mirror of
https://github.com/ArchipelagoMW/Archipelago.git
synced 2026-03-12 18:43:48 -07:00
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3 Commits
Exempt-Med
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core_fille
| Author | SHA1 | Date | |
|---|---|---|---|
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775f56036c | ||
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39342ad5d5 | ||
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ce09144261 |
17
.github/pyright-config.json
vendored
17
.github/pyright-config.json
vendored
@@ -1,21 +1,8 @@
|
||||
{
|
||||
"include": [
|
||||
"../BizHawkClient.py",
|
||||
"../Patch.py",
|
||||
"../test/param.py",
|
||||
"../test/general/test_groups.py",
|
||||
"../test/general/test_helpers.py",
|
||||
"../test/general/test_memory.py",
|
||||
"../test/general/test_names.py",
|
||||
"../test/multiworld/__init__.py",
|
||||
"../test/multiworld/test_multiworlds.py",
|
||||
"../test/netutils/__init__.py",
|
||||
"../test/programs/__init__.py",
|
||||
"../test/programs/test_multi_server.py",
|
||||
"../test/utils/__init__.py",
|
||||
"../test/webhost/test_descriptions.py",
|
||||
"type_check.py",
|
||||
"../worlds/AutoSNIClient.py",
|
||||
"type_check.py"
|
||||
"../Patch.py"
|
||||
],
|
||||
|
||||
"exclude": [
|
||||
|
||||
2
.github/workflows/build.yml
vendored
2
.github/workflows/build.yml
vendored
@@ -132,7 +132,7 @@ jobs:
|
||||
# charset-normalizer was somehow incomplete in the github runner
|
||||
"${{ env.PYTHON }}" -m venv venv
|
||||
source venv/bin/activate
|
||||
"${{ env.PYTHON }}" -m pip install --upgrade pip "PyGObject<3.51.0" charset-normalizer
|
||||
"${{ env.PYTHON }}" -m pip install --upgrade pip PyGObject charset-normalizer
|
||||
python setup.py build_exe --yes bdist_appimage --yes
|
||||
echo -e "setup.py build output:\n `ls build`"
|
||||
echo -e "setup.py dist output:\n `ls dist`"
|
||||
|
||||
8
.github/workflows/ctest.yml
vendored
8
.github/workflows/ctest.yml
vendored
@@ -11,7 +11,7 @@ on:
|
||||
- '**.hh?'
|
||||
- '**.hpp'
|
||||
- '**.hxx'
|
||||
- '**/CMakeLists.txt'
|
||||
- '**.CMakeLists'
|
||||
- '.github/workflows/ctest.yml'
|
||||
pull_request:
|
||||
paths:
|
||||
@@ -21,7 +21,7 @@ on:
|
||||
- '**.hh?'
|
||||
- '**.hpp'
|
||||
- '**.hxx'
|
||||
- '**/CMakeLists.txt'
|
||||
- '**.CMakeLists'
|
||||
- '.github/workflows/ctest.yml'
|
||||
|
||||
jobs:
|
||||
@@ -36,9 +36,9 @@ jobs:
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
- uses: ilammy/msvc-dev-cmd@0b201ec74fa43914dc39ae48a89fd1d8cb592756
|
||||
- uses: ilammy/msvc-dev-cmd@v1
|
||||
if: startsWith(matrix.os,'windows')
|
||||
- uses: Bacondish2023/setup-googletest@49065d1f7a6d21f6134864dd65980fe5dbe06c73
|
||||
- uses: Bacondish2023/setup-googletest@v1
|
||||
with:
|
||||
build-type: 'Release'
|
||||
- name: Build tests
|
||||
|
||||
2
.github/workflows/release.yml
vendored
2
.github/workflows/release.yml
vendored
@@ -64,7 +64,7 @@ jobs:
|
||||
# charset-normalizer was somehow incomplete in the github runner
|
||||
"${{ env.PYTHON }}" -m venv venv
|
||||
source venv/bin/activate
|
||||
"${{ env.PYTHON }}" -m pip install --upgrade pip "PyGObject<3.51.0" charset-normalizer
|
||||
"${{ env.PYTHON }}" -m pip install --upgrade pip PyGObject charset-normalizer
|
||||
python setup.py build_exe --yes bdist_appimage --yes
|
||||
echo -e "setup.py build output:\n `ls build`"
|
||||
echo -e "setup.py dist output:\n `ls dist`"
|
||||
|
||||
2
.github/workflows/strict-type-check.yml
vendored
2
.github/workflows/strict-type-check.yml
vendored
@@ -26,7 +26,7 @@ jobs:
|
||||
|
||||
- name: "Install dependencies"
|
||||
run: |
|
||||
python -m pip install --upgrade pip pyright==1.1.392.post0
|
||||
python -m pip install --upgrade pip pyright==1.1.358
|
||||
python ModuleUpdate.py --append "WebHostLib/requirements.txt" --force --yes
|
||||
|
||||
- name: "pyright: strict check on specific files"
|
||||
|
||||
2
.gitignore
vendored
2
.gitignore
vendored
@@ -4,13 +4,11 @@
|
||||
*_Spoiler.txt
|
||||
*.bmbp
|
||||
*.apbp
|
||||
*.apcivvi
|
||||
*.apl2ac
|
||||
*.apm3
|
||||
*.apmc
|
||||
*.apz5
|
||||
*.aptloz
|
||||
*.aptww
|
||||
*.apemerald
|
||||
*.pyc
|
||||
*.pyd
|
||||
|
||||
@@ -511,7 +511,7 @@ if __name__ == '__main__':
|
||||
|
||||
import colorama
|
||||
|
||||
colorama.just_fix_windows_console()
|
||||
colorama.init()
|
||||
|
||||
asyncio.run(main())
|
||||
colorama.deinit()
|
||||
|
||||
@@ -373,7 +373,8 @@ class MultiWorld():
|
||||
items_to_add.append(AutoWorld.call_single(self, "create_item", item_player,
|
||||
group["replacement_items"][player]))
|
||||
else:
|
||||
items_to_add.append(AutoWorld.call_single(self, "create_filler", item_player))
|
||||
items_to_add.append(AutoWorld.call_single(self, "create_filler", item_player,
|
||||
AutoWorld.FillerReason.item_link))
|
||||
self.random.shuffle(items_to_add)
|
||||
self.itempool.extend(items_to_add[:itemcount - len(self.itempool)])
|
||||
|
||||
@@ -869,40 +870,21 @@ class CollectionState():
|
||||
def has(self, item: str, player: int, count: int = 1) -> bool:
|
||||
return self.prog_items[player][item] >= count
|
||||
|
||||
# for loops are specifically used in all/any/count methods, instead of all()/any()/sum(), to avoid the overhead of
|
||||
# creating and iterating generator instances. In `return all(player_prog_items[item] for item in items)`, the
|
||||
# argument to all() would be a new generator instance, for example.
|
||||
def has_all(self, items: Iterable[str], player: int) -> bool:
|
||||
"""Returns True if each item name of items is in state at least once."""
|
||||
player_prog_items = self.prog_items[player]
|
||||
for item in items:
|
||||
if not player_prog_items[item]:
|
||||
return False
|
||||
return True
|
||||
return all(self.prog_items[player][item] for item in items)
|
||||
|
||||
def has_any(self, items: Iterable[str], player: int) -> bool:
|
||||
"""Returns True if at least one item name of items is in state at least once."""
|
||||
player_prog_items = self.prog_items[player]
|
||||
for item in items:
|
||||
if player_prog_items[item]:
|
||||
return True
|
||||
return False
|
||||
return any(self.prog_items[player][item] for item in items)
|
||||
|
||||
def has_all_counts(self, item_counts: Mapping[str, int], player: int) -> bool:
|
||||
"""Returns True if each item name is in the state at least as many times as specified."""
|
||||
player_prog_items = self.prog_items[player]
|
||||
for item, count in item_counts.items():
|
||||
if player_prog_items[item] < count:
|
||||
return False
|
||||
return True
|
||||
return all(self.prog_items[player][item] >= count for item, count in item_counts.items())
|
||||
|
||||
def has_any_count(self, item_counts: Mapping[str, int], player: int) -> bool:
|
||||
"""Returns True if at least one item name is in the state at least as many times as specified."""
|
||||
player_prog_items = self.prog_items[player]
|
||||
for item, count in item_counts.items():
|
||||
if player_prog_items[item] >= count:
|
||||
return True
|
||||
return False
|
||||
return any(self.prog_items[player][item] >= count for item, count in item_counts.items())
|
||||
|
||||
def count(self, item: str, player: int) -> int:
|
||||
return self.prog_items[player][item]
|
||||
@@ -930,20 +912,11 @@ class CollectionState():
|
||||
|
||||
def count_from_list(self, items: Iterable[str], player: int) -> int:
|
||||
"""Returns the cumulative count of items from a list present in state."""
|
||||
player_prog_items = self.prog_items[player]
|
||||
total = 0
|
||||
for item_name in items:
|
||||
total += player_prog_items[item_name]
|
||||
return total
|
||||
return sum(self.prog_items[player][item_name] for item_name in items)
|
||||
|
||||
def count_from_list_unique(self, items: Iterable[str], player: int) -> int:
|
||||
"""Returns the cumulative count of items from a list present in state. Ignores duplicates of the same item."""
|
||||
player_prog_items = self.prog_items[player]
|
||||
total = 0
|
||||
for item_name in items:
|
||||
if player_prog_items[item_name] > 0:
|
||||
total += 1
|
||||
return total
|
||||
return sum(self.prog_items[player][item_name] > 0 for item_name in items)
|
||||
|
||||
# item name group related
|
||||
def has_group(self, item_name_group: str, player: int, count: int = 1) -> bool:
|
||||
|
||||
@@ -31,7 +31,6 @@ import ssl
|
||||
|
||||
if typing.TYPE_CHECKING:
|
||||
import kvui
|
||||
import argparse
|
||||
|
||||
logger = logging.getLogger("Client")
|
||||
|
||||
@@ -413,8 +412,7 @@ class CommonContext:
|
||||
await self.server.socket.close()
|
||||
if self.server_task is not None:
|
||||
await self.server_task
|
||||
if self.ui:
|
||||
self.ui.update_hints()
|
||||
self.ui.update_hints()
|
||||
|
||||
async def send_msgs(self, msgs: typing.List[typing.Any]) -> None:
|
||||
""" `msgs` JSON serializable """
|
||||
@@ -461,13 +459,6 @@ class CommonContext:
|
||||
await self.send_msgs([payload])
|
||||
await self.send_msgs([{"cmd": "Get", "keys": ["_read_race_mode"]}])
|
||||
|
||||
async def check_locations(self, locations: typing.Collection[int]) -> set[int]:
|
||||
"""Send new location checks to the server. Returns the set of actually new locations that were sent."""
|
||||
locations = set(locations) & self.missing_locations
|
||||
if locations:
|
||||
await self.send_msgs([{"cmd": 'LocationChecks', "locations": tuple(locations)}])
|
||||
return locations
|
||||
|
||||
async def console_input(self) -> str:
|
||||
if self.ui:
|
||||
self.ui.focus_textinput()
|
||||
@@ -625,6 +616,9 @@ class CommonContext:
|
||||
|
||||
def consume_network_data_package(self, data_package: dict):
|
||||
self.update_data_package(data_package)
|
||||
current_cache = Utils.persistent_load().get("datapackage", {}).get("games", {})
|
||||
current_cache.update(data_package["games"])
|
||||
Utils.persistent_store("datapackage", "games", current_cache)
|
||||
logger.info(f"Got new ID/Name DataPackage for {', '.join(data_package['games'])}")
|
||||
for game, game_data in data_package["games"].items():
|
||||
Utils.store_data_package_for_checksum(game, game_data)
|
||||
@@ -707,16 +701,8 @@ class CommonContext:
|
||||
logger.exception(msg, exc_info=exc_info, extra={'compact_gui': True})
|
||||
self._messagebox_connection_loss = self.gui_error(msg, exc_info[1])
|
||||
|
||||
def make_gui(self) -> "type[kvui.GameManager]":
|
||||
"""
|
||||
To return the Kivy `App` class needed for `run_gui` so it can be overridden before being built
|
||||
|
||||
Common changes are changing `base_title` to update the window title of the client and
|
||||
updating `logging_pairs` to automatically make new tabs that can be filled with their respective logger.
|
||||
|
||||
ex. `logging_pairs.append(("Foo", "Bar"))`
|
||||
will add a "Bar" tab which follows the logger returned from `logging.getLogger("Foo")`
|
||||
"""
|
||||
def make_gui(self) -> typing.Type["kvui.GameManager"]:
|
||||
"""To return the Kivy App class needed for run_gui so it can be overridden before being built"""
|
||||
from kvui import GameManager
|
||||
|
||||
class TextManager(GameManager):
|
||||
@@ -905,7 +891,6 @@ async def process_server_cmd(ctx: CommonContext, args: dict):
|
||||
ctx.disconnected_intentionally = True
|
||||
ctx.event_invalid_game()
|
||||
elif 'IncompatibleVersion' in errors:
|
||||
ctx.disconnected_intentionally = True
|
||||
raise Exception('Server reported your client version as incompatible. '
|
||||
'This probably means you have to update.')
|
||||
elif 'InvalidItemsHandling' in errors:
|
||||
@@ -1056,32 +1041,6 @@ def get_base_parser(description: typing.Optional[str] = None):
|
||||
return parser
|
||||
|
||||
|
||||
def handle_url_arg(args: "argparse.Namespace",
|
||||
parser: "typing.Optional[argparse.ArgumentParser]" = None) -> "argparse.Namespace":
|
||||
"""
|
||||
Parse the url arg "archipelago://name:pass@host:port" from launcher into correct launch args for CommonClient
|
||||
If alternate data is required the urlparse response is saved back to args.url if valid
|
||||
"""
|
||||
if not args.url:
|
||||
return args
|
||||
|
||||
url = urllib.parse.urlparse(args.url)
|
||||
if url.scheme != "archipelago":
|
||||
if not parser:
|
||||
parser = get_base_parser()
|
||||
parser.error(f"bad url, found {args.url}, expected url in form of archipelago://archipelago.gg:38281")
|
||||
return args
|
||||
|
||||
args.url = url
|
||||
args.connect = url.netloc
|
||||
if url.username:
|
||||
args.name = urllib.parse.unquote(url.username)
|
||||
if url.password:
|
||||
args.password = urllib.parse.unquote(url.password)
|
||||
|
||||
return args
|
||||
|
||||
|
||||
def run_as_textclient(*args):
|
||||
class TextContext(CommonContext):
|
||||
# Text Mode to use !hint and such with games that have no text entry
|
||||
@@ -1094,7 +1053,7 @@ def run_as_textclient(*args):
|
||||
if password_requested and not self.password:
|
||||
await super(TextContext, self).server_auth(password_requested)
|
||||
await self.get_username()
|
||||
await self.send_connect(game="")
|
||||
await self.send_connect()
|
||||
|
||||
def on_package(self, cmd: str, args: dict):
|
||||
if cmd == "Connected":
|
||||
@@ -1123,10 +1082,20 @@ def run_as_textclient(*args):
|
||||
parser.add_argument("url", nargs="?", help="Archipelago connection url")
|
||||
args = parser.parse_args(args)
|
||||
|
||||
args = handle_url_arg(args, parser=parser)
|
||||
# handle if text client is launched using the "archipelago://name:pass@host:port" url from webhost
|
||||
if args.url:
|
||||
url = urllib.parse.urlparse(args.url)
|
||||
if url.scheme == "archipelago":
|
||||
args.connect = url.netloc
|
||||
if url.username:
|
||||
args.name = urllib.parse.unquote(url.username)
|
||||
if url.password:
|
||||
args.password = urllib.parse.unquote(url.password)
|
||||
else:
|
||||
parser.error(f"bad url, found {args.url}, expected url in form of archipelago://archipelago.gg:38281")
|
||||
|
||||
# use colorama to display colored text highlighting on windows
|
||||
colorama.just_fix_windows_console()
|
||||
colorama.init()
|
||||
|
||||
asyncio.run(main(args))
|
||||
colorama.deinit()
|
||||
|
||||
@@ -261,7 +261,7 @@ if __name__ == '__main__':
|
||||
|
||||
parser = get_base_parser()
|
||||
args = parser.parse_args()
|
||||
colorama.just_fix_windows_console()
|
||||
colorama.init()
|
||||
|
||||
asyncio.run(main(args))
|
||||
colorama.deinit()
|
||||
|
||||
40
Fill.py
40
Fill.py
@@ -7,7 +7,7 @@ from collections import Counter, deque
|
||||
from BaseClasses import CollectionState, Item, Location, LocationProgressType, MultiWorld
|
||||
from Options import Accessibility
|
||||
|
||||
from worlds.AutoWorld import call_all
|
||||
from worlds.AutoWorld import call_all, FillerReason
|
||||
from worlds.generic.Rules import add_item_rule
|
||||
|
||||
|
||||
@@ -316,7 +316,7 @@ def remaining_fill(multiworld: MultiWorld,
|
||||
for item in unplaced_items:
|
||||
logging.debug(f"Moved {item} to start_inventory to prevent fill failure.")
|
||||
multiworld.push_precollected(item)
|
||||
last_batch.append(multiworld.worlds[item.player].create_filler())
|
||||
last_batch.append(multiworld.worlds[item.player].create_filler(FillerReason.panic_fill))
|
||||
remaining_fill(multiworld, locations, unplaced_items, name + " Start Inventory Retry")
|
||||
else:
|
||||
raise FillError(f"No more spots to place {len(unplaced_items)} items. Remaining locations are invalid.\n"
|
||||
@@ -348,10 +348,10 @@ def accessibility_corrections(multiworld: MultiWorld, state: CollectionState, lo
|
||||
if (location.item is not None and location.item.advancement and location.address is not None and not
|
||||
location.locked and location.item.player not in minimal_players):
|
||||
pool.append(location.item)
|
||||
state.remove(location.item)
|
||||
location.item = None
|
||||
if location in state.advancements:
|
||||
state.advancements.remove(location)
|
||||
state.remove(location.item)
|
||||
locations.append(location)
|
||||
if pool and locations:
|
||||
locations.sort(key=lambda loc: loc.progress_type != LocationProgressType.PRIORITY)
|
||||
@@ -502,13 +502,7 @@ def distribute_items_restrictive(multiworld: MultiWorld,
|
||||
# "priority fill"
|
||||
fill_restrictive(multiworld, multiworld.state, prioritylocations, progitempool,
|
||||
single_player_placement=single_player, swap=False, on_place=mark_for_locking,
|
||||
name="Priority", one_item_per_player=True, allow_partial=True)
|
||||
|
||||
if prioritylocations:
|
||||
# retry with one_item_per_player off because some priority fills can fail to fill with that optimization
|
||||
fill_restrictive(multiworld, multiworld.state, prioritylocations, progitempool,
|
||||
single_player_placement=single_player, swap=False, on_place=mark_for_locking,
|
||||
name="Priority Retry", one_item_per_player=False)
|
||||
name="Priority", one_item_per_player=False)
|
||||
accessibility_corrections(multiworld, multiworld.state, prioritylocations, progitempool)
|
||||
defaultlocations = prioritylocations + defaultlocations
|
||||
|
||||
@@ -527,7 +521,7 @@ def distribute_items_restrictive(multiworld: MultiWorld,
|
||||
for item in progitempool:
|
||||
logging.debug(f"Moved {item} to start_inventory to prevent fill failure.")
|
||||
multiworld.push_precollected(item)
|
||||
filleritempool.append(multiworld.worlds[item.player].create_filler())
|
||||
filleritempool.append(multiworld.worlds[item.player].create_filler(FillerReason.panic_fill))
|
||||
logging.warning(f"{len(progitempool)} items moved to start inventory,"
|
||||
f" due to failure in Progression fill step.")
|
||||
progitempool[:] = []
|
||||
@@ -551,7 +545,7 @@ def distribute_items_restrictive(multiworld: MultiWorld,
|
||||
inaccessible_location_rules(multiworld, multiworld.state, defaultlocations)
|
||||
|
||||
remaining_fill(multiworld, excludedlocations, filleritempool, "Remaining Excluded",
|
||||
move_unplaceable_to_start_inventory=panic_method=="start_inventory")
|
||||
move_unplaceable_to_start_inventory=panic_method == "start_inventory")
|
||||
|
||||
if excludedlocations:
|
||||
raise FillError(
|
||||
@@ -563,7 +557,7 @@ def distribute_items_restrictive(multiworld: MultiWorld,
|
||||
restitempool = filleritempool + usefulitempool
|
||||
|
||||
remaining_fill(multiworld, defaultlocations, restitempool,
|
||||
move_unplaceable_to_start_inventory=panic_method=="start_inventory")
|
||||
move_unplaceable_to_start_inventory=panic_method == "start_inventory")
|
||||
|
||||
unplaced = restitempool
|
||||
unfilled = defaultlocations
|
||||
@@ -577,26 +571,6 @@ def distribute_items_restrictive(multiworld: MultiWorld,
|
||||
print_data = {"items": items_counter, "locations": locations_counter}
|
||||
logging.info(f"Per-Player counts: {print_data})")
|
||||
|
||||
more_locations = locations_counter - items_counter
|
||||
more_items = items_counter - locations_counter
|
||||
for player in multiworld.player_ids:
|
||||
if more_locations[player]:
|
||||
logging.error(
|
||||
f"Player {multiworld.get_player_name(player)} had {more_locations[player]} more locations than items.")
|
||||
elif more_items[player]:
|
||||
logging.warning(
|
||||
f"Player {multiworld.get_player_name(player)} had {more_items[player]} more items than locations.")
|
||||
if unfilled:
|
||||
raise FillError(
|
||||
f"Unable to fill all locations.\n" +
|
||||
f"Unfilled locations({len(unfilled)}): {unfilled}"
|
||||
)
|
||||
else:
|
||||
logging.warning(
|
||||
f"Unable to place all items.\n" +
|
||||
f"Unplaced items({len(unplaced)}): {unplaced}"
|
||||
)
|
||||
|
||||
|
||||
def flood_items(multiworld: MultiWorld) -> None:
|
||||
# get items to distribute
|
||||
|
||||
47
Generate.py
47
Generate.py
@@ -42,9 +42,7 @@ def mystery_argparse():
|
||||
help="Path to output folder. Absolute or relative to cwd.") # absolute or relative to cwd
|
||||
parser.add_argument('--race', action='store_true', default=defaults.race)
|
||||
parser.add_argument('--meta_file_path', default=defaults.meta_file_path)
|
||||
parser.add_argument('--log_level', default=defaults.loglevel, help='Sets log level')
|
||||
parser.add_argument('--log_time', help="Add timestamps to STDOUT",
|
||||
default=defaults.logtime, action='store_true')
|
||||
parser.add_argument('--log_level', default='info', help='Sets log level')
|
||||
parser.add_argument("--csv_output", action="store_true",
|
||||
help="Output rolled player options to csv (made for async multiworld).")
