new_items + old_items), "Item Pool amounts should not change."
|
||||
multiworld.itempool[:] = new_items + old_items
|
||||
if target_per_player:
|
||||
new_itempool: List[Item] = []
|
||||
|
||||
# Make new itempool with start_inventory_from_pool items removed
|
||||
for item in multiworld.itempool:
|
||||
if depletion_pool[item.player].get(item.name, 0):
|
||||
depletion_pool[item.player][item.name] -= 1
|
||||
else:
|
||||
new_itempool.append(item)
|
||||
|
||||
# Create filler in place of the removed items, warn if any items couldn't be found in the multiworld itempool
|
||||
for player, target in target_per_player.items():
|
||||
unfound_items = {item: count for item, count in depletion_pool[player].items() if count}
|
||||
|
||||
if unfound_items:
|
||||
player_name = multiworld.get_player_name(player)
|
||||
logger.warning(f"{player_name} tried to remove items from their pool that don't exist: {unfound_items}")
|
||||
|
||||
needed_items = target_per_player[player] - sum(unfound_items.values())
|
||||
new_itempool += [multiworld.worlds[player].create_filler(AutoWorld.FillerReason.start_inventory_from_pool)
|
||||
for _ in range(needed_items)]
|
||||
|
||||
assert len(multiworld.itempool) == len(new_itempool), "Item Pool amounts should not change."
|
||||
multiworld.itempool[:] = new_itempool
|
||||
|
||||
multiworld.link_items()
|
||||
|
||||
@@ -249,6 +243,7 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
|
||||
|
||||
def write_multidata():
|
||||
import NetUtils
|
||||
from NetUtils import HintStatus
|
||||
slot_data = {}
|
||||
client_versions = {}
|
||||
games = {}
|
||||
@@ -273,10 +268,10 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
|
||||
for slot in multiworld.player_ids:
|
||||
slot_data[slot] = multiworld.worlds[slot].fill_slot_data()
|
||||
|
||||
def precollect_hint(location):
|
||||
def precollect_hint(location: Location, auto_status: HintStatus):
|
||||
entrance = er_hint_data.get(location.player, {}).get(location.address, "")
|
||||
hint = NetUtils.Hint(location.item.player, location.player, location.address,
|
||||
location.item.code, False, entrance, location.item.flags)
|
||||
location.item.code, False, entrance, location.item.flags, auto_status)
|
||||
precollected_hints[location.player].add(hint)
|
||||
if location.item.player not in multiworld.groups:
|
||||
precollected_hints[location.item.player].add(hint)
|
||||
@@ -289,19 +284,22 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
|
||||
if type(location.address) == int:
|
||||
assert location.item.code is not None, "item code None should be event, " \
|
||||
"location.address should then also be None. Location: " \
|
||||
f" {location}"
|
||||
f" {location}, Item: {location.item}"
|
||||
assert location.address not in locations_data[location.player], (
|
||||
f"Locations with duplicate address. {location} and "
|
||||
f"{locations_data[location.player][location.address]}")
|
||||
locations_data[location.player][location.address] = \
|
||||
location.item.code, location.item.player, location.item.flags
|
||||
auto_status = HintStatus.HINT_AVOID if location.item.trap else HintStatus.HINT_PRIORITY
|
||||
if location.name in multiworld.worlds[location.player].options.start_location_hints:
|
||||
precollect_hint(location)
|
||||
if not location.item.trap: # Unspecified status for location hints, except traps
|
||||
auto_status = HintStatus.HINT_UNSPECIFIED
|
||||
precollect_hint(location, auto_status)
|
||||
elif location.item.name in multiworld.worlds[location.item.player].options.start_hints:
|
||||
precollect_hint(location)
|
||||
precollect_hint(location, auto_status)
|
||||
elif any([location.item.name in multiworld.worlds[player].options.start_hints
|
||||
for player in multiworld.groups.get(location.item.player, {}).get("players", [])]):
|
||||
precollect_hint(location)
|
||||
precollect_hint(location, auto_status)
|
||||
|
||||
# embedded data package
|
||||
data_package = {
|
||||
@@ -313,11 +311,10 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
|
||||
|
||||
# get spheres -> filter address==None -> skip empty
|
||||
spheres: List[Dict[int, Set[int]]] = []
|
||||
for sphere in multiworld.get_spheres():
|
||||
for sphere in multiworld.get_sendable_spheres():
|
||||
current_sphere: Dict[int, Set[int]] = collections.defaultdict(set)
|
||||
for sphere_location in sphere:
|
||||
if type(sphere_location.address) is int:
|
||||
current_sphere[sphere_location.player].add(sphere_location.address)
|
||||
current_sphere[sphere_location.player].add(sphere_location.address)
|
||||
|
||||
if current_sphere:
|
||||
spheres.append(dict(current_sphere))
|
||||
|
||||
@@ -5,8 +5,15 @@ import multiprocessing
|
||||
import warnings
|
||||
|
||||
|
||||
if sys.version_info < (3, 10, 11):
|
||||
raise RuntimeError(f"Incompatible Python Version found: {sys.version_info}. 3.10.11+ is supported.")
|
||||
if sys.platform in ("win32", "darwin") and sys.version_info < (3, 10, 11):
|
||||
# Official micro version updates. This should match the number in docs/running from source.md.
|
||||
raise RuntimeError(f"Incompatible Python Version found: {sys.version_info}. Official 3.10.15+ is supported.")
|
||||
elif sys.platform in ("win32", "darwin") and sys.version_info < (3, 10, 15):
|
||||
# There are known security issues, but no easy way to install fixed versions on Windows for testing.
|
||||
warnings.warn(f"Python Version {sys.version_info} has security issues. Don't use in production.")
|
||||
elif sys.version_info < (3, 10, 1):
|
||||
# Other platforms may get security backports instead of micro updates, so the number is unreliable.
|
||||
raise RuntimeError(f"Incompatible Python Version found: {sys.version_info}. 3.10.1+ is supported.")
|
||||
|
||||
# don't run update if environment is frozen/compiled or if not the parent process (skip in subprocess)
|
||||
_skip_update = bool(getattr(sys, "frozen", False) or multiprocessing.parent_process())
|
||||
|
||||
193
MultiServer.py
193
MultiServer.py
@@ -41,7 +41,8 @@ import NetUtils
|
||||
import Utils
|
||||
from Utils import version_tuple, restricted_loads, Version, async_start, get_intended_text
|
||||
from NetUtils import Endpoint, ClientStatus, NetworkItem, decode, encode, NetworkPlayer, Permission, NetworkSlot, \
|
||||
SlotType, LocationStore
|
||||
SlotType, LocationStore, Hint, HintStatus
|
||||
from BaseClasses import ItemClassification
|
||||
|
||||
min_client_version = Version(0, 1, 6)
|
||||
colorama.init()
|
||||
@@ -228,7 +229,7 @@ class Context:
|
||||
self.hint_cost = hint_cost
|
||||
self.location_check_points = location_check_points
|
||||
self.hints_used = collections.defaultdict(int)
|
||||
self.hints: typing.Dict[team_slot, typing.Set[NetUtils.Hint]] = collections.defaultdict(set)
|
||||
self.hints: typing.Dict[team_slot, typing.Set[Hint]] = collections.defaultdict(set)
|
||||
self.release_mode: str = release_mode
|
||||
self.remaining_mode: str = remaining_mode
|
||||
self.collect_mode: str = collect_mode
|
||||
@@ -656,13 +657,29 @@ class Context:
|
||||
return max(1, int(self.hint_cost * 0.01 * len(self.locations[slot])))
|
||||
return 0
|
||||
|
||||
def recheck_hints(self, team: typing.Optional[int] = None, slot: typing.Optional[int] = None):
|
||||
def recheck_hints(self, team: typing.Optional[int] = None, slot: typing.Optional[int] = None,
|
||||
changed: typing.Optional[typing.Set[team_slot]] = None) -> None:
|
||||
"""Refreshes the hints for the specified team/slot. Providing 'None' for either team or slot
|
||||
will refresh all teams or all slots respectively. If a set is passed for 'changed', each (team,slot)
|
||||
pair that has at least one hint modified will be added to the set.
|
||||
"""
|
||||
for hint_team, hint_slot in self.hints:
|
||||
if (team is None or team == hint_team) and (slot is None or slot == hint_slot):
|
||||
self.hints[hint_team, hint_slot] = {
|
||||
hint.re_check(self, hint_team) for hint in
|
||||
self.hints[hint_team, hint_slot]
|
||||
}
|
||||
if team != hint_team and team is not None:
|
||||
continue # Check specified team only, all if team is None
|
||||
if slot != hint_slot and slot is not None:
|
||||
continue # Check specified slot only, all if slot is None
|
||||
new_hints: typing.Set[Hint] = set()
|
||||
for hint in self.hints[hint_team, hint_slot]:
|
||||
new_hint = hint.re_check(self, hint_team)
|
||||
new_hints.add(new_hint)
|
||||
if hint == new_hint:
|
||||
continue
|
||||
for player in self.slot_set(hint.receiving_player) | {hint.finding_player}:
|
||||
if changed is not None:
|
||||
changed.add((hint_team,player))
|
||||
if slot is not None and slot != player:
|
||||
self.replace_hint(hint_team, player, hint, new_hint)
|
||||
self.hints[hint_team, hint_slot] = new_hints
|
||||
|
||||
def get_rechecked_hints(self, team: int, slot: int):
|
||||
self.recheck_hints(team, slot)
|
||||
@@ -711,7 +728,7 @@ class Context:
|
||||
else:
|
||||
return self.player_names[team, slot]
|
||||
|
||||
def notify_hints(self, team: int, hints: typing.List[NetUtils.Hint], only_new: bool = False,
|
||||
def notify_hints(self, team: int, hints: typing.List[Hint], only_new: bool = False,
|
||||
recipients: typing.Sequence[int] = None):
|
||||
"""Send and remember hints."""
|
||||
if only_new:
|
||||
@@ -749,6 +766,17 @@ class Context:
|
||||
for client in clients:
|
||||
async_start(self.send_msgs(client, client_hints))
|
||||
|
||||
def get_hint(self, team: int, finding_player: int, seeked_location: int) -> typing.Optional[Hint]:
|
||||
for hint in self.hints[team, finding_player]:
|
||||
if hint.location == seeked_location:
|
||||
return hint
|
||||
return None
|
||||
|
||||
def replace_hint(self, team: int, slot: int, old_hint: Hint, new_hint: Hint) -> None:
|
||||
if old_hint in self.hints[team, slot]:
|
||||
self.hints[team, slot].remove(old_hint)
|
||||
self.hints[team, slot].add(new_hint)
|
||||
|
||||
# "events"
|
||||
|
||||
def on_goal_achieved(self, client: Client):
|
||||
@@ -947,9 +975,13 @@ def get_status_string(ctx: Context, team: int, tag: str):
|
||||
tagged = len([client for client in ctx.clients[team][slot] if tag in client.tags])
|
||||
completion_text = f"({len(ctx.location_checks[team, slot])}/{len(ctx.locations[slot])})"
|
||||
tag_text = f" {tagged} of which are tagged {tag}" if connected and tag else ""
|
||||
goal_text = " and has finished." if ctx.client_game_state[team, slot] == ClientStatus.CLIENT_GOAL else "."
|
||||
status_text = (
|
||||
" and has finished." if ctx.client_game_state[team, slot] == ClientStatus.CLIENT_GOAL else
|
||||
" and is ready." if ctx.client_game_state[team, slot] == ClientStatus.CLIENT_READY else
|
||||
"."
|
||||
)
|
||||
text += f"\n{ctx.get_aliased_name(team, slot)} has {connected} connection{'' if connected == 1 else 's'}" \
|
||||
f"{tag_text}{goal_text} {completion_text}"
|
||||
f"{tag_text}{status_text} {completion_text}"
|
||||
return text
|
||||
|
||||
|
||||
@@ -1050,14 +1082,15 @@ def register_location_checks(ctx: Context, team: int, slot: int, locations: typi
|
||||
"hint_points": get_slot_points(ctx, team, slot),
|
||||
"checked_locations": new_locations, # send back new checks only
|
||||
}])
|
||||
old_hints = ctx.hints[team, slot].copy()
|
||||
ctx.recheck_hints(team, slot)
|
||||
if old_hints != ctx.hints[team, slot]:
|
||||
ctx.on_changed_hints(team, slot)
|
||||
updated_slots: typing.Set[tuple[int, int]] = set()
|
||||
ctx.recheck_hints(team, slot, updated_slots)
|
||||
for hint_team, hint_slot in updated_slots:
|
||||
ctx.on_changed_hints(hint_team, hint_slot)
|
||||
ctx.save()
|
||||
|
||||
|
||||
def collect_hints(ctx: Context, team: int, slot: int, item: typing.Union[int, str]) -> typing.List[NetUtils.Hint]:
|
||||
def collect_hints(ctx: Context, team: int, slot: int, item: typing.Union[int, str], auto_status: HintStatus) \
|
||||
-> typing.List[Hint]:
|
||||
hints = []
|
||||
slots: typing.Set[int] = {slot}
|
||||
for group_id, group in ctx.groups.items():
|
||||
@@ -1067,31 +1100,58 @@ def collect_hints(ctx: Context, team: int, slot: int, item: typing.Union[int, st
|
||||
seeked_item_id = item if isinstance(item, int) else ctx.item_names_for_game(ctx.games[slot])[item]
|
||||
for finding_player, location_id, item_id, receiving_player, item_flags \
|
||||
in ctx.locations.find_item(slots, seeked_item_id):
|
||||
found = location_id in ctx.location_checks[team, finding_player]
|
||||
entrance = ctx.er_hint_data.get(finding_player, {}).get(location_id, "")
|
||||
hints.append(NetUtils.Hint(receiving_player, finding_player, location_id, item_id, found, entrance,
|
||||
item_flags))
|
||||
prev_hint = ctx.get_hint(team, slot, location_id)
|
||||
if prev_hint:
|
||||
hints.append(prev_hint)
|
||||
else:
|
||||
found = location_id in ctx.location_checks[team, finding_player]
|
||||
entrance = ctx.er_hint_data.get(finding_player, {}).get(location_id, "")
|
||||
new_status = auto_status
|
||||
if found:
|
||||
new_status = HintStatus.HINT_FOUND
|
||||
elif item_flags & ItemClassification.trap:
|
||||
new_status = HintStatus.HINT_AVOID
|
||||
hints.append(Hint(receiving_player, finding_player, location_id, item_id, found, entrance,
|
||||
item_flags, new_status))
|
||||
|
||||
return hints
|
||||
|
||||
|
||||
def collect_hint_location_name(ctx: Context, team: int, slot: int, location: str) -> typing.List[NetUtils.Hint]:
|
||||
def collect_hint_location_name(ctx: Context, team: int, slot: int, location: str, auto_status: HintStatus) \
|
||||
-> typing.List[Hint]:
|
||||
seeked_location: int = ctx.location_names_for_game(ctx.games[slot])[location]
|
||||
return collect_hint_location_id(ctx, team, slot, seeked_location)
|
||||
return collect_hint_location_id(ctx, team, slot, seeked_location, auto_status)
|
||||
|
||||
|
||||
def collect_hint_location_id(ctx: Context, team: int, slot: int, seeked_location: int) -> typing.List[NetUtils.Hint]:
|
||||
def collect_hint_location_id(ctx: Context, team: int, slot: int, seeked_location: int, auto_status: HintStatus) \
|
||||
-> typing.List[Hint]:
|
||||
prev_hint = ctx.get_hint(team, slot, seeked_location)
|
||||
if prev_hint:
|
||||
return [prev_hint]
|
||||
result = ctx.locations[slot].get(seeked_location, (None, None, None))
|
||||
if any(result):
|
||||
item_id, receiving_player, item_flags = result
|
||||
|
||||
found = seeked_location in ctx.location_checks[team, slot]
|
||||
entrance = ctx.er_hint_data.get(slot, {}).get(seeked_location, "")
|
||||
return [NetUtils.Hint(receiving_player, slot, seeked_location, item_id, found, entrance, item_flags)]
|
||||
new_status = auto_status
|
||||
if found:
|
||||
new_status = HintStatus.HINT_FOUND
|
||||
elif item_flags & ItemClassification.trap:
|
||||
new_status = HintStatus.HINT_AVOID
|
||||
return [Hint(receiving_player, slot, seeked_location, item_id, found, entrance, item_flags,
|
||||
new_status)]
|
||||
return []
|
||||
|
||||
|
||||
def format_hint(ctx: Context, team: int, hint: NetUtils.Hint) -> str:
|
||||
status_names: typing.Dict[HintStatus, str] = {
|
||||
HintStatus.HINT_FOUND: "(found)",
|
||||
HintStatus.HINT_UNSPECIFIED: "(unspecified)",
|
||||
HintStatus.HINT_NO_PRIORITY: "(no priority)",
|
||||
HintStatus.HINT_AVOID: "(avoid)",
|
||||
HintStatus.HINT_PRIORITY: "(priority)",
|
||||
}
|
||||
def format_hint(ctx: Context, team: int, hint: Hint) -> str:
|
||||
text = f"[Hint]: {ctx.player_names[team, hint.receiving_player]}'s " \
|
||||
f"{ctx.item_names[ctx.slot_info[hint.receiving_player].game][hint.item]} is " \
|
||||
f"at {ctx.location_names[ctx.slot_info[hint.finding_player].game][hint.location]} " \
|
||||
@@ -1099,7 +1159,8 @@ def format_hint(ctx: Context, team: int, hint: NetUtils.Hint) -> str:
|
||||
|
||||
if hint.entrance:
|
||||
text += f" at {hint.entrance}"
|
||||
return text + (". (found)" if hint.found else ".")
|
||||
|
||||
return text + ". " + status_names.get(hint.status, "(unknown)")
|
||||
|
||||
|
||||
def json_format_send_event(net_item: NetworkItem, receiving_player: int):
|
||||
@@ -1503,7 +1564,7 @@ class ClientMessageProcessor(CommonCommandProcessor):
|
||||
def get_hints(self, input_text: str, for_location: bool = False) -> bool:
|
||||
points_available = get_client_points(self.ctx, self.client)
|
||||
cost = self.ctx.get_hint_cost(self.client.slot)
|
||||
|
||||
auto_status = HintStatus.HINT_UNSPECIFIED if for_location else HintStatus.HINT_PRIORITY
|
||||
if not input_text:
|
||||
hints = {hint.re_check(self.ctx, self.client.team) for hint in
|
||||
self.ctx.hints[self.client.team, self.client.slot]}
|
||||
@@ -1529,9 +1590,9 @@ class ClientMessageProcessor(CommonCommandProcessor):
|
||||
self.output(f"Sorry, \"{hint_name}\" is marked as non-hintable.")
|
||||
hints = []
|
||||
elif not for_location:
|
||||
hints = collect_hints(self.ctx, self.client.team, self.client.slot, hint_id)
|
||||
hints = collect_hints(self.ctx, self.client.team, self.client.slot, hint_id, auto_status)
|
||||
else:
|
||||
hints = collect_hint_location_id(self.ctx, self.client.team, self.client.slot, hint_id)
|
||||
hints = collect_hint_location_id(self.ctx, self.client.team, self.client.slot, hint_id, auto_status)
|
||||
|
||||
else:
|
||||
game = self.ctx.games[self.client.slot]
|
||||
@@ -1551,16 +1612,16 @@ class ClientMessageProcessor(CommonCommandProcessor):
|
||||
hints = []
|
||||
for item_name in self.ctx.item_name_groups[game][hint_name]:
|
||||
if item_name in self.ctx.item_names_for_game(game): # ensure item has an ID
|
||||
hints.extend(collect_hints(self.ctx, self.client.team, self.client.slot, item_name))
|
||||
hints.extend(collect_hints(self.ctx, self.client.team, self.client.slot, item_name, auto_status))
|
||||
elif not for_location and hint_name in self.ctx.item_names_for_game(game): # item name
|
||||
hints = collect_hints(self.ctx, self.client.team, self.client.slot, hint_name)
|
||||
hints = collect_hints(self.ctx, self.client.team, self.client.slot, hint_name, auto_status)
|
||||
elif hint_name in self.ctx.location_name_groups[game]: # location group name
|
||||
hints = []
|
||||
for loc_name in self.ctx.location_name_groups[game][hint_name]:
|
||||
if loc_name in self.ctx.location_names_for_game(game):
|
||||
hints.extend(collect_hint_location_name(self.ctx, self.client.team, self.client.slot, loc_name))
|
||||
hints.extend(collect_hint_location_name(self.ctx, self.client.team, self.client.slot, loc_name, auto_status))
|
||||
else: # location name
|
||||
hints = collect_hint_location_name(self.ctx, self.client.team, self.client.slot, hint_name)
|
||||
hints = collect_hint_location_name(self.ctx, self.client.team, self.client.slot, hint_name, auto_status)
|
||||
|
||||
else:
|
||||
self.output(response)
|
||||
@@ -1832,13 +1893,56 @@ async def process_client_cmd(ctx: Context, client: Client, args: dict):
|
||||
|
||||
target_item, target_player, flags = ctx.locations[client.slot][location]
|
||||
if create_as_hint:
|
||||
hints.extend(collect_hint_location_id(ctx, client.team, client.slot, location))
|
||||
hints.extend(collect_hint_location_id(ctx, client.team, client.slot, location,
|
||||
HintStatus.HINT_UNSPECIFIED))
|
||||
locs.append(NetworkItem(target_item, location, target_player, flags))
|
||||
ctx.notify_hints(client.team, hints, only_new=create_as_hint == 2)
|
||||
if locs and create_as_hint:
|
||||
ctx.save()
|
||||
await ctx.send_msgs(client, [{'cmd': 'LocationInfo', 'locations': locs}])
|
||||
|
||||
|
||||
elif cmd == 'UpdateHint':
|
||||
location = args["location"]
|
||||
player = args["player"]
|
||||
status = args["status"]
|
||||
if not isinstance(player, int) or not isinstance(location, int) \
|
||||
or (status is not None and not isinstance(status, int)):
|
||||
await ctx.send_msgs(client,
|
||||
[{'cmd': 'InvalidPacket', "type": "arguments", "text": 'UpdateHint',
|
||||
"original_cmd": cmd}])
|
||||
return
|
||||
hint = ctx.get_hint(client.team, player, location)
|
||||
if not hint:
|
||||
return # Ignored safely
|
||||
if client.slot not in ctx.slot_set(hint.receiving_player):
|
||||
await ctx.send_msgs(client,
|
||||
[{'cmd': 'InvalidPacket', "type": "arguments", "text": 'UpdateHint: No Permission',
|
||||
"original_cmd": cmd}])
|
||||
return
|
||||
new_hint = hint
|
||||
if status is None:
|
||||
return
|
||||
try:
|
||||
status = HintStatus(status)
|
||||
except ValueError:
|
||||
await ctx.send_msgs(client,
|
||||
[{'cmd': 'InvalidPacket', "type": "arguments",
|
||||
"text": 'UpdateHint: Invalid Status', "original_cmd": cmd}])
|
||||
return
|
||||
if status == HintStatus.HINT_FOUND:
|
||||
await ctx.send_msgs(client,
|
||||
[{'cmd': 'InvalidPacket', "type": "arguments",
|
||||
"text": 'UpdateHint: Cannot manually update status to "HINT_FOUND"', "original_cmd": cmd}])
|
||||
return
|
||||
new_hint = new_hint.re_prioritize(ctx, status)
|
||||
if hint == new_hint:
|
||||
return
|
||||
ctx.replace_hint(client.team, hint.finding_player, hint, new_hint)
|
||||
ctx.replace_hint(client.team, hint.receiving_player, hint, new_hint)
|
||||
ctx.save()
|
||||
ctx.on_changed_hints(client.team, hint.finding_player)
|
||||
ctx.on_changed_hints(client.team, hint.receiving_player)
|
||||
|
||||
elif cmd == 'StatusUpdate':
|
||||
update_client_status(ctx, client, args["status"])
|
||||
|
||||
@@ -2143,9 +2247,9 @@ class ServerCommandProcessor(CommonCommandProcessor):
|
||||
hints = []
|
||||
for item_name_from_group in self.ctx.item_name_groups[game][item]:
|
||||
if item_name_from_group in self.ctx.item_names_for_game(game): # ensure item has an ID
|
||||
hints.extend(collect_hints(self.ctx, team, slot, item_name_from_group))
|
||||
hints.extend(collect_hints(self.ctx, team, slot, item_name_from_group, HintStatus.HINT_PRIORITY))
|
||||
else: # item name or id
|
||||
hints = collect_hints(self.ctx, team, slot, item)
|
||||
hints = collect_hints(self.ctx, team, slot, item, HintStatus.HINT_PRIORITY)
|
||||
|
||||
if hints:
|
||||
self.ctx.notify_hints(team, hints)
|
||||
@@ -2179,14 +2283,17 @@ class ServerCommandProcessor(CommonCommandProcessor):
|
||||
|
||||
if usable:
|
||||
if isinstance(location, int):
|
||||
hints = collect_hint_location_id(self.ctx, team, slot, location)
|
||||
hints = collect_hint_location_id(self.ctx, team, slot, location,
|
||||
HintStatus.HINT_UNSPECIFIED)
|
||||
elif game in self.ctx.location_name_groups and location in self.ctx.location_name_groups[game]:
|
||||
hints = []
|
||||
for loc_name_from_group in self.ctx.location_name_groups[game][location]:
|
||||
if loc_name_from_group in self.ctx.location_names_for_game(game):
|
||||
hints.extend(collect_hint_location_name(self.ctx, team, slot, loc_name_from_group))
|
||||
hints.extend(collect_hint_location_name(self.ctx, team, slot, loc_name_from_group,
|
||||
HintStatus.HINT_UNSPECIFIED))
|
||||
else:
|
||||
hints = collect_hint_location_name(self.ctx, team, slot, location)
|
||||
hints = collect_hint_location_name(self.ctx, team, slot, location,
|
||||
HintStatus.HINT_UNSPECIFIED)
|
||||
if hints:
|
||||
self.ctx.notify_hints(team, hints)
|
||||
else:
|
||||
@@ -2276,6 +2383,8 @@ def parse_args() -> argparse.Namespace:
|
||||
parser.add_argument('--cert_key', help="Path to SSL Certificate Key file")
|
||||
parser.add_argument('--loglevel', default=defaults["loglevel"],
|
||||
choices=['debug', 'info', 'warning', 'error', 'critical'])
|
||||
parser.add_argument('--logtime', help="Add timestamps to STDOUT",
|
||||
default=defaults["logtime"], action='store_true')
|
||||
parser.add_argument('--location_check_points', default=defaults["location_check_points"], type=int)
|
||||
parser.add_argument('--hint_cost', default=defaults["hint_cost"], type=int)
|
||||
parser.add_argument('--disable_item_cheat', default=defaults["disable_item_cheat"], action='store_true')
|
||||
@@ -2356,7 +2465,9 @@ def load_server_cert(path: str, cert_key: typing.Optional[str]) -> "ssl.SSLConte
|
||||
|
||||
|
||||
async def main(args: argparse.Namespace):
|
||||
Utils.init_logging("Server", loglevel=args.loglevel.lower())
|
||||
Utils.init_logging(name="Server",
|
||||
loglevel=args.loglevel.lower(),
|
||||
add_timestamp=args.logtime)
|
||||
|
||||
ctx = Context(args.host, args.port, args.server_password, args.password, args.location_check_points,
|
||||
args.hint_cost, not args.disable_item_cheat, args.release_mode, args.collect_mode,
|
||||
|
||||
58
NetUtils.py
58
NetUtils.py
@@ -10,6 +10,14 @@ import websockets
|
||||
from Utils import ByValue, Version
|
||||
|
||||
|
||||
class HintStatus(ByValue, enum.IntEnum):
|
||||
HINT_FOUND = 0
|
||||
HINT_UNSPECIFIED = 1
|
||||
HINT_NO_PRIORITY = 10
|
||||
HINT_AVOID = 20
|
||||
HINT_PRIORITY = 30
|
||||
|
||||
|
||||
class JSONMessagePart(typing.TypedDict, total=False):
|
||||
text: str
|
||||
# optional
|
||||
@@ -19,6 +27,8 @@ class JSONMessagePart(typing.TypedDict, total=False):
|
||||
player: int
|
||||
# if type == item indicates item flags
|
||||
flags: int
|
||||
# if type == hint_status
|
||||
hint_status: HintStatus
|
||||
|
||||
|
||||
class ClientStatus(ByValue, enum.IntEnum):
|
||||
@@ -184,6 +194,7 @@ class JSONTypes(str, enum.Enum):
|
||||
location_name = "location_name"
|
||||
location_id = "location_id"
|
||||
entrance_name = "entrance_name"
|
||||
hint_status = "hint_status"
|
||||
|
||||
|
||||
class JSONtoTextParser(metaclass=HandlerMeta):
|
||||
@@ -224,7 +235,7 @@ class JSONtoTextParser(metaclass=HandlerMeta):
|
||||
|
||||
def _handle_player_id(self, node: JSONMessagePart):
|
||||
player = int(node["text"])
|
||||
node["color"] = 'magenta' if player == self.ctx.slot else 'yellow'
|
||||
node["color"] = 'magenta' if self.ctx.slot_concerns_self(player) else 'yellow'
|
||||
node["text"] = self.ctx.player_names[player]
|
||||
return self._handle_color(node)
|
||||
|
||||
@@ -265,6 +276,10 @@ class JSONtoTextParser(metaclass=HandlerMeta):
|
||||
node["color"] = 'blue'
|
||||
return self._handle_color(node)
|
||||
|
||||
def _handle_hint_status(self, node: JSONMessagePart):
|
||||
node["color"] = status_colors.get(node["hint_status"], "red")
|
||||
return self._handle_color(node)
|
||||
|
||||
|
||||
class RawJSONtoTextParser(JSONtoTextParser):
|
||||
def _handle_color(self, node: JSONMessagePart):
|
||||
@@ -297,6 +312,27 @@ def add_json_location(parts: list, location_id: int, player: int = 0, **kwargs)
|
||||
parts.append({"text": str(location_id), "player": player, "type": JSONTypes.location_id, **kwargs})
|
||||
|
||||
|
||||
status_names: typing.Dict[HintStatus, str] = {
|
||||
HintStatus.HINT_FOUND: "(found)",
|
||||
HintStatus.HINT_UNSPECIFIED: "(unspecified)",
|
||||
HintStatus.HINT_NO_PRIORITY: "(no priority)",
|
||||
HintStatus.HINT_AVOID: "(avoid)",
|
||||
HintStatus.HINT_PRIORITY: "(priority)",
|
||||
}
|
||||
status_colors: typing.Dict[HintStatus, str] = {
|
||||
HintStatus.HINT_FOUND: "green",
|
||||
HintStatus.HINT_UNSPECIFIED: "white",
|
||||
HintStatus.HINT_NO_PRIORITY: "slateblue",
|
||||
HintStatus.HINT_AVOID: "salmon",
|
||||
HintStatus.HINT_PRIORITY: "plum",
|
||||
}
|
||||
|
||||
|
||||
def add_json_hint_status(parts: list, hint_status: HintStatus, text: typing.Optional[str] = None, **kwargs):
|
||||
parts.append({"text": text if text != None else status_names.get(hint_status, "(unknown)"),
|
||||
"hint_status": hint_status, "type": JSONTypes.hint_status, **kwargs})
|
||||
|
||||
|
||||
class Hint(typing.NamedTuple):
|
||||
receiving_player: int
|
||||
finding_player: int
|
||||
@@ -305,14 +341,21 @@ class Hint(typing.NamedTuple):
|
||||
found: bool
|
||||
entrance: str = ""
|
||||
item_flags: int = 0
|
||||
status: HintStatus = HintStatus.HINT_UNSPECIFIED
|
||||
|
||||
def re_check(self, ctx, team) -> Hint:
|
||||
if self.found:
|
||||
if self.found and self.status == HintStatus.HINT_FOUND:
|
||||
return self
|
||||
found = self.location in ctx.location_checks[team, self.finding_player]
|
||||
if found:
|
||||
return Hint(self.receiving_player, self.finding_player, self.location, self.item, found, self.entrance,
|
||||
self.item_flags)
|
||||
return self._replace(found=found, status=HintStatus.HINT_FOUND)
|
||||
return self
|
||||
|
||||
def re_prioritize(self, ctx, status: HintStatus) -> Hint:
|
||||
if self.found and status != HintStatus.HINT_FOUND:
|
||||
status = HintStatus.HINT_FOUND
|
||||
if status != self.status:
|
||||
return self._replace(status=status)
|
||||
return self
|
||||
|
||||
def __hash__(self):
|
||||
@@ -334,10 +377,7 @@ class Hint(typing.NamedTuple):
|
||||
else:
|
||||
add_json_text(parts, "'s World")
|
||||
add_json_text(parts, ". ")
|
||||
if self.found:
|
||||
add_json_text(parts, "(found)", type="color", color="green")
|
||||
else:
|
||||
add_json_text(parts, "(not found)", type="color", color="red")
|
||||
add_json_hint_status(parts, self.status)
|
||||
|
||||
return {"cmd": "PrintJSON", "data": parts, "type": "Hint",
|
||||
"receiving": self.receiving_player,
|
||||
@@ -383,6 +423,8 @@ class _LocationStore(dict, typing.MutableMapping[int, typing.Dict[int, typing.Tu
|
||||
checked = state[team, slot]
|
||||
if not checked:
|
||||
# This optimizes the case where everyone connects to a fresh game at the same time.
|
||||
if slot not in self:
|
||||
raise KeyError(slot)
|
||||
return []
|
||||
return [location_id for
|
||||
location_id in self[slot] if
|
||||
|
||||
81
Options.py
81
Options.py
@@ -496,7 +496,7 @@ class TextChoice(Choice):
|
||||
|
||||
def __init__(self, value: typing.Union[str, int]):
|
||||
assert isinstance(value, str) or isinstance(value, int), \
|
||||
f"{value} is not a valid option for {self.__class__.__name__}"
|
||||
f"'{value}' is not a valid option for '{self.__class__.__name__}'"
|
||||
self.value = value
|
||||
|
||||
@property
|
||||
@@ -617,17 +617,17 @@ class PlandoBosses(TextChoice, metaclass=BossMeta):
|
||||
used_locations.append(location)
|
||||
used_bosses.append(boss)
|
||||
if not cls.valid_boss_name(boss):
|
||||
raise ValueError(f"{boss.title()} is not a valid boss name.")
|
||||
raise ValueError(f"'{boss.title()}' is not a valid boss name.")
|
||||
if not cls.valid_location_name(location):
|
||||
raise ValueError(f"{location.title()} is not a valid boss location name.")
|
||||
raise ValueError(f"'{location.title()}' is not a valid boss location name.")
|
||||
if not cls.can_place_boss(boss, location):
|
||||
raise ValueError(f"{location.title()} is not a valid location for {boss.title()} to be placed.")
|
||||
raise ValueError(f"'{location.title()}' is not a valid location for {boss.title()} to be placed.")
|
||||
else:
|
||||
if cls.duplicate_bosses:
|
||||
if not cls.valid_boss_name(option):
|
||||
raise ValueError(f"{option} is not a valid boss name.")
|
||||
raise ValueError(f"'{option}' is not a valid boss name.")
|
||||
else:
|
||||
raise ValueError(f"{option.title()} is not formatted correctly.")
|
||||
raise ValueError(f"'{option.title()}' is not formatted correctly.")
|
||||
|
||||
@classmethod
|
||||
def can_place_boss(cls, boss: str, location: str) -> bool:
|
||||
@@ -754,7 +754,7 @@ class NamedRange(Range):
|
||||
elif value > self.range_end and value not in self.special_range_names.values():
|
||||
raise Exception(f"{value} is higher than maximum {self.range_end} for option {self.__class__.__name__} " +
|
||||
f"and is also not one of the supported named special values: {self.special_range_names}")
|
||||
|
||||
|
||||
# See docstring
|
||||
for key in self.special_range_names:
|
||||
if key != key.lower():
|
||||
@@ -817,18 +817,21 @@ class VerifyKeys(metaclass=FreezeValidKeys):
|
||||
for item_name in self.value:
|
||||
if item_name not in world.item_names:
|
||||
picks = get_fuzzy_results(item_name, world.item_names, limit=1)
|
||||
raise Exception(f"Item {item_name} from option {self} "
|
||||
f"is not a valid item name from {world.game}. "
|
||||
raise Exception(f"Item '{item_name}' from option '{self}' "
|
||||
f"is not a valid item name from '{world.game}'. "
|
||||
f"Did you mean '{picks[0][0]}' ({picks[0][1]}% sure)")
|
||||
elif self.verify_location_name:
|
||||
for location_name in self.value:
|
||||
if location_name not in world.location_names:
|
||||
picks = get_fuzzy_results(location_name, world.location_names, limit=1)
|
||||
raise Exception(f"Location {location_name} from option {self} "
|
||||
f"is not a valid location name from {world.game}. "
|
||||
raise Exception(f"Location '{location_name}' from option '{self}' "
|
||||
f"is not a valid location name from '{world.game}'. "
|
||||
f"Did you mean '{picks[0][0]}' ({picks[0][1]}% sure)")
|
||||
|
||||
def __iter__(self) -> typing.Iterator[typing.Any]:
|
||||
return self.value.__iter__()
|
||||
|
||||
|
||||
class OptionDict(Option[typing.Dict[str, typing.Any]], VerifyKeys, typing.Mapping[str, typing.Any]):
|
||||
default = {}
|
||||
supports_weighting = False
|
||||
@@ -860,6 +863,8 @@ class ItemDict(OptionDict):
|
||||
verify_item_name = True
|
||||
|
||||
def __init__(self, value: typing.Dict[str, int]):
|
||||
if any(item_count is None for item_count in value.values()):
|
||||
raise Exception("Items must have counts associated with them. Please provide positive integer values in the format \"item\": count .")
|
||||
if any(item_count < 1 for item_count in value.values()):
|
||||
raise Exception("Cannot have non-positive item counts.")
|
||||
super(ItemDict, self).__init__(value)
|
||||
@@ -1106,11 +1111,11 @@ class PlandoConnections(Option[typing.List[PlandoConnection]], metaclass=Connect
|
||||
used_entrances.append(entrance)
|
||||
used_exits.append(exit)
|
||||
if not cls.validate_entrance_name(entrance):
|
||||
raise ValueError(f"{entrance.title()} is not a valid entrance.")
|
||||
raise ValueError(f"'{entrance.title()}' is not a valid entrance.")
|
||||
if not cls.validate_exit_name(exit):
|
||||
raise ValueError(f"{exit.title()} is not a valid exit.")
|
||||
raise ValueError(f"'{exit.title()}' is not a valid exit.")
|
||||
if not cls.can_connect(entrance, exit):
|
||||
raise ValueError(f"Connection between {entrance.title()} and {exit.title()} is invalid.")
|
||||
raise ValueError(f"Connection between '{entrance.title()}' and '{exit.title()}' is invalid.")
|
||||
|
||||
@classmethod
|
||||
def from_any(cls, data: PlandoConFromAnyType) -> Self:
|
||||
@@ -1175,7 +1180,7 @@ class PlandoConnections(Option[typing.List[PlandoConnection]], metaclass=Connect
|
||||
class Accessibility(Choice):
|
||||
"""
|
||||
Set rules for reachability of your items/locations.
|
||||
|
||||
|
||||
**Full:** ensure everything can be reached and acquired.
|
||||
|
||||
**Minimal:** ensure what is needed to reach your goal can be acquired.
|
||||
@@ -1193,7 +1198,7 @@ class Accessibility(Choice):
|
||||
class ItemsAccessibility(Accessibility):
|
||||
"""
|
||||
Set rules for reachability of your items/locations.
|
||||
|
||||
|
||||
**Full:** ensure everything can be reached and acquired.
|
||||
|
||||
**Minimal:** ensure what is needed to reach your goal can be acquired.
|
||||
@@ -1244,12 +1249,16 @@ class CommonOptions(metaclass=OptionsMetaProperty):
|
||||
progression_balancing: ProgressionBalancing
|
||||
accessibility: Accessibility
|
||||
|
||||
def as_dict(self, *option_names: str, casing: str = "snake") -> typing.Dict[str, typing.Any]:
|
||||
def as_dict(self,
|
||||
*option_names: str,
|
||||
casing: typing.Literal["snake", "camel", "pascal", "kebab"] = "snake",
|
||||
toggles_as_bools: bool = False) -> typing.Dict[str, typing.Any]:
|
||||
"""
|
||||
Returns a dictionary of [str, Option.value]
|
||||
|
||||
:param option_names: names of the options to return
|
||||
:param casing: case of the keys to return. Supports `snake`, `camel`, `pascal`, `kebab`
|
||||
:param toggles_as_bools: whether toggle options should be output as bools instead of strings
|
||||
"""
|
||||
assert option_names, "options.as_dict() was used without any option names."
|
||||
option_results = {}
|
||||
@@ -1271,6 +1280,8 @@ class CommonOptions(metaclass=OptionsMetaProperty):
|
||||
value = getattr(self, option_name).value
|
||||
if isinstance(value, set):
|
||||
value = sorted(value)
|
||||
elif toggles_as_bools and issubclass(type(self).type_hints[option_name], Toggle):
|
||||
value = bool(value)
|
||||
option_results[display_name] = value
|
||||
else:
|
||||
raise ValueError(f"{option_name} not found in {tuple(type(self).type_hints)}")
|
||||
@@ -1368,8 +1379,8 @@ class ItemLinks(OptionList):
|
||||
picks_group = get_fuzzy_results(item_name, world.item_name_groups.keys(), limit=1)
|
||||
picks_group = f" or '{picks_group[0][0]}' ({picks_group[0][1]}% sure)" if allow_item_groups else ""
|
||||
|
||||
raise Exception(f"Item {item_name} from item link {item_link} "
|
||||
f"is not a valid item from {world.game} for {pool_name}. "
|
||||
raise Exception(f"Item '{item_name}' from item link '{item_link}' "
|
||||
f"is not a valid item from '{world.game}' for '{pool_name}'. "
|
||||
f"Did you mean '{picks[0][0]}' ({picks[0][1]}% sure){picks_group}")
|
||||
if allow_item_groups:
|
||||
pool |= world.item_name_groups.get(item_name, {item_name})
|
||||
@@ -1460,22 +1471,26 @@ it.
|
||||
def get_option_groups(world: typing.Type[World], visibility_level: Visibility = Visibility.template) -> typing.Dict[
|
||||
str, typing.Dict[str, typing.Type[Option[typing.Any]]]]:
|
||||
"""Generates and returns a dictionary for the option groups of a specified world."""
|
||||
option_groups = {option: option_group.name
|
||||
for option_group in world.web.option_groups
|
||||
for option in option_group.options}
|
||||
option_to_name = {option: option_name for option_name, option in world.options_dataclass.type_hints.items()}
|
||||
|
||||
ordered_groups = {group.name: group.options for group in world.web.option_groups}
|
||||
|
||||
# add a default option group for uncategorized options to get thrown into
|
||||
ordered_groups = ["Game Options"]
|
||||
[ordered_groups.append(group) for group in option_groups.values() if group not in ordered_groups]
|
||||
grouped_options = {group: {} for group in ordered_groups}
|
||||
for option_name, option in world.options_dataclass.type_hints.items():
|
||||
if visibility_level & option.visibility:
|
||||
grouped_options[option_groups.get(option, "Game Options")][option_name] = option
|
||||
if "Game Options" not in ordered_groups:
|
||||
grouped_options = set(option for group in ordered_groups.values() for option in group)
|
||||
ungrouped_options = [option for option in option_to_name if option not in grouped_options]
|
||||
# only add the game options group if we have ungrouped options
|
||||
if ungrouped_options:
|
||||
ordered_groups = {**{"Game Options": ungrouped_options}, **ordered_groups}
|
||||
|
||||
# if the world doesn't have any ungrouped options, this group will be empty so just remove it
|
||||
if not grouped_options["Game Options"]:
|
||||
del grouped_options["Game Options"]
|
||||
|
||||
return grouped_options
|
||||
return {
|
||||
group: {
|
||||
option_to_name[option]: option
|
||||
for option in group_options
|
||||
if (visibility_level in option.visibility and option in option_to_name)
|
||||
}
|
||||
for group, group_options in ordered_groups.items()
|
||||
}
|
||||
|
||||
|
||||
def generate_yaml_templates(target_folder: typing.Union[str, "pathlib.Path"], generate_hidden: bool = True) -> None:
|
||||
|
||||
@@ -76,6 +76,10 @@ Currently, the following games are supported:
|
||||
* Kingdom Hearts 1
|
||||
* Mega Man 2
|
||||
* Yacht Dice
|
||||
* Faxanadu
|
||||
* Saving Princess
|
||||
* Castlevania: Circle of the Moon
|
||||
* Inscryption
|
||||
|
||||
For setup and instructions check out our [tutorials page](https://archipelago.gg/tutorial/).
|
||||
Downloads can be found at [Releases](https://github.com/ArchipelagoMW/Archipelago/releases), including compiled
|
||||
|
||||
@@ -243,6 +243,9 @@ class SNIContext(CommonContext):
|
||||
# Once the games handled by SNIClient gets made to be remote items,
|
||||
# this will no longer be needed.
|
||||
async_start(self.send_msgs([{"cmd": "LocationScouts", "locations": list(new_locations)}]))
|
||||
|
||||
if self.client_handler is not None:
|
||||
self.client_handler.on_package(self, cmd, args)
|
||||
|
||||
def run_gui(self) -> None:
|
||||
from kvui import GameManager
|
||||
|
||||
28
Utils.py
28
Utils.py
@@ -421,7 +421,8 @@ class RestrictedUnpickler(pickle.Unpickler):
|
||||
if module == "builtins" and name in safe_builtins:
|
||||
return getattr(builtins, name)
|
||||
# used by MultiServer -> savegame/multidata
|
||||
if module == "NetUtils" and name in {"NetworkItem", "ClientStatus", "Hint", "SlotType", "NetworkSlot"}:
|
||||
if module == "NetUtils" and name in {"NetworkItem", "ClientStatus", "Hint",
|
||||
"SlotType", "NetworkSlot", "HintStatus"}:
|
||||
return getattr(self.net_utils_module, name)
|
||||
# Options and Plando are unpickled by WebHost -> Generate
|
||||
if module == "worlds.generic" and name == "PlandoItem":
|
||||
@@ -484,9 +485,9 @@ def get_text_after(text: str, start: str) -> str:
|
||||
loglevel_mapping = {'error': logging.ERROR, 'info': logging.INFO, 'warning': logging.WARNING, 'debug': logging.DEBUG}
|
||||
|
||||
|
||||
def init_logging(name: str, loglevel: typing.Union[str, int] = logging.INFO, write_mode: str = "w",
|
||||
log_format: str = "[%(name)s at %(asctime)s]: %(message)s",
|
||||
exception_logger: typing.Optional[str] = None):
|
||||
def init_logging(name: str, loglevel: typing.Union[str, int] = logging.INFO,
|
||||
write_mode: str = "w", log_format: str = "[%(name)s at %(asctime)s]: %(message)s",
|
||||
add_timestamp: bool = False, exception_logger: typing.Optional[str] = None):
|
||||
import datetime
|
||||
loglevel: int = loglevel_mapping.get(loglevel, loglevel)
|
||||
log_folder = user_path("logs")
|
||||
@@ -514,10 +515,14 @@ def init_logging(name: str, loglevel: typing.Union[str, int] = logging.INFO, wri
|
||||
return self.condition(record)
|
||||
|
||||
file_handler.addFilter(Filter("NoStream", lambda record: not getattr(record, "NoFile", False)))
|
||||
file_handler.addFilter(Filter("NoCarriageReturn", lambda record: '\r' not in record.msg))
|
||||
root_logger.addHandler(file_handler)
|
||||
if sys.stdout:
|
||||
formatter = logging.Formatter(fmt='[%(asctime)s] %(message)s', datefmt='%Y-%m-%d %H:%M:%S')
|
||||
stream_handler = logging.StreamHandler(sys.stdout)
|
||||
stream_handler.addFilter(Filter("NoFile", lambda record: not getattr(record, "NoStream", False)))
|
||||
if add_timestamp:
|
||||
stream_handler.setFormatter(formatter)
|
||||
root_logger.addHandler(stream_handler)
|
||||
|
||||
# Relay unhandled exceptions to logger.
|
||||
@@ -529,7 +534,8 @@ def init_logging(name: str, loglevel: typing.Union[str, int] = logging.INFO, wri
|
||||
sys.__excepthook__(exc_type, exc_value, exc_traceback)
|
||||
return
|
||||
logging.getLogger(exception_logger).exception("Uncaught exception",
|
||||
exc_info=(exc_type, exc_value, exc_traceback))
|
||||
exc_info=(exc_type, exc_value, exc_traceback),
|
||||
extra={"NoStream": exception_logger is None})
|
||||
return orig_hook(exc_type, exc_value, exc_traceback)
|
||||
|
||||
handle_exception._wrapped = True
|
||||
@@ -552,7 +558,7 @@ def init_logging(name: str, loglevel: typing.Union[str, int] = logging.INFO, wri
|
||||
import platform
|
||||
logging.info(
|
||||
f"Archipelago ({__version__}) logging initialized"
|
||||
f" on {platform.platform()}"
|
||||
f" on {platform.platform()} process {os.getpid()}"
|
||||
f" running Python {sys.version_info.major}.{sys.version_info.minor}.{sys.version_info.micro}"
|
||||
f"{' (frozen)' if is_frozen() else ''}"
|
||||
)
|
||||
@@ -854,11 +860,10 @@ def async_start(co: Coroutine[None, None, typing.Any], name: Optional[str] = Non
|
||||
task.add_done_callback(_faf_tasks.discard)
|
||||
|
||||
|
||||
def deprecate(message: str):
|
||||
def deprecate(message: str, add_stacklevels: int = 0):
|
||||
if __debug__:
|
||||
raise Exception(message)
|
||||
import warnings
|
||||
warnings.warn(message)
|
||||
warnings.warn(message, stacklevel=2 + add_stacklevels)
|
||||
|
||||
|
||||
class DeprecateDict(dict):
|
||||
@@ -872,10 +877,9 @@ class DeprecateDict(dict):
|
||||
|
||||
def __getitem__(self, item: Any) -> Any:
|
||||
if self.should_error:
|
||||
deprecate(self.log_message)
|
||||
deprecate(self.log_message, add_stacklevels=1)
|
||||
elif __debug__:
|
||||
import warnings
|
||||
warnings.warn(self.log_message)
|
||||
warnings.warn(self.log_message, stacklevel=2)
|
||||
return super().__getitem__(item)
|
||||
|
||||
|
||||
|
||||
@@ -34,7 +34,7 @@ def get_app() -> "Flask":
|
||||
app.config.from_file(configpath, yaml.safe_load)
|
||||
logging.info(f"Updated config from {configpath}")
|
||||
# inside get_app() so it's usable in systems like gunicorn, which do not run WebHost.py, but import it.
|
||||
parser = argparse.ArgumentParser()
|
||||
parser = argparse.ArgumentParser(allow_abbrev=False)
|
||||
parser.add_argument('--config_override', default=None,
|
||||
help="Path to yaml config file that overrules config.yaml.")
|
||||
args = parser.parse_known_args()[0]
|
||||
|
||||
@@ -39,6 +39,8 @@ app.config["SECRET_KEY"] = bytes(socket.gethostname(), encoding="utf-8")
|
||||
app.config["JOB_THRESHOLD"] = 1
|
||||
# after what time in seconds should generation be aborted, freeing the queue slot. Can be set to None to disable.
|
||||
app.config["JOB_TIME"] = 600
|
||||
# memory limit for generator processes in bytes
|
||||
app.config["GENERATOR_MEMORY_LIMIT"] = 4294967296
|
||||
app.config['SESSION_PERMANENT'] = True
|
||||
|
||||
# waitress uses one thread for I/O, these are for processing of views that then get sent
|
||||
@@ -85,6 +87,6 @@ def register():
|
||||
|
||||
from WebHostLib.customserver import run_server_process
|
||||
# to trigger app routing picking up on it
|
||||
from . import tracker, upload, landing, check, generate, downloads, api, stats, misc, robots, options
|
||||
from . import tracker, upload, landing, check, generate, downloads, api, stats, misc, robots, options, session
|
||||
|
||||
app.register_blueprint(api.api_endpoints)
|
||||
|
||||
@@ -6,6 +6,7 @@ import multiprocessing
|
||||
import typing
|
||||
from datetime import timedelta, datetime
|
||||
from threading import Event, Thread
|
||||
from typing import Any
|
||||
from uuid import UUID
|
||||
|
||||
from pony.orm import db_session, select, commit
|
||||
@@ -53,7 +54,21 @@ def launch_generator(pool: multiprocessing.pool.Pool, generation: Generation):
|
||||
generation.state = STATE_STARTED
|
||||
|
||||
|
||||
def init_db(pony_config: dict):
|
||||
def init_generator(config: dict[str, Any]) -> None:
|
||||
try:
|
||||
import resource
|
||||
except ModuleNotFoundError:
|
||||
pass # unix only module
|
||||
else:
|
||||
# set soft limit for memory to from config (default 4GiB)
|
||||
soft_limit = config["GENERATOR_MEMORY_LIMIT"]
|
||||
old_limit, hard_limit = resource.getrlimit(resource.RLIMIT_AS)
|
||||
if soft_limit != old_limit:
|
||||
resource.setrlimit(resource.RLIMIT_AS, (soft_limit, hard_limit))
|
||||
logging.debug(f"Changed AS mem limit {old_limit} -> {soft_limit}")
|
||||
del resource, soft_limit, hard_limit
|
||||
|
||||
pony_config = config["PONY"]
|
||||
db.bind(**pony_config)
|
||||
db.generate_mapping()
|
||||
|
||||
@@ -105,8 +120,8 @@ def autogen(config: dict):
|
||||
try:
|
||||
with Locker("autogen"):
|
||||
|
||||
with multiprocessing.Pool(config["GENERATORS"], initializer=init_db,
|
||||
initargs=(config["PONY"],), maxtasksperchild=10) as generator_pool:
|
||||
with multiprocessing.Pool(config["GENERATORS"], initializer=init_generator,
|
||||
initargs=(config,), maxtasksperchild=10) as generator_pool:
|
||||
with db_session:
|
||||
to_start = select(generation for generation in Generation if generation.state == STATE_STARTED)
|
||||
|
||||
|
||||
@@ -105,8 +105,9 @@ def roll_options(options: Dict[str, Union[dict, str]],
|
||||
plando_options=plando_options)
|
||||
else:
|
||||
for i, yaml_data in enumerate(yaml_datas):
|
||||
rolled_results[f"{filename}/{i + 1}"] = roll_settings(yaml_data,
|
||||
plando_options=plando_options)
|
||||
if yaml_data is not None:
|
||||
rolled_results[f"{filename}/{i + 1}"] = roll_settings(yaml_data,
|
||||
plando_options=plando_options)
|
||||
except Exception as e:
|
||||
if e.__cause__:
|
||||
results[filename] = f"Failed to generate options in {filename}: {e} - {e.__cause__}"
|
||||
|
||||
@@ -31,11 +31,11 @@ def get_meta(options_source: dict, race: bool = False) -> Dict[str, Union[List[s
|
||||
|
||||
server_options = {
|
||||
"hint_cost": int(options_source.get("hint_cost", ServerOptions.hint_cost)),
|
||||
"release_mode": options_source.get("release_mode", ServerOptions.release_mode),
|
||||
"remaining_mode": options_source.get("remaining_mode", ServerOptions.remaining_mode),
|
||||
"collect_mode": options_source.get("collect_mode", ServerOptions.collect_mode),
|
||||
"release_mode": str(options_source.get("release_mode", ServerOptions.release_mode)),
|
||||
"remaining_mode": str(options_source.get("remaining_mode", ServerOptions.remaining_mode)),
|
||||
"collect_mode": str(options_source.get("collect_mode", ServerOptions.collect_mode)),
|
||||
"item_cheat": bool(int(options_source.get("item_cheat", not ServerOptions.disable_item_cheat))),
|
||||
"server_password": options_source.get("server_password", None),
|
||||
"server_password": str(options_source.get("server_password", None)),
|
||||
}
|
||||
generator_options = {
|
||||
"spoiler": int(options_source.get("spoiler", GeneratorOptions.spoiler)),
|
||||
|
||||
@@ -18,13 +18,6 @@ def get_world_theme(game_name: str):
|
||||
return 'grass'
|
||||
|
||||
|
||||
@app.before_request
|
||||
def register_session():
|
||||
session.permanent = True # technically 31 days after the last visit
|
||||
if not session.get("_id", None):
|
||||
session["_id"] = uuid4() # uniquely identify each session without needing a login
|
||||
|
||||
|
||||
@app.errorhandler(404)
|
||||
@app.errorhandler(jinja2.exceptions.TemplateNotFound)
|
||||
def page_not_found(err):
|
||||
|
||||
31
WebHostLib/session.py
Normal file
31
WebHostLib/session.py
Normal file
@@ -0,0 +1,31 @@
|
||||
from uuid import uuid4, UUID
|
||||
|
||||
from flask import session, render_template
|
||||
|
||||
from WebHostLib import app
|
||||
|
||||
|
||||
@app.before_request
|
||||
def register_session():
|
||||
session.permanent = True # technically 31 days after the last visit
|
||||
if not session.get("_id", None):
|
||||
session["_id"] = uuid4() # uniquely identify each session without needing a login
|
||||
|
||||
|
||||
@app.route('/session')
|
||||
def show_session():
|
||||
return render_template(
|
||||
"session.html",
|
||||
)
|
||||
|
||||
|
||||
@app.route('/session/<string:_id>')
|
||||
def set_session(_id: str):
|
||||
new_id: UUID = UUID(_id, version=4)
|
||||
old_id: UUID = session["_id"]
|
||||
if old_id != new_id:
|
||||
session["_id"] = new_id
|
||||
return render_template(
|
||||
"session.html",
|
||||
old_id=old_id,
|
||||
)
|
||||
@@ -178,8 +178,15 @@
|
||||
})
|
||||
.then(text => new DOMParser().parseFromString(text, 'text/html'))
|
||||
.then(newDocument => {
|
||||
let el = newDocument.getElementById("host-room-info");
|
||||
document.getElementById("host-room-info").innerHTML = el.innerHTML;
|
||||
["host-room-info", "slots-table"].forEach(function(id) {
|
||||
const newEl = newDocument.getElementById(id);
|
||||
const oldEl = document.getElementById(id);
|
||||
if (oldEl && newEl) {
|
||||
oldEl.innerHTML = newEl.innerHTML;
|
||||
} else if (newEl) {
|
||||
console.warn(`Did not find element to replace for ${id}`)
|
||||
}
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
{% block footer %}
|
||||
<footer id="island-footer">
|
||||
<div id="copyright-notice">Copyright 2024 Archipelago</div>
|
||||
<div id="copyright-notice">Copyright 2025 Archipelago</div>
|
||||
<div id="links">
|
||||
<a href="/sitemap">Site Map</a>
|
||||
-
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
{%- endmacro %}
|
||||
{% macro list_patches_room(room) %}
|
||||
{% if room.seed.slots %}
|
||||
<table>
|
||||
<table id="slots-table">
|
||||
<thead>
|
||||
<tr>
|
||||
<th>Id</th>
|
||||
|
||||
30
WebHostLib/templates/session.html
Normal file
30
WebHostLib/templates/session.html
Normal file
@@ -0,0 +1,30 @@
|
||||
{% extends 'pageWrapper.html' %}
|
||||
|
||||
{% block head %}
|
||||
{% include 'header/stoneHeader.html' %}
|
||||
<title>Session</title>
|
||||
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/markdown.css") }}" />
|
||||
{% endblock %}
|
||||
|
||||
{% block body %}
|
||||
<div class="markdown">
|
||||
{% if old_id is defined %}
|
||||
<p>Your old code was:</p>
|
||||
<code>{{ old_id }}</code>
|
||||
<br>
|
||||
{% endif %}
|
||||
<p>The following code is your unique identifier, it binds your uploaded content, such as rooms and seeds to you.
