mirror of
https://github.com/ArchipelagoMW/Archipelago.git
synced 2026-04-01 18:23:24 -07:00
APQuest: Fix focus issues (#6090)
* My best attempt at fixing focus issues on Android * didn't mean to remove that
This commit is contained in:
@@ -184,7 +184,6 @@ class APQuestContext(CommonContext):
|
||||
assert self.ap_quest_game is not None
|
||||
self.ap_quest_game.gameboard.fill_remote_location_content(remote_item_graphic_overrides)
|
||||
self.render()
|
||||
self.ui.game_view.bind_keyboard()
|
||||
|
||||
self.connection_status = ConnectionStatus.GAME_RUNNING
|
||||
self.ui.game_started()
|
||||
@@ -261,6 +260,8 @@ class APQuestContext(CommonContext):
|
||||
return
|
||||
if not self.ap_quest_game.gameboard.ready:
|
||||
return
|
||||
if not self.ui.game_view.focused > 1: # Must already be in focus
|
||||
return
|
||||
self.ap_quest_game.queue_auto_move(target_x, target_y)
|
||||
self.ui.start_auto_move()
|
||||
|
||||
@@ -299,6 +300,10 @@ class APQuestContext(CommonContext):
|
||||
return False
|
||||
|
||||
self.ap_quest_game.math_problem_replace([int(digit) for digit in raw])
|
||||
|
||||
if not self.ap_quest_game.active_math_problem:
|
||||
self.ui.game_view.force_focus()
|
||||
|
||||
self.render()
|
||||
|
||||
return True
|
||||
|
||||
@@ -4,10 +4,9 @@ from math import sqrt
|
||||
from random import choice, random
|
||||
from typing import Any
|
||||
|
||||
from kivy.core.window import Keyboard, Window
|
||||
from kivy.core.window import Window
|
||||
from kivy.graphics import Color, Triangle
|
||||
from kivy.graphics.instructions import Canvas
|
||||
from kivy.input import MotionEvent
|
||||
from kivy.uix.behaviors import ButtonBehavior
|
||||
from kivy.uix.boxlayout import BoxLayout
|
||||
from kivy.uix.gridlayout import GridLayout
|
||||
@@ -19,16 +18,12 @@ from CommonClient import logger
|
||||
|
||||
from ..game.inputs import Input
|
||||
|
||||
INPUT_MAP = {
|
||||
"up": Input.UP,
|
||||
INPUT_MAP_STR = {
|
||||
"w": Input.UP,
|
||||
"down": Input.DOWN,
|
||||
"s": Input.DOWN,
|
||||
"right": Input.RIGHT,
|
||||
"d": Input.RIGHT,
|
||||
"left": Input.LEFT,
|
||||
"a": Input.LEFT,
|
||||
"spacebar": Input.ACTION,
|
||||
" ": Input.ACTION,
|
||||
"c": Input.CONFETTI,
|
||||
"0": Input.ZERO,
|
||||
"1": Input.ONE,
|
||||
@@ -40,39 +35,52 @@ INPUT_MAP = {
|
||||
"7": Input.SEVEN,
|
||||
"8": Input.EIGHT,
|
||||
"9": Input.NINE,
|
||||
"backspace": Input.BACKSPACE,
|
||||
}
|
||||
|
||||
INPUT_MAP_SPECIAL_INT = {
|
||||
# Arrow Keys and Backspace
|
||||
273: Input.UP,
|
||||
274: Input.DOWN,
|
||||
275: Input.RIGHT,
|
||||
276: Input.LEFT,
|
||||
8: Input.BACKSPACE,
|
||||
}
|
||||
|
||||
|
||||
class APQuestGameView(MDRecycleView):
|
||||
_keyboard: Keyboard | None = None
|
||||
focused: int = 1
|
||||
input_function: Callable[[Input], None]
|
||||
|
||||
def __init__(self, input_function: Callable[[Input], None], **kwargs: Any) -> None:
|
||||
super().__init__(**kwargs)
|
||||
self.input_function = input_function