|
||||
parser.add_argument("--plando", default=defaults.plando_options,
|
||||
@@ -77,7 +75,7 @@ def main(args=None) -> Tuple[argparse.Namespace, int]:
|
||||
|
||||
seed = get_seed(args.seed)
|
||||
|
||||
Utils.init_logging(f"Generate_{seed}", loglevel=args.log_level, add_timestamp=args.log_time)
|
||||
Utils.init_logging(f"Generate_{seed}", loglevel=args.log_level)
|
||||
random.seed(seed)
|
||||
seed_name = get_seed_name(random)
|
||||
|
||||
@@ -279,30 +277,22 @@ def get_choice(option, root, value=None) -> Any:
|
||||
raise RuntimeError(f"All options specified in \"{option}\" are weighted as zero.")
|
||||
|
||||
|
||||
class SafeFormatter(string.Formatter):
|
||||
def get_value(self, key, args, kwargs):
|
||||
if isinstance(key, int):
|
||||
if key < len(args):
|
||||
return args[key]
|
||||
else:
|
||||
return "{" + str(key) + "}"
|
||||
else:
|
||||
return kwargs.get(key, "{" + key + "}")
|
||||
class SafeDict(dict):
|
||||
def __missing__(self, key):
|
||||
return '{' + key + '}'
|
||||
|
||||
|
||||
def handle_name(name: str, player: int, name_counter: Counter):
|
||||
name_counter[name.lower()] += 1
|
||||
number = name_counter[name.lower()]
|
||||
new_name = "%".join([x.replace("%number%", "{number}").replace("%player%", "{player}") for x in name.split("%%")])
|
||||
|
||||
new_name = SafeFormatter().vformat(new_name, (), {"number": number,
|
||||
"NUMBER": (number if number > 1 else ''),
|
||||
"player": player,
|
||||
"PLAYER": (player if player > 1 else '')})
|
||||
new_name = string.Formatter().vformat(new_name, (), SafeDict(number=number,
|
||||
NUMBER=(number if number > 1 else ''),
|
||||
player=player,
|
||||
PLAYER=(player if player > 1 else '')))
|
||||
# Run .strip twice for edge case where after the initial .slice new_name has a leading whitespace.
|
||||
# Could cause issues for some clients that cannot handle the additional whitespace.
|
||||
new_name = new_name.strip()[:16].strip()
|
||||
|
||||
if new_name == "Archipelago":
|
||||
raise Exception(f"You cannot name yourself \"{new_name}\"")
|
||||
return new_name
|
||||
@@ -448,7 +438,7 @@ def roll_settings(weights: dict, plando_options: PlandoOptions = PlandoOptions.b
|
||||
if "linked_options" in weights:
|
||||
weights = roll_linked_options(weights)
|
||||
|
||||
valid_keys = {"triggers"}
|
||||
valid_keys = set()
|
||||
if "triggers" in weights:
|
||||
weights = roll_triggers(weights, weights["triggers"], valid_keys)
|
||||
|
||||
@@ -507,22 +497,15 @@ def roll_settings(weights: dict, plando_options: PlandoOptions = PlandoOptions.b
|
||||
for option_key, option in world_type.options_dataclass.type_hints.items():
|
||||
handle_option(ret, game_weights, option_key, option, plando_options)
|
||||
valid_keys.add(option_key)
|
||||
|
||||
# TODO remove plando_items after moving it to the options system
|
||||
valid_keys.add("plando_items")
|
||||
if PlandoOptions.items in plando_options:
|
||||
ret.plando_items = copy.deepcopy(game_weights.get("plando_items", []))
|
||||
if ret.game == "A Link to the Past":
|
||||
# TODO there are still more LTTP options not on the options system
|
||||
valid_keys |= {"sprite_pool", "sprite", "random_sprite_on_event"}
|
||||
roll_alttp_settings(ret, game_weights)
|
||||
|
||||
# log a warning for options within a game section that aren't determined as valid
|
||||
for option_key in game_weights:
|
||||
if option_key in valid_keys:
|
||||
if option_key in {"triggers", *valid_keys}:
|
||||
continue
|
||||
logging.warning(f"{option_key} is not a valid option name for {ret.game} and is not present in triggers "
|
||||
f"for player {ret.name}.")
|
||||
if PlandoOptions.items in plando_options:
|
||||
ret.plando_items = copy.deepcopy(game_weights.get("plando_items", []))
|
||||
if ret.game == "A Link to the Past":
|
||||
roll_alttp_settings(ret, game_weights)
|
||||
|
||||
return ret
|
||||
|
||||
|
||||
@@ -28,7 +28,6 @@ from CommonClient import (CommonContext, get_base_parser, gui_enabled, logger,
|
||||
from NetUtils import ClientStatus
|
||||
from worlds.ladx.Common import BASE_ID as LABaseID
|
||||
from worlds.ladx.GpsTracker import GpsTracker
|
||||
from worlds.ladx.TrackerConsts import storage_key
|
||||
from worlds.ladx.ItemTracker import ItemTracker
|
||||
from worlds.ladx.LADXR.checkMetadata import checkMetadataTable
|
||||
from worlds.ladx.Locations import get_locations_to_id, meta_to_name
|
||||
@@ -101,23 +100,19 @@ class LAClientConstants:
|
||||
WRamCheckSize = 0x4
|
||||
WRamSafetyValue = bytearray([0]*WRamCheckSize)
|
||||
|
||||
wRamStart = 0xC000
|
||||
hRamStart = 0xFF80
|
||||
hRamSize = 0x80
|
||||
|
||||
MinGameplayValue = 0x06
|
||||
MaxGameplayValue = 0x1A
|
||||
VictoryGameplayAndSub = 0x0102
|
||||
|
||||
|
||||
class RAGameboy():
|
||||
cache = []
|
||||
cache_start = 0
|
||||
cache_size = 0
|
||||
last_cache_read = None
|
||||
socket = None
|
||||
|
||||
def __init__(self, address, port) -> None:
|
||||
self.cache_start = LAClientConstants.wRamStart
|
||||
self.cache_size = LAClientConstants.hRamStart + LAClientConstants.hRamSize - LAClientConstants.wRamStart
|
||||
|
||||
self.address = address
|
||||
self.port = port
|
||||
self.socket = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
|
||||
@@ -136,14 +131,9 @@ class RAGameboy():
|
||||
async def get_retroarch_status(self):
|
||||
return await self.send_command("GET_STATUS")
|
||||
|
||||
def set_checks_range(self, checks_start, checks_size):
|
||||
self.checks_start = checks_start
|
||||
self.checks_size = checks_size
|
||||
|
||||
def set_location_range(self, location_start, location_size, critical_addresses):
|
||||
self.location_start = location_start
|
||||
self.location_size = location_size
|
||||
self.critical_location_addresses = critical_addresses
|
||||
def set_cache_limits(self, cache_start, cache_size):
|
||||
self.cache_start = cache_start
|
||||
self.cache_size = cache_size
|
||||
|
||||
def send(self, b):
|
||||
if type(b) is str:
|
||||
@@ -198,57 +188,21 @@ class RAGameboy():
|
||||
if not await self.check_safe_gameplay():
|
||||
return
|
||||
|
||||
attempts = 0
|
||||
while True:
|
||||
# RA doesn't let us do an atomic read of a large enough block of RAM
|
||||
# Some bytes can't change in between reading location_block and hram_block
|
||||
location_block = await self.read_memory_block(self.location_start, self.location_size)
|
||||
hram_block = await self.read_memory_block(LAClientConstants.hRamStart, LAClientConstants.hRamSize)
|
||||
verification_block = await self.read_memory_block(self.location_start, self.location_size)
|
||||
|
||||
valid = True
|
||||
for address in self.critical_location_addresses:
|
||||
if location_block[address - self.location_start] != verification_block[address - self.location_start]:
|
||||
valid = False
|
||||
|
||||
if valid:
|
||||
break
|
||||
|
||||
attempts += 1
|
||||
|
||||
# Shouldn't really happen, but keep it from choking
|
||||
if attempts > 5:
|
||||
return
|
||||
|
||||
checks_block = await self.read_memory_block(self.checks_start, self.checks_size)
|
||||
cache = []
|
||||
remaining_size = self.cache_size
|
||||
while remaining_size:
|
||||
block = await self.async_read_memory(self.cache_start + len(cache), remaining_size)
|
||||
remaining_size -= len(block)
|
||||
cache += block
|
||||
|
||||
if not await self.check_safe_gameplay():
|
||||
return
|
||||
|
||||
self.cache = bytearray(self.cache_size)
|
||||
|
||||
start = self.checks_start - self.cache_start
|
||||
self.cache[start:start + len(checks_block)] = checks_block
|
||||
|
||||
start = self.location_start - self.cache_start
|
||||
self.cache[start:start + len(location_block)] = location_block
|
||||
|
||||
start = LAClientConstants.hRamStart - self.cache_start
|
||||
self.cache[start:start + len(hram_block)] = hram_block
|
||||
|
||||
self.cache = cache
|
||||
self.last_cache_read = time.time()
|
||||
|
||||
async def read_memory_block(self, address: int, size: int):
|
||||
block = bytearray()
|
||||
remaining_size = size
|
||||
while remaining_size:
|
||||
chunk = await self.async_read_memory(address + len(block), remaining_size)
|
||||
remaining_size -= len(chunk)
|
||||
block += chunk
|
||||
|
||||
return block
|
||||
|
||||
async def read_memory_cache(self, addresses):
|
||||
# TODO: can we just update once per frame?
|
||||
if not self.last_cache_read or self.last_cache_read + 0.1 < time.time():
|
||||
await self.update_cache()
|
||||
if not self.cache:
|
||||
@@ -405,12 +359,11 @@ class LinksAwakeningClient():
|
||||
auth = binascii.hexlify(await self.gameboy.async_read_memory(0x0134, 12)).decode()
|
||||
self.auth = auth
|
||||
|
||||
async def wait_and_init_tracker(self, magpie: MagpieBridge):
|
||||
async def wait_and_init_tracker(self):
|
||||
await self.wait_for_game_ready()
|
||||
self.tracker = LocationTracker(self.gameboy)
|
||||
self.item_tracker = ItemTracker(self.gameboy)
|
||||
self.gps_tracker = GpsTracker(self.gameboy)
|
||||
magpie.gps_tracker = self.gps_tracker
|
||||
|
||||
async def recved_item_from_ap(self, item_id, from_player, next_index):
|
||||
# Don't allow getting an item until you've got your first check
|
||||
@@ -452,11 +405,9 @@ class LinksAwakeningClient():
|
||||
return (await self.gameboy.read_memory_cache([LAClientConstants.wGameplayType]))[LAClientConstants.wGameplayType] == 1
|
||||
|
||||
async def main_tick(self, item_get_cb, win_cb, deathlink_cb):
|
||||
await self.gameboy.update_cache()
|
||||
await self.tracker.readChecks(item_get_cb)
|
||||
await self.item_tracker.readItems()
|
||||
await self.gps_tracker.read_location()
|
||||
await self.gps_tracker.read_entrances()
|
||||
|
||||
current_health = (await self.gameboy.read_memory_cache([LAClientConstants.wLinkHealth]))[LAClientConstants.wLinkHealth]
|
||||
if self.deathlink_debounce and current_health != 0:
|
||||
@@ -506,7 +457,7 @@ class LinksAwakeningContext(CommonContext):
|
||||
la_task = None
|
||||
client = None
|
||||
# TODO: does this need to re-read on reset?
|
||||
found_checks = set()
|
||||
found_checks = []
|
||||
last_resend = time.time()
|
||||
|
||||
magpie_enabled = False
|
||||
@@ -514,10 +465,6 @@ class LinksAwakeningContext(CommonContext):
|
||||
magpie_task = None
|
||||
won = False
|
||||
|
||||
@property
|
||||
def slot_storage_key(self):
|
||||
return f"{self.slot_info[self.slot].name}_{storage_key}"
|
||||
|
||||
def __init__(self, server_address: typing.Optional[str], password: typing.Optional[str], magpie: typing.Optional[bool]) -> None:
|
||||
self.client = LinksAwakeningClient()
|
||||
self.slot_data = {}
|
||||
@@ -558,17 +505,9 @@ class LinksAwakeningContext(CommonContext):
|
||||
|
||||
self.ui = LADXManager(self)
|
||||
self.ui_task = asyncio.create_task(self.ui.async_run(), name="UI")
|
||||
|
||||
async def send_new_entrances(self, entrances: typing.Dict[str, str]):
|
||||
# Store the entrances we find on the server for future sessions
|
||||
message = [{
|
||||
"cmd": "Set",
|
||||
"key": self.slot_storage_key,
|
||||
"default": {},
|
||||
"want_reply": False,
|
||||
"operations": [{"operation": "update", "value": entrances}],
|
||||
}]
|
||||
|
||||
async def send_checks(self):
|
||||
message = [{"cmd": 'LocationChecks', "locations": self.found_checks}]
|
||||
await self.send_msgs(message)
|
||||
|
||||
had_invalid_slot_data = None
|
||||
@@ -597,20 +536,14 @@ class LinksAwakeningContext(CommonContext):
|
||||
logger.info("victory!")
|
||||
await self.send_msgs(message)
|
||||
self.won = True
|
||||
|
||||
async def request_found_entrances(self):
|
||||
await self.send_msgs([{"cmd": "Get", "keys": [self.slot_storage_key]}])
|
||||
|
||||
# Ask for updates so that players can co-op entrances in a seed
|
||||
await self.send_msgs([{"cmd": "SetNotify", "keys": [self.slot_storage_key]}])
|
||||
|
||||
async def on_deathlink(self, data: typing.Dict[str, typing.Any]) -> None:
|
||||
if self.ENABLE_DEATHLINK:
|
||||
self.client.pending_deathlink = True
|
||||
|
||||
def new_checks(self, item_ids, ladxr_ids):
|
||||
self.found_checks.update(item_ids)
|
||||
create_task_log_exception(self.check_locations(self.found_checks))
|
||||
self.found_checks += item_ids
|
||||
create_task_log_exception(self.send_checks())
|
||||
if self.magpie_enabled:
|
||||
create_task_log_exception(self.magpie.send_new_checks(ladxr_ids))
|
||||
|
||||
@@ -627,10 +560,6 @@ class LinksAwakeningContext(CommonContext):
|
||||
|
||||
while self.client.auth == None:
|
||||
await asyncio.sleep(0.1)
|
||||
|
||||
# Just return if we're closing
|
||||
if self.exit_event.is_set():
|
||||
return
|
||||
self.auth = self.client.auth
|
||||
await self.send_connect()
|
||||
|
||||
@@ -643,12 +572,6 @@ class LinksAwakeningContext(CommonContext):
|
||||
if cmd == "ReceivedItems":
|
||||
for index, item in enumerate(args["items"], start=args["index"]):
|
||||
self.client.recvd_checks[index] = item
|
||||
|
||||
if cmd == "Retrieved" and self.magpie_enabled and self.slot_storage_key in args["keys"]:
|
||||
self.client.gps_tracker.receive_found_entrances(args["keys"][self.slot_storage_key])
|
||||
|
||||
if cmd == "SetReply" and self.magpie_enabled and args["key"] == self.slot_storage_key:
|
||||
self.client.gps_tracker.receive_found_entrances(args["value"])
|
||||
|
||||
async def sync(self):
|
||||
sync_msg = [{'cmd': 'Sync'}]
|
||||
@@ -662,12 +585,6 @@ class LinksAwakeningContext(CommonContext):
|
||||
checkMetadataTable[check.id])] for check in ladxr_checks]
|
||||
self.new_checks(checks, [check.id for check in ladxr_checks])
|
||||
|
||||
for check in ladxr_checks:
|
||||
if check.value and check.linkedItem:
|
||||
linkedItem = check.linkedItem
|
||||
if 'condition' not in linkedItem or linkedItem['condition'](self.slot_data):
|
||||
self.client.item_tracker.setExtraItem(check.linkedItem['item'], check.linkedItem['qty'])
|
||||
|
||||
async def victory():
|
||||
await self.send_victory()
|
||||
|
||||
@@ -701,36 +618,21 @@ class LinksAwakeningContext(CommonContext):
|
||||
if not self.client.recvd_checks:
|
||||
await self.sync()
|
||||
|
||||
await self.client.wait_and_init_tracker(self.magpie)
|
||||
await self.client.wait_and_init_tracker()
|
||||
|
||||
min_tick_duration = 0.1
|
||||
last_tick = time.time()
|
||||
while True:
|
||||
await self.client.main_tick(on_item_get, victory, deathlink)
|
||||
|
||||
await asyncio.sleep(0.1)
|
||||
now = time.time()
|
||||
tick_duration = now - last_tick
|
||||
sleep_duration = max(min_tick_duration - tick_duration, 0)
|
||||
await asyncio.sleep(sleep_duration)
|
||||
|
||||
last_tick = now
|
||||
|
||||
if self.last_resend + 5.0 < now:
|
||||
self.last_resend = now
|
||||
await self.check_locations(self.found_checks)
|
||||
await self.send_checks()
|
||||
if self.magpie_enabled:
|
||||
try:
|
||||
self.magpie.set_checks(self.client.tracker.all_checks)
|
||||
await self.magpie.set_item_tracker(self.client.item_tracker)
|
||||
await self.magpie.send_gps(self.client.gps_tracker)
|
||||
self.magpie.slot_data = self.slot_data
|
||||
|
||||
if self.client.gps_tracker.needs_found_entrances:
|
||||
await self.request_found_entrances()
|
||||
self.client.gps_tracker.needs_found_entrances = False
|
||||
|
||||
new_entrances = await self.magpie.send_gps(self.client.gps_tracker)
|
||||
if new_entrances:
|
||||
await self.send_new_entrances(new_entrances)
|
||||
except Exception:
|
||||
# Don't let magpie errors take out the client
|
||||
pass
|
||||
@@ -799,6 +701,6 @@ async def main():
|
||||
await ctx.shutdown()
|
||||
|
||||
if __name__ == '__main__':
|
||||
colorama.just_fix_windows_console()
|
||||
colorama.init()
|
||||
asyncio.run(main())
|
||||
colorama.deinit()
|
||||
|
||||
@@ -33,15 +33,10 @@ WINDOW_MIN_HEIGHT = 525
|
||||
WINDOW_MIN_WIDTH = 425
|
||||
|
||||
class AdjusterWorld(object):
|
||||
class AdjusterSubWorld(object):
|
||||
def __init__(self, random):
|
||||
self.random = random
|
||||
|
||||
def __init__(self, sprite_pool):
|
||||
import random
|
||||
self.sprite_pool = {1: sprite_pool}
|
||||
self.per_slot_randoms = {1: random}
|
||||
self.worlds = {1: self.AdjusterSubWorld(random)}
|
||||
|
||||
|
||||
class ArgumentDefaultsHelpFormatter(argparse.RawTextHelpFormatter):
|
||||
|
||||
@@ -370,7 +370,7 @@ if __name__ == "__main__":
|
||||
|
||||
import colorama
|
||||
|
||||
colorama.just_fix_windows_console()
|
||||
colorama.init()
|
||||
|
||||
asyncio.run(main())
|
||||
colorama.deinit()
|
||||
|
||||
6
Main.py
6
Main.py
@@ -148,8 +148,7 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
|
||||
else:
|
||||
multiworld.worlds[1].options.non_local_items.value = set()
|
||||
multiworld.worlds[1].options.local_items.value = set()
|
||||
|
||||
AutoWorld.call_all(multiworld, "connect_entrances")
|
||||
|
||||
AutoWorld.call_all(multiworld, "generate_basic")
|
||||
|
||||
# remove starting inventory from pool items.
|
||||
@@ -182,7 +181,8 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
|
||||
logger.warning(f"{player_name} tried to remove items from their pool that don't exist: {unfound_items}")
|
||||
|
||||
needed_items = target_per_player[player] - sum(unfound_items.values())
|
||||
new_itempool += [multiworld.worlds[player].create_filler() for _ in range(needed_items)]
|
||||
new_itempool += [multiworld.worlds[player].create_filler(AutoWorld.FillerReason.start_inventory_from_pool)
|
||||
for _ in range(needed_items)]
|
||||
|
||||
assert len(multiworld.itempool) == len(new_itempool), "Item Pool amounts should not change."