|
||||
Treat it like a combined login name and password.
|
||||
You should save this securely if you ever need to restore access.
|
||||
You can also paste it into another device to access your content from multiple devices / browsers.
|
||||
Some browsers, such as Brave, will delete your identifier cookie on a timer.</p>
|
||||
<code>{{ session["_id"] }}</code>
|
||||
<br>
|
||||
<p>
|
||||
The following link can be used to set the identifier. Do not share the code or link with others. <br>
|
||||
<a href="{{ url_for('set_session', _id=session['_id']) }}">
|
||||
{{ url_for('set_session', _id=session['_id'], _external=True) }}
|
||||
</a>
|
||||
</p>
|
||||
</div>
|
||||
{% endblock %}
|
||||
@@ -26,6 +26,7 @@
|
||||
<li><a href="/user-content">User Content</a></li>
|
||||
<li><a href="{{url_for('stats')}}">Game Statistics</a></li>
|
||||
<li><a href="/glossary/en">Glossary</a></li>
|
||||
<li><a href="{{url_for("show_session")}}">Session / Login</a></li>
|
||||
</ul>
|
||||
|
||||
<h2>Tutorials</h2>
|
||||
|
||||
@@ -4,9 +4,6 @@
|
||||
{% include 'header/grassHeader.html' %}
|
||||
<title>Option Templates (YAML)</title>
|
||||
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/markdown.css") }}" />
|
||||
<script src="https://cdnjs.cloudflare.com/ajax/libs/showdown/1.9.1/showdown.min.js"
|
||||
integrity="sha512-L03kznCrNOfVxOUovR6ESfCz9Gfny7gihUX/huVbQB9zjODtYpxaVtIaAkpetoiyV2eqWbvxMH9fiSv5enX7bw=="
|
||||
crossorigin="anonymous"></script>
|
||||
{% endblock %}
|
||||
|
||||
{% block body %}
|
||||
|
||||
@@ -69,6 +69,14 @@ cdef struct IndexEntry:
|
||||
size_t count
|
||||
|
||||
|
||||
if TYPE_CHECKING:
|
||||
State = Dict[Tuple[int, int], Set[int]]
|
||||
else:
|
||||
State = Union[Tuple[int, int], Set[int], defaultdict]
|
||||
|
||||
T = TypeVar('T')
|
||||
|
||||
|
||||
@cython.auto_pickle(False)
|
||||
cdef class LocationStore:
|
||||
"""Compact store for locations and their items in a MultiServer"""
|
||||
@@ -137,10 +145,16 @@ cdef class LocationStore:
|
||||
warnings.warn("Game has no locations")
|
||||
|
||||
# allocate the arrays and invalidate index (0xff...)
|
||||
self.entries = <LocationEntry*>self._mem.alloc(count, sizeof(LocationEntry))
|
||||
if count:
|
||||
# leaving entries as NULL if there are none, makes potential memory errors more visible
|
||||
self.entries = <LocationEntry*>self._mem.alloc(count, sizeof(LocationEntry))
|
||||
self.sender_index = <IndexEntry*>self._mem.alloc(max_sender + 1, sizeof(IndexEntry))
|
||||
self._raw_proxies = <PyObject**>self._mem.alloc(max_sender + 1, sizeof(PyObject*))
|
||||
|
||||
assert (not self.entries) == (not count)
|
||||
assert self.sender_index
|
||||
assert self._raw_proxies
|
||||
|
||||
# build entries and index
|
||||
cdef size_t i = 0
|
||||
for sender, locations in sorted(locations_dict.items()):
|
||||
@@ -190,8 +204,6 @@ cdef class LocationStore:
|
||||
raise KeyError(key)
|
||||
return <object>self._raw_proxies[key]
|
||||
|
||||
T = TypeVar('T')
|
||||
|
||||
def get(self, key: int, default: T) -> Union[PlayerLocationProxy, T]:
|
||||
# calling into self.__getitem__ here is slow, but this is not used in MultiServer
|
||||
try:
|
||||
@@ -246,12 +258,11 @@ cdef class LocationStore:
|
||||
all_locations[sender].add(entry.location)
|
||||
return all_locations
|
||||
|
||||
if TYPE_CHECKING:
|
||||
State = Dict[Tuple[int, int], Set[int]]
|
||||
else:
|
||||
State = Union[Tuple[int, int], Set[int], defaultdict]
|
||||
|
||||
def get_checked(self, state: State, team: int, slot: int) -> List[int]:
|
||||
cdef ap_player_t sender = slot
|
||||
if sender < 0 or sender >= self.sender_index_size:
|
||||
raise KeyError(slot)
|
||||
|
||||
# This used to validate checks actually exist. A remnant from the past.
|
||||
# If the order of locations becomes relevant at some point, we could not do sorted(set), so leaving it.
|
||||
cdef set checked = state[team, slot]
|
||||
@@ -263,7 +274,6 @@ cdef class LocationStore:
|
||||
|
||||
# Unless the set is close to empty, it's cheaper to use the python set directly, so we do that.
|
||||
cdef LocationEntry* entry
|
||||
cdef ap_player_t sender = slot
|
||||
cdef size_t start = self.sender_index[sender].start
|
||||
cdef size_t count = self.sender_index[sender].count
|
||||
return [entry.location for
|
||||
@@ -273,9 +283,11 @@ cdef class LocationStore:
|
||||
def get_missing(self, state: State, team: int, slot: int) -> List[int]:
|
||||
cdef LocationEntry* entry
|
||||
cdef ap_player_t sender = slot
|
||||
if sender < 0 or sender >= self.sender_index_size:
|
||||
raise KeyError(slot)
|
||||
cdef set checked = state[team, slot]
|
||||
cdef size_t start = self.sender_index[sender].start
|
||||
cdef size_t count = self.sender_index[sender].count
|
||||
cdef set checked = state[team, slot]
|
||||
if not len(checked):
|
||||
# Skip `in` if none have been checked.
|
||||
# This optimizes the case where everyone connects to a fresh game at the same time.
|
||||
@@ -290,9 +302,11 @@ cdef class LocationStore:
|
||||
def get_remaining(self, state: State, team: int, slot: int) -> List[Tuple[int, int]]:
|
||||
cdef LocationEntry* entry
|
||||
cdef ap_player_t sender = slot
|
||||
if sender < 0 or sender >= self.sender_index_size:
|
||||
raise KeyError(slot)
|
||||
cdef set checked = state[team, slot]
|
||||
cdef size_t start = self.sender_index[sender].start
|
||||
cdef size_t count = self.sender_index[sender].count
|
||||
cdef set checked = state[team, slot]
|
||||
return sorted([(entry.receiver, entry.item) for
|
||||
entry in self.entries[start:start+count] if
|
||||
entry.location not in checked])
|
||||
@@ -328,7 +342,8 @@ cdef class PlayerLocationProxy:
|
||||
cdef LocationEntry* entry = NULL
|
||||
# binary search
|
||||
cdef size_t l = self._store.sender_index[self._player].start
|
||||
cdef size_t r = l + self._store.sender_index[self._player].count
|
||||
cdef size_t e = l + self._store.sender_index[self._player].count
|
||||
cdef size_t r = e
|
||||
cdef size_t m
|
||||
while l < r:
|
||||
m = (l + r) // 2
|
||||
@@ -337,7 +352,7 @@ cdef class PlayerLocationProxy:
|
||||
l = m + 1
|
||||
else:
|
||||
r = m
|
||||
if entry: # count != 0
|
||||
if l < e:
|
||||
entry = self._store.entries + l
|
||||
if entry.location == loc:
|
||||
return entry
|
||||
@@ -349,8 +364,6 @@ cdef class PlayerLocationProxy:
|
||||
return entry.item, entry.receiver, entry.flags
|
||||
raise KeyError(f"No location {key} for player {self._player}")
|
||||
|
||||
T = TypeVar('T')
|
||||
|
||||
def get(self, key: int, default: T) -> Union[Tuple[int, int, int], T]:
|
||||
cdef LocationEntry* entry = self._get(key)
|
||||
if entry:
|
||||
|
||||
@@ -3,8 +3,16 @@ import os
|
||||
|
||||
def make_ext(modname, pyxfilename):
|
||||
from distutils.extension import Extension
|
||||
return Extension(name=modname,
|
||||
sources=[pyxfilename],
|
||||
depends=["intset.h"],
|
||||
include_dirs=[os.getcwd()],
|
||||
language="c")
|
||||
return Extension(
|
||||
name=modname,
|
||||
sources=[pyxfilename],
|
||||
depends=["intset.h"],
|
||||
include_dirs=[os.getcwd()],
|
||||
language="c",
|
||||
# to enable ASAN and debug build:
|
||||
# extra_compile_args=["-fsanitize=address", "-UNDEBUG", "-Og", "-g"],
|
||||
# extra_objects=["-fsanitize=address"],
|
||||
# NOTE: we can not put -lasan at the front of link args, so needs to be run with
|
||||
# LD_PRELOAD=/usr/lib/libasan.so ASAN_OPTIONS=detect_leaks=0 path/to/exe
|
||||
# NOTE: this can't find everything unless libpython and cymem are also built with ASAN
|
||||
)
|
||||
|
||||
@@ -59,7 +59,7 @@
|
||||
finding_text: "Finding Player"
|
||||
location_text: "Location"
|
||||
entrance_text: "Entrance"
|
||||
found_text: "Found?"
|
||||
status_text: "Status"
|
||||
TooltipLabel:
|
||||
id: receiving
|
||||
sort_key: 'receiving'
|
||||
@@ -96,9 +96,9 @@
|
||||
valign: 'center'
|
||||
pos_hint: {"center_y": 0.5}
|
||||
TooltipLabel:
|
||||
id: found
|
||||
sort_key: 'found'
|
||||
text: root.found_text
|
||||
id: status
|
||||
sort_key: 'status'
|
||||
text: root.status_text
|
||||
halign: 'center'
|
||||
valign: 'center'
|
||||
pos_hint: {"center_y": 0.5}
|
||||
|
||||
@@ -36,6 +36,9 @@
|
||||
# Castlevania 64
|
||||
/worlds/cv64/ @LiquidCat64
|
||||
|
||||
# Castlevania: Circle of the Moon
|
||||
/worlds/cvcotm/ @LiquidCat64
|
||||
|
||||
# Celeste 64
|
||||
/worlds/celeste64/ @PoryGone
|
||||
|
||||
@@ -55,19 +58,22 @@
|
||||
/worlds/dlcquest/ @axe-y @agilbert1412
|
||||
|
||||
# DOOM 1993
|
||||
/worlds/doom_1993/ @Daivuk
|
||||
/worlds/doom_1993/ @Daivuk @KScl
|
||||
|
||||
# DOOM II
|
||||
/worlds/doom_ii/ @Daivuk
|
||||
/worlds/doom_ii/ @Daivuk @KScl
|
||||
|
||||
# Factorio
|
||||
/worlds/factorio/ @Berserker66
|
||||
|
||||
# Faxanadu
|
||||
/worlds/faxanadu/ @Daivuk
|
||||
|
||||
# Final Fantasy Mystic Quest
|
||||
/worlds/ffmq/ @Alchav @wildham0
|
||||
|
||||
# Heretic
|
||||
/worlds/heretic/ @Daivuk
|
||||
/worlds/heretic/ @Daivuk @KScl
|
||||
|
||||
# Hollow Knight
|
||||
/worlds/hk/ @BadMagic100 @qwint
|
||||
@@ -75,6 +81,9 @@
|
||||
# Hylics 2
|
||||
/worlds/hylics2/ @TRPG0
|
||||
|
||||
# Inscryption
|
||||
/worlds/inscryption/ @DrBibop @Glowbuzz
|
||||
|
||||
# Kirby's Dream Land 3
|
||||
/worlds/kdl3/ @Silvris
|
||||
|
||||
@@ -139,8 +148,11 @@
|
||||
# Risk of Rain 2
|
||||
/worlds/ror2/ @kindasneaki
|
||||
|
||||
# Saving Princess
|
||||
/worlds/saving_princess/ @LeonarthCG
|
||||
|
||||
# Shivers
|
||||
/worlds/shivers/ @GodlFire
|
||||
/worlds/shivers/ @GodlFire @korydondzila
|
||||
|
||||
# A Short Hike
|
||||
/worlds/shorthike/ @chandler05 @BrandenEK
|
||||
|
||||
@@ -43,3 +43,26 @@ A faster alternative to the `for` loop would be to use a [list comprehension](ht
|
||||
```py
|
||||
item_pool += [self.create_filler() for _ in range(total_locations - len(item_pool))]
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
### I learned about indirect conditions in the world API document, but I want to know more. What are they and why are they necessary?
|
||||
|
||||
The world API document mentions how to use `multiworld.register_indirect_condition` to register indirect conditions and **when** you should use them, but not *how* they work and *why* they are necessary. This is because the explanation is quite complicated.
|
||||
|
||||
Region sweep (the algorithm that determines which regions are reachable) is a Breadth-First Search of the region graph. It starts from the origin region, checks entrances one by one, and adds newly reached regions and their entrances to the queue until there is nothing more to check.
|
||||
|
||||
For performance reasons, AP only checks every entrance once. However, if an entrance's access_rule depends on region access, then the following may happen:
|
||||
1. The entrance is checked and determined to be nontraversable because the region in its access_rule hasn't been reached yet during the graph search.
|
||||
2. Then, the region in its access_rule is determined to be reachable.
|
||||
|
||||
This entrance *would* be in logic if it were rechecked, but it won't be rechecked this cycle.
|
||||
To account for this case, AP would have to recheck all entrances every time a new region is reached until no new regions are reached.
|
||||
|
||||
An indirect condition is how you can manually define that a specific entrance needs to be rechecked during region sweep if a specific region is reached during it.
|
||||
This keeps most of the performance upsides. Even in a game making heavy use of indirect conditions (ex: The Witness), using them is significantly faster than just "rechecking each entrance until nothing new is found".
|
||||
The reason entrance access rules using `location.can_reach` and `entrance.can_reach` are also affected is because they call `region.can_reach` on their respective parent/source region.
|
||||
|
||||
We recognize it can feel like a trap since it will not alert you when you are missing an indirect condition, and that some games have very complex access rules.
|
||||
As of [PR #3682 (Core: Region handling customization)](https://github.com/ArchipelagoMW/Archipelago/pull/3682) being merged, it is possible for a world to opt out of indirect conditions entirely, instead using the system of checking each entrance whenever a region has been reached, although this does come with a performance cost.
|
||||
Opting out of using indirect conditions should only be used by games that *really* need it. For most games, it should be reasonable to know all entrance → region dependencies, making indirect conditions preferred because they are much faster.
|
||||
|
||||
430
docs/entrance randomization.md
Normal file
430
docs/entrance randomization.md
Normal file
@@ -0,0 +1,430 @@
|
||||
# Entrance Randomization
|
||||
|
||||
This document discusses the API and underlying implementation of the generic entrance randomization algorithm
|
||||
exposed in [entrance_rando.py](/entrance_rando.py). Throughout the doc, entrance randomization is frequently abbreviated
|
||||
as "ER."
|
||||
|
||||
This doc assumes familiarity with Archipelago's graph logic model. If you don't have a solid understanding of how
|
||||
regions work, you should start there.
|
||||
|
||||
## Entrance randomization concepts
|
||||
|
||||
### Terminology
|
||||
|
||||
Some important terminology to understand when reading this doc and working with ER is listed below.
|
||||
|
||||
* Entrance rando - sometimes called "room rando," "transition rando," "door rando," or similar,
|
||||
this is a game mode in which the game map itself is randomized.
|
||||
In Archipelago, these things are often represented as `Entrance`s in the region graph, so we call it Entrance rando.
|
||||
* Entrances and exits - entrances are ways into your region, exits are ways out of the region. In code, they are both
|
||||
represented as `Entrance` objects. In this doc, the terms "entrances" and "exits" will be used in this sense; the
|
||||
`Entrance` class will always be referenced in a code block with an uppercase E.
|
||||
* Dead end - a connected group of regions which can never help ER progress. This means that it:
|
||||
* Is not in any indirect conditions/access rules.
|
||||
* Has no plando'd or otherwise preplaced progression items, including events.
|
||||
* Has no randomized exits.
|
||||
* One way transition - a transition that, in the game, is not safe to reverse through (for example, in Hollow Knight,
|
||||
some transitions are inaccessible backwards in vanilla and would put you out of bounds). One way transitions are
|
||||
paired together during randomization to prevent such unsafe game states. Most transitions are not one way.
|
||||
|
||||
### Basic randomization strategy
|
||||
|
||||
The Generic ER algorithm works by using the logic structures you are already familiar with. To give a basic example,
|
||||
let's assume a toy world is defined with the vanilla region graph modeled below. In this diagram, the smaller boxes
|
||||
represent regions while the larger boxes represent scenes. Scenes are not an Archipelago concept, the grouping is
|
||||
purely illustrative.
|
||||
|
||||
```mermaid
|
||||
%%{init: {"graph": {"defaultRenderer": "elk"}} }%%
|
||||
graph LR
|
||||
subgraph startingRoom [Starting Room]
|
||||
S[Starting Room Right Door]
|
||||
end
|
||||
subgraph sceneB [Scene B]
|
||||
BR1[Scene B Right Door]
|
||||
end
|
||||
subgraph sceneA [Scene A]
|
||||
AL1[Scene A Lower Left Door] <--> AR1[Scene A Right Door]
|
||||
AL2[Scene A Upper Left Door] <--> AR1
|
||||
end
|
||||
subgraph sceneC [Scene C]
|
||||
CL1[Scene C Left Door] <--> CR1[Scene C Upper Right Door]
|
||||
CL1 <--> CR2[Scene C Lower Right Door]
|
||||
end
|
||||
subgraph sceneD [Scene D]
|
||||
DL1[Scene D Left Door] <--> DR1[Scene D Right Door]
|
||||
end
|
||||
subgraph endingRoom [Ending Room]
|
||||
EL1[Ending Room Upper Left Door] <--> Victory
|
||||
EL2[Ending Room Lower Left Door] <--> Victory
|
||||
end
|
||||
Menu --> S
|
||||
S <--> AL2
|
||||
BR1 <--> AL1
|
||||
AR1 <--> CL1
|
||||
CR1 <--> DL1
|
||||
DR1 <--> EL1
|
||||
CR2 <--> EL2
|
||||
|
||||
classDef hidden display:none;
|
||||
```
|
||||
|
||||
First, the world begins by splitting the `Entrance`s which should be randomized. This is essentially all that has to be
|
||||
done on the world side; calling the `randomize_entrances` function will do the rest, using your region definitions and
|
||||
logic to generate a valid world layout by connecting the partially connected edges you've defined. After you have done
|
||||
that, your region graph might look something like the following diagram. Note how each randomizable entrance/exit pair
|
||||
(represented as a bidirectional arrow) is disconnected on one end.
|
||||
|
||||
> [!NOTE]
|
||||
> It is required to use explicit indirect conditions when using Generic ER. Without this restriction,
|
||||
> Generic ER would have no way to correctly determine that a region may be required in logic,
|
||||
> leading to significantly higher failure rates due to mis-categorized regions.
|
||||
|
||||
```mermaid
|
||||
%%{init: {"graph": {"defaultRenderer": "elk"}} }%%
|
||||
graph LR
|
||||
subgraph startingRoom [Starting Room]
|
||||
S[Starting Room Right Door]
|
||||
end
|
||||
subgraph sceneA [Scene A]
|
||||
AL1[Scene A Upper Left Door] <--> AR1[Scene A Right Door]
|
||||
AL2[Scene A Lower Left Door] <--> AR1
|
||||
end
|
||||
subgraph sceneB [Scene B]
|
||||
BR1[Scene B Right Door]
|
||||
end
|
||||
subgraph sceneC [Scene C]
|
||||
CL1[Scene C Left Door] <--> CR1[Scene C Upper Right Door]
|
||||
CL1 <--> CR2[Scene C Lower Right Door]
|
||||
end
|
||||
subgraph sceneD [Scene D]
|
||||
DL1[Scene D Left Door] <--> DR1[Scene D Right Door]
|
||||
end
|
||||
subgraph endingRoom [Ending Room]
|
||||
EL1[Ending Room Upper Left Door] <--> Victory
|
||||
EL2[Ending Room Lower Left Door] <--> Victory
|
||||
end
|
||||
Menu --> S
|
||||
S <--> T1:::hidden
|
||||
T2:::hidden <--> AL1
|
||||
T3:::hidden <--> AL2
|
||||
AR1 <--> T5:::hidden
|
||||
BR1 <--> T4:::hidden
|
||||
T6:::hidden <--> CL1
|
||||
CR1 <--> T7:::hidden
|
||||
CR2 <--> T11:::hidden
|
||||
T8:::hidden <--> DL1
|
||||
DR1 <--> T9:::hidden
|
||||
T10:::hidden <--> EL1
|
||||
T12:::hidden <--> EL2
|
||||
|
||||
classDef hidden display:none;
|
||||
```
|
||||
|
||||
From here, you can call the `randomize_entrances` function and Archipelago takes over. Starting from the Menu region,
|
||||
the algorithm will sweep out to find eligible region exits to randomize. It will then select an eligible target entrance
|
||||
and connect them, prioritizing giving access to unvisited regions first until all regions are placed. Once the exit has
|
||||
been connected to the new region, placeholder entrances are deleted. This process is visualized in the diagram below
|
||||
with the newly connected edge highlighted in red.
|
||||
|
||||
```mermaid
|
||||
%%{init: {"graph": {"defaultRenderer": "elk"}} }%%
|
||||
graph LR
|
||||
subgraph startingRoom [Starting Room]
|
||||
S[Starting Room Right Door]
|
||||
end
|
||||
subgraph sceneA [Scene A]
|
||||
AL1[Scene A Upper Left Door] <--> AR1[Scene A Right Door]
|
||||
AL2[Scene A Lower Left Door] <--> AR1
|
||||
end
|
||||
subgraph sceneB [Scene B]
|
||||
BR1[Scene B Right Door]
|
||||
end
|
||||
subgraph sceneC [Scene C]
|
||||
CL1[Scene C Left Door] <--> CR1[Scene C Upper Right Door]
|
||||
CL1 <--> CR2[Scene C Lower Right Door]
|
||||
end
|
||||
subgraph sceneD [Scene D]
|
||||
DL1[Scene D Left Door] <--> DR1[Scene D Right Door]
|
||||
end
|
||||
subgraph endingRoom [Ending Room]
|
||||
EL1[Ending Room Upper Left Door] <--> Victory
|
||||
EL2[Ending Room Lower Left Door] <--> Victory
|
||||
end
|
||||
Menu --> S
|
||||
S <--> CL1
|
||||
T2:::hidden <--> AL1
|
||||
T3:::hidden <--> AL2
|
||||
AR1 <--> T5:::hidden
|
||||
BR1 <--> T4:::hidden
|
||||
CR1 <--> T7:::hidden
|
||||
CR2 <--> T11:::hidden
|
||||
T8:::hidden <--> DL1
|
||||
DR1 <--> T9:::hidden
|
||||
T10:::hidden <--> EL1
|
||||
T12:::hidden <--> EL2
|
||||
|
||||
classDef hidden display:none;
|
||||
linkStyle 8 stroke:red,stroke-width:5px;
|
||||
```
|
||||
|
||||
This process is then repeated until all disconnected `Entrance`s have been connected or deleted, eventually resulting
|
||||
in a randomized region layout.
|
||||
|
||||
```mermaid
|
||||
%%{init: {"graph": {"defaultRenderer": "elk"}} }%%
|
||||
graph LR
|
||||
subgraph startingRoom [Starting Room]
|
||||
S[Starting Room Right Door]
|
||||
end
|
||||
subgraph sceneA [Scene A]
|
||||
AL1[Scene A Upper Left Door] <--> AR1[Scene A Right Door]
|
||||
AL2[Scene A Lower Left Door] <--> AR1
|
||||
end
|
||||
subgraph sceneB [Scene B]
|
||||
BR1[Scene B Right Door]
|
||||
end
|
||||
subgraph sceneC [Scene C]
|
||||
CL1[Scene C Left Door] <--> CR1[Scene C Upper Right Door]
|
||||
CL1 <--> CR2[Scene C Lower Right Door]
|
||||
end
|
||||
subgraph sceneD [Scene D]
|
||||
DL1[Scene D Left Door] <--> DR1[Scene D Right Door]
|
||||
end
|
||||
subgraph endingRoom [Ending Room]
|
||||
EL1[Ending Room Upper Left Door] <--> Victory
|
||||
EL2[Ending Room Lower Left Door] <--> Victory
|
||||
end
|
||||
Menu --> S
|
||||
S <--> CL1
|
||||
AR1 <--> DL1
|
||||
BR1 <--> EL2
|
||||
CR1 <--> EL1
|
||||
CR2 <--> AL1
|
||||
DR1 <--> AL2
|
||||
|
||||
classDef hidden display:none;
|
||||
```
|
||||
|
||||
#### ER and minimal accessibility
|
||||
|
||||
In general, even on minimal accessibility, ER will prefer to provide access to as many regions as possible. This is for
|
||||
2 reasons:
|
||||
1. Generally, having items spread across the world is going to be a more fun/engaging experience for players than
|
||||
severely restricting their map. Imagine an ER arrangement with just the start region, the goal region, and exactly
|
||||
enough locations in between them to get the goal - this may be the intuitive behavior of minimal, or even the desired
|
||||
behavior in some cases, but it is not a particularly interesting randomizer.
|
||||
2. Giving access to more of the world will give item fill a higher chance to succeed.
|
||||
|
||||
However, ER will cull unreachable regions and exits if necessary to save the generation of a beaten minimal.
|
||||
|
||||
## Usage
|
||||
|
||||
### Defining entrances to be randomized
|
||||
|
||||
The first step to using generic ER is defining entrances to be randomized. In order to do this, you will need to
|
||||
leave partially disconnected exits without a `target_region` and partially disconnected entrances without a
|
||||
`parent_region`. You can do this either by hand using `region.create_exit` and `region.create_er_target`, or you can
|
||||
create your vanilla region graph and then use `disconnect_entrance_for_randomization` to split the desired edges.
|
||||
If you're not sure which to use, prefer the latter approach as it will automatically satisfy the requirements for
|
||||
coupled randomization (discussed in more depth later).
|
||||
|
||||
> [!TIP]
|
||||
> It's recommended to give your `Entrance`s non-default names when creating them. The default naming scheme is
|
||||
> `f"{parent_region} -> {target_region}"` which is generally not helpful in an entrance rando context - after all,
|
||||
> the target region will not be the same as vanilla and regions are often not user-facing anyway. Instead consider names
|
||||
> that describe the location of the exit, such as "Starting Room Right Door."
|
||||
|
||||
When creating your `Entrance`s you should also set the randomization type and group. One-way `Entrance`s represent
|
||||
transitions which are impossible to traverse in reverse. All other transitions are two-ways. To ensure that all
|
||||
transitions can be accessed in the game, one-ways are only randomized with other one-ways and two-ways are only
|
||||
randomized with other two-ways. You can set whether an `Entrance` is one-way or two-way using the `randomization_type`
|
||||
attribute.
|
||||
|
||||
`Entrance`s can also set the `randomization_group` attribute to allow for grouping during randomization. This can be
|
||||
any integer you define and may be based on player options. Some possible use cases for grouping include:
|
||||
* Directional matching - only match leftward-facing transitions to rightward-facing ones
|
||||
* Terrain matching - only match water transitions to water transitions and land transitions to land transitions
|
||||
* Dungeon shuffle - only shuffle entrances within a dungeon/area with each other
|
||||
* Combinations of the above
|
||||
|
||||
By default, all `Entrance`s are placed in the group 0. An entrance can only be a member of one group, but a given group
|
||||
may connect to many other groups.
|
||||
|
||||
### Calling generic ER
|
||||
|
||||
Once you have defined all your entrances and exits and connected the Menu region to your region graph, you can call
|
||||
`randomize_entrances` to perform randomization.
|
||||
|
||||
#### Coupled and uncoupled modes
|
||||
|
||||
In coupled randomization, an entrance placed from A to B guarantees that the reverse placement B to A also exists
|
||||
(assuming that A and B are both two-way doors). Uncoupled randomization does not make this guarantee.
|
||||
|
||||
When using coupled mode, there are some requirements for how placeholder ER targets for two-ways are named.
|
||||
`disconnect_entrance_for_randomization` will handle this for you. However, if you opt to create your ER targets and
|
||||
exits by hand, you will need to ensure that ER targets into a region are named the same as the exit they correspond to.
|
||||
This allows the randomizer to find and connect the reverse pairing after the first pairing is completed. See the diagram
|
||||
below for an example of incorrect and correct naming.
|
||||
|
||||
Incorrect target naming:
|
||||
|
||||
```mermaid
|
||||
%%{init: {"graph": {"defaultRenderer": "elk"}} }%%
|
||||
graph LR
|
||||
subgraph a [" "]
|
||||
direction TB
|
||||
target1
|
||||
target2
|
||||
end
|
||||
subgraph b [" "]
|
||||
direction TB
|
||||
Region
|
||||
end
|
||||
Region["Room1"] -->|Room1 Right Door| target1:::hidden
|
||||
Region --- target2:::hidden -->|Room2 Left Door| Region
|
||||
|
||||
linkStyle 1 stroke:none;
|
||||
classDef hidden display:none;
|
||||
style a display:none;
|
||||
style b display:none;
|
||||
```
|
||||
|
||||
Correct target naming:
|
||||
|
||||
```mermaid
|
||||
%%{init: {"graph": {"defaultRenderer": "elk"}} }%%
|
||||
graph LR
|
||||
subgraph a [" "]
|
||||
direction TB
|
||||
target1
|
||||
target2
|
||||
end
|
||||
subgraph b [" "]
|
||||
direction TB
|
||||
Region
|
||||
end
|
||||
Region["Room1"] -->|Room1 Right Door| target1:::hidden
|
||||
Region --- target2:::hidden -->|Room1 Right Door| Region
|
||||
|
||||
linkStyle 1 stroke:none;
|
||||
classDef hidden display:none;
|
||||
style a display:none;
|
||||
style b display:none;
|
||||
```
|
||||
|
||||
#### Implementing grouping
|
||||
|
||||
When you created your entrances, you defined the group each entrance belongs to. Now you will have to define how groups
|
||||
should connect with each other. This is done with the `target_group_lookup` and `preserve_group_order` parameters.
|
||||
There is also a convenience function `bake_target_group_lookup` which can help to prepare group lookups when more
|
||||
complex group mapping logic is needed. Some recipes for `target_group_lookup` are presented here.
|
||||
|
||||
For the recipes below, assume the following groups (if the syntax used here is unfamiliar to you, "bit masking" and
|
||||
"bitwise operators" would be the terms to search for):
|
||||
```python
|
||||
class Groups(IntEnum):
|
||||
# Directions
|
||||
LEFT = 1
|
||||
RIGHT = 2
|
||||
TOP = 3
|
||||
BOTTOM = 4
|
||||
DOOR = 5
|
||||
# Areas
|
||||
FIELD = 1 << 3
|
||||
CAVE = 2 << 3
|
||||
MOUNTAIN = 3 << 3
|
||||
# Bitmasks
|
||||
DIRECTION_MASK = FIELD - 1
|
||||
AREA_MASK = ~0 << 3
|
||||
```
|
||||
|
||||
Directional matching:
|
||||
```python
|
||||
direction_matching_group_lookup = {
|
||||
# with preserve_group_order = False, pair a left transition to either a right transition or door randomly
|
||||
# with preserve_group_order = True, pair a left transition to a right transition, or else a door if no
|
||||
# viable right transitions remain
|
||||
Groups.LEFT: [Groups.RIGHT, Groups.DOOR],
|
||||
# ...
|
||||
}
|
||||
```
|
||||
|
||||
Terrain matching or dungeon shuffle:
|
||||
```python
|
||||
def randomize_within_same_group(group: int) -> List[int]:
|
||||
return [group]
|
||||
identity_group_lookup = bake_target_group_lookup(world, randomize_within_same_group)
|
||||
```
|
||||
|
||||
Directional + area shuffle:
|
||||
```python
|
||||
def get_target_groups(group: int) -> List[int]:
|
||||
# example group: LEFT | CAVE
|
||||
# example result: [RIGHT | CAVE, DOOR | CAVE]
|
||||
direction = group & Groups.DIRECTION_MASK
|
||||
area = group & Groups.AREA_MASK
|
||||
return [pair_direction | area for pair_direction in direction_matching_group_lookup[direction]]
|
||||
target_group_lookup = bake_target_group_lookup(world, get_target_groups)
|
||||
```
|
||||
|
||||
#### When to call `randomize_entrances`
|
||||
|
||||
The short answer is that you will almost always want to do ER in `pre_fill`. For more information why, continue reading.
|
||||
|
||||
ER begins by collecting the entire item pool and then uses your access rules to try and prevent some kinds of failures.
|
||||
This means 2 things about when you can call ER:
|
||||
1. You must supply your item pool before calling ER, or call ER before setting any rules which require items.
|
||||
2. If you have rules dependent on anything other than items (e.g. `Entrance`s or events), you must set your rules
|
||||
and create your events before you call ER if you want to guarantee a correct output.
|
||||
|
||||
If the conditions above are met, you could theoretically do ER as early as `create_regions`. However, plando is also
|
||||
a consideration. Since item plando happens between `set_rules` and `pre_fill` and modifies the item pool, doing ER
|
||||
in `pre_fill` is the only way to account for placements made by item plando, otherwise you risk impossible seeds or
|
||||
generation failures. Obviously, if your world implements entrance plando, you will likely want to do that before ER as
|
||||
well.
|
||||
|
||||
#### Informing your client about randomized entrances
|
||||
|
||||
`randomize_entrances` returns the completed `ERPlacementState`. The `pairings` attribute contains a list of the
|
||||
created placements by name which can be used to populate slot data.
|
||||
|
||||
### Imposing custom constraints on randomization
|
||||
|
||||
Generic ER is, as the name implies, generic! That means that your world may have some use case which is not covered by
|
||||
the ER implementation. To solve this, you can create a custom `Entrance` class which provides custom implementations
|
||||
for `is_valid_source_transition` and `can_connect_to`. These allow arbitrary constraints to be implemented on
|
||||
randomization, for instance helping to prevent restrictive sphere 1s or ensuring a maximum distance from a "hub" region.
|
||||
|
||||
> [!IMPORTANT]
|
||||
> When implementing these functions, make sure to use `super().is_valid_source_transition` and `super().can_connect_to`
|
||||
> as part of your implementation. Otherwise ER may behave unexpectedly.
|
||||
|
||||
## Implementation details
|
||||
|
||||
This section is a medium-level explainer of the implementation of ER for those who don't want to decipher the code.
|
||||
However, a basic understanding of the mechanics of `fill_restrictive` will be helpful as many of the underlying
|
||||
algorithms are shared
|
||||
|
||||
ER uses a forward fill approach to create the region layout. First, ER collects `all_state` and performs a region sweep
|
||||
from Menu, similar to fill. ER then proceeds in stages to complete the randomization:
|
||||
1. Attempt to connect all non-dead-end regions, prioritizing access to unseen regions so there will always be new exits
|
||||
to pair off.
|
||||
2. Attempt to connect all dead-end regions, so that all regions will be placed
|
||||
3. Connect all remaining dangling edges now that all regions are placed.
|
||||
1. Connect any other dead end entrances (e.g. second entrances to the same dead end regions).
|
||||
2. Connect all remaining non-dead-ends amongst each other.
|
||||
|
||||
The process for each connection will do the following:
|
||||
1. Select a randomizable exit of a reachable region which is a valid source transition.
|
||||
2. Get its group and check `target_group_lookup` to determine which groups are valid targets.
|
||||
3. Look up ER targets from those groups and find one which is valid according to `can_connect_to`
|
||||
4. Connect the source exit to the target's target_region and delete the target.
|
||||
* In stage 1, before placing the last valid source transition, an additional speculative sweep is performed to ensure
|
||||
that there will be an available exit after the placement so randomization can continue.
|
||||
5. If it's coupled mode, find the reverse exit and target by name and connect them as well.
|
||||
6. Sweep to update reachable regions.
|
||||
7. Call the `on_connect` callback.
|
||||
|
||||
This process repeats until the stage is complete, no valid source transition is found, or no valid target transition is
|
||||
found for any source transition. Unlike fill, there is no attempt made to save a failed randomization.
|
||||
@@ -272,6 +272,7 @@ These packets are sent purely from client to server. They are not accepted by cl
|
||||
* [Sync](#Sync)
|
||||
* [LocationChecks](#LocationChecks)
|
||||
* [LocationScouts](#LocationScouts)
|
||||
* [UpdateHint](#UpdateHint)
|
||||
* [StatusUpdate](#StatusUpdate)
|
||||
* [Say](#Say)
|
||||
* [GetDataPackage](#GetDataPackage)
|
||||
@@ -342,6 +343,33 @@ This is useful in cases where an item appears in the game world, such as 'ledge
|
||||
| locations | list\[int\] | The ids of the locations seen by the client. May contain any number of locations, even ones sent before; duplicates do not cause issues with the Archipelago server. |
|
||||
| create_as_hint | int | If non-zero, the scouted locations get created and broadcasted as a player-visible hint. <br/>If 2 only new hints are broadcast, however this does not remove them from the LocationInfo reply. |
|
||||
|
||||
### UpdateHint
|
||||
Sent to the server to update the status of a Hint. The client must be the 'receiving_player' of the Hint, or the update fails.
|
||||
|
||||
### Arguments
|
||||
| Name | Type | Notes |
|
||||
| ---- | ---- | ----- |
|
||||
| player | int | The ID of the player whose location is being hinted for. |
|
||||
| location | int | The ID of the location to update the hint for. If no hint exists for this location, the packet is ignored. |
|
||||
| status | [HintStatus](#HintStatus) | Optional. If included, sets the status of the hint to this status. Cannot set `HINT_FOUND`, or change the status from `HINT_FOUND`. |
|
||||
|
||||
#### HintStatus
|
||||
An enumeration containing the possible hint states.
|
||||
|
||||
```python
|
||||
import enum
|
||||
class HintStatus(enum.IntEnum):
|
||||
HINT_FOUND = 0 # The location has been collected. Status cannot be changed once found.
|
||||
HINT_UNSPECIFIED = 1 # The receiving player has not specified any status
|
||||
HINT_NO_PRIORITY = 10 # The receiving player has specified that the item is unneeded
|
||||
HINT_AVOID = 20 # The receiving player has specified that the item is detrimental
|
||||
HINT_PRIORITY = 30 # The receiving player has specified that the item is needed
|
||||
```
|
||||
- Hints for items with `ItemClassification.trap` default to `HINT_AVOID`.
|
||||
- Hints created with `LocationScouts`, `!hint_location`, or similar (hinting a location) default to `HINT_UNSPECIFIED`.
|
||||
- Hints created with `!hint` or similar (hinting an item for yourself) default to `HINT_PRIORITY`.
|
||||
- Once a hint is collected, its' status is updated to `HINT_FOUND` automatically, and can no longer be changed.
|
||||
|
||||
### StatusUpdate
|
||||
Sent to the server to update on the sender's status. Examples include readiness or goal completion. (Example: defeated Ganon in A Link to the Past)
|
||||
|
||||
@@ -512,7 +540,7 @@ In JSON this may look like:
|
||||
| ----- | ----- |
|
||||
| 0 | Nothing special about this item |
|
||||
| 0b001 | If set, indicates the item can unlock logical advancement |
|
||||
| 0b010 | If set, indicates the item is important but not in a way that unlocks advancement |
|
||||
| 0b010 | If set, indicates the item is especially useful |
|
||||
| 0b100 | If set, indicates the item is a trap |
|
||||
|
||||
### JSONMessagePart
|
||||
@@ -526,6 +554,7 @@ class JSONMessagePart(TypedDict):
|
||||
color: Optional[str] # only available if type is a color
|
||||
flags: Optional[int] # only available if type is an item_id or item_name
|
||||
player: Optional[int] # only available if type is either item or location
|
||||
hint_status: Optional[HintStatus] # only available if type is hint_status
|
||||
```
|
||||
|
||||
`type` is used to denote the intent of the message part. This can be used to indicate special information which may be rendered differently depending on client. How these types are displayed in Archipelago's ALttP client is not the end-all be-all. Other clients may choose to interpret and display these messages differently.
|
||||
@@ -541,6 +570,7 @@ Possible values for `type` include:
|
||||
| location_id | Location ID, should be resolved to Location Name |
|
||||
| location_name | Location Name, not currently used over network, but supported by reference Clients. |
|
||||
| entrance_name | Entrance Name. No ID mapping exists. |
|
||||
| hint_status | The [HintStatus](#HintStatus) of the hint. Both `text` and `hint_status` are given. |
|
||||
| color | Regular text that should be colored. Only `type` that will contain `color` data. |
|
||||
|
||||
|
||||
@@ -644,6 +674,7 @@ class Hint(typing.NamedTuple):
|
||||
found: bool
|
||||
entrance: str = ""
|
||||
item_flags: int = 0
|
||||
status: HintStatus = HintStatus.HINT_UNSPECIFIED
|
||||
```
|
||||
|
||||
### Data Package Contents
|
||||
|
||||
@@ -7,7 +7,9 @@ use that version. These steps are for developers or platforms without compiled r
|
||||
## General
|
||||
|
||||
What you'll need:
|
||||
* [Python 3.10.15 or newer](https://www.python.org/downloads/), not the Windows Store version
|
||||
* [Python 3.10.11 or newer](https://www.python.org/downloads/), not the Windows Store version
|
||||
* On Windows, please consider only using the latest supported version in production environments since security
|
||||
updates for older versions are not easily available.
|
||||
* Python 3.12.x is currently the newest supported version
|
||||
* pip: included in downloads from python.org, separate in many Linux distributions
|
||||
* Matching C compiler
|
||||
@@ -41,9 +43,9 @@ Recommended steps
|
||||
[Discord in #ap-core-dev](https://discord.com/channels/731205301247803413/731214280439103580/905154456377757808)
|
||||
|
||||
* It is recommended to use [PyCharm IDE](https://www.jetbrains.com/pycharm/)
|
||||
* Run Generate.py which will prompt installation of missing modules, press enter to confirm
|
||||
* In PyCharm: right-click Generate.py and select `Run 'Generate'`
|
||||
* Without PyCharm: open a command prompt in the source folder and type `py Generate.py`
|
||||
* Run ModuleUpdate.py which will prompt installation of missing modules, press enter to confirm
|
||||
* In PyCharm: right-click ModuleUpdate.py and select `Run 'ModuleUpdate'`
|
||||
* Without PyCharm: open a command prompt in the source folder and type `py ModuleUpdate.py`
|
||||
|
||||
|
||||
## macOS
|
||||
|
||||
@@ -27,8 +27,14 @@
|
||||
# If you wish to deploy, uncomment the following line and set it to something not easily guessable.
|
||||
# SECRET_KEY: "Your secret key here"
|
||||
|
||||
# TODO
|
||||
#JOB_THRESHOLD: 2
|
||||
# Slot limit to post a generation to Generator process pool instead of rolling directly in WebHost process
|
||||
#JOB_THRESHOLD: 1
|
||||
|
||||
# After what time in seconds should generation be aborted, freeing the queue slot. Can be set to None to disable.
|
||||
#JOB_TIME: 600
|
||||
|
||||
# Memory limit for Generator processes in bytes, -1 for unlimited. Currently only works on Linux.
|
||||
#GENERATOR_MEMORY_LIMIT: 4294967296
|
||||
|
||||
# waitress uses one thread for I/O, these are for processing of view that get sent
|
||||
#WAITRESS_THREADS: 10
|
||||
|
||||
@@ -248,7 +248,8 @@ will all have the same ID. Name must not be numeric (must contain at least 1 let
|
||||
Other classifications include:
|
||||
|
||||
* `filler`: a regular item or trash item
|
||||
* `useful`: generally quite useful, but not required for anything logical. Cannot be placed on excluded locations
|
||||
* `useful`: item that is especially useful. Cannot be placed on excluded or unreachable locations. When combined with
|
||||
another flag like "progression", it means "an especially useful progression item".
|
||||
* `trap`: negative impact on the player
|
||||
* `skip_balancing`: denotes that an item should not be moved to an earlier sphere for the purpose of balancing (to be
|
||||
combined with `progression`; see below)
|
||||
@@ -288,8 +289,8 @@ like entrance randomization in logic.
|
||||
|
||||
Regions have a list called `exits`, containing `Entrance` objects representing transitions to other regions.
|
||||
|
||||
There must be one special region, "Menu", from which the logic unfolds. AP assumes that a player will always be able to
|
||||
return to the "Menu" region by resetting the game ("Save and quit").
|
||||
There must be one special region (Called "Menu" by default, but configurable using [origin_region_name](https://github.com/ArchipelagoMW/Archipelago/blob/main/worlds/AutoWorld.py#L295-L296)),
|
||||
from which the logic unfolds. AP assumes that a player will always be able to return to this starting region by resetting the game ("Save and quit").
|
||||
|
||||
### Entrances
|
||||
|
||||
@@ -328,6 +329,9 @@ Even doing `state.can_reach_location` or `state.can_reach_entrance` is problemat
|
||||
You can use `multiworld.register_indirect_condition(region, entrance)` to explicitly tell the generator that, when a given region becomes accessible, it is necessary to re-check a specific entrance.
|
||||
You **must** use `multiworld.register_indirect_condition` if you perform this kind of `can_reach` from an entrance access rule, unless you have a **very** good technical understanding of the relevant code and can reason why it will never lead to problems in your case.
|
||||
|
||||
Alternatively, you can set [world.explicit_indirect_conditions = False](https://github.com/ArchipelagoMW/Archipelago/blob/main/worlds/AutoWorld.py#L298-L301),
|
||||
avoiding the need for indirect conditions at the expense of performance.
|
||||
|
||||
### Item Rules
|
||||
|
||||
An item rule is a function that returns `True` or `False` for a `Location` based on a single item. It can be used to
|
||||
@@ -463,7 +467,7 @@ The world has to provide the following things for generation:
|
||||
|
||||
* the properties mentioned above
|
||||
* additions to the item pool
|
||||
* additions to the regions list: at least one called "Menu"
|
||||
* additions to the regions list: at least one named after the world class's origin_region_name ("Menu" by default)
|
||||
* locations placed inside those regions
|
||||
* a `def create_item(self, item: str) -> MyGameItem` to create any item on demand
|
||||
* applying `self.multiworld.push_precollected` for world-defined start inventory
|
||||
@@ -516,7 +520,7 @@ def generate_early(self) -> None:
|
||||
|
||||
```python
|
||||
def create_regions(self) -> None:
|
||||
# Add regions to the multiworld. "Menu" is the required starting point.
|
||||
# Add regions to the multiworld. One of them must use the origin_region_name as its name ("Menu" by default).
|
||||
# Arguments to Region() are name, player, multiworld, and optionally hint_text
|
||||
menu_region = Region("Menu", self.player, self.multiworld)
|
||||
self.multiworld.regions.append(menu_region) # or use += [menu_region...]
|
||||
@@ -696,9 +700,92 @@ When importing a file that defines a class that inherits from `worlds.AutoWorld.
|
||||
is automatically extended by the mixin's members. These members should be prefixed with the name of the implementing
|
||||
world since the namespace is shared with all other logic mixins.
|
||||
|
||||
Some uses could be to add additional variables to the state object, or to have a custom state machine that gets modified
|
||||
with the state.
|
||||
Please do this with caution and only when necessary.
|
||||
LogicMixin is handy when your logic is more complex than one-to-one location-item relationships.
|
||||
A game in which "The red key opens the red door" can just express this relationship through a one-line access rule.
|
||||
But now, consider a game with a heavy focus on combat, where the main logical consideration is which enemies you can
|
||||
defeat with your current items.
|
||||
There could be dozens of weapons, armor pieces, or consumables that each improve your ability to defeat
|
||||
specific enemies to varying degrees. It would be useful to be able to keep track of "defeatable enemies" as a state variable,
|
||||
and have this variable be recalculated as necessary based on newly collected/removed items.
|
||||
This is the capability of LogicMixin: Adding custom variables to state that get recalculated as necessary.
|
||||
|
||||
In general, a LogicMixin class should have at least one mutable variable that is tracking some custom state per player,
|
||||
as well as `init_mixin` and `copy_mixin` functions so that this variable gets initialized and copied correctly when
|
||||
`CollectionState()` and `CollectionState.copy()` are called respectively.
|
||||
|
||||
```python
|
||||
from BaseClasses import CollectionState, MultiWorld
|
||||
from worlds.AutoWorld import LogicMixin
|
||||
|
||||
class MyGameState(LogicMixin):
|
||||
mygame_defeatable_enemies: Dict[int, Set[str]] # per player
|
||||
|
||||
def init_mixin(self, multiworld: MultiWorld) -> None:
|
||||
# Initialize per player with the corresponding "nothing" value, such as 0 or an empty set.
|
||||
# You can also use something like Collections.defaultdict
|
||||
self.mygame_defeatable_enemies = {
|
||||
player: set() for player in multiworld.get_game_players("My Game")
|
||||
}
|
||||
|
||||
def copy_mixin(self, new_state: CollectionState) -> CollectionState:
|
||||
# Be careful to make a "deep enough" copy here!
|
||||
new_state.mygame_defeatable_enemies = {
|
||||
player: enemies.copy() for player, enemies in self.mygame_defeatable_enemies.items()
|
||||
}
|
||||
```
|
||||
|
||||
After doing this, you can now access `state.mygame_defeatable_enemies[player]` from your access rules.
|
||||
|
||||
Usually, doing this coincides with an override of `World.collect` and `World.remove`, where the custom state variable
|
||||
gets recalculated when a relevant item is collected or removed.
|
||||
|
||||
```python
|
||||
# __init__.py
|
||||
|
||||
def collect(self, state: CollectionState, item: Item) -> bool:
|
||||
change = super().collect(state, item)
|
||||
if change and item in COMBAT_ITEMS:
|
||||
state.mygame_defeatable_enemies[self.player] |= get_newly_unlocked_enemies(state)
|
||||
return change
|
||||
|
||||
def remove(self, state: CollectionState, item: Item) -> bool:
|
||||
change = super().remove(state, item)
|
||||
if change and item in COMBAT_ITEMS:
|
||||
state.mygame_defeatable_enemies[self.player] -= get_newly_locked_enemies(state)
|
||||
return change
|
||||
```
|
||||
|
||||
Using LogicMixin can greatly slow down your code if you don't use it intelligently. This is because `collect`
|
||||
and `remove` are called very frequently during fill. If your `collect` & `remove` cause a heavy calculation
|
||||
every time, your code might end up being *slower* than just doing calculations in your access rules.
|
||||
|
||||
One way to optimise recalculations is to make use of the fact that `collect` should only unlock things,
|
||||
and `remove` should only lock things.
|
||||
In our example, we have two different functions: `get_newly_unlocked_enemies` and `get_newly_locked_enemies`.
|
||||
`get_newly_unlocked_enemies` should only consider enemies that are *not already in the set*
|
||||
and check whether they were **unlocked**.
|
||||
`get_newly_locked_enemies` should only consider enemies that are *already in the set*
|
||||
and check whether they **became locked**.
|
||||
|
||||
Another impactful way to optimise LogicMixin is to use caching.
|
||||
Your custom state variables don't actually need to be recalculated on every `collect` / `remove`, because there are
|
||||
often multiple calls to `collect` / `remove` between access rule calls. Thus, it would be much more efficient to hold
|
||||
off on recaculating until the an actual access rule call happens.
|
||||
A common way to realize this is to define a `mygame_state_is_stale` variable that is set to True in `collect`, `remove`,
|
||||
and `init_mixin`. The calls to the actual recalculating functions are then moved to the start of the relevant
|
||||
access rules like this:
|
||||
|
||||
```python
|
||||
def can_defeat_enemy(state: CollectionState, player: int, enemy: str) -> bool:
|
||||
if state.mygame_state_is_stale[player]:
|
||||
state.mygame_defeatable_enemies[player] = recalculate_defeatable_enemies(state)
|
||||
state.mygame_state_is_stale[player] = False
|
||||
|
||||
return enemy in state.mygame_defeatable_enemies[player]
|
||||
```
|
||||
|
||||
Only use LogicMixin if necessary. There are often other ways to achieve what it does, like making clever use of
|
||||
`state.prog_items`, using event items, pseudo-regions, etc.
|
||||
|
||||
#### pre_fill
|
||||
|
||||
|
||||
447
entrance_rando.py
Normal file
447
entrance_rando.py
Normal file
@@ -0,0 +1,447 @@
|
||||
import itertools
|
||||
import logging
|
||||
import random
|
||||
import time
|
||||
from collections import deque
|
||||
from collections.abc import Callable, Iterable
|
||||
|
||||
from BaseClasses import CollectionState, Entrance, Region, EntranceType
|
||||
from Options import Accessibility
|
||||
from worlds.AutoWorld import World
|
||||
|
||||
|
||||
class EntranceRandomizationError(RuntimeError):
|
||||
pass
|
||||
|
||||
|
||||
class EntranceLookup:
|
||||
class GroupLookup:
|
||||
_lookup: dict[int, list[Entrance]]
|
||||
|
||||
def __init__(self):
|
||||
self._lookup = {}
|
||||
|
||||
def __len__(self):
|
||||
return sum(map(len, self._lookup.values()))
|
||||
|
||||
def __bool__(self):
|
||||
return bool(self._lookup)
|
||||
|
||||
def __getitem__(self, item: int) -> list[Entrance]:
|
||||
return self._lookup.get(item, [])
|
||||
|
||||
def __iter__(self):
|
||||
return itertools.chain.from_iterable(self._lookup.values())
|
||||
|
||||
def __repr__(self):
|
||||
return str(self._lookup)
|
||||
|
||||
def add(self, entrance: Entrance) -> None:
|
||||
self._lookup.setdefault(entrance.randomization_group, []).append(entrance)
|
||||
|
||||
def remove(self, entrance: Entrance) -> None:
|
||||
group = self._lookup[entrance.randomization_group]
|
||||
group.remove(entrance)
|
||||
if not group:
|
||||
del self._lookup[entrance.randomization_group]
|
||||
|
||||
dead_ends: GroupLookup
|
||||
others: GroupLookup
|
||||
_random: random.Random
|
||||
_expands_graph_cache: dict[Entrance, bool]
|
||||
_coupled: bool
|
||||
|
||||
def __init__(self, rng: random.Random, coupled: bool):
|
||||
self.dead_ends = EntranceLookup.GroupLookup()
|
||||
self.others = EntranceLookup.GroupLookup()
|
||||
self._random = rng
|
||||
self._expands_graph_cache = {}
|
||||
self._coupled = coupled
|
||||
|
||||
def _can_expand_graph(self, entrance: Entrance) -> bool:
|
||||
"""
|
||||
Checks whether an entrance is able to expand the region graph, either by
|
||||
providing access to randomizable exits or by granting access to items or
|
||||
regions used in logic conditions.
|
||||
|
||||
:param entrance: A randomizable (no parent) region entrance
|
||||
"""
|
||||
# we've seen this, return cached result
|
||||
if entrance in self._expands_graph_cache:
|
||||
return self._expands_graph_cache[entrance]
|
||||
|
||||
visited = set()
|
||||
q: deque[Region] = deque()
|
||||
q.append(entrance.connected_region)
|
||||
|
||||
while q:
|
||||
region = q.popleft()
|
||||
visited.add(region)
|
||||
|
||||
# check if the region itself is progression
|
||||
if region in region.multiworld.indirect_connections:
|
||||
self._expands_graph_cache[entrance] = True
|
||||
return True
|
||||
|
||||
# check if any placed locations are progression
|
||||
for loc in region.locations:
|
||||
if loc.advancement:
|
||||
self._expands_graph_cache[entrance] = True
|
||||
return True
|
||||
|
||||
# check if there is a randomized exit out (expands the graph directly) or else search any connected
|
||||
# regions to see if they are/have progression
|
||||
for exit_ in region.exits:
|
||||
# randomizable exits which are not reverse of the incoming entrance.
|
||||
# uncoupled mode is an exception because in this case going back in the door you just came in could
|
||||
# actually lead somewhere new
|
||||
if not exit_.connected_region and (not self._coupled or exit_.name != entrance.name):
|
||||
self._expands_graph_cache[entrance] = True
|
||||
return True
|
||||
elif exit_.connected_region and exit_.connected_region not in visited:
|
||||
q.append(exit_.connected_region)
|
||||
|
||||
self._expands_graph_cache[entrance] = False
|
||||
return False
|
||||
|
||||
def add(self, entrance: Entrance) -> None:
|
||||
lookup = self.others if self._can_expand_graph(entrance) else self.dead_ends
|
||||
lookup.add(entrance)
|
||||
|
||||
def remove(self, entrance: Entrance) -> None:
|
||||
lookup = self.others if self._can_expand_graph(entrance) else self.dead_ends
|
||||
lookup.remove(entrance)
|
||||
|
||||
def get_targets(
|
||||
self,
|
||||
groups: Iterable[int],
|
||||
dead_end: bool,
|
||||
preserve_group_order: bool
|
||||
) -> Iterable[Entrance]:
|
||||
|
||||
lookup = self.dead_ends if dead_end else self.others
|
||||
if preserve_group_order:
|
||||
for group in groups:
|
||||
self._random.shuffle(lookup[group])
|
||||
ret = [entrance for group in groups for entrance in lookup[group]]
|
||||
else:
|
||||
ret = [entrance for group in groups for entrance in lookup[group]]
|
||||
self._random.shuffle(ret)
|
||||
return ret
|
||||
|
||||
def __len__(self):
|
||||
return len(self.dead_ends) + len(self.others)
|
||||
|
||||
|
||||
class ERPlacementState:
|
||||
"""The state of an ongoing or completed entrance randomization"""
|
||||
placements: list[Entrance]
|
||||
"""The list of randomized Entrance objects which have been connected successfully"""
|
||||
pairings: list[tuple[str, str]]
|
||||
"""A list of pairings of connected entrance names, of the form (source_exit, target_entrance)"""
|
||||
world: World
|
||||
"""The world which is having its entrances randomized"""
|
||||
collection_state: CollectionState
|
||||
"""The CollectionState backing the entrance randomization logic"""
|
||||
coupled: bool
|
||||
"""Whether entrance randomization is operating in coupled mode"""
|
||||
|
||||
def __init__(self, world: World, coupled: bool):
|
||||
self.placements = []
|
||||
self.pairings = []
|
||||
self.world = world
|
||||
self.coupled = coupled
|
||||
self.collection_state = world.multiworld.get_all_state(False, True)
|
||||
|
||||
@property
|
||||
def placed_regions(self) -> set[Region]:
|
||||
return self.collection_state.reachable_regions[self.world.player]
|
||||
|
||||
def find_placeable_exits(self, check_validity: bool) -> list[Entrance]:
|
||||
if check_validity:
|
||||
blocked_connections = self.collection_state.blocked_connections[self.world.player]
|
||||
blocked_connections = sorted(blocked_connections, key=lambda x: x.name)
|
||||
placeable_randomized_exits = [connection for connection in blocked_connections
|
||||
if not connection.connected_region
|
||||
and connection.is_valid_source_transition(self)]
|
||||
else:
|
||||
# this is on a beaten minimal attempt, so any exit anywhere is fair game
|
||||
placeable_randomized_exits = [ex for region in self.world.multiworld.get_regions(self.world.player)
|
||||
for ex in region.exits if not ex.connected_region]
|
||||
self.world.random.shuffle(placeable_randomized_exits)
|
||||
return placeable_randomized_exits
|
||||
|
||||
def _connect_one_way(self, source_exit: Entrance, target_entrance: Entrance) -> None:
|
||||
target_region = target_entrance.connected_region
|
||||
|
||||
target_region.entrances.remove(target_entrance)
|
||||
source_exit.connect(target_region)
|
||||
|
||||
self.collection_state.stale[self.world.player] = True
|
||||
self.placements.append(source_exit)
|
||||
self.pairings.append((source_exit.name, target_entrance.name))
|
||||
|
||||
def test_speculative_connection(self, source_exit: Entrance, target_entrance: Entrance) -> bool:
|
||||
copied_state = self.collection_state.copy()
|
||||
# simulated connection. A real connection is unsafe because the region graph is shallow-copied and would
|
||||
# propagate back to the real multiworld.
|
||||
copied_state.reachable_regions[self.world.player].add(target_entrance.connected_region)
|
||||
copied_state.blocked_connections[self.world.player].remove(source_exit)
|
||||
copied_state.blocked_connections[self.world.player].update(target_entrance.connected_region.exits)
|
||||
copied_state.update_reachable_regions(self.world.player)
|
||||
copied_state.sweep_for_advancements()
|
||||
# test that at there are newly reachable randomized exits that are ACTUALLY reachable
|
||||
available_randomized_exits = copied_state.blocked_connections[self.world.player]
|
||||
for _exit in available_randomized_exits:
|
||||
if _exit.connected_region:
|
||||
continue
|
||||
# ignore the source exit, and, if coupled, the reverse exit. They're not actually new
|
||||
if _exit.name == source_exit.name or (self.coupled and _exit.name == target_entrance.name):
|
||||
continue
|
||||
# technically this should be is_valid_source_transition, but that may rely on side effects from
|
||||
# on_connect, which have not happened here (because we didn't do a real connection, and if we did, we would
|
||||
# not want them to persist). can_reach is a close enough approximation most of the time.
|
||||
if _exit.can_reach(copied_state):
|
||||
return True
|
||||
return False
|
||||
|
||||
def connect(
|
||||
self,
|
||||
source_exit: Entrance,
|
||||
target_entrance: Entrance
|
||||
) -> tuple[list[Entrance], list[Entrance]]:
|
||||
"""
|
||||
Connects a source exit to a target entrance in the graph, accounting for coupling
|
||||
|
||||
:returns: The newly placed exits and the dummy entrance(s) which were removed from the graph
|
||||
"""
|
||||
source_region = source_exit.parent_region
|
||||
target_region = target_entrance.connected_region
|
||||
|
||||
self._connect_one_way(source_exit, target_entrance)
|
||||
# if we're doing coupled randomization place the reverse transition as well.
|
||||
if self.coupled and source_exit.randomization_type == EntranceType.TWO_WAY:
|
||||
for reverse_entrance in source_region.entrances:
|
||||
if reverse_entrance.name == source_exit.name:
|
||||
if reverse_entrance.parent_region:
|
||||
raise EntranceRandomizationError(
|
||||
f"Could not perform coupling on {source_exit.name} -> {target_entrance.name} "
|
||||
f"because the reverse entrance is already parented to "
|
||||
f"{reverse_entrance.parent_region.name}.")
