Bomb Rush Cyberfunk: Fix logic requirement increasing after collecting item (#6105)

This commit is contained in:
Trevor L
2026-04-07 14:15:47 -06:00
committed by GitHub
parent 030cb4b578
commit 6262235161
2 changed files with 6 additions and 1 deletions

View File

@@ -116,7 +116,7 @@ def versum_hill_rave(state: CollectionState, player: int, limit: bool, glitched:
else:
return (
graffitiL(state, player, limit, 85)
and graffitiXL(state, player, limit, 48)
and graffitiXL(state, player, limit, 49)
)
else:
return (

View File

@@ -0,0 +1,5 @@
{
"game": "Bomb Rush Cyberfunk",
"world_version": "1.0.6",
"authors": ["TRPG"]
}