Stardew Valley: trimmed lucky purple shorts need gold to make (#6034)

The current logic only requires the shorts and a sewing machine, but a
gold bar is also necessary
This commit is contained in:
Noa Aarts
2026-03-29 23:20:24 +02:00
committed by GitHub
parent 2d58e7953c
commit a1ed804267

View File

@@ -312,7 +312,7 @@ class StardewLogic(ReceivedLogicMixin, HasLogicMixin, RegionLogicMixin, Travelin
RetainingSoil.basic: self.money.can_spend_at(Region.pierre_store, 100),
RetainingSoil.quality: self.time.has_year_two & self.money.can_spend_at(Region.pierre_store, 150),
SpecialItem.lucky_purple_shorts: self.special_items.has_purple_shorts(),
SpecialItem.trimmed_purple_shorts: self.has(SpecialItem.lucky_purple_shorts) & self.has(Machine.sewing_machine),
SpecialItem.trimmed_purple_shorts: self.has(SpecialItem.lucky_purple_shorts) & self.has(MetalBar.gold) & self.has(Machine.sewing_machine),
SpecialItem.far_away_stone: self.special_items.has_far_away_stone(),
SpecialItem.solid_gold_lewis: self.special_items.has_solid_gold_lewis(),
SpecialItem.advanced_tv_remote: self.special_items.has_advanced_tv_remote(),