|
||||
break
|
||||
else:
|
||||
raise EntranceRandomizationError(f"Two way exit {source_exit.name} had no corresponding entrance in "
|
||||
f"{source_exit.parent_region.name}")
|
||||
for reverse_exit in target_region.exits:
|
||||
if reverse_exit.name == target_entrance.name:
|
||||
if reverse_exit.connected_region:
|
||||
raise EntranceRandomizationError(
|
||||
f"Could not perform coupling on {source_exit.name} -> {target_entrance.name} "
|
||||
f"because the reverse exit is already connected to "
|
||||
f"{reverse_exit.connected_region.name}.")
|
||||
break
|
||||
else:
|
||||
raise EntranceRandomizationError(f"Two way entrance {target_entrance.name} had no corresponding exit "
|
||||
f"in {target_region.name}.")
|
||||
self._connect_one_way(reverse_exit, reverse_entrance)
|
||||
return [source_exit, reverse_exit], [target_entrance, reverse_entrance]
|
||||
return [source_exit], [target_entrance]
|
||||
|
||||
|
||||
def bake_target_group_lookup(world: World, get_target_groups: Callable[[int], list[int]]) \
|
||||
-> dict[int, list[int]]:
|
||||
"""
|
||||
Applies a transformation to all known entrance groups on randomizable exists to build a group lookup table.
|
||||
|
||||
:param world: Your World instance
|
||||
:param get_target_groups: Function to call that returns the groups that a specific group type is allowed to
|
||||
connect to
|
||||
"""
|
||||
unique_groups = { entrance.randomization_group for entrance in world.multiworld.get_entrances(world.player)
|
||||
if entrance.parent_region and not entrance.connected_region }
|
||||
return { group: get_target_groups(group) for group in unique_groups }
|
||||
|
||||
|
||||
def disconnect_entrance_for_randomization(entrance: Entrance, target_group: int | None = None) -> None:
|
||||
"""
|
||||
Given an entrance in a "vanilla" region graph, splits that entrance to prepare it for randomization
|
||||
in randomize_entrances. This should be done after setting the type and group of the entrance.
|
||||
|
||||
:param entrance: The entrance which will be disconnected in preparation for randomization.
|
||||
:param target_group: The group to assign to the created ER target. If not specified, the group from
|
||||
the original entrance will be copied.
|
||||
"""
|
||||
child_region = entrance.connected_region
|
||||
parent_region = entrance.parent_region
|
||||
|
||||
# disconnect the edge
|
||||
child_region.entrances.remove(entrance)
|
||||
entrance.connected_region = None
|
||||
|
||||
# create the needed ER target
|
||||
if entrance.randomization_type == EntranceType.TWO_WAY:
|
||||
# for 2-ways, create a target in the parent region with a matching name to support coupling.
|
||||
# targets in the child region will be created when the other direction edge is disconnected
|
||||
target = parent_region.create_er_target(entrance.name)
|
||||
else:
|
||||
# for 1-ways, the child region needs a target and coupling/naming is not a concern
|
||||
target = child_region.create_er_target(child_region.name)
|
||||
target.randomization_type = entrance.randomization_type
|
||||
target.randomization_group = target_group or entrance.randomization_group
|
||||
|
||||
|
||||
def randomize_entrances(
|
||||
world: World,
|
||||
coupled: bool,
|
||||
target_group_lookup: dict[int, list[int]],
|
||||
preserve_group_order: bool = False,
|
||||
er_targets: list[Entrance] | None = None,
|
||||
exits: list[Entrance] | None = None,
|
||||
on_connect: Callable[[ERPlacementState, list[Entrance]], None] | None = None
|
||||
) -> ERPlacementState:
|
||||
"""
|
||||
Randomizes Entrances for a single world in the multiworld.
|
||||
|
||||
:param world: Your World instance
|
||||
:param coupled: Whether connected entrances should be coupled to go in both directions
|
||||
:param target_group_lookup: Map from each group to a list of the groups that it can be connect to. Every group
|
||||
used on an exit must be provided and must map to at least one other group. The default
|
||||
group is 0.
|
||||
:param preserve_group_order: Whether the order of groupings should be preserved for the returned target_groups
|
||||
:param er_targets: The list of ER targets (Entrance objects with no parent region) to use for randomization.
|
||||
Remember to be deterministic! If not provided, automatically discovers all valid targets
|
||||
in your world.
|
||||
:param exits: The list of exits (Entrance objects with no target region) to use for randomization.
|
||||
Remember to be deterministic! If not provided, automatically discovers all valid exits in your world.
|
||||
:param on_connect: A callback function which allows specifying side effects after a placement is completed
|
||||
successfully and the underlying collection state has been updated.
|
||||
"""
|
||||
if not world.explicit_indirect_conditions:
|
||||
raise EntranceRandomizationError("Entrance randomization requires explicit indirect conditions in order "
|
||||
+ "to correctly analyze whether dead end regions can be required in logic.")
|
||||
|
||||
start_time = time.perf_counter()
|
||||
er_state = ERPlacementState(world, coupled)
|
||||
entrance_lookup = EntranceLookup(world.random, coupled)
|
||||
# similar to fill, skip validity checks on entrances if the game is beatable on minimal accessibility
|
||||
perform_validity_check = True
|
||||
|
||||
def do_placement(source_exit: Entrance, target_entrance: Entrance) -> None:
|
||||
placed_exits, removed_entrances = er_state.connect(source_exit, target_entrance)
|
||||
# remove the placed targets from consideration
|
||||
for entrance in removed_entrances:
|
||||
entrance_lookup.remove(entrance)
|
||||
# propagate new connections
|
||||
er_state.collection_state.update_reachable_regions(world.player)
|
||||
er_state.collection_state.sweep_for_advancements()
|
||||
if on_connect:
|
||||
on_connect(er_state, placed_exits)
|
||||
|
||||
def find_pairing(dead_end: bool, require_new_exits: bool) -> bool:
|
||||
nonlocal perform_validity_check
|
||||
placeable_exits = er_state.find_placeable_exits(perform_validity_check)
|
||||
for source_exit in placeable_exits:
|
||||
target_groups = target_group_lookup[source_exit.randomization_group]
|
||||
for target_entrance in entrance_lookup.get_targets(target_groups, dead_end, preserve_group_order):
|
||||
# when requiring new exits, ideally we would like to make it so that every placement increases
|
||||
# (or keeps the same number of) reachable exits. The goal is to continue to expand the search space
|
||||
# so that we do not crash. In the interest of performance and bias reduction, generally, just checking
|
||||
# that we are going to a new region is a good approximation. however, we should take extra care on the
|
||||
# very last exit and check whatever exits we open up are functionally accessible.
|
||||
# this requirement can be ignored on a beaten minimal, islands are no issue there.
|
||||
exit_requirement_satisfied = (not perform_validity_check or not require_new_exits
|
||||
or target_entrance.connected_region not in er_state.placed_regions)
|
||||
needs_speculative_sweep = (not dead_end and require_new_exits and perform_validity_check
|
||||
and len(placeable_exits) == 1)
|
||||
if exit_requirement_satisfied and source_exit.can_connect_to(target_entrance, dead_end, er_state):
|
||||
if (needs_speculative_sweep
|
||||
and not er_state.test_speculative_connection(source_exit, target_entrance)):
|
||||
continue
|
||||
do_placement(source_exit, target_entrance)
|
||||
return True
|
||||
else:
|
||||
# no source exits had any valid target so this stage is deadlocked. retries may be implemented if early
|
||||
# deadlocking is a frequent issue.
|
||||
lookup = entrance_lookup.dead_ends if dead_end else entrance_lookup.others
|
||||
|
||||
# if we're in a stage where we're trying to get to new regions, we could also enter this
|
||||
# branch in a success state (when all regions of the preferred type have been placed, but there are still
|
||||
# additional unplaced entrances into those regions)
|
||||
if require_new_exits:
|
||||
if all(e.connected_region in er_state.placed_regions for e in lookup):
|
||||
return False
|
||||
|
||||
# if we're on minimal accessibility and can guarantee the game is beatable,
|
||||
# we can prevent a failure by bypassing future validity checks. this check may be
|
||||
# expensive; fortunately we only have to do it once
|
||||
if perform_validity_check and world.options.accessibility == Accessibility.option_minimal \
|
||||
and world.multiworld.has_beaten_game(er_state.collection_state, world.player):
|
||||
# ensure that we have enough locations to place our progression
|
||||
accessible_location_count = 0
|
||||
prog_item_count = sum(er_state.collection_state.prog_items[world.player].values())
|
||||
# short-circuit location checking in this case
|
||||
if prog_item_count == 0:
|
||||
return True
|
||||
for region in er_state.placed_regions:
|
||||
for loc in region.locations:
|
||||
if loc.can_reach(er_state.collection_state):
|
||||
accessible_location_count += 1
|
||||
if accessible_location_count >= prog_item_count:
|
||||
perform_validity_check = False
|
||||
# pretend that this was successful to retry the current stage
|
||||
return True
|
||||
|
||||
unplaced_entrances = [entrance for region in world.multiworld.get_regions(world.player)
|
||||
for entrance in region.entrances if not entrance.parent_region]
|
||||
unplaced_exits = [exit_ for region in world.multiworld.get_regions(world.player)
|
||||
for exit_ in region.exits if not exit_.connected_region]
|
||||
entrance_kind = "dead ends" if dead_end else "non-dead ends"
|
||||
region_access_requirement = "requires" if require_new_exits else "does not require"
|
||||
raise EntranceRandomizationError(
|
||||
f"None of the available entrances are valid targets for the available exits.\n"
|
||||
f"Randomization stage is placing {entrance_kind} and {region_access_requirement} "
|
||||
f"new region/exit access by default\n"
|
||||
f"Placeable entrances: {lookup}\n"
|
||||
f"Placeable exits: {placeable_exits}\n"
|
||||
f"All unplaced entrances: {unplaced_entrances}\n"
|
||||
f"All unplaced exits: {unplaced_exits}")
|
||||
|
||||
if not er_targets:
|
||||
er_targets = sorted([entrance for region in world.multiworld.get_regions(world.player)
|
||||
for entrance in region.entrances if not entrance.parent_region], key=lambda x: x.name)
|
||||
if not exits:
|
||||
exits = sorted([ex for region in world.multiworld.get_regions(world.player)
|
||||
for ex in region.exits if not ex.connected_region], key=lambda x: x.name)
|
||||
if len(er_targets) != len(exits):
|
||||
raise EntranceRandomizationError(f"Unable to randomize entrances due to a mismatched count of "
|
||||
f"entrances ({len(er_targets)}) and exits ({len(exits)}.")
|
||||
for entrance in er_targets:
|
||||
entrance_lookup.add(entrance)
|
||||
|
||||
# place the menu region and connected start region(s)
|
||||
er_state.collection_state.update_reachable_regions(world.player)
|
||||
|
||||
# stage 1 - try to place all the non-dead-end entrances
|
||||
while entrance_lookup.others:
|
||||
if not find_pairing(dead_end=False, require_new_exits=True):
|
||||
break
|
||||
# stage 2 - try to place all the dead-end entrances
|
||||
while entrance_lookup.dead_ends:
|
||||
if not find_pairing(dead_end=True, require_new_exits=True):
|
||||
break
|
||||
# stage 3 - all the regions should be placed at this point. We now need to connect dangling edges
|
||||
# stage 3a - get the rest of the dead ends (e.g. second entrances into already-visited regions)
|
||||
# doing this before the non-dead-ends is important to ensure there are enough connections to
|
||||
# go around
|
||||
while entrance_lookup.dead_ends:
|
||||
find_pairing(dead_end=True, require_new_exits=False)
|
||||
# stage 3b - tie all the other loose ends connecting visited regions to each other
|
||||
while entrance_lookup.others:
|
||||
find_pairing(dead_end=False, require_new_exits=False)
|
||||
|
||||
running_time = time.perf_counter() - start_time
|
||||
if running_time > 1.0:
|
||||
logging.info(f"Took {running_time:.4f} seconds during entrance randomization for player {world.player},"
|
||||
f"named {world.multiworld.player_name[world.player]}")
|
||||
|
||||
return er_state
|
||||
@@ -186,6 +186,11 @@ Root: HKCR; Subkey: "{#MyAppName}cv64patch"; ValueData: "Arc
|
||||
Root: HKCR; Subkey: "{#MyAppName}cv64patch\DefaultIcon"; ValueData: "{app}\ArchipelagoBizHawkClient.exe,0"; ValueType: string; ValueName: "";
|
||||
Root: HKCR; Subkey: "{#MyAppName}cv64patch\shell\open\command"; ValueData: """{app}\ArchipelagoBizHawkClient.exe"" ""%1"""; ValueType: string; ValueName: "";
|
||||
|
||||
Root: HKCR; Subkey: ".apcvcotm"; ValueData: "{#MyAppName}cvcotmpatch"; Flags: uninsdeletevalue; ValueType: string; ValueName: "";
|
||||
Root: HKCR; Subkey: "{#MyAppName}cvcotmpatch"; ValueData: "Archipelago Castlevania Circle of the Moon Patch"; Flags: uninsdeletekey; ValueType: string; ValueName: "";
|
||||
Root: HKCR; Subkey: "{#MyAppName}cvcotmpatch\DefaultIcon"; ValueData: "{app}\ArchipelagoBizHawkClient.exe,0"; ValueType: string; ValueName: "";
|
||||
Root: HKCR; Subkey: "{#MyAppName}cvcotmpatch\shell\open\command"; ValueData: """{app}\ArchipelagoBizHawkClient.exe"" ""%1"""; ValueType: string; ValueName: "";
|
||||
|
||||
Root: HKCR; Subkey: ".apmm2"; ValueData: "{#MyAppName}mm2patch"; Flags: uninsdeletevalue; ValueType: string; ValueName: "";
|
||||
Root: HKCR; Subkey: "{#MyAppName}mm2patch"; ValueData: "Archipelago Mega Man 2 Patch"; Flags: uninsdeletekey; ValueType: string; ValueName: "";
|
||||
Root: HKCR; Subkey: "{#MyAppName}mm2patch\DefaultIcon"; ValueData: "{app}\ArchipelagoBizHawkClient.exe,0"; ValueType: string; ValueName: "";
|
||||
|
||||
134
kvui.py
134
kvui.py
@@ -3,6 +3,8 @@ import logging
|
||||
import sys
|
||||
import typing
|
||||
import re
|
||||
import io
|
||||
import pkgutil
|
||||
from collections import deque
|
||||
|
||||
assert "kivy" not in sys.modules, "kvui should be imported before kivy for frozen compatibility"
|
||||
@@ -34,6 +36,7 @@ from kivy.app import App
|
||||
from kivy.core.window import Window
|
||||
from kivy.core.clipboard import Clipboard
|
||||
from kivy.core.text.markup import MarkupLabel
|
||||
from kivy.core.image import ImageLoader, ImageLoaderBase, ImageData
|
||||
from kivy.base import ExceptionHandler, ExceptionManager
|
||||
from kivy.clock import Clock
|
||||
from kivy.factory import Factory
|
||||
@@ -52,6 +55,7 @@ from kivy.uix.boxlayout import BoxLayout
|
||||
from kivy.uix.floatlayout import FloatLayout
|
||||
from kivy.uix.label import Label
|
||||
from kivy.uix.progressbar import ProgressBar
|
||||
from kivy.uix.dropdown import DropDown
|
||||
from kivy.utils import escape_markup
|
||||
from kivy.lang import Builder
|
||||
from kivy.uix.recycleview.views import RecycleDataViewBehavior
|
||||
@@ -60,10 +64,11 @@ from kivy.uix.recycleboxlayout import RecycleBoxLayout
|
||||
from kivy.uix.recycleview.layout import LayoutSelectionBehavior
|
||||
from kivy.animation import Animation
|
||||
from kivy.uix.popup import Popup
|
||||
from kivy.uix.image import AsyncImage
|
||||
|
||||
fade_in_animation = Animation(opacity=0, duration=0) + Animation(opacity=1, duration=0.25)
|
||||
|
||||
from NetUtils import JSONtoTextParser, JSONMessagePart, SlotType
|
||||
from NetUtils import JSONtoTextParser, JSONMessagePart, SlotType, HintStatus
|
||||
from Utils import async_start, get_input_text_from_response
|
||||
|
||||
if typing.TYPE_CHECKING:
|
||||
@@ -300,11 +305,11 @@ class SelectableLabel(RecycleDataViewBehavior, TooltipLabel):
|
||||
""" Respond to the selection of items in the view. """
|
||||
self.selected = is_selected
|
||||
|
||||
|
||||
class HintLabel(RecycleDataViewBehavior, BoxLayout):
|
||||
selected = BooleanProperty(False)
|
||||
striped = BooleanProperty(False)
|
||||
index = None
|
||||
dropdown: DropDown
|
||||
|
||||
def __init__(self):
|
||||
super(HintLabel, self).__init__()
|
||||
@@ -313,10 +318,32 @@ class HintLabel(RecycleDataViewBehavior, BoxLayout):
|
||||
self.finding_text = ""
|
||||
self.location_text = ""
|
||||
self.entrance_text = ""
|
||||
self.found_text = ""
|
||||
self.status_text = ""
|
||||
self.hint = {}
|
||||
for child in self.children:
|
||||
child.bind(texture_size=self.set_height)
|
||||
|
||||
|
||||
ctx = App.get_running_app().ctx
|
||||
self.dropdown = DropDown()
|
||||
|
||||
def set_value(button):
|
||||
self.dropdown.select(button.status)
|
||||
|
||||
def select(instance, data):
|
||||
ctx.update_hint(self.hint["location"],
|
||||
self.hint["finding_player"],
|
||||
data)
|
||||
|
||||
for status in (HintStatus.HINT_NO_PRIORITY, HintStatus.HINT_PRIORITY, HintStatus.HINT_AVOID):
|
||||
name = status_names[status]
|
||||
status_button = Button(text=name, size_hint_y=None, height=dp(50))
|
||||
status_button.status = status
|
||||
status_button.bind(on_release=set_value)
|
||||
self.dropdown.add_widget(status_button)
|
||||
|
||||
self.dropdown.bind(on_select=select)
|
||||
|
||||
def set_height(self, instance, value):
|
||||
self.height = max([child.texture_size[1] for child in self.children])
|
||||
|
||||
@@ -328,7 +355,8 @@ class HintLabel(RecycleDataViewBehavior, BoxLayout):
|
||||
self.finding_text = data["finding"]["text"]
|
||||
self.location_text = data["location"]["text"]
|
||||
self.entrance_text = data["entrance"]["text"]
|
||||
self.found_text = data["found"]["text"]
|
||||
self.status_text = data["status"]["text"]
|
||||
self.hint = data["status"]["hint"]
|
||||
self.height = self.minimum_height
|
||||
return super(HintLabel, self).refresh_view_attrs(rv, index, data)
|
||||
|
||||
@@ -338,13 +366,21 @@ class HintLabel(RecycleDataViewBehavior, BoxLayout):
|
||||
return True
|
||||
if self.index: # skip header
|
||||
if self.collide_point(*touch.pos):
|
||||
if self.selected:
|
||||
status_label = self.ids["status"]
|
||||
if status_label.collide_point(*touch.pos):
|
||||
if self.hint["status"] == HintStatus.HINT_FOUND:
|
||||
return
|
||||
ctx = App.get_running_app().ctx
|
||||
if ctx.slot_concerns_self(self.hint["receiving_player"]): # If this player owns this hint
|
||||
# open a dropdown
|
||||
self.dropdown.open(self.ids["status"])
|
||||
elif self.selected:
|
||||
self.parent.clear_selection()
|
||||
else:
|
||||
text = "".join((self.receiving_text, "\'s ", self.item_text, " is at ", self.location_text, " in ",
|
||||
self.finding_text, "\'s World", (" at " + self.entrance_text)
|
||||
if self.entrance_text != "Vanilla"
|
||||
else "", ". (", self.found_text.lower(), ")"))
|
||||
else "", ". (", self.status_text.lower(), ")"))
|
||||
temp = MarkupLabel(text).markup
|
||||
text = "".join(
|
||||
part for part in temp if not part.startswith(("[color", "[/color]", "[ref=", "[/ref]")))
|
||||
@@ -358,18 +394,16 @@ class HintLabel(RecycleDataViewBehavior, BoxLayout):
|
||||
for child in self.children:
|
||||
if child.collide_point(*touch.pos):
|
||||
key = child.sort_key
|
||||
parent.hint_sorter = lambda element: remove_between_brackets.sub("", element[key]["text"]).lower()
|
||||
if key == "status":
|
||||
parent.hint_sorter = lambda element: element["status"]["hint"]["status"]
|
||||
else: parent.hint_sorter = lambda element: remove_between_brackets.sub("", element[key]["text"]).lower()
|
||||
if key == parent.sort_key:
|
||||
# second click reverses order
|
||||
parent.reversed = not parent.reversed
|
||||
else:
|
||||
parent.sort_key = key
|
||||
parent.reversed = False
|
||||
break
|
||||
else:
|
||||
logging.warning("Did not find clicked header for sorting.")
|
||||
|
||||
App.get_running_app().update_hints()
|
||||
App.get_running_app().update_hints()
|
||||
|
||||
def apply_selection(self, rv, index, is_selected):
|
||||
""" Respond to the selection of items in the view. """
|
||||
@@ -663,7 +697,7 @@ class GameManager(App):
|
||||
self.energy_link_label.text = f"EL: {Utils.format_SI_prefix(self.ctx.current_energy_link_value)}J"
|
||||
|
||||
def update_hints(self):
|
||||
hints = self.ctx.stored_data[f"_read_hints_{self.ctx.team}_{self.ctx.slot}"]
|
||||
hints = self.ctx.stored_data.get(f"_read_hints_{self.ctx.team}_{self.ctx.slot}", [])
|
||||
self.log_panels["Hints"].refresh_hints(hints)
|
||||
|
||||
# default F1 keybind, opens a settings menu, that seems to break the layout engine once closed
|
||||
@@ -719,6 +753,22 @@ class UILog(RecycleView):
|
||||
element.height = element.texture_size[1]
|
||||
|
||||
|
||||
status_names: typing.Dict[HintStatus, str] = {
|
||||
HintStatus.HINT_FOUND: "Found",
|
||||
HintStatus.HINT_UNSPECIFIED: "Unspecified",
|
||||
HintStatus.HINT_NO_PRIORITY: "No Priority",
|
||||
HintStatus.HINT_AVOID: "Avoid",
|
||||
HintStatus.HINT_PRIORITY: "Priority",
|
||||
}
|
||||
status_colors: typing.Dict[HintStatus, str] = {
|
||||
HintStatus.HINT_FOUND: "green",
|
||||
HintStatus.HINT_UNSPECIFIED: "white",
|
||||
HintStatus.HINT_NO_PRIORITY: "cyan",
|
||||
HintStatus.HINT_AVOID: "salmon",
|
||||
HintStatus.HINT_PRIORITY: "plum",
|
||||
}
|
||||
|
||||
|
||||
class HintLog(RecycleView):
|
||||
header = {
|
||||
"receiving": {"text": "[u]Receiving Player[/u]"},
|
||||
@@ -726,12 +776,13 @@ class HintLog(RecycleView):
|
||||
"finding": {"text": "[u]Finding Player[/u]"},
|
||||
"location": {"text": "[u]Location[/u]"},
|
||||
"entrance": {"text": "[u]Entrance[/u]"},
|
||||
"found": {"text": "[u]Status[/u]"},
|
||||
"status": {"text": "[u]Status[/u]",
|
||||
"hint": {"receiving_player": -1, "location": -1, "finding_player": -1, "status": ""}},
|
||||
"striped": True,
|
||||
}
|
||||
|
||||
sort_key: str = ""
|
||||
reversed: bool = False
|
||||
reversed: bool = True
|
||||
|
||||
def __init__(self, parser):
|
||||
super(HintLog, self).__init__()
|
||||
@@ -739,8 +790,18 @@ class HintLog(RecycleView):
|
||||
self.parser = parser
|
||||
|
||||
def refresh_hints(self, hints):
|
||||
if not hints: # Fix the scrolling looking visually wrong in some edge cases
|
||||
self.scroll_y = 1.0
|
||||
data = []
|
||||
ctx = App.get_running_app().ctx
|
||||
for hint in hints:
|
||||
if not hint.get("status"): # Allows connecting to old servers
|
||||
hint["status"] = HintStatus.HINT_FOUND if hint["found"] else HintStatus.HINT_UNSPECIFIED
|
||||
hint_status_node = self.parser.handle_node({"type": "color",
|
||||
"color": status_colors.get(hint["status"], "red"),
|
||||
"text": status_names.get(hint["status"], "Unknown")})
|
||||
if hint["status"] != HintStatus.HINT_FOUND and ctx.slot_concerns_self(hint["receiving_player"]):
|
||||
hint_status_node = f"[u]{hint_status_node}[/u]"
|
||||
data.append({
|
||||
"receiving": {"text": self.parser.handle_node({"type": "player_id", "text": hint["receiving_player"]})},
|
||||
"item": {"text": self.parser.handle_node({
|
||||
@@ -758,9 +819,10 @@ class HintLog(RecycleView):
|
||||
"entrance": {"text": self.parser.handle_node({"type": "color" if hint["entrance"] else "text",
|
||||
"color": "blue", "text": hint["entrance"]
|
||||
if hint["entrance"] else "Vanilla"})},
|
||||
"found": {
|
||||
"text": self.parser.handle_node({"type": "color", "color": "green" if hint["found"] else "red",
|
||||
"text": "Found" if hint["found"] else "Not Found"})},
|
||||
"status": {
|
||||
"text": hint_status_node,
|
||||
"hint": hint,
|
||||
},
|
||||
})
|
||||
|
||||
data.sort(key=self.hint_sorter, reverse=self.reversed)
|
||||
@@ -771,7 +833,7 @@ class HintLog(RecycleView):
|
||||
|
||||
@staticmethod
|
||||
def hint_sorter(element: dict) -> str:
|
||||
return ""
|
||||
return element["status"]["hint"]["status"] # By status by default
|
||||
|
||||
def fix_heights(self):
|
||||
"""Workaround fix for divergent texture and layout heights"""
|
||||
@@ -780,6 +842,40 @@ class HintLog(RecycleView):
|
||||
element.height = max_height
|
||||
|
||||
|
||||
class ApAsyncImage(AsyncImage):
|
||||
def is_uri(self, filename: str) -> bool:
|
||||
if filename.startswith("ap:"):
|
||||
return True
|
||||
else:
|
||||
return super().is_uri(filename)
|
||||
|
||||
|
||||
class ImageLoaderPkgutil(ImageLoaderBase):
|
||||
def load(self, filename: str) -> typing.List[ImageData]:
|
||||
# take off the "ap:" prefix
|
||||
module, path = filename[3:].split("/", 1)
|
||||
data = pkgutil.get_data(module, path)
|
||||
return self._bytes_to_data(data)
|
||||
|
||||
def _bytes_to_data(self, data: typing.Union[bytes, bytearray]) -> typing.List[ImageData]:
|
||||
loader = next(loader for loader in ImageLoader.loaders if loader.can_load_memory())
|
||||
return loader.load(loader, io.BytesIO(data))
|
||||
|
||||
|
||||
# grab the default loader method so we can override it but use it as a fallback
|
||||
_original_image_loader_load = ImageLoader.load
|
||||
|
||||
|
||||
def load_override(filename: str, default_load=_original_image_loader_load, **kwargs):
|
||||
if filename.startswith("ap:"):
|
||||
return ImageLoaderPkgutil(filename)
|
||||
else:
|
||||
return default_load(filename, **kwargs)
|
||||
|
||||
|
||||
ImageLoader.load = load_override
|
||||
|
||||
|
||||
class E(ExceptionHandler):
|
||||
logger = logging.getLogger("Client")
|
||||
|
||||
|
||||
11
settings.py
11
settings.py
@@ -7,6 +7,7 @@ import os
|
||||
import os.path
|
||||
import shutil
|
||||
import sys
|
||||
import types
|
||||
import typing
|
||||
import warnings
|
||||
from enum import IntEnum
|
||||
@@ -162,8 +163,13 @@ class Group:
|
||||
else:
|
||||
# assign value, try to upcast to type hint
|
||||
annotation = self.get_type_hints().get(k, None)
|
||||
candidates = [] if annotation is None else \
|
||||
typing.get_args(annotation) if typing.get_origin(annotation) is Union else [annotation]
|
||||
candidates = (
|
||||
[] if annotation is None else (
|
||||
typing.get_args(annotation)
|
||||
if typing.get_origin(annotation) in (Union, types.UnionType)
|
||||
else [annotation]
|
||||
)
|
||||
)
|
||||
none_type = type(None)
|
||||
for cls in candidates:
|
||||
assert isinstance(cls, type), f"{self.__class__.__name__}.{k}: type {cls} not supported in settings"
|
||||
@@ -593,6 +599,7 @@ class ServerOptions(Group):
|
||||
savefile: Optional[str] = None
|
||||
disable_save: bool = False
|
||||
loglevel: str = "info"
|
||||
logtime: bool = False
|
||||
server_password: Optional[ServerPassword] = None
|
||||
disable_item_cheat: Union[DisableItemCheat, bool] = False
|
||||
location_check_points: LocationCheckPoints = LocationCheckPoints(1)
|
||||
|
||||
2
setup.py
2
setup.py
@@ -321,7 +321,7 @@ class BuildExeCommand(cx_Freeze.command.build_exe.build_exe):
|
||||
f"{ex}\nPlease close all AP instances and delete manually.")
|
||||
|
||||
# regular cx build
|
||||
self.buildtime = datetime.datetime.utcnow()
|
||||
self.buildtime = datetime.datetime.now(datetime.timezone.utc)
|
||||
super().run()
|
||||
|
||||
# manually copy built modules to lib folder. cx_Freeze does not know they exist.
|
||||
|
||||
387
test/general/test_entrance_rando.py
Normal file
387
test/general/test_entrance_rando.py
Normal file
@@ -0,0 +1,387 @@
|
||||
import unittest
|
||||
from enum import IntEnum
|
||||
|
||||
from BaseClasses import Region, EntranceType, MultiWorld, Entrance
|
||||
from entrance_rando import disconnect_entrance_for_randomization, randomize_entrances, EntranceRandomizationError, \
|
||||
ERPlacementState, EntranceLookup, bake_target_group_lookup
|
||||
from Options import Accessibility
|
||||
from test.general import generate_test_multiworld, generate_locations, generate_items
|
||||
from worlds.generic.Rules import set_rule
|
||||
|
||||
|
||||
class ERTestGroups(IntEnum):
|
||||
LEFT = 1
|
||||
RIGHT = 2
|
||||
TOP = 3
|
||||
BOTTOM = 4
|
||||
|
||||
|
||||
directionally_matched_group_lookup = {
|
||||
ERTestGroups.LEFT: [ERTestGroups.RIGHT],
|
||||
ERTestGroups.RIGHT: [ERTestGroups.LEFT],
|
||||
ERTestGroups.TOP: [ERTestGroups.BOTTOM],
|
||||
ERTestGroups.BOTTOM: [ERTestGroups.TOP]
|
||||
}
|
||||
|
||||
|
||||
def generate_entrance_pair(region: Region, name_suffix: str, group: int):
|
||||
lx = region.create_exit(region.name + name_suffix)
|
||||
lx.randomization_group = group
|
||||
lx.randomization_type = EntranceType.TWO_WAY
|
||||
le = region.create_er_target(region.name + name_suffix)
|
||||
le.randomization_group = group
|
||||
le.randomization_type = EntranceType.TWO_WAY
|
||||
|
||||
|
||||
def generate_disconnected_region_grid(multiworld: MultiWorld, grid_side_length: int, region_size: int = 0,
|
||||
region_type: type[Region] = Region):
|
||||
"""
|
||||
Generates a grid-like region structure for ER testing, where menu is connected to the top-left region, and each
|
||||
region "in vanilla" has 2 2-way exits going either down or to the right, until reaching the goal region in the
|
||||
bottom right
|
||||
"""
|
||||
for row in range(grid_side_length):
|
||||
for col in range(grid_side_length):
|
||||
index = row * grid_side_length + col
|
||||
name = f"region{index}"
|
||||
region = region_type(name, 1, multiworld)
|
||||
multiworld.regions.append(region)
|
||||
generate_locations(region_size, 1, region=region, tag=f"_{name}")
|
||||
|
||||
if row == 0 and col == 0:
|
||||
multiworld.get_region("Menu", 1).connect(region)
|
||||
if col != 0:
|
||||
generate_entrance_pair(region, "_left", ERTestGroups.LEFT)
|
||||
if col != grid_side_length - 1:
|
||||
generate_entrance_pair(region, "_right", ERTestGroups.RIGHT)
|
||||
if row != 0:
|
||||
generate_entrance_pair(region, "_top", ERTestGroups.TOP)
|
||||
if row != grid_side_length - 1:
|
||||
generate_entrance_pair(region, "_bottom", ERTestGroups.BOTTOM)
|
||||
|
||||
|
||||
class TestEntranceLookup(unittest.TestCase):
|
||||
def test_shuffled_targets(self):
|
||||
"""tests that get_targets shuffles targets between groups when requested"""
|
||||
multiworld = generate_test_multiworld()
|
||||
generate_disconnected_region_grid(multiworld, 5)
|
||||
|
||||
lookup = EntranceLookup(multiworld.worlds[1].random, coupled=True)
|
||||
er_targets = [entrance for region in multiworld.get_regions(1)
|
||||
for entrance in region.entrances if not entrance.parent_region]
|
||||
for entrance in er_targets:
|
||||
lookup.add(entrance)
|
||||
|
||||
retrieved_targets = lookup.get_targets([ERTestGroups.TOP, ERTestGroups.BOTTOM],
|
||||
False, False)
|
||||
prev = None
|
||||
group_order = [prev := group.randomization_group for group in retrieved_targets
|
||||
if prev != group.randomization_group]
|
||||
# technically possible that group order may not be shuffled, by some small chance, on some seeds. but generally
|
||||
# a shuffled list should alternate more frequently which is the desired behavior here
|
||||
self.assertGreater(len(group_order), 2)
|
||||
|
||||
|
||||
def test_ordered_targets(self):
|
||||
"""tests that get_targets does not shuffle targets between groups when requested"""
|
||||
multiworld = generate_test_multiworld()
|
||||
generate_disconnected_region_grid(multiworld, 5)
|
||||
|
||||
lookup = EntranceLookup(multiworld.worlds[1].random, coupled=True)
|
||||
er_targets = [entrance for region in multiworld.get_regions(1)
|
||||
for entrance in region.entrances if not entrance.parent_region]
|
||||
for entrance in er_targets:
|
||||
lookup.add(entrance)
|
||||
|
||||
retrieved_targets = lookup.get_targets([ERTestGroups.TOP, ERTestGroups.BOTTOM],
|
||||
False, True)
|
||||
prev = None
|
||||
group_order = [prev := group.randomization_group for group in retrieved_targets if prev != group.randomization_group]
|
||||
self.assertEqual([ERTestGroups.TOP, ERTestGroups.BOTTOM], group_order)
|
||||
|
||||
|
||||
class TestBakeTargetGroupLookup(unittest.TestCase):
|
||||
def test_lookup_generation(self):
|
||||
multiworld = generate_test_multiworld()
|
||||
generate_disconnected_region_grid(multiworld, 5)
|
||||
world = multiworld.worlds[1]
|
||||
expected = {
|
||||
ERTestGroups.LEFT: [-ERTestGroups.LEFT],
|
||||
ERTestGroups.RIGHT: [-ERTestGroups.RIGHT],
|
||||
ERTestGroups.TOP: [-ERTestGroups.TOP],
|
||||
ERTestGroups.BOTTOM: [-ERTestGroups.BOTTOM]
|
||||
}
|
||||
actual = bake_target_group_lookup(world, lambda g: [-g])
|
||||
self.assertEqual(expected, actual)
|
||||
|
||||
|
||||
class TestDisconnectForRandomization(unittest.TestCase):
|
||||
def test_disconnect_default_2way(self):
|
||||
multiworld = generate_test_multiworld()
|
||||
r1 = Region("r1", 1, multiworld)
|
||||
r2 = Region("r2", 1, multiworld)
|
||||
e = r1.create_exit("e")
|
||||
e.randomization_type = EntranceType.TWO_WAY
|
||||
e.randomization_group = 1
|
||||
e.connect(r2)
|
||||
|
||||
disconnect_entrance_for_randomization(e)
|
||||
|
||||
self.assertIsNone(e.connected_region)
|
||||
self.assertEqual([], r2.entrances)
|
||||
|
||||
self.assertEqual(1, len(r1.exits))
|
||||
self.assertEqual(e, r1.exits[0])
|
||||
|
||||
self.assertEqual(1, len(r1.entrances))
|
||||
self.assertIsNone(r1.entrances[0].parent_region)
|
||||
self.assertEqual("e", r1.entrances[0].name)
|
||||
self.assertEqual(EntranceType.TWO_WAY, r1.entrances[0].randomization_type)
|
||||
self.assertEqual(1, r1.entrances[0].randomization_group)
|
||||
|
||||
def test_disconnect_default_1way(self):
|
||||
multiworld = generate_test_multiworld()
|
||||
r1 = Region("r1", 1, multiworld)
|
||||
r2 = Region("r2", 1, multiworld)
|
||||
e = r1.create_exit("e")
|
||||
e.randomization_type = EntranceType.ONE_WAY
|
||||
e.randomization_group = 1
|
||||
e.connect(r2)
|
||||
|
||||
disconnect_entrance_for_randomization(e)
|
||||
|
||||
self.assertIsNone(e.connected_region)
|
||||
self.assertEqual([], r1.entrances)
|
||||
|
||||
self.assertEqual(1, len(r1.exits))
|
||||
self.assertEqual(e, r1.exits[0])
|
||||
|
||||
self.assertEqual(1, len(r2.entrances))
|
||||
self.assertIsNone(r2.entrances[0].parent_region)
|
||||
self.assertEqual("r2", r2.entrances[0].name)
|
||||
self.assertEqual(EntranceType.ONE_WAY, r2.entrances[0].randomization_type)
|
||||
self.assertEqual(1, r2.entrances[0].randomization_group)
|
||||
|
||||
def test_disconnect_uses_alternate_group(self):
|
||||
multiworld = generate_test_multiworld()
|
||||
r1 = Region("r1", 1, multiworld)
|
||||
r2 = Region("r2", 1, multiworld)
|
||||
e = r1.create_exit("e")
|
||||
e.randomization_type = EntranceType.ONE_WAY
|
||||
e.randomization_group = 1
|
||||
e.connect(r2)
|
||||
|
||||
disconnect_entrance_for_randomization(e, 2)
|
||||
|
||||
self.assertIsNone(e.connected_region)
|
||||
self.assertEqual([], r1.entrances)
|
||||
|
||||
self.assertEqual(1, len(r1.exits))
|
||||
self.assertEqual(e, r1.exits[0])
|
||||
|
||||
self.assertEqual(1, len(r2.entrances))
|
||||
self.assertIsNone(r2.entrances[0].parent_region)
|
||||
self.assertEqual("r2", r2.entrances[0].name)
|
||||
self.assertEqual(EntranceType.ONE_WAY, r2.entrances[0].randomization_type)
|
||||
self.assertEqual(2, r2.entrances[0].randomization_group)
|
||||
|
||||
|
||||
class TestRandomizeEntrances(unittest.TestCase):
|
||||
def test_determinism(self):
|
||||
"""tests that the same output is produced for the same input"""
|
||||
multiworld1 = generate_test_multiworld()
|
||||
generate_disconnected_region_grid(multiworld1, 5)
|
||||
multiworld2 = generate_test_multiworld()
|
||||
generate_disconnected_region_grid(multiworld2, 5)
|
||||
|
||||
result1 = randomize_entrances(multiworld1.worlds[1], False, directionally_matched_group_lookup)
|
||||
result2 = randomize_entrances(multiworld2.worlds[1], False, directionally_matched_group_lookup)
|
||||
self.assertEqual(result1.pairings, result2.pairings)
|
||||
for e1, e2 in zip(result1.placements, result2.placements):
|
||||
self.assertEqual(e1.name, e2.name)
|
||||
self.assertEqual(e1.parent_region.name, e1.parent_region.name)
|
||||
self.assertEqual(e1.connected_region.name, e2.connected_region.name)
|
||||
|
||||
def test_all_entrances_placed(self):
|
||||
"""tests that all entrances and exits were placed, all regions are connected, and no dangling edges exist"""
|
||||
multiworld = generate_test_multiworld()
|
||||
generate_disconnected_region_grid(multiworld, 5)
|
||||
|
||||
result = randomize_entrances(multiworld.worlds[1], False, directionally_matched_group_lookup)
|
||||
|
||||
self.assertEqual([], [entrance for region in multiworld.get_regions()
|
||||
for entrance in region.entrances if not entrance.parent_region])
|
||||
self.assertEqual([], [exit_ for region in multiworld.get_regions()
|
||||
for exit_ in region.exits if not exit_.connected_region])
|
||||
# 5x5 grid + menu
|
||||
self.assertEqual(26, len(result.placed_regions))
|
||||
self.assertEqual(80, len(result.pairings))
|
||||
self.assertEqual(80, len(result.placements))
|
||||
|
||||
def test_coupling(self):
|
||||
"""tests that in coupled mode, all 2 way transitions have an inverse"""
|
||||
multiworld = generate_test_multiworld()
|
||||
generate_disconnected_region_grid(multiworld, 5)
|
||||
seen_placement_count = 0
|
||||
|
||||
def verify_coupled(_: ERPlacementState, placed_entrances: list[Entrance]):
|
||||
nonlocal seen_placement_count
|
||||
seen_placement_count += len(placed_entrances)
|
||||
self.assertEqual(2, len(placed_entrances))
|
||||
self.assertEqual(placed_entrances[0].parent_region, placed_entrances[1].connected_region)
|
||||
self.assertEqual(placed_entrances[1].parent_region, placed_entrances[0].connected_region)
|
||||
|
||||
result = randomize_entrances(multiworld.worlds[1], True, directionally_matched_group_lookup,
|
||||
on_connect=verify_coupled)
|
||||
# if we didn't visit every placement the verification on_connect doesn't really mean much
|
||||
self.assertEqual(len(result.placements), seen_placement_count)
|
||||
|
||||
def test_uncoupled(self):
|
||||
"""tests that in uncoupled mode, no transitions have an (intentional) inverse"""
|
||||
multiworld = generate_test_multiworld()
|
||||
generate_disconnected_region_grid(multiworld, 5)
|
||||
seen_placement_count = 0
|
||||
|
||||
def verify_uncoupled(state: ERPlacementState, placed_entrances: list[Entrance]):
|
||||
nonlocal seen_placement_count
|
||||
seen_placement_count += len(placed_entrances)
|
||||
self.assertEqual(1, len(placed_entrances))
|
||||
|
||||
result = randomize_entrances(multiworld.worlds[1], False, directionally_matched_group_lookup,
|
||||
on_connect=verify_uncoupled)
|
||||
# if we didn't visit every placement the verification on_connect doesn't really mean much
|
||||
self.assertEqual(len(result.placements), seen_placement_count)
|
||||
|
||||
def test_oneway_twoway_pairing(self):
|
||||
"""tests that 1 ways are only paired to 1 ways and 2 ways are only paired to 2 ways"""
|
||||
multiworld = generate_test_multiworld()
|
||||
generate_disconnected_region_grid(multiworld, 5)
|
||||
region26 = Region("region26", 1, multiworld)
|
||||
multiworld.regions.append(region26)
|
||||
for index, region in enumerate(["region4", "region20", "region24"]):
|
||||
x = multiworld.get_region(region, 1).create_exit(f"{region}_bottom_1way")
|
||||
x.randomization_type = EntranceType.ONE_WAY
|
||||
x.randomization_group = ERTestGroups.BOTTOM
|
||||
e = region26.create_er_target(f"region26_top_1way{index}")
|
||||
e.randomization_type = EntranceType.ONE_WAY
|
||||
e.randomization_group = ERTestGroups.TOP
|
||||
|
||||
result = randomize_entrances(multiworld.worlds[1], False, directionally_matched_group_lookup)
|
||||
for exit_name, entrance_name in result.pairings:
|
||||
# we have labeled our entrances in such a way that all the 1 way entrances have 1way in the name,
|
||||
# so test for that since the ER target will have been discarded
|
||||
if "1way" in exit_name:
|
||||
self.assertIn("1way", entrance_name)
|
||||
|
||||
def test_group_constraints_satisfied(self):
|
||||
"""tests that all grouping constraints are satisfied"""
|
||||
multiworld = generate_test_multiworld()
|
||||
generate_disconnected_region_grid(multiworld, 5)
|
||||
|
||||
result = randomize_entrances(multiworld.worlds[1], False, directionally_matched_group_lookup)
|
||||
for exit_name, entrance_name in result.pairings:
|
||||
# we have labeled our entrances in such a way that all the entrances contain their group in the name
|
||||
# so test for that since the ER target will have been discarded
|
||||
if "top" in exit_name:
|
||||
self.assertIn("bottom", entrance_name)
|
||||
if "bottom" in exit_name:
|
||||
self.assertIn("top", entrance_name)
|
||||
if "left" in exit_name:
|
||||
self.assertIn("right", entrance_name)
|
||||
if "right" in exit_name:
|
||||
self.assertIn("left", entrance_name)
|
||||
|
||||
def test_minimal_entrance_rando(self):
|
||||
"""tests that entrance randomization can complete with minimal accessibility and unreachable exits"""
|
||||
multiworld = generate_test_multiworld()
|
||||
multiworld.worlds[1].options.accessibility = Accessibility.from_any(Accessibility.option_minimal)
|
||||
multiworld.completion_condition[1] = lambda state: state.can_reach("region24", player=1)
|
||||
generate_disconnected_region_grid(multiworld, 5, 1)
|
||||
prog_items = generate_items(10, 1, True)
|
||||
multiworld.itempool += prog_items
|
||||
filler_items = generate_items(15, 1, False)
|
||||
multiworld.itempool += filler_items
|
||||
e = multiworld.get_entrance("region1_right", 1)
|
||||
set_rule(e, lambda state: False)
|
||||
|
||||
randomize_entrances(multiworld.worlds[1], False, directionally_matched_group_lookup)
|
||||
|
||||
self.assertEqual([], [entrance for region in multiworld.get_regions()
|
||||
for entrance in region.entrances if not entrance.parent_region])
|
||||
self.assertEqual([], [exit_ for region in multiworld.get_regions()
|
||||
for exit_ in region.exits if not exit_.connected_region])
|
||||
|
||||
def test_restrictive_region_requirement_does_not_fail(self):
|
||||
multiworld = generate_test_multiworld()
|
||||
generate_disconnected_region_grid(multiworld, 2, 1)
|
||||
|
||||
region = Region("region4", 1, multiworld)
|
||||
multiworld.regions.append(region)
|
||||
generate_entrance_pair(multiworld.get_region("region0", 1), "_right2", ERTestGroups.RIGHT)
|
||||
generate_entrance_pair(region, "_left", ERTestGroups.LEFT)
|
||||
|
||||
blocked_exits = ["region1_left", "region1_bottom",
|
||||
"region2_top", "region2_right",
|
||||
"region3_left", "region3_top"]
|
||||
for exit_name in blocked_exits:
|
||||
blocked_exit = multiworld.get_entrance(exit_name, 1)
|
||||
blocked_exit.access_rule = lambda state: state.can_reach_region("region4", 1)
|
||||
multiworld.register_indirect_condition(region, blocked_exit)
|
||||
|
||||
result = randomize_entrances(multiworld.worlds[1], True, directionally_matched_group_lookup)
|
||||
# verifying that we did in fact place region3 adjacent to region0 to unblock all the other connections
|
||||
# (and implicitly, that ER didn't fail)
|
||||
self.assertTrue(("region0_right", "region4_left") in result.pairings
|
||||
or ("region0_right2", "region4_left") in result.pairings)
|
||||
|
||||
def test_fails_when_mismatched_entrance_and_exit_count(self):
|
||||
"""tests that entrance randomization fast-fails if the input exit and entrance count do not match"""
|
||||
multiworld = generate_test_multiworld()
|
||||
generate_disconnected_region_grid(multiworld, 5)
|
||||
multiworld.get_region("region1", 1).create_exit("extra")
|
||||
|
||||
self.assertRaises(EntranceRandomizationError, randomize_entrances, multiworld.worlds[1], False,
|
||||
directionally_matched_group_lookup)
|
||||
|
||||
def test_fails_when_some_unreachable_exit(self):
|
||||
"""tests that entrance randomization fails if an exit is never reachable (non-minimal accessibility)"""
|
||||
multiworld = generate_test_multiworld()
|
||||
generate_disconnected_region_grid(multiworld, 5)
|
||||
e = multiworld.get_entrance("region1_right", 1)
|
||||
set_rule(e, lambda state: False)
|
||||
|
||||
self.assertRaises(EntranceRandomizationError, randomize_entrances, multiworld.worlds[1], False,
|
||||
directionally_matched_group_lookup)
|
||||
|
||||
def test_fails_when_some_unconnectable_exit(self):
|
||||
"""tests that entrance randomization fails if an exit can't be made into a valid placement (non-minimal)"""
|
||||
class CustomEntrance(Entrance):
|
||||
def can_connect_to(self, other: Entrance, dead_end: bool, er_state: "ERPlacementState") -> bool:
|
||||
if other.name == "region1_right":
|
||||
return False
|
||||
|
||||
class CustomRegion(Region):
|
||||
entrance_type = CustomEntrance
|
||||
|
||||
multiworld = generate_test_multiworld()
|
||||
generate_disconnected_region_grid(multiworld, 5, region_type=CustomRegion)
|
||||
|
||||
self.assertRaises(EntranceRandomizationError, randomize_entrances, multiworld.worlds[1], False,
|
||||
directionally_matched_group_lookup)
|
||||
|
||||
def test_minimal_er_fails_when_not_enough_locations_to_fit_progression(self):
|
||||
"""
|
||||
tests that entrance randomization fails in minimal accessibility if there are not enough locations
|
||||
available to place all progression items locally
|
||||
"""
|
||||
multiworld = generate_test_multiworld()
|
||||
multiworld.worlds[1].options.accessibility = Accessibility.from_any(Accessibility.option_minimal)
|
||||
multiworld.completion_condition[1] = lambda state: state.can_reach("region24", player=1)
|
||||
generate_disconnected_region_grid(multiworld, 5, 1)
|
||||
prog_items = generate_items(30, 1, True)
|
||||
multiworld.itempool += prog_items
|
||||
e = multiworld.get_entrance("region1_right", 1)
|
||||
set_rule(e, lambda state: False)
|
||||
|
||||
self.assertRaises(EntranceRandomizationError, randomize_entrances, multiworld.worlds[1], False,
|
||||
directionally_matched_group_lookup)
|
||||
@@ -52,3 +52,68 @@ class TestImplemented(unittest.TestCase):
|
||||
def test_no_failed_world_loads(self):
|
||||
if failed_world_loads:
|
||||
self.fail(f"The following worlds failed to load: {failed_world_loads}")
|
||||
|
||||
def test_explicit_indirect_conditions_spheres(self):
|
||||
"""Tests that worlds using explicit indirect conditions produce identical spheres as when using implicit
|
||||
indirect conditions"""
|
||||
# Because the iteration order of blocked_connections in CollectionState.update_reachable_regions() is
|
||||
# nondeterministic, this test may sometimes pass with the same seed even when there are missing indirect
|
||||
# conditions.
|
||||
for game_name, world_type in AutoWorldRegister.world_types.items():
|
||||
multiworld = setup_solo_multiworld(world_type)
|
||||
world = multiworld.get_game_worlds(game_name)[0]
|
||||
if not world.explicit_indirect_conditions:
|
||||
# The world does not use explicit indirect conditions, so it can be skipped.
|
||||
continue
|
||||
# The world may override explicit_indirect_conditions as a property that cannot be set, so try modifying it.
|
||||
try:
|
||||
world.explicit_indirect_conditions = False
|
||||
world.explicit_indirect_conditions = True
|
||||
except Exception:
|
||||
# Could not modify the attribute, so skip this world.
|
||||
with self.subTest(game=game_name, skipped="world.explicit_indirect_conditions could not be set"):
|
||||
continue
|
||||
with self.subTest(game=game_name, seed=multiworld.seed):
|
||||
distribute_items_restrictive(multiworld)
|
||||
call_all(multiworld, "post_fill")
|
||||
|
||||
# Note: `multiworld.get_spheres()` iterates a set of locations, so the order that locations are checked
|
||||
# is nondeterministic and may vary between runs with the same seed.
|
||||
explicit_spheres = list(multiworld.get_spheres())
|
||||
# Disable explicit indirect conditions and produce a second list of spheres.
|
||||
world.explicit_indirect_conditions = False
|
||||
implicit_spheres = list(multiworld.get_spheres())
|
||||
|
||||
# Both lists should be identical.
|
||||
if explicit_spheres == implicit_spheres:
|
||||
# Test passed.
|
||||
continue
|
||||
|
||||
# Find the first sphere that was different and provide a useful failure message.
|
||||
zipped = zip(explicit_spheres, implicit_spheres)
|
||||
for sphere_num, (sphere_explicit, sphere_implicit) in enumerate(zipped, start=1):
|
||||
# Each sphere created with explicit indirect conditions should be identical to the sphere created
|
||||
# with implicit indirect conditions.
|
||||
if sphere_explicit != sphere_implicit:
|
||||
reachable_only_with_implicit = sorted(sphere_implicit - sphere_explicit)
|
||||
if reachable_only_with_implicit:
|
||||
locations_and_parents = [(loc, loc.parent_region) for loc in reachable_only_with_implicit]
|
||||
self.fail(f"Sphere {sphere_num} created with explicit indirect conditions did not contain"
|
||||
f" the same locations as sphere {sphere_num} created with implicit indirect"
|
||||
f" conditions. There may be missing indirect conditions for connections to the"
|
||||
f" locations' parent regions or connections from other regions which connect to"
|
||||
f" these regions."
|
||||
f"\nLocations that should have been reachable in sphere {sphere_num} and their"
|
||||
f" parent regions:"
|
||||
f"\n{locations_and_parents}")
|
||||
else:
|
||||
# Some locations were only present in the sphere created with explicit indirect conditions.
|
||||
# This should not happen because missing indirect conditions should only reduce
|
||||
# accessibility, not increase accessibility.
|
||||
reachable_only_with_explicit = sorted(sphere_explicit - sphere_implicit)
|
||||
self.fail(f"Sphere {sphere_num} created with explicit indirect conditions contained more"
|
||||
f" locations than sphere {sphere_num} created with implicit indirect conditions."
|
||||
f" This should not happen."
|
||||
f"\nUnexpectedly reachable locations in sphere {sphere_num}:"
|
||||
f"\n{reachable_only_with_explicit}")
|
||||
self.fail("Unreachable")
|
||||
|
||||
@@ -80,3 +80,21 @@ class TestBase(unittest.TestCase):
|
||||
call_all(multiworld, step)
|
||||
self.assertEqual(created_items, multiworld.itempool,
|
||||
f"{game_name} modified the itempool during {step}")
|
||||
|
||||
def test_locality_not_modified(self):
|
||||
"""Test that worlds don't modify the locality of items after duplicates are resolved"""
|
||||
gen_steps = ("generate_early", "create_regions", "create_items")
|
||||
additional_steps = ("set_rules", "generate_basic", "pre_fill")
|
||||
worlds_to_test = {game: world for game, world in AutoWorldRegister.world_types.items()}
|
||||
for game_name, world_type in worlds_to_test.items():
|
||||
with self.subTest("Game", game=game_name):
|
||||
multiworld = setup_solo_multiworld(world_type, gen_steps)
|
||||
local_items = multiworld.worlds[1].options.local_items.value.copy()
|
||||
non_local_items = multiworld.worlds[1].options.non_local_items.value.copy()
|
||||
for step in additional_steps:
|
||||
with self.subTest("step", step=step):
|
||||
call_all(multiworld, step)
|
||||
self.assertEqual(local_items, multiworld.worlds[1].options.local_items.value,
|
||||
f"{game_name} modified local_items during {step}")
|
||||
self.assertEqual(non_local_items, multiworld.worlds[1].options.non_local_items.value,
|
||||
f"{game_name} modified non_local_items during {step}")
|
||||
|
||||
16
test/general/test_settings.py
Normal file
16
test/general/test_settings.py
Normal file
@@ -0,0 +1,16 @@
|
||||
from unittest import TestCase
|
||||
|
||||
from settings import Group
|
||||
from worlds.AutoWorld import AutoWorldRegister
|
||||
|
||||
|
||||
class TestSettings(TestCase):
|
||||
def test_settings_can_update(self) -> None:
|
||||
"""
|
||||
Test that world settings can update.
