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Bomb Rush Cyberfunk: Fix logic requirement increasing after collecting item (#6105)
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@@ -116,7 +116,7 @@ def versum_hill_rave(state: CollectionState, player: int, limit: bool, glitched:
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else:
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return (
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graffitiL(state, player, limit, 85)
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and graffitiXL(state, player, limit, 48)
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and graffitiXL(state, player, limit, 49)
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)
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else:
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return (
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5
worlds/bomb_rush_cyberfunk/archipelago.json
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5
worlds/bomb_rush_cyberfunk/archipelago.json
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@@ -0,0 +1,5 @@
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{
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"game": "Bomb Rush Cyberfunk",
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"world_version": "1.0.6",
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"authors": ["TRPG"]
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}
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