|
||||
multiworld.itempool[:] = new_itempool
|
||||
|
||||
106
MultiServer.py
106
MultiServer.py
@@ -28,11 +28,9 @@ ModuleUpdate.update()
|
||||
|
||||
if typing.TYPE_CHECKING:
|
||||
import ssl
|
||||
from NetUtils import ServerConnection
|
||||
|
||||
import colorama
|
||||
import websockets
|
||||
from websockets.extensions.permessage_deflate import PerMessageDeflate
|
||||
import colorama
|
||||
try:
|
||||
# ponyorm is a requirement for webhost, not default server, so may not be importable
|
||||
from pony.orm.dbapiprovider import OperationalError
|
||||
@@ -47,7 +45,7 @@ from NetUtils import Endpoint, ClientStatus, NetworkItem, decode, encode, Networ
|
||||
from BaseClasses import ItemClassification
|
||||
|
||||
min_client_version = Version(0, 1, 6)
|
||||
colorama.just_fix_windows_console()
|
||||
colorama.init()
|
||||
|
||||
|
||||
def remove_from_list(container, value):
|
||||
@@ -121,14 +119,13 @@ def get_saving_second(seed_name: str, interval: int = 60) -> int:
|
||||
|
||||
class Client(Endpoint):
|
||||
version = Version(0, 0, 0)
|
||||
tags: typing.List[str]
|
||||
tags: typing.List[str] = []
|
||||
remote_items: bool
|
||||
remote_start_inventory: bool
|
||||
no_items: bool
|
||||
no_locations: bool
|
||||
no_text: bool
|
||||
|
||||
def __init__(self, socket: "ServerConnection", ctx: Context) -> None:
|
||||
def __init__(self, socket: websockets.WebSocketServerProtocol, ctx: Context):
|
||||
super().__init__(socket)
|
||||
self.auth = False
|
||||
self.team = None
|
||||
@@ -178,7 +175,6 @@ class Context:
|
||||
"compatibility": int}
|
||||
# team -> slot id -> list of clients authenticated to slot.
|
||||
clients: typing.Dict[int, typing.Dict[int, typing.List[Client]]]
|
||||
endpoints: list[Client]
|
||||
locations: LocationStore # typing.Dict[int, typing.Dict[int, typing.Tuple[int, int, int]]]
|
||||
location_checks: typing.Dict[typing.Tuple[int, int], typing.Set[int]]
|
||||
hints_used: typing.Dict[typing.Tuple[int, int], int]
|
||||
@@ -368,28 +364,18 @@ class Context:
|
||||
return True
|
||||
|
||||
def broadcast_all(self, msgs: typing.List[dict]):
|
||||
msg_is_text = all(msg["cmd"] == "PrintJSON" for msg in msgs)
|
||||
data = self.dumper(msgs)
|
||||
endpoints = (
|
||||
endpoint
|
||||
for endpoint in self.endpoints
|
||||
if endpoint.auth and not (msg_is_text and endpoint.no_text)
|
||||
)
|
||||
async_start(self.broadcast_send_encoded_msgs(endpoints, data))
|
||||
msgs = self.dumper(msgs)
|
||||
endpoints = (endpoint for endpoint in self.endpoints if endpoint.auth)
|
||||
async_start(self.broadcast_send_encoded_msgs(endpoints, msgs))
|
||||
|
||||
def broadcast_text_all(self, text: str, additional_arguments: dict = {}):
|
||||
self.logger.info("Notice (all): %s" % text)
|
||||
self.broadcast_all([{**{"cmd": "PrintJSON", "data": [{ "text": text }]}, **additional_arguments}])
|
||||
|
||||
def broadcast_team(self, team: int, msgs: typing.List[dict]):
|
||||
msg_is_text = all(msg["cmd"] == "PrintJSON" for msg in msgs)
|
||||
data = self.dumper(msgs)
|
||||
endpoints = (
|
||||
endpoint
|
||||
for endpoint in itertools.chain.from_iterable(self.clients[team].values())
|
||||
if not (msg_is_text and endpoint.no_text)
|
||||
)
|
||||
async_start(self.broadcast_send_encoded_msgs(endpoints, data))
|
||||
msgs = self.dumper(msgs)
|
||||
endpoints = (endpoint for endpoint in itertools.chain.from_iterable(self.clients[team].values()))
|
||||
async_start(self.broadcast_send_encoded_msgs(endpoints, msgs))
|
||||
|
||||
def broadcast(self, endpoints: typing.Iterable[Client], msgs: typing.List[dict]):
|
||||
msgs = self.dumper(msgs)
|
||||
@@ -403,13 +389,13 @@ class Context:
|
||||
await on_client_disconnected(self, endpoint)
|
||||
|
||||
def notify_client(self, client: Client, text: str, additional_arguments: dict = {}):
|
||||
if not client.auth or client.no_text:
|
||||
if not client.auth:
|
||||
return
|
||||
self.logger.info("Notice (Player %s in team %d): %s" % (client.name, client.team + 1, text))
|
||||
async_start(self.send_msgs(client, [{"cmd": "PrintJSON", "data": [{ "text": text }], **additional_arguments}]))
|
||||
|
||||
def notify_client_multiple(self, client: Client, texts: typing.List[str], additional_arguments: dict = {}):
|
||||
if not client.auth or client.no_text:
|
||||
if not client.auth:
|
||||
return
|
||||
async_start(self.send_msgs(client,
|
||||
[{"cmd": "PrintJSON", "data": [{ "text": text }], **additional_arguments}
|
||||
@@ -458,7 +444,7 @@ class Context:
|
||||
|
||||
self.slot_info = decoded_obj["slot_info"]
|
||||
self.games = {slot: slot_info.game for slot, slot_info in self.slot_info.items()}
|
||||
self.groups = {slot: set(slot_info.group_members) for slot, slot_info in self.slot_info.items()
|
||||
self.groups = {slot: slot_info.group_members for slot, slot_info in self.slot_info.items()
|
||||
if slot_info.type == SlotType.group}
|
||||
|
||||
self.clients = {0: {}}
|
||||
@@ -757,24 +743,23 @@ class Context:
|
||||
concerns[player].append(data)
|
||||
if not hint.local and data not in concerns[hint.finding_player]:
|
||||
concerns[hint.finding_player].append(data)
|
||||
# remember hints in all cases
|
||||
|
||||
# only remember hints that were not already found at the time of creation
|
||||
if not hint.found:
|
||||
# since hints are bidirectional, finding player and receiving player,
|
||||
# we can check once if hint already exists
|
||||
if hint not in self.hints[team, hint.finding_player]:
|
||||
self.hints[team, hint.finding_player].add(hint)
|
||||
new_hint_events.add(hint.finding_player)
|
||||
for player in self.slot_set(hint.receiving_player):
|
||||
self.hints[team, player].add(hint)
|
||||
new_hint_events.add(player)
|
||||
# since hints are bidirectional, finding player and receiving player,
|
||||
# we can check once if hint already exists
|
||||
if hint not in self.hints[team, hint.finding_player]:
|
||||
self.hints[team, hint.finding_player].add(hint)
|
||||
new_hint_events.add(hint.finding_player)
|
||||
for player in self.slot_set(hint.receiving_player):
|
||||
self.hints[team, player].add(hint)
|
||||
new_hint_events.add(player)
|
||||
|
||||
self.logger.info("Notice (Team #%d): %s" % (team + 1, format_hint(self, team, hint)))
|
||||
for slot in new_hint_events:
|
||||
self.on_new_hint(team, slot)
|
||||
for slot, hint_data in concerns.items():
|
||||
if recipients is None or slot in recipients:
|
||||
clients = filter(lambda c: not c.no_text, self.clients[team].get(slot, []))
|
||||
clients = self.clients[team].get(slot)
|
||||
if not clients:
|
||||
continue
|
||||
client_hints = [datum[1] for datum in sorted(hint_data, key=lambda x: x[0].finding_player != slot)]
|
||||
@@ -783,7 +768,7 @@ class Context:
|
||||
|
||||
def get_hint(self, team: int, finding_player: int, seeked_location: int) -> typing.Optional[Hint]:
|
||||
for hint in self.hints[team, finding_player]:
|
||||
if hint.location == seeked_location and hint.finding_player == finding_player:
|
||||
if hint.location == seeked_location:
|
||||
return hint
|
||||
return None
|
||||
|
||||
@@ -833,7 +818,7 @@ def update_aliases(ctx: Context, team: int):
|
||||
async_start(ctx.send_encoded_msgs(client, cmd))
|
||||
|
||||
|
||||
async def server(websocket: "ServerConnection", path: str = "/", ctx: Context = None) -> None:
|
||||
async def server(websocket, path: str = "/", ctx: Context = None):
|
||||
client = Client(websocket, ctx)
|
||||
ctx.endpoints.append(client)
|
||||
|
||||
@@ -924,10 +909,6 @@ async def on_client_joined(ctx: Context, client: Client):
|
||||
"If your client supports it, "
|
||||
"you may have additional local commands you can list with /help.",
|
||||
{"type": "Tutorial"})
|
||||
if not any(isinstance(extension, PerMessageDeflate) for extension in client.socket.extensions):
|
||||
ctx.notify_client(client, "Warning: your client does not support compressed websocket connections! "
|
||||
"It may stop working in the future. If you are a player, please report this to the "
|
||||
"client's developer.")
|
||||
ctx.client_connection_timers[client.team, client.slot] = datetime.datetime.now(datetime.timezone.utc)
|
||||
|
||||
|
||||
@@ -1078,37 +1059,21 @@ def send_items_to(ctx: Context, team: int, target_slot: int, *items: NetworkItem
|
||||
|
||||
def register_location_checks(ctx: Context, team: int, slot: int, locations: typing.Iterable[int],
|
||||
count_activity: bool = True):
|
||||
slot_locations = ctx.locations[slot]
|
||||
new_locations = set(locations) - ctx.location_checks[team, slot]
|
||||
new_locations.intersection_update(slot_locations) # ignore location IDs unknown to this multidata
|
||||
new_locations.intersection_update(ctx.locations[slot]) # ignore location IDs unknown to this multidata
|
||||
if new_locations:
|
||||
if count_activity:
|
||||
ctx.client_activity_timers[team, slot] = datetime.datetime.now(datetime.timezone.utc)
|
||||
|
||||
sortable: list[tuple[int, int, int, int]] = []
|
||||
for location in new_locations:
|
||||
# extract all fields to avoid runtime overhead in LocationStore
|
||||
item_id, target_player, flags = slot_locations[location]
|
||||
# sort/group by receiver and item
|
||||
sortable.append((target_player, item_id, location, flags))
|
||||
|
||||
info_texts: list[dict[str, typing.Any]] = []
|
||||
for target_player, item_id, location, flags in sorted(sortable):
|
||||
item_id, target_player, flags = ctx.locations[slot][location]
|
||||
new_item = NetworkItem(item_id, location, slot, flags)
|
||||
send_items_to(ctx, team, target_player, new_item)
|
||||
|
||||
ctx.logger.info('(Team #%d) %s sent %s to %s (%s)' % (
|
||||
team + 1, ctx.player_names[(team, slot)], ctx.item_names[ctx.slot_info[target_player].game][item_id],
|
||||
ctx.player_names[(team, target_player)], ctx.location_names[ctx.slot_info[slot].game][location]))
|
||||
if len(info_texts) >= 140:
|
||||
# split into chunks that are close to compression window of 64K but not too big on the wire
|
||||
# (roughly 1300-2600 bytes after compression depending on repetitiveness)
|
||||
ctx.broadcast_team(team, info_texts)
|
||||
info_texts.clear()
|
||||
info_texts.append(json_format_send_event(new_item, target_player))
|
||||
ctx.broadcast_team(team, info_texts)
|
||||
del info_texts
|
||||
del sortable
|
||||
info_text = json_format_send_event(new_item, target_player)
|
||||
ctx.broadcast_team(team, [info_text])
|
||||
|
||||
ctx.location_checks[team, slot] |= new_locations
|
||||
send_new_items(ctx)
|
||||
@@ -1135,7 +1100,7 @@ def collect_hints(ctx: Context, team: int, slot: int, item: typing.Union[int, st
|
||||
seeked_item_id = item if isinstance(item, int) else ctx.item_names_for_game(ctx.games[slot])[item]
|
||||
for finding_player, location_id, item_id, receiving_player, item_flags \
|
||||
in ctx.locations.find_item(slots, seeked_item_id):
|
||||
prev_hint = ctx.get_hint(team, finding_player, location_id)
|
||||
prev_hint = ctx.get_hint(team, slot, location_id)
|
||||
if prev_hint:
|
||||
hints.append(prev_hint)
|
||||
else:
|
||||
@@ -1821,9 +1786,7 @@ async def process_client_cmd(ctx: Context, client: Client, args: dict):
|
||||
ctx.clients[team][slot].append(client)
|
||||
client.version = args['version']
|
||||
client.tags = args['tags']
|
||||
client.no_locations = "TextOnly" in client.tags or "Tracker" in client.tags
|
||||
# set NoText for old PopTracker clients that predate the tag to save traffic
|
||||
client.no_text = "NoText" in client.tags or ("PopTracker" in client.tags and client.version < (0, 5, 1))
|
||||
client.no_locations = 'TextOnly' in client.tags or 'Tracker' in client.tags
|
||||
connected_packet = {
|
||||
"cmd": "Connected",
|
||||
"team": client.team, "slot": client.slot,
|
||||
@@ -1896,9 +1859,6 @@ async def process_client_cmd(ctx: Context, client: Client, args: dict):
|
||||
client.tags = args["tags"]
|
||||
if set(old_tags) != set(client.tags):
|
||||
client.no_locations = 'TextOnly' in client.tags or 'Tracker' in client.tags
|
||||
client.no_text = "NoText" in client.tags or (
|
||||
"PopTracker" in client.tags and client.version < (0, 5, 1)
|
||||
)
|
||||
ctx.broadcast_text_all(
|
||||
f"{ctx.get_aliased_name(client.team, client.slot)} (Team #{client.team + 1}) has changed tags "
|
||||
f"from {old_tags} to {client.tags}.",
|
||||
@@ -1927,8 +1887,7 @@ async def process_client_cmd(ctx: Context, client: Client, args: dict):
|
||||
for location in args["locations"]:
|
||||
if type(location) is not int:
|
||||
await ctx.send_msgs(client,
|
||||
[{'cmd': 'InvalidPacket', "type": "arguments",
|
||||
"text": 'Locations has to be a list of integers',
|
||||
[{'cmd': 'InvalidPacket', "type": "arguments", "text": 'LocationScouts',
|
||||
"original_cmd": cmd}])
|
||||
return
|
||||
|
||||
@@ -2031,7 +1990,6 @@ async def process_client_cmd(ctx: Context, client: Client, args: dict):
|
||||
args["cmd"] = "SetReply"
|
||||
value = ctx.stored_data.get(args["key"], args.get("default", 0))
|
||||
args["original_value"] = copy.copy(value)
|
||||
args["slot"] = client.slot
|
||||
for operation in args["operations"]:
|
||||
func = modify_functions[operation["operation"]]
|
||||
value = func(value, operation["value"])
|
||||
|
||||
@@ -5,18 +5,17 @@ import enum
|
||||
import warnings
|
||||
from json import JSONEncoder, JSONDecoder
|
||||
|
||||
if typing.TYPE_CHECKING:
|
||||
from websockets import WebSocketServerProtocol as ServerConnection
|
||||
import websockets
|
||||
|
||||
from Utils import ByValue, Version
|
||||
|
||||
|
||||
class HintStatus(ByValue, enum.IntEnum):
|
||||
HINT_UNSPECIFIED = 0
|
||||
HINT_FOUND = 0
|
||||
HINT_UNSPECIFIED = 1
|
||||
HINT_NO_PRIORITY = 10
|
||||
HINT_AVOID = 20
|
||||
HINT_PRIORITY = 30
|
||||
HINT_FOUND = 40
|
||||
|
||||
|
||||
class JSONMessagePart(typing.TypedDict, total=False):
|
||||
@@ -152,7 +151,7 @@ decode = JSONDecoder(object_hook=_object_hook).decode
|
||||
|
||||
|
||||
class Endpoint:
|
||||
socket: "ServerConnection"
|
||||
socket: websockets.WebSocketServerProtocol
|
||||
|
||||
def __init__(self, socket):
|
||||
self.socket = socket
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
import tkinter as tk
|
||||
import argparse
|
||||
import logging
|
||||
import random
|
||||
import os
|
||||
import zipfile
|
||||
from itertools import chain
|
||||
@@ -196,6 +197,7 @@ def set_icon(window):
|
||||
def adjust(args):
|
||||
# Create a fake multiworld and OOTWorld to use as a base
|
||||
multiworld = MultiWorld(1)
|
||||
multiworld.per_slot_randoms = {1: random}
|
||||
ootworld = OOTWorld(multiworld, 1)
|
||||
# Set options in the fake OOTWorld
|
||||
for name, option in chain(cosmetic_options.items(), sfx_options.items()):
|
||||
|
||||
@@ -346,7 +346,7 @@ if __name__ == '__main__':
|
||||
|
||||
import colorama
|
||||
|
||||
colorama.just_fix_windows_console()
|
||||
colorama.init()
|
||||
|
||||
asyncio.run(main())
|
||||
colorama.deinit()
|
||||
|
||||
27
Options.py
27
Options.py
@@ -137,7 +137,7 @@ class Option(typing.Generic[T], metaclass=AssembleOptions):
|
||||
If this is False, the docstring is instead interpreted as plain text, and
|
||||
displayed as-is on the WebHost with whitespace preserved.
|
||||
|
||||
If this is None, it inherits the value of `WebWorld.rich_text_options_doc`. For
|
||||
If this is None, it inherits the value of `World.rich_text_options_doc`. For
|
||||
backwards compatibility, this defaults to False, but worlds are encouraged to
|
||||
set it to True and use reStructuredText for their Option documentation.
|
||||
|
||||
@@ -689,9 +689,9 @@ class Range(NumericOption):
|
||||
@classmethod
|
||||
def weighted_range(cls, text) -> Range:
|
||||
if text == "random-low":
|
||||
return cls(cls.triangular(cls.range_start, cls.range_end, 0.0))
|
||||
return cls(cls.triangular(cls.range_start, cls.range_end, cls.range_start))
|
||||
elif text == "random-high":
|
||||
return cls(cls.triangular(cls.range_start, cls.range_end, 1.0))
|
||||
return cls(cls.triangular(cls.range_start, cls.range_end, cls.range_end))
|
||||
elif text == "random-middle":
|
||||
return cls(cls.triangular(cls.range_start, cls.range_end))
|
||||
elif text.startswith("random-range-"):
|
||||
@@ -717,11 +717,11 @@ class Range(NumericOption):
|
||||
f"{random_range[0]}-{random_range[1]} is outside allowed range "
|
||||
f"{cls.range_start}-{cls.range_end} for option {cls.__name__}")
|
||||
if text.startswith("random-range-low"):
|
||||
return cls(cls.triangular(random_range[0], random_range[1], 0.0))
|
||||
return cls(cls.triangular(random_range[0], random_range[1], random_range[0]))
|
||||
elif text.startswith("random-range-middle"):
|
||||
return cls(cls.triangular(random_range[0], random_range[1]))
|
||||
elif text.startswith("random-range-high"):
|
||||
return cls(cls.triangular(random_range[0], random_range[1], 1.0))
|
||||
return cls(cls.triangular(random_range[0], random_range[1], random_range[1]))
|
||||
else:
|
||||
return cls(random.randint(random_range[0], random_range[1]))
|
||||
|
||||
@@ -739,16 +739,8 @@ class Range(NumericOption):
|
||||
return str(self.value)
|
||||
|
||||
@staticmethod
|
||||
def triangular(lower: int, end: int, tri: float = 0.5) -> int:
|
||||
"""
|
||||
Integer triangular distribution for `lower` inclusive to `end` inclusive.
|
||||
|
||||
Expects `lower <= end` and `0.0 <= tri <= 1.0`. The result of other inputs is undefined.
|
||||
"""
|
||||
# Use the continuous range [lower, end + 1) to produce an integer result in [lower, end].
|
||||
# random.triangular is actually [a, b] and not [a, b), so there is a very small chance of getting exactly b even
|
||||
# when a != b, so ensure the result is never more than `end`.
|
||||
return min(end, math.floor(random.triangular(0.0, 1.0, tri) * (end - lower + 1) + lower))
|
||||
def triangular(lower: int, end: int, tri: typing.Optional[int] = None) -> int:
|
||||
return int(round(random.triangular(lower, end, tri), 0))
|
||||
|
||||
|
||||
class NamedRange(Range):
|
||||
@@ -1579,11 +1571,10 @@ def dump_player_options(multiworld: MultiWorld) -> None:
|
||||
player_output = {
|
||||
"Game": multiworld.game[player],
|
||||
"Name": multiworld.get_player_name(player),
|
||||
"ID": player,
|
||||
}
|
||||
output.append(player_output)
|
||||
for option_key, option in world.options_dataclass.type_hints.items():
|
||||
if option.visibility == Visibility.none:
|
||||
if issubclass(Removed, option):
|
||||
continue
|
||||
display_name = getattr(option, "display_name", option_key)
|
||||
player_output[display_name] = getattr(world.options, option_key).current_option_name
|
||||
@@ -1592,7 +1583,7 @@ def dump_player_options(multiworld: MultiWorld) -> None:
|
||||
game_option_names.append(display_name)
|
||||
|
||||
with open(output_path(f"generate_{multiworld.seed_name}.csv"), mode="w", newline="") as file:
|
||||
fields = ["ID", "Game", "Name", *all_option_names]
|
||||
fields = ["Game", "Name", *all_option_names]
|
||||
writer = DictWriter(file, fields)
|
||||
writer.writeheader()
|
||||
writer.writerows(output)
|
||||
|
||||
@@ -80,8 +80,6 @@ Currently, the following games are supported:
|
||||
* Saving Princess
|
||||
* Castlevania: Circle of the Moon
|
||||
* Inscryption
|
||||
* Civilization VI
|
||||
* The Legend of Zelda: The Wind Waker
|
||||
|
||||
For setup and instructions check out our [tutorials page](https://archipelago.gg/tutorial/).
|
||||
Downloads can be found at [Releases](https://github.com/ArchipelagoMW/Archipelago/releases), including compiled
|
||||
|
||||
@@ -735,6 +735,6 @@ async def main() -> None:
|
||||
|
||||
|
||||
if __name__ == '__main__':
|
||||
colorama.just_fix_windows_console()
|
||||
colorama.init()
|
||||
asyncio.run(main())
|
||||
colorama.deinit()
|
||||
|
||||
@@ -500,7 +500,7 @@ def main():
|
||||
|
||||
import colorama
|
||||
|
||||
colorama.just_fix_windows_console()
|
||||
colorama.init()
|
||||
|
||||
asyncio.run(_main())
|
||||
colorama.deinit()
|
||||
|
||||
32
Utils.py
32
Utils.py
@@ -47,7 +47,7 @@ class Version(typing.NamedTuple):
|
||||
return ".".join(str(item) for item in self)
|
||||
|
||||
|
||||
__version__ = "0.6.2"
|
||||
__version__ = "0.6.0"
|
||||
version_tuple = tuplize_version(__version__)
|
||||
|
||||
is_linux = sys.platform.startswith("linux")
|
||||
@@ -152,15 +152,8 @@ def home_path(*path: str) -> str:
|
||||
if hasattr(home_path, 'cached_path'):
|
||||
pass
|
||||
elif sys.platform.startswith('linux'):
|
||||
xdg_data_home = os.getenv('XDG_DATA_HOME', os.path.expanduser('~/.local/share'))
|
||||
home_path.cached_path = xdg_data_home + '/Archipelago'
|
||||
if not os.path.isdir(home_path.cached_path):
|
||||
legacy_home_path = os.path.expanduser('~/Archipelago')
|
||||
if os.path.isdir(legacy_home_path):
|
||||
os.renames(legacy_home_path, home_path.cached_path)
|
||||
os.symlink(home_path.cached_path, legacy_home_path)
|
||||
else:
|
||||
os.makedirs(home_path.cached_path, 0o700, exist_ok=True)
|
||||
home_path.cached_path = os.path.expanduser('~/Archipelago')
|
||||
os.makedirs(home_path.cached_path, 0o700, exist_ok=True)
|
||||
else:
|
||||
# not implemented
|
||||
home_path.cached_path = local_path() # this will generate the same exceptions we got previously
|
||||
@@ -443,8 +436,7 @@ class RestrictedUnpickler(pickle.Unpickler):
|
||||
else:
|
||||
mod = importlib.import_module(module)
|
||||
obj = getattr(mod, name)
|
||||
if issubclass(obj, (self.options_module.Option, self.options_module.PlandoConnection,
|
||||
self.options_module.PlandoText)):
|
||||
if issubclass(obj, (self.options_module.Option, self.options_module.PlandoConnection)):
|
||||
return obj
|
||||
# Forbid everything else.
|
||||
raise pickle.UnpicklingError(f"global '{module}.{name}' is forbidden")
|
||||
@@ -522,8 +514,8 @@ def init_logging(name: str, loglevel: typing.Union[str, int] = logging.INFO,
|
||||
def filter(self, record: logging.LogRecord) -> bool:
|
||||
return self.condition(record)
|
||||
|
||||
file_handler.addFilter(Filter("NoStream", lambda record: not getattr(record, "NoFile", False)))
|
||||
file_handler.addFilter(Filter("NoCarriageReturn", lambda record: '\r' not in record.getMessage()))
|
||||
file_handler.addFilter(Filter("NoStream", lambda record: not getattr(record, "NoFile", False)))
|
||||
file_handler.addFilter(Filter("NoCarriageReturn", lambda record: '\r' not in record.msg))
|
||||
root_logger.addHandler(file_handler)
|
||||
if sys.stdout:
|
||||
formatter = logging.Formatter(fmt='[%(asctime)s] %(message)s', datefmt='%Y-%m-%d %H:%M:%S')
|
||||
@@ -941,7 +933,7 @@ def freeze_support() -> None:
|
||||
|
||||
def visualize_regions(root_region: Region, file_name: str, *,
|
||||
show_entrance_names: bool = False, show_locations: bool = True, show_other_regions: bool = True,
|
||||
linetype_ortho: bool = True, regions_to_highlight: set[Region] | None = None) -> None:
|
||||
linetype_ortho: bool = True) -> None:
|
||||
"""Visualize the layout of a world as a PlantUML diagram.