|
||||
"""
|
||||
for game_name, world_type in AutoWorldRegister.world_types.items():
|
||||
with self.subTest(game=game_name):
|
||||
if world_type.settings is not None:
|
||||
assert isinstance(world_type.settings, Group)
|
||||
world_type.settings.update({}) # a previous bug had a crash in this call to update
|
||||
@@ -115,6 +115,7 @@ class Base:
|
||||
def test_get_for_player(self) -> None:
|
||||
self.assertEqual(self.store.get_for_player(3), {4: {9}})
|
||||
self.assertEqual(self.store.get_for_player(1), {1: {13}, 2: {22, 23}})
|
||||
self.assertEqual(self.store.get_for_player(9999), {})
|
||||
|
||||
def test_get_checked(self) -> None:
|
||||
self.assertEqual(self.store.get_checked(full_state, 0, 1), [11, 12, 13])
|
||||
@@ -122,18 +123,48 @@ class Base:
|
||||
self.assertEqual(self.store.get_checked(empty_state, 0, 1), [])
|
||||
self.assertEqual(self.store.get_checked(full_state, 0, 3), [9])
|
||||
|
||||
def test_get_checked_exception(self) -> None:
|
||||
with self.assertRaises(KeyError):
|
||||
self.store.get_checked(empty_state, 0, 9999)
|
||||
bad_state = {(0, 6): {1}}
|
||||
with self.assertRaises(KeyError):
|
||||
self.store.get_checked(bad_state, 0, 6)
|
||||
bad_state = {(0, 9999): set()}
|
||||
with self.assertRaises(KeyError):
|
||||
self.store.get_checked(bad_state, 0, 9999)
|
||||
|
||||
def test_get_missing(self) -> None:
|
||||
self.assertEqual(self.store.get_missing(full_state, 0, 1), [])
|
||||
self.assertEqual(self.store.get_missing(one_state, 0, 1), [11, 13])
|
||||
self.assertEqual(self.store.get_missing(empty_state, 0, 1), [11, 12, 13])
|
||||
self.assertEqual(self.store.get_missing(empty_state, 0, 3), [9])
|
||||
|
||||
def test_get_missing_exception(self) -> None:
|
||||
with self.assertRaises(KeyError):
|
||||
self.store.get_missing(empty_state, 0, 9999)
|
||||
bad_state = {(0, 6): {1}}
|
||||
with self.assertRaises(KeyError):
|
||||
self.store.get_missing(bad_state, 0, 6)
|
||||
bad_state = {(0, 9999): set()}
|
||||
with self.assertRaises(KeyError):
|
||||
self.store.get_missing(bad_state, 0, 9999)
|
||||
|
||||
def test_get_remaining(self) -> None:
|
||||
self.assertEqual(self.store.get_remaining(full_state, 0, 1), [])
|
||||
self.assertEqual(self.store.get_remaining(one_state, 0, 1), [(1, 13), (2, 21)])
|
||||
self.assertEqual(self.store.get_remaining(empty_state, 0, 1), [(1, 13), (2, 21), (2, 22)])
|
||||
self.assertEqual(self.store.get_remaining(empty_state, 0, 3), [(4, 99)])
|
||||
|
||||
def test_get_remaining_exception(self) -> None:
|
||||
with self.assertRaises(KeyError):
|
||||
self.store.get_remaining(empty_state, 0, 9999)
|
||||
bad_state = {(0, 6): {1}}
|
||||
with self.assertRaises(KeyError):
|
||||
self.store.get_missing(bad_state, 0, 6)
|
||||
bad_state = {(0, 9999): set()}
|
||||
with self.assertRaises(KeyError):
|
||||
self.store.get_remaining(bad_state, 0, 9999)
|
||||
|
||||
def test_location_set_intersection(self) -> None:
|
||||
locations = {10, 11, 12}
|
||||
locations.intersection_update(self.store[1])
|
||||
@@ -181,6 +212,16 @@ class Base:
|
||||
})
|
||||
self.assertEqual(len(store), 1)
|
||||
self.assertEqual(len(store[1]), 0)
|
||||
self.assertEqual(sorted(store.find_item(set(), 1)), [])
|
||||
self.assertEqual(sorted(store.find_item({1}, 1)), [])
|
||||
self.assertEqual(sorted(store.find_item({1, 2}, 1)), [])
|
||||
self.assertEqual(store.get_for_player(1), {})
|
||||
self.assertEqual(store.get_checked(empty_state, 0, 1), [])
|
||||
self.assertEqual(store.get_checked(full_state, 0, 1), [])
|
||||
self.assertEqual(store.get_missing(empty_state, 0, 1), [])
|
||||
self.assertEqual(store.get_missing(full_state, 0, 1), [])
|
||||
self.assertEqual(store.get_remaining(empty_state, 0, 1), [])
|
||||
self.assertEqual(store.get_remaining(full_state, 0, 1), [])
|
||||
|
||||
def test_no_locations_for_1(self) -> None:
|
||||
store = self.type({
|
||||
|
||||
@@ -86,3 +86,7 @@ class SNIClient(abc.ABC, metaclass=AutoSNIClientRegister):
|
||||
async def deathlink_kill_player(self, ctx: SNIContext) -> None:
|
||||
""" override this with implementation to kill player """
|
||||
pass
|
||||
|
||||
def on_package(self, ctx: SNIContext, cmd: str, args: Dict[str, Any]) -> None:
|
||||
""" override this with code to handle packages from the server """
|
||||
pass
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
from __future__ import annotations
|
||||
|
||||
import enum
|
||||
import hashlib
|
||||
import logging
|
||||
import pathlib
|
||||
@@ -7,7 +8,7 @@ import sys
|
||||
import time
|
||||
from random import Random
|
||||
from dataclasses import make_dataclass
|
||||
from typing import (Any, Callable, ClassVar, Dict, FrozenSet, List, Mapping, Optional, Set, TextIO, Tuple,
|
||||
from typing import (Any, Callable, ClassVar, Dict, FrozenSet, Iterable, List, Mapping, Optional, Set, TextIO, Tuple,
|
||||
TYPE_CHECKING, Type, Union)
|
||||
|
||||
from Options import item_and_loc_options, ItemsAccessibility, OptionGroup, PerGameCommonOptions
|
||||
@@ -18,6 +19,15 @@ if TYPE_CHECKING:
|
||||
from . import GamesPackage
|
||||
from settings import Group
|
||||
|
||||
|
||||
class FillerReason(enum.StrEnum):
|
||||
undefined = enum.auto()
|
||||
item_link = enum.auto()
|
||||
panic_fill = enum.auto()
|
||||
start_inventory_from_pool = enum.auto()
|
||||
world = enum.auto()
|
||||
|
||||
|
||||
perf_logger = logging.getLogger("performance")
|
||||
|
||||
|
||||
@@ -33,7 +43,10 @@ class AutoWorldRegister(type):
|
||||
# lazy loading + caching to minimize runtime cost
|
||||
if cls.__settings is None:
|
||||
from settings import get_settings
|
||||
cls.__settings = get_settings()[cls.settings_key]
|
||||
try:
|
||||
cls.__settings = get_settings()[cls.settings_key]
|
||||
except AttributeError:
|
||||
return None
|
||||
return cls.__settings
|
||||
|
||||
def __new__(mcs, name: str, bases: Tuple[type, ...], dct: Dict[str, Any]) -> AutoWorldRegister:
|
||||
@@ -524,19 +537,31 @@ class World(metaclass=AutoWorldRegister):
|
||||
return False
|
||||
|
||||
# following methods should not need to be overridden.
|
||||
def create_filler(self) -> "Item":
|
||||
def create_filler(self, reason: FillerReason = FillerReason.undefined) -> "Item":
|
||||
return self.create_item(self.get_filler_item_name())
|
||||
|
||||
# convenience methods
|
||||
def get_location(self, location_name: str) -> "Location":
|
||||
return self.multiworld.get_location(location_name, self.player)
|
||||
|
||||
def get_locations(self) -> "Iterable[Location]":
|
||||
return self.multiworld.get_locations(self.player)
|
||||
|
||||
def get_entrance(self, entrance_name: str) -> "Entrance":
|
||||
return self.multiworld.get_entrance(entrance_name, self.player)
|
||||
|
||||
def get_entrances(self) -> "Iterable[Entrance]":
|
||||
return self.multiworld.get_entrances(self.player)
|
||||
|
||||
def get_region(self, region_name: str) -> "Region":
|
||||
return self.multiworld.get_region(region_name, self.player)
|
||||
|
||||
def get_regions(self) -> "Iterable[Region]":
|
||||
return self.multiworld.get_regions(self.player)
|
||||
|
||||
def push_precollected(self, item: Item) -> None:
|
||||
self.multiworld.push_precollected(item)
|
||||
|
||||
@property
|
||||
def player_name(self) -> str:
|
||||
return self.multiworld.get_player_name(self.player)
|
||||
|
||||
@@ -18,16 +18,42 @@ class Type(Enum):
|
||||
|
||||
|
||||
class Component:
|
||||
"""
|
||||
A Component represents a process launchable by Archipelago Launcher, either by a User action in the GUI,
|
||||
by resolving an archipelago://user:pass@host:port link from the WebHost, by resolving a patch file's metadata,
|
||||
or by using a component name arg while running the Launcher in CLI i.e. `ArchipelagoLauncher.exe "Text Client"`
|
||||
|
||||
Expected to be appended to LauncherComponents.component list to be used.
|
||||
"""
|
||||
display_name: str
|
||||
"""Used as the GUI button label and the component name in the CLI args"""
|
||||
type: Type
|
||||
"""
|
||||
Enum "Type" classification of component intent, for filtering in the Launcher GUI
|
||||
If not set in the constructor, it will be inferred by display_name
|
||||
"""
|
||||
script_name: Optional[str]
|
||||
"""Recommended to use func instead; Name of file to run when the component is called"""
|
||||
frozen_name: Optional[str]
|
||||
"""Recommended to use func instead; Name of the frozen executable file for this component"""
|
||||
icon: str # just the name, no suffix
|
||||
"""Lookup ID for the icon path in LauncherComponents.icon_paths"""
|
||||
cli: bool
|
||||
"""Bool to control if the component gets launched in an appropriate Terminal for the OS"""
|
||||
func: Optional[Callable]
|
||||
"""
|
||||
Function that gets called when the component gets launched
|
||||
Any arg besides the component name arg is passed into the func as well, so handling *args is suggested
|
||||
"""
|
||||
file_identifier: Optional[Callable[[str], bool]]
|
||||
"""
|
||||
Function that is run against patch file arg to identify which component is appropriate to launch
|
||||
If the function is an Instance of SuffixIdentifier the suffixes will also be valid for the Open Patch component
|
||||
"""
|
||||
game_name: Optional[str]
|
||||
"""Game name to identify component when handling launch links from WebHost"""
|
||||
supports_uri: Optional[bool]
|
||||
"""Bool to identify if a component supports being launched by launch links from WebHost"""
|
||||
|
||||
def __init__(self, display_name: str, script_name: Optional[str] = None, frozen_name: Optional[str] = None,
|
||||
cli: bool = False, icon: str = 'icon', component_type: Optional[Type] = None,
|
||||
@@ -103,7 +129,7 @@ def _install_apworld(apworld_src: str = "") -> Optional[Tuple[pathlib.Path, path
|
||||
try:
|
||||
import zipfile
|
||||
zip = zipfile.ZipFile(apworld_path)
|
||||
directories = [f.filename.strip('/') for f in zip.filelist if f.CRC == 0 and f.file_size == 0 and f.filename.count('/') == 1]
|
||||
directories = [f.name for f in zipfile.Path(zip).iterdir() if f.is_dir()]
|
||||
if len(directories) == 1 and directories[0] in apworld_path.stem:
|
||||
module_name = directories[0]
|
||||
apworld_name = module_name + ".apworld"
|
||||
@@ -207,6 +233,7 @@ components: List[Component] = [
|
||||
]
|
||||
|
||||
|
||||
# if registering an icon from within an apworld, the format "ap:module.name/path/to/file.png" can be used
|
||||
icon_paths = {
|
||||
'icon': local_path('data', 'icon.png'),
|
||||
'mcicon': local_path('data', 'mcicon.png'),
|
||||
|
||||
@@ -47,8 +47,6 @@ class LocationData:
|
||||
self.local_item: int = None
|
||||
|
||||
def get_random_position(self, random):
|
||||
x: int = None
|
||||
y: int = None
|
||||
if self.world_positions is None or len(self.world_positions) == 0:
|
||||
if self.room_id is None:
|
||||
return None
|
||||
|
||||
@@ -76,10 +76,9 @@ def create_regions(options: PerGameCommonOptions, multiworld: MultiWorld, player
|
||||
multiworld.regions.append(credits_room_far_side)
|
||||
|
||||
dragon_slay_check = options.dragon_slay_check.value
|
||||
priority_locations = determine_priority_locations(multiworld, dragon_slay_check)
|
||||
priority_locations = determine_priority_locations()
|
||||
|
||||
for name, location_data in location_table.items():
|
||||
require_sword = False
|
||||
if location_data.region == "Varies":
|
||||
if location_data.name == "Slay Yorgle":
|
||||
if not dragon_slay_check:
|
||||
@@ -154,6 +153,7 @@ def create_regions(options: PerGameCommonOptions, multiworld: MultiWorld, player
|
||||
|
||||
|
||||
# Placeholder for adding sets of priority locations at generation, possibly as an option in the future
|
||||
def determine_priority_locations(world: MultiWorld, dragon_slay_check: bool) -> {}:
|
||||
# def determine_priority_locations(multiworld: MultiWorld, dragon_slay_check: bool) -> {}:
|
||||
def determine_priority_locations() -> {}:
|
||||
priority_locations = {}
|
||||
return priority_locations
|
||||
|
||||
@@ -86,9 +86,7 @@ class AdventureDeltaPatch(APPatch, metaclass=AutoPatchRegister):
|
||||
|
||||
# locations: [], autocollect: [], seed_name: bytes,
|
||||
def __init__(self, *args: Any, **kwargs: Any) -> None:
|
||||
patch_only = True
|
||||
if "autocollect" in kwargs:
|
||||
patch_only = False
|
||||
self.foreign_items: [AdventureForeignItemInfo] = [AdventureForeignItemInfo(loc.short_location_id, loc.room_id, loc.room_x, loc.room_y)
|
||||
for loc in kwargs["locations"]]
|
||||
|
||||
|
||||
@@ -446,7 +446,7 @@ class AdventureWorld(World):
|
||||
# end of ordered Main.py calls
|
||||
|
||||
def create_item(self, name: str) -> Item:
|
||||
item_data: ItemData = item_table.get(name)
|
||||
item_data: ItemData = item_table[name]
|
||||
return AdventureItem(name, item_data.classification, item_data.id, self.player)
|
||||
|
||||
def create_event(self, name: str, classification: ItemClassification) -> Item:
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
import typing
|
||||
from dataclasses import dataclass
|
||||
|
||||
from BaseClasses import MultiWorld
|
||||
from Options import Choice, Range, DeathLink, DefaultOnToggle, FreeText, ItemsAccessibility, Option, \
|
||||
from Options import Choice, Range, DeathLink, DefaultOnToggle, FreeText, ItemsAccessibility, PerGameCommonOptions, \
|
||||
PlandoBosses, PlandoConnections, PlandoTexts, Removed, StartInventoryPool, Toggle
|
||||
from .EntranceShuffle import default_connections, default_dungeon_connections, \
|
||||
inverted_default_connections, inverted_default_dungeon_connections
|
||||
@@ -742,86 +742,86 @@ class ALttPPlandoTexts(PlandoTexts):
|
||||
valid_keys = TextTable.valid_keys
|
||||
|
||||
|
||||
alttp_options: typing.Dict[str, type(Option)] = {
|
||||
"accessibility": ItemsAccessibility,
|
||||
"plando_connections": ALttPPlandoConnections,
|
||||
"plando_texts": ALttPPlandoTexts,
|
||||
"start_inventory_from_pool": StartInventoryPool,
|
||||
"goal": Goal,
|
||||
"mode": Mode,
|
||||
"glitches_required": GlitchesRequired,
|
||||
"dark_room_logic": DarkRoomLogic,
|
||||
"open_pyramid": OpenPyramid,
|
||||
"crystals_needed_for_gt": CrystalsTower,
|
||||
"crystals_needed_for_ganon": CrystalsGanon,
|
||||
"triforce_pieces_mode": TriforcePiecesMode,
|
||||
"triforce_pieces_percentage": TriforcePiecesPercentage,
|
||||
"triforce_pieces_required": TriforcePiecesRequired,
|
||||
"triforce_pieces_available": TriforcePiecesAvailable,
|
||||
"triforce_pieces_extra": TriforcePiecesExtra,
|
||||
"entrance_shuffle": EntranceShuffle,
|
||||
"entrance_shuffle_seed": EntranceShuffleSeed,
|
||||
"big_key_shuffle": big_key_shuffle,
|
||||
"small_key_shuffle": small_key_shuffle,
|
||||
"key_drop_shuffle": key_drop_shuffle,
|
||||
"compass_shuffle": compass_shuffle,
|
||||
"map_shuffle": map_shuffle,
|
||||
"restrict_dungeon_item_on_boss": RestrictBossItem,
|
||||
"item_pool": ItemPool,
|
||||
"item_functionality": ItemFunctionality,
|
||||
"enemy_health": EnemyHealth,
|
||||
"enemy_damage": EnemyDamage,
|
||||
"progressive": Progressive,
|
||||
"swordless": Swordless,
|
||||
"dungeon_counters": DungeonCounters,
|
||||
"retro_bow": RetroBow,
|
||||
"retro_caves": RetroCaves,
|
||||
"hints": Hints,
|
||||
"scams": Scams,
|
||||
"boss_shuffle": LTTPBosses,
|
||||
"pot_shuffle": PotShuffle,
|
||||
"enemy_shuffle": EnemyShuffle,
|
||||
"killable_thieves": KillableThieves,
|
||||
"bush_shuffle": BushShuffle,
|
||||
"shop_item_slots": ShopItemSlots,
|
||||
"randomize_shop_inventories": RandomizeShopInventories,
|
||||
"shuffle_shop_inventories": ShuffleShopInventories,
|
||||
"include_witch_hut": IncludeWitchHut,
|
||||
"randomize_shop_prices": RandomizeShopPrices,
|
||||
"randomize_cost_types": RandomizeCostTypes,
|
||||
"shop_price_modifier": ShopPriceModifier,
|
||||
"shuffle_capacity_upgrades": ShuffleCapacityUpgrades,
|
||||
"bombless_start": BomblessStart,
|
||||
"shuffle_prizes": ShufflePrizes,
|
||||
"tile_shuffle": TileShuffle,
|
||||
"misery_mire_medallion": MiseryMireMedallion,
|
||||
"turtle_rock_medallion": TurtleRockMedallion,
|
||||
"glitch_boots": GlitchBoots,
|
||||
"beemizer_total_chance": BeemizerTotalChance,
|
||||
"beemizer_trap_chance": BeemizerTrapChance,
|
||||
"timer": Timer,
|
||||
"countdown_start_time": CountdownStartTime,
|
||||
"red_clock_time": RedClockTime,
|
||||
"blue_clock_time": BlueClockTime,
|
||||
"green_clock_time": GreenClockTime,
|
||||
"death_link": DeathLink,
|
||||
"allow_collect": AllowCollect,
|
||||
"ow_palettes": OWPalette,
|
||||
"uw_palettes": UWPalette,
|
||||
"hud_palettes": HUDPalette,
|
||||
"sword_palettes": SwordPalette,
|
||||
"shield_palettes": ShieldPalette,
|
||||
# "link_palettes": LinkPalette,
|
||||
"heartbeep": HeartBeep,
|
||||
"heartcolor": HeartColor,
|
||||
"quickswap": QuickSwap,
|
||||
"menuspeed": MenuSpeed,
|
||||
"music": Music,
|
||||
"reduceflashing": ReduceFlashing,
|
||||
"triforcehud": TriforceHud,
|
||||
@dataclass
|
||||
class ALTTPOptions(PerGameCommonOptions):
|
||||
accessibility: ItemsAccessibility
|
||||
plando_connections: ALttPPlandoConnections
|
||||
plando_texts: ALttPPlandoTexts
|
||||
start_inventory_from_pool: StartInventoryPool
|
||||
goal: Goal
|
||||
mode: Mode
|
||||
glitches_required: GlitchesRequired
|
||||
dark_room_logic: DarkRoomLogic
|
||||
open_pyramid: OpenPyramid
|
||||
crystals_needed_for_gt: CrystalsTower
|
||||
crystals_needed_for_ganon: CrystalsGanon
|
||||
triforce_pieces_mode: TriforcePiecesMode
|
||||
triforce_pieces_percentage: TriforcePiecesPercentage
|
||||
triforce_pieces_required: TriforcePiecesRequired
|
||||
triforce_pieces_available: TriforcePiecesAvailable
|
||||
triforce_pieces_extra: TriforcePiecesExtra
|
||||
entrance_shuffle: EntranceShuffle
|
||||
entrance_shuffle_seed: EntranceShuffleSeed
|
||||
big_key_shuffle: big_key_shuffle
|
||||
small_key_shuffle: small_key_shuffle
|
||||
key_drop_shuffle: key_drop_shuffle
|
||||
compass_shuffle: compass_shuffle
|
||||
map_shuffle: map_shuffle
|
||||
restrict_dungeon_item_on_boss: RestrictBossItem
|
||||
item_pool: ItemPool
|
||||
item_functionality: ItemFunctionality
|
||||
enemy_health: EnemyHealth
|
||||
enemy_damage: EnemyDamage
|
||||
progressive: Progressive
|
||||
swordless: Swordless
|
||||
dungeon_counters: DungeonCounters
|
||||
retro_bow: RetroBow
|
||||
retro_caves: RetroCaves
|
||||
hints: Hints
|
||||
scams: Scams
|
||||
boss_shuffle: LTTPBosses
|
||||
pot_shuffle: PotShuffle
|
||||
enemy_shuffle: EnemyShuffle
|
||||
killable_thieves: KillableThieves
|
||||
bush_shuffle: BushShuffle
|
||||
shop_item_slots: ShopItemSlots
|
||||
randomize_shop_inventories: RandomizeShopInventories
|
||||
shuffle_shop_inventories: ShuffleShopInventories
|
||||
include_witch_hut: IncludeWitchHut
|
||||
randomize_shop_prices: RandomizeShopPrices
|
||||
randomize_cost_types: RandomizeCostTypes
|
||||
shop_price_modifier: ShopPriceModifier
|
||||
shuffle_capacity_upgrades: ShuffleCapacityUpgrades
|
||||
bombless_start: BomblessStart
|
||||
shuffle_prizes: ShufflePrizes
|
||||
tile_shuffle: TileShuffle
|
||||
misery_mire_medallion: MiseryMireMedallion
|
||||
turtle_rock_medallion: TurtleRockMedallion
|
||||
glitch_boots: GlitchBoots
|
||||
beemizer_total_chance: BeemizerTotalChance
|
||||
beemizer_trap_chance: BeemizerTrapChance
|
||||
timer: Timer
|
||||
countdown_start_time: CountdownStartTime
|
||||
red_clock_time: RedClockTime
|
||||
blue_clock_time: BlueClockTime
|
||||
green_clock_time: GreenClockTime
|
||||
death_link: DeathLink
|
||||
allow_collect: AllowCollect
|
||||
ow_palettes: OWPalette
|
||||
uw_palettes: UWPalette
|
||||
hud_palettes: HUDPalette
|
||||
sword_palettes: SwordPalette
|
||||
shield_palettes: ShieldPalette
|
||||
# link_palettes: LinkPalette
|
||||
heartbeep: HeartBeep
|
||||
heartcolor: HeartColor
|
||||
quickswap: QuickSwap
|
||||
menuspeed: MenuSpeed
|
||||
music: Music
|
||||
reduceflashing: ReduceFlashing
|
||||
triforcehud: TriforceHud
|
||||
|
||||
# removed:
|
||||
"goals": Removed,
|
||||
"smallkey_shuffle": Removed,
|
||||
"bigkey_shuffle": Removed,
|
||||
}
|
||||
goals: Removed
|
||||
smallkey_shuffle: Removed
|
||||
bigkey_shuffle: Removed
|
||||
|
||||
@@ -782,8 +782,8 @@ def get_nonnative_item_sprite(code: int) -> int:
|
||||
|
||||
|
||||
def patch_rom(world: MultiWorld, rom: LocalRom, player: int, enemized: bool):
|
||||
local_random = world.per_slot_randoms[player]
|
||||
local_world = world.worlds[player]
|
||||
local_random = local_world.random
|
||||
|
||||
# patch items
|
||||
|
||||
@@ -1867,7 +1867,7 @@ def apply_oof_sfx(rom, oof: str):
|
||||
def apply_rom_settings(rom, beep, color, quickswap, menuspeed, music: bool, sprite: str, oof: str, palettes_options,
|
||||
world=None, player=1, allow_random_on_event=False, reduceflashing=False,
|
||||
triforcehud: str = None, deathlink: bool = False, allowcollect: bool = False):
|
||||
local_random = random if not world else world.per_slot_randoms[player]
|
||||
local_random = random if not world else world.worlds[player].random
|
||||
disable_music: bool = not music
|
||||
# enable instant item menu
|
||||
if menuspeed == 'instant':
|
||||
@@ -2197,8 +2197,9 @@ def write_string_to_rom(rom, target, string):
|
||||
|
||||
def write_strings(rom, world, player):
|
||||
from . import ALTTPWorld
|
||||
local_random = world.per_slot_randoms[player]
|
||||
|
||||
w: ALTTPWorld = world.worlds[player]
|
||||
local_random = w.random
|
||||
|
||||
tt = TextTable()
|
||||
tt.removeUnwantedText()
|
||||
@@ -2425,7 +2426,7 @@ def write_strings(rom, world, player):
|
||||
if world.worlds[player].has_progressive_bows and (w.difficulty_requirements.progressive_bow_limit >= 2 or (
|
||||
world.swordless[player] or world.glitches_required[player] == 'no_glitches')):
|
||||
prog_bow_locs = world.find_item_locations('Progressive Bow', player, True)
|
||||
world.per_slot_randoms[player].shuffle(prog_bow_locs)
|
||||
local_random.shuffle(prog_bow_locs)
|
||||
found_bow = False
|
||||
found_bow_alt = False
|
||||
while prog_bow_locs and not (found_bow and found_bow_alt):
|
||||
|
||||
@@ -1,28 +1,27 @@
|
||||
import logging
|
||||
import os
|
||||
import random
|
||||
import settings
|
||||
import threading
|
||||
import typing
|
||||
|
||||
import Utils
|
||||
import settings
|
||||
from BaseClasses import Item, CollectionState, Tutorial, MultiWorld
|
||||
from worlds.AutoWorld import World, WebWorld, LogicMixin
|
||||
from .Client import ALTTPSNIClient
|
||||
from .Dungeons import create_dungeons, Dungeon
|
||||
from .EntranceShuffle import link_entrances, link_inverted_entrances, plando_connect
|
||||
from .InvertedRegions import create_inverted_regions, mark_dark_world_regions
|
||||
from .ItemPool import generate_itempool, difficulties
|
||||
from .Items import item_init_table, item_name_groups, item_table, GetBeemizerItem
|
||||
from .Options import alttp_options, small_key_shuffle
|
||||
from .Options import ALTTPOptions, small_key_shuffle
|
||||
from .Regions import lookup_name_to_id, create_regions, mark_light_world_regions, lookup_vanilla_location_to_entrance, \
|
||||
is_main_entrance, key_drop_data
|
||||
from .Client import ALTTPSNIClient
|
||||
from .Rom import LocalRom, patch_rom, patch_race_rom, check_enemizer, patch_enemizer, apply_rom_settings, \
|
||||
get_hash_string, get_base_rom_path, LttPDeltaPatch
|
||||
from .Rules import set_rules
|
||||
from .Shops import create_shops, Shop, push_shop_inventories, ShopType, price_rate_display, price_type_display_name
|
||||
from .SubClasses import ALttPItem, LTTPRegionType
|
||||
from worlds.AutoWorld import World, WebWorld, LogicMixin
|
||||
from .StateHelpers import can_buy_unlimited
|
||||
from .SubClasses import ALttPItem, LTTPRegionType
|
||||
|
||||
lttp_logger = logging.getLogger("A Link to the Past")
|
||||
|
||||
@@ -132,7 +131,8 @@ class ALTTPWorld(World):
|
||||
Ganon!
|
||||
"""
|
||||
game = "A Link to the Past"
|
||||
option_definitions = alttp_options
|
||||
options_dataclass = ALTTPOptions
|
||||
options: ALTTPOptions
|
||||
settings_key = "lttp_options"
|
||||
settings: typing.ClassVar[ALTTPSettings]
|
||||
topology_present = True
|
||||
@@ -286,13 +286,22 @@ class ALTTPWorld(World):
|
||||
if not os.path.exists(rom_file):
|
||||
raise FileNotFoundError(rom_file)
|
||||
if multiworld.is_race:
|
||||
import xxtea
|
||||
import xxtea # noqa
|
||||
for player in multiworld.get_game_players(cls.game):
|
||||
if multiworld.worlds[player].use_enemizer:
|
||||
check_enemizer(multiworld.worlds[player].enemizer_path)
|
||||
break
|
||||
|
||||
def generate_early(self):
|
||||
# write old options
|
||||
import dataclasses
|
||||
is_first = self.player == min(self.multiworld.get_game_players(self.game))
|
||||
|
||||
for field in dataclasses.fields(self.options_dataclass):
|
||||
if is_first:
|
||||
setattr(self.multiworld, field.name, {})
|
||||
getattr(self.multiworld, field.name)[self.player] = getattr(self.options, field.name)
|
||||
# end of old options re-establisher
|
||||
|
||||
player = self.player
|
||||
multiworld = self.multiworld
|
||||
@@ -536,12 +545,10 @@ class ALTTPWorld(World):
|
||||
|
||||
@property
|
||||
def use_enemizer(self) -> bool:
|
||||
world = self.multiworld
|
||||
player = self.player
|
||||
return bool(world.boss_shuffle[player] or world.enemy_shuffle[player]
|
||||
or world.enemy_health[player] != 'default' or world.enemy_damage[player] != 'default'
|
||||
or world.pot_shuffle[player] or world.bush_shuffle[player]
|
||||
or world.killable_thieves[player])
|
||||
return bool(self.options.boss_shuffle or self.options.enemy_shuffle
|
||||
or self.options.enemy_health != 'default' or self.options.enemy_damage != 'default'
|
||||
or self.options.pot_shuffle or self.options.bush_shuffle
|
||||
or self.options.killable_thieves)
|
||||
|
||||
def generate_output(self, output_directory: str):
|
||||
multiworld = self.multiworld
|
||||
|
||||
32
worlds/alttp/docs/fr_A Link to the Past.md
Normal file
32
worlds/alttp/docs/fr_A Link to the Past.md
Normal file
@@ -0,0 +1,32 @@
|
||||
# A Link to the Past
|
||||
|
||||
## Où se trouve la page des paramètres ?
|
||||
|
||||
La [page des paramètres du joueur pour ce jeu](../player-options) contient tous les paramètres dont vous avez besoin
|
||||
pour configurer et exporter le fichier.
|
||||
|
||||
## Quel est l'effet de la randomisation sur ce jeu ?
|
||||
|
||||
Les objets que le joueur devrait normalement obtenir au cours du jeu ont été déplacés. Il y a tout de même une logique
|
||||
pour que le jeu puisse être terminé, mais dû au mélange des objets, le joueur peut avoir besoin d'accéder à certaines
|
||||
zones plus tôt que dans le jeu original.
|
||||
|
||||
## Quels sont les objets et endroits mélangés ?
|
||||
|
||||
Tous les objets principaux, les collectibles et munitions peuvent être mélangés, et tous les endroits qui
|
||||
pourraient contenir un de ces objets peuvent avoir leur contenu modifié.
|
||||
|
||||
## Quels objets peuvent être dans le monde d'un autre joueur ?
|
||||
|
||||
Un objet pouvant être mélangé peut être aussi placé dans le monde d'un autre joueur. Il est possible de limiter certains
|
||||
objets à votre propre monde.
|
||||
|
||||
## À quoi ressemble un objet d'un autre monde dans LttP ?
|
||||
|
||||
Les objets appartenant à d'autres mondes sont représentés par une Étoile de Super Mario World.
|
||||
|
||||
## Quand le joueur reçoit un objet, que ce passe-t-il ?
|
||||
|
||||
Quand le joueur reçoit un objet, Link montrera l'objet au monde en le mettant au-dessus de sa tête. C'est bon pour
|
||||
les affaires !
|
||||
|
||||
@@ -1,41 +1,28 @@
|
||||
# Guide d'installation du MultiWorld de A Link to the Past Randomizer
|
||||
|
||||
<div id="tutorial-video-container">
|
||||
<iframe width="560" height="315" src="https://www.youtube-nocookie.com/embed/mJKEHaiyR_Y" frameborder="0"
|
||||
allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen>
|
||||
</iframe>
|
||||
</div>
|
||||
|
||||
## Logiciels requis
|
||||
|
||||
- [Archipelago](https://github.com/ArchipelagoMW/Archipelago/releases)
|
||||
- [QUsb2Snes](https://github.com/Skarsnik/QUsb2snes/releases) (Inclus dans les utilitaires précédents)
|
||||
- [Archipelago](https://github.com/ArchipelagoMW/Archipelago/releases).
|
||||
- [SNI](https://github.com/alttpo/sni/releases). Inclus avec l'installation d'Archipelago ci-dessus.
|
||||
- SNI n'est pas compatible avec (Q)Usb2Snes.
|
||||
- Une solution logicielle ou matérielle capable de charger et de lancer des fichiers ROM de SNES
|
||||
- Un émulateur capable d'éxécuter des scripts Lua
|
||||
([snes9x rr](https://github.com/gocha/snes9x-rr/releases),
|
||||
[BizHawk](https://tasvideos.org/BizHawk))
|
||||
- Un SD2SNES, [FXPak Pro](https://krikzz.com/store/home/54-fxpak-pro.html), ou une autre solution matérielle
|
||||
compatible
|
||||
- Le fichier ROM de la v1.0 japonaise, sûrement nommé `Zelda no Densetsu - Kamigami no Triforce (Japan).sfc`
|
||||
- Un émulateur capable de se connecter à SNI
|
||||
[snes9x-nwa](https://github.com/Skarsnik/snes9x-emunwa/releases), ([snes9x rr](https://github.com/gocha/snes9x-rr/releases),
|
||||
[BSNES-plus](https://github.com/black-sliver/bsnes-plus),
|
||||
[BizHawk](https://tasvideos.org/BizHawk), ou
|
||||
[RetroArch](https://retroarch.com?page=platforms) 1.10.1 ou plus récent). Ou,
|
||||
- Un SD2SNES, [FXPak Pro](https://krikzz.com/store/home/54-fxpak-pro.html), ou une autre solution matérielle compatible. **À noter:
|
||||
les SNES minis ne sont pas encore supportés par SNI. Certains utilisateurs rapportent avoir du succès avec QUsb2Snes pour ce système,
|
||||
mais ce n'est pas supporté.**
|
||||
- Le fichier ROM de la v1.0 japonaise, habituellement nommé `Zelda no Densetsu - Kamigami no Triforce (Japan).sfc`
|
||||
|
||||
## Procédure d'installation
|
||||
|
||||
### Installation sur Windows
|
||||
1. Téléchargez et installez [Archipelago](https://github.com/ArchipelagoMW/Archipelago/releases). **L'installateur se situe dans la section "assets" en bas des informations de version**.
|
||||
|
||||
2. Si c'est la première fois que vous faites une génération locale ou un patch, il vous sera demandé votre fichier ROM de base. Il s'agit de votre fichier ROM Link to the Past japonais. Cet étape n'a besoin d'être faite qu'une seule fois.
|
||||
|
||||
1. Téléchargez et installez les utilitaires du MultiWorld à l'aide du lien au-dessus, faites attention à bien installer
|
||||
la version la plus récente.
|
||||
**Le fichier se situe dans la section "assets" en bas des informations de version**. Si vous voulez jouer des parties
|
||||
classiques de multiworld, téléchargez `Setup.BerserkerMultiWorld.exe`
|
||||
- Si vous voulez jouer à la version alternative avec le mélangeur de portes dans les donjons, vous téléchargez le
|
||||
fichier
|
||||
`Setup.BerserkerMultiWorld.Doors.exe`.
|
||||
- Durant le processus d'installation, il vous sera demandé de localiser votre ROM v1.0 japonaise. Si vous avez déjà
|
||||
installé le logiciel auparavant et qu'il s'agit simplement d'une mise à jour, la localisation de la ROM originale
|
||||
ne sera pas requise.
|
||||
- Il vous sera peut-être également demandé d'installer Microsoft Visual C++. Si vous le possédez déjà (possiblement
|
||||
parce qu'un jeu Steam l'a déjà installé), l'installateur ne reproposera pas de l'installer.
|
||||
|
||||
2. Si vous utilisez un émulateur, il est recommandé d'assigner votre émulateur capable d'éxécuter des scripts Lua comme
|
||||
3. Si vous utilisez un émulateur, il est recommandé d'assigner votre émulateur capable d'éxécuter des scripts Lua comme
|
||||
programme par défaut pour ouvrir vos ROMs.
|
||||
1. Extrayez votre dossier d'émulateur sur votre Bureau, ou à un endroit dont vous vous souviendrez.
|
||||
2. Faites un clic droit sur un fichier ROM et sélectionnez **Ouvrir avec...**
|
||||
@@ -44,58 +31,6 @@
|
||||
5. Naviguez dans les dossiers jusqu'au fichier `.exe` de votre émulateur et choisissez **Ouvrir**. Ce fichier
|
||||
devrait se trouver dans le dossier que vous avez extrait à la première étape.
|
||||
|
||||
### Installation sur Mac
|
||||
|
||||
- Des volontaires sont recherchés pour remplir cette section ! Contactez **Farrak Kilhn** sur Discord si vous voulez
|
||||
aider.
|
||||
|
||||
## Configurer son fichier YAML
|
||||
|
||||
### Qu'est-ce qu'un fichier YAML et pourquoi en ai-je besoin ?
|
||||
|
||||
Votre fichier YAML contient un ensemble d'options de configuration qui fournissent au générateur des informations sur
|
||||
comment il devrait générer votre seed. Chaque joueur d'un multiwolrd devra fournir son propre fichier YAML. Cela permet
|
||||
à chaque joueur d'apprécier une expérience customisée selon ses goûts, et les différents joueurs d'un même multiworld
|
||||
peuvent avoir différentes options.
|
||||
|
||||
### Où est-ce que j'obtiens un fichier YAML ?
|
||||
|
||||
La page [Génération de partie](/games/A%20Link%20to%20the%20Past/player-options) vous permet de configurer vos
|
||||
paramètres personnels et de les exporter vers un fichier YAML.
|
||||
|
||||
### Configuration avancée du fichier YAML
|
||||
|
||||
Une version plus avancée du fichier YAML peut être créée en utilisant la page
|
||||
des [paramètres de pondération](/games/A Link to the Past/weighted-options), qui vous permet de configurer jusqu'à
|
||||
trois préréglages. Cette page a de nombreuses options qui sont essentiellement représentées avec des curseurs
|
||||
glissants. Cela vous permet de choisir quelles sont les chances qu'une certaine option apparaisse par rapport aux
|
||||
autres disponibles dans une même catégorie.
|
||||
|
||||
Par exemple, imaginez que le générateur crée un seau étiqueté "Mélange des cartes", et qu'il place un morceau de papier
|
||||
pour chaque sous-option. Imaginez également que la valeur pour "On" est 20 et la valeur pour "Off" est 40.
|
||||
|
||||
Dans cet exemple, il y a soixante morceaux de papier dans le seau : vingt pour "On" et quarante pour "Off". Quand le
|
||||
générateur décide s'il doit oui ou non activer le mélange des cartes pour votre partie, , il tire aléatoirement un
|
||||
papier dans le seau. Dans cet exemple, il y a de plus grandes chances d'avoir le mélange de cartes désactivé.
|
||||
|
||||
S'il y a une option dont vous ne voulez jamais, mettez simplement sa valeur à zéro. N'oubliez pas qu'il faut que pour
|
||||
chaque paramètre il faut au moins une option qui soit paramétrée sur un nombre strictement positif.
|
||||
|
||||
### Vérifier son fichier YAML
|
||||
|
||||
Si vous voulez valider votre fichier YAML pour être sûr qu'il fonctionne, vous pouvez le vérifier sur la page du
|
||||
[Validateur de YAML](/check).
|
||||
|
||||
## Générer une partie pour un joueur
|
||||
|
||||
1. Aller sur la page [Génération de partie](/games/A%20Link%20to%20the%20Past/player-options), configurez vos options,
|
||||
et cliquez sur le bouton "Generate Game".
|
||||
2. Il vous sera alors présenté une page d'informations sur la seed, où vous pourrez télécharger votre patch.
|
||||
3. Double-cliquez sur le patch et l'émulateur devrait se lancer automatiquement avec la seed. Etant donné que le client
|
||||
n'est pas requis pour les parties à un joueur, vous pouvez le fermer ainsi que l'interface Web (WebUI).
|
||||
|
||||
## Rejoindre un MultiWorld
|
||||
|
||||
### Obtenir son patch et créer sa ROM
|
||||
|
||||
Quand vous rejoignez un multiworld, il vous sera demandé de fournir votre fichier YAML à celui qui héberge la partie ou
|
||||
@@ -109,35 +44,58 @@ automatiquement le client, et devrait créer la ROM dans le même dossier que vo
|
||||
|
||||
#### Avec un émulateur
|
||||
|
||||
Quand le client se lance automatiquement, QUsb2Snes devrait se lancer automatiquement également en arrière-plan. Si
|
||||
Quand le client se lance automatiquement, SNI devrait se lancer automatiquement également en arrière-plan. Si
|
||||
c'est la première fois qu'il démarre, il vous sera peut-être demandé de l'autoriser à communiquer à travers le pare-feu
|
||||
Windows.
|
||||
|
||||
#### snes9x-nwa
|
||||
|
||||
1. Cliquez sur 'Network Menu' et cochez **Enable Emu Network Control**
|
||||
2. Chargez votre ROM si ce n'est pas déjà fait.
|
||||
|
||||
##### snes9x-rr
|
||||
|
||||
1. Chargez votre ROM si ce n'est pas déjà fait.
|
||||
2. Cliquez sur le menu "File" et survolez l'option **Lua Scripting**
|
||||
3. Cliquez alors sur **New Lua Script Window...**
|
||||
4. Dans la nouvelle fenêtre, sélectionnez **Browse...**
|
||||
5. Dirigez vous vers le dossier où vous avez extrait snes9x-rr, allez dans le dossier `lua`, puis
|
||||
choisissez `multibridge.lua`
|
||||
6. Remarquez qu'un nom vous a été assigné, et que l'interface Web affiche "SNES Device: Connected", avec ce même nom
|
||||
dans le coin en haut à gauche.
|
||||
5. Sélectionnez le fichier lua connecteur inclus avec votre client
|
||||
- Recherchez `/SNI/lua/` dans votre fichier Archipelago.
|
||||
6. Si vous avez une erreur en chargeant le script indiquant `socket.dll missing` ou similaire, naviguez vers le fichier du
|
||||
lua que vous utilisez dans votre explorateur de fichiers et copiez le `socket.dll` à la base de votre installation snes9x.
|
||||
|
||||
#### BSNES-Plus
|
||||
|
||||
1. Chargez votre ROM si ce n'est pas déjà fait.
|
||||
2. L'émulateur devrait automatiquement se connecter lorsque SNI se lancera.
|
||||
|
||||
##### BizHawk
|
||||
|
||||
1. Assurez vous d'avoir le coeur BSNES chargé. Cela est possible en cliquant sur le menu "Tools" de BizHawk et suivant
|
||||
1. Assurez vous d'avoir le cœur BSNES chargé. Cela est possible en cliquant sur le menu "Tools" de BizHawk et suivant
|
||||
ces options de menu :
|
||||
`Config --> Cores --> SNES --> BSNES`
|
||||
Une fois le coeur changé, vous devez redémarrer BizHawk.
|
||||
- (≤ 2.8) `Config` 〉 `Cores` 〉 `SNES` 〉 `BSNES`
|
||||
- (≥ 2.9) `Config` 〉 `Preferred Cores` 〉 `SNES` 〉 `BSNESv115+`
|
||||
Une fois le cœur changé, rechargez le avec Ctrl+R (par défaut).
|
||||
2. Chargez votre ROM si ce n'est pas déjà fait.
|
||||
3. Cliquez sur le menu "Tools" et cliquez sur **Lua Console**
|
||||
4. Cliquez sur le bouton pour ouvrir un nouveau script Lua.
|
||||
5. Dirigez vous vers le dossier d'installation des utilitaires du MultiWorld, puis dans les dossiers suivants :
|
||||
`QUsb2Snes/Qusb2Snes/LuaBridge`
|
||||
6. Sélectionnez `luabridge.lua` et cliquez sur "Open".
|
||||
7. Remarquez qu'un nom vous a été assigné, et que l'interface Web affiche "SNES Device: Connected", avec ce même nom
|
||||
dans le coin en haut à gauche.
|
||||
3. Glissez et déposez le fichier `Connector.lua` que vous avez téléchargé ci-dessus sur la fenêtre principale EmuHawk.
|
||||
- Recherchez `/SNI/lua/` dans votre fichier Archipelago.
|
||||
- Vous pouvez aussi ouvrir la console Lua manuellement, cliquez sur `Script` 〉 `Open Script`, et naviguez sur `Connecteur.lua`
|
||||
avec le sélecteur de fichiers.
|
||||
|
||||
##### RetroArch 1.10.1 ou plus récent
|
||||
|
||||
Vous n'avez qu'à faire ces étapes qu'une fois.
|
||||
|
||||
1. Entrez dans le menu principal RetroArch
|
||||
2. Allez dans Réglages --> Interface utilisateur. Mettez "Afficher les réglages avancés" sur ON.
|
||||
3. Allez dans Réglages --> Réseau. Mettez "Commandes Réseau" sur ON. (trouvé sous Request Device 16.) Laissez le
|
||||
Port des commandes réseau à 555355.
|
||||
|
||||

|
||||
4. Allez dans Menu Principal --> Mise à jour en ligne --> Téléchargement de cœurs. Descendez jusqu'a"Nintendo - SNES / SFC (bsnes-mercury Performance)" et
|
||||
sélectionnez le.
|
||||
|
||||
Quand vous chargez une ROM, veillez a sélectionner un cœur **bsnes-mercury**. Ce sont les seuls cœurs qui autorisent les outils externs à lire les données d'une ROM.
|
||||
|
||||
#### Avec une solution matérielle
|
||||
|
||||
@@ -147,10 +105,7 @@ le maintenant. Les utilisateurs de SD2SNES et de FXPak Pro peuvent télécharger
|
||||
[sur cette page](http://usb2snes.com/#supported-platforms).
|
||||
|
||||
1. Fermez votre émulateur, qui s'est potentiellement lancé automatiquement.
|
||||
2. Fermez QUsb2Snes, qui s'est lancé automatiquement avec le client.
|
||||
3. Lancez la version appropriée de QUsb2Snes (v0.7.16).
|
||||
4. Lancer votre console et chargez la ROM.
|
||||
5. Remarquez que l'interface Web affiche "SNES Device: Connected", avec le nom de votre appareil.
|
||||
2. Lancez votre console et chargez la ROM.
|
||||
|
||||
### Se connecter au MultiServer
|
||||
|
||||
@@ -165,47 +120,6 @@ l'interface Web.
|
||||
|
||||
### Jouer au jeu
|
||||
|
||||
Une fois que l'interface Web affiche que la SNES et le serveur sont connectés, vous êtes prêt à jouer. Félicitations
|
||||
pour avoir rejoint un multiworld !
|
||||
|
||||
## Héberger un MultiWorld
|
||||
|
||||
La méthode recommandée pour héberger une partie est d'utiliser le service d'hébergement fourni par
|
||||
[le site](https://berserkermulti.world/generate). Le processus est relativement simple :
|
||||
|
||||
1. Récupérez les fichiers YAML des joueurs.
|
||||
2. Créez une archive zip contenant ces fichiers YAML.
|
||||
3. Téléversez l'archive zip sur le lien ci-dessus.
|
||||
4. Attendez un moment que les seed soient générées.
|
||||
5. Lorsque les seeds sont générées, vous serez redirigé vers une page d'informations "Seed Info".
|
||||
6. Cliquez sur "Create New Room". Cela vous amènera à la page du serveur. Fournissez le lien de cette page aux autres
|
||||
joueurs afin qu'ils puissent récupérer leurs patchs.
|
||||
**Note:** Les patchs fournis sur cette page permettront aux joueurs de se connecteur automatiquement au serveur,
|
||||
tandis que ceux de la page "Seed Info" non.
|
||||
7. Remarquez qu'un lien vers le traqueur du MultiWorld est en haut de la page de la salle. Vous devriez également
|
||||
fournir ce lien aux joueurs pour qu'ils puissent suivre la progression de la partie. N'importe quel personne voulant
|
||||
observer devrait avoir accès à ce lien.
|
||||
8. Une fois que tous les joueurs ont rejoint, vous pouvez commencer à jouer.
|
||||
|
||||
## Auto-tracking
|
||||
|
||||
Si vous voulez utiliser l'auto-tracking, plusieurs logiciels offrent cette possibilité.
|
||||
Le logiciel recommandé pour l'auto-tracking actuellement est
|
||||
[OpenTracker](https://github.com/trippsc2/OpenTracker/releases).
|
||||
|
||||
### Installation
|
||||
|
||||
1. Téléchargez le fichier d'installation approprié pour votre ordinateur (Les utilisateurs Windows voudront le
|
||||
fichier `.msi`).
|
||||
2. Durant le processus d'installation, il vous sera peut-être demandé d'installer les outils "Microsoft Visual Studio
|
||||
Build Tools". Un lien est fourni durant l'installation d'OpenTracker, et celle des outils doit se faire manuellement.
|
||||
|
||||
### Activer l'auto-tracking
|
||||
|
||||
1. Une fois OpenTracker démarré, cliquez sur le menu "Tracking" en haut de la fenêtre, puis choisissez **
|
||||
AutoTracker...**
|
||||
2. Appuyez sur le bouton **Get Devices**
|
||||
3. Sélectionnez votre appareil SNES dans la liste déroulante.
|
||||
4. Si vous voulez tracquer les petites clés ainsi que les objets des donjons, cochez la case **Race Illegal Tracking**
|
||||
5. Cliquez sur le bouton **Start Autotracking**
|
||||
6. Fermez la fenêtre "AutoTracker" maintenant, elle n'est plus nécessaire
|
||||
Une fois que l'interface Web affiche que la SNES et le serveur sont connectés, vous êtes prêt à jouer. Félicitations,
|
||||
vous venez de rejoindre un multiworld ! Vous pouvez exécuter différentes commandes dans votre client. Pour plus d'informations
|
||||
sur ces commandes, vous pouvez utiliser `/help` pour les commandes locales et `!help` pour les commandes serveur.
|
||||
|
||||
BIN
worlds/alttp/docs/retroarch-network-commands-fr.png
Normal file
BIN
worlds/alttp/docs/retroarch-network-commands-fr.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 20 KiB |
@@ -59,156 +59,316 @@ class ItemData:
|
||||
type: ItemType
|
||||
group: ItemGroup
|
||||
|
||||
def __init__(self, id: int, count: int, type: ItemType, group: ItemGroup):
|
||||
def __init__(self, aId: int, count: int, aType: ItemType, group: ItemGroup):
|
||||
"""
|
||||
Initialisation of the item data
|
||||
@param id: The item ID
|
||||
@param aId: The item ID
|
||||
@param count: the number of items in the pool
|
||||
@param type: the importance type of the item
|
||||
@param aType: the importance type of the item
|
||||
@param group: the usage of the item in the game
|
||||
"""
|
||||
self.id = id
|
||||
self.id = aId
|
||||
self.count = count
|
||||
self.type = type
|
||||
self.type = aType
|
||||
self.group = group
|
||||
|
||||
class ItemNames:
|
||||
"""
|
||||
Constants used to represent the mane of every items.
|
||||
"""
|
||||
# Normal items
|
||||
ANEMONE = "Anemone"
|
||||
ARNASSI_STATUE = "Arnassi Statue"
|
||||
BIG_SEED = "Big Seed"
|
||||
GLOWING_SEED = "Glowing Seed"
|
||||
BLACK_PEARL = "Black Pearl"
|
||||
BABY_BLASTER = "Baby Blaster"
|
||||
CRAB_ARMOR = "Crab Armor"
|
||||
BABY_DUMBO = "Baby Dumbo"
|
||||
TOOTH = "Tooth"
|
||||
ENERGY_STATUE = "Energy Statue"
|
||||
KROTITE_ARMOR = "Krotite Armor"
|
||||
GOLDEN_STARFISH = "Golden Starfish"
|
||||
GOLDEN_GEAR = "Golden Gear"
|
||||
JELLY_BEACON = "Jelly Beacon"
|
||||
JELLY_COSTUME = "Jelly Costume"
|
||||
JELLY_PLANT = "Jelly Plant"
|
||||
MITHALAS_DOLL = "Mithalas Doll"
|
||||
MITHALAN_DRESS = "Mithalan Dress"
|
||||
MITHALAS_BANNER = "Mithalas Banner"
|
||||
MITHALAS_POT = "Mithalas Pot"
|
||||
MUTANT_COSTUME = "Mutant Costume"
|
||||
BABY_NAUTILUS = "Baby Nautilus"
|
||||
BABY_PIRANHA = "Baby Piranha"
|
||||
ARNASSI_ARMOR = "Arnassi Armor"
|
||||
SEED_BAG = "Seed Bag"
|
||||
KING_S_SKULL = "King's Skull"
|
||||
SONG_PLANT_SPORE = "Song Plant Spore"
|
||||
STONE_HEAD = "Stone Head"
|
||||
SUN_KEY = "Sun Key"
|
||||
GIRL_COSTUME = "Girl Costume"
|
||||
ODD_CONTAINER = "Odd Container"
|
||||
TRIDENT = "Trident"
|
||||
TURTLE_EGG = "Turtle Egg"
|
||||
JELLY_EGG = "Jelly Egg"
|
||||
URCHIN_COSTUME = "Urchin Costume"
|
||||
BABY_WALKER = "Baby Walker"
|
||||
VEDHA_S_CURE_ALL = "Vedha's Cure-All"
|
||||
ZUUNA_S_PEROGI = "Zuuna's Perogi"
|
||||
ARCANE_POULTICE = "Arcane Poultice"
|
||||
BERRY_ICE_CREAM = "Berry Ice Cream"
|
||||
BUTTERY_SEA_LOAF = "Buttery Sea Loaf"
|
||||
COLD_BORSCHT = "Cold Borscht"
|
||||
COLD_SOUP = "Cold Soup"
|
||||
CRAB_CAKE = "Crab Cake"
|
||||
DIVINE_SOUP = "Divine Soup"
|
||||
DUMBO_ICE_CREAM = "Dumbo Ice Cream"
|
||||
FISH_OIL = "Fish Oil"
|
||||
GLOWING_EGG = "Glowing Egg"
|
||||
HAND_ROLL = "Hand Roll"
|
||||
HEALING_POULTICE = "Healing Poultice"
|
||||
HEARTY_SOUP = "Hearty Soup"
|
||||
HOT_BORSCHT = "Hot Borscht"
|
||||
HOT_SOUP = "Hot Soup"
|
||||
ICE_CREAM = "Ice Cream"
|
||||
LEADERSHIP_ROLL = "Leadership Roll"
|
||||
LEAF_POULTICE = "Leaf Poultice"
|
||||
LEECHING_POULTICE = "Leeching Poultice"
|
||||
LEGENDARY_CAKE = "Legendary Cake"
|
||||
LOAF_OF_LIFE = "Loaf of Life"
|
||||
LONG_LIFE_SOUP = "Long Life Soup"
|
||||
MAGIC_SOUP = "Magic Soup"
|
||||
MUSHROOM_X_2 = "Mushroom x 2"
|
||||
PEROGI = "Perogi"
|
||||
PLANT_LEAF = "Plant Leaf"
|
||||
PLUMP_PEROGI = "Plump Perogi"
|
||||
POISON_LOAF = "Poison Loaf"
|
||||
POISON_SOUP = "Poison Soup"
|
||||
RAINBOW_MUSHROOM = "Rainbow Mushroom"
|
||||
RAINBOW_SOUP = "Rainbow Soup"
|
||||
RED_BERRY = "Red Berry"
|
||||
RED_BULB_X_2 = "Red Bulb x 2"
|
||||
ROTTEN_CAKE = "Rotten Cake"
|
||||
ROTTEN_LOAF_X_8 = "Rotten Loaf x 8"
|
||||
ROTTEN_MEAT = "Rotten Meat"
|
||||
ROYAL_SOUP = "Royal Soup"
|
||||
SEA_CAKE = "Sea Cake"
|
||||
SEA_LOAF = "Sea Loaf"
|
||||
SHARK_FIN_SOUP = "Shark Fin Soup"
|
||||
SIGHT_POULTICE = "Sight Poultice"
|
||||
SMALL_BONE_X_2 = "Small Bone x 2"
|
||||
SMALL_EGG = "Small Egg"
|
||||
SMALL_TENTACLE_X_2 = "Small Tentacle x 2"
|
||||
SPECIAL_BULB = "Special Bulb"
|
||||
SPECIAL_CAKE = "Special Cake"
|
||||
SPICY_MEAT_X_2 = "Spicy Meat x 2"
|
||||
SPICY_ROLL = "Spicy Roll"
|
||||
SPICY_SOUP = "Spicy Soup"
|
||||
SPIDER_ROLL = "Spider Roll"
|
||||
SWAMP_CAKE = "Swamp Cake"
|
||||
TASTY_CAKE = "Tasty Cake"
|
||||
TASTY_ROLL = "Tasty Roll"
|
||||
TOUGH_CAKE = "Tough Cake"
|
||||
TURTLE_SOUP = "Turtle Soup"
|
||||
VEDHA_SEA_CRISP = "Vedha Sea Crisp"
|
||||
VEGGIE_CAKE = "Veggie Cake"
|
||||
VEGGIE_ICE_CREAM = "Veggie Ice Cream"
|
||||
VEGGIE_SOUP = "Veggie Soup"
|
||||
VOLCANO_ROLL = "Volcano Roll"
|
||||
HEALTH_UPGRADE = "Health Upgrade"
|
||||
WOK = "Wok"
|
||||
EEL_OIL_X_2 = "Eel Oil x 2"
|
||||
FISH_MEAT_X_2 = "Fish Meat x 2"
|
||||
FISH_OIL_X_3 = "Fish Oil x 3"
|
||||
GLOWING_EGG_X_2 = "Glowing Egg x 2"
|
||||
HEALING_POULTICE_X_2 = "Healing Poultice x 2"
|
||||
HOT_SOUP_X_2 = "Hot Soup x 2"
|
||||
LEADERSHIP_ROLL_X_2 = "Leadership Roll x 2"
|
||||
LEAF_POULTICE_X_3 = "Leaf Poultice x 3"
|
||||
PLANT_LEAF_X_2 = "Plant Leaf x 2"
|
||||
PLANT_LEAF_X_3 = "Plant Leaf x 3"
|
||||
ROTTEN_MEAT_X_2 = "Rotten Meat x 2"
|
||||
ROTTEN_MEAT_X_8 = "Rotten Meat x 8"
|
||||
SEA_LOAF_X_2 = "Sea Loaf x 2"
|
||||
SMALL_BONE_X_3 = "Small Bone x 3"
|
||||
SMALL_EGG_X_2 = "Small Egg x 2"
|
||||
LI_AND_LI_SONG = "Li and Li Song"
|
||||
SHIELD_SONG = "Shield Song"
|
||||
BEAST_FORM = "Beast Form"
|
||||
SUN_FORM = "Sun Form"
|
||||
NATURE_FORM = "Nature Form"
|
||||
ENERGY_FORM = "Energy Form"
|
||||
BIND_SONG = "Bind Song"
|
||||
FISH_FORM = "Fish Form"
|
||||
SPIRIT_FORM = "Spirit Form"
|
||||
DUAL_FORM = "Dual Form"
|
||||
TRANSTURTLE_VEIL_TOP_LEFT = "Transturtle Veil top left"
|
||||
TRANSTURTLE_VEIL_TOP_RIGHT = "Transturtle Veil top right"
|
||||
TRANSTURTLE_OPEN_WATERS = "Transturtle Open Waters top right"
|
||||
TRANSTURTLE_KELP_FOREST = "Transturtle Kelp Forest bottom left"
|
||||
TRANSTURTLE_HOME_WATERS = "Transturtle Home Waters"
|
||||
TRANSTURTLE_ABYSS = "Transturtle Abyss right"
|
||||
TRANSTURTLE_BODY = "Transturtle Final Boss"
|
||||
TRANSTURTLE_SIMON_SAYS = "Transturtle Simon Says"
|
||||
TRANSTURTLE_ARNASSI_RUINS = "Transturtle Arnassi Ruins"
|
||||
# Events name
|
||||
BODY_TONGUE_CLEARED = "Body Tongue cleared"
|
||||
HAS_SUN_CRYSTAL = "Has Sun Crystal"
|
||||
FALLEN_GOD_BEATED = "Fallen God beated"
|
||||
MITHALAN_GOD_BEATED = "Mithalan God beated"
|
||||
DRUNIAN_GOD_BEATED = "Drunian God beated"
|
||||
LUMEREAN_GOD_BEATED = "Lumerean God beated"
|
||||
THE_GOLEM_BEATED = "The Golem beated"
|
||||
NAUTILUS_PRIME_BEATED = "Nautilus Prime beated"
|
||||
BLASTER_PEG_PRIME_BEATED = "Blaster Peg Prime beated"
|
||||
MERGOG_BEATED = "Mergog beated"
|
||||
MITHALAN_PRIESTS_BEATED = "Mithalan priests beated"
|
||||
OCTOPUS_PRIME_BEATED = "Octopus Prime beated"
|
||||
CRABBIUS_MAXIMUS_BEATED = "Crabbius Maximus beated"
|
||||
MANTIS_SHRIMP_PRIME_BEATED = "Mantis Shrimp Prime beated"
|
||||
KING_JELLYFISH_GOD_PRIME_BEATED = "King Jellyfish God Prime beated"
|
||||
VICTORY = "Victory"
|
||||
FIRST_SECRET_OBTAINED = "First Secret obtained"
|
||||
SECOND_SECRET_OBTAINED = "Second Secret obtained"
|
||||
THIRD_SECRET_OBTAINED = "Third Secret obtained"
|
||||
|
||||
"""Information data for every (not event) item."""
