From a1ed8042674a5d0714391615cbdbe129fa8a881c Mon Sep 17 00:00:00 2001 From: Noa Aarts Date: Sun, 29 Mar 2026 23:20:24 +0200 Subject: [PATCH] Stardew Valley: trimmed lucky purple shorts need gold to make (#6034) The current logic only requires the shorts and a sewing machine, but a gold bar is also necessary --- worlds/stardew_valley/logic/logic.py | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/worlds/stardew_valley/logic/logic.py b/worlds/stardew_valley/logic/logic.py index b72c4fc662..47b51ce7a6 100644 --- a/worlds/stardew_valley/logic/logic.py +++ b/worlds/stardew_valley/logic/logic.py @@ -312,7 +312,7 @@ class StardewLogic(ReceivedLogicMixin, HasLogicMixin, RegionLogicMixin, Travelin RetainingSoil.basic: self.money.can_spend_at(Region.pierre_store, 100), RetainingSoil.quality: self.time.has_year_two & self.money.can_spend_at(Region.pierre_store, 150), SpecialItem.lucky_purple_shorts: self.special_items.has_purple_shorts(), - SpecialItem.trimmed_purple_shorts: self.has(SpecialItem.lucky_purple_shorts) & self.has(Machine.sewing_machine), + SpecialItem.trimmed_purple_shorts: self.has(SpecialItem.lucky_purple_shorts) & self.has(MetalBar.gold) & self.has(Machine.sewing_machine), SpecialItem.far_away_stone: self.special_items.has_far_away_stone(), SpecialItem.solid_gold_lewis: self.special_items.has_solid_gold_lewis(), SpecialItem.advanced_tv_remote: self.special_items.has_advanced_tv_remote(),