|
||||
|
||||
:param root_region: The region from which to start the diagram from. (Usually the "Menu" region of your world.)
|
||||
@@ -957,22 +949,16 @@ def visualize_regions(root_region: Region, file_name: str, *,
|
||||
Items without ID will be shown in italics.
|
||||
:param show_other_regions: (default True) If enabled, regions that can't be reached by traversing exits are shown.
|
||||
:param linetype_ortho: (default True) If enabled, orthogonal straight line parts will be used; otherwise polylines.
|
||||
:param regions_to_highlight: Regions that will be highlighted in green if they are reachable.
|
||||
|
||||
Example usage in World code:
|
||||
from Utils import visualize_regions
|
||||
state = self.multiworld.get_all_state(False)
|
||||
state.update_reachable_regions(self.player)
|
||||
visualize_regions(self.get_region("Menu"), "my_world.puml", show_entrance_names=True,
|
||||
regions_to_highlight=state.reachable_regions[self.player])
|
||||
visualize_regions(self.multiworld.get_region("Menu", self.player), "my_world.puml")
|
||||
|
||||
Example usage in Main code:
|
||||
from Utils import visualize_regions
|
||||
for player in multiworld.player_ids:
|
||||
visualize_regions(multiworld.get_region("Menu", player), f"{multiworld.get_out_file_name_base(player)}.puml")
|
||||
"""
|
||||
if regions_to_highlight is None:
|
||||
regions_to_highlight = set()
|
||||
assert root_region.multiworld, "The multiworld attribute of root_region has to be filled"
|
||||
from BaseClasses import Entrance, Item, Location, LocationProgressType, MultiWorld, Region
|
||||
from collections import deque
|
||||
@@ -1025,7 +1011,7 @@ def visualize_regions(root_region: Region, file_name: str, *,
|
||||
uml.append(f"\"{fmt(region)}\" : {{field}} {lock}{fmt(location)}")
|
||||
|
||||
def visualize_region(region: Region) -> None:
|
||||
uml.append(f"class \"{fmt(region)}\" {'#00FF00' if region in regions_to_highlight else ''}")
|
||||
uml.append(f"class \"{fmt(region)}\"")
|
||||
if show_locations:
|
||||
visualize_locations(region)
|
||||
visualize_exits(region)
|
||||
|
||||
@@ -446,6 +446,6 @@ if __name__ == '__main__':
|
||||
parser = get_base_parser(description="Wargroove Client, for text interfacing.")
|
||||
|
||||
args, rest = parser.parse_known_args()
|
||||
colorama.just_fix_windows_console()
|
||||
colorama.init()
|
||||
asyncio.run(main(args))
|
||||
colorama.deinit()
|
||||
|
||||
@@ -3,13 +3,13 @@ from typing import List, Tuple
|
||||
|
||||
from flask import Blueprint
|
||||
|
||||
from ..models import Seed, Slot
|
||||
from ..models import Seed
|
||||
|
||||
api_endpoints = Blueprint('api', __name__, url_prefix="/api")
|
||||
|
||||
|
||||
def get_players(seed: Seed) -> List[Tuple[str, str]]:
|
||||
return [(slot.player_name, slot.game) for slot in seed.slots.order_by(Slot.player_id)]
|
||||
return [(slot.player_name, slot.game) for slot in seed.slots]
|
||||
|
||||
|
||||
from . import datapackage, generate, room, user # trigger registration
|
||||
|
||||
@@ -30,4 +30,4 @@ def get_seeds():
|
||||
"creation_time": seed.creation_time,
|
||||
"players": get_players(seed.slots),
|
||||
})
|
||||
return jsonify(response)
|
||||
return jsonify(response)
|
||||
@@ -117,7 +117,6 @@ class WebHostContext(Context):
|
||||
self.gamespackage = {"Archipelago": static_gamespackage.get("Archipelago", {})} # this may be modified by _load
|
||||
self.item_name_groups = {"Archipelago": static_item_name_groups.get("Archipelago", {})}
|
||||
self.location_name_groups = {"Archipelago": static_location_name_groups.get("Archipelago", {})}
|
||||
missing_checksum = False
|
||||
|
||||
for game in list(multidata.get("datapackage", {})):
|
||||
game_data = multidata["datapackage"][game]
|
||||
@@ -133,13 +132,11 @@ class WebHostContext(Context):
|
||||
continue
|
||||
else:
|
||||
self.logger.warning(f"Did not find game_data_package for {game}: {game_data['checksum']}")
|
||||
else:
|
||||
missing_checksum = True # Game rolled on old AP and will load data package from multidata
|
||||
self.gamespackage[game] = static_gamespackage.get(game, {})
|
||||
self.item_name_groups[game] = static_item_name_groups.get(game, {})
|
||||
self.location_name_groups[game] = static_location_name_groups.get(game, {})
|
||||
|
||||
if not game_data_packages and not missing_checksum:
|
||||
if not game_data_packages:
|
||||
# all static -> use the static dicts directly
|
||||
self.gamespackage = static_gamespackage
|
||||
self.item_name_groups = static_item_name_groups
|
||||
|
||||
@@ -35,12 +35,6 @@ def start_playing():
|
||||
@app.route('/games/<string:game>/info/<string:lang>')
|
||||
@cache.cached()
|
||||
def game_info(game, lang):
|
||||
try:
|
||||
world = AutoWorldRegister.world_types[game]
|
||||
if lang not in world.web.game_info_languages:
|
||||
raise KeyError("Sorry, this game's info page is not available in that language yet.")
|
||||
except KeyError:
|
||||
return abort(404)
|
||||
return render_template('gameInfo.html', game=game, lang=lang, theme=get_world_theme(game))
|
||||
|
||||
|
||||
@@ -58,12 +52,6 @@ def games():
|
||||
@app.route('/tutorial/<string:game>/<string:file>/<string:lang>')
|
||||
@cache.cached()
|
||||
def tutorial(game, file, lang):
|
||||
try:
|
||||
world = AutoWorldRegister.world_types[game]
|
||||
if lang not in [tut.link.split("/")[1] for tut in world.web.tutorials]:
|
||||
raise KeyError("Sorry, the tutorial is not available in that language yet.")
|
||||
except KeyError:
|
||||
return abort(404)
|
||||
return render_template("tutorial.html", game=game, file=file, lang=lang, theme=get_world_theme(game))
|
||||
|
||||
|
||||
|
||||
@@ -6,7 +6,7 @@ from typing import Dict, Union
|
||||
from docutils.core import publish_parts
|
||||
|
||||
import yaml
|
||||
from flask import redirect, render_template, request, Response, abort
|
||||
from flask import redirect, render_template, request, Response
|
||||
|
||||
import Options
|
||||
from Utils import local_path
|
||||
@@ -142,10 +142,7 @@ def weighted_options_old():
|
||||
@app.route("/games/<string:game>/weighted-options")
|
||||
@cache.cached()
|
||||
def weighted_options(game: str):
|
||||
try:
|
||||
return render_options_page("weightedOptions/weightedOptions.html", game, is_complex=True)
|
||||
except KeyError:
|
||||
return abort(404)
|
||||
return render_options_page("weightedOptions/weightedOptions.html", game, is_complex=True)
|
||||
|
||||
|
||||
@app.route("/games/<string:game>/generate-weighted-yaml", methods=["POST"])
|
||||
@@ -200,10 +197,7 @@ def generate_weighted_yaml(game: str):
|
||||
@app.route("/games/<string:game>/player-options")
|
||||
@cache.cached()
|
||||
def player_options(game: str):
|
||||
try:
|
||||
return render_options_page("playerOptions/playerOptions.html", game, is_complex=False)
|
||||
except KeyError:
|
||||
return abort(404)
|
||||
return render_options_page("playerOptions/playerOptions.html", game, is_complex=False)
|
||||
|
||||
|
||||
# YAML generator for player-options
|
||||
|
||||
@@ -1,11 +1,11 @@
|
||||
flask>=3.1.0
|
||||
werkzeug>=3.1.3
|
||||
flask>=3.0.3
|
||||
werkzeug>=3.0.6
|
||||
pony>=0.7.19
|
||||
waitress>=3.0.2
|
||||
waitress>=3.0.0
|
||||
Flask-Caching>=2.3.0
|
||||
Flask-Compress>=1.17
|
||||
Flask-Limiter>=3.12
|
||||
bokeh>=3.6.3
|
||||
markupsafe>=3.0.2
|
||||
Flask-Compress>=1.15
|
||||
Flask-Limiter>=3.8.0
|
||||
bokeh>=3.5.2
|
||||
markupsafe>=2.1.5
|
||||
Markdown>=3.7
|
||||
mdx-breakless-lists>=1.0.1
|
||||
|
||||
@@ -22,7 +22,7 @@ players to rely upon each other to complete their game.
|
||||
|
||||
While a multiworld game traditionally requires all players to be playing the same game, a multi-game multiworld allows
|
||||
players to randomize any of the supported games, and send items between them. This allows players of different
|
||||
games to interact with one another in a single multiplayer environment. Archipelago supports multi-game multiworlds.
|
||||
games to interact with one another in a single multiplayer environment. Archipelago supports multi-game multiworld.
|
||||
Here is a list of our [Supported Games](https://archipelago.gg/games).
|
||||
|
||||
## Can I generate a single-player game with Archipelago?
|
||||
|
||||
@@ -42,5 +42,10 @@ window.addEventListener('load', () => {
|
||||
scrollTarget?.scrollIntoView();
|
||||
}
|
||||
});
|
||||
}).catch((error) => {
|
||||
console.error(error);
|
||||
gameInfo.innerHTML =
|
||||
`<h2>This page is out of logic!</h2>
|
||||
<h3>Click <a href="${window.location.origin}">here</a> to return to safety.</h3>`;
|
||||
});
|
||||
});
|
||||
|
||||
@@ -49,5 +49,10 @@ window.addEventListener('load', () => {
|
||||
scrollTarget?.scrollIntoView();
|
||||
}
|
||||
});
|
||||
}).catch((error) => {
|
||||
console.error(error);
|
||||
tutorialWrapper.innerHTML =
|
||||
`<h2>This page is out of logic!</h2>
|
||||
<h3>Click <a href="${window.location.origin}/tutorial">here</a> to return to safety.</h3>`;
|
||||
});
|
||||
});
|
||||
|
||||
@@ -75,27 +75,6 @@
|
||||
#inventory-table img.acquired.green{ /*32CD32*/
|
||||
filter: hue-rotate(84deg) saturate(10) brightness(0.7);
|
||||
}
|
||||
#inventory-table img.acquired.hotpink{ /*FF69B4*/
|
||||
filter: sepia(100%) hue-rotate(300deg) saturate(10);
|
||||
}
|
||||
#inventory-table img.acquired.lightsalmon{ /*FFA07A*/
|
||||
filter: sepia(100%) hue-rotate(347deg) saturate(10);
|
||||
}
|
||||
#inventory-table img.acquired.crimson{ /*DB143B*/
|
||||
filter: sepia(100%) hue-rotate(318deg) saturate(10) brightness(0.86);
|
||||
}
|
||||
|
||||
#inventory-table span{
|
||||
color: #B4B4A0;
|
||||
font-size: 40px;
|
||||
max-width: 40px;
|
||||
max-height: 40px;
|
||||
filter: grayscale(100%) contrast(75%) brightness(30%);
|
||||
}
|
||||
|
||||
#inventory-table span.acquired{
|
||||
filter: none;
|
||||
}
|
||||
|
||||
#inventory-table div.image-stack{
|
||||
display: grid;
|
||||
|
||||
@@ -213,7 +213,7 @@
|
||||
{% endmacro %}
|
||||
|
||||
{% macro RandomizeButton(option_name, option) %}
|
||||
<div class="randomize-button" data-tooltip="Pick a random value for this option.">
|
||||
<div class="randomize-button" data-tooltip="Toggle randomization for this option!">
|
||||
<label for="random-{{ option_name }}">
|
||||
<input type="checkbox" id="random-{{ option_name }}" name="random-{{ option_name }}" class="randomize-checkbox" data-option-name="{{ option_name }}" {{ "checked" if option.default == "random" }} />
|
||||
🎲
|
||||
|
||||
@@ -99,52 +99,6 @@
|
||||
{% endif %}
|
||||
</div>
|
||||
</div>
|
||||
{% if 'PrismBreak' in options or 'LockKeyAmadeus' in options or 'GateKeep' in options %}
|
||||
<div class="table-row">
|
||||
{% if 'PrismBreak' in options %}
|
||||
<div class="C1">
|
||||
<div class="image-stack">
|
||||
<div class="stack-front">
|
||||
<div class="stack-top-left">
|
||||
<img src="{{ icons['Laser Access'] }}" class="hotpink {{ 'acquired' if 'Laser Access A' in acquired_items }}" title="Laser Access A" />
|
||||
</div>
|
||||
<div class="stack-top-right">
|
||||
<img src="{{ icons['Laser Access'] }}" class="lightsalmon {{ 'acquired' if 'Laser Access I' in acquired_items }}" title="Laser Access I" />
|
||||
</div>
|
||||
<div class="stack-bottum-left">
|
||||
<img src="{{ icons['Laser Access'] }}" class="crimson {{ 'acquired' if 'Laser Access M' in acquired_items }}" title="Laser Access M" />
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
{% endif %}
|
||||
{% if 'LockKeyAmadeus' in options %}
|
||||
<div class="C2">
|
||||
<div class="image-stack">
|
||||
<div class="stack-front">
|
||||
<div class="stack-top-left">
|
||||
<img src="{{ icons['Lab Glasses'] }}" class="{{ 'acquired' if 'Lab Access Genza' in acquired_items }}" title="Lab Access Genza" />
|
||||
</div>
|
||||
<div class="stack-top-right">
|
||||
<img src="{{ icons['Eye Orb'] }}" class="{{ 'acquired' if 'Lab Access Dynamo' in acquired_items }}" title="Lab Access Dynamo" />
|
||||
</div>
|
||||
<div class="stack-bottum-left">
|
||||
<img src="{{ icons['Lab Coat'] }}" class="{{ 'acquired' if 'Lab Access Research' in acquired_items }}" title="Lab Access Research" />
|
||||
</div>
|
||||
<div class="stack-bottum-right">
|
||||
<img src="{{ icons['Demon'] }}" class="{{ 'acquired' if 'Lab Access Experiment' in acquired_items }}" title="Lab Access Experiment" />
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
{% endif %}
|
||||
{% if 'GateKeep' in options %}
|
||||
<div class="C3">
|
||||
<span class="{{ 'acquired' if 'Drawbridge Key' in acquired_items }}" title="Drawbridge Key">❖</span>
|
||||
</div>
|
||||
{% endif %}
|
||||
</div>
|
||||
{% endif %}
|
||||
</div>
|
||||
|
||||
<table id="location-table">
|
||||
|
||||
@@ -100,7 +100,7 @@
|
||||
|
||||
{% else %}
|
||||
<div class="unsupported-option">
|
||||
This option cannot be modified here. Please edit your .yaml file manually.
|
||||
This option is not supported. Please edit your .yaml file manually.
|
||||
</div>
|
||||
|
||||
{% endif %}
|
||||
|
||||
@@ -1071,11 +1071,6 @@ if "Timespinner" in network_data_package["games"]:
|
||||
"Plasma Orb": "https://timespinnerwiki.com/mediawiki/images/4/44/Plasma_Orb.png",
|
||||
"Kobo": "https://timespinnerwiki.com/mediawiki/images/c/c6/Familiar_Kobo.png",
|
||||
"Merchant Crow": "https://timespinnerwiki.com/mediawiki/images/4/4e/Familiar_Crow.png",
|
||||
"Laser Access": "https://timespinnerwiki.com/mediawiki/images/9/99/Historical_Documents.png",
|
||||
"Lab Glasses": "https://timespinnerwiki.com/mediawiki/images/4/4a/Lab_Glasses.png",
|
||||
"Eye Orb": "https://timespinnerwiki.com/mediawiki/images/a/a4/Eye_Orb.png",
|
||||
"Lab Coat": "https://timespinnerwiki.com/mediawiki/images/5/51/Lab_Coat.png",
|
||||
"Demon": "https://timespinnerwiki.com/mediawiki/images/f/f8/Familiar_Demon.png",
|
||||
}
|
||||
|
||||
timespinner_location_ids = {
|
||||
@@ -1123,9 +1118,6 @@ if "Timespinner" in network_data_package["games"]:
|
||||
timespinner_location_ids["Ancient Pyramid"] += [
|
||||
1337237, 1337238, 1337239,
|
||||
1337240, 1337241, 1337242, 1337243, 1337244, 1337245]
|
||||
if (slot_data["PyramidStart"]):
|
||||
timespinner_location_ids["Ancient Pyramid"] += [
|
||||
1337233, 1337234, 1337235]
|
||||
|
||||
display_data = {}
|
||||
|
||||
|
||||
@@ -386,7 +386,7 @@ if __name__ == '__main__':
|
||||
parser.add_argument('diff_file', default="", type=str, nargs="?",
|
||||
help='Path to a Archipelago Binary Patch file')
|
||||
args = parser.parse_args()
|
||||
colorama.just_fix_windows_console()
|
||||
colorama.init()
|
||||
|
||||
asyncio.run(main(args))
|
||||
colorama.deinit()
|
||||
|
||||
@@ -147,8 +147,3 @@
|
||||
rectangle: self.x-2, self.y-2, self.width+4, self.height+4
|
||||
<ServerToolTip>:
|
||||
pos_hint: {'center_y': 0.5, 'center_x': 0.5}
|
||||
<AutocompleteHintInput>
|
||||
size_hint_y: None
|
||||
height: dp(30)
|
||||
multiline: False
|
||||
write_tab: False
|
||||
|
||||
@@ -121,14 +121,6 @@ Response:
|
||||
|
||||
Expected Response Type: `HASH_RESPONSE`
|
||||
|
||||
- `MEMORY_SIZE`
|
||||
Returns the size in bytes of the specified memory domain.
|
||||
|
||||
Expected Response Type: `MEMORY_SIZE_RESPONSE`
|
||||
|
||||
Additional Fields:
|
||||
- `domain` (`string`): The name of the memory domain to check
|
||||
|
||||
- `GUARD`
|
||||
Checks a section of memory against `expected_data`. If the bytes starting
|
||||
at `address` do not match `expected_data`, the response will have `value`
|
||||
@@ -224,12 +216,6 @@ Response:
|
||||
Additional Fields:
|
||||
- `value` (`string`): The returned hash
|
||||
|
||||
- `MEMORY_SIZE_RESPONSE`
|
||||
Contains the size in bytes of the specified memory domain.
|
||||
|
||||
Additional Fields:
|
||||
- `value` (`number`): The size of the domain in bytes
|
||||
|
||||
- `GUARD_RESPONSE`
|
||||
The result of an attempted `GUARD` request.
|
||||
|
||||
@@ -390,15 +376,6 @@ request_handlers = {
|
||||
return res
|
||||
end,
|
||||
|
||||
["MEMORY_SIZE"] = function (req)
|
||||
local res = {}
|
||||
|
||||
res["type"] = "MEMORY_SIZE_RESPONSE"
|
||||
res["value"] = memory.getmemorydomainsize(req["domain"])
|
||||
|
||||
return res
|
||||
end,
|
||||
|
||||
["GUARD"] = function (req)
|
||||
local res = {}
|
||||
local expected_data = base64.decode(req["expected_data"])
|
||||
@@ -636,11 +613,9 @@ end)
|
||||
|
||||
if bizhawk_major < 2 or (bizhawk_major == 2 and bizhawk_minor < 7) then
|
||||
print("Must use BizHawk 2.7.0 or newer")
|
||||
elseif bizhawk_major > 2 or (bizhawk_major == 2 and bizhawk_minor > 9) then
|
||||
print("Warning: This version of BizHawk is newer than this script. If it doesn't work, consider downgrading to 2.9.")
|
||||
else
|
||||
if bizhawk_major > 2 or (bizhawk_major == 2 and bizhawk_minor > 10) then
|
||||
print("Warning: This version of BizHawk is newer than this script. If it doesn't work, consider downgrading to 2.10.")
|
||||
end
|
||||
|
||||
if emu.getsystemid() == "NULL" then
|
||||
print("No ROM is loaded. Please load a ROM.")
|
||||
while emu.getsystemid() == "NULL" do
|
||||
|
||||
@@ -1816,7 +1816,7 @@ end
|
||||
|
||||
-- Main control handling: main loop and socket receive
|
||||
|
||||
function APreceive()
|
||||
function receive()
|
||||
l, e = ootSocket:receive()
|
||||
-- Handle incoming message
|
||||
if e == 'closed' then
|
||||
@@ -1874,7 +1874,7 @@ function main()
|
||||
end
|
||||
if (curstate == STATE_OK) or (curstate == STATE_INITIAL_CONNECTION_MADE) or (curstate == STATE_TENTATIVELY_CONNECTED) then
|
||||
if (frame % 30 == 0) then
|
||||
APreceive()
|
||||
receive()
|
||||
end
|
||||
elseif (curstate == STATE_UNINITIALIZED) then
|
||||
if (frame % 60 == 0) then
|
||||
|
||||
@@ -45,9 +45,6 @@
|
||||
# ChecksFinder
|
||||
/worlds/checksfinder/ @SunCatMC
|
||||
|
||||
# Civilization VI
|
||||
/worlds/civ6/ @hesto2
|
||||
|
||||
# Clique
|
||||
/worlds/clique/ @ThePhar
|
||||
|
||||
@@ -102,9 +99,6 @@
|
||||
# Lingo
|
||||
/worlds/lingo/ @hatkirby
|
||||
|
||||
# Links Awakening DX
|
||||
/worlds/ladx/ @threeandthreee
|
||||
|
||||
# Lufia II Ancient Cave
|
||||
/worlds/lufia2ac/ @el-u
|
||||
/worlds/lufia2ac/docs/ @wordfcuk @el-u
|
||||
@@ -214,9 +208,6 @@
|
||||
# Wargroove
|
||||
/worlds/wargroove/ @FlySniper
|
||||
|
||||
# The Wind Waker
|
||||
/worlds/tww/ @tanjo3
|
||||
|
||||
# The Witness
|
||||
/worlds/witness/ @NewSoupVi @blastron
|
||||
|
||||
@@ -245,6 +236,9 @@
|
||||
# Final Fantasy (1)
|
||||
# /worlds/ff1/
|
||||
|
||||
# Links Awakening DX
|
||||
# /worlds/ladx/
|
||||
|
||||
# Ocarina of Time
|
||||
# /worlds/oot/
|
||||
|
||||
|
||||
@@ -1,8 +1,5 @@
|
||||
# Adding Games
|
||||
|
||||
Like all contributions to Archipelago, New Game implementations should follow the [Contributing](/docs/contributing.md)
|
||||
guide.