|
||||
item_table = {
|
||||
# name: ID, Nb, Item Type, Item Group
|
||||
"Anemone": ItemData(698000, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_anemone
|
||||
"Arnassi Statue": ItemData(698001, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_arnassi_statue
|
||||
"Big Seed": ItemData(698002, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_big_seed
|
||||
"Glowing Seed": ItemData(698003, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_bio_seed
|
||||
"Black Pearl": ItemData(698004, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_blackpearl
|
||||
"Baby Blaster": ItemData(698005, 1, ItemType.NORMAL, ItemGroup.UTILITY), # collectible_blaster
|
||||
"Crab Armor": ItemData(698006, 1, ItemType.NORMAL, ItemGroup.UTILITY), # collectible_crab_costume
|
||||
"Baby Dumbo": ItemData(698007, 1, ItemType.PROGRESSION, ItemGroup.UTILITY), # collectible_dumbo
|
||||
"Tooth": ItemData(698008, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_energy_boss
|
||||
"Energy Statue": ItemData(698009, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_energy_statue
|
||||
"Krotite Armor": ItemData(698010, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_energy_temple
|
||||
"Golden Starfish": ItemData(698011, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_gold_star
|
||||
"Golden Gear": ItemData(698012, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_golden_gear
|
||||
"Jelly Beacon": ItemData(698013, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_jelly_beacon
|
||||
"Jelly Costume": ItemData(698014, 1, ItemType.NORMAL, ItemGroup.UTILITY), # collectible_jelly_costume
|
||||
"Jelly Plant": ItemData(698015, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_jelly_plant
|
||||
"Mithalas Doll": ItemData(698016, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_mithala_doll
|
||||
"Mithalan Dress": ItemData(698017, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_mithalan_costume
|
||||
"Mithalas Banner": ItemData(698018, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_mithalas_banner
|
||||
"Mithalas Pot": ItemData(698019, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_mithalas_pot
|
||||
"Mutant Costume": ItemData(698020, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_mutant_costume
|
||||
"Baby Nautilus": ItemData(698021, 1, ItemType.NORMAL, ItemGroup.UTILITY), # collectible_nautilus
|
||||
"Baby Piranha": ItemData(698022, 1, ItemType.NORMAL, ItemGroup.UTILITY), # collectible_piranha
|
||||
"Arnassi Armor": ItemData(698023, 1, ItemType.PROGRESSION, ItemGroup.UTILITY), # collectible_seahorse_costume
|
||||
"Seed Bag": ItemData(698024, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_seed_bag
|
||||
"King's Skull": ItemData(698025, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_skull
|
||||
"Song Plant Spore": ItemData(698026, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_spore_seed
|
||||
"Stone Head": ItemData(698027, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_stone_head
|
||||
"Sun Key": ItemData(698028, 1, ItemType.NORMAL, ItemGroup.COLLECTIBLE), # collectible_sun_key
|
||||
"Girl Costume": ItemData(698029, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_teen_costume
|
||||
"Odd Container": ItemData(698030, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_treasure_chest
|
||||
"Trident": ItemData(698031, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_trident_head
|
||||
"Turtle Egg": ItemData(698032, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_turtle_egg
|
||||
"Jelly Egg": ItemData(698033, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_upsidedown_seed
|
||||
"Urchin Costume": ItemData(698034, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_urchin_costume
|
||||
"Baby Walker": ItemData(698035, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_walker
|
||||
"Vedha's Cure-All-All": ItemData(698036, 1, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_Vedha'sCure-All
|
||||
"Zuuna's perogi": ItemData(698037, 1, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_Zuuna'sperogi
|
||||
"Arcane poultice": ItemData(698038, 7, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_arcanepoultice
|
||||
"Berry ice cream": ItemData(698039, 1, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_berryicecream
|
||||
"Buttery sea loaf": ItemData(698040, 1, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_butterysealoaf
|
||||
"Cold borscht": ItemData(698041, 2, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_coldborscht
|
||||
"Cold soup": ItemData(698042, 1, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_coldsoup
|
||||
"Crab cake": ItemData(698043, 1, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_crabcake
|
||||
"Divine soup": ItemData(698044, 1, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_divinesoup
|
||||
"Dumbo ice cream": ItemData(698045, 3, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_dumboicecream
|
||||
"Fish oil": ItemData(698046, 2, ItemType.NORMAL, ItemGroup.INGREDIENT), # ingredient_fishoil
|
||||
"Glowing egg": ItemData(698047, 1, ItemType.NORMAL, ItemGroup.INGREDIENT), # ingredient_glowingegg
|
||||
"Hand roll": ItemData(698048, 5, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_handroll
|
||||
"Healing poultice": ItemData(698049, 4, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_healingpoultice
|
||||
"Hearty soup": ItemData(698050, 5, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_heartysoup
|
||||
"Hot borscht": ItemData(698051, 1, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_hotborscht
|
||||
"Hot soup": ItemData(698052, 3, ItemType.PROGRESSION, ItemGroup.RECIPE), # ingredient_hotsoup
|
||||
"Ice cream": ItemData(698053, 2, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_icecream
|
||||
"Leadership roll": ItemData(698054, 1, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_leadershiproll
|
||||
"Leaf poultice": ItemData(698055, 5, ItemType.PROGRESSION, ItemGroup.RECIPE), # ingredient_leafpoultice
|
||||
"Leeching poultice": ItemData(698056, 4, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_leechingpoultice
|
||||
"Legendary cake": ItemData(698057, 1, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_legendarycake
|
||||
"Loaf of life": ItemData(698058, 1, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_loafoflife
|
||||
"Long life soup": ItemData(698059, 2, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_longlifesoup
|
||||
"Magic soup": ItemData(698060, 1, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_magicsoup
|
||||
"Mushroom x 2": ItemData(698061, 1, ItemType.NORMAL, ItemGroup.INGREDIENT), # ingredient_mushroom
|
||||
"Perogi": ItemData(698062, 1, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_perogi
|
||||
"Plant leaf": ItemData(698063, 3, ItemType.NORMAL, ItemGroup.INGREDIENT), # ingredient_plantleaf
|
||||
"Plump perogi": ItemData(698064, 1, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_plumpperogi
|
||||
"Poison loaf": ItemData(698065, 1, ItemType.JUNK, ItemGroup.RECIPE), # ingredient_poisonloaf
|
||||
"Poison soup": ItemData(698066, 1, ItemType.JUNK, ItemGroup.RECIPE), # ingredient_poisonsoup
|
||||
"Rainbow mushroom": ItemData(698067, 4, ItemType.NORMAL, ItemGroup.INGREDIENT), # ingredient_rainbowmushroom
|
||||
"Rainbow soup": ItemData(698068, 1, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_rainbowsoup
|
||||
"Red berry": ItemData(698069, 1, ItemType.NORMAL, ItemGroup.INGREDIENT), # ingredient_redberry
|
||||
"Red bulb x 2": ItemData(698070, 3, ItemType.NORMAL, ItemGroup.INGREDIENT), # ingredient_redbulb
|
||||
"Rotten cake": ItemData(698071, 1, ItemType.JUNK, ItemGroup.RECIPE), # ingredient_rottencake
|
||||
"Rotten loaf x 8": ItemData(698072, 1, ItemType.JUNK, ItemGroup.RECIPE), # ingredient_rottenloaf
|
||||
"Rotten meat": ItemData(698073, 5, ItemType.JUNK, ItemGroup.INGREDIENT), # ingredient_rottenmeat
|
||||
"Royal soup": ItemData(698074, 1, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_royalsoup
|
||||
"Sea cake": ItemData(698075, 4, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_seacake
|
||||
"Sea loaf": ItemData(698076, 1, ItemType.JUNK, ItemGroup.RECIPE), # ingredient_sealoaf
|
||||
"Shark fin soup": ItemData(698077, 2, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_sharkfinsoup
|
||||
"Sight poultice": ItemData(698078, 2, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_sightpoultice
|
||||
"Small bone x 2": ItemData(698079, 1, ItemType.NORMAL, ItemGroup.INGREDIENT), # ingredient_smallbone
|
||||
"Small egg": ItemData(698080, 1, ItemType.NORMAL, ItemGroup.INGREDIENT), # ingredient_smallegg
|
||||
"Small tentacle x 2": ItemData(698081, 1, ItemType.NORMAL, ItemGroup.INGREDIENT), # ingredient_smalltentacle
|
||||
"Special bulb": ItemData(698082, 5, ItemType.NORMAL, ItemGroup.INGREDIENT), # ingredient_specialbulb
|
||||
"Special cake": ItemData(698083, 2, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_specialcake
|
||||
"Spicy meat x 2": ItemData(698084, 3, ItemType.NORMAL, ItemGroup.INGREDIENT), # ingredient_spicymeat
|
||||
"Spicy roll": ItemData(698085, 11, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_spicyroll
|
||||
"Spicy soup": ItemData(698086, 1, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_spicysoup
|
||||
"Spider roll": ItemData(698087, 2, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_spiderroll
|
||||
"Swamp cake": ItemData(698088, 3, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_swampcake
|
||||
"Tasty cake": ItemData(698089, 1, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_tastycake
|
||||
"Tasty roll": ItemData(698090, 2, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_tastyroll
|
||||
"Tough cake": ItemData(698091, 1, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_toughcake
|
||||
"Turtle soup": ItemData(698092, 2, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_turtlesoup
|
||||
"Vedha sea crisp": ItemData(698093, 2, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_vedhaseacrisp
|
||||
"Veggie cake": ItemData(698094, 1, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_veggiecake
|
||||
"Veggie ice cream": ItemData(698095, 1, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_veggieicecream
|
||||
"Veggie soup": ItemData(698096, 2, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_veggiesoup
|
||||
"Volcano roll": ItemData(698097, 1, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_volcanoroll
|
||||
"Health upgrade": ItemData(698098, 5, ItemType.NORMAL, ItemGroup.HEALTH), # upgrade_health_?
|
||||
"Wok": ItemData(698099, 1, ItemType.NORMAL, ItemGroup.UTILITY), # upgrade_wok
|
||||
"Eel oil x 2": ItemData(698100, 1, ItemType.NORMAL, ItemGroup.INGREDIENT), # ingredient_eeloil
|
||||
"Fish meat x 2": ItemData(698101, 1, ItemType.NORMAL, ItemGroup.INGREDIENT), # ingredient_fishmeat
|
||||
"Fish oil x 3": ItemData(698102, 1, ItemType.NORMAL, ItemGroup.INGREDIENT), # ingredient_fishoil
|
||||
"Glowing egg x 2": ItemData(698103, 1, ItemType.NORMAL, ItemGroup.INGREDIENT), # ingredient_glowingegg
|
||||
"Healing poultice x 2": ItemData(698104, 2, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_healingpoultice
|
||||
"Hot soup x 2": ItemData(698105, 1, ItemType.PROGRESSION, ItemGroup.RECIPE), # ingredient_hotsoup
|
||||
"Leadership roll x 2": ItemData(698106, 1, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_leadershiproll
|
||||
"Leaf poultice x 3": ItemData(698107, 2, ItemType.PROGRESSION, ItemGroup.RECIPE), # ingredient_leafpoultice
|
||||
"Plant leaf x 2": ItemData(698108, 2, ItemType.NORMAL, ItemGroup.INGREDIENT), # ingredient_plantleaf
|
||||
"Plant leaf x 3": ItemData(698109, 4, ItemType.NORMAL, ItemGroup.INGREDIENT), # ingredient_plantleaf
|
||||
"Rotten meat x 2": ItemData(698110, 1, ItemType.JUNK, ItemGroup.INGREDIENT), # ingredient_rottenmeat
|
||||
"Rotten meat x 8": ItemData(698111, 1, ItemType.JUNK, ItemGroup.INGREDIENT), # ingredient_rottenmeat
|
||||
"Sea loaf x 2": ItemData(698112, 1, ItemType.JUNK, ItemGroup.RECIPE), # ingredient_sealoaf
|
||||
"Small bone x 3": ItemData(698113, 3, ItemType.NORMAL, ItemGroup.INGREDIENT), # ingredient_smallbone
|
||||
"Small egg x 2": ItemData(698114, 1, ItemType.NORMAL, ItemGroup.INGREDIENT), # ingredient_smallegg
|
||||
"Li and Li song": ItemData(698115, 1, ItemType.PROGRESSION, ItemGroup.SONG), # song_li
|
||||
"Shield song": ItemData(698116, 1, ItemType.NORMAL, ItemGroup.SONG), # song_shield
|
||||
"Beast form": ItemData(698117, 1, ItemType.PROGRESSION, ItemGroup.SONG), # song_beast
|
||||
"Sun form": ItemData(698118, 1, ItemType.PROGRESSION, ItemGroup.SONG), # song_sun
|
||||
"Nature form": ItemData(698119, 1, ItemType.PROGRESSION, ItemGroup.SONG), # song_nature
|
||||
"Energy form": ItemData(698120, 1, ItemType.PROGRESSION, ItemGroup.SONG), # song_energy
|
||||
"Bind song": ItemData(698121, 1, ItemType.PROGRESSION, ItemGroup.SONG), # song_bind
|
||||
"Fish form": ItemData(698122, 1, ItemType.PROGRESSION, ItemGroup.SONG), # song_fish
|
||||
"Spirit form": ItemData(698123, 1, ItemType.PROGRESSION, ItemGroup.SONG), # song_spirit
|
||||
"Dual form": ItemData(698124, 1, ItemType.PROGRESSION, ItemGroup.SONG), # song_dual
|
||||
"Transturtle Veil top left": ItemData(698125, 1, ItemType.PROGRESSION, ItemGroup.TURTLE), # transport_veil01
|
||||
"Transturtle Veil top right": ItemData(698126, 1, ItemType.PROGRESSION, ItemGroup.TURTLE), # transport_veil02
|
||||
"Transturtle Open Water top right": ItemData(698127, 1, ItemType.PROGRESSION,
|
||||
ItemGroup.TURTLE), # transport_openwater03
|
||||
"Transturtle Forest bottom left": ItemData(698128, 1, ItemType.PROGRESSION, ItemGroup.TURTLE), # transport_forest04
|
||||
"Transturtle Home Water": ItemData(698129, 1, ItemType.NORMAL, ItemGroup.TURTLE), # transport_mainarea
|
||||
"Transturtle Abyss right": ItemData(698130, 1, ItemType.PROGRESSION, ItemGroup.TURTLE), # transport_abyss03
|
||||
"Transturtle Final Boss": ItemData(698131, 1, ItemType.PROGRESSION, ItemGroup.TURTLE), # transport_finalboss
|
||||
"Transturtle Simon Says": ItemData(698132, 1, ItemType.PROGRESSION, ItemGroup.TURTLE), # transport_forest05
|
||||
"Transturtle Arnassi Ruins": ItemData(698133, 1, ItemType.PROGRESSION, ItemGroup.TURTLE), # transport_seahorse
|
||||
ItemNames.ANEMONE: ItemData(698000, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_anemone
|
||||
ItemNames.ARNASSI_STATUE: ItemData(698001, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_arnassi_statue
|
||||
ItemNames.BIG_SEED: ItemData(698002, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_big_seed
|
||||
ItemNames.GLOWING_SEED: ItemData(698003, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_bio_seed
|
||||
ItemNames.BLACK_PEARL: ItemData(698004, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_blackpearl
|
||||
ItemNames.BABY_BLASTER: ItemData(698005, 1, ItemType.NORMAL, ItemGroup.UTILITY), # collectible_blaster
|
||||
ItemNames.CRAB_ARMOR: ItemData(698006, 1, ItemType.NORMAL, ItemGroup.UTILITY), # collectible_crab_costume
|
||||
ItemNames.BABY_DUMBO: ItemData(698007, 1, ItemType.PROGRESSION, ItemGroup.UTILITY), # collectible_dumbo
|
||||
ItemNames.TOOTH: ItemData(698008, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_energy_boss
|
||||
ItemNames.ENERGY_STATUE: ItemData(698009, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_energy_statue
|
||||
ItemNames.KROTITE_ARMOR: ItemData(698010, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_energy_temple
|
||||
ItemNames.GOLDEN_STARFISH: ItemData(698011, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_gold_star
|
||||
ItemNames.GOLDEN_GEAR: ItemData(698012, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_golden_gear
|
||||
ItemNames.JELLY_BEACON: ItemData(698013, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_jelly_beacon
|
||||
ItemNames.JELLY_COSTUME: ItemData(698014, 1, ItemType.NORMAL, ItemGroup.UTILITY), # collectible_jelly_costume
|
||||
ItemNames.JELLY_PLANT: ItemData(698015, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_jelly_plant
|
||||
ItemNames.MITHALAS_DOLL: ItemData(698016, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_mithala_doll
|
||||
ItemNames.MITHALAN_DRESS: ItemData(698017, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_mithalan_costume
|
||||
ItemNames.MITHALAS_BANNER: ItemData(698018, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_mithalas_banner
|
||||
ItemNames.MITHALAS_POT: ItemData(698019, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_mithalas_pot
|
||||
ItemNames.MUTANT_COSTUME: ItemData(698020, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_mutant_costume
|
||||
ItemNames.BABY_NAUTILUS: ItemData(698021, 1, ItemType.NORMAL, ItemGroup.UTILITY), # collectible_nautilus
|
||||
ItemNames.BABY_PIRANHA: ItemData(698022, 1, ItemType.NORMAL, ItemGroup.UTILITY), # collectible_piranha
|
||||
ItemNames.ARNASSI_ARMOR: ItemData(698023, 1, ItemType.PROGRESSION, ItemGroup.UTILITY), # collectible_seahorse_costume
|
||||
ItemNames.SEED_BAG: ItemData(698024, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_seed_bag
|
||||
ItemNames.KING_S_SKULL: ItemData(698025, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_skull
|
||||
ItemNames.SONG_PLANT_SPORE: ItemData(698026, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_spore_seed
|
||||
ItemNames.STONE_HEAD: ItemData(698027, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_stone_head
|
||||
ItemNames.SUN_KEY: ItemData(698028, 1, ItemType.NORMAL, ItemGroup.COLLECTIBLE), # collectible_sun_key
|
||||
ItemNames.GIRL_COSTUME: ItemData(698029, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_teen_costume
|
||||
ItemNames.ODD_CONTAINER: ItemData(698030, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_treasure_chest
|
||||
ItemNames.TRIDENT: ItemData(698031, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_trident_head
|
||||
ItemNames.TURTLE_EGG: ItemData(698032, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_turtle_egg
|
||||
ItemNames.JELLY_EGG: ItemData(698033, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_upsidedown_seed
|
||||
ItemNames.URCHIN_COSTUME: ItemData(698034, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_urchin_costume
|
||||
ItemNames.BABY_WALKER: ItemData(698035, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_walker
|
||||
ItemNames.VEDHA_S_CURE_ALL: ItemData(698036, 1, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_Vedha'sCure-All
|
||||
ItemNames.ZUUNA_S_PEROGI: ItemData(698037, 1, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_Zuuna'sperogi
|
||||
ItemNames.ARCANE_POULTICE: ItemData(698038, 7, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_arcanepoultice
|
||||
ItemNames.BERRY_ICE_CREAM: ItemData(698039, 1, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_berryicecream
|
||||
ItemNames.BUTTERY_SEA_LOAF: ItemData(698040, 1, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_butterysealoaf
|
||||
ItemNames.COLD_BORSCHT: ItemData(698041, 2, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_coldborscht
|
||||
ItemNames.COLD_SOUP: ItemData(698042, 1, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_coldsoup
|
||||
ItemNames.CRAB_CAKE: ItemData(698043, 1, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_crabcake
|
||||
ItemNames.DIVINE_SOUP: ItemData(698044, 1, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_divinesoup
|
||||
ItemNames.DUMBO_ICE_CREAM: ItemData(698045, 3, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_dumboicecream
|
||||
ItemNames.FISH_OIL: ItemData(698046, 2, ItemType.NORMAL, ItemGroup.INGREDIENT), # ingredient_fishoil
|
||||
ItemNames.GLOWING_EGG: ItemData(698047, 1, ItemType.NORMAL, ItemGroup.INGREDIENT), # ingredient_glowingegg
|
||||
ItemNames.HAND_ROLL: ItemData(698048, 5, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_handroll
|
||||
ItemNames.HEALING_POULTICE: ItemData(698049, 4, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_healingpoultice
|
||||
ItemNames.HEARTY_SOUP: ItemData(698050, 5, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_heartysoup
|
||||
ItemNames.HOT_BORSCHT: ItemData(698051, 1, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_hotborscht
|
||||
ItemNames.HOT_SOUP: ItemData(698052, 3, ItemType.PROGRESSION, ItemGroup.RECIPE), # ingredient_hotsoup
|
||||
ItemNames.ICE_CREAM: ItemData(698053, 2, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_icecream
|
||||
ItemNames.LEADERSHIP_ROLL: ItemData(698054, 1, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_leadershiproll
|
||||
ItemNames.LEAF_POULTICE: ItemData(698055, 5, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_leafpoultice
|
||||
ItemNames.LEECHING_POULTICE: ItemData(698056, 4, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_leechingpoultice
|
||||
ItemNames.LEGENDARY_CAKE: ItemData(698057, 1, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_legendarycake
|
||||
ItemNames.LOAF_OF_LIFE: ItemData(698058, 1, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_loafoflife
|
||||
ItemNames.LONG_LIFE_SOUP: ItemData(698059, 2, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_longlifesoup
|
||||
ItemNames.MAGIC_SOUP: ItemData(698060, 1, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_magicsoup
|
||||
ItemNames.MUSHROOM_X_2: ItemData(698061, 1, ItemType.NORMAL, ItemGroup.INGREDIENT), # ingredient_mushroom
|
||||
ItemNames.PEROGI: ItemData(698062, 1, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_perogi
|
||||
ItemNames.PLANT_LEAF: ItemData(698063, 3, ItemType.NORMAL, ItemGroup.INGREDIENT), # ingredient_plantleaf
|
||||
ItemNames.PLUMP_PEROGI: ItemData(698064, 1, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_plumpperogi
|
||||
ItemNames.POISON_LOAF: ItemData(698065, 1, ItemType.JUNK, ItemGroup.RECIPE), # ingredient_poisonloaf
|
||||
ItemNames.POISON_SOUP: ItemData(698066, 1, ItemType.JUNK, ItemGroup.RECIPE), # ingredient_poisonsoup
|
||||
ItemNames.RAINBOW_MUSHROOM: ItemData(698067, 4, ItemType.NORMAL, ItemGroup.INGREDIENT), # ingredient_rainbowmushroom
|
||||
ItemNames.RAINBOW_SOUP: ItemData(698068, 1, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_rainbowsoup
|
||||
ItemNames.RED_BERRY: ItemData(698069, 1, ItemType.NORMAL, ItemGroup.INGREDIENT), # ingredient_redberry
|
||||
ItemNames.RED_BULB_X_2: ItemData(698070, 3, ItemType.NORMAL, ItemGroup.INGREDIENT), # ingredient_redbulb
|
||||
ItemNames.ROTTEN_CAKE: ItemData(698071, 1, ItemType.JUNK, ItemGroup.RECIPE), # ingredient_rottencake
|
||||
ItemNames.ROTTEN_LOAF_X_8: ItemData(698072, 1, ItemType.JUNK, ItemGroup.RECIPE), # ingredient_rottenloaf
|
||||
ItemNames.ROTTEN_MEAT: ItemData(698073, 5, ItemType.JUNK, ItemGroup.INGREDIENT), # ingredient_rottenmeat
|
||||
ItemNames.ROYAL_SOUP: ItemData(698074, 1, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_royalsoup
|
||||
ItemNames.SEA_CAKE: ItemData(698075, 4, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_seacake
|
||||
ItemNames.SEA_LOAF: ItemData(698076, 1, ItemType.JUNK, ItemGroup.RECIPE), # ingredient_sealoaf
|
||||
ItemNames.SHARK_FIN_SOUP: ItemData(698077, 2, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_sharkfinsoup
|
||||
ItemNames.SIGHT_POULTICE: ItemData(698078, 2, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_sightpoultice
|
||||
ItemNames.SMALL_BONE_X_2: ItemData(698079, 1, ItemType.NORMAL, ItemGroup.INGREDIENT), # ingredient_smallbone
|
||||
ItemNames.SMALL_EGG: ItemData(698080, 1, ItemType.NORMAL, ItemGroup.INGREDIENT), # ingredient_smallegg
|
||||
ItemNames.SMALL_TENTACLE_X_2: ItemData(698081, 1, ItemType.NORMAL, ItemGroup.INGREDIENT), # ingredient_smalltentacle
|
||||
ItemNames.SPECIAL_BULB: ItemData(698082, 5, ItemType.NORMAL, ItemGroup.INGREDIENT), # ingredient_specialbulb
|
||||
ItemNames.SPECIAL_CAKE: ItemData(698083, 2, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_specialcake
|
||||
ItemNames.SPICY_MEAT_X_2: ItemData(698084, 3, ItemType.NORMAL, ItemGroup.INGREDIENT), # ingredient_spicymeat
|
||||
ItemNames.SPICY_ROLL: ItemData(698085, 11, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_spicyroll
|
||||
ItemNames.SPICY_SOUP: ItemData(698086, 1, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_spicysoup
|
||||
ItemNames.SPIDER_ROLL: ItemData(698087, 2, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_spiderroll
|
||||
ItemNames.SWAMP_CAKE: ItemData(698088, 3, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_swampcake
|
||||
ItemNames.TASTY_CAKE: ItemData(698089, 1, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_tastycake
|
||||
ItemNames.TASTY_ROLL: ItemData(698090, 2, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_tastyroll
|
||||
ItemNames.TOUGH_CAKE: ItemData(698091, 1, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_toughcake
|
||||
ItemNames.TURTLE_SOUP: ItemData(698092, 2, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_turtlesoup
|
||||
ItemNames.VEDHA_SEA_CRISP: ItemData(698093, 2, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_vedhaseacrisp
|
||||
ItemNames.VEGGIE_CAKE: ItemData(698094, 1, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_veggiecake
|
||||
ItemNames.VEGGIE_ICE_CREAM: ItemData(698095, 1, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_veggieicecream
|
||||
ItemNames.VEGGIE_SOUP: ItemData(698096, 2, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_veggiesoup
|
||||
ItemNames.VOLCANO_ROLL: ItemData(698097, 1, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_volcanoroll
|
||||
ItemNames.HEALTH_UPGRADE: ItemData(698098, 5, ItemType.NORMAL, ItemGroup.HEALTH), # upgrade_health_?
|
||||
ItemNames.WOK: ItemData(698099, 1, ItemType.NORMAL, ItemGroup.UTILITY), # upgrade_wok
|
||||
ItemNames.EEL_OIL_X_2: ItemData(698100, 1, ItemType.NORMAL, ItemGroup.INGREDIENT), # ingredient_eeloil
|
||||
ItemNames.FISH_MEAT_X_2: ItemData(698101, 1, ItemType.NORMAL, ItemGroup.INGREDIENT), # ingredient_fishmeat
|
||||
ItemNames.FISH_OIL_X_3: ItemData(698102, 1, ItemType.NORMAL, ItemGroup.INGREDIENT), # ingredient_fishoil
|
||||
ItemNames.GLOWING_EGG_X_2: ItemData(698103, 1, ItemType.NORMAL, ItemGroup.INGREDIENT), # ingredient_glowingegg
|
||||
ItemNames.HEALING_POULTICE_X_2: ItemData(698104, 2, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_healingpoultice
|
||||
ItemNames.HOT_SOUP_X_2: ItemData(698105, 1, ItemType.PROGRESSION, ItemGroup.RECIPE), # ingredient_hotsoup
|
||||
ItemNames.LEADERSHIP_ROLL_X_2: ItemData(698106, 1, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_leadershiproll
|
||||
ItemNames.LEAF_POULTICE_X_3: ItemData(698107, 2, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_leafpoultice
|
||||
ItemNames.PLANT_LEAF_X_2: ItemData(698108, 2, ItemType.NORMAL, ItemGroup.INGREDIENT), # ingredient_plantleaf
|
||||
ItemNames.PLANT_LEAF_X_3: ItemData(698109, 4, ItemType.NORMAL, ItemGroup.INGREDIENT), # ingredient_plantleaf
|
||||
ItemNames.ROTTEN_MEAT_X_2: ItemData(698110, 1, ItemType.JUNK, ItemGroup.INGREDIENT), # ingredient_rottenmeat
|
||||
ItemNames.ROTTEN_MEAT_X_8: ItemData(698111, 1, ItemType.JUNK, ItemGroup.INGREDIENT), # ingredient_rottenmeat
|
||||
ItemNames.SEA_LOAF_X_2: ItemData(698112, 1, ItemType.JUNK, ItemGroup.RECIPE), # ingredient_sealoaf
|
||||
ItemNames.SMALL_BONE_X_3: ItemData(698113, 3, ItemType.NORMAL, ItemGroup.INGREDIENT), # ingredient_smallbone
|
||||
ItemNames.SMALL_EGG_X_2: ItemData(698114, 1, ItemType.NORMAL, ItemGroup.INGREDIENT), # ingredient_smallegg
|
||||
ItemNames.LI_AND_LI_SONG: ItemData(698115, 1, ItemType.PROGRESSION, ItemGroup.SONG), # song_li
|
||||
ItemNames.SHIELD_SONG: ItemData(698116, 1, ItemType.NORMAL, ItemGroup.SONG), # song_shield
|
||||
ItemNames.BEAST_FORM: ItemData(698117, 1, ItemType.PROGRESSION, ItemGroup.SONG), # song_beast
|
||||
ItemNames.SUN_FORM: ItemData(698118, 1, ItemType.PROGRESSION, ItemGroup.SONG), # song_sun
|
||||
ItemNames.NATURE_FORM: ItemData(698119, 1, ItemType.PROGRESSION, ItemGroup.SONG), # song_nature
|
||||
ItemNames.ENERGY_FORM: ItemData(698120, 1, ItemType.PROGRESSION, ItemGroup.SONG), # song_energy
|
||||
ItemNames.BIND_SONG: ItemData(698121, 1, ItemType.PROGRESSION, ItemGroup.SONG), # song_bind
|
||||
ItemNames.FISH_FORM: ItemData(698122, 1, ItemType.PROGRESSION, ItemGroup.SONG), # song_fish
|
||||
ItemNames.SPIRIT_FORM: ItemData(698123, 1, ItemType.PROGRESSION, ItemGroup.SONG), # song_spirit
|
||||
ItemNames.DUAL_FORM: ItemData(698124, 1, ItemType.PROGRESSION, ItemGroup.SONG), # song_dual
|
||||
ItemNames.TRANSTURTLE_VEIL_TOP_LEFT: ItemData(698125, 1, ItemType.PROGRESSION, ItemGroup.TURTLE), # transport_veil01
|
||||
ItemNames.TRANSTURTLE_VEIL_TOP_RIGHT: ItemData(698126, 1, ItemType.PROGRESSION, ItemGroup.TURTLE), # transport_veil02
|
||||
ItemNames.TRANSTURTLE_OPEN_WATERS: ItemData(698127, 1, ItemType.PROGRESSION,
|
||||
ItemGroup.TURTLE), # transport_openwater03
|
||||
ItemNames.TRANSTURTLE_KELP_FOREST: ItemData(698128, 1, ItemType.PROGRESSION, ItemGroup.TURTLE),
|
||||
# transport_forest04
|
||||
ItemNames.TRANSTURTLE_HOME_WATERS: ItemData(698129, 1, ItemType.NORMAL, ItemGroup.TURTLE), # transport_mainarea
|
||||
ItemNames.TRANSTURTLE_ABYSS: ItemData(698130, 1, ItemType.PROGRESSION, ItemGroup.TURTLE), # transport_abyss03
|
||||
ItemNames.TRANSTURTLE_BODY: ItemData(698131, 1, ItemType.PROGRESSION, ItemGroup.TURTLE), # transport_finalboss
|
||||
ItemNames.TRANSTURTLE_SIMON_SAYS: ItemData(698132, 1, ItemType.PROGRESSION, ItemGroup.TURTLE), # transport_forest05
|
||||
ItemNames.TRANSTURTLE_ARNASSI_RUINS: ItemData(698133, 1, ItemType.PROGRESSION, ItemGroup.TURTLE), # transport_seahorse
|
||||
}
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -15,7 +15,10 @@ class IngredientRandomizer(Choice):
|
||||
"""
|
||||
display_name = "Randomize Ingredients"
|
||||
option_off = 0
|
||||
alias_false = 0
|
||||
option_common_ingredients = 1
|
||||
alias_on = 1
|
||||
alias_true = 1
|
||||
option_all_ingredients = 2
|
||||
default = 0
|
||||
|
||||
@@ -29,14 +32,43 @@ class TurtleRandomizer(Choice):
|
||||
"""Randomize the transportation turtle."""
|
||||
display_name = "Turtle Randomizer"
|
||||
option_none = 0
|
||||
alias_off = 0
|
||||
alias_false = 0
|
||||
option_all = 1
|
||||
option_all_except_final = 2
|
||||
alias_on = 2
|
||||
alias_true = 2
|
||||
default = 2
|
||||
|
||||
|
||||
class EarlyEnergyForm(DefaultOnToggle):
|
||||
""" Force the Energy Form to be in a location early in the game """
|
||||
display_name = "Early Energy Form"
|
||||
class EarlyBindSong(Choice):
|
||||
"""
|
||||
Force the Bind song to be in a location early in the multiworld (or directly in your world if Early and Local is
|
||||
selected).
|
||||
"""
|
||||
display_name = "Early Bind song"
|
||||
option_off = 0
|
||||
alias_false = 0
|
||||
option_early = 1
|
||||
alias_on = 1
|
||||
alias_true = 1
|
||||
option_early_and_local = 2
|
||||
default = 1
|
||||
|
||||
|
||||
class EarlyEnergyForm(Choice):
|
||||
"""
|
||||
Force the Energy form to be in a location early in the multiworld (or directly in your world if Early and Local is
|
||||
selected).
|
||||
"""
|
||||
display_name = "Early Energy form"
|
||||
option_off = 0
|
||||
alias_false = 0
|
||||
option_early = 1
|
||||
alias_on = 1
|
||||
alias_true = 1
|
||||
option_early_and_local = 2
|
||||
default = 1
|
||||
|
||||
|
||||
class AquarianTranslation(Toggle):
|
||||
@@ -47,7 +79,7 @@ class AquarianTranslation(Toggle):
|
||||
class BigBossesToBeat(Range):
|
||||
"""
|
||||
The number of big bosses to beat before having access to the creator (the final boss). The big bosses are
|
||||
"Fallen God", "Mithalan God", "Drunian God", "Sun God" and "The Golem".
|
||||
"Fallen God", "Mithalan God", "Drunian God", "Lumerean God" and "The Golem".
|
||||
"""
|
||||
display_name = "Big bosses to beat"
|
||||
range_start = 0
|
||||
@@ -104,7 +136,7 @@ class LightNeededToGetToDarkPlaces(DefaultOnToggle):
|
||||
display_name = "Light needed to get to dark places"
|
||||
|
||||
|
||||
class BindSongNeededToGetUnderRockBulb(Toggle):
|
||||
class BindSongNeededToGetUnderRockBulb(DefaultOnToggle):
|
||||
"""
|
||||
Make sure that the bind song can be acquired before having to obtain sing bulbs under rocks.
|
||||
"""
|
||||
@@ -121,13 +153,18 @@ class BlindGoal(Toggle):
|
||||
|
||||
class UnconfineHomeWater(Choice):
|
||||
"""
|
||||
Open the way out of the Home Water area so that Naija can go to open water and beyond without the bind song.
|
||||
Open the way out of the Home Waters area so that Naija can go to open water and beyond without the bind song.
|
||||
Note that if you turn this option off, it is recommended to turn on the Early Energy form and Early Bind Song
|
||||
options.
|
||||
"""
|
||||
display_name = "Unconfine Home Water Area"
|
||||
display_name = "Unconfine Home Waters Area"
|
||||
option_off = 0
|
||||
alias_false = 0
|
||||
option_via_energy_door = 1
|
||||
option_via_transturtle = 2
|
||||
option_via_both = 3
|
||||
alias_on = 3
|
||||
alias_true = 3
|
||||
default = 0
|
||||
|
||||
|
||||
@@ -142,6 +179,7 @@ class AquariaOptions(PerGameCommonOptions):
|
||||
big_bosses_to_beat: BigBossesToBeat
|
||||
turtle_randomizer: TurtleRandomizer
|
||||
early_energy_form: EarlyEnergyForm
|
||||
early_bind_song: EarlyBindSong
|
||||
light_needed_to_get_to_dark_places: LightNeededToGetToDarkPlaces
|
||||
bind_song_needed_to_get_under_rock_bulb: BindSongNeededToGetUnderRockBulb
|
||||
unconfine_home_water: UnconfineHomeWater
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -7,9 +7,10 @@ Description: Main module for Aquaria game multiworld randomizer
|
||||
from typing import List, Dict, ClassVar, Any
|
||||
from worlds.AutoWorld import World, WebWorld
|
||||
from BaseClasses import Tutorial, MultiWorld, ItemClassification
|
||||
from .Items import item_table, AquariaItem, ItemType, ItemGroup
|
||||
from .Locations import location_table
|
||||
from .Options import AquariaOptions
|
||||
from .Items import item_table, AquariaItem, ItemType, ItemGroup, ItemNames
|
||||
from .Locations import location_table, AquariaLocationNames
|
||||
from .Options import (AquariaOptions, IngredientRandomizer, TurtleRandomizer, EarlyBindSong, EarlyEnergyForm,
|
||||
UnconfineHomeWater, Objective)
|
||||
from .Regions import AquariaRegions
|
||||
|
||||
|
||||
@@ -65,15 +66,15 @@ class AquariaWorld(World):
|
||||
web: WebWorld = AquariaWeb()
|
||||
"The web page generation informations"
|
||||
|
||||
item_name_to_id: ClassVar[Dict[str, int]] =\
|
||||
item_name_to_id: ClassVar[Dict[str, int]] = \
|
||||
{name: data.id for name, data in item_table.items()}
|
||||
"The name and associated ID of each item of the world"
|
||||
|
||||
item_name_groups = {
|
||||
"Damage": {"Energy form", "Nature form", "Beast form",
|
||||
"Li and Li song", "Baby Nautilus", "Baby Piranha",
|
||||
"Baby Blaster"},
|
||||
"Light": {"Sun form", "Baby Dumbo"}
|
||||
"Damage": {ItemNames.ENERGY_FORM, ItemNames.NATURE_FORM, ItemNames.BEAST_FORM,
|
||||
ItemNames.LI_AND_LI_SONG, ItemNames.BABY_NAUTILUS, ItemNames.BABY_PIRANHA,
|
||||
ItemNames.BABY_BLASTER},
|
||||
"Light": {ItemNames.SUN_FORM, ItemNames.BABY_DUMBO}
|
||||
}
|
||||
"""Grouping item make it easier to find them"""
|
||||
|
||||
@@ -148,23 +149,32 @@ class AquariaWorld(World):
|
||||
def create_items(self) -> None:
|
||||
"""Create every item in the world"""
|
||||
precollected = [item.name for item in self.multiworld.precollected_items[self.player]]
|
||||
if self.options.turtle_randomizer.value > 0:
|
||||
if self.options.turtle_randomizer.value == 2:
|
||||
self.__pre_fill_item("Transturtle Final Boss", "Final Boss area, Transturtle", precollected)
|
||||
if self.options.turtle_randomizer.value != TurtleRandomizer.option_none:
|
||||
if self.options.turtle_randomizer.value == TurtleRandomizer.option_all_except_final:
|
||||
self.__pre_fill_item(ItemNames.TRANSTURTLE_BODY, AquariaLocationNames.FINAL_BOSS_AREA_TRANSTURTLE,
|
||||
precollected)
|
||||
else:
|
||||
self.__pre_fill_item("Transturtle Veil top left", "The Veil top left area, Transturtle", precollected)
|
||||
self.__pre_fill_item("Transturtle Veil top right", "The Veil top right area, Transturtle", precollected)
|
||||
self.__pre_fill_item("Transturtle Open Water top right", "Open Water top right area, Transturtle",
|
||||
self.__pre_fill_item(ItemNames.TRANSTURTLE_VEIL_TOP_LEFT,
|
||||
AquariaLocationNames.THE_VEIL_TOP_LEFT_AREA_TRANSTURTLE, precollected)
|
||||
self.__pre_fill_item(ItemNames.TRANSTURTLE_VEIL_TOP_RIGHT,
|
||||
AquariaLocationNames.THE_VEIL_TOP_RIGHT_AREA_TRANSTURTLE, precollected)
|
||||
self.__pre_fill_item(ItemNames.TRANSTURTLE_OPEN_WATERS,
|
||||
AquariaLocationNames.OPEN_WATERS_TOP_RIGHT_AREA_TRANSTURTLE,
|
||||
precollected)
|
||||
self.__pre_fill_item("Transturtle Forest bottom left", "Kelp Forest bottom left area, Transturtle",
|
||||
self.__pre_fill_item(ItemNames.TRANSTURTLE_KELP_FOREST,
|
||||
AquariaLocationNames.KELP_FOREST_BOTTOM_LEFT_AREA_TRANSTURTLE,
|
||||
precollected)
|
||||
self.__pre_fill_item(ItemNames.TRANSTURTLE_HOME_WATERS, AquariaLocationNames.HOME_WATERS_TRANSTURTLE,
|
||||
precollected)
|
||||
self.__pre_fill_item(ItemNames.TRANSTURTLE_ABYSS, AquariaLocationNames.ABYSS_RIGHT_AREA_TRANSTURTLE,
|
||||
precollected)
|
||||
self.__pre_fill_item(ItemNames.TRANSTURTLE_BODY, AquariaLocationNames.FINAL_BOSS_AREA_TRANSTURTLE,
|
||||
precollected)
|
||||
self.__pre_fill_item("Transturtle Home Water", "Home Water, Transturtle", precollected)
|
||||
self.__pre_fill_item("Transturtle Abyss right", "Abyss right area, Transturtle", precollected)
|
||||
self.__pre_fill_item("Transturtle Final Boss", "Final Boss area, Transturtle", precollected)
|
||||
# The last two are inverted because in the original game, they are special turtle that communicate directly
|
||||
self.__pre_fill_item("Transturtle Simon Says", "Arnassi Ruins, Transturtle", precollected,
|
||||
ItemClassification.progression)
|
||||
self.__pre_fill_item("Transturtle Arnassi Ruins", "Simon Says area, Transturtle", precollected)
|
||||
self.__pre_fill_item(ItemNames.TRANSTURTLE_SIMON_SAYS, AquariaLocationNames.ARNASSI_RUINS_TRANSTURTLE,
|
||||
precollected, ItemClassification.progression)
|
||||
self.__pre_fill_item(ItemNames.TRANSTURTLE_ARNASSI_RUINS, AquariaLocationNames.SIMON_SAYS_AREA_TRANSTURTLE,
|
||||
precollected)
|
||||
for name, data in item_table.items():
|
||||
if name not in self.exclude:
|
||||
for i in range(data.count):
|
||||
@@ -175,10 +185,17 @@ class AquariaWorld(World):
|
||||
"""
|
||||
Launched when the Multiworld generator is ready to generate rules
|
||||
"""
|
||||
|
||||
if self.options.early_energy_form == EarlyEnergyForm.option_early:
|
||||
self.multiworld.early_items[self.player][ItemNames.ENERGY_FORM] = 1
|
||||
elif self.options.early_energy_form == EarlyEnergyForm.option_early_and_local:
|
||||
self.multiworld.local_early_items[self.player][ItemNames.ENERGY_FORM] = 1
|
||||
if self.options.early_bind_song == EarlyBindSong.option_early:
|
||||
self.multiworld.early_items[self.player][ItemNames.BIND_SONG] = 1
|
||||
elif self.options.early_bind_song == EarlyBindSong.option_early_and_local:
|
||||
self.multiworld.local_early_items[self.player][ItemNames.BIND_SONG] = 1
|
||||
self.regions.adjusting_rules(self.options)
|
||||
self.multiworld.completion_condition[self.player] = lambda \
|
||||
state: state.has("Victory", self.player)
|
||||
state: state.has(ItemNames.VICTORY, self.player)
|
||||
|
||||
def generate_basic(self) -> None:
|
||||
"""
|
||||
@@ -186,13 +203,13 @@ class AquariaWorld(World):
|
||||
Used to fill then `ingredients_substitution` list
|
||||
"""
|
||||
simple_ingredients_substitution = [i for i in range(27)]
|
||||
if self.options.ingredient_randomizer.value > 0:
|
||||
if self.options.ingredient_randomizer.value == 1:
|
||||
if self.options.ingredient_randomizer.value > IngredientRandomizer.option_off:
|
||||
if self.options.ingredient_randomizer.value == IngredientRandomizer.option_common_ingredients:
|
||||
simple_ingredients_substitution.pop(-1)
|
||||
simple_ingredients_substitution.pop(-1)
|
||||
simple_ingredients_substitution.pop(-1)
|
||||
self.random.shuffle(simple_ingredients_substitution)
|
||||
if self.options.ingredient_randomizer.value == 1:
|
||||
if self.options.ingredient_randomizer.value == IngredientRandomizer.option_common_ingredients:
|
||||
simple_ingredients_substitution.extend([24, 25, 26])
|
||||
dishes_substitution = [i for i in range(27, 76)]
|
||||
if self.options.dish_randomizer:
|
||||
@@ -205,14 +222,19 @@ class AquariaWorld(World):
|
||||
return {"ingredientReplacement": self.ingredients_substitution,
|
||||
"aquarian_translate": bool(self.options.aquarian_translation.value),
|
||||
"blind_goal": bool(self.options.blind_goal.value),
|
||||
"secret_needed": self.options.objective.value > 0,
|
||||
"secret_needed":
|
||||
self.options.objective.value == Objective.option_obtain_secrets_and_kill_the_creator,
|
||||
"minibosses_to_kill": self.options.mini_bosses_to_beat.value,
|
||||
"bigbosses_to_kill": self.options.big_bosses_to_beat.value,
|
||||
"skip_first_vision": bool(self.options.skip_first_vision.value),
|
||||
"unconfine_home_water_energy_door": self.options.unconfine_home_water.value in [1, 3],
|
||||
"unconfine_home_water_transturtle": self.options.unconfine_home_water.value in [2, 3],
|
||||
"unconfine_home_water_energy_door":
|
||||
self.options.unconfine_home_water.value == UnconfineHomeWater.option_via_energy_door
|
||||
or self.options.unconfine_home_water.value == UnconfineHomeWater.option_via_both,
|
||||
"unconfine_home_water_transturtle":
|
||||
self.options.unconfine_home_water.value == UnconfineHomeWater.option_via_transturtle
|
||||
or self.options.unconfine_home_water.value == UnconfineHomeWater.option_via_both,
|
||||
"bind_song_needed_to_get_under_rock_bulb": bool(self.options.bind_song_needed_to_get_under_rock_bulb),
|
||||
"no_progression_hard_or_hidden_locations": bool(self.options.no_progression_hard_or_hidden_locations),
|
||||
"light_needed_to_get_to_dark_places": bool(self.options.light_needed_to_get_to_dark_places),
|
||||
"turtle_randomizer": self.options.turtle_randomizer.value,
|
||||
"turtle_randomizer": self.options.turtle_randomizer.value
|
||||
}
|
||||
|
||||
@@ -24,7 +24,7 @@ The locations in the randomizer are:
|
||||
* Beating Mithalan God boss
|
||||
* Fish Cave puzzle
|
||||
* Beating Drunian God boss
|
||||
* Beating Sun God boss
|
||||
* Beating Lumerean God boss
|
||||
* Breaking Li cage in the body
|
||||
|
||||
Note that, unlike the vanilla game, when opening sing bulbs, Mithalas urns and Sunken City crates,
|
||||
|
||||
@@ -3,11 +3,11 @@
|
||||
## Required Software
|
||||
|
||||
- The original Aquaria Game (purchasable from most online game stores)
|
||||
- The [Aquaria randomizer](https://github.com/tioui/Aquaria_Randomizer/releases)
|
||||
- The [Aquaria randomizer](https://github.com/tioui/Aquaria_Randomizer/releases/latest)
|
||||
|
||||
## Optional Software
|
||||
|
||||
- For sending [commands](/tutorial/Archipelago/commands/en) like `!hint`: the TextClient from [the most recent Archipelago release](https://github.com/ArchipelagoMW/Archipelago/releases)
|
||||
- For sending [commands](/tutorial/Archipelago/commands/en) like `!hint`: the TextClient from [the most recent Archipelago release](https://github.com/ArchipelagoMW/Archipelago/releases/latest)
|
||||
- [Aquaria AP Tracker](https://github.com/palex00/aquaria-ap-tracker/releases/latest), for use with
|
||||
[PopTracker](https://github.com/black-sliver/PopTracker/releases/latest)
|
||||
|
||||
|
||||
@@ -3,12 +3,11 @@
|
||||
## Logiciels nécessaires
|
||||
|
||||
- Une copie du jeu Aquaria non-modifiée (disponible sur la majorité des sites de ventes de jeux vidéos en ligne)
|
||||
- Le client du Randomizer d'Aquaria [Aquaria randomizer]
|
||||
(https://github.com/tioui/Aquaria_Randomizer/releases)
|
||||
- Le client du Randomizer d'Aquaria [Aquaria randomizer](https://github.com/tioui/Aquaria_Randomizer/releases/latest)
|
||||
|
||||
## Logiciels optionnels
|
||||
|
||||
- De manière optionnel, pour pouvoir envoyer des [commandes](/tutorial/Archipelago/commands/en) comme `!hint`: utilisez le client texte de [la version la plus récente d'Archipelago](https://github.com/ArchipelagoMW/Archipelago/releases)
|
||||
- De manière optionnel, pour pouvoir envoyer des [commandes](/tutorial/Archipelago/commands/en) comme `!hint`: utilisez le client texte de [la version la plus récente d'Archipelago](https://github.com/ArchipelagoMW/Archipelago/releases/latest)
|
||||
- [Aquaria AP Tracker](https://github.com/palex00/aquaria-ap-tracker/releases/latest), pour utiliser avec [PopTracker](https://github.com/black-sliver/PopTracker/releases/latest)
|
||||
|
||||
## Procédures d'installation et d'exécution
|
||||
|
||||
@@ -6,211 +6,212 @@ Description: Base class for the Aquaria randomizer unit tests
