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Stardew Valley: trimmed lucky purple shorts need gold to make (#6034)
The current logic only requires the shorts and a sewing machine, but a gold bar is also necessary
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@@ -312,7 +312,7 @@ class StardewLogic(ReceivedLogicMixin, HasLogicMixin, RegionLogicMixin, Travelin
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RetainingSoil.basic: self.money.can_spend_at(Region.pierre_store, 100),
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RetainingSoil.quality: self.time.has_year_two & self.money.can_spend_at(Region.pierre_store, 150),
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SpecialItem.lucky_purple_shorts: self.special_items.has_purple_shorts(),
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SpecialItem.trimmed_purple_shorts: self.has(SpecialItem.lucky_purple_shorts) & self.has(Machine.sewing_machine),
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SpecialItem.trimmed_purple_shorts: self.has(SpecialItem.lucky_purple_shorts) & self.has(MetalBar.gold) & self.has(Machine.sewing_machine),
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SpecialItem.far_away_stone: self.special_items.has_far_away_stone(),
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SpecialItem.solid_gold_lewis: self.special_items.has_solid_gold_lewis(),
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SpecialItem.advanced_tv_remote: self.special_items.has_advanced_tv_remote(),
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