|
||||
|
||||
Adding a new game to Archipelago has two major parts:
|
||||
|
||||
* Game Modification to communicate with Archipelago server (hereafter referred to as "client")
|
||||
@@ -16,51 +13,30 @@ it will not be detailed here.
|
||||
|
||||
The client is an intermediary program between the game and the Archipelago server. This can either be a direct
|
||||
modification to the game, an external program, or both. This can be implemented in nearly any modern language, but it
|
||||
must fulfill a few requirements in order to function as expected. Libraries for most modern languages and the spec for
|
||||
various packets can be found in the [network protocol](/docs/network%20protocol.md) API reference document.
|
||||
|
||||
### Hard Requirements
|
||||
|
||||
In order for the game client to behave as expected, it must be able to perform these functions:
|
||||
must fulfill a few requirements in order to function as expected. The specific requirements the game client must follow
|
||||
to behave as expected are:
|
||||
|
||||
* Handle both secure and unsecure websocket connections
|
||||
* Reconnect if the connection is unstable and lost while playing
|
||||
* Detect and react when a location has been "checked" by the player by sending a network packet to the server
|
||||
* Receive and parse network packets when the player receives an item from the server, and reward it to the player on
|
||||
demand
|
||||
* **Any** of your items can be received any number of times, up to and far surpassing those that the game might
|
||||
normally expect from features such as starting inventory, item link replacement, or item cheating
|
||||
* Players and the admin can cheat items to the player at any time with a server command, and these items may not have
|
||||
a player or location attributed to them
|
||||
* Be able to change the port for saved connection info
|
||||
* Rooms hosted on the website attempt to reserve their port, but since there are a limited number of ports, this
|
||||
privilege can be lost, requiring the room to be moved to a new port
|
||||
privilege can be lost, requiring the room to be moved to a new port
|
||||
* Reconnect if the connection is unstable and lost while playing
|
||||
* Keep an index for items received in order to resync. The ItemsReceived Packets are a single list with guaranteed
|
||||
order.
|
||||
* Receive items that were sent to the player while they were not connected to the server
|
||||
* The player being able to complete checks while offline and sending them when reconnecting is a good bonus, but not
|
||||
strictly required
|
||||
* Send a status update packet alerting the server that the player has completed their goal
|
||||
|
||||
Regarding items and locations, the game client must be able to handle these tasks:
|
||||
|
||||
#### Location Handling
|
||||
|
||||
Send a network packet to the server when it detects a location has been "checked" by the player in-game.
|
||||
|
||||
* If actions were taken in game that would usually trigger a location check, and those actions can only ever be taken
|
||||
once, but the client was not connected when they happened: The client must send those location checks on connection
|
||||
so that they are not permanently lost, e.g. by reading flags in the game state or save file.
|
||||
|
||||
#### Item Handling
|
||||
|
||||
Receive and parse network packets from the server when the player receives an item.
|
||||
|
||||
* It must reward items to the player on demand, as items can come from other players at any time.
|
||||
* It must be able to reward copies of an item, up to and beyond the number the game normally expects. This may happen
|
||||
due to features such as starting inventory, item link replacement, admin commands, or item cheating. **Any** of
|
||||
your items can be received **any** number of times.
|
||||
* Admins and players may use server commands to create items without a player or location attributed to them. The
|
||||
client must be able to handle these items.
|
||||
* It must keep an index for items received in order to resync. The ItemsReceived Packets are a single list with a
|
||||
guaranteed order.
|
||||
* It must be able to receive items that were sent to the player while they were not connected to the server.
|
||||
|
||||
### Encouraged Features
|
||||
|
||||
These are "nice to have" features for a client, but they are not strictly required. It is encouraged to add them
|
||||
if possible.
|
||||
|
||||
* If your client appears in the Archipelago Launcher, you may define an icon for it that differentiates it from
|
||||
other clients. The icon size is 38x38 pixels, but it will accept larger images with downscaling.
|
||||
Libraries for most modern languages and the spec for various packets can be found in the
|
||||
[network protocol](/docs/network%20protocol.md) API reference document.
|
||||
|
||||
## World
|
||||
|
||||
@@ -68,90 +44,35 @@ The world is your game integration for the Archipelago generator, webhost, and m
|
||||
information necessary for creating the items and locations to be randomized, the logic for item placement, the
|
||||
datapackage information so other game clients can recognize your game data, and documentation. Your world must be
|
||||
written as a Python package to be loaded by Archipelago. This is currently done by creating a fork of the Archipelago
|
||||
repository and creating a new world package in `/worlds/`.
|
||||
repository and creating a new world package in `/worlds/`. A bare minimum world implementation must satisfy the
|
||||
following requirements:
|
||||
|
||||
The base World class can be found in [AutoWorld](/worlds/AutoWorld.py). Methods available for your world to call
|
||||
during generation can be found in [BaseClasses](/BaseClasses.py) and [Fill](/Fill.py). Some examples and documentation
|
||||
regarding the API can be found in the [world api doc](/docs/world%20api.md). Before publishing, make sure to also
|
||||
check out [world maintainer.md](/docs/world%20maintainer.md).
|
||||
|
||||
### Hard Requirements
|
||||
|
||||
A bare minimum world implementation must satisfy the following requirements:
|
||||
|
||||
* It has a folder with the name of your game (or an abbreviation) under `/worlds/`
|
||||
* The `/worlds/{game}` folder contains an `__init__.py`
|
||||
* Any subfolders within `/worlds/{game}` that contain `*.py` files also contain an `__init__.py` for frozen build
|
||||
packaging
|
||||
* The game folder has at least one game_info doc named with follow the format `{language_code}_{game_name}.md`
|
||||
* The game folder has at least one setup doc
|
||||
* There must be a `World` subclass in your game folder (typically in `/worlds/{game}/__init__.py`) where you create
|
||||
your world and define all of its rules and features
|
||||
|
||||
Within the `World` subclass you should also have:
|
||||
|
||||
* A [unique game name](https://github.com/ArchipelagoMW/Archipelago/blob/main/worlds/AutoWorld.py#L260)
|
||||
* An [instance](https://github.com/ArchipelagoMW/Archipelago/blob/main/worlds/AutoWorld.py#L295) of a `WebWorld`
|
||||
subclass for webhost documentation and behaviors
|
||||
* In your `WebWorld`, if you wrote a game_info doc in more than one language, override the list of
|
||||
[game info languages](https://github.com/ArchipelagoMW/Archipelago/blob/main/worlds/AutoWorld.py#L210) with the
|
||||
ones you include.
|
||||
* In your `WebWorld`, override the list of
|
||||
[tutorials](https://github.com/ArchipelagoMW/Archipelago/blob/main/worlds/AutoWorld.py#L213) with each tutorial
|
||||
or setup doc you included in the game folder.
|
||||
* A folder within `/worlds/` that contains an `__init__.py`
|
||||
* A `World` subclass where you create your world and define all of its rules
|
||||
* A unique game name
|
||||
* For webhost documentation and behaviors, a `WebWorld` subclass that must be instantiated in the `World` class
|
||||
definition
|
||||
* The game_info doc must follow the format `{language_code}_{game_name}.md`
|
||||
* A mapping for items and locations defining their names and ids for clients to be able to identify them. These are
|
||||
`item_name_to_id` and `location_name_to_id`, respectively.
|
||||
* An implementation of `create_item` that can create an item when called by either your code or by another process
|
||||
within Archipelago
|
||||
* At least one `Region` for your player to start from (i.e. the Origin Region)
|
||||
* The default name of this region is "Menu" but you may configure a different name with
|
||||
[origin_region_name](https://github.com/ArchipelagoMW/Archipelago/blob/main/worlds/AutoWorld.py#L298-L299)
|
||||
* A non-zero number of locations, added to your regions
|
||||
* A non-zero number of items **equal** to the number of locations, added to the multiworld itempool
|
||||
* In rare cases, there may be 0-location-0-item games, but this is extremely atypical.
|
||||
|
||||
### Encouraged Features
|
||||
|
||||
These are "nice to have" features for a world, but they are not strictly required. It is encouraged to add them
|
||||
if possible.
|
||||
|
||||
* An implementation of
|
||||
[get_filler_item_name](https://github.com/ArchipelagoMW/Archipelago/blob/main/worlds/AutoWorld.py#L473)
|
||||
* By default, this function chooses any item name from `item_name_to_id`, so you want to limit it to only the true
|
||||
filler items.
|
||||
`item_name_to_id` and `location_name_to_id`, respectively.
|
||||
* Create an item when `create_item` is called both by your code and externally
|
||||
* An `options_dataclass` defining the options players have available to them
|
||||
* This should be accompanied by a type hint for `options` with the same class name
|
||||
* A [bug report page](https://github.com/ArchipelagoMW/Archipelago/blob/main/worlds/AutoWorld.py#L220)
|
||||
* A list of [option groups](https://github.com/ArchipelagoMW/Archipelago/blob/main/worlds/AutoWorld.py#L226)
|
||||
for better organization on the webhost
|
||||
* A dictionary of [options presets](https://github.com/ArchipelagoMW/Archipelago/blob/main/worlds/AutoWorld.py#L223)
|
||||
for player convenience
|
||||
* A dictionary of [item name groups](https://github.com/ArchipelagoMW/Archipelago/blob/main/worlds/AutoWorld.py#L273)
|
||||
for player convenience
|
||||
* A dictionary of
|
||||
[location name groups](https://github.com/ArchipelagoMW/Archipelago/blob/main/worlds/AutoWorld.py#L276)
|
||||
for player convenience
|
||||
* Other games may also benefit from your name group dictionaries for hints, features, etc.
|
||||
* A `Region` for your player with the name "Menu" to start from
|
||||
* Create a non-zero number of locations and add them to your regions
|
||||
* Create a non-zero number of items **equal** to the number of locations and add them to the multiworld itempool
|
||||
* All items submitted to the multiworld itempool must not be manually placed by the World. If you need to place specific
|
||||
items, there are multiple ways to do so, but they should not be added to the multiworld itempool.
|
||||
|
||||
### Discouraged or Prohibited Behavior
|
||||
|
||||
These are behaviors or implementations that are known to cause various issues. Some of these points have notable
|
||||
workarounds or preferred methods which should be used instead:
|
||||
|
||||
* All items submitted to the multiworld itempool must not be manually placed by the World.
|
||||
* If you need to place specific items, there are multiple ways to do so, but they should not be added to the
|
||||
multiworld itempool.
|
||||
* It is not allowed to use `eval` for most reasons, chiefly due to security concerns.
|
||||
* It is discouraged to use `yaml.load` directly due to security concerns.
|
||||
* When possible, use `Utils.yaml_load` instead, as this defaults to the safe loader.
|
||||
* When submitting regions or items to the multiworld (`multiworld.regions` and `multiworld.itempool` respectively),
|
||||
Do **not** use `=` as this will overwrite all elements for all games in the seed.
|
||||
* Instead, use `append`, `extend`, or `+=`.
|
||||
|
||||
### Notable Caveats
|
||||
|
||||
* The Origin Region will always be considered the "start" for the player
|
||||
* The Origin Region is *always* considered accessible; i.e. the player is expected to always be able to return to the
|
||||
Notable caveats:
|
||||
* The "Menu" region will always be considered the "start" for the player
|
||||
* The "Menu" region is *always* considered accessible; i.e. the player is expected to always be able to return to the
|
||||
start of the game from anywhere
|
||||
* When submitting regions or items to the multiworld (multiworld.regions and multiworld.itempool respectively), use
|
||||
`append`, `extend`, or `+=`. **Do not use `=`**
|
||||
* Regions are simply containers for locations that share similar access rules. They do not have to map to
|
||||
concrete, physical areas within your game and can be more abstract like tech trees or a questline.
|
||||
|
||||
The base World class can be found in [AutoWorld](/worlds/AutoWorld.py). Methods available for your world to call during
|
||||
generation can be found in [BaseClasses](/BaseClasses.py) and [Fill](/Fill.py). Some examples and documentation
|
||||
regarding the API can be found in the [world api doc](/docs/world%20api.md).
|
||||
Before publishing, make sure to also check out [world maintainer.md](/docs/world%20maintainer.md).
|
||||
|
||||
@@ -370,13 +370,19 @@ target_group_lookup = bake_target_group_lookup(world, get_target_groups)
|
||||
|
||||
#### When to call `randomize_entrances`
|
||||
|
||||
The correct step for this is `World.connect_entrances`.
|
||||
The short answer is that you will almost always want to do ER in `pre_fill`. For more information why, continue reading.
|
||||
|
||||
Currently, you could theoretically do it as early as `World.create_regions` or as late as `pre_fill`.
|
||||
However, there are upcoming changes to Item Plando and Generic Entrance Randomizer to make the two features work better
|
||||
together.
|
||||
These changes necessitate that entrance randomization is done exactly in `World.connect_entrances`.
|
||||
It is fine for your Entrances to be connected differently or not at all before this step.
|
||||
ER begins by collecting the entire item pool and then uses your access rules to try and prevent some kinds of failures.
|
||||
This means 2 things about when you can call ER:
|
||||
1. You must supply your item pool before calling ER, or call ER before setting any rules which require items.
|
||||
2. If you have rules dependent on anything other than items (e.g. `Entrance`s or events), you must set your rules
|
||||
and create your events before you call ER if you want to guarantee a correct output.
|
||||
|
||||
If the conditions above are met, you could theoretically do ER as early as `create_regions`. However, plando is also
|
||||
a consideration. Since item plando happens between `set_rules` and `pre_fill` and modifies the item pool, doing ER
|
||||
in `pre_fill` is the only way to account for placements made by item plando, otherwise you risk impossible seeds or
|
||||
generation failures. Obviously, if your world implements entrance plando, you will likely want to do that before ER as
|
||||
well.
|
||||
|
||||
#### Informing your client about randomized entrances
|
||||
|
||||
|
||||
@@ -47,9 +47,6 @@ Packets are simple JSON lists in which any number of ordered network commands ca
|
||||
|
||||
An object can contain the "class" key, which will tell the content data type, such as "Version" in the following example.
|
||||
|
||||
Websocket connections should support per-message compression. Uncompressed connections are deprecated and may stop
|
||||
working in the future.
|
||||
|
||||
Example:
|
||||
```javascript
|
||||
[{"cmd": "RoomInfo", "version": {"major": 0, "minor": 1, "build": 3, "class": "Version"}, "tags": ["WebHost"], ... }]
|
||||
@@ -264,7 +261,6 @@ Sent to clients in response to a [Set](#Set) package if want_reply was set to tr
|
||||
| key | str | The key that was updated. |
|
||||
| value | any | The new value for the key. |
|
||||
| original_value | any | The value the key had before it was updated. Not present on "_read" prefixed special keys. |
|
||||
| slot | int | The slot that originally sent the Set package causing this change. |
|
||||
|
||||
Additional arguments added to the [Set](#Set) package that triggered this [SetReply](#SetReply) will also be passed along.
|
||||
|
||||
@@ -363,11 +359,11 @@ An enumeration containing the possible hint states.
|
||||
```python
|
||||
import enum
|
||||
class HintStatus(enum.IntEnum):
|
||||
HINT_UNSPECIFIED = 0 # The receiving player has not specified any status
|
||||
HINT_FOUND = 0 # The location has been collected. Status cannot be changed once found.
|
||||
HINT_UNSPECIFIED = 1 # The receiving player has not specified any status
|
||||
HINT_NO_PRIORITY = 10 # The receiving player has specified that the item is unneeded
|
||||
HINT_AVOID = 20 # The receiving player has specified that the item is detrimental
|
||||
HINT_PRIORITY = 30 # The receiving player has specified that the item is needed
|
||||
HINT_FOUND = 40 # The location has been collected. Status cannot be changed once found.
|
||||
```
|
||||
- Hints for items with `ItemClassification.trap` default to `HINT_AVOID`.
|
||||
- Hints created with `LocationScouts`, `!hint_location`, or similar (hinting a location) default to `HINT_UNSPECIFIED`.
|
||||
@@ -533,9 +529,9 @@ In JSON this may look like:
|
||||
{"item": 3, "location": 3, "player": 3, "flags": 0}
|
||||
]
|
||||
```
|
||||
`item` is the item id of the item. Item ids are only supported in the range of [-2<sup>53</sup> + 1, 2<sup>53</sup> - 1], with anything ≤ 0 reserved for Archipelago use.
|
||||
`item` is the item id of the item. Item ids are only supported in the range of [-2<sup>53</sup>, 2<sup>53</sup> - 1], with anything ≤ 0 reserved for Archipelago use.
|
||||
|
||||
`location` is the location id of the item inside the world. Location ids are only supported in the range of [-2<sup>53</sup> + 1, 2<sup>53</sup> - 1], with anything ≤ 0 reserved for Archipelago use.
|
||||
`location` is the location id of the item inside the world. Location ids are only supported in the range of [-2<sup>53</sup>, 2<sup>53</sup> - 1], with anything ≤ 0 reserved for Archipelago use.
|
||||
|
||||
`player` is the player slot of the world the item is located in, except when inside an [LocationInfo](#LocationInfo) Packet then it will be the slot of the player to receive the item
|
||||
|
||||
@@ -748,7 +744,6 @@ Tags are represented as a list of strings, the common client tags follow:
|
||||
| HintGame | Indicates the client is a hint game, made to send hints instead of locations. Special join/leave message,¹ `game` is optional.² |
|
||||
| Tracker | Indicates the client is a tracker, made to track instead of sending locations. Special join/leave message,¹ `game` is optional.² |
|
||||
| TextOnly | Indicates the client is a basic client, made to chat instead of sending locations. Special join/leave message,¹ `game` is optional.² |
|
||||
| NoText | Indicates the client does not want to receive text messages, improving performance if not needed. |
|
||||
|
||||
¹: When connecting or disconnecting, the chat message shows e.g. "tracking".\
|
||||
²: Allows `game` to be empty or null in [Connect](#connect). Game and version validation will then be skipped.
|
||||
@@ -756,8 +751,8 @@ Tags are represented as a list of strings, the common client tags follow:
|
||||
### DeathLink
|
||||
A special kind of Bounce packet that can be supported by any AP game. It targets the tag "DeathLink" and carries the following data:
|
||||
|
||||
| Name | Type | Notes |
|
||||
|--------|-------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
|
||||
| time | float | Unix Time Stamp of time of death. |
|
||||
| cause | str | Optional. Text to explain the cause of death. When provided, or checked, if the string is non-empty, it should contain the player name, ex. "Berserker was run over by a train." |
|
||||
| source | str | Name of the player who first died. Can be a slot name, but can also be a name from within a multiplayer game. |
|
||||
| Name | Type | Notes |
|
||||
|--------|-------|--------------------------------------------------------------------------------------------------------------------------------------------------------|
|
||||
| time | float | Unix Time Stamp of time of death. |
|
||||
| cause | str | Optional. Text to explain the cause of death. When provided, or checked, this should contain the player name, ex. "Berserker was run over by a train." |
|
||||
| source | str | Name of the player who first died. Can be a slot name, but can also be a name from within a multiplayer game. |
|
||||
|
||||
@@ -95,7 +95,7 @@ user hovers over the yellow "(?)" icon, and included in the YAML templates gener
|
||||
The WebHost can display Option documentation either as plain text with all whitespace preserved (other than the base
|
||||
indentation), or as HTML generated from the standard Python [reStructuredText] format. Although plain text is the
|
||||
default for backwards compatibility, world authors are encouraged to write their Option documentation as
|
||||
reStructuredText and enable rich text rendering by setting `WebWorld.rich_text_options_doc = True`.
|
||||
reStructuredText and enable rich text rendering by setting `World.rich_text_options_doc = True`.
|
||||
|
||||
[reStructuredText]: https://docutils.sourceforge.io/rst.html
|
||||
|
||||
|
||||
@@ -73,47 +73,15 @@ When tests are run, this class will create a multiworld with a single player hav
|
||||
generic tests, as well as the new custom test. Each test method definition will create its own separate solo multiworld
|
||||
that will be cleaned up after. If you don't want to run the generic tests on a base, `run_default_tests` can be
|
||||
overridden. For more information on what methods are available to your class, check the
|
||||
[WorldTestBase definition](/test/bases.py#L106).
|
||||
[WorldTestBase definition](/test/bases.py#L104).
|
||||
|
||||
#### Alternatives to WorldTestBase
|
||||
|
||||
Unit tests can also be created using [TestBase](/test/bases.py#L16) or
|
||||
Unit tests can also be created using [TestBase](/test/bases.py#L14) or
|
||||
[unittest.TestCase](https://docs.python.org/3/library/unittest.html#unittest.TestCase) depending on your use case. These
|
||||
may be useful for generating a multiworld under very specific constraints without using the generic world setup, or for
|
||||
testing portions of your code that can be tested without relying on a multiworld to be created first.
|
||||
|
||||
#### Parametrization
|
||||
|
||||
When defining a test that needs to cover a range of inputs it is useful to parameterize (to run the same test
|
||||
for multiple inputs) the base test. Some important things to consider when attempting to parametrize your test are:
|
||||
|
||||
* [Subtests](https://docs.python.org/3/library/unittest.html#distinguishing-test-iterations-using-subtests)
|
||||
can be used to have parametrized assertions that show up similar to individual tests but without the overhead
|
||||
of needing to instantiate multiple tests; however, subtests can not be multithreaded and do not have individual
|
||||
timing data, so they are not suitable for slow tests.
|
||||
|
||||
* Archipelago's tests are test-runner-agnostic. That means tests are not allowed to use e.g. `@pytest.mark.parametrize`.
|
||||
Instead, we define our own parametrization helpers in [test.param](/test/param.py).
|
||||
|
||||
* Classes inheriting from `WorldTestBase`, including those created by the helpers in `test.param`, will run all
|
||||
base tests by default, make sure the produced tests actually do what you aim for and do not waste a lot of
|
||||
extra CPU time. Consider using `TestBase` or `unittest.TestCase` directly
|
||||
or setting `WorldTestBase.run_default_tests` to False.
|
||||
|
||||
#### Performance Considerations
|
||||
|
||||
Archipelago is big enough that the runtime of unittests can have an impact on productivity.
|
||||
|
||||
Individual tests should take less than a second, so they can be properly multithreaded.
|
||||
|
||||
Ideally, thorough tests are directed at actual code/functionality. Do not just create and/or fill a ton of individual
|
||||
Multiworlds that spend most of the test time outside what you actually want to test.
|
||||
|
||||
Consider generating/validating "random" games as part of your APWorld release workflow rather than having that be part
|
||||
of continuous integration, and add minimal reproducers to the "normal" tests for problems that were found.
|
||||
You can use [@unittest.skipIf](https://docs.python.org/3/library/unittest.html#unittest.skipIf) with an environment
|
||||
variable to keep all the benefits of the test framework while not running the marked tests by default.
|
||||
|
||||
## Running Tests
|
||||
|
||||
#### Using Pycharm
|
||||
@@ -132,11 +100,3 @@ next to the run and debug buttons.