|
||||
|
||||
|
||||
from test.bases import WorldTestBase
|
||||
from ..Locations import AquariaLocationNames
|
||||
|
||||
# Every location accessible after the home water.
|
||||
after_home_water_locations = [
|
||||
"Sun Crystal",
|
||||
"Home Water, Transturtle",
|
||||
"Open Water top left area, bulb under the rock in the right path",
|
||||
"Open Water top left area, bulb under the rock in the left path",
|
||||
"Open Water top left area, bulb to the right of the save crystal",
|
||||
"Open Water top right area, bulb in the small path before Mithalas",
|
||||
"Open Water top right area, bulb in the path from the left entrance",
|
||||
"Open Water top right area, bulb in the clearing close to the bottom exit",
|
||||
"Open Water top right area, bulb in the big clearing close to the save crystal",
|
||||
"Open Water top right area, bulb in the big clearing to the top exit",
|
||||
"Open Water top right area, first urn in the Mithalas exit",
|
||||
"Open Water top right area, second urn in the Mithalas exit",
|
||||
"Open Water top right area, third urn in the Mithalas exit",
|
||||
"Open Water top right area, bulb in the turtle room",
|
||||
"Open Water top right area, Transturtle",
|
||||
"Open Water bottom left area, bulb behind the chomper fish",
|
||||
"Open Water bottom left area, bulb inside the lowest fish pass",
|
||||
"Open Water skeleton path, bulb close to the right exit",
|
||||
"Open Water skeleton path, bulb behind the chomper fish",
|
||||
"Open Water skeleton path, King Skull",
|
||||
"Arnassi Ruins, bulb in the right part",
|
||||
"Arnassi Ruins, bulb in the left part",
|
||||
"Arnassi Ruins, bulb in the center part",
|
||||
"Arnassi Ruins, Song Plant Spore",
|
||||
"Arnassi Ruins, Arnassi Armor",
|
||||
"Arnassi Ruins, Arnassi Statue",
|
||||
"Arnassi Ruins, Transturtle",
|
||||
"Arnassi Ruins, Crab Armor",
|
||||
"Simon Says area, Transturtle",
|
||||
"Mithalas City, first bulb in the left city part",
|
||||
"Mithalas City, second bulb in the left city part",
|
||||
"Mithalas City, bulb in the right part",
|
||||
"Mithalas City, bulb at the top of the city",
|
||||
"Mithalas City, first bulb in a broken home",
|
||||
"Mithalas City, second bulb in a broken home",
|
||||
"Mithalas City, bulb in the bottom left part",
|
||||
"Mithalas City, first bulb in one of the homes",
|
||||
"Mithalas City, second bulb in one of the homes",
|
||||
"Mithalas City, first urn in one of the homes",
|
||||
"Mithalas City, second urn in one of the homes",
|
||||
"Mithalas City, first urn in the city reserve",
|
||||
"Mithalas City, second urn in the city reserve",
|
||||
"Mithalas City, third urn in the city reserve",
|
||||
"Mithalas City, first bulb at the end of the top path",
|
||||
"Mithalas City, second bulb at the end of the top path",
|
||||
"Mithalas City, bulb in the top path",
|
||||
"Mithalas City, Mithalas Pot",
|
||||
"Mithalas City, urn in the Castle flower tube entrance",
|
||||
"Mithalas City, Doll",
|
||||
"Mithalas City, urn inside a home fish pass",
|
||||
"Mithalas City Castle, bulb in the flesh hole",
|
||||
"Mithalas City Castle, Blue Banner",
|
||||
"Mithalas City Castle, urn in the bedroom",
|
||||
"Mithalas City Castle, first urn of the single lamp path",
|
||||
"Mithalas City Castle, second urn of the single lamp path",
|
||||
"Mithalas City Castle, urn in the bottom room",
|
||||
"Mithalas City Castle, first urn on the entrance path",
|
||||
"Mithalas City Castle, second urn on the entrance path",
|
||||
"Mithalas City Castle, beating the Priests",
|
||||
"Mithalas City Castle, Trident Head",
|
||||
"Mithalas Cathedral, first urn in the top right room",
|
||||
"Mithalas Cathedral, second urn in the top right room",
|
||||
"Mithalas Cathedral, third urn in the top right room",
|
||||
"Mithalas Cathedral, urn in the flesh room with fleas",
|
||||
"Mithalas Cathedral, first urn in the bottom right path",
|
||||
"Mithalas Cathedral, second urn in the bottom right path",
|
||||
"Mithalas Cathedral, urn behind the flesh vein",
|
||||
"Mithalas Cathedral, urn in the top left eyes boss room",
|
||||
"Mithalas Cathedral, first urn in the path behind the flesh vein",
|
||||
"Mithalas Cathedral, second urn in the path behind the flesh vein",
|
||||
"Mithalas Cathedral, third urn in the path behind the flesh vein",
|
||||
"Mithalas Cathedral, fourth urn in the top right room",
|
||||
"Mithalas Cathedral, Mithalan Dress",
|
||||
"Mithalas Cathedral, urn below the left entrance",
|
||||
"Cathedral Underground, bulb in the center part",
|
||||
"Cathedral Underground, first bulb in the top left part",
|
||||
"Cathedral Underground, second bulb in the top left part",
|
||||
"Cathedral Underground, third bulb in the top left part",
|
||||
"Cathedral Underground, bulb close to the save crystal",
|
||||
"Cathedral Underground, bulb in the bottom right path",
|
||||
"Mithalas boss area, beating Mithalan God",
|
||||
"Kelp Forest top left area, bulb in the bottom left clearing",
|
||||
"Kelp Forest top left area, bulb in the path down from the top left clearing",
|
||||
"Kelp Forest top left area, bulb in the top left clearing",
|
||||
"Kelp Forest top left area, Jelly Egg",
|
||||
"Kelp Forest top left area, bulb close to the Verse Egg",
|
||||
"Kelp Forest top left area, Verse Egg",
|
||||
"Kelp Forest top right area, bulb under the rock in the right path",
|
||||
"Kelp Forest top right area, bulb at the left of the center clearing",
|
||||
"Kelp Forest top right area, bulb in the left path's big room",
|
||||
"Kelp Forest top right area, bulb in the left path's small room",
|
||||
"Kelp Forest top right area, bulb at the top of the center clearing",
|
||||
"Kelp Forest top right area, Black Pearl",
|
||||
"Kelp Forest top right area, bulb in the top fish pass",
|
||||
"Kelp Forest bottom left area, bulb close to the spirit crystals",
|
||||
"Kelp Forest bottom left area, Walker Baby",
|
||||
"Kelp Forest bottom left area, Transturtle",
|
||||
"Kelp Forest bottom right area, Odd Container",
|
||||
"Kelp Forest boss area, beating Drunian God",
|
||||
"Kelp Forest boss room, bulb at the bottom of the area",
|
||||
"Kelp Forest bottom left area, Fish Cave puzzle",
|
||||
"Kelp Forest sprite cave, bulb inside the fish pass",
|
||||
"Kelp Forest sprite cave, bulb in the second room",
|
||||
"Kelp Forest sprite cave, Seed Bag",
|
||||
"Mermog cave, bulb in the left part of the cave",
|
||||
"Mermog cave, Piranha Egg",
|
||||
"The Veil top left area, In Li's cave",
|
||||
"The Veil top left area, bulb under the rock in the top right path",
|
||||
"The Veil top left area, bulb hidden behind the blocking rock",
|
||||
"The Veil top left area, Transturtle",
|
||||
"The Veil top left area, bulb inside the fish pass",
|
||||
"Turtle cave, Turtle Egg",
|
||||
"Turtle cave, bulb in Bubble Cliff",
|
||||
"Turtle cave, Urchin Costume",
|
||||
"The Veil top right area, bulb in the middle of the wall jump cliff",
|
||||
"The Veil top right area, Golden Starfish",
|
||||
"The Veil top right area, bulb at the top of the waterfall",
|
||||
"The Veil top right area, Transturtle",
|
||||
"The Veil bottom area, bulb in the left path",
|
||||
"The Veil bottom area, bulb in the spirit path",
|
||||
"The Veil bottom area, Verse Egg",
|
||||
"The Veil bottom area, Stone Head",
|
||||
"Octopus Cave, Dumbo Egg",
|
||||
"Octopus Cave, bulb in the path below the Octopus Cave path",
|
||||
"Bubble Cave, bulb in the left cave wall",
|
||||
"Bubble Cave, bulb in the right cave wall (behind the ice crystal)",
|
||||
"Bubble Cave, Verse Egg",
|
||||
"Sun Temple, bulb in the top left part",
|
||||
"Sun Temple, bulb in the top right part",
|
||||
"Sun Temple, bulb at the top of the high dark room",
|
||||
"Sun Temple, Golden Gear",
|
||||
"Sun Temple, first bulb of the temple",
|
||||
"Sun Temple, bulb on the right part",
|
||||
"Sun Temple, bulb in the hidden room of the right part",
|
||||
"Sun Temple, Sun Key",
|
||||
"Sun Worm path, first path bulb",
|
||||
"Sun Worm path, second path bulb",
|
||||
"Sun Worm path, first cliff bulb",
|
||||
"Sun Worm path, second cliff bulb",
|
||||
"Sun Temple boss area, beating Sun God",
|
||||
"Abyss left area, bulb in hidden path room",
|
||||
"Abyss left area, bulb in the right part",
|
||||
"Abyss left area, Glowing Seed",
|
||||
"Abyss left area, Glowing Plant",
|
||||
"Abyss left area, bulb in the bottom fish pass",
|
||||
"Abyss right area, bulb behind the rock in the whale room",
|
||||
"Abyss right area, bulb in the middle path",
|
||||
"Abyss right area, bulb behind the rock in the middle path",
|
||||
"Abyss right area, bulb in the left green room",
|
||||
"Abyss right area, Transturtle",
|
||||
"Ice Cave, bulb in the room to the right",
|
||||
"Ice Cave, first bulb in the top exit room",
|
||||
"Ice Cave, second bulb in the top exit room",
|
||||
"Ice Cave, third bulb in the top exit room",
|
||||
"Ice Cave, bulb in the left room",
|
||||
"King Jellyfish Cave, bulb in the right path from King Jelly",
|
||||
"King Jellyfish Cave, Jellyfish Costume",
|
||||
"The Whale, Verse Egg",
|
||||
"Sunken City right area, crate close to the save crystal",
|
||||
"Sunken City right area, crate in the left bottom room",
|
||||
"Sunken City left area, crate in the little pipe room",
|
||||
"Sunken City left area, crate close to the save crystal",
|
||||
"Sunken City left area, crate before the bedroom",
|
||||
"Sunken City left area, Girl Costume",
|
||||
"Sunken City, bulb on top of the boss area",
|
||||
"The Body center area, breaking Li's cage",
|
||||
"The Body center area, bulb on the main path blocking tube",
|
||||
"The Body left area, first bulb in the top face room",
|
||||
"The Body left area, second bulb in the top face room",
|
||||
"The Body left area, bulb below the water stream",
|
||||
"The Body left area, bulb in the top path to the top face room",
|
||||
"The Body left area, bulb in the bottom face room",
|
||||
"The Body right area, bulb in the top face room",
|
||||
"The Body right area, bulb in the top path to the bottom face room",
|
||||
"The Body right area, bulb in the bottom face room",
|
||||
"The Body bottom area, bulb in the Jelly Zap room",
|
||||
"The Body bottom area, bulb in the nautilus room",
|
||||
"The Body bottom area, Mutant Costume",
|
||||
"Final Boss area, first bulb in the turtle room",
|
||||
"Final Boss area, second bulb in the turtle room",
|
||||
"Final Boss area, third bulb in the turtle room",
|
||||
"Final Boss area, Transturtle",
|
||||
"Final Boss area, bulb in the boss third form room",
|
||||
"Simon Says area, beating Simon Says",
|
||||
"Beating Fallen God",
|
||||
"Beating Mithalan God",
|
||||
"Beating Drunian God",
|
||||
"Beating Sun God",
|
||||
"Beating the Golem",
|
||||
"Beating Nautilus Prime",
|
||||
"Beating Blaster Peg Prime",
|
||||
"Beating Mergog",
|
||||
"Beating Mithalan priests",
|
||||
"Beating Octopus Prime",
|
||||
"Beating Crabbius Maximus",
|
||||
"Beating Mantis Shrimp Prime",
|
||||
"Beating King Jellyfish God Prime",
|
||||
"First secret",
|
||||
"Second secret",
|
||||
"Third secret",
|
||||
"Sunken City cleared",
|
||||
"Objective complete",
|
||||
AquariaLocationNames.SUN_CRYSTAL,
|
||||
AquariaLocationNames.HOME_WATERS_TRANSTURTLE,
|
||||
AquariaLocationNames.OPEN_WATERS_TOP_LEFT_AREA_BULB_UNDER_THE_ROCK_IN_THE_RIGHT_PATH,
|
||||
AquariaLocationNames.OPEN_WATERS_TOP_LEFT_AREA_BULB_UNDER_THE_ROCK_IN_THE_LEFT_PATH,
|
||||
AquariaLocationNames.OPEN_WATERS_TOP_LEFT_AREA_BULB_TO_THE_RIGHT_OF_THE_SAVE_CRYSTAL,
|
||||
AquariaLocationNames.OPEN_WATERS_TOP_RIGHT_AREA_BULB_IN_THE_SMALL_PATH_BEFORE_MITHALAS,
|
||||
AquariaLocationNames.OPEN_WATERS_TOP_RIGHT_AREA_BULB_IN_THE_PATH_FROM_THE_LEFT_ENTRANCE,
|
||||
AquariaLocationNames.OPEN_WATERS_TOP_RIGHT_AREA_BULB_IN_THE_CLEARING_CLOSE_TO_THE_BOTTOM_EXIT,
|
||||
AquariaLocationNames.OPEN_WATERS_TOP_RIGHT_AREA_BULB_IN_THE_BIG_CLEARING_CLOSE_TO_THE_SAVE_CRYSTAL,
|
||||
AquariaLocationNames.OPEN_WATERS_TOP_RIGHT_AREA_BULB_IN_THE_BIG_CLEARING_TO_THE_TOP_EXIT,
|
||||
AquariaLocationNames.OPEN_WATERS_TOP_RIGHT_AREA_FIRST_URN_IN_THE_MITHALAS_EXIT,
|
||||
AquariaLocationNames.OPEN_WATERS_TOP_RIGHT_AREA_SECOND_URN_IN_THE_MITHALAS_EXIT,
|
||||
AquariaLocationNames.OPEN_WATERS_TOP_RIGHT_AREA_THIRD_URN_IN_THE_MITHALAS_EXIT,
|
||||
AquariaLocationNames.OPEN_WATERS_TOP_RIGHT_AREA_BULB_IN_THE_TURTLE_ROOM,
|
||||
AquariaLocationNames.OPEN_WATERS_TOP_RIGHT_AREA_TRANSTURTLE,
|
||||
AquariaLocationNames.OPEN_WATERS_BOTTOM_LEFT_AREA_BULB_BEHIND_THE_CHOMPER_FISH,
|
||||
AquariaLocationNames.OPEN_WATERS_BOTTOM_LEFT_AREA_BULB_INSIDE_THE_LOWEST_FISH_PASS,
|
||||
AquariaLocationNames.OPEN_WATERS_SKELETON_PATH_BULB_CLOSE_TO_THE_RIGHT_EXIT,
|
||||
AquariaLocationNames.OPEN_WATERS_SKELETON_PATH_BULB_BEHIND_THE_CHOMPER_FISH,
|
||||
AquariaLocationNames.OPEN_WATERS_SKELETON_PATH_KING_SKULL,
|
||||
AquariaLocationNames.ARNASSI_RUINS_BULB_IN_THE_RIGHT_PART,
|
||||
AquariaLocationNames.ARNASSI_RUINS_BULB_IN_THE_LEFT_PART,
|
||||
AquariaLocationNames.ARNASSI_RUINS_BULB_IN_THE_CENTER_PART,
|
||||
AquariaLocationNames.ARNASSI_RUINS_SONG_PLANT_SPORE,
|
||||
AquariaLocationNames.ARNASSI_RUINS_ARNASSI_ARMOR,
|
||||
AquariaLocationNames.ARNASSI_RUINS_ARNASSI_STATUE,
|
||||
AquariaLocationNames.ARNASSI_RUINS_TRANSTURTLE,
|
||||
AquariaLocationNames.ARNASSI_RUINS_CRAB_ARMOR,
|
||||
AquariaLocationNames.SIMON_SAYS_AREA_TRANSTURTLE,
|
||||
AquariaLocationNames.MITHALAS_CITY_FIRST_BULB_IN_THE_LEFT_CITY_PART,
|
||||
AquariaLocationNames.MITHALAS_CITY_SECOND_BULB_IN_THE_LEFT_CITY_PART,
|
||||
AquariaLocationNames.MITHALAS_CITY_BULB_IN_THE_RIGHT_PART,
|
||||
AquariaLocationNames.MITHALAS_CITY_BULB_AT_THE_TOP_OF_THE_CITY,
|
||||
AquariaLocationNames.MITHALAS_CITY_FIRST_BULB_IN_A_BROKEN_HOME,
|
||||
AquariaLocationNames.MITHALAS_CITY_SECOND_BULB_IN_A_BROKEN_HOME,
|
||||
AquariaLocationNames.MITHALAS_CITY_BULB_IN_THE_BOTTOM_LEFT_PART,
|
||||
AquariaLocationNames.MITHALAS_CITY_FIRST_BULB_IN_ONE_OF_THE_HOMES,
|
||||
AquariaLocationNames.MITHALAS_CITY_SECOND_BULB_IN_ONE_OF_THE_HOMES,
|
||||
AquariaLocationNames.MITHALAS_CITY_FIRST_URN_IN_ONE_OF_THE_HOMES,
|
||||
AquariaLocationNames.MITHALAS_CITY_SECOND_URN_IN_ONE_OF_THE_HOMES,
|
||||
AquariaLocationNames.MITHALAS_CITY_FIRST_URN_IN_THE_CITY_RESERVE,
|
||||
AquariaLocationNames.MITHALAS_CITY_SECOND_URN_IN_THE_CITY_RESERVE,
|
||||
AquariaLocationNames.MITHALAS_CITY_THIRD_URN_IN_THE_CITY_RESERVE,
|
||||
AquariaLocationNames.MITHALAS_CITY_FIRST_BULB_AT_THE_END_OF_THE_TOP_PATH,
|
||||
AquariaLocationNames.MITHALAS_CITY_SECOND_BULB_AT_THE_END_OF_THE_TOP_PATH,
|
||||
AquariaLocationNames.MITHALAS_CITY_BULB_IN_THE_TOP_PATH,
|
||||
AquariaLocationNames.MITHALAS_CITY_MITHALAS_POT,
|
||||
AquariaLocationNames.MITHALAS_CITY_URN_IN_THE_CASTLE_FLOWER_TUBE_ENTRANCE,
|
||||
AquariaLocationNames.MITHALAS_CITY_DOLL,
|
||||
AquariaLocationNames.MITHALAS_CITY_URN_INSIDE_A_HOME_FISH_PASS,
|
||||
AquariaLocationNames.MITHALAS_CITY_CASTLE_BULB_IN_THE_FLESH_HOLE,
|
||||
AquariaLocationNames.MITHALAS_CITY_CASTLE_BLUE_BANNER,
|
||||
AquariaLocationNames.MITHALAS_CITY_CASTLE_URN_IN_THE_BEDROOM,
|
||||
AquariaLocationNames.MITHALAS_CITY_CASTLE_FIRST_URN_OF_THE_SINGLE_LAMP_PATH,
|
||||
AquariaLocationNames.MITHALAS_CITY_CASTLE_SECOND_URN_OF_THE_SINGLE_LAMP_PATH,
|
||||
AquariaLocationNames.MITHALAS_CITY_CASTLE_URN_IN_THE_BOTTOM_ROOM,
|
||||
AquariaLocationNames.MITHALAS_CITY_CASTLE_FIRST_URN_ON_THE_ENTRANCE_PATH,
|
||||
AquariaLocationNames.MITHALAS_CITY_CASTLE_SECOND_URN_ON_THE_ENTRANCE_PATH,
|
||||
AquariaLocationNames.MITHALAS_CITY_CASTLE_BEATING_THE_PRIESTS,
|
||||
AquariaLocationNames.MITHALAS_CITY_CASTLE_TRIDENT_HEAD,
|
||||
AquariaLocationNames.MITHALAS_CATHEDRAL_FIRST_URN_IN_THE_TOP_RIGHT_ROOM,
|
||||
AquariaLocationNames.MITHALAS_CATHEDRAL_SECOND_URN_IN_THE_TOP_RIGHT_ROOM,
|
||||
AquariaLocationNames.MITHALAS_CATHEDRAL_THIRD_URN_IN_THE_TOP_RIGHT_ROOM,
|
||||
AquariaLocationNames.MITHALAS_CATHEDRAL_FIRST_URN_IN_THE_BOTTOM_RIGHT_PATH,
|
||||
AquariaLocationNames.MITHALAS_CATHEDRAL_SECOND_URN_IN_THE_BOTTOM_RIGHT_PATH,
|
||||
AquariaLocationNames.MITHALAS_CATHEDRAL_URN_BEHIND_THE_FLESH_VEIN,
|
||||
AquariaLocationNames.MITHALAS_CATHEDRAL_URN_IN_THE_TOP_LEFT_EYES_BOSS_ROOM,
|
||||
AquariaLocationNames.MITHALAS_CATHEDRAL_FIRST_URN_IN_THE_PATH_BEHIND_THE_FLESH_VEIN,
|
||||
AquariaLocationNames.MITHALAS_CATHEDRAL_SECOND_URN_IN_THE_PATH_BEHIND_THE_FLESH_VEIN,
|
||||
AquariaLocationNames.MITHALAS_CATHEDRAL_THIRD_URN_IN_THE_PATH_BEHIND_THE_FLESH_VEIN,
|
||||
AquariaLocationNames.MITHALAS_CATHEDRAL_FOURTH_URN_IN_THE_TOP_RIGHT_ROOM,
|
||||
AquariaLocationNames.MITHALAS_CATHEDRAL_MITHALAN_DRESS,
|
||||
AquariaLocationNames.MITHALAS_CATHEDRAL_URN_BELOW_THE_LEFT_ENTRANCE,
|
||||
AquariaLocationNames.MITHALAS_CATHEDRAL_BULB_IN_THE_FLESH_ROOM_WITH_FLEAS,
|
||||
AquariaLocationNames.CATHEDRAL_UNDERGROUND_BULB_IN_THE_CENTER_PART,
|
||||
AquariaLocationNames.CATHEDRAL_UNDERGROUND_FIRST_BULB_IN_THE_TOP_LEFT_PART,
|
||||
AquariaLocationNames.CATHEDRAL_UNDERGROUND_SECOND_BULB_IN_THE_TOP_LEFT_PART,
|
||||
AquariaLocationNames.CATHEDRAL_UNDERGROUND_THIRD_BULB_IN_THE_TOP_LEFT_PART,
|
||||
AquariaLocationNames.CATHEDRAL_UNDERGROUND_BULB_CLOSE_TO_THE_SAVE_CRYSTAL,
|
||||
AquariaLocationNames.CATHEDRAL_UNDERGROUND_BULB_IN_THE_BOTTOM_RIGHT_PATH,
|
||||
AquariaLocationNames.MITHALAS_BOSS_AREA_BEATING_MITHALAN_GOD,
|
||||
AquariaLocationNames.KELP_FOREST_TOP_LEFT_AREA_BULB_IN_THE_BOTTOM_LEFT_CLEARING,
|
||||
AquariaLocationNames.KELP_FOREST_TOP_LEFT_AREA_BULB_IN_THE_PATH_DOWN_FROM_THE_TOP_LEFT_CLEARING,
|
||||
AquariaLocationNames.KELP_FOREST_TOP_LEFT_AREA_BULB_IN_THE_TOP_LEFT_CLEARING,
|
||||
AquariaLocationNames.KELP_FOREST_TOP_LEFT_AREA_JELLY_EGG,
|
||||
AquariaLocationNames.KELP_FOREST_TOP_LEFT_AREA_BULB_CLOSE_TO_THE_VERSE_EGG,
|
||||
AquariaLocationNames.KELP_FOREST_TOP_LEFT_AREA_VERSE_EGG,
|
||||
AquariaLocationNames.KELP_FOREST_TOP_RIGHT_AREA_BULB_UNDER_THE_ROCK_IN_THE_RIGHT_PATH,
|
||||
AquariaLocationNames.KELP_FOREST_TOP_RIGHT_AREA_BULB_AT_THE_LEFT_OF_THE_CENTER_CLEARING,
|
||||
AquariaLocationNames.KELP_FOREST_TOP_RIGHT_AREA_BULB_IN_THE_LEFT_PATH_S_BIG_ROOM,
|
||||
AquariaLocationNames.KELP_FOREST_TOP_RIGHT_AREA_BULB_IN_THE_LEFT_PATH_S_SMALL_ROOM,
|
||||
AquariaLocationNames.KELP_FOREST_TOP_RIGHT_AREA_BULB_AT_THE_TOP_OF_THE_CENTER_CLEARING,
|
||||
AquariaLocationNames.KELP_FOREST_TOP_RIGHT_AREA_BLACK_PEARL,
|
||||
AquariaLocationNames.KELP_FOREST_TOP_RIGHT_AREA_BULB_IN_THE_TOP_FISH_PASS,
|
||||
AquariaLocationNames.KELP_FOREST_BOTTOM_LEFT_AREA_BULB_CLOSE_TO_THE_SPIRIT_CRYSTALS,
|
||||
AquariaLocationNames.KELP_FOREST_BOTTOM_LEFT_AREA_WALKER_BABY,
|
||||
AquariaLocationNames.KELP_FOREST_BOTTOM_LEFT_AREA_TRANSTURTLE,
|
||||
AquariaLocationNames.KELP_FOREST_BOTTOM_RIGHT_AREA_ODD_CONTAINER,
|
||||
AquariaLocationNames.KELP_FOREST_BOSS_AREA_BEATING_DRUNIAN_GOD,
|
||||
AquariaLocationNames.KELP_FOREST_BOSS_ROOM_BULB_AT_THE_BOTTOM_OF_THE_AREA,
|
||||
AquariaLocationNames.KELP_FOREST_BOTTOM_LEFT_AREA_FISH_CAVE_PUZZLE,
|
||||
AquariaLocationNames.KELP_FOREST_SPRITE_CAVE_BULB_INSIDE_THE_FISH_PASS,
|
||||
AquariaLocationNames.KELP_FOREST_SPRITE_CAVE_BULB_IN_THE_SECOND_ROOM,
|
||||
AquariaLocationNames.KELP_FOREST_SPRITE_CAVE_SEED_BAG,
|
||||
AquariaLocationNames.MERMOG_CAVE_BULB_IN_THE_LEFT_PART_OF_THE_CAVE,
|
||||
AquariaLocationNames.MERMOG_CAVE_PIRANHA_EGG,
|
||||
AquariaLocationNames.THE_VEIL_TOP_LEFT_AREA_IN_LI_S_CAVE,
|
||||
AquariaLocationNames.THE_VEIL_TOP_LEFT_AREA_BULB_UNDER_THE_ROCK_IN_THE_TOP_RIGHT_PATH,
|
||||
AquariaLocationNames.THE_VEIL_TOP_LEFT_AREA_BULB_HIDDEN_BEHIND_THE_BLOCKING_ROCK,
|
||||
AquariaLocationNames.THE_VEIL_TOP_LEFT_AREA_TRANSTURTLE,
|
||||
AquariaLocationNames.THE_VEIL_TOP_LEFT_AREA_BULB_INSIDE_THE_FISH_PASS,
|
||||
AquariaLocationNames.TURTLE_CAVE_TURTLE_EGG,
|
||||
AquariaLocationNames.TURTLE_CAVE_BULB_IN_BUBBLE_CLIFF,
|
||||
AquariaLocationNames.TURTLE_CAVE_URCHIN_COSTUME,
|
||||
AquariaLocationNames.THE_VEIL_TOP_RIGHT_AREA_BULB_IN_THE_MIDDLE_OF_THE_WALL_JUMP_CLIFF,
|
||||
AquariaLocationNames.THE_VEIL_TOP_RIGHT_AREA_GOLDEN_STARFISH,
|
||||
AquariaLocationNames.THE_VEIL_TOP_RIGHT_AREA_BULB_AT_THE_TOP_OF_THE_WATERFALL,
|
||||
AquariaLocationNames.THE_VEIL_TOP_RIGHT_AREA_TRANSTURTLE,
|
||||
AquariaLocationNames.THE_VEIL_BOTTOM_AREA_BULB_IN_THE_LEFT_PATH,
|
||||
AquariaLocationNames.THE_VEIL_BOTTOM_AREA_BULB_IN_THE_SPIRIT_PATH,
|
||||
AquariaLocationNames.THE_VEIL_BOTTOM_AREA_VERSE_EGG,
|
||||
AquariaLocationNames.THE_VEIL_BOTTOM_AREA_STONE_HEAD,
|
||||
AquariaLocationNames.OCTOPUS_CAVE_DUMBO_EGG,
|
||||
AquariaLocationNames.OCTOPUS_CAVE_BULB_IN_THE_PATH_BELOW_THE_OCTOPUS_CAVE_PATH,
|
||||
AquariaLocationNames.BUBBLE_CAVE_BULB_IN_THE_LEFT_CAVE_WALL,
|
||||
AquariaLocationNames.BUBBLE_CAVE_BULB_IN_THE_RIGHT_CAVE_WALL_BEHIND_THE_ICE_CRYSTAL,
|
||||
AquariaLocationNames.BUBBLE_CAVE_VERSE_EGG,
|
||||
AquariaLocationNames.SUN_TEMPLE_BULB_IN_THE_TOP_LEFT_PART,
|
||||
AquariaLocationNames.SUN_TEMPLE_BULB_IN_THE_TOP_RIGHT_PART,
|
||||
AquariaLocationNames.SUN_TEMPLE_BULB_AT_THE_TOP_OF_THE_HIGH_DARK_ROOM,
|
||||
AquariaLocationNames.SUN_TEMPLE_GOLDEN_GEAR,
|
||||
AquariaLocationNames.SUN_TEMPLE_FIRST_BULB_OF_THE_TEMPLE,
|
||||
AquariaLocationNames.SUN_TEMPLE_BULB_ON_THE_RIGHT_PART,
|
||||
AquariaLocationNames.SUN_TEMPLE_BULB_IN_THE_HIDDEN_ROOM_OF_THE_RIGHT_PART,
|
||||
AquariaLocationNames.SUN_TEMPLE_SUN_KEY,
|
||||
AquariaLocationNames.SUN_TEMPLE_BOSS_PATH_FIRST_PATH_BULB,
|
||||
AquariaLocationNames.SUN_TEMPLE_BOSS_PATH_SECOND_PATH_BULB,
|
||||
AquariaLocationNames.SUN_TEMPLE_BOSS_PATH_FIRST_CLIFF_BULB,
|
||||
AquariaLocationNames.SUN_TEMPLE_BOSS_PATH_SECOND_CLIFF_BULB,
|
||||
AquariaLocationNames.SUN_TEMPLE_BOSS_AREA_BEATING_LUMEREAN_GOD,
|
||||
AquariaLocationNames.ABYSS_LEFT_AREA_BULB_IN_HIDDEN_PATH_ROOM,
|
||||
AquariaLocationNames.ABYSS_LEFT_AREA_BULB_IN_THE_RIGHT_PART,
|
||||
AquariaLocationNames.ABYSS_LEFT_AREA_GLOWING_SEED,
|
||||
AquariaLocationNames.ABYSS_LEFT_AREA_GLOWING_PLANT,
|
||||
AquariaLocationNames.ABYSS_LEFT_AREA_BULB_IN_THE_BOTTOM_FISH_PASS,
|
||||
AquariaLocationNames.ABYSS_RIGHT_AREA_BULB_BEHIND_THE_ROCK_IN_THE_WHALE_ROOM,
|
||||
AquariaLocationNames.ABYSS_RIGHT_AREA_BULB_IN_THE_MIDDLE_PATH,
|
||||
AquariaLocationNames.ABYSS_RIGHT_AREA_BULB_BEHIND_THE_ROCK_IN_THE_MIDDLE_PATH,
|
||||
AquariaLocationNames.ABYSS_RIGHT_AREA_BULB_IN_THE_LEFT_GREEN_ROOM,
|
||||
AquariaLocationNames.ABYSS_RIGHT_AREA_TRANSTURTLE,
|
||||
AquariaLocationNames.ICE_CAVERN_BULB_IN_THE_ROOM_TO_THE_RIGHT,
|
||||
AquariaLocationNames.ICE_CAVERN_FIRST_BULB_IN_THE_TOP_EXIT_ROOM,
|
||||
AquariaLocationNames.ICE_CAVERN_SECOND_BULB_IN_THE_TOP_EXIT_ROOM,
|
||||
AquariaLocationNames.ICE_CAVERN_THIRD_BULB_IN_THE_TOP_EXIT_ROOM,
|
||||
AquariaLocationNames.ICE_CAVERN_BULB_IN_THE_LEFT_ROOM,
|
||||
AquariaLocationNames.KING_JELLYFISH_CAVE_BULB_IN_THE_RIGHT_PATH_FROM_KING_JELLY,
|
||||
AquariaLocationNames.KING_JELLYFISH_CAVE_JELLYFISH_COSTUME,
|
||||
AquariaLocationNames.THE_WHALE_VERSE_EGG,
|
||||
AquariaLocationNames.SUNKEN_CITY_RIGHT_AREA_CRATE_CLOSE_TO_THE_SAVE_CRYSTAL,
|
||||
AquariaLocationNames.SUNKEN_CITY_RIGHT_AREA_CRATE_IN_THE_LEFT_BOTTOM_ROOM,
|
||||
AquariaLocationNames.SUNKEN_CITY_LEFT_AREA_CRATE_IN_THE_LITTLE_PIPE_ROOM,
|
||||
AquariaLocationNames.SUNKEN_CITY_LEFT_AREA_CRATE_CLOSE_TO_THE_SAVE_CRYSTAL,
|
||||
AquariaLocationNames.SUNKEN_CITY_LEFT_AREA_CRATE_BEFORE_THE_BEDROOM,
|
||||
AquariaLocationNames.SUNKEN_CITY_LEFT_AREA_GIRL_COSTUME,
|
||||
AquariaLocationNames.SUNKEN_CITY_BULB_ON_TOP_OF_THE_BOSS_AREA,
|
||||
AquariaLocationNames.THE_BODY_CENTER_AREA_BREAKING_LI_S_CAGE,
|
||||
AquariaLocationNames.THE_BODY_CENTER_AREA_BULB_ON_THE_MAIN_PATH_BLOCKING_TUBE,
|
||||
AquariaLocationNames.THE_BODY_LEFT_AREA_FIRST_BULB_IN_THE_TOP_FACE_ROOM,
|
||||
AquariaLocationNames.THE_BODY_LEFT_AREA_SECOND_BULB_IN_THE_TOP_FACE_ROOM,
|
||||
AquariaLocationNames.THE_BODY_LEFT_AREA_BULB_BELOW_THE_WATER_STREAM,
|
||||
AquariaLocationNames.THE_BODY_LEFT_AREA_BULB_IN_THE_TOP_PATH_TO_THE_TOP_FACE_ROOM,
|
||||
AquariaLocationNames.THE_BODY_LEFT_AREA_BULB_IN_THE_BOTTOM_FACE_ROOM,
|
||||
AquariaLocationNames.THE_BODY_RIGHT_AREA_BULB_IN_THE_TOP_FACE_ROOM,
|
||||
AquariaLocationNames.THE_BODY_RIGHT_AREA_BULB_IN_THE_TOP_PATH_TO_THE_BOTTOM_FACE_ROOM,
|
||||
AquariaLocationNames.THE_BODY_RIGHT_AREA_BULB_IN_THE_BOTTOM_FACE_ROOM,
|
||||
AquariaLocationNames.THE_BODY_BOTTOM_AREA_BULB_IN_THE_JELLY_ZAP_ROOM,
|
||||
AquariaLocationNames.THE_BODY_BOTTOM_AREA_BULB_IN_THE_NAUTILUS_ROOM,
|
||||
AquariaLocationNames.THE_BODY_BOTTOM_AREA_MUTANT_COSTUME,
|
||||
AquariaLocationNames.FINAL_BOSS_AREA_FIRST_BULB_IN_THE_TURTLE_ROOM,
|
||||
AquariaLocationNames.FINAL_BOSS_AREA_SECOND_BULB_IN_THE_TURTLE_ROOM,
|
||||
AquariaLocationNames.FINAL_BOSS_AREA_THIRD_BULB_IN_THE_TURTLE_ROOM,
|
||||
AquariaLocationNames.FINAL_BOSS_AREA_TRANSTURTLE,
|
||||
AquariaLocationNames.FINAL_BOSS_AREA_BULB_IN_THE_BOSS_THIRD_FORM_ROOM,
|
||||
AquariaLocationNames.SIMON_SAYS_AREA_BEATING_SIMON_SAYS,
|
||||
AquariaLocationNames.BEATING_FALLEN_GOD,
|
||||
AquariaLocationNames.BEATING_MITHALAN_GOD,
|
||||
AquariaLocationNames.BEATING_DRUNIAN_GOD,
|
||||
AquariaLocationNames.BEATING_LUMEREAN_GOD,
|
||||
AquariaLocationNames.BEATING_THE_GOLEM,
|
||||
AquariaLocationNames.BEATING_NAUTILUS_PRIME,
|
||||
AquariaLocationNames.BEATING_BLASTER_PEG_PRIME,
|
||||
AquariaLocationNames.BEATING_MERGOG,
|
||||
AquariaLocationNames.BEATING_MITHALAN_PRIESTS,
|
||||
AquariaLocationNames.BEATING_OCTOPUS_PRIME,
|
||||
AquariaLocationNames.BEATING_CRABBIUS_MAXIMUS,
|
||||
AquariaLocationNames.BEATING_MANTIS_SHRIMP_PRIME,
|
||||
AquariaLocationNames.BEATING_KING_JELLYFISH_GOD_PRIME,
|
||||
AquariaLocationNames.FIRST_SECRET,
|
||||
AquariaLocationNames.SECOND_SECRET,
|
||||
AquariaLocationNames.THIRD_SECRET,
|
||||
AquariaLocationNames.SUNKEN_CITY_CLEARED,
|
||||
AquariaLocationNames.OBJECTIVE_COMPLETE,
|
||||
]
|
||||
|
||||
class AquariaTestBase(WorldTestBase):
|
||||
|
||||
@@ -5,6 +5,8 @@ Description: Unit test used to test accessibility of locations with and without
|
||||
"""
|
||||
|
||||
from . import AquariaTestBase
|
||||
from ..Items import ItemNames
|
||||
from ..Locations import AquariaLocationNames
|
||||
|
||||
|
||||
class BeastFormAccessTest(AquariaTestBase):
|
||||
@@ -13,16 +15,16 @@ class BeastFormAccessTest(AquariaTestBase):
|
||||
def test_beast_form_location(self) -> None:
|
||||
"""Test locations that require beast form"""
|
||||
locations = [
|
||||
"Mermog cave, Piranha Egg",
|
||||
"Kelp Forest top left area, Jelly Egg",
|
||||
"Mithalas Cathedral, Mithalan Dress",
|
||||
"The Veil top right area, bulb at the top of the waterfall",
|
||||
"Sunken City, bulb on top of the boss area",
|
||||
"Octopus Cave, Dumbo Egg",
|
||||
"Beating the Golem",
|
||||
"Beating Mergog",
|
||||
"Beating Octopus Prime",
|
||||
"Sunken City cleared",
|
||||
AquariaLocationNames.MERMOG_CAVE_PIRANHA_EGG,
|
||||
AquariaLocationNames.KELP_FOREST_TOP_LEFT_AREA_JELLY_EGG,
|
||||
AquariaLocationNames.MITHALAS_CATHEDRAL_MITHALAN_DRESS,
|
||||
AquariaLocationNames.THE_VEIL_TOP_RIGHT_AREA_BULB_AT_THE_TOP_OF_THE_WATERFALL,
|
||||
AquariaLocationNames.SUNKEN_CITY_BULB_ON_TOP_OF_THE_BOSS_AREA,
|
||||
AquariaLocationNames.OCTOPUS_CAVE_DUMBO_EGG,
|
||||
AquariaLocationNames.BEATING_THE_GOLEM,
|
||||
AquariaLocationNames.BEATING_MERGOG,
|
||||
AquariaLocationNames.BEATING_OCTOPUS_PRIME,
|
||||
AquariaLocationNames.SUNKEN_CITY_CLEARED,
|
||||
]
|
||||
items = [["Beast form"]]
|
||||
items = [[ItemNames.BEAST_FORM]]
|
||||
self.assertAccessDependency(locations, items)
|
||||
|
||||
@@ -5,6 +5,8 @@ Description: Unit test used to test accessibility of locations with and without
|
||||
"""
|
||||
|
||||
from . import AquariaTestBase
|
||||
from ..Items import ItemNames
|
||||
from ..Locations import AquariaLocationNames
|
||||
|
||||
|
||||
class BeastForArnassiArmormAccessTest(AquariaTestBase):
|
||||
@@ -13,27 +15,27 @@ class BeastForArnassiArmormAccessTest(AquariaTestBase):
|
||||
def test_beast_form_arnassi_armor_location(self) -> None:
|
||||
"""Test locations that require beast form or arnassi armor"""
|
||||
locations = [
|
||||
"Mithalas City Castle, beating the Priests",
|
||||
"Arnassi Ruins, Crab Armor",
|
||||
"Arnassi Ruins, Song Plant Spore",
|
||||
"Mithalas City, first bulb at the end of the top path",
|
||||
"Mithalas City, second bulb at the end of the top path",
|
||||
"Mithalas City, bulb in the top path",
|
||||
"Mithalas City, Mithalas Pot",
|
||||
"Mithalas City, urn in the Castle flower tube entrance",
|
||||
"Mermog cave, Piranha Egg",
|
||||
"Mithalas Cathedral, Mithalan Dress",
|
||||
"Kelp Forest top left area, Jelly Egg",
|
||||
"The Veil top right area, bulb in the middle of the wall jump cliff",
|
||||
"The Veil top right area, bulb at the top of the waterfall",
|
||||
"Sunken City, bulb on top of the boss area",
|
||||
"Octopus Cave, Dumbo Egg",
|
||||
"Beating the Golem",
|
||||
"Beating Mergog",
|
||||
"Beating Crabbius Maximus",
|
||||
"Beating Octopus Prime",
|
||||
"Beating Mithalan priests",
|
||||
"Sunken City cleared"
|
||||
AquariaLocationNames.MITHALAS_CITY_CASTLE_BEATING_THE_PRIESTS,
|
||||
AquariaLocationNames.ARNASSI_RUINS_CRAB_ARMOR,
|
||||
AquariaLocationNames.ARNASSI_RUINS_SONG_PLANT_SPORE,
|
||||
AquariaLocationNames.MITHALAS_CITY_FIRST_BULB_AT_THE_END_OF_THE_TOP_PATH,
|
||||
AquariaLocationNames.MITHALAS_CITY_SECOND_BULB_AT_THE_END_OF_THE_TOP_PATH,
|
||||
AquariaLocationNames.MITHALAS_CITY_BULB_IN_THE_TOP_PATH,
|
||||
AquariaLocationNames.MITHALAS_CITY_MITHALAS_POT,
|
||||
AquariaLocationNames.MITHALAS_CITY_URN_IN_THE_CASTLE_FLOWER_TUBE_ENTRANCE,
|
||||
AquariaLocationNames.MERMOG_CAVE_PIRANHA_EGG,
|
||||
AquariaLocationNames.MITHALAS_CATHEDRAL_MITHALAN_DRESS,
|
||||
AquariaLocationNames.KELP_FOREST_TOP_LEFT_AREA_JELLY_EGG,
|
||||
AquariaLocationNames.THE_VEIL_TOP_RIGHT_AREA_BULB_IN_THE_MIDDLE_OF_THE_WALL_JUMP_CLIFF,
|
||||
AquariaLocationNames.THE_VEIL_TOP_RIGHT_AREA_BULB_AT_THE_TOP_OF_THE_WATERFALL,
|
||||
AquariaLocationNames.SUNKEN_CITY_BULB_ON_TOP_OF_THE_BOSS_AREA,
|
||||
AquariaLocationNames.OCTOPUS_CAVE_DUMBO_EGG,
|
||||
AquariaLocationNames.BEATING_THE_GOLEM,
|
||||
AquariaLocationNames.BEATING_MERGOG,
|
||||
AquariaLocationNames.BEATING_CRABBIUS_MAXIMUS,
|
||||
AquariaLocationNames.BEATING_OCTOPUS_PRIME,
|
||||
AquariaLocationNames.BEATING_MITHALAN_PRIESTS,
|
||||
AquariaLocationNames.SUNKEN_CITY_CLEARED
|
||||
]
|
||||
items = [["Beast form", "Arnassi Armor"]]
|
||||
items = [[ItemNames.BEAST_FORM, ItemNames.ARNASSI_ARMOR]]
|
||||
self.assertAccessDependency(locations, items)
|
||||
|
||||
@@ -6,31 +6,36 @@ Description: Unit test used to test accessibility of locations with and without
|
||||
"""
|
||||
|
||||
from . import AquariaTestBase, after_home_water_locations
|
||||
from ..Items import ItemNames
|
||||
from ..Locations import AquariaLocationNames
|
||||
from ..Options import UnconfineHomeWater, EarlyBindSong
|
||||
|
||||
|
||||
class BindSongAccessTest(AquariaTestBase):
|
||||
"""Unit test used to test accessibility of locations with and without the bind song"""
|
||||
options = {
|
||||
"bind_song_needed_to_get_under_rock_bulb": False,
|
||||
"unconfine_home_water": UnconfineHomeWater.option_off,
|
||||
"early_bind_song": EarlyBindSong.option_off
|
||||
}
|
||||
|
||||
def test_bind_song_location(self) -> None:
|
||||
"""Test locations that require Bind song"""
|
||||
locations = [
|
||||
"Verse Cave right area, Big Seed",
|
||||
"Home Water, bulb in the path below Nautilus Prime",
|
||||
"Home Water, bulb in the bottom left room",
|
||||
"Home Water, Nautilus Egg",
|
||||
"Song Cave, Verse Egg",
|
||||
"Energy Temple first area, beating the Energy Statue",
|
||||
"Energy Temple first area, bulb in the bottom room blocked by a rock",
|
||||
"Energy Temple first area, Energy Idol",
|
||||
"Energy Temple second area, bulb under the rock",
|
||||
"Energy Temple bottom entrance, Krotite Armor",
|
||||
"Energy Temple third area, bulb in the bottom path",
|
||||
"Energy Temple boss area, Fallen God Tooth",
|
||||
"Energy Temple blaster room, Blaster Egg",
|
||||
AquariaLocationNames.VERSE_CAVE_RIGHT_AREA_BIG_SEED,
|
||||
AquariaLocationNames.HOME_WATERS_BULB_IN_THE_PATH_BELOW_NAUTILUS_PRIME,
|
||||
AquariaLocationNames.HOME_WATERS_BULB_IN_THE_BOTTOM_LEFT_ROOM,
|
||||
AquariaLocationNames.HOME_WATERS_NAUTILUS_EGG,
|
||||
AquariaLocationNames.SONG_CAVE_VERSE_EGG,
|
||||
AquariaLocationNames.ENERGY_TEMPLE_FIRST_AREA_BEATING_THE_ENERGY_STATUE,
|
||||
AquariaLocationNames.ENERGY_TEMPLE_FIRST_AREA_BULB_IN_THE_BOTTOM_ROOM_BLOCKED_BY_A_ROCK,
|
||||
AquariaLocationNames.ENERGY_TEMPLE_ENERGY_IDOL,
|
||||
AquariaLocationNames.ENERGY_TEMPLE_SECOND_AREA_BULB_UNDER_THE_ROCK,
|
||||
AquariaLocationNames.ENERGY_TEMPLE_BOTTOM_ENTRANCE_KROTITE_ARMOR,
|
||||
AquariaLocationNames.ENERGY_TEMPLE_THIRD_AREA_BULB_IN_THE_BOTTOM_PATH,
|
||||
AquariaLocationNames.ENERGY_TEMPLE_BOSS_AREA_FALLEN_GOD_TOOTH,
|
||||
AquariaLocationNames.ENERGY_TEMPLE_BLASTER_ROOM_BLASTER_EGG,
|
||||
*after_home_water_locations
|
||||
]
|
||||
items = [["Bind song"]]
|
||||
items = [[ItemNames.BIND_SONG]]
|
||||
self.assertAccessDependency(locations, items)
|
||||
|
||||
@@ -7,6 +7,8 @@ Description: Unit test used to test accessibility of locations with and without
|
||||
|
||||
from . import AquariaTestBase
|
||||
from .test_bind_song_access import after_home_water_locations
|
||||
from ..Items import ItemNames
|
||||
from ..Locations import AquariaLocationNames
|
||||
|
||||
|
||||
class BindSongOptionAccessTest(AquariaTestBase):
|
||||
@@ -18,25 +20,25 @@ class BindSongOptionAccessTest(AquariaTestBase):
|
||||
def test_bind_song_location(self) -> None:
|
||||
"""Test locations that require Bind song with the bind song needed option activated"""
|
||||
locations = [
|
||||
"Verse Cave right area, Big Seed",
|
||||
"Verse Cave left area, bulb under the rock at the end of the path",
|
||||
"Home Water, bulb under the rock in the left path from the Verse Cave",
|
||||
"Song Cave, bulb under the rock close to the song door",
|
||||
"Song Cave, bulb under the rock in the path to the singing statues",
|
||||
"Naija's Home, bulb under the rock at the right of the main path",
|
||||
"Home Water, bulb in the path below Nautilus Prime",
|
||||
"Home Water, bulb in the bottom left room",
|
||||
"Home Water, Nautilus Egg",
|
||||
"Song Cave, Verse Egg",
|
||||
"Energy Temple first area, beating the Energy Statue",
|
||||
"Energy Temple first area, bulb in the bottom room blocked by a rock",
|
||||
"Energy Temple first area, Energy Idol",
|
||||
"Energy Temple second area, bulb under the rock",
|
||||
"Energy Temple bottom entrance, Krotite Armor",
|
||||
"Energy Temple third area, bulb in the bottom path",
|
||||
"Energy Temple boss area, Fallen God Tooth",
|
||||
"Energy Temple blaster room, Blaster Egg",
|
||||
AquariaLocationNames.VERSE_CAVE_RIGHT_AREA_BIG_SEED,
|
||||
AquariaLocationNames.VERSE_CAVE_LEFT_AREA_BULB_UNDER_THE_ROCK_AT_THE_END_OF_THE_PATH,
|
||||
AquariaLocationNames.HOME_WATERS_BULB_UNDER_THE_ROCK_IN_THE_LEFT_PATH_FROM_THE_VERSE_CAVE,
|
||||
AquariaLocationNames.SONG_CAVE_BULB_UNDER_THE_ROCK_CLOSE_TO_THE_SONG_DOOR,
|
||||
AquariaLocationNames.SONG_CAVE_BULB_UNDER_THE_ROCK_IN_THE_PATH_TO_THE_SINGING_STATUES,
|
||||
AquariaLocationNames.NAIJA_S_HOME_BULB_UNDER_THE_ROCK_AT_THE_RIGHT_OF_THE_MAIN_PATH,
|
||||
AquariaLocationNames.HOME_WATERS_BULB_IN_THE_PATH_BELOW_NAUTILUS_PRIME,
|
||||
AquariaLocationNames.HOME_WATERS_BULB_IN_THE_BOTTOM_LEFT_ROOM,
|
||||
AquariaLocationNames.HOME_WATERS_NAUTILUS_EGG,
|
||||
AquariaLocationNames.SONG_CAVE_VERSE_EGG,
|
||||
AquariaLocationNames.ENERGY_TEMPLE_FIRST_AREA_BEATING_THE_ENERGY_STATUE,
|
||||
AquariaLocationNames.ENERGY_TEMPLE_FIRST_AREA_BULB_IN_THE_BOTTOM_ROOM_BLOCKED_BY_A_ROCK,
|
||||
AquariaLocationNames.ENERGY_TEMPLE_ENERGY_IDOL,
|
||||
AquariaLocationNames.ENERGY_TEMPLE_SECOND_AREA_BULB_UNDER_THE_ROCK,
|
||||
AquariaLocationNames.ENERGY_TEMPLE_BOTTOM_ENTRANCE_KROTITE_ARMOR,
|
||||
AquariaLocationNames.ENERGY_TEMPLE_THIRD_AREA_BULB_IN_THE_BOTTOM_PATH,
|
||||
AquariaLocationNames.ENERGY_TEMPLE_BOSS_AREA_FALLEN_GOD_TOOTH,
|
||||
AquariaLocationNames.ENERGY_TEMPLE_BLASTER_ROOM_BLASTER_EGG,
|
||||
*after_home_water_locations
|
||||
]
|
||||
items = [["Bind song"]]
|
||||
items = [[ItemNames.BIND_SONG]]
|
||||
self.assertAccessDependency(locations, items)
|
||||
|
||||
@@ -5,16 +5,17 @@ Description: Unit test used to test accessibility of region with the home water
|
||||
"""
|
||||
|
||||
from . import AquariaTestBase
|
||||
from ..Options import UnconfineHomeWater, EarlyEnergyForm
|
||||
|
||||
|
||||
class ConfinedHomeWaterAccessTest(AquariaTestBase):
|
||||
"""Unit test used to test accessibility of region with the unconfine home water option disabled"""
|
||||
options = {
|
||||
"unconfine_home_water": 0,
|
||||
"early_energy_form": False
|
||||
"unconfine_home_water": UnconfineHomeWater.option_off,
|
||||
"early_energy_form": EarlyEnergyForm.option_off
|
||||
}
|
||||
|
||||
def test_confine_home_water_location(self) -> None:
|
||||
"""Test region accessible with confined home water"""
|
||||
self.assertFalse(self.can_reach_region("Open Water top left area"), "Can reach Open Water top left area")
|
||||
self.assertFalse(self.can_reach_region("Home Water, turtle room"), "Can reach Home Water, turtle room")
|
||||
self.assertFalse(self.can_reach_region("Open Waters top left area"), "Can reach Open Waters top left area")
|
||||
self.assertFalse(self.can_reach_region("Home Waters, turtle room"), "Can reach Home Waters, turtle room")
|
||||
|
||||
@@ -5,22 +5,25 @@ Description: Unit test used to test accessibility of locations with and without
|
||||
"""
|
||||
|
||||
from . import AquariaTestBase
|
||||
from ..Items import ItemNames
|
||||
from ..Locations import AquariaLocationNames
|
||||
from ..Options import TurtleRandomizer
|
||||
|
||||
|
||||
class LiAccessTest(AquariaTestBase):
|
||||
"""Unit test used to test accessibility of locations with and without the dual song"""
|
||||
options = {
|
||||
"turtle_randomizer": 1,
|
||||
"turtle_randomizer": TurtleRandomizer.option_all,
|
||||
}
|
||||
|
||||
def test_li_song_location(self) -> None:
|
||||
"""Test locations that require the dual song"""
|
||||
locations = [
|
||||
"The Body bottom area, bulb in the Jelly Zap room",
|
||||
"The Body bottom area, bulb in the nautilus room",
|
||||
"The Body bottom area, Mutant Costume",
|
||||
"Final Boss area, bulb in the boss third form room",
|
||||
"Objective complete"
|
||||
AquariaLocationNames.THE_BODY_BOTTOM_AREA_BULB_IN_THE_JELLY_ZAP_ROOM,
|
||||
AquariaLocationNames.THE_BODY_BOTTOM_AREA_BULB_IN_THE_NAUTILUS_ROOM,
|
||||
AquariaLocationNames.THE_BODY_BOTTOM_AREA_MUTANT_COSTUME,
|
||||
AquariaLocationNames.FINAL_BOSS_AREA_BULB_IN_THE_BOSS_THIRD_FORM_ROOM,
|
||||
AquariaLocationNames.OBJECTIVE_COMPLETE
|
||||
]
|
||||
items = [["Dual form"]]
|
||||
items = [[ItemNames.DUAL_FORM]]
|
||||
self.assertAccessDependency(locations, items)
|
||||
|
||||
@@ -6,28 +6,31 @@ Description: Unit test used to test accessibility of locations with and without
|
||||
"""
|
||||
|
||||
from . import AquariaTestBase
|
||||
from ..Items import ItemNames
|
||||
from ..Locations import AquariaLocationNames
|
||||
from ..Options import EarlyEnergyForm
|
||||
|
||||
|
||||
class EnergyFormAccessTest(AquariaTestBase):
|
||||
"""Unit test used to test accessibility of locations with and without the energy form"""
|
||||
options = {
|
||||
"early_energy_form": False,
|
||||
"early_energy_form": EarlyEnergyForm.option_off
|
||||
}
|
||||
|
||||
def test_energy_form_location(self) -> None:
|
||||
"""Test locations that require Energy form"""
|
||||
locations = [
|
||||
"Energy Temple second area, bulb under the rock",
|
||||
"Energy Temple third area, bulb in the bottom path",
|
||||
"The Body left area, first bulb in the top face room",
|
||||
"The Body left area, second bulb in the top face room",
|
||||
"The Body left area, bulb below the water stream",
|
||||
"The Body left area, bulb in the top path to the top face room",
|
||||
"The Body left area, bulb in the bottom face room",
|
||||
"The Body right area, bulb in the top path to the bottom face room",
|
||||
"The Body right area, bulb in the bottom face room",
|
||||
"Final Boss area, bulb in the boss third form room",
|
||||
"Objective complete",
|
||||
AquariaLocationNames.ENERGY_TEMPLE_SECOND_AREA_BULB_UNDER_THE_ROCK,
|
||||
AquariaLocationNames.ENERGY_TEMPLE_THIRD_AREA_BULB_IN_THE_BOTTOM_PATH,
|
||||
AquariaLocationNames.THE_BODY_LEFT_AREA_FIRST_BULB_IN_THE_TOP_FACE_ROOM,
|
||||
AquariaLocationNames.THE_BODY_LEFT_AREA_SECOND_BULB_IN_THE_TOP_FACE_ROOM,
|
||||
AquariaLocationNames.THE_BODY_LEFT_AREA_BULB_BELOW_THE_WATER_STREAM,
|
||||
AquariaLocationNames.THE_BODY_LEFT_AREA_BULB_IN_THE_TOP_PATH_TO_THE_TOP_FACE_ROOM,
|
||||
AquariaLocationNames.THE_BODY_LEFT_AREA_BULB_IN_THE_BOTTOM_FACE_ROOM,
|
||||
AquariaLocationNames.THE_BODY_RIGHT_AREA_BULB_IN_THE_TOP_PATH_TO_THE_BOTTOM_FACE_ROOM,
|
||||
AquariaLocationNames.THE_BODY_RIGHT_AREA_BULB_IN_THE_BOTTOM_FACE_ROOM,
|
||||
AquariaLocationNames.FINAL_BOSS_AREA_BULB_IN_THE_BOSS_THIRD_FORM_ROOM,
|
||||
AquariaLocationNames.OBJECTIVE_COMPLETE,
|
||||
]
|
||||
items = [["Energy form"]]
|
||||
items = [[ItemNames.ENERGY_FORM]]
|
||||
self.assertAccessDependency(locations, items)
|
||||
|
||||
@@ -5,88 +5,74 @@ Description: Unit test used to test accessibility of locations with and without
|
||||
"""
|
||||
|
||||
from . import AquariaTestBase
|
||||
from ..Items import ItemNames
|
||||
from ..Locations import AquariaLocationNames
|
||||
from ..Options import EarlyEnergyForm, TurtleRandomizer
|
||||
|
||||
|
||||
class EnergyFormDualFormAccessTest(AquariaTestBase):
|
||||
"""Unit test used to test accessibility of locations with and without the energy form and dual form (and Li)"""
|
||||
options = {
|
||||
"early_energy_form": False,
|
||||
"early_energy_form": EarlyEnergyForm.option_off,
|
||||
"turtle_randomizer": TurtleRandomizer.option_all
|
||||
}
|
||||
|
||||
def test_energy_form_or_dual_form_location(self) -> None:
|
||||
"""Test locations that require Energy form or dual form"""
|
||||
locations = [
|
||||
"Naija's Home, bulb after the energy door",
|
||||
"Home Water, Nautilus Egg",
|
||||
"Energy Temple second area, bulb under the rock",
|
||||
"Energy Temple bottom entrance, Krotite Armor",
|
||||
"Energy Temple third area, bulb in the bottom path",
|
||||
"Energy Temple blaster room, Blaster Egg",
|
||||
"Energy Temple boss area, Fallen God Tooth",
|
||||
"Mithalas City Castle, beating the Priests",
|
||||
"Mithalas boss area, beating Mithalan God",
|
||||
"Mithalas Cathedral, first urn in the top right room",
|
||||
"Mithalas Cathedral, second urn in the top right room",
|
||||
"Mithalas Cathedral, third urn in the top right room",
|
||||
"Mithalas Cathedral, urn in the flesh room with fleas",
|
||||
"Mithalas Cathedral, first urn in the bottom right path",
|
||||
"Mithalas Cathedral, second urn in the bottom right path",
|
||||
"Mithalas Cathedral, urn behind the flesh vein",
|
||||
"Mithalas Cathedral, urn in the top left eyes boss room",
|
||||
"Mithalas Cathedral, first urn in the path behind the flesh vein",
|
||||
"Mithalas Cathedral, second urn in the path behind the flesh vein",
|
||||
"Mithalas Cathedral, third urn in the path behind the flesh vein",
|
||||
"Mithalas Cathedral, fourth urn in the top right room",
|
||||
"Mithalas Cathedral, Mithalan Dress",
|
||||
"Mithalas Cathedral, urn below the left entrance",
|
||||
"Kelp Forest top left area, bulb close to the Verse Egg",
|
||||
"Kelp Forest top left area, Verse Egg",
|
||||
"Kelp Forest boss area, beating Drunian God",
|
||||
"Mermog cave, Piranha Egg",
|
||||
"Octopus Cave, Dumbo Egg",
|
||||
"Sun Temple boss area, beating Sun God",
|
||||
"King Jellyfish Cave, bulb in the right path from King Jelly",
|
||||
"King Jellyfish Cave, Jellyfish Costume",
|
||||
"Sunken City right area, crate close to the save crystal",
|
||||
"Sunken City right area, crate in the left bottom room",
|
||||
"Sunken City left area, crate in the little pipe room",
|
||||
"Sunken City left area, crate close to the save crystal",
|
||||
"Sunken City left area, crate before the bedroom",
|
||||
"Sunken City left area, Girl Costume",
|
||||
"Sunken City, bulb on top of the boss area",
|
||||
"The Body center area, breaking Li's cage",
|
||||
"The Body center area, bulb on the main path blocking tube",
|
||||
"The Body left area, first bulb in the top face room",
|
||||
"The Body left area, second bulb in the top face room",
|
||||
"The Body left area, bulb below the water stream",
|
||||
"The Body left area, bulb in the top path to the top face room",
|
||||
"The Body left area, bulb in the bottom face room",
|
||||
"The Body right area, bulb in the top face room",
|
||||
"The Body right area, bulb in the top path to the bottom face room",
|
||||
"The Body right area, bulb in the bottom face room",
|
||||
"The Body bottom area, bulb in the Jelly Zap room",
|
||||
"The Body bottom area, bulb in the nautilus room",
|
||||
"The Body bottom area, Mutant Costume",
|
||||
"Final Boss area, bulb in the boss third form room",
|
||||
"Final Boss area, first bulb in the turtle room",
|
||||
"Final Boss area, second bulb in the turtle room",
|
||||
"Final Boss area, third bulb in the turtle room",
|
||||
"Final Boss area, Transturtle",
|
||||
"Beating Fallen God",
|
||||
"Beating Blaster Peg Prime",
|
||||
"Beating Mithalan God",
|
||||
"Beating Drunian God",
|
||||
"Beating Sun God",
|
||||
"Beating the Golem",
|
||||
"Beating Nautilus Prime",
|
||||
"Beating Mergog",
|
||||
"Beating Mithalan priests",
|
||||
"Beating Octopus Prime",
|
||||
"Beating King Jellyfish God Prime",
|
||||
"Beating the Golem",
|
||||
"Sunken City cleared",
|
||||
"First secret",
|
||||
"Objective complete"
|
||||
AquariaLocationNames.NAIJA_S_HOME_BULB_AFTER_THE_ENERGY_DOOR,
|
||||
AquariaLocationNames.HOME_WATERS_NAUTILUS_EGG,
|
||||
AquariaLocationNames.ENERGY_TEMPLE_SECOND_AREA_BULB_UNDER_THE_ROCK,
|
||||
AquariaLocationNames.ENERGY_TEMPLE_BOTTOM_ENTRANCE_KROTITE_ARMOR,
|
||||
AquariaLocationNames.ENERGY_TEMPLE_THIRD_AREA_BULB_IN_THE_BOTTOM_PATH,
|
||||
AquariaLocationNames.ENERGY_TEMPLE_BLASTER_ROOM_BLASTER_EGG,
|
||||
AquariaLocationNames.ENERGY_TEMPLE_BOSS_AREA_FALLEN_GOD_TOOTH,
|
||||
AquariaLocationNames.MITHALAS_CITY_CASTLE_BEATING_THE_PRIESTS,
|
||||
AquariaLocationNames.MITHALAS_BOSS_AREA_BEATING_MITHALAN_GOD,
|
||||
AquariaLocationNames.KELP_FOREST_TOP_LEFT_AREA_BULB_CLOSE_TO_THE_VERSE_EGG,
|
||||
AquariaLocationNames.KELP_FOREST_TOP_LEFT_AREA_VERSE_EGG,
|
||||
AquariaLocationNames.KELP_FOREST_BOSS_AREA_BEATING_DRUNIAN_GOD,
|
||||
AquariaLocationNames.MERMOG_CAVE_PIRANHA_EGG,
|
||||
AquariaLocationNames.OCTOPUS_CAVE_DUMBO_EGG,
|
||||
AquariaLocationNames.SUN_TEMPLE_BOSS_AREA_BEATING_LUMEREAN_GOD,
|
||||
AquariaLocationNames.KING_JELLYFISH_CAVE_BULB_IN_THE_RIGHT_PATH_FROM_KING_JELLY,
|
||||
AquariaLocationNames.KING_JELLYFISH_CAVE_JELLYFISH_COSTUME,
|
||||
AquariaLocationNames.SUNKEN_CITY_RIGHT_AREA_CRATE_CLOSE_TO_THE_SAVE_CRYSTAL,
|
||||
AquariaLocationNames.SUNKEN_CITY_RIGHT_AREA_CRATE_IN_THE_LEFT_BOTTOM_ROOM,
|
||||
AquariaLocationNames.SUNKEN_CITY_LEFT_AREA_CRATE_IN_THE_LITTLE_PIPE_ROOM,
|
||||
AquariaLocationNames.SUNKEN_CITY_LEFT_AREA_CRATE_CLOSE_TO_THE_SAVE_CRYSTAL,
|
||||
AquariaLocationNames.SUNKEN_CITY_LEFT_AREA_CRATE_BEFORE_THE_BEDROOM,
|
||||
AquariaLocationNames.SUNKEN_CITY_LEFT_AREA_GIRL_COSTUME,
|
||||
AquariaLocationNames.SUNKEN_CITY_BULB_ON_TOP_OF_THE_BOSS_AREA,
|
||||
AquariaLocationNames.THE_BODY_CENTER_AREA_BREAKING_LI_S_CAGE,
|
||||
AquariaLocationNames.THE_BODY_CENTER_AREA_BULB_ON_THE_MAIN_PATH_BLOCKING_TUBE,
|
||||
AquariaLocationNames.THE_BODY_LEFT_AREA_FIRST_BULB_IN_THE_TOP_FACE_ROOM,
|
||||
AquariaLocationNames.THE_BODY_LEFT_AREA_SECOND_BULB_IN_THE_TOP_FACE_ROOM,
|
||||
AquariaLocationNames.THE_BODY_LEFT_AREA_BULB_BELOW_THE_WATER_STREAM,
|
||||
AquariaLocationNames.THE_BODY_LEFT_AREA_BULB_IN_THE_TOP_PATH_TO_THE_TOP_FACE_ROOM,
|
||||
AquariaLocationNames.THE_BODY_LEFT_AREA_BULB_IN_THE_BOTTOM_FACE_ROOM,
|
||||
AquariaLocationNames.THE_BODY_RIGHT_AREA_BULB_IN_THE_TOP_FACE_ROOM,
|
||||
AquariaLocationNames.THE_BODY_RIGHT_AREA_BULB_IN_THE_TOP_PATH_TO_THE_BOTTOM_FACE_ROOM,
|
||||
AquariaLocationNames.THE_BODY_RIGHT_AREA_BULB_IN_THE_BOTTOM_FACE_ROOM,
|
||||
AquariaLocationNames.THE_BODY_BOTTOM_AREA_BULB_IN_THE_JELLY_ZAP_ROOM,
|
||||
AquariaLocationNames.THE_BODY_BOTTOM_AREA_BULB_IN_THE_NAUTILUS_ROOM,
|
||||
AquariaLocationNames.THE_BODY_BOTTOM_AREA_MUTANT_COSTUME,
|
||||
AquariaLocationNames.FINAL_BOSS_AREA_BULB_IN_THE_BOSS_THIRD_FORM_ROOM,
|
||||
AquariaLocationNames.BEATING_FALLEN_GOD,
|
||||
AquariaLocationNames.BEATING_BLASTER_PEG_PRIME,
|
||||
AquariaLocationNames.BEATING_MITHALAN_GOD,
|
||||
AquariaLocationNames.BEATING_DRUNIAN_GOD,
|
||||
AquariaLocationNames.BEATING_LUMEREAN_GOD,
|
||||
AquariaLocationNames.BEATING_THE_GOLEM,
|
||||
AquariaLocationNames.BEATING_NAUTILUS_PRIME,
|
||||
AquariaLocationNames.BEATING_MERGOG,
|
||||
AquariaLocationNames.BEATING_MITHALAN_PRIESTS,
|
||||
AquariaLocationNames.BEATING_OCTOPUS_PRIME,
|
||||
AquariaLocationNames.BEATING_KING_JELLYFISH_GOD_PRIME,
|
||||
AquariaLocationNames.BEATING_THE_GOLEM,
|
||||
AquariaLocationNames.SUNKEN_CITY_CLEARED,
|
||||
AquariaLocationNames.FIRST_SECRET,
|
||||
AquariaLocationNames.OBJECTIVE_COMPLETE
|
||||
]
|
||||
items = [["Energy form", "Dual form", "Li and Li song", "Body tongue cleared"]]
|
||||
items = [[ItemNames.ENERGY_FORM, ItemNames.DUAL_FORM, ItemNames.LI_AND_LI_SONG, ItemNames.BODY_TONGUE_CLEARED]]
|
||||
self.assertAccessDependency(locations, items)
|
||||
|
||||
@@ -5,33 +5,36 @@ Description: Unit test used to test accessibility of locations with and without
|
||||
"""
|
||||
|
||||
from . import AquariaTestBase
|
||||
from ..Items import ItemNames
|
||||
from ..Locations import AquariaLocationNames
|
||||
from ..Options import TurtleRandomizer
|
||||
|
||||
|
||||
class FishFormAccessTest(AquariaTestBase):
|
||||
"""Unit test used to test accessibility of locations with and without the fish form"""
|
||||
options = {
|
||||
"turtle_randomizer": 1,
|
||||
"turtle_randomizer": TurtleRandomizer.option_all,
|
||||
}
|
||||
|
||||
def test_fish_form_location(self) -> None:
|
||||
"""Test locations that require fish form"""
|
||||
locations = [
|
||||
"The Veil top left area, bulb inside the fish pass",
|
||||
"Energy Temple first area, Energy Idol",
|
||||
"Mithalas City, Doll",
|
||||
"Mithalas City, urn inside a home fish pass",
|
||||
"Kelp Forest top right area, bulb in the top fish pass",
|
||||
"The Veil bottom area, Verse Egg",
|
||||
"Open Water bottom left area, bulb inside the lowest fish pass",
|
||||
"Kelp Forest top left area, bulb close to the Verse Egg",
|
||||
"Kelp Forest top left area, Verse Egg",
|
||||
"Mermog cave, bulb in the left part of the cave",
|
||||
"Mermog cave, Piranha Egg",
|
||||
"Beating Mergog",
|
||||
"Octopus Cave, Dumbo Egg",
|
||||
"Octopus Cave, bulb in the path below the Octopus Cave path",
|
||||
"Beating Octopus Prime",
|
||||
"Abyss left area, bulb in the bottom fish pass"
|
||||
AquariaLocationNames.THE_VEIL_TOP_LEFT_AREA_BULB_INSIDE_THE_FISH_PASS,
|
||||
AquariaLocationNames.ENERGY_TEMPLE_ENERGY_IDOL,
|
||||
AquariaLocationNames.MITHALAS_CITY_DOLL,
|
||||
AquariaLocationNames.MITHALAS_CITY_URN_INSIDE_A_HOME_FISH_PASS,
|
||||
AquariaLocationNames.KELP_FOREST_TOP_RIGHT_AREA_BULB_IN_THE_TOP_FISH_PASS,
|
||||
AquariaLocationNames.THE_VEIL_BOTTOM_AREA_VERSE_EGG,
|
||||
AquariaLocationNames.OPEN_WATERS_BOTTOM_LEFT_AREA_BULB_INSIDE_THE_LOWEST_FISH_PASS,
|
||||
AquariaLocationNames.KELP_FOREST_TOP_LEFT_AREA_BULB_CLOSE_TO_THE_VERSE_EGG,
|
||||
AquariaLocationNames.KELP_FOREST_TOP_LEFT_AREA_VERSE_EGG,
|
||||
AquariaLocationNames.MERMOG_CAVE_BULB_IN_THE_LEFT_PART_OF_THE_CAVE,
|
||||
AquariaLocationNames.MERMOG_CAVE_PIRANHA_EGG,
|
||||
AquariaLocationNames.BEATING_MERGOG,
|
||||
AquariaLocationNames.OCTOPUS_CAVE_DUMBO_EGG,
|
||||
AquariaLocationNames.OCTOPUS_CAVE_BULB_IN_THE_PATH_BELOW_THE_OCTOPUS_CAVE_PATH,
|
||||
AquariaLocationNames.BEATING_OCTOPUS_PRIME,
|
||||
AquariaLocationNames.ABYSS_LEFT_AREA_BULB_IN_THE_BOTTOM_FISH_PASS
|
||||
]
|
||||
items = [["Fish form"]]
|
||||
items = [[ItemNames.FISH_FORM]]
|
||||
self.assertAccessDependency(locations, items)
|
||||
|
||||
@@ -5,41 +5,44 @@ Description: Unit test used to test accessibility of locations with and without
|
||||
"""
|
||||
|
||||
from . import AquariaTestBase
|
||||
from ..Items import ItemNames
|
||||
from ..Locations import AquariaLocationNames
|
||||
from ..Options import TurtleRandomizer
|
||||
|
||||
|
||||
class LiAccessTest(AquariaTestBase):
|
||||
"""Unit test used to test accessibility of locations with and without Li"""
|
||||
options = {
|
||||
"turtle_randomizer": 1,
|
||||
"turtle_randomizer": TurtleRandomizer.option_all,
|
||||
}
|
||||
|
||||
def test_li_song_location(self) -> None:
|
||||
"""Test locations that require Li"""
|
||||
locations = [
|
||||
"Sunken City right area, crate close to the save crystal",
|
||||
"Sunken City right area, crate in the left bottom room",
|
||||
"Sunken City left area, crate in the little pipe room",
|
||||
"Sunken City left area, crate close to the save crystal",
|
||||
"Sunken City left area, crate before the bedroom",
|
||||
"Sunken City left area, Girl Costume",
|
||||
"Sunken City, bulb on top of the boss area",
|
||||
"The Body center area, breaking Li's cage",
|
||||
"The Body center area, bulb on the main path blocking tube",
|
||||
"The Body left area, first bulb in the top face room",
|
||||
"The Body left area, second bulb in the top face room",
|
||||
"The Body left area, bulb below the water stream",
|
||||
"The Body left area, bulb in the top path to the top face room",
|
||||
"The Body left area, bulb in the bottom face room",
|
||||
"The Body right area, bulb in the top face room",
|
||||
"The Body right area, bulb in the top path to the bottom face room",
|
||||
"The Body right area, bulb in the bottom face room",
|
||||
"The Body bottom area, bulb in the Jelly Zap room",
|
||||
"The Body bottom area, bulb in the nautilus room",
|
||||
"The Body bottom area, Mutant Costume",
|
||||
"Final Boss area, bulb in the boss third form room",
|
||||
"Beating the Golem",
|
||||
"Sunken City cleared",
|
||||
"Objective complete"
|
||||
AquariaLocationNames.SUNKEN_CITY_RIGHT_AREA_CRATE_CLOSE_TO_THE_SAVE_CRYSTAL,
|
||||
AquariaLocationNames.SUNKEN_CITY_RIGHT_AREA_CRATE_IN_THE_LEFT_BOTTOM_ROOM,
|
||||
AquariaLocationNames.SUNKEN_CITY_LEFT_AREA_CRATE_IN_THE_LITTLE_PIPE_ROOM,
|
||||
AquariaLocationNames.SUNKEN_CITY_LEFT_AREA_CRATE_CLOSE_TO_THE_SAVE_CRYSTAL,
|
||||
AquariaLocationNames.SUNKEN_CITY_LEFT_AREA_CRATE_BEFORE_THE_BEDROOM,
|
||||
AquariaLocationNames.SUNKEN_CITY_LEFT_AREA_GIRL_COSTUME,
|
||||
AquariaLocationNames.SUNKEN_CITY_BULB_ON_TOP_OF_THE_BOSS_AREA,
|
||||
AquariaLocationNames.THE_BODY_CENTER_AREA_BREAKING_LI_S_CAGE,
|
||||
AquariaLocationNames.THE_BODY_CENTER_AREA_BULB_ON_THE_MAIN_PATH_BLOCKING_TUBE,
|
||||
AquariaLocationNames.THE_BODY_LEFT_AREA_FIRST_BULB_IN_THE_TOP_FACE_ROOM,
|
||||
AquariaLocationNames.THE_BODY_LEFT_AREA_SECOND_BULB_IN_THE_TOP_FACE_ROOM,
|
||||
AquariaLocationNames.THE_BODY_LEFT_AREA_BULB_BELOW_THE_WATER_STREAM,
|
||||
AquariaLocationNames.THE_BODY_LEFT_AREA_BULB_IN_THE_TOP_PATH_TO_THE_TOP_FACE_ROOM,
|
||||
AquariaLocationNames.THE_BODY_LEFT_AREA_BULB_IN_THE_BOTTOM_FACE_ROOM,
|
||||
AquariaLocationNames.THE_BODY_RIGHT_AREA_BULB_IN_THE_TOP_FACE_ROOM,
|
||||
AquariaLocationNames.THE_BODY_RIGHT_AREA_BULB_IN_THE_TOP_PATH_TO_THE_BOTTOM_FACE_ROOM,
|
||||
AquariaLocationNames.THE_BODY_RIGHT_AREA_BULB_IN_THE_BOTTOM_FACE_ROOM,
|
||||
AquariaLocationNames.THE_BODY_BOTTOM_AREA_BULB_IN_THE_JELLY_ZAP_ROOM,
|
||||
AquariaLocationNames.THE_BODY_BOTTOM_AREA_BULB_IN_THE_NAUTILUS_ROOM,
|
||||
AquariaLocationNames.THE_BODY_BOTTOM_AREA_MUTANT_COSTUME,
|
||||
AquariaLocationNames.FINAL_BOSS_AREA_BULB_IN_THE_BOSS_THIRD_FORM_ROOM,
|
||||
AquariaLocationNames.BEATING_THE_GOLEM,
|
||||
AquariaLocationNames.SUNKEN_CITY_CLEARED,
|
||||
AquariaLocationNames.OBJECTIVE_COMPLETE
|
||||
]
|
||||
items = [["Li and Li song", "Body tongue cleared"]]
|
||||
items = [[ItemNames.LI_AND_LI_SONG, ItemNames.BODY_TONGUE_CLEARED]]
|
||||
self.assertAccessDependency(locations, items)
|
||||
|
||||
@@ -5,12 +5,15 @@ Description: Unit test used to test accessibility of locations with and without
|
||||
"""
|
||||
|
||||
from . import AquariaTestBase
|
||||
from ..Items import ItemNames
|
||||
from ..Locations import AquariaLocationNames
|
||||
from ..Options import TurtleRandomizer
|
||||
|
||||
|
||||
class LightAccessTest(AquariaTestBase):
|
||||
"""Unit test used to test accessibility of locations with and without light"""
|
||||
options = {
|
||||
"turtle_randomizer": 1,
|
||||
"turtle_randomizer": TurtleRandomizer.option_all,
|
||||
"light_needed_to_get_to_dark_places": True,
|
||||
}
|
||||
|
||||
@@ -19,52 +22,52 @@ class LightAccessTest(AquariaTestBase):
