Factorio: Add no-enemies mode to worldgen schema (#5542)

This commit is contained in:
Katelyn Gigante
2025-11-15 12:46:35 +11:00
committed by GitHub
parent 7422b10a3d
commit 494381b272

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@@ -345,6 +345,7 @@ class FactorioWorldGen(OptionDict):
"seed": None,
"starting_area": 1,
"peaceful_mode": False,
"no_enemies_mode": False,
"cliff_settings": {
"name": "cliff",
"cliff_elevation_0": 10,
@@ -394,6 +395,7 @@ class FactorioWorldGen(OptionDict):
Optional("height"): And(int, lambda n: n >= 0),
Optional("starting_area"): FloatRange(0.166, 6),
Optional("peaceful_mode"): LuaBool,
Optional("no_enemies_mode"): LuaBool,
Optional("cliff_settings"): {
"name": str, "cliff_elevation_0": FloatRange(0, 99),
"cliff_elevation_interval": FloatRange(0.066, 241), # 40/frequency