|
||||
self.bind_keyboard()
|
||||
Window.bind(on_key_down=self._on_keyboard_down)
|
||||
Window.bind(on_touch_down=self.check_focus)
|
||||
self.opacity = 0.5
|
||||
|
||||
def on_touch_down(self, touch: MotionEvent) -> bool | None:
|
||||
self.bind_keyboard()
|
||||
return super().on_touch_down(touch)
|
||||
|
||||
def bind_keyboard(self) -> None:
|
||||
if self._keyboard is not None:
|
||||
def check_focus(self, _, touch, *args, **kwargs) -> None:
|
||||
if self.parent.collide_point(*touch.pos):
|
||||
self.focused += 1
|
||||
self.opacity = 1
|
||||
return
|
||||
self._keyboard = Window.request_keyboard(self._keyboard_closed, self)
|
||||
self._keyboard.bind(on_key_down=self._on_keyboard_down)
|
||||
|
||||
def _keyboard_closed(self) -> None:
|
||||
if self._keyboard is None:
|
||||
return
|
||||
self._keyboard.unbind(on_key_down=self._on_keyboard_down)
|
||||
self._keyboard = None
|
||||
self.focused = 0
|
||||
self.opacity = 0.5
|
||||
|
||||
def _on_keyboard_down(self, _: Any, keycode: tuple[int, str], _1: Any, _2: Any) -> bool:
|
||||
if keycode[1] in INPUT_MAP:
|
||||
self.input_function(INPUT_MAP[keycode[1]])
|
||||
return True
|
||||
def force_focus(self) -> None:
|
||||
Window.release_keyboard()
|
||||
self.focused = 1
|
||||
self.opacity = 1
|
||||
|
||||
def _on_keyboard_down(self, _: Any, keycode_int: int, _2: Any, keycode: str, _4: Any) -> bool:
|
||||
if not self.focused:
|
||||
return False
|
||||
|
||||
if keycode in INPUT_MAP_STR:
|
||||
self.input_function(INPUT_MAP_STR[keycode])
|
||||
elif keycode_int in INPUT_MAP_SPECIAL_INT:
|
||||
self.input_function(INPUT_MAP_SPECIAL_INT[keycode_int])
|
||||
return False
|
||||
|
||||
|
||||
class APQuestGrid(GridLayout):
|
||||
|
||||
@@ -38,7 +38,7 @@ class APQuestManager(GameManager):
|
||||
lower_game_grid: GridLayout
|
||||
upper_game_grid: GridLayout
|
||||
|
||||
game_view: MDRecycleView
|
||||
game_view: MDRecycleView | None = None
|
||||
game_view_tab: MDNavigationItemBase
|
||||
|
||||
sound_manager: SoundManager
|
||||
@@ -84,6 +84,8 @@ class APQuestManager(GameManager):
|
||||
|
||||
def game_started(self) -> None:
|
||||
self.switch_to_game_tab()
|
||||
if self.game_view is not None:
|
||||
self.game_view.force_focus()
|
||||
self.sound_manager.game_started = True
|
||||
|
||||
def render(self, game: Game, player_sprite: PlayerSprite) -> None:
|
||||
|
||||
@@ -34,6 +34,7 @@ class Game:
|
||||
self.gameboard = create_gameboard(hard_mode, hammer_exists, extra_chest)
|
||||
self.player = Player(self.gameboard, self.queued_events.append)
|
||||
self.active_math_problem = None
|
||||
self.active_math_problem_input = None
|
||||
self.remotely_received_items = set()
|
||||
|
||||
if random_object is None:
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
import heapq
|
||||
from typing import Generator
|
||||
from collections.abc import Generator
|
||||
|
||||
Point = tuple[int, int]
|
||||
|
||||
|
||||
Reference in New Issue
Block a user