|
||||
#### Running Tests without Pycharm
|
||||
|
||||
Run `pip install pytest pytest-subtests`, then use your IDE to run tests or run `pytest` from the source folder.
|
||||
|
||||
#### Running Tests Multithreaded
|
||||
|
||||
pytest can run multiple test runners in parallel with the pytest-xdist extension.
|
||||
|
||||
Install with `pip install pytest-xdist`.
|
||||
|
||||
Run with `pytest -n12` to spawn 12 process that each run 1/12th of the tests.
|
||||
|
||||
@@ -222,8 +222,8 @@ could also be progress in a research tree, or even something more abstract like
|
||||
|
||||
Each location has a `name` and an `address` (hereafter referred to as an `id`), is placed in a Region, has access rules,
|
||||
and has a classification. The name needs to be unique within each game and must not be numeric (must contain least 1
|
||||
letter or symbol). The ID needs to be unique across all locations within the game.
|
||||
Locations and items can share IDs, and locations can share IDs with other games' locations.
|
||||
letter or symbol). The ID needs to be unique across all games, and is best kept in the same range as the item IDs.
|
||||
Locations and items can share IDs, so typically a game's locations and items start at the same ID.
|
||||
|
||||
World-specific IDs must be in the range 1 to 2<sup>53</sup>-1; IDs ≤ 0 are global and reserved.
|
||||
|
||||
@@ -243,9 +243,7 @@ progression. Progression items will be assigned to locations with higher priorit
|
||||
and satisfy progression balancing.
|
||||
|
||||
The name needs to be unique within each game, meaning if you need to create multiple items with the same name, they
|
||||
will all have the same ID. Name must not be numeric (must contain at least 1 letter or symbol).
|
||||
The ID thus also needs to be unique across all items with different names within the game.
|
||||
Items and locations can share IDs, and items can share IDs with other games' items.
|
||||
will all have the same ID. Name must not be numeric (must contain at least 1 letter or symbol).
|
||||
|
||||
Other classifications include:
|
||||
|
||||
@@ -291,7 +289,7 @@ like entrance randomization in logic.
|
||||
|
||||
Regions have a list called `exits`, containing `Entrance` objects representing transitions to other regions.
|
||||
|
||||
There must be one special region (Called "Menu" by default, but configurable using [origin_region_name](https://github.com/ArchipelagoMW/Archipelago/blob/main/worlds/AutoWorld.py#L298-L299)),
|
||||
There must be one special region (Called "Menu" by default, but configurable using [origin_region_name](https://github.com/ArchipelagoMW/Archipelago/blob/main/worlds/AutoWorld.py#L295-L296)),
|
||||
from which the logic unfolds. AP assumes that a player will always be able to return to this starting region by resetting the game ("Save and quit").
|
||||
|
||||
### Entrances
|
||||
@@ -331,7 +329,7 @@ Even doing `state.can_reach_location` or `state.can_reach_entrance` is problemat
|
||||
You can use `multiworld.register_indirect_condition(region, entrance)` to explicitly tell the generator that, when a given region becomes accessible, it is necessary to re-check a specific entrance.
|
||||
You **must** use `multiworld.register_indirect_condition` if you perform this kind of `can_reach` from an entrance access rule, unless you have a **very** good technical understanding of the relevant code and can reason why it will never lead to problems in your case.
|
||||
|
||||
Alternatively, you can set [world.explicit_indirect_conditions = False](https://github.com/ArchipelagoMW/Archipelago/blob/main/worlds/AutoWorld.py#L301-L304),
|
||||
Alternatively, you can set [world.explicit_indirect_conditions = False](https://github.com/ArchipelagoMW/Archipelago/blob/main/worlds/AutoWorld.py#L298-L301),
|
||||
avoiding the need for indirect conditions at the expense of performance.
|
||||
|
||||
### Item Rules
|
||||
@@ -492,9 +490,6 @@ In addition, the following methods can be implemented and are called in this ord
|
||||
after this step. Locations cannot be moved to different regions after this step.
|
||||
* `set_rules(self)`
|
||||
called to set access and item rules on locations and entrances.
|
||||
* `connect_entrances(self)`
|
||||
by the end of this step, all entrances must exist and be connected to their source and target regions.
|
||||
Entrance randomization should be done here.
|
||||
* `generate_basic(self)`
|
||||
player-specific randomization that does not affect logic can be done here.
|
||||
* `pre_fill(self)`, `fill_hook(self)` and `post_fill(self)`
|
||||
@@ -562,13 +557,17 @@ from .items import is_progression # this is just a dummy
|
||||
|
||||
def create_item(self, item: str) -> MyGameItem:
|
||||
# this is called when AP wants to create an item by name (for plando) or when you call it from your own code
|
||||
classification = ItemClassification.progression if is_progression(item) else ItemClassification.filler
|
||||
return MyGameItem(item, classification, self.item_name_to_id[item], self.player)
|
||||
classification = ItemClassification.progression if is_progression(item) else
|
||||
ItemClassification.filler
|
||||
|
||||
|
||||
return MyGameItem(item, classification, self.item_name_to_id[item],
|
||||
self.player)
|
||||
|
||||
|
||||
def create_event(self, event: str) -> MyGameItem:
|
||||
# while we are at it, we can also add a helper to create events
|
||||
return MyGameItem(event, ItemClassification.progression, None, self.player)
|
||||
return MyGameItem(event, True, None, self.player)
|
||||
```
|
||||
|
||||
#### create_items
|
||||
@@ -606,8 +605,8 @@ from .items import get_item_type
|
||||
|
||||
def set_rules(self) -> None:
|
||||
# For some worlds this step can be omitted if either a Logic mixin
|
||||
# (see below) is used or it's easier to apply the rules from data during
|
||||
# location generation
|
||||
# (see below) is used, it's easier to apply the rules from data during
|
||||
# location generation or everything is in generate_basic
|
||||
|
||||
# set a simple rule for an region
|
||||
set_rule(self.multiworld.get_entrance("Boss Door", self.player),
|
||||
@@ -836,16 +835,14 @@ def generate_output(self, output_directory: str) -> None:
|
||||
|
||||
### Slot Data
|
||||
|
||||
If a client or tracker needs to know information about the generated seed, a preferred method of transferring the data
|
||||
is through the slot data. This is filled with the `fill_slot_data` method of your world by returning a `dict` with
|
||||
`str` keys that can be serialized with json. However, to not waste resources, it should be limited to data that is
|
||||
absolutely necessary. Slot data is sent to your client once it has successfully
|
||||
[connected](network%20protocol.md#connected).
|
||||
|
||||
If the game client needs to know information about the generated seed, a preferred method of transferring the data
|
||||
is through the slot data. This is filled with the `fill_slot_data` method of your world by returning
|
||||
a `dict` with `str` keys that can be serialized with json.
|
||||
But, to not waste resources, it should be limited to data that is absolutely necessary. Slot data is sent to your client
|
||||
once it has successfully [connected](network%20protocol.md#connected).
|
||||
If you need to know information about locations in your world, instead of propagating the slot data, it is preferable
|
||||
to use [LocationScouts](network%20protocol.md#locationscouts), since that data already exists on the server. Adding
|
||||
item/location pairs is unnecessary since the AP server already retains and freely gives that information to clients
|
||||
that request it. The most common usage of slot data is sending option results that the client needs to be aware of.
|
||||
to use [LocationScouts](network%20protocol.md#locationscouts), since that data already exists on the server. The most
|
||||
common usage of slot data is sending option results that the client needs to be aware of.
|
||||
|
||||
```python
|
||||
def fill_slot_data(self) -> Dict[str, Any]:
|
||||
|
||||
@@ -157,16 +157,17 @@ class ERPlacementState:
|
||||
def placed_regions(self) -> set[Region]:
|
||||
return self.collection_state.reachable_regions[self.world.player]
|
||||
|
||||
def find_placeable_exits(self, check_validity: bool, usable_exits: list[Entrance]) -> list[Entrance]:
|
||||
def find_placeable_exits(self, check_validity: bool) -> list[Entrance]:
|
||||
if check_validity:
|
||||
blocked_connections = self.collection_state.blocked_connections[self.world.player]
|
||||
placeable_randomized_exits = [ex for ex in usable_exits
|
||||
if not ex.connected_region
|
||||
and ex in blocked_connections
|
||||
and ex.is_valid_source_transition(self)]
|
||||
blocked_connections = sorted(blocked_connections, key=lambda x: x.name)
|
||||
placeable_randomized_exits = [connection for connection in blocked_connections
|
||||
if not connection.connected_region
|
||||
and connection.is_valid_source_transition(self)]
|
||||
else:
|
||||
# this is on a beaten minimal attempt, so any exit anywhere is fair game
|
||||
placeable_randomized_exits = [ex for ex in usable_exits if not ex.connected_region]
|
||||
placeable_randomized_exits = [ex for region in self.world.multiworld.get_regions(self.world.player)
|
||||
for ex in region.exits if not ex.connected_region]
|
||||
self.world.random.shuffle(placeable_randomized_exits)
|
||||
return placeable_randomized_exits
|
||||
|
||||
@@ -180,8 +181,7 @@ class ERPlacementState:
|
||||
self.placements.append(source_exit)
|
||||
self.pairings.append((source_exit.name, target_entrance.name))
|
||||
|
||||
def test_speculative_connection(self, source_exit: Entrance, target_entrance: Entrance,
|
||||
usable_exits: set[Entrance]) -> bool:
|
||||
def test_speculative_connection(self, source_exit: Entrance, target_entrance: Entrance) -> bool:
|
||||
copied_state = self.collection_state.copy()
|
||||
# simulated connection. A real connection is unsafe because the region graph is shallow-copied and would
|
||||
# propagate back to the real multiworld.
|
||||
@@ -198,9 +198,6 @@ class ERPlacementState:
|
||||
# ignore the source exit, and, if coupled, the reverse exit. They're not actually new
|
||||
if _exit.name == source_exit.name or (self.coupled and _exit.name == target_entrance.name):
|
||||
continue
|
||||
# make sure we are only paying attention to usable exits
|
||||
if _exit not in usable_exits:
|
||||
continue
|
||||
# technically this should be is_valid_source_transition, but that may rely on side effects from
|
||||
# on_connect, which have not happened here (because we didn't do a real connection, and if we did, we would
|
||||
# not want them to persist). can_reach is a close enough approximation most of the time.
|
||||
@@ -265,19 +262,14 @@ def bake_target_group_lookup(world: World, get_target_groups: Callable[[int], li
|
||||
return { group: get_target_groups(group) for group in unique_groups }
|
||||
|
||||
|
||||
def disconnect_entrance_for_randomization(entrance: Entrance, target_group: int | None = None,
|
||||
one_way_target_name: str | None = None) -> None:
|
||||
def disconnect_entrance_for_randomization(entrance: Entrance, target_group: int | None = None) -> None:
|
||||
"""
|
||||
Given an entrance in a "vanilla" region graph, splits that entrance to prepare it for randomization
|
||||
in randomize_entrances. This should be done after setting the type and group of the entrance. Because it attempts
|
||||
to meet strict entrance naming requirements for coupled mode, this function may produce unintuitive results when
|
||||
called only on a single entrance; it produces eventually-correct outputs only after calling it on all entrances.
|
||||
in randomize_entrances. This should be done after setting the type and group of the entrance.
|
||||
|
||||
:param entrance: The entrance which will be disconnected in preparation for randomization.
|
||||
:param target_group: The group to assign to the created ER target. If not specified, the group from
|
||||
the original entrance will be copied.
|
||||
:param one_way_target_name: The name of the created ER target if `entrance` is one-way. This argument
|
||||
is required for one-way entrances and is ignored otherwise.
|
||||
"""
|
||||
child_region = entrance.connected_region
|
||||
parent_region = entrance.parent_region
|
||||
@@ -292,11 +284,8 @@ def disconnect_entrance_for_randomization(entrance: Entrance, target_group: int
|
||||
# targets in the child region will be created when the other direction edge is disconnected
|
||||
target = parent_region.create_er_target(entrance.name)
|
||||
else:
|
||||
# for 1-ways, the child region needs a target. naming is not a concern for coupling so we
|
||||
# allow it to be user provided (and require it, to prevent an unhelpful assumed name in pairings)
|
||||
if not one_way_target_name:
|
||||
raise ValueError("Cannot disconnect a one-way entrance without a target name specified")
|
||||
target = child_region.create_er_target(one_way_target_name)
|
||||
# for 1-ways, the child region needs a target and coupling/naming is not a concern
|
||||
target = child_region.create_er_target(child_region.name)
|
||||
target.randomization_type = entrance.randomization_type
|
||||
target.randomization_group = target_group or entrance.randomization_group
|
||||
|
||||
@@ -337,24 +326,6 @@ def randomize_entrances(
|
||||
# similar to fill, skip validity checks on entrances if the game is beatable on minimal accessibility
|
||||
perform_validity_check = True
|
||||
|
||||
if not er_targets:
|
||||
er_targets = sorted([entrance for region in world.multiworld.get_regions(world.player)
|
||||
for entrance in region.entrances if not entrance.parent_region], key=lambda x: x.name)
|
||||
if not exits:
|
||||
exits = sorted([ex for region in world.multiworld.get_regions(world.player)
|
||||
for ex in region.exits if not ex.connected_region], key=lambda x: x.name)
|
||||
if len(er_targets) != len(exits):
|
||||
raise EntranceRandomizationError(f"Unable to randomize entrances due to a mismatched count of "
|
||||
f"entrances ({len(er_targets)}) and exits ({len(exits)}.")
|
||||
|
||||
# used when membership checks are needed on the exit list, e.g. speculative sweep
|
||||
exits_set = set(exits)
|
||||
for entrance in er_targets:
|
||||
entrance_lookup.add(entrance)
|
||||
|
||||
# place the menu region and connected start region(s)
|
||||
er_state.collection_state.update_reachable_regions(world.player)
|
||||
|
||||
def do_placement(source_exit: Entrance, target_entrance: Entrance) -> None:
|
||||
placed_exits, removed_entrances = er_state.connect(source_exit, target_entrance)
|
||||
# remove the placed targets from consideration
|
||||
@@ -366,37 +337,9 @@ def randomize_entrances(
|
||||
if on_connect:
|
||||
on_connect(er_state, placed_exits)
|
||||
|
||||
def needs_speculative_sweep(dead_end: bool, require_new_exits: bool, placeable_exits: list[Entrance]) -> bool:
|
||||
# speculative sweep is expensive. We currently only do it as a last resort, if we might cap off the graph
|
||||
# entirely
|
||||
if len(placeable_exits) > 1:
|
||||
return False
|
||||
|
||||
# in certain stages of randomization we either expect or don't care if the search space shrinks.
|
||||
# we should never speculative sweep here.
|
||||
if dead_end or not require_new_exits or not perform_validity_check:
|
||||
return False
|
||||
|
||||
# edge case - if all dead ends have pre-placed progression or indirect connections, they are pulled forward
|
||||
# into the non dead end stage. In this case, and only this case, it's possible that the last connection may
|
||||
# actually be placeable in stage 1. We need to skip speculative sweep in this case because we expect the graph
|
||||
# to get capped off.
|
||||
|
||||
# check to see if we are proposing the last placement
|
||||
if not coupled:
|
||||
# in uncoupled, this check is easy as there will only be one target.
|
||||
is_last_placement = len(entrance_lookup) == 1
|
||||
else:
|
||||
# a bit harder, there may be 1 or 2 targets depending on if the exit to place is one way or two way.
|
||||
# if it is two way, we can safely assume that one of the targets is the logical pair of the exit.
|
||||
desired_target_count = 2 if placeable_exits[0].randomization_type == EntranceType.TWO_WAY else 1
|
||||
is_last_placement = len(entrance_lookup) == desired_target_count
|
||||
# if it's not the last placement, we need a sweep
|
||||
return not is_last_placement
|
||||
|
||||
def find_pairing(dead_end: bool, require_new_exits: bool) -> bool:
|
||||
nonlocal perform_validity_check
|
||||
placeable_exits = er_state.find_placeable_exits(perform_validity_check, exits)
|
||||
placeable_exits = er_state.find_placeable_exits(perform_validity_check)
|
||||
for source_exit in placeable_exits:
|
||||
target_groups = target_group_lookup[source_exit.randomization_group]
|
||||
for target_entrance in entrance_lookup.get_targets(target_groups, dead_end, preserve_group_order):
|
||||
@@ -407,10 +350,12 @@ def randomize_entrances(
|
||||
# very last exit and check whatever exits we open up are functionally accessible.
|
||||
# this requirement can be ignored on a beaten minimal, islands are no issue there.
|
||||
exit_requirement_satisfied = (not perform_validity_check or not require_new_exits
|
||||
or target_entrance.connected_region not in er_state.placed_regions)
|
||||
or target_entrance.connected_region not in er_state.placed_regions)
|
||||
needs_speculative_sweep = (not dead_end and require_new_exits and perform_validity_check
|
||||
and len(placeable_exits) == 1)
|
||||
if exit_requirement_satisfied and source_exit.can_connect_to(target_entrance, dead_end, er_state):
|
||||
if (needs_speculative_sweep(dead_end, require_new_exits, placeable_exits)
|
||||
and not er_state.test_speculative_connection(source_exit, target_entrance, exits_set)):
|
||||
if (needs_speculative_sweep
|
||||
and not er_state.test_speculative_connection(source_exit, target_entrance)):
|
||||
continue
|
||||
do_placement(source_exit, target_entrance)
|
||||
return True
|
||||
@@ -433,14 +378,13 @@ def randomize_entrances(
|
||||
and world.multiworld.has_beaten_game(er_state.collection_state, world.player):
|
||||
# ensure that we have enough locations to place our progression
|
||||
accessible_location_count = 0
|
||||
prog_item_count = len([item for item in world.multiworld.itempool if item.advancement and item.player == world.player])
|
||||
prog_item_count = sum(er_state.collection_state.prog_items[world.player].values())
|
||||
# short-circuit location checking in this case
|
||||
if prog_item_count == 0:
|
||||
return True
|
||||
for region in er_state.placed_regions:
|
||||
for loc in region.locations:
|
||||
if not loc.item and loc.can_reach(er_state.collection_state):
|
||||
# don't count locations with preplaced items
|
||||
if loc.can_reach(er_state.collection_state):
|
||||
accessible_location_count += 1
|
||||
if accessible_location_count >= prog_item_count:
|
||||
perform_validity_check = False
|
||||
@@ -462,6 +406,21 @@ def randomize_entrances(
|
||||
f"All unplaced entrances: {unplaced_entrances}\n"
|
||||
f"All unplaced exits: {unplaced_exits}")
|
||||
|
||||
if not er_targets:
|
||||
er_targets = sorted([entrance for region in world.multiworld.get_regions(world.player)
|
||||
for entrance in region.entrances if not entrance.parent_region], key=lambda x: x.name)
|
||||
if not exits:
|
||||
exits = sorted([ex for region in world.multiworld.get_regions(world.player)
|
||||
for ex in region.exits if not ex.connected_region], key=lambda x: x.name)
|
||||
if len(er_targets) != len(exits):
|
||||
raise EntranceRandomizationError(f"Unable to randomize entrances due to a mismatched count of "
|
||||
f"entrances ({len(er_targets)}) and exits ({len(exits)}.")
|
||||
for entrance in er_targets:
|
||||
entrance_lookup.add(entrance)
|
||||
|
||||
# place the menu region and connected start region(s)
|
||||
er_state.collection_state.update_reachable_regions(world.player)
|
||||
|
||||
# stage 1 - try to place all the non-dead-end entrances
|
||||
while entrance_lookup.others:
|
||||
if not find_pairing(dead_end=False, require_new_exits=True):
|
||||
|
||||
@@ -221,11 +221,6 @@ Root: HKCR; Subkey: "{#MyAppName}ygo06patch"; ValueData: "Ar
|
||||
Root: HKCR; Subkey: "{#MyAppName}ygo06patch\DefaultIcon"; ValueData: "{app}\ArchipelagoBizHawkClient.exe,0"; ValueType: string; ValueName: "";
|
||||
Root: HKCR; Subkey: "{#MyAppName}ygo06patch\shell\open\command"; ValueData: """{app}\ArchipelagoBizHawkClient.exe"" ""%1"""; ValueType: string; ValueName: "";
|
||||
|
||||
Root: HKCR; Subkey: ".apcivvi"; ValueData: "{#MyAppName}apcivvipatch"; Flags: uninsdeletevalue; ValueType: string; ValueName: "";
|
||||
Root: HKCR; Subkey: "{#MyAppName}apcivvipatch"; ValueData: "Archipelago Civilization 6 Patch"; Flags: uninsdeletekey; ValueType: string; ValueName: "";
|
||||
Root: HKCR; Subkey: "{#MyAppName}apcivvipatch\DefaultIcon"; ValueData: "{app}\ArchipelagoLauncher.exe,0"; ValueType: string; ValueName: "";
|
||||
Root: HKCR; Subkey: "{#MyAppName}apcivvipatch\shell\open\command"; ValueData: """{app}\ArchipelagoLauncher.exe"" ""%1"""; ValueType: string; ValueName: "";
|
||||
|
||||
Root: HKCR; Subkey: ".archipelago"; ValueData: "{#MyAppName}multidata"; Flags: uninsdeletevalue; ValueType: string; ValueName: "";
|
||||
Root: HKCR; Subkey: "{#MyAppName}multidata"; ValueData: "Archipelago Server Data"; Flags: uninsdeletekey; ValueType: string; ValueName: "";
|
||||
Root: HKCR; Subkey: "{#MyAppName}multidata\DefaultIcon"; ValueData: "{app}\ArchipelagoServer.exe,0"; ValueType: string; ValueName: "";
|
||||
|
||||
90
kvui.py
90
kvui.py
@@ -26,10 +26,6 @@ import Utils
|
||||
if Utils.is_frozen():
|
||||
os.environ["KIVY_DATA_DIR"] = Utils.local_path("data")
|
||||
|
||||
import platformdirs
|
||||
os.environ["KIVY_HOME"] = os.path.join(platformdirs.user_config_dir("Archipelago", False), "kivy")
|
||||
os.makedirs(os.environ["KIVY_HOME"], exist_ok=True)
|
||||
|
||||
from kivy.config import Config
|
||||
|
||||
Config.set("input", "mouse", "mouse,disable_multitouch")
|
||||
@@ -44,7 +40,7 @@ from kivy.core.image import ImageLoader, ImageLoaderBase, ImageData
|
||||
from kivy.base import ExceptionHandler, ExceptionManager
|
||||
from kivy.clock import Clock
|
||||
from kivy.factory import Factory
|
||||
from kivy.properties import BooleanProperty, ObjectProperty, NumericProperty
|
||||
from kivy.properties import BooleanProperty, ObjectProperty
|
||||
from kivy.metrics import dp
|
||||
from kivy.effects.scroll import ScrollEffect
|
||||
from kivy.uix.widget import Widget
|
||||
@@ -68,7 +64,6 @@ from kivy.uix.recycleboxlayout import RecycleBoxLayout
|
||||
from kivy.uix.recycleview.layout import LayoutSelectionBehavior
|
||||
from kivy.animation import Animation
|
||||
from kivy.uix.popup import Popup
|
||||
from kivy.uix.dropdown import DropDown
|
||||
from kivy.uix.image import AsyncImage
|
||||
|
||||
fade_in_animation = Animation(opacity=0, duration=0) + Animation(opacity=1, duration=0.25)
|
||||
@@ -296,7 +291,7 @@ class SelectableLabel(RecycleDataViewBehavior, TooltipLabel):
|
||||
else:
|
||||
# Not a fan of the following few lines, but they work.
|
||||
temp = MarkupLabel(text=self.text).markup
|
||||
text = "".join(part for part in temp if not part.startswith("["))
|
||||
text = "".join(part for part in temp if not part.startswith(("[color", "[/color]", "[ref=", "[/ref]")))
|
||||
cmdinput = App.get_running_app().textinput
|
||||
if not cmdinput.text:
|
||||
input_text = get_input_text_from_response(text, App.get_running_app().last_autofillable_command)
|
||||
@@ -310,50 +305,6 @@ class SelectableLabel(RecycleDataViewBehavior, TooltipLabel):
|
||||
""" Respond to the selection of items in the view. """
|
||||
self.selected = is_selected
|
||||
|
||||
|
||||
class AutocompleteHintInput(TextInput):
|
||||
min_chars = NumericProperty(3)
|
||||
|
||||
def __init__(self, **kwargs):
|
||||
super().__init__(**kwargs)
|
||||
|
||||
self.dropdown = DropDown()
|
||||
self.dropdown.bind(on_select=lambda instance, x: setattr(self, 'text', x))
|
||||
self.bind(on_text_validate=self.on_message)
|
||||
|
||||
def on_message(self, instance):
|
||||
App.get_running_app().commandprocessor("!hint "+instance.text)
|
||||
|
||||
def on_text(self, instance, value):
|
||||
if len(value) >= self.min_chars:
|
||||
self.dropdown.clear_widgets()
|
||||
ctx: context_type = App.get_running_app().ctx
|
||||
if not ctx.game:
|
||||
return
|
||||
item_names = ctx.item_names._game_store[ctx.game].values()
|
||||
|
||||
def on_press(button: Button):
|
||||
split_text = MarkupLabel(text=button.text).markup
|
||||
return self.dropdown.select("".join(text_frag for text_frag in split_text
|
||||
if not text_frag.startswith("[")))
|
||||
lowered = value.lower()
|
||||
for item_name in item_names:
|
||||
try:
|
||||
index = item_name.lower().index(lowered)
|
||||
except ValueError:
|
||||
pass # substring not found
|
||||
else:
|
||||
text = escape_markup(item_name)
|
||||
text = text[:index] + "[b]" + text[index:index+len(value)]+"[/b]"+text[index+len(value):]
|
||||
btn = Button(text=text, size_hint_y=None, height=dp(30), markup=True)
|
||||
btn.bind(on_release=on_press)
|
||||
self.dropdown.add_widget(btn)
|
||||
if not self.dropdown.attach_to:
|
||||
self.dropdown.open(self)
|
||||
else:
|
||||
self.dropdown.dismiss()
|
||||
|
||||
|
||||
class HintLabel(RecycleDataViewBehavior, BoxLayout):
|
||||
selected = BooleanProperty(False)
|
||||
striped = BooleanProperty(False)
|
||||
@@ -444,11 +395,8 @@ class HintLabel(RecycleDataViewBehavior, BoxLayout):
|
||||
if child.collide_point(*touch.pos):
|
||||
key = child.sort_key
|
||||
if key == "status":
|
||||
parent.hint_sorter = lambda element: status_sort_weights[element["status"]["hint"]["status"]]
|
||||
else:
|
||||
parent.hint_sorter = lambda element: (
|
||||
remove_between_brackets.sub("", element[key]["text"]).lower()
|
||||
)
|
||||
parent.hint_sorter = lambda element: element["status"]["hint"]["status"]
|
||||
else: parent.hint_sorter = lambda element: remove_between_brackets.sub("", element[key]["text"]).lower()
|
||||
if key == parent.sort_key:
|
||||
# second click reverses order
|
||||
parent.reversed = not parent.reversed
|
||||
@@ -622,10 +570,8 @@ class GameManager(App):
|
||||
# show Archipelago tab if other logging is present
|
||||
self.tabs.add_widget(panel)
|
||||
|
||||
hint_panel = self.add_client_tab("Hints", HintLayout())
|
||||
self.hint_log = HintLog(self.json_to_kivy_parser)
|
||||
hint_panel = self.add_client_tab("Hints", HintLog(self.json_to_kivy_parser))
|
||||
self.log_panels["Hints"] = hint_panel.content
|
||||
hint_panel.content.add_widget(self.hint_log)
|
||||
|
||||
if len(self.logging_pairs) == 1:
|
||||
self.tabs.default_tab_text = "Archipelago"
|
||||
@@ -752,7 +698,7 @@ class GameManager(App):
|
||||
|
||||
def update_hints(self):
|
||||
hints = self.ctx.stored_data.get(f"_read_hints_{self.ctx.team}_{self.ctx.slot}", [])
|
||||
self.hint_log.refresh_hints(hints)
|
||||
self.log_panels["Hints"].refresh_hints(hints)
|
||||
|
||||
# default F1 keybind, opens a settings menu, that seems to break the layout engine once closed
|
||||
def open_settings(self, *largs):
|
||||
@@ -807,23 +753,6 @@ class UILog(RecycleView):
|
||||
element.height = element.texture_size[1]
|
||||
|
||||
|
||||
class HintLayout(BoxLayout):
|
||||
orientation = "vertical"
|
||||
|
||||
def __init__(self, *args, **kwargs):
|
||||
super().__init__(*args, **kwargs)
|
||||
boxlayout = BoxLayout(orientation="horizontal", size_hint_y=None, height=dp(30))
|
||||
boxlayout.add_widget(Label(text="New Hint:", size_hint_x=None, size_hint_y=None, height=dp(30)))
|
||||
boxlayout.add_widget(AutocompleteHintInput())
|
||||
self.add_widget(boxlayout)
|
||||
|
||||
def fix_heights(self):
|
||||
for child in self.children:
|
||||
fix_func = getattr(child, "fix_heights", None)
|
||||
if fix_func:
|
||||
fix_func()
|
||||
|
||||
|
||||
status_names: typing.Dict[HintStatus, str] = {
|
||||
HintStatus.HINT_FOUND: "Found",
|
||||
HintStatus.HINT_UNSPECIFIED: "Unspecified",
|
||||
@@ -838,13 +767,6 @@ status_colors: typing.Dict[HintStatus, str] = {
|
||||
HintStatus.HINT_AVOID: "salmon",
|
||||
HintStatus.HINT_PRIORITY: "plum",
|
||||
}
|
||||
status_sort_weights: dict[HintStatus, int] = {
|
||||
HintStatus.HINT_FOUND: 0,
|
||||
HintStatus.HINT_UNSPECIFIED: 1,
|
||||
HintStatus.HINT_NO_PRIORITY: 2,
|
||||
HintStatus.HINT_AVOID: 3,
|
||||
HintStatus.HINT_PRIORITY: 4,
|
||||
}
|
||||
|
||||
|
||||
class HintLog(RecycleView):
|
||||
|
||||
@@ -2,6 +2,3 @@
|
||||
python_files = test_*.py Test*.py # TODO: remove Test* once all worlds have been ported
|
||||
python_classes = Test
|
||||
python_functions = test
|
||||
testpaths =
|
||||
test
|
||||
worlds
|
||||
|
||||
@@ -1,14 +1,14 @@
|
||||
colorama>=0.4.6
|
||||
websockets>=13.0.1,<14
|
||||
PyYAML>=6.0.2
|
||||
jellyfish>=1.1.3
|
||||
jinja2>=3.1.6
|
||||
jellyfish>=1.1.0
|
||||
jinja2>=3.1.4
|
||||
schema>=0.7.7
|
||||
kivy>=2.3.1
|
||||
bsdiff4>=1.2.6
|
||||
platformdirs>=4.3.6
|
||||
certifi>=2025.1.31
|
||||
cython>=3.0.12
|
||||
cymem>=2.0.11
|
||||
orjson>=3.10.15
|
||||
kivy>=2.3.0
|
||||
bsdiff4>=1.2.4
|
||||
platformdirs>=4.2.2
|
||||
certifi>=2024.8.30
|
||||
cython>=3.0.11
|
||||
cymem>=2.0.8
|
||||
orjson>=3.10.7
|
||||
typing_extensions>=4.12.2
|
||||
|
||||
25
settings.py
25
settings.py
@@ -109,7 +109,7 @@ class Group:
|
||||
def get_type_hints(cls) -> Dict[str, Any]:
|
||||
"""Returns resolved type hints for the class"""
|
||||
if cls._type_cache is None:
|
||||
if not cls.__annotations__ or not isinstance(next(iter(cls.__annotations__.values())), str):
|
||||
if not isinstance(next(iter(cls.__annotations__.values())), str):
|
||||
# non-str: assume already resolved
|
||||
cls._type_cache = cls.__annotations__
|
||||
else:
|
||||
@@ -270,20 +270,15 @@ class Group:
|
||||
# fetch class to avoid going through getattr
|
||||
cls = self.__class__
|
||||
type_hints = cls.get_type_hints()
|
||||
entries = [e for e in self]
|
||||
if not entries:
|
||||
# write empty dict for empty Group with no instance values
|
||||
cls._dump_value({}, f, indent=" " * level)
|
||||
# validate group
|
||||
for name in cls.__annotations__.keys():
|
||||
assert hasattr(cls, name), f"{cls}.{name} is missing a default value"
|
||||
# dump ordered members
|
||||
for name in entries:
|
||||
for name in self:
|
||||
attr = cast(object, getattr(self, name))
|
||||
attr_cls = type_hints[name] if name in type_hints else attr.__class__
|
||||
attr_cls_origin = typing.get_origin(attr_cls)
|
||||
# resolve to first type for doc string
|
||||
while attr_cls_origin is Union or attr_cls_origin is types.UnionType:
|
||||
while attr_cls_origin is Union: # resolve to first type for doc string
|
||||
attr_cls = typing.get_args(attr_cls)[0]
|
||||
attr_cls_origin = typing.get_origin(attr_cls)
|
||||
if attr_cls.__doc__ and attr_cls.__module__ != "builtins":
|
||||
@@ -683,8 +678,6 @@ class GeneratorOptions(Group):
|
||||
race: Race = Race(0)
|
||||
plando_options: PlandoOptions = PlandoOptions("bosses, connections, texts")
|
||||
panic_method: PanicMethod = PanicMethod("swap")
|
||||
loglevel: str = "info"
|
||||
logtime: bool = False
|
||||
|
||||
|
||||
class SNIOptions(Group):
|
||||
@@ -792,17 +785,7 @@ class Settings(Group):
|
||||
if location:
|
||||
from Utils import parse_yaml
|
||||
with open(location, encoding="utf-8-sig") as f:
|
||||
from yaml.error import MarkedYAMLError
|
||||
try:
|
||||
options = parse_yaml(f.read())
|
||||
except MarkedYAMLError as ex:
|
||||
if ex.problem_mark:
|
||||
f.seek(0)
|
||||
lines = f.readlines()
|
||||
problem_line = lines[ex.problem_mark.line]
|
||||
error_line = " " * ex.problem_mark.column + "^"
|
||||
raise Exception(f"{ex.context} {ex.problem}\n{problem_line}{error_line}")
|
||||
raise ex
|
||||
options = parse_yaml(f.read())
|
||||
# TODO: detect if upgrade is required
|
||||
# TODO: once we have a cache for _world_settings_name_cache, detect if any game section is missing
|
||||
self.update(options or {})
|
||||
|
||||
2
setup.py
2
setup.py
@@ -19,7 +19,7 @@ from typing import Dict, Iterable, List, Optional, Sequence, Set, Tuple, Union
|
||||
|
||||
|
||||
# This is a bit jank. We need cx-Freeze to be able to run anything from this script, so install it
|
||||
requirement = 'cx-Freeze==8.0.0'
|
||||
requirement = 'cx-Freeze==7.2.0'
|
||||
try:
|
||||
import pkg_resources
|
||||
try:
|
||||
|
||||
@@ -18,15 +18,7 @@ def run_locations_benchmark():
|
||||
|
||||
class BenchmarkRunner:
|
||||
gen_steps: typing.Tuple[str, ...] = (
|
||||
"generate_early",
|
||||
"create_regions",
|
||||
"create_items",
|
||||
"set_rules",
|
||||
"connect_entrances",
|
||||
"generate_basic",
|
||||
"pre_fill",
|
||||
)
|
||||
|
||||
"generate_early", "create_regions", "create_items", "set_rules", "generate_basic", "pre_fill")
|
||||
rule_iterations: int = 100_000
|
||||
|
||||
if sys.version_info >= (3, 9):
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
cmake_minimum_required(VERSION 3.16)
|
||||
cmake_minimum_required(VERSION 3.5)
|
||||
project(ap-cpp-tests)
|
||||
|
||||
enable_testing()
|
||||
@@ -7,8 +7,8 @@ find_package(GTest REQUIRED)
|
||||
|
||||
if (CMAKE_CXX_COMPILER_ID STREQUAL "MSVC")
|
||||
add_definitions("/source-charset:utf-8")
|
||||
# set(CMAKE_CXX_FLAGS_DEBUG "/MDd") # this is the default
|
||||
# set(CMAKE_CXX_FLAGS_RELEASE "/MD") # this is the default
|
||||
set(CMAKE_CXX_FLAGS_DEBUG "/MTd")
|
||||
set(CMAKE_CXX_FLAGS_RELEASE "/MT")
|
||||
elseif (CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
|
||||
# enable static analysis for gcc
|
||||
add_compile_options(-fanalyzer -Werror)
|
||||
|
||||
@@ -5,15 +5,7 @@ from BaseClasses import CollectionState, Item, ItemClassification, Location, Mul
|
||||
from worlds import network_data_package
|
||||
from worlds.AutoWorld import World, call_all
|
||||
|
||||
gen_steps = (
|
||||
"generate_early",
|
||||
"create_regions",
|
||||
"create_items",
|
||||
"set_rules",
|
||||
"connect_entrances",
|
||||
"generate_basic",
|
||||
"pre_fill",
|
||||
)
|
||||
gen_steps = ("generate_early", "create_regions", "create_items", "set_rules", "generate_basic", "pre_fill")
|
||||
|
||||
|
||||
def setup_solo_multiworld(
|
||||
|
||||
@@ -148,7 +148,7 @@ class TestDisconnectForRandomization(unittest.TestCase):
|
||||
e.randomization_group = 1
|
||||
e.connect(r2)
|
||||
|
||||
disconnect_entrance_for_randomization(e, one_way_target_name="foo")
|
||||
disconnect_entrance_for_randomization(e)
|
||||
|
||||
self.assertIsNone(e.connected_region)
|
||||
self.assertEqual([], r1.entrances)
|
||||
@@ -158,22 +158,10 @@ class TestDisconnectForRandomization(unittest.TestCase):
|
||||
|
||||
self.assertEqual(1, len(r2.entrances))
|
||||
self.assertIsNone(r2.entrances[0].parent_region)
|
||||
self.assertEqual("foo", r2.entrances[0].name)
|
||||
self.assertEqual("r2", r2.entrances[0].name)
|
||||
self.assertEqual(EntranceType.ONE_WAY, r2.entrances[0].randomization_type)
|
||||
self.assertEqual(1, r2.entrances[0].randomization_group)
|
||||
|
||||
def test_disconnect_default_1way_no_vanilla_target_raises(self):
|
||||
multiworld = generate_test_multiworld()
|
||||
r1 = Region("r1", 1, multiworld)
|
||||
r2 = Region("r2", 1, multiworld)
|
||||
e = r1.create_exit("e")
|
||||
e.randomization_type = EntranceType.ONE_WAY
|
||||
e.randomization_group = 1
|
||||
e.connect(r2)
|
||||
|
||||
with self.assertRaises(ValueError):
|
||||
disconnect_entrance_for_randomization(e)
|
||||
|
||||
def test_disconnect_uses_alternate_group(self):
|
||||
multiworld = generate_test_multiworld()
|
||||
r1 = Region("r1", 1, multiworld)
|
||||
@@ -183,7 +171,7 @@ class TestDisconnectForRandomization(unittest.TestCase):
|
||||
e.randomization_group = 1
|
||||
e.connect(r2)
|
||||
|
||||
disconnect_entrance_for_randomization(e, 2, "foo")
|
||||
disconnect_entrance_for_randomization(e, 2)
|
||||
|
||||
self.assertIsNone(e.connected_region)
|
||||
self.assertEqual([], r1.entrances)
|
||||
@@ -193,7 +181,7 @@ class TestDisconnectForRandomization(unittest.TestCase):
|
||||
|
||||
self.assertEqual(1, len(r2.entrances))
|
||||
self.assertIsNone(r2.entrances[0].parent_region)
|
||||
self.assertEqual("foo", r2.entrances[0].name)
|
||||
self.assertEqual("r2", r2.entrances[0].name)
|
||||
self.assertEqual(EntranceType.ONE_WAY, r2.entrances[0].randomization_type)
|
||||
self.assertEqual(2, r2.entrances[0].randomization_group)
|
||||
|
||||
@@ -230,7 +218,7 @@ class TestRandomizeEntrances(unittest.TestCase):
|
||||
self.assertEqual(80, len(result.pairings))
|
||||
self.assertEqual(80, len(result.placements))
|
||||
|
||||
def test_coupled(self):
|
||||
def test_coupling(self):
|
||||
"""tests that in coupled mode, all 2 way transitions have an inverse"""
|
||||
multiworld = generate_test_multiworld()
|
||||
generate_disconnected_region_grid(multiworld, 5)
|
||||
@@ -248,36 +236,6 @@ class TestRandomizeEntrances(unittest.TestCase):
|
||||
# if we didn't visit every placement the verification on_connect doesn't really mean much
|
||||
self.assertEqual(len(result.placements), seen_placement_count)
|
||||
|
||||
def test_uncoupled_succeeds_stage1_indirect_condition(self):
|
||||
multiworld = generate_test_multiworld()
|
||||
menu = multiworld.get_region("Menu", 1)
|
||||
generate_entrance_pair(menu, "_right", ERTestGroups.RIGHT)
|
||||
end = Region("End", 1, multiworld)
|
||||
multiworld.regions.append(end)
|
||||
generate_entrance_pair(end, "_left", ERTestGroups.LEFT)
|
||||
multiworld.register_indirect_condition(end, None)
|
||||
|
||||
result = randomize_entrances(multiworld.worlds[1], False, directionally_matched_group_lookup)
|
||||
self.assertSetEqual({
|
||||
("Menu_right", "End_left"),
|
||||
("End_left", "Menu_right")
|
||||
}, set(result.pairings))
|
||||
|
||||
def test_coupled_succeeds_stage1_indirect_condition(self):
|
||||
multiworld = generate_test_multiworld()
|
||||
menu = multiworld.get_region("Menu", 1)
|
||||
generate_entrance_pair(menu, "_right", ERTestGroups.RIGHT)
|
||||
end = Region("End", 1, multiworld)
|
||||
multiworld.regions.append(end)
|
||||
generate_entrance_pair(end, "_left", ERTestGroups.LEFT)
|
||||
multiworld.register_indirect_condition(end, None)
|
||||
|
||||
result = randomize_entrances(multiworld.worlds[1], True, directionally_matched_group_lookup)
|
||||
self.assertSetEqual({
|
||||
("Menu_right", "End_left"),
|
||||
("End_left", "Menu_right")
|
||||
}, set(result.pairings))
|
||||
|
||||
def test_uncoupled(self):
|
||||
"""tests that in uncoupled mode, no transitions have an (intentional) inverse"""
|
||||
multiworld = generate_test_multiworld()
|
||||
@@ -353,37 +311,6 @@ class TestRandomizeEntrances(unittest.TestCase):
|
||||
self.assertEqual([], [exit_ for region in multiworld.get_regions()
|
||||
for exit_ in region.exits if not exit_.connected_region])
|
||||
|
||||
def test_minimal_entrance_rando_with_collect_override(self):
|
||||
"""
|
||||
tests that entrance randomization can complete with minimal accessibility and unreachable exits
|
||||
when the world defines a collect override that add extra values to prog_items
|
||||
"""
|
||||
multiworld = generate_test_multiworld()
|
||||
multiworld.worlds[1].options.accessibility = Accessibility.from_any(Accessibility.option_minimal)
|
||||
multiworld.completion_condition[1] = lambda state: state.can_reach("region24", player=1)
|
||||
generate_disconnected_region_grid(multiworld, 5, 1)
|
||||
prog_items = generate_items(10, 1, True)
|
||||
multiworld.itempool += prog_items
|
||||
filler_items = generate_items(15, 1, False)
|
||||
multiworld.itempool += filler_items
|
||||
e = multiworld.get_entrance("region1_right", 1)
|
||||
set_rule(e, lambda state: False)
|
||||
|
||||
old_collect = multiworld.worlds[1].collect
|
||||
|
||||
def new_collect(state, item):
|
||||
old_collect(state, item)
|
||||
state.prog_items[item.player]["counter"] += 300
|
||||
|
||||
multiworld.worlds[1].collect = new_collect
|
||||
|
||||
randomize_entrances(multiworld.worlds[1], False, directionally_matched_group_lookup)
|
||||
|
||||
self.assertEqual([], [entrance for region in multiworld.get_regions()
|
||||
for entrance in region.entrances if not entrance.parent_region])
|
||||
self.assertEqual([], [exit_ for region in multiworld.get_regions()
|
||||
for exit_ in region.exits if not exit_.connected_region])
|
||||
|
||||
def test_restrictive_region_requirement_does_not_fail(self):
|
||||
multiworld = generate_test_multiworld()
|
||||
generate_disconnected_region_grid(multiworld, 2, 1)
|
||||
|
||||
@@ -1,63 +0,0 @@
|
||||
import unittest
|
||||
from worlds.AutoWorld import AutoWorldRegister, call_all, World
|
||||
from . import setup_solo_multiworld
|
||||
|
||||
|
||||
class TestBase(unittest.TestCase):
|
||||
def test_entrance_connection_steps(self):
|
||||
"""Tests that Entrances are connected and not changed after connect_entrances."""
|
||||
def get_entrance_name_to_source_and_target_dict(world: World):
|
||||
return [
|
||||
(entrance.name, entrance.parent_region, entrance.connected_region)
|
||||
for entrance in world.get_entrances()
|
||||
]
|
||||
|
||||
gen_steps = ("generate_early", "create_regions", "create_items", "set_rules", "connect_entrances")
|
||||
additional_steps = ("generate_basic", "pre_fill")
|
||||
|
||||
for game_name, world_type in AutoWorldRegister.world_types.items():
|
||||
with self.subTest("Game", game_name=game_name):
|
||||
multiworld = setup_solo_multiworld(world_type, gen_steps)
|
||||
|
||||
original_entrances = get_entrance_name_to_source_and_target_dict(multiworld.worlds[1])
|
||||
|
||||
self.assertTrue(
|
||||
all(entrance[1] is not None and entrance[2] is not None for entrance in original_entrances),
|
||||
f"{game_name} had unconnected entrances after connect_entrances"
|
||||
)
|
||||
|
||||
for step in additional_steps:
|
||||
with self.subTest("Step", step=step):
|
||||
call_all(multiworld, step)
|
||||
step_entrances = get_entrance_name_to_source_and_target_dict(multiworld.worlds[1])
|
||||
|
||||
self.assertEqual(
|
||||
original_entrances, step_entrances, f"{game_name} modified entrances during {step}"
|
||||
)
|
||||
|
||||
def test_all_state_before_connect_entrances(self):
|
||||
"""Before connect_entrances, Entrance objects may be unconnected.