|
||||
locations = [
|
||||
# Since the `assertAccessDependency` sweep for events even if I tell it not to, those location cannot be
|
||||
# tested.
|
||||
# "Third secret",
|
||||
# "Sun Temple, bulb in the top left part",
|
||||
# "Sun Temple, bulb in the top right part",
|
||||
# "Sun Temple, bulb at the top of the high dark room",
|
||||
# "Sun Temple, Golden Gear",
|
||||
# "Sun Worm path, first path bulb",
|
||||
# "Sun Worm path, second path bulb",
|
||||
# "Sun Worm path, first cliff bulb",
|
||||
"Octopus Cave, Dumbo Egg",
|
||||
"Kelp Forest bottom right area, Odd Container",
|
||||
"Kelp Forest top right area, Black Pearl",
|
||||
"Abyss left area, bulb in hidden path room",
|
||||
"Abyss left area, bulb in the right part",
|
||||
"Abyss left area, Glowing Seed",
|
||||
"Abyss left area, Glowing Plant",
|
||||
"Abyss left area, bulb in the bottom fish pass",
|
||||
"Abyss right area, bulb behind the rock in the whale room",
|
||||
"Abyss right area, bulb in the middle path",
|
||||
"Abyss right area, bulb behind the rock in the middle path",
|
||||
"Abyss right area, bulb in the left green room",
|
||||
"Ice Cave, bulb in the room to the right",
|
||||
"Ice Cave, first bulb in the top exit room",
|
||||
"Ice Cave, second bulb in the top exit room",
|
||||
"Ice Cave, third bulb in the top exit room",
|
||||
"Ice Cave, bulb in the left room",
|
||||
"Bubble Cave, bulb in the left cave wall",
|
||||
"Bubble Cave, bulb in the right cave wall (behind the ice crystal)",
|
||||
"Bubble Cave, Verse Egg",
|
||||
"Beating Mantis Shrimp Prime",
|
||||
"King Jellyfish Cave, bulb in the right path from King Jelly",
|
||||
"King Jellyfish Cave, Jellyfish Costume",
|
||||
"Beating King Jellyfish God Prime",
|
||||
"The Whale, Verse Egg",
|
||||
"First secret",
|
||||
"Sunken City right area, crate close to the save crystal",
|
||||
"Sunken City right area, crate in the left bottom room",
|
||||
"Sunken City left area, crate in the little pipe room",
|
||||
"Sunken City left area, crate close to the save crystal",
|
||||
"Sunken City left area, crate before the bedroom",
|
||||
"Sunken City left area, Girl Costume",
|
||||
"Sunken City, bulb on top of the boss area",
|
||||
"Sunken City cleared",
|
||||
"Beating the Golem",
|
||||
"Beating Octopus Prime",
|
||||
"Final Boss area, bulb in the boss third form room",
|
||||
"Objective complete",
|
||||
# AquariaLocationNames.THIRD_SECRET,
|
||||
# AquariaLocationNames.SUN_TEMPLE_BULB_IN_THE_TOP_LEFT_PART,
|
||||
# AquariaLocationNames.SUN_TEMPLE_BULB_IN_THE_TOP_RIGHT_PART,
|
||||
# AquariaLocationNames.SUN_TEMPLE_BULB_AT_THE_TOP_OF_THE_HIGH_DARK_ROOM,
|
||||
# AquariaLocationNames.SUN_TEMPLE_GOLDEN_GEAR,
|
||||
# AquariaLocationNames.SUN_TEMPLE_BOSS_PATH_FIRST_PATH_BULB,
|
||||
# AquariaLocationNames.SUN_TEMPLE_BOSS_PATH_SECOND_PATH_BULB,
|
||||
# AquariaLocationNames.SUN_TEMPLE_BOSS_PATH_FIRST_CLIFF_BULB,
|
||||
AquariaLocationNames.OCTOPUS_CAVE_DUMBO_EGG,
|
||||
AquariaLocationNames.KELP_FOREST_BOTTOM_RIGHT_AREA_ODD_CONTAINER,
|
||||
AquariaLocationNames.KELP_FOREST_TOP_RIGHT_AREA_BLACK_PEARL,
|
||||
AquariaLocationNames.ABYSS_LEFT_AREA_BULB_IN_HIDDEN_PATH_ROOM,
|
||||
AquariaLocationNames.ABYSS_LEFT_AREA_BULB_IN_THE_RIGHT_PART,
|
||||
AquariaLocationNames.ABYSS_LEFT_AREA_GLOWING_SEED,
|
||||
AquariaLocationNames.ABYSS_LEFT_AREA_GLOWING_PLANT,
|
||||
AquariaLocationNames.ABYSS_LEFT_AREA_BULB_IN_THE_BOTTOM_FISH_PASS,
|
||||
AquariaLocationNames.ABYSS_RIGHT_AREA_BULB_BEHIND_THE_ROCK_IN_THE_WHALE_ROOM,
|
||||
AquariaLocationNames.ABYSS_RIGHT_AREA_BULB_IN_THE_MIDDLE_PATH,
|
||||
AquariaLocationNames.ABYSS_RIGHT_AREA_BULB_BEHIND_THE_ROCK_IN_THE_MIDDLE_PATH,
|
||||
AquariaLocationNames.ABYSS_RIGHT_AREA_BULB_IN_THE_LEFT_GREEN_ROOM,
|
||||
AquariaLocationNames.ICE_CAVERN_BULB_IN_THE_ROOM_TO_THE_RIGHT,
|
||||
AquariaLocationNames.ICE_CAVERN_FIRST_BULB_IN_THE_TOP_EXIT_ROOM,
|
||||
AquariaLocationNames.ICE_CAVERN_SECOND_BULB_IN_THE_TOP_EXIT_ROOM,
|
||||
AquariaLocationNames.ICE_CAVERN_THIRD_BULB_IN_THE_TOP_EXIT_ROOM,
|
||||
AquariaLocationNames.ICE_CAVERN_BULB_IN_THE_LEFT_ROOM,
|
||||
AquariaLocationNames.BUBBLE_CAVE_BULB_IN_THE_LEFT_CAVE_WALL,
|
||||
AquariaLocationNames.BUBBLE_CAVE_BULB_IN_THE_RIGHT_CAVE_WALL_BEHIND_THE_ICE_CRYSTAL,
|
||||
AquariaLocationNames.BUBBLE_CAVE_VERSE_EGG,
|
||||
AquariaLocationNames.BEATING_MANTIS_SHRIMP_PRIME,
|
||||
AquariaLocationNames.KING_JELLYFISH_CAVE_BULB_IN_THE_RIGHT_PATH_FROM_KING_JELLY,
|
||||
AquariaLocationNames.KING_JELLYFISH_CAVE_JELLYFISH_COSTUME,
|
||||
AquariaLocationNames.BEATING_KING_JELLYFISH_GOD_PRIME,
|
||||
AquariaLocationNames.THE_WHALE_VERSE_EGG,
|
||||
AquariaLocationNames.FIRST_SECRET,
|
||||
AquariaLocationNames.SUNKEN_CITY_RIGHT_AREA_CRATE_CLOSE_TO_THE_SAVE_CRYSTAL,
|
||||
AquariaLocationNames.SUNKEN_CITY_RIGHT_AREA_CRATE_IN_THE_LEFT_BOTTOM_ROOM,
|
||||
AquariaLocationNames.SUNKEN_CITY_LEFT_AREA_CRATE_IN_THE_LITTLE_PIPE_ROOM,
|
||||
AquariaLocationNames.SUNKEN_CITY_LEFT_AREA_CRATE_CLOSE_TO_THE_SAVE_CRYSTAL,
|
||||
AquariaLocationNames.SUNKEN_CITY_LEFT_AREA_CRATE_BEFORE_THE_BEDROOM,
|
||||
AquariaLocationNames.SUNKEN_CITY_LEFT_AREA_GIRL_COSTUME,
|
||||
AquariaLocationNames.SUNKEN_CITY_BULB_ON_TOP_OF_THE_BOSS_AREA,
|
||||
AquariaLocationNames.SUNKEN_CITY_CLEARED,
|
||||
AquariaLocationNames.BEATING_THE_GOLEM,
|
||||
AquariaLocationNames.BEATING_OCTOPUS_PRIME,
|
||||
AquariaLocationNames.FINAL_BOSS_AREA_BULB_IN_THE_BOSS_THIRD_FORM_ROOM,
|
||||
AquariaLocationNames.OBJECTIVE_COMPLETE,
|
||||
]
|
||||
items = [["Sun form", "Baby Dumbo", "Has sun crystal"]]
|
||||
items = [[ItemNames.SUN_FORM, ItemNames.BABY_DUMBO, ItemNames.HAS_SUN_CRYSTAL]]
|
||||
self.assertAccessDependency(locations, items)
|
||||
|
||||
@@ -5,53 +5,56 @@ Description: Unit test used to test accessibility of locations with and without
|
||||
"""
|
||||
|
||||
from . import AquariaTestBase
|
||||
from ..Items import ItemNames
|
||||
from ..Locations import AquariaLocationNames
|
||||
from ..Options import TurtleRandomizer
|
||||
|
||||
|
||||
class NatureFormAccessTest(AquariaTestBase):
|
||||
"""Unit test used to test accessibility of locations with and without the nature form"""
|
||||
options = {
|
||||
"turtle_randomizer": 1,
|
||||
"turtle_randomizer": TurtleRandomizer.option_all,
|
||||
}
|
||||
|
||||
def test_nature_form_location(self) -> None:
|
||||
"""Test locations that require nature form"""
|
||||
locations = [
|
||||
"Song Cave, Anemone Seed",
|
||||
"Energy Temple blaster room, Blaster Egg",
|
||||
"Beating Blaster Peg Prime",
|
||||
"Kelp Forest top left area, Verse Egg",
|
||||
"Kelp Forest top left area, bulb close to the Verse Egg",
|
||||
"Mithalas City Castle, beating the Priests",
|
||||
"Kelp Forest sprite cave, bulb in the second room",
|
||||
"Kelp Forest sprite cave, Seed Bag",
|
||||
"Beating Mithalan priests",
|
||||
"Abyss left area, bulb in the bottom fish pass",
|
||||
"Bubble Cave, Verse Egg",
|
||||
"Beating Mantis Shrimp Prime",
|
||||
"Sunken City right area, crate close to the save crystal",
|
||||
"Sunken City right area, crate in the left bottom room",
|
||||
"Sunken City left area, crate in the little pipe room",
|
||||
"Sunken City left area, crate close to the save crystal",
|
||||
"Sunken City left area, crate before the bedroom",
|
||||
"Sunken City left area, Girl Costume",
|
||||
"Sunken City, bulb on top of the boss area",
|
||||
"Beating the Golem",
|
||||
"Sunken City cleared",
|
||||
"The Body center area, breaking Li's cage",
|
||||
"The Body center area, bulb on the main path blocking tube",
|
||||
"The Body left area, first bulb in the top face room",
|
||||
"The Body left area, second bulb in the top face room",
|
||||
"The Body left area, bulb below the water stream",
|
||||
"The Body left area, bulb in the top path to the top face room",
|
||||
"The Body left area, bulb in the bottom face room",
|
||||
"The Body right area, bulb in the top face room",
|
||||
"The Body right area, bulb in the top path to the bottom face room",
|
||||
"The Body right area, bulb in the bottom face room",
|
||||
"The Body bottom area, bulb in the Jelly Zap room",
|
||||
"The Body bottom area, bulb in the nautilus room",
|
||||
"The Body bottom area, Mutant Costume",
|
||||
"Final Boss area, bulb in the boss third form room",
|
||||
"Objective complete"
|
||||
AquariaLocationNames.SONG_CAVE_ANEMONE_SEED,
|
||||
AquariaLocationNames.ENERGY_TEMPLE_BLASTER_ROOM_BLASTER_EGG,
|
||||
AquariaLocationNames.BEATING_BLASTER_PEG_PRIME,
|
||||
AquariaLocationNames.KELP_FOREST_TOP_LEFT_AREA_VERSE_EGG,
|
||||
AquariaLocationNames.KELP_FOREST_TOP_LEFT_AREA_BULB_CLOSE_TO_THE_VERSE_EGG,
|
||||
AquariaLocationNames.MITHALAS_CITY_CASTLE_BEATING_THE_PRIESTS,
|
||||
AquariaLocationNames.KELP_FOREST_SPRITE_CAVE_BULB_IN_THE_SECOND_ROOM,
|
||||
AquariaLocationNames.KELP_FOREST_SPRITE_CAVE_SEED_BAG,
|
||||
AquariaLocationNames.BEATING_MITHALAN_PRIESTS,
|
||||
AquariaLocationNames.ABYSS_LEFT_AREA_BULB_IN_THE_BOTTOM_FISH_PASS,
|
||||
AquariaLocationNames.BUBBLE_CAVE_VERSE_EGG,
|
||||
AquariaLocationNames.BEATING_MANTIS_SHRIMP_PRIME,
|
||||
AquariaLocationNames.SUNKEN_CITY_RIGHT_AREA_CRATE_CLOSE_TO_THE_SAVE_CRYSTAL,
|
||||
AquariaLocationNames.SUNKEN_CITY_RIGHT_AREA_CRATE_IN_THE_LEFT_BOTTOM_ROOM,
|
||||
AquariaLocationNames.SUNKEN_CITY_LEFT_AREA_CRATE_IN_THE_LITTLE_PIPE_ROOM,
|
||||
AquariaLocationNames.SUNKEN_CITY_LEFT_AREA_CRATE_CLOSE_TO_THE_SAVE_CRYSTAL,
|
||||
AquariaLocationNames.SUNKEN_CITY_LEFT_AREA_CRATE_BEFORE_THE_BEDROOM,
|
||||
AquariaLocationNames.SUNKEN_CITY_LEFT_AREA_GIRL_COSTUME,
|
||||
AquariaLocationNames.SUNKEN_CITY_BULB_ON_TOP_OF_THE_BOSS_AREA,
|
||||
AquariaLocationNames.BEATING_THE_GOLEM,
|
||||
AquariaLocationNames.SUNKEN_CITY_CLEARED,
|
||||
AquariaLocationNames.THE_BODY_CENTER_AREA_BREAKING_LI_S_CAGE,
|
||||
AquariaLocationNames.THE_BODY_CENTER_AREA_BULB_ON_THE_MAIN_PATH_BLOCKING_TUBE,
|
||||
AquariaLocationNames.THE_BODY_LEFT_AREA_FIRST_BULB_IN_THE_TOP_FACE_ROOM,
|
||||
AquariaLocationNames.THE_BODY_LEFT_AREA_SECOND_BULB_IN_THE_TOP_FACE_ROOM,
|
||||
AquariaLocationNames.THE_BODY_LEFT_AREA_BULB_BELOW_THE_WATER_STREAM,
|
||||
AquariaLocationNames.THE_BODY_LEFT_AREA_BULB_IN_THE_TOP_PATH_TO_THE_TOP_FACE_ROOM,
|
||||
AquariaLocationNames.THE_BODY_LEFT_AREA_BULB_IN_THE_BOTTOM_FACE_ROOM,
|
||||
AquariaLocationNames.THE_BODY_RIGHT_AREA_BULB_IN_THE_TOP_FACE_ROOM,
|
||||
AquariaLocationNames.THE_BODY_RIGHT_AREA_BULB_IN_THE_TOP_PATH_TO_THE_BOTTOM_FACE_ROOM,
|
||||
AquariaLocationNames.THE_BODY_RIGHT_AREA_BULB_IN_THE_BOTTOM_FACE_ROOM,
|
||||
AquariaLocationNames.THE_BODY_BOTTOM_AREA_BULB_IN_THE_JELLY_ZAP_ROOM,
|
||||
AquariaLocationNames.THE_BODY_BOTTOM_AREA_BULB_IN_THE_NAUTILUS_ROOM,
|
||||
AquariaLocationNames.THE_BODY_BOTTOM_AREA_MUTANT_COSTUME,
|
||||
AquariaLocationNames.FINAL_BOSS_AREA_BULB_IN_THE_BOSS_THIRD_FORM_ROOM,
|
||||
AquariaLocationNames.OBJECTIVE_COMPLETE
|
||||
]
|
||||
items = [["Nature form"]]
|
||||
items = [[ItemNames.NATURE_FORM]]
|
||||
self.assertAccessDependency(locations, items)
|
||||
|
||||
@@ -6,6 +6,7 @@ Description: Unit test used to test that no progression items can be put in hard
|
||||
|
||||
from . import AquariaTestBase
|
||||
from BaseClasses import ItemClassification
|
||||
from ..Locations import AquariaLocationNames
|
||||
|
||||
|
||||
class UNoProgressionHardHiddenTest(AquariaTestBase):
|
||||
@@ -15,31 +16,31 @@ class UNoProgressionHardHiddenTest(AquariaTestBase):
|
||||
}
|
||||
|
||||
unfillable_locations = [
|
||||
"Energy Temple boss area, Fallen God Tooth",
|
||||
"Mithalas boss area, beating Mithalan God",
|
||||
"Kelp Forest boss area, beating Drunian God",
|
||||
"Sun Temple boss area, beating Sun God",
|
||||
"Sunken City, bulb on top of the boss area",
|
||||
"Home Water, Nautilus Egg",
|
||||
"Energy Temple blaster room, Blaster Egg",
|
||||
"Mithalas City Castle, beating the Priests",
|
||||
"Mermog cave, Piranha Egg",
|
||||
"Octopus Cave, Dumbo Egg",
|
||||
"King Jellyfish Cave, bulb in the right path from King Jelly",
|
||||
"King Jellyfish Cave, Jellyfish Costume",
|
||||
"Final Boss area, bulb in the boss third form room",
|
||||
"Sun Worm path, first cliff bulb",
|
||||
"Sun Worm path, second cliff bulb",
|
||||
"The Veil top right area, bulb at the top of the waterfall",
|
||||
"Bubble Cave, bulb in the left cave wall",
|
||||
"Bubble Cave, bulb in the right cave wall (behind the ice crystal)",
|
||||
"Bubble Cave, Verse Egg",
|
||||
"Kelp Forest bottom left area, bulb close to the spirit crystals",
|
||||
"Kelp Forest bottom left area, Walker Baby",
|
||||
"Sun Temple, Sun Key",
|
||||
"The Body bottom area, Mutant Costume",
|
||||
"Sun Temple, bulb in the hidden room of the right part",
|
||||
"Arnassi Ruins, Arnassi Armor",
|
||||
AquariaLocationNames.ENERGY_TEMPLE_BOSS_AREA_FALLEN_GOD_TOOTH,
|
||||
AquariaLocationNames.MITHALAS_BOSS_AREA_BEATING_MITHALAN_GOD,
|
||||
AquariaLocationNames.KELP_FOREST_BOSS_AREA_BEATING_DRUNIAN_GOD,
|
||||
AquariaLocationNames.SUN_TEMPLE_BOSS_AREA_BEATING_LUMEREAN_GOD,
|
||||
AquariaLocationNames.SUNKEN_CITY_BULB_ON_TOP_OF_THE_BOSS_AREA,
|
||||
AquariaLocationNames.HOME_WATERS_NAUTILUS_EGG,
|
||||
AquariaLocationNames.ENERGY_TEMPLE_BLASTER_ROOM_BLASTER_EGG,
|
||||
AquariaLocationNames.MITHALAS_CITY_CASTLE_BEATING_THE_PRIESTS,
|
||||
AquariaLocationNames.MERMOG_CAVE_PIRANHA_EGG,
|
||||
AquariaLocationNames.OCTOPUS_CAVE_DUMBO_EGG,
|
||||
AquariaLocationNames.KING_JELLYFISH_CAVE_BULB_IN_THE_RIGHT_PATH_FROM_KING_JELLY,
|
||||
AquariaLocationNames.KING_JELLYFISH_CAVE_JELLYFISH_COSTUME,
|
||||
AquariaLocationNames.FINAL_BOSS_AREA_BULB_IN_THE_BOSS_THIRD_FORM_ROOM,
|
||||
AquariaLocationNames.SUN_TEMPLE_BOSS_PATH_FIRST_CLIFF_BULB,
|
||||
AquariaLocationNames.SUN_TEMPLE_BOSS_PATH_SECOND_CLIFF_BULB,
|
||||
AquariaLocationNames.THE_VEIL_TOP_RIGHT_AREA_BULB_AT_THE_TOP_OF_THE_WATERFALL,
|
||||
AquariaLocationNames.BUBBLE_CAVE_BULB_IN_THE_LEFT_CAVE_WALL,
|
||||
AquariaLocationNames.BUBBLE_CAVE_BULB_IN_THE_RIGHT_CAVE_WALL_BEHIND_THE_ICE_CRYSTAL,
|
||||
AquariaLocationNames.BUBBLE_CAVE_VERSE_EGG,
|
||||
AquariaLocationNames.KELP_FOREST_BOTTOM_LEFT_AREA_BULB_CLOSE_TO_THE_SPIRIT_CRYSTALS,
|
||||
AquariaLocationNames.KELP_FOREST_BOTTOM_LEFT_AREA_WALKER_BABY,
|
||||
AquariaLocationNames.SUN_TEMPLE_SUN_KEY,
|
||||
AquariaLocationNames.THE_BODY_BOTTOM_AREA_MUTANT_COSTUME,
|
||||
AquariaLocationNames.SUN_TEMPLE_BULB_IN_THE_HIDDEN_ROOM_OF_THE_RIGHT_PART,
|
||||
AquariaLocationNames.ARNASSI_RUINS_ARNASSI_ARMOR,
|
||||
]
|
||||
|
||||
def test_unconfine_home_water_both_location_fillable(self) -> None:
|
||||
|
||||
@@ -5,6 +5,7 @@ Description: Unit test used to test that progression items can be put in hard or
|
||||
"""
|
||||
|
||||
from . import AquariaTestBase
|
||||
from ..Locations import AquariaLocationNames
|
||||
|
||||
|
||||
class UNoProgressionHardHiddenTest(AquariaTestBase):
|
||||
@@ -14,31 +15,31 @@ class UNoProgressionHardHiddenTest(AquariaTestBase):
|
||||
}
|
||||
|
||||
unfillable_locations = [
|
||||
"Energy Temple boss area, Fallen God Tooth",
|
||||
"Mithalas boss area, beating Mithalan God",
|
||||
"Kelp Forest boss area, beating Drunian God",
|
||||
"Sun Temple boss area, beating Sun God",
|
||||
"Sunken City, bulb on top of the boss area",
|
||||
"Home Water, Nautilus Egg",
|
||||
"Energy Temple blaster room, Blaster Egg",
|
||||
"Mithalas City Castle, beating the Priests",
|
||||
"Mermog cave, Piranha Egg",
|
||||
"Octopus Cave, Dumbo Egg",
|
||||
"King Jellyfish Cave, bulb in the right path from King Jelly",
|
||||
"King Jellyfish Cave, Jellyfish Costume",
|
||||
"Final Boss area, bulb in the boss third form room",
|
||||
"Sun Worm path, first cliff bulb",
|
||||
"Sun Worm path, second cliff bulb",
|
||||
"The Veil top right area, bulb at the top of the waterfall",
|
||||
"Bubble Cave, bulb in the left cave wall",
|
||||
"Bubble Cave, bulb in the right cave wall (behind the ice crystal)",
|
||||
"Bubble Cave, Verse Egg",
|
||||
"Kelp Forest bottom left area, bulb close to the spirit crystals",
|
||||
"Kelp Forest bottom left area, Walker Baby",
|
||||
"Sun Temple, Sun Key",
|
||||
"The Body bottom area, Mutant Costume",
|
||||
"Sun Temple, bulb in the hidden room of the right part",
|
||||
"Arnassi Ruins, Arnassi Armor",
|
||||
AquariaLocationNames.ENERGY_TEMPLE_BOSS_AREA_FALLEN_GOD_TOOTH,
|
||||
AquariaLocationNames.MITHALAS_BOSS_AREA_BEATING_MITHALAN_GOD,
|
||||
AquariaLocationNames.KELP_FOREST_BOSS_AREA_BEATING_DRUNIAN_GOD,
|
||||
AquariaLocationNames.SUN_TEMPLE_BOSS_AREA_BEATING_LUMEREAN_GOD,
|
||||
AquariaLocationNames.SUNKEN_CITY_BULB_ON_TOP_OF_THE_BOSS_AREA,
|
||||
AquariaLocationNames.HOME_WATERS_NAUTILUS_EGG,
|
||||
AquariaLocationNames.ENERGY_TEMPLE_BLASTER_ROOM_BLASTER_EGG,
|
||||
AquariaLocationNames.MITHALAS_CITY_CASTLE_BEATING_THE_PRIESTS,
|
||||
AquariaLocationNames.MERMOG_CAVE_PIRANHA_EGG,
|
||||
AquariaLocationNames.OCTOPUS_CAVE_DUMBO_EGG,
|
||||
AquariaLocationNames.KING_JELLYFISH_CAVE_BULB_IN_THE_RIGHT_PATH_FROM_KING_JELLY,
|
||||
AquariaLocationNames.KING_JELLYFISH_CAVE_JELLYFISH_COSTUME,
|
||||
AquariaLocationNames.FINAL_BOSS_AREA_BULB_IN_THE_BOSS_THIRD_FORM_ROOM,
|
||||
AquariaLocationNames.SUN_TEMPLE_BOSS_PATH_FIRST_CLIFF_BULB,
|
||||
AquariaLocationNames.SUN_TEMPLE_BOSS_PATH_SECOND_CLIFF_BULB,
|
||||
AquariaLocationNames.THE_VEIL_TOP_RIGHT_AREA_BULB_AT_THE_TOP_OF_THE_WATERFALL,
|
||||
AquariaLocationNames.BUBBLE_CAVE_BULB_IN_THE_LEFT_CAVE_WALL,
|
||||
AquariaLocationNames.BUBBLE_CAVE_BULB_IN_THE_RIGHT_CAVE_WALL_BEHIND_THE_ICE_CRYSTAL,
|
||||
AquariaLocationNames.BUBBLE_CAVE_VERSE_EGG,
|
||||
AquariaLocationNames.KELP_FOREST_BOTTOM_LEFT_AREA_BULB_CLOSE_TO_THE_SPIRIT_CRYSTALS,
|
||||
AquariaLocationNames.KELP_FOREST_BOTTOM_LEFT_AREA_WALKER_BABY,
|
||||
AquariaLocationNames.SUN_TEMPLE_SUN_KEY,
|
||||
AquariaLocationNames.THE_BODY_BOTTOM_AREA_MUTANT_COSTUME,
|
||||
AquariaLocationNames.SUN_TEMPLE_BULB_IN_THE_HIDDEN_ROOM_OF_THE_RIGHT_PART,
|
||||
AquariaLocationNames.ARNASSI_RUINS_ARNASSI_ARMOR,
|
||||
]
|
||||
|
||||
def test_unconfine_home_water_both_location_fillable(self) -> None:
|
||||
|
||||
@@ -5,6 +5,8 @@ Description: Unit test used to test accessibility of locations with and without
|
||||
"""
|
||||
|
||||
from . import AquariaTestBase
|
||||
from ..Items import ItemNames
|
||||
from ..Locations import AquariaLocationNames
|
||||
|
||||
|
||||
class SpiritFormAccessTest(AquariaTestBase):
|
||||
@@ -13,23 +15,23 @@ class SpiritFormAccessTest(AquariaTestBase):
|
||||
def test_spirit_form_location(self) -> None:
|
||||
"""Test locations that require spirit form"""
|
||||
locations = [
|
||||
"The Veil bottom area, bulb in the spirit path",
|
||||
"Mithalas City Castle, Trident Head",
|
||||
"Open Water skeleton path, King Skull",
|
||||
"Kelp Forest bottom left area, Walker Baby",
|
||||
"Abyss right area, bulb behind the rock in the whale room",
|
||||
"The Whale, Verse Egg",
|
||||
"Ice Cave, bulb in the room to the right",
|
||||
"Ice Cave, first bulb in the top exit room",
|
||||
"Ice Cave, second bulb in the top exit room",
|
||||
"Ice Cave, third bulb in the top exit room",
|
||||
"Ice Cave, bulb in the left room",
|
||||
"Bubble Cave, bulb in the left cave wall",
|
||||
"Bubble Cave, bulb in the right cave wall (behind the ice crystal)",
|
||||
"Bubble Cave, Verse Egg",
|
||||
"Sunken City left area, Girl Costume",
|
||||
"Beating Mantis Shrimp Prime",
|
||||
"First secret",
|
||||
AquariaLocationNames.THE_VEIL_BOTTOM_AREA_BULB_IN_THE_SPIRIT_PATH,
|
||||
AquariaLocationNames.MITHALAS_CITY_CASTLE_TRIDENT_HEAD,
|
||||
AquariaLocationNames.OPEN_WATERS_SKELETON_PATH_KING_SKULL,
|
||||
AquariaLocationNames.KELP_FOREST_BOTTOM_LEFT_AREA_WALKER_BABY,
|
||||
AquariaLocationNames.ABYSS_RIGHT_AREA_BULB_BEHIND_THE_ROCK_IN_THE_WHALE_ROOM,
|
||||
AquariaLocationNames.THE_WHALE_VERSE_EGG,
|
||||
AquariaLocationNames.ICE_CAVERN_BULB_IN_THE_ROOM_TO_THE_RIGHT,
|
||||
AquariaLocationNames.ICE_CAVERN_FIRST_BULB_IN_THE_TOP_EXIT_ROOM,
|
||||
AquariaLocationNames.ICE_CAVERN_SECOND_BULB_IN_THE_TOP_EXIT_ROOM,
|
||||
AquariaLocationNames.ICE_CAVERN_THIRD_BULB_IN_THE_TOP_EXIT_ROOM,
|
||||
AquariaLocationNames.ICE_CAVERN_BULB_IN_THE_LEFT_ROOM,
|
||||
AquariaLocationNames.BUBBLE_CAVE_BULB_IN_THE_LEFT_CAVE_WALL,
|
||||
AquariaLocationNames.BUBBLE_CAVE_BULB_IN_THE_RIGHT_CAVE_WALL_BEHIND_THE_ICE_CRYSTAL,
|
||||
AquariaLocationNames.BUBBLE_CAVE_VERSE_EGG,
|
||||
AquariaLocationNames.SUNKEN_CITY_LEFT_AREA_GIRL_COSTUME,
|
||||
AquariaLocationNames.BEATING_MANTIS_SHRIMP_PRIME,
|
||||
AquariaLocationNames.FIRST_SECRET,
|
||||
]
|
||||
items = [["Spirit form"]]
|
||||
items = [[ItemNames.SPIRIT_FORM]]
|
||||
self.assertAccessDependency(locations, items)
|
||||
|
||||
@@ -5,6 +5,8 @@ Description: Unit test used to test accessibility of locations with and without
|
||||
"""
|
||||
|
||||
from . import AquariaTestBase
|
||||
from ..Items import ItemNames
|
||||
from ..Locations import AquariaLocationNames
|
||||
|
||||
|
||||
class SunFormAccessTest(AquariaTestBase):
|
||||
@@ -13,16 +15,16 @@ class SunFormAccessTest(AquariaTestBase):
|
||||
def test_sun_form_location(self) -> None:
|
||||
"""Test locations that require sun form"""
|
||||
locations = [
|
||||
"First secret",
|
||||
"The Whale, Verse Egg",
|
||||
"Abyss right area, bulb behind the rock in the whale room",
|
||||
"Octopus Cave, Dumbo Egg",
|
||||
"Beating Octopus Prime",
|
||||
"Sunken City, bulb on top of the boss area",
|
||||
"Beating the Golem",
|
||||
"Sunken City cleared",
|
||||
"Final Boss area, bulb in the boss third form room",
|
||||
"Objective complete"
|
||||
AquariaLocationNames.FIRST_SECRET,
|
||||
AquariaLocationNames.THE_WHALE_VERSE_EGG,
|
||||
AquariaLocationNames.ABYSS_RIGHT_AREA_BULB_BEHIND_THE_ROCK_IN_THE_WHALE_ROOM,
|
||||
AquariaLocationNames.OCTOPUS_CAVE_DUMBO_EGG,
|
||||
AquariaLocationNames.BEATING_OCTOPUS_PRIME,
|
||||
AquariaLocationNames.SUNKEN_CITY_BULB_ON_TOP_OF_THE_BOSS_AREA,
|
||||
AquariaLocationNames.BEATING_THE_GOLEM,
|
||||
AquariaLocationNames.SUNKEN_CITY_CLEARED,
|
||||
AquariaLocationNames.FINAL_BOSS_AREA_BULB_IN_THE_BOSS_THIRD_FORM_ROOM,
|
||||
AquariaLocationNames.OBJECTIVE_COMPLETE
|
||||
]
|
||||
items = [["Sun form"]]
|
||||
items = [[ItemNames.SUN_FORM]]
|
||||
self.assertAccessDependency(locations, items)
|
||||
|
||||
@@ -6,16 +6,17 @@ Description: Unit test used to test accessibility of region with the unconfined
|
||||
"""
|
||||
|
||||
from . import AquariaTestBase
|
||||
from ..Options import UnconfineHomeWater, EarlyEnergyForm
|
||||
|
||||
|
||||
class UnconfineHomeWaterBothAccessTest(AquariaTestBase):
|
||||
"""Unit test used to test accessibility of region with the unconfine home water option enabled"""
|
||||
options = {
|
||||
"unconfine_home_water": 3,
|
||||
"early_energy_form": False
|
||||
"unconfine_home_water": UnconfineHomeWater.option_via_both,
|
||||
"early_energy_form": EarlyEnergyForm.option_off
|
||||
}
|
||||
|
||||
def test_unconfine_home_water_both_location(self) -> None:
|
||||
"""Test locations accessible with unconfined home water via energy door and transportation turtle"""
|
||||
self.assertTrue(self.can_reach_region("Open Water top left area"), "Cannot reach Open Water top left area")
|
||||
self.assertTrue(self.can_reach_region("Home Water, turtle room"), "Cannot reach Home Water, turtle room")
|
||||
self.assertTrue(self.can_reach_region("Open Waters top left area"), "Cannot reach Open Waters top left area")
|
||||
self.assertTrue(self.can_reach_region("Home Waters, turtle room"), "Cannot reach Home Waters, turtle room")
|
||||
|
||||
@@ -5,16 +5,17 @@ Description: Unit test used to test accessibility of region with the unconfined
|
||||
"""
|
||||
|
||||
from . import AquariaTestBase
|
||||
from ..Options import UnconfineHomeWater, EarlyEnergyForm
|
||||
|
||||
|
||||
class UnconfineHomeWaterEnergyDoorAccessTest(AquariaTestBase):
|
||||
"""Unit test used to test accessibility of region with the unconfine home water option enabled"""
|
||||
options = {
|
||||
"unconfine_home_water": 1,
|
||||
"early_energy_form": False
|
||||
"unconfine_home_water": UnconfineHomeWater.option_via_energy_door,
|
||||
"early_energy_form": EarlyEnergyForm.option_off
|
||||
}
|
||||
|
||||
def test_unconfine_home_water_energy_door_location(self) -> None:
|
||||
"""Test locations accessible with unconfined home water via energy door"""
|
||||
self.assertTrue(self.can_reach_region("Open Water top left area"), "Cannot reach Open Water top left area")
|
||||
self.assertFalse(self.can_reach_region("Home Water, turtle room"), "Can reach Home Water, turtle room")
|
||||
self.assertTrue(self.can_reach_region("Open Waters top left area"), "Cannot reach Open Waters top left area")
|
||||
self.assertFalse(self.can_reach_region("Home Waters, turtle room"), "Can reach Home Waters, turtle room")
|
||||
|
||||
@@ -5,16 +5,17 @@ Description: Unit test used to test accessibility of region with the unconfined
|
||||
"""
|
||||
|
||||
from . import AquariaTestBase
|
||||
from ..Options import UnconfineHomeWater, EarlyEnergyForm
|
||||
|
||||
|
||||
class UnconfineHomeWaterTransturtleAccessTest(AquariaTestBase):
|
||||
"""Unit test used to test accessibility of region with the unconfine home water option enabled"""
|
||||
options = {
|
||||
"unconfine_home_water": 2,
|
||||
"early_energy_form": False
|
||||
"unconfine_home_water": UnconfineHomeWater.option_via_transturtle,
|
||||
"early_energy_form": EarlyEnergyForm.option_off
|
||||
}
|
||||
|
||||
def test_unconfine_home_water_transturtle_location(self) -> None:
|
||||
"""Test locations accessible with unconfined home water via transportation turtle"""
|
||||
self.assertTrue(self.can_reach_region("Home Water, turtle room"), "Cannot reach Home Water, turtle room")
|
||||
self.assertFalse(self.can_reach_region("Open Water top left area"), "Can reach Open Water top left area")
|
||||
self.assertTrue(self.can_reach_region("Home Waters, turtle room"), "Cannot reach Home Waters, turtle room")
|
||||
self.assertFalse(self.can_reach_region("Open Waters top left area"), "Can reach Open Waters top left area")
|
||||
|
||||
@@ -1,17 +1,20 @@
|
||||
from dataclasses import dataclass
|
||||
from Options import Choice, Toggle, DefaultOnToggle, DeathLink, PerGameCommonOptions, OptionGroup
|
||||
from Options import Choice, Toggle, DefaultOnToggle, DeathLink, PerGameCommonOptions, StartInventoryPool, OptionGroup
|
||||
import random
|
||||
|
||||
|
||||
class ChoiceIsRandom(Choice):
|
||||
randomized: bool = False
|
||||
randomized: bool
|
||||
|
||||
def __init__(self, value: int, randomized: bool = False):
|
||||
super().__init__(value)
|
||||
self.randomized = randomized
|
||||
|
||||
@classmethod
|
||||
def from_text(cls, text: str) -> Choice:
|
||||
text = text.lower()
|
||||
if text == "random":
|
||||
cls.randomized = True
|
||||
return cls(random.choice(list(cls.name_lookup)))
|
||||
return cls(random.choice(list(cls.name_lookup)), True)
|
||||
for option_name, value in cls.options.items():
|
||||
if option_name == text:
|
||||
return cls(value)
|
||||
@@ -213,6 +216,7 @@ class BlasphemousDeathLink(DeathLink):
|
||||
|
||||
@dataclass
|
||||
class BlasphemousOptions(PerGameCommonOptions):
|
||||
start_inventory_from_pool: StartInventoryPool
|
||||
prie_dieu_warp: PrieDieuWarp
|
||||
skip_cutscenes: SkipCutscenes
|
||||
corpse_hints: CorpseHints
|
||||
|
||||
@@ -137,12 +137,6 @@ class BlasphemousWorld(World):
|
||||
]
|
||||
|
||||
skipped_items = []
|
||||
junk: int = 0
|
||||
|
||||
for item, count in self.options.start_inventory.value.items():
|
||||
for _ in range(count):
|
||||
skipped_items.append(item)
|
||||
junk += 1
|
||||
|
||||
skipped_items.extend(unrandomized_dict.values())
|
||||
|
||||
@@ -194,9 +188,6 @@ class BlasphemousWorld(World):
|
||||
for _ in range(count):
|
||||
pool.append(self.create_item(item["name"]))
|
||||
|
||||
for _ in range(junk):
|
||||
pool.append(self.create_item(self.get_filler_item_name()))
|
||||
|
||||
self.multiworld.itempool += pool
|
||||
|
||||
self.place_items_from_dict(unrandomized_dict)
|
||||
|
||||
@@ -684,38 +684,37 @@ class CV64PatchExtensions(APPatchExtension):
|
||||
|
||||
# Disable the 3HBs checking and setting flags when breaking them and enable their individual items checking and
|
||||
# setting flags instead.
|
||||
if options["multi_hit_breakables"]:
|
||||
rom_data.write_int32(0xE87F8, 0x00000000) # NOP
|
||||
rom_data.write_int16(0xE836C, 0x1000)
|
||||
rom_data.write_int32(0xE8B40, 0x0C0FF3CD) # JAL 0x803FCF34
|
||||
rom_data.write_int32s(0xBFCF34, patches.three_hit_item_flags_setter)
|
||||
# Villa foyer chandelier-specific functions (yeah, IDK why KCEK made different functions for this one)
|
||||
rom_data.write_int32(0xE7D54, 0x00000000) # NOP
|
||||
rom_data.write_int16(0xE7908, 0x1000)
|
||||
rom_data.write_byte(0xE7A5C, 0x10)
|
||||
rom_data.write_int32(0xE7F08, 0x0C0FF3DF) # JAL 0x803FCF7C
|
||||
rom_data.write_int32s(0xBFCF7C, patches.chandelier_item_flags_setter)
|
||||
rom_data.write_int32(0xE87F8, 0x00000000) # NOP
|
||||
rom_data.write_int16(0xE836C, 0x1000)
|
||||
rom_data.write_int32(0xE8B40, 0x0C0FF3CD) # JAL 0x803FCF34
|
||||
rom_data.write_int32s(0xBFCF34, patches.three_hit_item_flags_setter)
|
||||
# Villa foyer chandelier-specific functions (yeah, IDK why KCEK made different functions for this one)
|
||||
rom_data.write_int32(0xE7D54, 0x00000000) # NOP
|
||||
rom_data.write_int16(0xE7908, 0x1000)
|
||||
rom_data.write_byte(0xE7A5C, 0x10)
|
||||
rom_data.write_int32(0xE7F08, 0x0C0FF3DF) # JAL 0x803FCF7C
|
||||
rom_data.write_int32s(0xBFCF7C, patches.chandelier_item_flags_setter)
|
||||
|
||||
# New flag values to put in each 3HB vanilla flag's spot
|
||||
rom_data.write_int32(0x10C7C8, 0x8000FF48) # FoS dirge maiden rock
|
||||
rom_data.write_int32(0x10C7B0, 0x0200FF48) # FoS S1 bridge rock
|
||||
rom_data.write_int32(0x10C86C, 0x0010FF48) # CW upper rampart save nub
|
||||
rom_data.write_int32(0x10C878, 0x4000FF49) # CW Dracula switch slab
|
||||
rom_data.write_int32(0x10CAD8, 0x0100FF49) # Tunnel twin arrows slab
|
||||
rom_data.write_int32(0x10CAE4, 0x0004FF49) # Tunnel lonesome bucket pit rock
|
||||
rom_data.write_int32(0x10CB54, 0x4000FF4A) # UW poison parkour ledge
|
||||
rom_data.write_int32(0x10CB60, 0x0080FF4A) # UW skeleton crusher ledge
|
||||
rom_data.write_int32(0x10CBF0, 0x0008FF4A) # CC Behemoth crate
|
||||
rom_data.write_int32(0x10CC2C, 0x2000FF4B) # CC elevator pedestal
|
||||
rom_data.write_int32(0x10CC70, 0x0200FF4B) # CC lizard locker slab
|
||||
rom_data.write_int32(0x10CD88, 0x0010FF4B) # ToE pre-midsavepoint platforms ledge
|
||||
rom_data.write_int32(0x10CE6C, 0x4000FF4C) # ToSci invisible bridge crate
|
||||
rom_data.write_int32(0x10CF20, 0x0080FF4C) # CT inverted battery slab
|
||||
rom_data.write_int32(0x10CF2C, 0x0008FF4C) # CT inverted door slab
|
||||
rom_data.write_int32(0x10CF38, 0x8000FF4D) # CT final room door slab
|
||||
rom_data.write_int32(0x10CF44, 0x1000FF4D) # CT Renon slab
|
||||
rom_data.write_int32(0x10C908, 0x0008FF4D) # Villa foyer chandelier
|
||||
rom_data.write_byte(0x10CF37, 0x04) # pointer for CT final room door slab item data
|
||||
# New flag values to put in each 3HB vanilla flag's spot
|
||||
rom_data.write_int32(0x10C7C8, 0x8000FF48) # FoS dirge maiden rock
|
||||
rom_data.write_int32(0x10C7B0, 0x0200FF48) # FoS S1 bridge rock
|
||||
rom_data.write_int32(0x10C86C, 0x0010FF48) # CW upper rampart save nub
|
||||
rom_data.write_int32(0x10C878, 0x4000FF49) # CW Dracula switch slab
|
||||
rom_data.write_int32(0x10CAD8, 0x0100FF49) # Tunnel twin arrows slab
|
||||
rom_data.write_int32(0x10CAE4, 0x0004FF49) # Tunnel lonesome bucket pit rock
|
||||
rom_data.write_int32(0x10CB54, 0x4000FF4A) # UW poison parkour ledge
|
||||
rom_data.write_int32(0x10CB60, 0x0080FF4A) # UW skeleton crusher ledge
|
||||
rom_data.write_int32(0x10CBF0, 0x0008FF4A) # CC Behemoth crate
|
||||
rom_data.write_int32(0x10CC2C, 0x2000FF4B) # CC elevator pedestal
|
||||
rom_data.write_int32(0x10CC70, 0x0200FF4B) # CC lizard locker slab
|
||||
rom_data.write_int32(0x10CD88, 0x0010FF4B) # ToE pre-midsavepoint platforms ledge
|
||||
rom_data.write_int32(0x10CE6C, 0x4000FF4C) # ToSci invisible bridge crate
|
||||
rom_data.write_int32(0x10CF20, 0x0080FF4C) # CT inverted battery slab
|
||||
rom_data.write_int32(0x10CF2C, 0x0008FF4C) # CT inverted door slab
|
||||
rom_data.write_int32(0x10CF38, 0x8000FF4D) # CT final room door slab
|
||||
rom_data.write_int32(0x10CF44, 0x1000FF4D) # CT Renon slab
|
||||
rom_data.write_int32(0x10C908, 0x0008FF4D) # Villa foyer chandelier
|
||||
rom_data.write_byte(0x10CF37, 0x04) # pointer for CT final room door slab item data
|
||||
|
||||
# Once-per-frame gameplay checks
|
||||
rom_data.write_int32(0x6C848, 0x080FF40D) # J 0x803FD034
|
||||
|
||||
248
worlds/cvcotm/LICENSES.txt
Normal file
248
worlds/cvcotm/LICENSES.txt
Normal file
@@ -0,0 +1,248 @@
|
||||
|
||||
Regarding the sprite data specifically for the Archipelago logo found in data > patches.py:
|
||||
|
||||
The Archipelago Logo is © 2022 by Krista Corkos and Christopher Wilson and licensed under Attribution-NonCommercial 4.0
|
||||
International. Logo modified by Liquid Cat to fit artstyle and uses within this mod. To view a copy of this license,
|
||||
visit http://creativecommons.org/licenses/by-nc/4.0/
|
||||
|
||||
The other custom sprites that I made, as long as you don't lie by claiming you were the one who drew them, I am fine
|
||||
with you using and distributing them however you want to. -Liquid Cat
|
||||
|
||||
========================================================================================================================
|
||||
|
||||
For the lz10.py and cvcotm_text.py modules specifically the MIT license applies. Its terms are as follows:
|
||||
|
||||
MIT License
|
||||
|
||||
cvcotm_text.py Copyright (c) 2024 Liquid Cat
|
||||
(Please consider the associated pixel data for the ASCII characters missing from CotM in data > patches.py
|
||||
in the public domain, if there was any thought that that could even be copyrighted. -Liquid Cat)
|
||||
|
||||
lz10.py Copyright (c) 2024 lilDavid, NoiseCrush
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
|
||||
========================================================================================================================
|
||||
|
||||
Everything else in this world package not mentioned above can be assumed covered by standalone CotMR's Apache license
|
||||
being a piece of a direct derivative of it. The terms are as follows:
|
||||
|
||||
Apache License
|
||||
Version 2.0, January 2004
|
||||
http://www.apache.org/licenses/
|
||||
|
||||
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
|
||||
|
||||
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||||
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|
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Copyright 2021-2024 DevAnj, fusecavator, spooky, Malaert64
|
||||
|
||||
Archipelago version by Liquid Cat
|
||||
|
||||
Licensed under the Apache License, Version 2.0 (the "License");
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4
worlds/cvcotm/NOTICE.txt
Normal file
4
worlds/cvcotm/NOTICE.txt
Normal file
@@ -0,0 +1,4 @@
|
||||
Circle of the Moon Randomizer
|
||||
Copyright 2021-2024 DevAnj, fusecavator, spooky, Malaert64
|
||||
|
||||
Archipelago version by Liquid Cat
|
||||
221
worlds/cvcotm/__init__.py
Normal file
221
worlds/cvcotm/__init__.py
Normal file
@@ -0,0 +1,221 @@
|
||||
import os
|
||||
import typing
|
||||
import settings
|
||||
import base64
|
||||
import logging
|
||||
|
||||
from BaseClasses import Item, Region, Tutorial, ItemClassification
|
||||
from .items import CVCotMItem, FILLER_ITEM_NAMES, ACTION_CARDS, ATTRIBUTE_CARDS, cvcotm_item_info, \
|
||||
get_item_names_to_ids, get_item_counts
|
||||
from .locations import CVCotMLocation, get_location_names_to_ids, BASE_ID, get_named_locations_data, \
|
||||
get_location_name_groups
|
||||
from .options import cvcotm_option_groups, CVCotMOptions, SubWeaponShuffle, IronMaidenBehavior, RequiredSkirmishes, \
|
||||
CompletionGoal, EarlyEscapeItem
|
||||
from .regions import get_region_info, get_all_region_names
|
||||
from .rules import CVCotMRules
|
||||
from .data import iname, lname
|
||||
from .presets import cvcotm_options_presets
|
||||
from worlds.AutoWorld import WebWorld, World
|
||||
|
||||
from .aesthetics import shuffle_sub_weapons, get_location_data, get_countdown_flags, populate_enemy_drops, \
|
||||
get_start_inventory_data
|
||||
from .rom import RomData, patch_rom, get_base_rom_path, CVCotMProcedurePatch, CVCOTM_CT_US_HASH, CVCOTM_AC_US_HASH, \
|
||||
CVCOTM_VC_US_HASH
|
||||
from .client import CastlevaniaCotMClient
|
||||
|
||||
|
||||
class CVCotMSettings(settings.Group):
|
||||
class RomFile(settings.UserFilePath):
|
||||
"""File name of the Castlevania CotM US rom"""
|
||||
copy_to = "Castlevania - Circle of the Moon (USA).gba"
|
||||
description = "Castlevania CotM (US) ROM File"
|
||||
md5s = [CVCOTM_CT_US_HASH, CVCOTM_AC_US_HASH, CVCOTM_VC_US_HASH]
|
||||
|
||||
rom_file: RomFile = RomFile(RomFile.copy_to)
|
||||
|
||||
|
||||
class CVCotMWeb(WebWorld):
|
||||
theme = "stone"
|
||||
options_presets = cvcotm_options_presets
|
||||
|
||||
tutorials = [Tutorial(
|
||||
"Multiworld Setup Guide",
|
||||
"A guide to setting up the Archipleago Castlevania: Circle of the Moon randomizer on your computer and "
|
||||
"connecting it to a multiworld.",
|
||||
"English",
|
||||
"setup_en.md",
|
||||
"setup/en",
|
||||
["Liquid Cat"]
|
||||
)]
|
||||
|
||||
option_groups = cvcotm_option_groups
|
||||
|
||||
|
||||
class CVCotMWorld(World):
|
||||
"""
|
||||
Castlevania: Circle of the Moon is a launch title for the Game Boy Advance and the first of three Castlevania games
|
||||
released for the handheld in the "Metroidvania" format. As Nathan Graves, wielding the Hunter Whip and utilizing the
|
||||
Dual Set-Up System for new possibilities, you must battle your way through Camilla's castle and rescue your master
|
||||
from a demonic ritual to restore the Count's power...
|
||||
"""
|
||||
game = "Castlevania - Circle of the Moon"
|
||||
item_name_groups = {
|
||||
"DSS": ACTION_CARDS.union(ATTRIBUTE_CARDS),
|
||||
"Card": ACTION_CARDS.union(ATTRIBUTE_CARDS),
|
||||
"Action": ACTION_CARDS,
|
||||
"Action Card": ACTION_CARDS,
|
||||
"Attribute": ATTRIBUTE_CARDS,
|
||||
"Attribute Card": ATTRIBUTE_CARDS,
|
||||
"Freeze": {iname.serpent, iname.cockatrice, iname.mercury, iname.mars},
|
||||
"Freeze Action": {iname.mercury, iname.mars},
|
||||
"Freeze Attribute": {iname.serpent, iname.cockatrice}
|
||||
}
|
||||
location_name_groups = get_location_name_groups()
|
||||
options_dataclass = CVCotMOptions
|
||||
options: CVCotMOptions
|
||||
settings: typing.ClassVar[CVCotMSettings]
|
||||
origin_region_name = "Catacomb"
|
||||
hint_blacklist = frozenset({lname.ba24}) # The Battle Arena reward, if it's put in, will always be a Last Key.
|
||||
|
||||
item_name_to_id = {name: cvcotm_item_info[name].code + BASE_ID for name in cvcotm_item_info
|
||||
if cvcotm_item_info[name].code is not None}
|
||||
location_name_to_id = get_location_names_to_ids()
|
||||
|
||||
# Default values to possibly be updated in generate_early
|
||||
total_last_keys: int = 0
|
||||
required_last_keys: int = 0
|
||||
|
||||
auth: bytearray
|
||||
|
||||
web = CVCotMWeb()
|
||||
|
||||
def generate_early(self) -> None:
|
||||
# Generate the player's unique authentication
|
||||
self.auth = bytearray(self.random.getrandbits(8) for _ in range(16))
|
||||
|
||||
# If Required Skirmishes are on, force the Required and Available Last Keys to 8 or 9 depending on which option
|
||||
# was chosen.
|
||||
if self.options.required_skirmishes == RequiredSkirmishes.option_all_bosses:
|
||||
self.options.required_last_keys.value = 8
|
||||
self.options.available_last_keys.value = 8
|
||||
elif self.options.required_skirmishes == RequiredSkirmishes.option_all_bosses_and_arena:
|
||||
self.options.required_last_keys.value = 9
|
||||
self.options.available_last_keys.value = 9
|
||||
|
||||
self.total_last_keys = self.options.available_last_keys.value
|
||||
self.required_last_keys = self.options.required_last_keys.value
|
||||
|
||||
# If there are more Last Keys required than there are Last Keys in total, drop the required Last Keys to
|
||||
# the total Last Keys.
|
||||
if self.required_last_keys > self.total_last_keys:
|
||||
self.required_last_keys = self.total_last_keys
|
||||
logging.warning(f"[{self.player_name}] The Required Last Keys "
|
||||
f"({self.options.required_last_keys.value}) is higher than the Available Last Keys "
|
||||
f"({self.options.available_last_keys.value}). Lowering the required number to: "
|
||||
f"{self.required_last_keys}")
|
||||
self.options.required_last_keys.value = self.required_last_keys
|
||||
|
||||
# Place the Double or Roc Wing in local_early_items if the Early Escape option is being used.
|
||||
if self.options.early_escape_item == EarlyEscapeItem.option_double:
|
||||
self.multiworld.local_early_items[self.player][iname.double] = 1
|
||||
elif self.options.early_escape_item == EarlyEscapeItem.option_roc_wing:
|
||||
self.multiworld.local_early_items[self.player][iname.roc_wing] = 1
|
||||
elif self.options.early_escape_item == EarlyEscapeItem.option_double_or_roc_wing:
|
||||
self.multiworld.local_early_items[self.player][self.random.choice([iname.double, iname.roc_wing])] = 1
|
||||
|
||||
def create_regions(self) -> None:
|
||||
# Create every Region object.
|
||||
created_regions = [Region(name, self.player, self.multiworld) for name in get_all_region_names()]
|
||||
|
||||
# Attach the Regions to the Multiworld.
|
||||
self.multiworld.regions.extend(created_regions)
|
||||
|
||||
for reg in created_regions:
|
||||
|
||||
# Add the Entrances to all the Regions.
|
||||
ent_destinations_and_names = get_region_info(reg.name, "entrances")
|
||||
if ent_destinations_and_names is not None:
|
||||
reg.add_exits(ent_destinations_and_names)
|
||||
|
||||
# Add the Locations to all the Regions.
|
||||
loc_names = get_region_info(reg.name, "locations")
|
||||
if loc_names is None:
|
||||
continue
|
||||
locations_with_ids, locked_pairs = get_named_locations_data(loc_names, self.options)
|
||||
reg.add_locations(locations_with_ids, CVCotMLocation)
|
||||
|
||||
# Place locked Items on all of their associated Locations.
|
||||
for locked_loc, locked_item in locked_pairs.items():
|
||||
self.get_location(locked_loc).place_locked_item(self.create_item(locked_item,
|
||||
ItemClassification.progression))
|
||||
|
||||
def create_item(self, name: str, force_classification: typing.Optional[ItemClassification] = None) -> Item:
|
||||
if force_classification is not None:
|
||||
classification = force_classification
|
||||
else:
|
||||
classification = cvcotm_item_info[name].default_classification
|
||||
|
||||
code = cvcotm_item_info[name].code
|
||||
if code is not None:
|
||||
code += BASE_ID
|
||||
|
||||
created_item = CVCotMItem(name, classification, code, self.player)
|
||||
|
||||
return created_item
|
||||
|
||||
def create_items(self) -> None:
|
||||
item_counts = get_item_counts(self)
|
||||
|
||||
# Set up the items correctly
|
||||
self.multiworld.itempool += [self.create_item(item, classification) for classification in item_counts for item
|
||||
in item_counts[classification] for _ in range(item_counts[classification][item])]
|
||||
|
||||
def set_rules(self) -> None:
|
||||
# Set all the Entrance and Location rules properly.
|
||||
CVCotMRules(self).set_cvcotm_rules()
|
||||
|
||||
def generate_output(self, output_directory: str) -> None:
|
||||
# Get out all the Locations that are not Events. Only take the Iron Maiden switch if the Maiden Detonator is in
|
||||
# the item pool.
|
||||
active_locations = [loc for loc in self.multiworld.get_locations(self.player) if loc.address is not None and
|
||||
(loc.name != lname.ct21 or self.options.iron_maiden_behavior ==
|
||||
IronMaidenBehavior.option_detonator_in_pool)]
|
||||
|
||||
# Location data
|
||||
offset_data = get_location_data(self, active_locations)
|
||||
# Sub-weapons
|
||||
if self.options.sub_weapon_shuffle:
|
||||
offset_data.update(shuffle_sub_weapons(self))
|
||||
# Item drop randomization
|
||||
if self.options.item_drop_randomization:
|
||||
offset_data.update(populate_enemy_drops(self))
|
||||
# Countdown
|
||||
if self.options.countdown:
|
||||
offset_data.update(get_countdown_flags(self, active_locations))
|
||||
# Start Inventory
|
||||
start_inventory_data = get_start_inventory_data(self)
|
||||
offset_data.update(start_inventory_data[0])
|
||||
|
||||
patch = CVCotMProcedurePatch(player=self.player, player_name=self.player_name)
|
||||
patch_rom(self, patch, offset_data, start_inventory_data[1])
|
||||
|
||||
rom_path = os.path.join(output_directory, f"{self.multiworld.get_out_file_name_base(self.player)}"
|
||||
f"{patch.patch_file_ending}")
|
||||
|
||||
patch.write(rom_path)
|
||||
|
||||
def fill_slot_data(self) -> dict:
|
||||
return {"death_link": self.options.death_link.value,
|
||||
"iron_maiden_behavior": self.options.iron_maiden_behavior.value,
|
||||
"ignore_cleansing": self.options.ignore_cleansing.value,
|
||||
"skip_tutorials": self.options.skip_tutorials.value,
|
||||
"required_last_keys": self.required_last_keys,
|
||||
"completion_goal": self.options.completion_goal.value}
|
||||
|
||||
def get_filler_item_name(self) -> str:
|
||||
return self.random.choice(FILLER_ITEM_NAMES)
|
||||
|
||||
def modify_multidata(self, multidata: typing.Dict[str, typing.Any]):
|
||||
# Put the player's unique authentication in connect_names.
|
||||
multidata["connect_names"][base64.b64encode(self.auth).decode("ascii")] = \
|
||||
multidata["connect_names"][self.player_name]
|
||||
761
worlds/cvcotm/aesthetics.py
Normal file
761
worlds/cvcotm/aesthetics.py
Normal file
@@ -0,0 +1,761 @@
|
||||
from BaseClasses import ItemClassification, Location
|
||||
from .options import ItemDropRandomization, Countdown, RequiredSkirmishes, IronMaidenBehavior
|
||||
from .locations import cvcotm_location_info
|
||||
from .items import cvcotm_item_info, MAJORS_CLASSIFICATIONS
|
||||
from .data import iname
|
||||
|
||||
from typing import TYPE_CHECKING, Dict, List, Iterable, Tuple, NamedTuple, Optional, TypedDict
|
||||
|
||||
if TYPE_CHECKING:
|
||||
from . import CVCotMWorld
|
||||
|
||||
|
||||
class StatInfo(TypedDict):
|
||||
# Amount this stat increases per Max Up the player starts with.
|
||||
amount_per: int
|
||||
# The most amount of this stat the player is allowed to start with. Problems arise if the stat exceeds 9999, so we
|
||||
# must ensure it can't if the player raises any class to level 99 as well as collects 255 of that max up. The game
|
||||
# caps hearts at 999 automatically, so it doesn't matter so much for that one.
|
||||
max_allowed: int
|
||||
# The key variable in extra_stats that the stat max up affects.
|
||||
variable: str
|
||||
|
||||
|
||||
extra_starting_stat_info: Dict[str, StatInfo] = {
|
||||
iname.hp_max: {"amount_per": 10,
|
||||
"max_allowed": 5289,
|
||||
"variable": "extra health"},
|
||||
iname.mp_max: {"amount_per": 10,
|
||||
"max_allowed": 3129,
|
||||
"variable": "extra magic"},
|
||||
iname.heart_max: {"amount_per": 6,
|
||||
"max_allowed": 999,
|
||||
"variable": "extra hearts"},
|
||||
}
|
||||
|
||||
other_player_subtype_bytes = {
|
||||
0xE4: 0x03,
|
||||
0xE6: 0x14,
|
||||
0xE8: 0x0A
|
||||
}
|
||||
|
||||
|
||||
class OtherGameAppearancesInfo(TypedDict):
|
||||
# What type of item to place for the other player.
|
||||
type: int
|
||||
# What item to display it as for the other player.
|
||||
appearance: int
|
||||
|
||||
|
||||
other_game_item_appearances: Dict[str, Dict[str, OtherGameAppearancesInfo]] = {
|
||||
# NOTE: Symphony of the Night is currently an unsupported world not in main.
|
||||
"Symphony of the Night": {"Life Vessel": {"type": 0xE4,
|
||||
"appearance": 0x01},
|
||||
"Heart Vessel": {"type": 0xE4,
|
||||
"appearance": 0x00}},
|
||||
"Timespinner": {"Max HP": {"type": 0xE4,
|
||||
"appearance": 0x01},
|
||||
"Max Aura": {"type": 0xE4,
|
||||
"appearance": 0x02},
|
||||
"Max Sand": {"type": 0xE8,
|
||||
"appearance": 0x0F}}
|
||||
}
|
||||
|
||||
# 0 = Holy water 22
|
||||
# 1 = Axe 24
|
||||
# 2 = Knife 32
|
||||
# 3 = Cross 6
|
||||
# 4 = Stopwatch 12
|
||||
# 5 = Small heart
|
||||
# 6 = Big heart
|
||||
rom_sub_weapon_offsets = {
|
||||
0xD034E: b"\x01",
|
||||
0xD0462: b"\x02",
|
||||
0xD064E: b"\x00",
|
||||
0xD06F6: b"\x02",
|
||||
0xD0882: b"\x00",
|
||||
0xD0912: b"\x02",
|
||||
0xD0C2A: b"\x02",
|
||||
0xD0C96: b"\x01",
|
||||
0xD0D92: b"\x02",
|
||||
0xD0DCE: b"\x01",
|
||||
0xD1332: b"\x00",
|
||||
0xD13AA: b"\x01",
|
||||
0xD1722: b"\x02",
|
||||
0xD17A6: b"\x01",
|
||||
0xD1926: b"\x01",
|
||||
0xD19AA: b"\x02",
|
||||
0xD1A9A: b"\x02",
|
||||
0xD1AA6: b"\x00",
|
||||
0xD1EBA: b"\x00",
|
||||
0xD1ED2: b"\x01",
|
||||
0xD2262: b"\x02",
|
||||
0xD23B2: b"\x03",
|
||||
0xD256E: b"\x02",
|
||||
0xD2742: b"\x02",
|
||||
0xD2832: b"\x04",
|
||||
0xD2862: b"\x01",
|
||||
0xD2A2A: b"\x01",
|
||||
0xD2DBA: b"\x04",
|
||||
0xD2DC6: b"\x00",
|
||||
0xD2E02: b"\x02",
|
||||
0xD2EFE: b"\x04",
|
||||
0xD2F0A: b"\x02",
|
||||
0xD302A: b"\x00",
|
||||
0xD3042: b"\x01",
|
||||
0xD304E: b"\x04",
|
||||
0xD3066: b"\x02",
|
||||
0xD322E: b"\x04",
|
||||
0xD334E: b"\x04",
|
||||
0xD3516: b"\x03",
|
||||
0xD35CA: b"\x02",
|
||||
0xD371A: b"\x01",
|
||||
0xD38EE: b"\x00",
|
||||
0xD3BE2: b"\x02",
|
||||
0xD3D1A: b"\x01",
|
||||
0xD3D56: b"\x02",
|
||||
0xD3ECA: b"\x00",
|
||||
0xD3EE2: b"\x02",
|
||||
0xD4056: b"\x01",
|
||||
0xD40E6: b"\x04",
|
||||
0xD413A: b"\x04",
|
||||
0xD4326: b"\x00",
|
||||
0xD460E: b"\x00",
|
||||
0xD48D2: b"\x00",
|
||||
0xD49E6: b"\x01",
|
||||
0xD4ABE: b"\x02",
|
||||
0xD4B8A: b"\x01",
|
||||
0xD4D0A: b"\x04",
|
||||
0xD4EAE: b"\x02",
|
||||
0xD4F0E: b"\x00",
|
||||
0xD4F92: b"\x02",
|
||||
0xD4FB6: b"\x01",
|
||||
0xD503A: b"\x03",
|
||||
0xD5646: b"\x01",
|
||||
0xD5682: b"\x02",
|
||||
0xD57C6: b"\x02",
|
||||
0xD57D2: b"\x02",
|
||||
0xD58F2: b"\x00",
|
||||
0xD5922: b"\x01",
|
||||
0xD5B9E: b"\x02",
|
||||
0xD5E26: b"\x01",
|
||||
0xD5E56: b"\x02",
|
||||
0xD5E7A: b"\x02",
|
||||
0xD5F5E: b"\x00",
|
||||
0xD69EA: b"\x02",
|
||||
0xD69F6: b"\x01",
|
||||
0xD6A02: b"\x00",
|
||||
0xD6A0E: b"\x04",
|
||||
0xD6A1A: b"\x03",
|
||||
0xD6BE2: b"\x00",
|
||||
0xD6CBA: b"\x01",
|
||||
0xD6CDE: b"\x02",
|
||||
0xD6EEE: b"\x00",
|
||||
0xD6F1E: b"\x02",
|
||||
0xD6F42: b"\x01",
|
||||
0xD6FC6: b"\x04",
|
||||
0xD706E: b"\x00",
|
||||
0xD716A: b"\x02",
|
||||
0xD72AE: b"\x01",
|
||||
0xD75BA: b"\x03",
|
||||
0xD76AA: b"\x04",
|
||||
0xD76B6: b"\x00",
|
||||
0xD76C2: b"\x01",
|
||||
0xD76CE: b"\x02",
|
||||
0xD76DA: b"\x03",
|
||||
0xD7D46: b"\x00",
|
||||
0xD7D52: b"\x00",
|
||||
}
|
||||
|
||||
LOW_ITEMS = [
|
||||
41, # Potion
|
||||
42, # Meat
|
||||
48, # Mind Restore
|
||||
51, # Heart
|
||||
46, # Antidote
|
||||
47, # Cure Curse
|
||||
|
||||
17, # Cotton Clothes
|
||||
18, # Prison Garb
|
||||
12, # Cotton Robe
|
||||
1, # Leather Armor
|
||||
2, # Bronze Armor
|
||||
3, # Gold Armor
|
||||
|
||||
39, # Toy Ring
|
||||
40, # Bear Ring
|
||||
34, # Wristband
|
||||
36, # Arm Guard
|
||||
37, # Magic Gauntlet
|
||||
38, # Miracle Armband
|
||||
35, # Gauntlet
|
||||
]
|
||||
|
||||
MID_ITEMS = [
|
||||
43, # Spiced Meat
|
||||
49, # Mind High
|
||||
52, # Heart High
|
||||
|
||||
19, # Stylish Suit
|
||||
20, # Night Suit
|
||||
13, # Silk Robe
|
||||
14, # Rainbow Robe
|
||||
4, # Chainmail
|
||||
5, # Steel Armor
|
||||
6, # Platinum Armor
|
||||
|
||||
24, # Star Bracelet
|
||||
29, # Cursed Ring
|
||||
25, # Strength Ring
|
||||
26, # Hard Ring
|
||||
27, # Intelligence Ring
|
||||
28, # Luck Ring
|
||||
23, # Double Grips
|
||||
]
|
||||
|
||||
HIGH_ITEMS = [
|
||||
44, # Potion High
|
||||
45, # Potion Ex
|
||||
50, # Mind Ex
|
||||
53, # Heart Ex
|
||||
54, # Heart Mega
|
||||
|
||||
21, # Ninja Garb
|
||||
22, # Soldier Fatigues
|
||||
15, # Magic Robe
|
||||
16, # Sage Robe
|
||||
|
||||
7, # Diamond Armor
|
||||
8, # Mirror Armor
|
||||
9, # Needle Armor
|
||||
10, # Dark Armor
|
||||
|
||||
30, # Strength Armband
|
||||
31, # Defense Armband
|
||||
32, # Sage Armband
|
||||
33, # Gambler Armband
|
||||
]
|
||||
|
||||
COMMON_ITEMS = LOW_ITEMS + MID_ITEMS
|
||||
|
||||
RARE_ITEMS = LOW_ITEMS + MID_ITEMS + HIGH_ITEMS
|
||||
|
||||
|
||||
class CVCotMEnemyData(NamedTuple):
|
||||
name: str
|
||||
hp: int
|
||||
attack: int
|
||||
defense: int
|
||||
exp: int
|
||||
type: Optional[str] = None
|
||||
|
||||
|
||||
cvcotm_enemy_info: List[CVCotMEnemyData] = [
|
||||
# Name HP ATK DEF EXP
|
||||
CVCotMEnemyData("Medusa Head", 6, 120, 60, 2),
|
||||
CVCotMEnemyData("Zombie", 48, 70, 20, 2),
|
||||
CVCotMEnemyData("Ghoul", 100, 190, 79, 3),
|
||||
CVCotMEnemyData("Wight", 110, 235, 87, 4),
|
||||
CVCotMEnemyData("Clinking Man", 80, 135, 25, 21),
|
||||
CVCotMEnemyData("Zombie Thief", 120, 185, 30, 58),
|
||||
CVCotMEnemyData("Skeleton", 25, 65, 45, 4),
|
||||
CVCotMEnemyData("Skeleton Bomber", 20, 50, 40, 4),
|
||||
CVCotMEnemyData("Electric Skeleton", 42, 80, 50, 30),
|
||||
CVCotMEnemyData("Skeleton Spear", 30, 65, 46, 6),
|
||||
CVCotMEnemyData("Skeleton Boomerang", 60, 170, 90, 112),
|
||||
CVCotMEnemyData("Skeleton Soldier", 35, 90, 60, 16),
|
||||
CVCotMEnemyData("Skeleton Knight", 50, 140, 80, 39),
|
||||
CVCotMEnemyData("Bone Tower", 84, 201, 280, 160),
|
||||
CVCotMEnemyData("Fleaman", 60, 142, 45, 29),
|
||||
CVCotMEnemyData("Poltergeist", 105, 360, 380, 510),
|
||||
CVCotMEnemyData("Bat", 5, 50, 15, 4),
|
||||
CVCotMEnemyData("Spirit", 9, 55, 17, 1),
|
||||
CVCotMEnemyData("Ectoplasm", 12, 165, 51, 2),
|
||||
CVCotMEnemyData("Specter", 15, 295, 95, 3),
|
||||
CVCotMEnemyData("Axe Armor", 55, 120, 130, 31),
|
||||
CVCotMEnemyData("Flame Armor", 160, 320, 300, 280),
|
||||
CVCotMEnemyData("Flame Demon", 300, 315, 270, 600),
|
||||
CVCotMEnemyData("Ice Armor", 240, 470, 520, 1500),
|
||||
CVCotMEnemyData("Thunder Armor", 204, 340, 320, 800),
|
||||
CVCotMEnemyData("Wind Armor", 320, 500, 460, 1800),
|
||||
CVCotMEnemyData("Earth Armor", 130, 230, 280, 240),
|
||||
CVCotMEnemyData("Poison Armor", 260, 382, 310, 822),
|
||||
CVCotMEnemyData("Forest Armor", 370, 390, 390, 1280),
|
||||
CVCotMEnemyData("Stone Armor", 90, 220, 320, 222),
|
||||
CVCotMEnemyData("Ice Demon", 350, 492, 510, 4200),
|
||||
CVCotMEnemyData("Holy Armor", 350, 420, 450, 1700),
|
||||
CVCotMEnemyData("Thunder Demon", 180, 270, 230, 450),
|
||||
CVCotMEnemyData("Dark Armor", 400, 680, 560, 3300),
|
||||
CVCotMEnemyData("Wind Demon", 400, 540, 490, 3600),
|
||||
CVCotMEnemyData("Bloody Sword", 30, 220, 500, 200),
|
||||
CVCotMEnemyData("Golem", 650, 520, 700, 1400),
|
||||
CVCotMEnemyData("Earth Demon", 150, 90, 85, 25),
|
||||
CVCotMEnemyData("Were-wolf", 160, 265, 110, 140),
|
||||
CVCotMEnemyData("Man Eater", 400, 330, 233, 700),
|
||||
CVCotMEnemyData("Devil Tower", 10, 140, 200, 17),
|
||||
CVCotMEnemyData("Skeleton Athlete", 100, 100, 50, 25),
|
||||
CVCotMEnemyData("Harpy", 120, 275, 200, 271),
|
||||
CVCotMEnemyData("Siren", 160, 443, 300, 880),
|
||||
CVCotMEnemyData("Imp", 90, 220, 99, 103),
|
||||
CVCotMEnemyData("Mudman", 25, 79, 30, 2),
|
||||
CVCotMEnemyData("Gargoyle", 60, 160, 66, 3),
|
||||
CVCotMEnemyData("Slime", 40, 102, 18, 11),
|
||||
CVCotMEnemyData("Frozen Shade", 112, 490, 560, 1212),
|
||||
CVCotMEnemyData("Heat Shade", 80, 240, 200, 136),
|
||||
CVCotMEnemyData("Poison Worm", 120, 30, 20, 12),
|
||||
CVCotMEnemyData("Myconid", 50, 250, 114, 25),
|
||||
CVCotMEnemyData("Will O'Wisp", 11, 110, 16, 9),
|
||||
CVCotMEnemyData("Spearfish", 40, 360, 450, 280),
|
||||
CVCotMEnemyData("Merman", 60, 303, 301, 10),
|
||||
CVCotMEnemyData("Minotaur", 410, 520, 640, 2000),
|
||||
CVCotMEnemyData("Were-horse", 400, 540, 360, 1970),
|
||||
CVCotMEnemyData("Marionette", 80, 160, 150, 127),
|
||||
CVCotMEnemyData("Gremlin", 30, 80, 33, 2),
|
||||
CVCotMEnemyData("Hopper", 40, 87, 35, 8),
|
||||
CVCotMEnemyData("Evil Pillar", 20, 460, 800, 480),
|
||||
CVCotMEnemyData("Were-panther", 200, 300, 130, 270),
|
||||
CVCotMEnemyData("Were-jaguar", 270, 416, 170, 760),
|
||||
CVCotMEnemyData("Bone Head", 24, 60, 80, 7),
|
||||
CVCotMEnemyData("Fox Archer", 75, 130, 59, 53),
|
||||
CVCotMEnemyData("Fox Hunter", 100, 290, 140, 272),
|
||||
CVCotMEnemyData("Were-bear", 265, 250, 140, 227),
|
||||
CVCotMEnemyData("Grizzly", 600, 380, 200, 960),
|
||||
CVCotMEnemyData("Cerberus", 600, 150, 100, 500, "boss"),
|
||||
CVCotMEnemyData("Beast Demon", 150, 330, 250, 260),
|
||||
CVCotMEnemyData("Arch Demon", 320, 505, 400, 1000),
|
||||
CVCotMEnemyData("Demon Lord", 460, 660, 500, 1950),
|
||||
CVCotMEnemyData("Gorgon", 230, 215, 165, 219),
|
||||
CVCotMEnemyData("Catoblepas", 550, 500, 430, 1800),
|
||||
CVCotMEnemyData("Succubus", 150, 400, 350, 710),
|
||||
CVCotMEnemyData("Fallen Angel", 370, 770, 770, 6000),
|
||||
CVCotMEnemyData("Necromancer", 500, 200, 250, 2500, "boss"),
|
||||
CVCotMEnemyData("Hyena", 93, 140, 70, 105),
|
||||
CVCotMEnemyData("Fishhead", 80, 320, 504, 486),
|
||||
CVCotMEnemyData("Dryad", 120, 300, 360, 300),
|
||||
CVCotMEnemyData("Mimic Candle", 990, 600, 600, 6600, "candle"),
|
||||
CVCotMEnemyData("Brain Float", 20, 50, 25, 10),
|
||||
CVCotMEnemyData("Evil Hand", 52, 150, 120, 63),
|
||||
CVCotMEnemyData("Abiondarg", 88, 388, 188, 388),
|
||||
CVCotMEnemyData("Iron Golem", 640, 290, 450, 8000, "boss"),
|
||||
CVCotMEnemyData("Devil", 1080, 800, 900, 10000),
|
||||
CVCotMEnemyData("Witch", 144, 330, 290, 600),
|
||||
CVCotMEnemyData("Mummy", 100, 100, 35, 3),
|
||||
CVCotMEnemyData("Hipogriff", 300, 500, 210, 740),
|
||||
CVCotMEnemyData("Adramelech", 1800, 380, 360, 16000, "boss"),
|
||||
CVCotMEnemyData("Arachne", 330, 420, 288, 1300),
|
||||
CVCotMEnemyData("Death Mantis", 200, 318, 240, 400),
|
||||
CVCotMEnemyData("Alraune", 774, 490, 303, 2500),
|
||||
CVCotMEnemyData("King Moth", 140, 290, 160, 150),
|
||||
CVCotMEnemyData("Killer Bee", 8, 308, 108, 88),
|
||||
CVCotMEnemyData("Dragon Zombie", 1400, 390, 440, 15000, "boss"),
|
||||
CVCotMEnemyData("Lizardman", 100, 345, 400, 800),
|
||||
CVCotMEnemyData("Franken", 1200, 700, 350, 2100),
|
||||
CVCotMEnemyData("Legion", 420, 610, 375, 1590),
|
||||
CVCotMEnemyData("Dullahan", 240, 550, 440, 2200),
|
||||
CVCotMEnemyData("Death", 880, 600, 800, 60000, "boss"),
|
||||
CVCotMEnemyData("Camilla", 1500, 650, 700, 80000, "boss"),
|
||||
CVCotMEnemyData("Hugh", 1400, 570, 750, 120000, "boss"),
|
||||
CVCotMEnemyData("Dracula", 1100, 805, 850, 150000, "boss"),
|
||||
CVCotMEnemyData("Dracula", 3000, 1000, 1000, 0, "final boss"),
|
||||
CVCotMEnemyData("Skeleton Medalist", 250, 100, 100, 1500),
|
||||
CVCotMEnemyData("Were-jaguar", 320, 518, 260, 1200, "battle arena"),
|
||||
CVCotMEnemyData("Were-wolf", 340, 525, 180, 1100, "battle arena"),
|
||||
CVCotMEnemyData("Catoblepas", 560, 510, 435, 2000, "battle arena"),
|
||||
CVCotMEnemyData("Hipogriff", 500, 620, 280, 1900, "battle arena"),
|
||||
CVCotMEnemyData("Wind Demon", 490, 600, 540, 4000, "battle arena"),
|
||||
CVCotMEnemyData("Witch", 210, 480, 340, 1000, "battle arena"),
|
||||
CVCotMEnemyData("Stone Armor", 260, 585, 750, 3000, "battle arena"),
|
||||
CVCotMEnemyData("Devil Tower", 50, 560, 700, 600, "battle arena"),
|
||||
CVCotMEnemyData("Skeleton", 150, 400, 200, 500, "battle arena"),
|
||||
CVCotMEnemyData("Skeleton Bomber", 150, 400, 200, 550, "battle arena"),
|
||||
CVCotMEnemyData("Electric Skeleton", 150, 400, 200, 700, "battle arena"),
|
||||
CVCotMEnemyData("Skeleton Spear", 150, 400, 200, 580, "battle arena"),
|
||||
CVCotMEnemyData("Flame Demon", 680, 650, 600, 4500, "battle arena"),
|
||||
CVCotMEnemyData("Bone Tower", 120, 500, 650, 800, "battle arena"),
|
||||
CVCotMEnemyData("Fox Hunter", 160, 510, 220, 600, "battle arena"),
|
||||
CVCotMEnemyData("Poison Armor", 380, 680, 634, 3600, "battle arena"),
|
||||
CVCotMEnemyData("Bloody Sword", 55, 600, 1200, 2000, "battle arena"),
|
||||
CVCotMEnemyData("Abiondarg", 188, 588, 288, 588, "battle arena"),
|
||||
CVCotMEnemyData("Legion", 540, 760, 480, 2900, "battle arena"),
|
||||
CVCotMEnemyData("Marionette", 200, 420, 400, 1200, "battle arena"),
|
||||
CVCotMEnemyData("Minotaur", 580, 700, 715, 4100, "battle arena"),
|
||||
CVCotMEnemyData("Arachne", 430, 590, 348, 2400, "battle arena"),
|
||||
CVCotMEnemyData("Succubus", 300, 670, 630, 3100, "battle arena"),
|
||||
CVCotMEnemyData("Demon Lord", 590, 800, 656, 4200, "battle arena"),
|
||||
CVCotMEnemyData("Alraune", 1003, 640, 450, 5000, "battle arena"),
|
||||
CVCotMEnemyData("Hyena", 210, 408, 170, 1000, "battle arena"),
|
||||
CVCotMEnemyData("Devil Armor", 500, 804, 714, 6600),
|
||||
CVCotMEnemyData("Evil Pillar", 55, 655, 900, 1500, "battle arena"),
|
||||
CVCotMEnemyData("White Armor", 640, 770, 807, 7000),
|
||||
CVCotMEnemyData("Devil", 1530, 980, 1060, 30000, "battle arena"),
|
||||
CVCotMEnemyData("Scary Candle", 150, 300, 300, 900, "candle"),
|
||||
CVCotMEnemyData("Trick Candle", 200, 400, 400, 1400, "candle"),
|
||||
CVCotMEnemyData("Nightmare", 250, 550, 550, 2000),
|
||||
CVCotMEnemyData("Lilim", 400, 800, 800, 8000),
|
||||
CVCotMEnemyData("Lilith", 660, 960, 960, 20000),
|
||||
]
|
||||
# NOTE: Coffin is omitted from the end of this, as its presence doesn't
|
||||
# actually impact the randomizer (all stats and drops inherited from Mummy).
|
||||
|
||||
BOSS_IDS = [enemy_id for enemy_id in range(len(cvcotm_enemy_info)) if cvcotm_enemy_info[enemy_id].type == "boss"]
|
||||
|
||||
ENEMY_TABLE_START = 0xCB2C4
|
||||
|
||||
NUMBER_ITEMS = 55
|
||||
|
||||
COUNTDOWN_TABLE_ADDR = 0x673400
|
||||
ITEM_ID_SHINNING_ARMOR = 11
|
||||
|
||||
|
||||
def shuffle_sub_weapons(world: "CVCotMWorld") -> Dict[int, bytes]:
|
||||
"""Shuffles the sub-weapons amongst themselves."""
|
||||
sub_bytes = list(rom_sub_weapon_offsets.values())
|
||||
world.random.shuffle(sub_bytes)
|
||||
return dict(zip(rom_sub_weapon_offsets, sub_bytes))
|
||||
|
||||
|
||||
def get_countdown_flags(world: "CVCotMWorld", active_locations: Iterable[Location]) -> Dict[int, bytes]:
|
||||
"""Figures out which Countdown numbers to increase for each Location after verifying the Item on the Location should
|
||||
count towards a number.
|
||||
|
||||
Which number to increase is determined by the Location's "countdown" attr in its CVCotMLocationData."""
|
||||
|
||||
next_pos = COUNTDOWN_TABLE_ADDR + 0x40
|
||||
countdown_flags: List[List[int]] = [[] for _ in range(16)]
|
||||
countdown_dict = {}
|
||||
ptr_offset = COUNTDOWN_TABLE_ADDR
|
||||
|
||||
# Loop over every Location.
|
||||
for loc in active_locations:
|
||||
# If the Location's Item is not Progression/Useful-classified with the "Majors" Countdown being used, or if the
|
||||
# Location is the Iron Maiden switch with the vanilla Iron Maiden behavior, skip adding its flag to the arrays.
|
||||
if (not loc.item.classification & MAJORS_CLASSIFICATIONS and world.options.countdown ==
|
||||
Countdown.option_majors):
|
||||
continue
|
||||
|
||||
countdown_index = cvcotm_location_info[loc.name].countdown
|
||||
# Take the Location's address if the above condition is satisfied, and get the flag value out of it.
|
||||
countdown_flags[countdown_index] += [loc.address & 0xFF, 0]
|
||||
|
||||
# Write the Countdown flag arrays and array pointers correctly. Each flag list should end with a 0xFFFF to indicate
|
||||
# the end of an area's list.
|
||||
for area_flags in countdown_flags:
|
||||
countdown_dict[ptr_offset] = int.to_bytes(next_pos | 0x08000000, 4, "little")
|
||||
countdown_dict[next_pos] = bytes(area_flags + [0xFF, 0xFF])
|
||||
ptr_offset += 4
|
||||
next_pos += len(area_flags) + 2
|
||||
|
||||
return countdown_dict
|
||||
|
||||
|
||||
def get_location_data(world: "CVCotMWorld", active_locations: Iterable[Location]) -> Dict[int, bytes]:
|
||||
"""Gets ALL the Item data to go into the ROM. Items consist of four bytes; the first two represent the object ID
|
||||
for the "category" of item that it belongs to, the third is the sub-value for which item within that "category" it
|
||||
is, and the fourth controls the appearance it takes."""
|
||||
|
||||
location_bytes = {}
|
||||
|
||||
for loc in active_locations:
|
||||
# Figure out the item ID bytes to put in each Location's offset here.
|
||||
# If it's a CotM Item, always write the Item's primary type byte.
|
||||
if loc.item.game == "Castlevania - Circle of the Moon":
|
||||
type_byte = cvcotm_item_info[loc.item.name].code >> 8
|
||||
|
||||
# If the Item is for this player, set the subtype to actually be that Item.
|
||||
# Otherwise, set a dummy subtype value that is different for every item type.
|
||||
if loc.item.player == world.player:
|
||||
subtype_byte = cvcotm_item_info[loc.item.name].code & 0xFF
|
||||
else:
|
||||
subtype_byte = other_player_subtype_bytes[type_byte]
|
||||
|
||||
# If it's a DSS Card, set the appearance based on whether it's progression or not; freeze combo cards should
|
||||
# all appear blue in color while the others are standard purple/yellow. Otherwise, set the appearance the
|
||||
# same way as the subtype for local items regardless of whether it's actually local or not.
|
||||
if type_byte == 0xE6:
|
||||
if loc.item.advancement:
|
||||
appearance_byte = 1
|
||||
else:
|
||||
appearance_byte = 0
|
||||
else:
|
||||
appearance_byte = cvcotm_item_info[loc.item.name].code & 0xFF
|
||||
|
||||
# If it's not a CotM Item at all, always set the primary type to that of a Magic Item and the subtype to that of
|
||||
# a dummy item. The AP Items are all under Magic Items.
|
||||
else:
|
||||
type_byte = 0xE8
|
||||
subtype_byte = 0x0A
|
||||
# Decide which AP Item to use to represent the other game item.
|
||||
if loc.item.classification & ItemClassification.progression and \
|
||||
loc.item.classification & ItemClassification.useful:
|
||||
appearance_byte = 0x0E # Progression + Useful
|
||||
elif loc.item.classification & ItemClassification.progression:
|
||||
appearance_byte = 0x0C # Progression
|
||||
elif loc.item.classification & ItemClassification.useful:
|
||||
appearance_byte = 0x0B # Useful
|
||||
elif loc.item.classification & ItemClassification.trap:
|
||||
appearance_byte = 0x0D # Trap
|
||||
else:
|
||||
appearance_byte = 0x0A # Filler
|
||||
|
||||
# Check if the Item's game is in the other game item appearances' dict, and if so, if the Item is under that
|
||||
# game's name. If it is, change the appearance accordingly.
|
||||
# Right now, only SotN and Timespinner stat ups are supported.
|
||||
other_game_name = world.multiworld.worlds[loc.item.player].game
|
||||
if other_game_name in other_game_item_appearances:
|
||||
if loc.item.name in other_game_item_appearances[other_game_name]:
|
||||
type_byte = other_game_item_appearances[other_game_name][loc.item.name]["type"]
|
||||
subtype_byte = other_player_subtype_bytes[type_byte]
|
||||
appearance_byte = other_game_item_appearances[other_game_name][loc.item.name]["appearance"]
|
||||
|
||||
# Create the correct bytes object for the Item on that Location.
|
||||
location_bytes[cvcotm_location_info[loc.name].offset] = bytes([type_byte, 1, subtype_byte, appearance_byte])
|
||||
return location_bytes
|
||||
|
||||
|
||||
def populate_enemy_drops(world: "CVCotMWorld") -> Dict[int, bytes]:
|
||||
"""Randomizes the enemy-dropped items throughout the game within each other. There are three tiers of item drops:
|
||||
Low, Mid, and High. Each enemy has two item slots that can both drop its own item; a Common slot and a Rare one.
|
||||
|
||||
On Normal item randomization, easy enemies (below 61 HP) will only have Low-tier drops in both of their stats,
|
||||
bosses and candle enemies will be guaranteed to have High drops in one or both of their slots respectively (bosses
|
||||
are made to only drop one slot 100% of the time), and everything else can have a Low or Mid-tier item in its Common
|
||||
drop slot and a Low, Mid, OR High-tier item in its Rare drop slot.
|
||||
|
||||
If Item Drop Randomization is set to Tiered, the HP threshold for enemies being considered "easily" will raise to
|
||||
below 144, enemies in the 144-369 HP range (inclusive) will have a Low-tier item in its Common slot and a Mid-tier
|
||||
item in its rare slot, and enemies with more than 369 HP will have a Mid-tier in its Common slot and a High-tier in
|
||||
its Rare slot. Candles and bosses still have Rares in all their slots, but now the guaranteed drops that land on
|
||||
bosses will be exclusive to them; no other enemy in the game will have their item.
|
||||
|
||||
This and select_drop are the most directly adapted code from upstream CotMR in this package by far. Credit where
|
||||
it's due to Spooky for writing the original, and Malaert64 for further refinements and updating what used to be
|
||||
Random Item Hardmode to instead be Tiered Item Mode. The original C code this was adapted from can be found here:
|
||||
https://github.com/calm-palm/cotm-randomizer/blob/master/Program/randomizer.c#L1028"""
|
||||
|
||||
placed_low_items = [0] * len(LOW_ITEMS)
|
||||
placed_mid_items = [0] * len(MID_ITEMS)
|
||||
placed_high_items = [0] * len(HIGH_ITEMS)
|
||||
|
||||
placed_common_items = [0] * len(COMMON_ITEMS)
|
||||
placed_rare_items = [0] * len(RARE_ITEMS)
|
||||
|
||||
regular_drops = [0] * len(cvcotm_enemy_info)
|
||||
regular_drop_chances = [0] * len(cvcotm_enemy_info)
|
||||
rare_drops = [0] * len(cvcotm_enemy_info)
|
||||
rare_drop_chances = [0] * len(cvcotm_enemy_info)
|
||||
|
||||
# Set boss items first to prevent boss drop duplicates.
|
||||
# If Tiered mode is enabled, make these items exclusive to these enemies by adding an arbitrary integer larger
|
||||
# than could be reached normally (e.g.the total number of enemies) and use the placed high items array instead of
|
||||
# the placed rare items one.
|
||||
if world.options.item_drop_randomization == ItemDropRandomization.option_tiered:
|
||||
for boss_id in BOSS_IDS:
|
||||
regular_drops[boss_id] = select_drop(world, HIGH_ITEMS, placed_high_items, True)
|
||||
else:
|
||||
for boss_id in BOSS_IDS:
|
||||
regular_drops[boss_id] = select_drop(world, RARE_ITEMS, placed_rare_items, start_index=len(COMMON_ITEMS))
|
||||
|
||||
# Setting drop logic for all enemies.
|
||||
for i in range(len(cvcotm_enemy_info)):
|
||||
|
||||
# Give Dracula II Shining Armor occasionally as a joke.
|
||||
if cvcotm_enemy_info[i].type == "final boss":
|
||||
regular_drops[i] = rare_drops[i] = ITEM_ID_SHINNING_ARMOR
|
||||
regular_drop_chances[i] = rare_drop_chances[i] = 5000
|
||||
|
||||
# Set bosses' secondary item to none since we already set the primary item earlier.
|
||||
elif cvcotm_enemy_info[i].type == "boss":
|
||||
# Set rare drop to none.
|
||||
rare_drops[i] = 0
|
||||
|
||||
# Max out rare boss drops (normally, drops are capped to 50% and 25% for common and rare respectively, but
|
||||
# Fuse's patch AllowAlwaysDrop.ips allows setting the regular item drop chance to 10000 to force a drop
|
||||
# always)
|
||||
regular_drop_chances[i] = 10000
|
||||
rare_drop_chances[i] = 0
|
||||
|
||||
# Candle enemies use a similar placement logic to the bosses, except items that land on them are NOT exclusive
|
||||
# to them on Tiered mode.
|
||||
elif cvcotm_enemy_info[i].type == "candle":
|
||||
if world.options.item_drop_randomization == ItemDropRandomization.option_tiered:
|
||||
regular_drops[i] = select_drop(world, HIGH_ITEMS, placed_high_items)
|
||||
rare_drops[i] = select_drop(world, HIGH_ITEMS, placed_high_items)
|
||||
else:
|
||||
regular_drops[i] = select_drop(world, RARE_ITEMS, placed_rare_items, start_index=len(COMMON_ITEMS))
|
||||
rare_drops[i] = select_drop(world, RARE_ITEMS, placed_rare_items, start_index=len(COMMON_ITEMS))
|
||||
|
||||
# Set base drop chances at 20-30% for common and 15-20% for rare.
|
||||
regular_drop_chances[i] = 2000 + world.random.randint(0, 1000)
|
||||
rare_drop_chances[i] = 1500 + world.random.randint(0, 500)
|
||||
|
||||
# On All Bosses and Battle Arena Required, the Shinning Armor at the end of Battle Arena is removed.
|
||||
# We compensate for this by giving the Battle Arena Devil a 100% chance to drop Shinning Armor.
|
||||
elif cvcotm_enemy_info[i].name == "Devil" and cvcotm_enemy_info[i].type == "battle arena" and \
|
||||
world.options.required_skirmishes == RequiredSkirmishes.option_all_bosses_and_arena:
|
||||
regular_drops[i] = ITEM_ID_SHINNING_ARMOR
|
||||
rare_drops[i] = 0
|
||||
|
||||
regular_drop_chances[i] = 10000
|
||||
rare_drop_chances[i] = 0
|
||||
|
||||
# Low-tier items drop from enemies that are trivial to farm (60 HP or less)
|
||||
# on Normal drop logic, or enemies under 144 HP on Tiered logic.
|
||||
elif (world.options.item_drop_randomization == ItemDropRandomization.option_normal and
|
||||
cvcotm_enemy_info[i].hp <= 60) or \
|
||||
(world.options.item_drop_randomization == ItemDropRandomization.option_tiered and
|
||||
cvcotm_enemy_info[i].hp <= 143):
|
||||
# Low-tier enemy drops.
|
||||
regular_drops[i] = select_drop(world, LOW_ITEMS, placed_low_items)
|
||||
rare_drops[i] = select_drop(world, LOW_ITEMS, placed_low_items)
|
||||
|
||||
# Set base drop chances at 6-10% for common and 3-6% for rare.
|
||||
regular_drop_chances[i] = 600 + world.random.randint(0, 400)
|
||||
rare_drop_chances[i] = 300 + world.random.randint(0, 300)
|
||||
|
||||
# Rest of Tiered logic, by Malaert64.
|
||||
elif world.options.item_drop_randomization == ItemDropRandomization.option_tiered:
|
||||
# If under 370 HP, mid-tier enemy.
|
||||
if cvcotm_enemy_info[i].hp <= 369:
|
||||
regular_drops[i] = select_drop(world, LOW_ITEMS, placed_low_items)
|
||||
rare_drops[i] = select_drop(world, MID_ITEMS, placed_mid_items)
|
||||
# Otherwise, enemy HP is 370+, thus high-tier enemy.
|
||||
else:
|
||||
regular_drops[i] = select_drop(world, MID_ITEMS, placed_mid_items)
|
||||
rare_drops[i] = select_drop(world, HIGH_ITEMS, placed_high_items)
|
||||
|
||||
# Set base drop chances at 6-10% for common and 3-6% for rare.
|
||||
regular_drop_chances[i] = 600 + world.random.randint(0, 400)
|
||||
rare_drop_chances[i] = 300 + world.random.randint(0, 300)
|
||||
|
||||
# Regular enemies outside Tiered logic.
|
||||
else:
|
||||
# Select a random regular and rare drop for every enemy from their respective lists.
|
||||
regular_drops[i] = select_drop(world, COMMON_ITEMS, placed_common_items)
|
||||
rare_drops[i] = select_drop(world, RARE_ITEMS, placed_rare_items)
|
||||
|
||||
# Set base drop chances at 6-10% for common and 3-6% for rare.
|
||||
regular_drop_chances[i] = 600 + world.random.randint(0, 400)
|
||||
rare_drop_chances[i] = 300 + world.random.randint(0, 300)
|
||||
|
||||
# Return the randomized drop data as bytes with their respective offsets.
|
||||
enemy_address = ENEMY_TABLE_START
|
||||
drop_data = {}
|
||||
for i, enemy_info in enumerate(cvcotm_enemy_info):
|
||||
drop_data[enemy_address] = bytes([regular_drops[i], 0, regular_drop_chances[i] & 0xFF,
|
||||
regular_drop_chances[i] >> 8, rare_drops[i], 0, rare_drop_chances[i] & 0xFF,
|
||||
rare_drop_chances[i] >> 8])
|
||||
enemy_address += 20
|
||||
|
||||
return drop_data
|
||||
|
||||
|
||||
def select_drop(world: "CVCotMWorld", drop_list: List[int], drops_placed: List[int], exclusive_drop: bool = False,
|
||||
start_index: int = 0) -> int:
|
||||
"""Chooses a drop from a given list of drops based on another given list of how many drops from that list were
|
||||
selected before. In order to ensure an even number of drops are distributed, drops that were selected the least are
|
||||
the ones that will be picked from.
|
||||
|
||||
Calling this with exclusive_drop param being True will force the number of the chosen item really high to ensure it
|
||||
will never be picked again."""
|
||||
|
||||
# Take the list of placed item drops beginning from the starting index.
|
||||
drops_from_start_index = drops_placed[start_index:]
|
||||
|
||||
# Determine the lowest drop counts and the indices with that drop count.
|
||||
lowest_number = min(drops_from_start_index)
|
||||
indices_with_lowest_number = [index for index, placed in enumerate(drops_from_start_index) if
|
||||
placed == lowest_number]
|
||||
|
||||
random_index = world.random.choice(indices_with_lowest_number)
|
||||
random_index += start_index # Add start_index back on
|
||||
|
||||
# Increment the number of this item placed, unless it should be exclusive to the boss / candle, in which case
|
||||
# set it to an arbitrarily large number to make it exclusive.
|
||||
if exclusive_drop:
|
||||
drops_placed[random_index] += 999
|
||||
else:
|
||||
drops_placed[random_index] += 1
|
||||
|
||||
# Return the in-game item ID of the chosen item.
|
||||
return drop_list[random_index]
|
||||
|
||||
|
||||
def get_start_inventory_data(world: "CVCotMWorld") -> Tuple[Dict[int, bytes], bool]:
|
||||
"""Calculate and return the starting inventory arrays. Different items go into different arrays, so they all have
|
||||
to be handled accordingly."""
|
||||
start_inventory_data = {}
|
||||
|
||||
magic_items_array = [0 for _ in range(8)]
|
||||
cards_array = [0 for _ in range(20)]
|
||||
extra_stats = {"extra health": 0,
|
||||
"extra magic": 0,
|
||||
"extra hearts": 0}
|
||||
start_with_detonator = False
|
||||
# If the Iron Maiden Behavior option is set to Start Broken, consider ourselves starting with the Maiden Detonator.
|
||||
if world.options.iron_maiden_behavior == IronMaidenBehavior.option_start_broken:
|
||||
start_with_detonator = True
|
||||
|
||||
# Always start with the Dash Boots.
|
||||
magic_items_array[0] = 1
|
||||
|
||||
for item in world.multiworld.precollected_items[world.player]:
|
||||
|
||||
array_offset = item.code & 0xFF
|
||||
|
||||
# If it's a Maiden Detonator we're starting with, set the boolean for it to True.
|
||||
if item.name == iname.ironmaidens:
|
||||
start_with_detonator = True
|
||||
# If it's a Max Up we're starting with, check if increasing the extra amount of that stat will put us over the
|
||||
# max amount of the stat allowed. If it will, set the current extra amount to the max. Otherwise, increase it by
|
||||
# the amount that it should.
|
||||
elif "Max Up" in item.name:
|
||||
info = extra_starting_stat_info[item.name]
|
||||
if extra_stats[info["variable"]] + info["amount_per"] > info["max_allowed"]:
|
||||
extra_stats[info["variable"]] = info["max_allowed"]
|
||||
else:
|
||||
extra_stats[info["variable"]] += info["amount_per"]
|
||||
# If it's a DSS card we're starting with, set that card's value in the cards array.
|
||||
elif "Card" in item.name:
|
||||
cards_array[array_offset] = 1
|
||||
# If it's none of the above, it has to be a regular Magic Item.
|
||||
# Increase that Magic Item's value in the Magic Items array if it's not greater than 240. Last Keys are the only
|
||||
# Magic Item wherein having more than one is relevant.
|
||||
else:
|
||||
# Decrease the Magic Item array offset by 1 if it's higher than the unused Map's item value.
|
||||
if array_offset > 5:
|
||||
array_offset -= 1
|
||||
if magic_items_array[array_offset] < 240:
|
||||
magic_items_array[array_offset] += 1
|
||||
|
||||
# Add the start inventory arrays to the offset data in bytes form.
|
||||
start_inventory_data[0x680080] = bytes(magic_items_array)
|
||||
start_inventory_data[0x6800A0] = bytes(cards_array)
|
||||
|
||||
# Add the extra max HP/MP/Hearts to all classes' base stats. Doing it this way makes us less likely to hit the max
|
||||
# possible Max Ups.
|
||||
# Vampire Killer
|
||||
start_inventory_data[0xE08C6] = int.to_bytes(100 + extra_stats["extra health"], 2, "little")
|
||||
start_inventory_data[0xE08CE] = int.to_bytes(100 + extra_stats["extra magic"], 2, "little")
|
||||
start_inventory_data[0xE08D4] = int.to_bytes(50 + extra_stats["extra hearts"], 2, "little")
|
||||
|
||||
# Magician
|
||||
start_inventory_data[0xE090E] = int.to_bytes(50 + extra_stats["extra health"], 2, "little")
|
||||
start_inventory_data[0xE0916] = int.to_bytes(400 + extra_stats["extra magic"], 2, "little")
|
||||
start_inventory_data[0xE091C] = int.to_bytes(50 + extra_stats["extra hearts"], 2, "little")
|
||||
|
||||
# Fighter
|
||||
start_inventory_data[0xE0932] = int.to_bytes(200 + extra_stats["extra health"], 2, "little")
|
||||
start_inventory_data[0xE093A] = int.to_bytes(50 + extra_stats["extra magic"], 2, "little")
|
||||
start_inventory_data[0xE0940] = int.to_bytes(50 + extra_stats["extra hearts"], 2, "little")
|
||||
|
||||
# Shooter
|
||||
start_inventory_data[0xE0832] = int.to_bytes(50 + extra_stats["extra health"], 2, "little")
|
||||
start_inventory_data[0xE08F2] = int.to_bytes(100 + extra_stats["extra magic"], 2, "little")
|
||||
start_inventory_data[0xE08F8] = int.to_bytes(250 + extra_stats["extra hearts"], 2, "little")
|
||||
|
||||
# Thief
|
||||
start_inventory_data[0xE0956] = int.to_bytes(50 + extra_stats["extra health"], 2, "little")
|
||||
start_inventory_data[0xE095E] = int.to_bytes(50 + extra_stats["extra magic"], 2, "little")
|
||||
start_inventory_data[0xE0964] = int.to_bytes(50 + extra_stats["extra hearts"], 2, "little")
|
||||
|
||||
return start_inventory_data, start_with_detonator
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user