|
||||
Thus, we test that get_all_state is performed with allow_partial_entrances if used before or during
|
||||
connect_entrances."""
|
||||
|
||||
gen_steps = ("generate_early", "create_regions", "create_items", "set_rules", "connect_entrances")
|
||||
|
||||
for game_name, world_type in AutoWorldRegister.world_types.items():
|
||||
with self.subTest("Game", game_name=game_name):
|
||||
multiworld = setup_solo_multiworld(world_type, ())
|
||||
|
||||
original_get_all_state = multiworld.get_all_state
|
||||
|
||||
def patched_get_all_state(use_cache: bool, allow_partial_entrances: bool = False):
|
||||
self.assertTrue(allow_partial_entrances, (
|
||||
"Before the connect_entrances step finishes, other worlds might still have partial entrances. "
|
||||
"As such, any call to get_all_state must use allow_partial_entrances = True."
|
||||
))
|
||||
|
||||
return original_get_all_state(use_cache, allow_partial_entrances)
|
||||
|
||||
multiworld.get_all_state = patched_get_all_state
|
||||
|
||||
for step in gen_steps:
|
||||
with self.subTest("Step", step=step):
|
||||
call_all(multiworld, step)
|
||||
@@ -1,8 +1,6 @@
|
||||
import unittest
|
||||
from typing import Callable, Dict, Optional
|
||||
|
||||
from typing_extensions import override
|
||||
|
||||
from BaseClasses import CollectionState, MultiWorld, Region
|
||||
|
||||
|
||||
@@ -10,7 +8,6 @@ class TestHelpers(unittest.TestCase):
|
||||
multiworld: MultiWorld
|
||||
player: int = 1
|
||||
|
||||
@override
|
||||
def setUp(self) -> None:
|
||||
self.multiworld = MultiWorld(self.player)
|
||||
self.multiworld.game[self.player] = "helper_test_game"
|
||||
@@ -41,15 +38,15 @@ class TestHelpers(unittest.TestCase):
|
||||
"TestRegion1": {"TestRegion2": "connection"},
|
||||
"TestRegion2": {"TestRegion1": None},
|
||||
}
|
||||
|
||||
|
||||
reg_exit_set: Dict[str, set[str]] = {
|
||||
"TestRegion1": {"TestRegion3"}
|
||||
}
|
||||
|
||||
|
||||
exit_rules: Dict[str, Callable[[CollectionState], bool]] = {
|
||||
"TestRegion1": lambda state: state.has("test_item", self.player)
|
||||
}
|
||||
|
||||
|
||||
self.multiworld.regions += [Region(region, self.player, self.multiworld, regions[region]) for region in regions]
|
||||
|
||||
with self.subTest("Test Location Creation Helper"):
|
||||
@@ -76,7 +73,7 @@ class TestHelpers(unittest.TestCase):
|
||||
entrance_name = exit_name if exit_name else f"{parent} -> {exit_reg}"
|
||||
self.assertEqual(exit_rules[exit_reg],
|
||||
self.multiworld.get_entrance(entrance_name, self.player).access_rule)
|
||||
|
||||
|
||||
for region in reg_exit_set:
|
||||
current_region = self.multiworld.get_region(region, self.player)
|
||||
current_region.add_exits(reg_exit_set[region])
|
||||
|
||||
@@ -39,7 +39,7 @@ class TestImplemented(unittest.TestCase):
|
||||
"""Tests that if a world creates slot data, it's json serializable."""
|
||||
for game_name, world_type in AutoWorldRegister.world_types.items():
|
||||
# has an await for generate_output which isn't being called
|
||||
if game_name in {"Ocarina of Time"}:
|
||||
if game_name in {"Ocarina of Time", "Zillion"}:
|
||||
continue
|
||||
multiworld = setup_solo_multiworld(world_type)
|
||||
with self.subTest(game=game_name, seed=multiworld.seed):
|
||||
@@ -117,12 +117,3 @@ class TestImplemented(unittest.TestCase):
|
||||
f"\nUnexpectedly reachable locations in sphere {sphere_num}:"
|
||||
f"\n{reachable_only_with_explicit}")
|
||||
self.fail("Unreachable")
|
||||
|
||||
def test_no_items_or_locations_or_regions_submitted_in_init(self):
|
||||
"""Test that worlds don't submit items/locations/regions to the multiworld in __init__"""
|
||||
for game_name, world_type in AutoWorldRegister.world_types.items():
|
||||
with self.subTest("Game", game=game_name):
|
||||
multiworld = setup_solo_multiworld(world_type, ())
|
||||
self.assertEqual(len(multiworld.itempool), 0)
|
||||
self.assertEqual(len(multiworld.get_locations()), 0)
|
||||
self.assertEqual(len(multiworld.get_regions()), 0)
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
import unittest
|
||||
|
||||
from BaseClasses import CollectionState
|
||||
from worlds.AutoWorld import AutoWorldRegister, call_all
|
||||
from . import setup_solo_multiworld
|
||||
|
||||
@@ -9,31 +8,12 @@ class TestBase(unittest.TestCase):
|
||||
def test_create_item(self):
|
||||
"""Test that a world can successfully create all items in its datapackage"""
|
||||
for game_name, world_type in AutoWorldRegister.world_types.items():
|
||||
multiworld = setup_solo_multiworld(world_type, steps=("generate_early", "create_regions", "create_items"))
|
||||
proxy_world = multiworld.worlds[1]
|
||||
proxy_world = setup_solo_multiworld(world_type, ()).worlds[1]
|
||||
for item_name in world_type.item_name_to_id:
|
||||
test_state = CollectionState(multiworld)
|
||||
with self.subTest("Create Item", item_name=item_name, game_name=game_name):
|
||||
item = proxy_world.create_item(item_name)
|
||||
|
||||
with self.subTest("Item Name", item_name=item_name, game_name=game_name):
|
||||
self.assertEqual(item.name, item_name)
|
||||
|
||||
if item.advancement:
|
||||
with self.subTest("Item State Collect", item_name=item_name, game_name=game_name):
|
||||
test_state.collect(item, True)
|
||||
|
||||
with self.subTest("Item State Remove", item_name=item_name, game_name=game_name):
|
||||
test_state.remove(item)
|
||||
|
||||
self.assertEqual(test_state.prog_items, multiworld.state.prog_items,
|
||||
"Item Collect -> Remove should restore empty state.")
|
||||
else:
|
||||
with self.subTest("Item State Collect No Change", item_name=item_name, game_name=game_name):
|
||||
# Non-Advancement should not modify state.
|
||||
test_state.collect(item)
|
||||
self.assertEqual(test_state.prog_items, multiworld.state.prog_items)
|
||||
|
||||
def test_item_name_group_has_valid_item(self):
|
||||
"""Test that all item name groups contain valid items. """
|
||||
# This cannot test for Event names that you may have declared for logic, only sendable Items.
|
||||
@@ -87,7 +67,7 @@ class TestBase(unittest.TestCase):
|
||||
def test_itempool_not_modified(self):
|
||||
"""Test that worlds don't modify the itempool after `create_items`"""
|
||||
gen_steps = ("generate_early", "create_regions", "create_items")
|
||||
additional_steps = ("set_rules", "connect_entrances", "generate_basic", "pre_fill")
|
||||
additional_steps = ("set_rules", "generate_basic", "pre_fill")
|
||||
excluded_games = ("Links Awakening DX", "Ocarina of Time", "SMZ3")
|
||||
worlds_to_test = {game: world
|
||||
for game, world in AutoWorldRegister.world_types.items() if game not in excluded_games}
|
||||
@@ -104,7 +84,7 @@ class TestBase(unittest.TestCase):
|
||||
def test_locality_not_modified(self):
|
||||
"""Test that worlds don't modify the locality of items after duplicates are resolved"""
|
||||
gen_steps = ("generate_early", "create_regions", "create_items")
|
||||
additional_steps = ("set_rules", "connect_entrances", "generate_basic", "pre_fill")
|
||||
additional_steps = ("set_rules", "generate_basic", "pre_fill")
|
||||
worlds_to_test = {game: world for game, world in AutoWorldRegister.world_types.items()}
|
||||
for game_name, world_type in worlds_to_test.items():
|
||||
with self.subTest("Game", game=game_name):
|
||||
|
||||
@@ -45,12 +45,6 @@ class TestBase(unittest.TestCase):
|
||||
self.assertEqual(location_count, len(multiworld.get_locations()),
|
||||
f"{game_name} modified locations count during rule creation")
|
||||
|
||||
call_all(multiworld, "connect_entrances")
|
||||
self.assertEqual(region_count, len(multiworld.get_regions()),
|
||||
f"{game_name} modified region count during rule creation")
|
||||
self.assertEqual(location_count, len(multiworld.get_locations()),
|
||||
f"{game_name} modified locations count during rule creation")
|
||||
|
||||
call_all(multiworld, "generate_basic")
|
||||
self.assertEqual(region_count, len(multiworld.get_regions()),
|
||||
f"{game_name} modified region count during generate_basic")
|
||||
|
||||
@@ -1,21 +1,16 @@
|
||||
import unittest
|
||||
|
||||
from BaseClasses import MultiWorld
|
||||
from worlds.AutoWorld import AutoWorldRegister
|
||||
from . import setup_solo_multiworld
|
||||
|
||||
|
||||
class TestWorldMemory(unittest.TestCase):
|
||||
def test_leak(self) -> None:
|
||||
def test_leak(self):
|
||||
"""Tests that worlds don't leak references to MultiWorld or themselves with default options."""
|
||||
import gc
|
||||
import weakref
|
||||
refs: dict[str, weakref.ReferenceType[MultiWorld]] = {}
|
||||
for game_name, world_type in AutoWorldRegister.world_types.items():
|
||||
with self.subTest("Game creation", game_name=game_name):
|
||||
with self.subTest("Game", game_name=game_name):
|
||||
weak = weakref.ref(setup_solo_multiworld(world_type))
|
||||
refs[game_name] = weak
|
||||
gc.collect()
|
||||
for game_name, weak in refs.items():
|
||||
with self.subTest("Game cleanup", game_name=game_name):
|
||||
gc.collect()
|
||||
self.assertFalse(weak(), "World leaked a reference")
|
||||
|
||||
@@ -3,7 +3,7 @@ from worlds.AutoWorld import AutoWorldRegister
|
||||
|
||||
|
||||
class TestNames(unittest.TestCase):
|
||||
def test_item_names_format(self) -> None:
|
||||
def test_item_names_format(self):
|
||||
"""Item names must not be all numeric in order to differentiate between ID and name in !hint"""
|
||||
for gamename, world_type in AutoWorldRegister.world_types.items():
|
||||
with self.subTest(game=gamename):
|
||||
@@ -11,7 +11,7 @@ class TestNames(unittest.TestCase):
|
||||
self.assertFalse(item_name.isnumeric(),
|
||||
f"Item name \"{item_name}\" is invalid. It must not be numeric.")
|
||||
|
||||
def test_location_name_format(self) -> None:
|
||||
def test_location_name_format(self):
|
||||
"""Location names must not be all numeric in order to differentiate between ID and name in !hint_location"""
|
||||
for gamename, world_type in AutoWorldRegister.world_types.items():
|
||||
with self.subTest(game=gamename):
|
||||
|
||||
@@ -1,14 +0,0 @@
|
||||
import unittest
|
||||
import os
|
||||
|
||||
|
||||
class TestPackages(unittest.TestCase):
|
||||
def test_packages_have_init(self):
|
||||
"""Test that all world folders containing .py files also have a __init__.py file,
|
||||
to indicate full package rather than namespace package."""
|
||||
import Utils
|
||||
|
||||
worlds_path = Utils.local_path("worlds")
|
||||
for dirpath, dirnames, filenames in os.walk(worlds_path):
|
||||
with self.subTest(directory=dirpath):
|
||||
self.assertEqual("__init__.py" in filenames, any(file.endswith(".py") for file in filenames))
|
||||
@@ -1,11 +0,0 @@
|
||||
import unittest
|
||||
from worlds.AutoWorld import AutoWorldRegister
|
||||
from worlds.Files import AutoPatchRegister
|
||||
|
||||
|
||||
class TestPatches(unittest.TestCase):
|
||||
def test_patch_name_matches_game(self) -> None:
|
||||
for game_name in AutoPatchRegister.patch_types:
|
||||
with self.subTest(game=game_name):
|
||||
self.assertIn(game_name, AutoWorldRegister.world_types.keys(),
|
||||
f"Patch '{game_name}' does not match the name of any world.")
|
||||
@@ -2,11 +2,11 @@ import unittest
|
||||
|
||||
from BaseClasses import CollectionState
|
||||
from worlds.AutoWorld import AutoWorldRegister
|
||||
from . import setup_solo_multiworld, gen_steps
|
||||
from . import setup_solo_multiworld
|
||||
|
||||
|
||||
class TestBase(unittest.TestCase):
|
||||
gen_steps = gen_steps
|
||||
gen_steps = ["generate_early", "create_regions", "create_items", "set_rules", "generate_basic", "pre_fill"]
|
||||
|
||||
default_settings_unreachable_regions = {
|
||||
"A Link to the Past": {
|
||||
|
||||
@@ -1,19 +0,0 @@
|
||||
import unittest
|
||||
import os
|
||||
|
||||
|
||||
class TestBase(unittest.TestCase):
|
||||
def test_requirements_file_ends_on_newline(self):
|
||||
"""Test that all requirements files end on a newline"""
|
||||
import Utils
|
||||
requirements_files = [Utils.local_path("requirements.txt"),
|
||||
Utils.local_path("WebHostLib", "requirements.txt")]
|
||||
worlds_path = Utils.local_path("worlds")
|
||||
for entry in os.listdir(worlds_path):
|
||||
requirements_path = os.path.join(worlds_path, entry, "requirements.txt")
|
||||
if os.path.isfile(requirements_path):
|
||||
requirements_files.append(requirements_path)
|
||||
for requirements_file in requirements_files:
|
||||
with self.subTest(path=requirements_file):
|
||||
with open(requirements_file) as f:
|
||||
self.assertEqual(f.read()[-1], "\n")
|
||||
@@ -1,29 +0,0 @@
|
||||
import unittest
|
||||
|
||||
from worlds.AutoWorld import AutoWorldRegister, call_all
|
||||
from . import setup_solo_multiworld
|
||||
|
||||
|
||||
class TestBase(unittest.TestCase):
|
||||
gen_steps = (
|
||||
"generate_early",
|
||||
"create_regions",
|
||||
)
|
||||
|
||||
test_steps = (
|
||||
"create_items",
|
||||
"set_rules",
|
||||
"connect_entrances",
|
||||
"generate_basic",
|
||||
"pre_fill",
|
||||
)
|
||||
|
||||
def test_all_state_is_available(self):
|
||||
"""Ensure all_state can be created at certain steps."""
|
||||
for game_name, world_type in AutoWorldRegister.world_types.items():
|
||||
with self.subTest("Game", game=game_name):
|
||||
multiworld = setup_solo_multiworld(world_type, self.gen_steps)
|
||||
for step in self.test_steps:
|
||||
with self.subTest("Step", step=step):
|
||||
call_all(multiworld, step)
|
||||
self.assertTrue(multiworld.get_all_state(False, True))
|
||||
@@ -1,5 +1,5 @@
|
||||
import unittest
|
||||
from typing import ClassVar, List, Tuple
|
||||
from typing import List, Tuple
|
||||
from unittest import TestCase
|
||||
|
||||
from BaseClasses import CollectionState, Location, MultiWorld
|
||||
@@ -7,7 +7,6 @@ from Fill import distribute_items_restrictive
|
||||
from Options import Accessibility
|
||||
from worlds.AutoWorld import AutoWorldRegister, call_all, call_single
|
||||
from ..general import gen_steps, setup_multiworld
|
||||
from ..param import classvar_matrix
|
||||
|
||||
|
||||
class MultiworldTestBase(TestCase):
|
||||
@@ -64,18 +63,15 @@ class TestAllGamesMultiworld(MultiworldTestBase):
|
||||
self.assertTrue(self.fulfills_accessibility(), "Collected all locations, but can't beat the game")
|
||||
|
||||
|
||||
@classvar_matrix(game=AutoWorldRegister.world_types.keys())
|
||||
class TestTwoPlayerMulti(MultiworldTestBase):
|
||||
game: ClassVar[str]
|
||||
|
||||
def test_two_player_single_game_fills(self) -> None:
|
||||
"""Tests that a multiworld of two players for each registered game world can generate."""
|
||||
world_type = AutoWorldRegister.world_types[self.game]
|
||||
self.multiworld = setup_multiworld([world_type, world_type], ())
|
||||
for world in self.multiworld.worlds.values():
|
||||
world.options.accessibility.value = Accessibility.option_full
|
||||
self.assertSteps(gen_steps)
|
||||
with self.subTest("filling multiworld", games=world_type.game, seed=self.multiworld.seed):
|
||||
distribute_items_restrictive(self.multiworld)
|
||||
call_all(self.multiworld, "post_fill")
|
||||
self.assertTrue(self.fulfills_accessibility(), "Collected all locations, but can't beat the game")
|
||||
for world_type in AutoWorldRegister.world_types.values():
|
||||
self.multiworld = setup_multiworld([world_type, world_type], ())
|
||||
for world in self.multiworld.worlds.values():
|
||||
world.options.accessibility.value = Accessibility.option_full
|
||||
self.assertSteps(gen_steps)
|
||||
with self.subTest("filling multiworld", games=world_type.game, seed=self.multiworld.seed):
|
||||
distribute_items_restrictive(self.multiworld)
|
||||
call_all(self.multiworld, "post_fill")
|
||||
self.assertTrue(self.fulfills_accessibility(), "Collected all locations, but can't beat the game")
|
||||
|
||||
@@ -1,46 +0,0 @@
|
||||
import itertools
|
||||
import sys
|
||||
from typing import Any, Callable, Iterable
|
||||
|
||||
|
||||
def classvar_matrix(**kwargs: Iterable[Any]) -> Callable[[type], None]:
|
||||
"""
|
||||
Create a new class for each variation of input, allowing to generate a TestCase matrix / parametrization that
|
||||
supports multi-threading and has better reporting for ``unittest --durations=...`` and ``pytest --durations=...``
|
||||
than subtests.
|
||||
|
||||
The kwargs will be set as ClassVars in the newly created classes. Use as ::
|
||||
|
||||
@classvar_matrix(var_name=[value1, value2])
|
||||
class MyTestCase(unittest.TestCase):
|
||||
var_name: typing.ClassVar[...]
|
||||
|
||||
:param kwargs: A dict of ClassVars to set, where key is the variable name and value is a list of all values.
|
||||
:return: A decorator to be applied to a class.
|
||||
"""
|
||||
keys: tuple[str]
|
||||
values: Iterable[Iterable[Any]]
|
||||
keys, values = zip(*kwargs.items())
|
||||
values = map(lambda v: sorted(v) if isinstance(v, (set, frozenset)) else v, values)
|
||||
permutations_dicts = [dict(zip(keys, v)) for v in itertools.product(*values)]
|
||||
|
||||
def decorator(cls: type) -> None:
|
||||
mod = sys.modules[cls.__module__]
|
||||
|
||||
for permutation in permutations_dicts:
|
||||
|
||||
class Unrolled(cls): # type: ignore
|
||||
pass
|
||||
|
||||
for k, v in permutation.items():
|
||||
setattr(Unrolled, k, v)
|
||||
params = ", ".join([f"{k}={repr(v)}" for k, v in permutation.items()])
|
||||
params = f"{{{params}}}"
|
||||
|
||||
Unrolled.__module__ = cls.__module__
|
||||
Unrolled.__qualname__ = f"{cls.__qualname__}{params}"
|
||||
setattr(mod, f"{cls.__name__}{params}", Unrolled)
|
||||
|
||||
return None
|
||||
|
||||
return decorator
|
||||
@@ -1,5 +1,6 @@
|
||||
from __future__ import annotations
|
||||
|
||||
import enum
|
||||
import hashlib
|
||||
import logging
|
||||
import pathlib
|
||||
@@ -18,6 +19,15 @@ if TYPE_CHECKING:
|
||||
from . import GamesPackage
|
||||
from settings import Group
|
||||
|
||||
|
||||
class FillerReason(enum.StrEnum):
|
||||
undefined = enum.auto()
|
||||
item_link = enum.auto()
|
||||
panic_fill = enum.auto()
|
||||
start_inventory_from_pool = enum.auto()
|
||||
world = enum.auto()
|
||||
|
||||
|
||||
perf_logger = logging.getLogger("performance")
|
||||
|
||||
|
||||
@@ -378,10 +388,6 @@ class World(metaclass=AutoWorldRegister):
|
||||
"""Method for setting the rules on the World's regions and locations."""
|
||||
pass
|
||||
|
||||
def connect_entrances(self) -> None:
|
||||
"""Method to finalize the source and target regions of the World's entrances"""
|
||||
pass
|
||||
|
||||
def generate_basic(self) -> None:
|
||||
"""
|
||||
Useful for randomizing things that don't affect logic but are better to be determined before the output stage.
|
||||
@@ -531,7 +537,7 @@ class World(metaclass=AutoWorldRegister):
|
||||
return False
|
||||
|
||||
# following methods should not need to be overridden.
|
||||
def create_filler(self) -> "Item":
|
||||
def create_filler(self, reason: FillerReason = FillerReason.undefined) -> "Item":
|
||||
return self.create_item(self.get_filler_item_name())
|
||||
|
||||
# convenience methods
|
||||
|
||||
@@ -87,21 +87,14 @@ class Component:
|
||||
processes = weakref.WeakSet()
|
||||
|
||||
|
||||
def launch_subprocess(func: Callable, name: str | None = None, args: Tuple[str, ...] = ()) -> None:
|
||||
def launch_subprocess(func: Callable, name: str = None, args: Tuple[str, ...] = ()) -> None:
|
||||
global processes
|
||||
import multiprocessing
|
||||
process = multiprocessing.Process(target=func, name=name, args=args)
|
||||
process.start()
|
||||
processes.add(process)
|
||||
|
||||
|
||||
def launch(func: Callable, name: str | None = None, args: Tuple[str, ...] = ()) -> None:
|
||||
from Utils import is_kivy_running
|
||||
if is_kivy_running():
|
||||
launch_subprocess(func, name, args)
|
||||
else:
|
||||
func(*args)
|
||||
|
||||
|
||||
class SuffixIdentifier:
|
||||
suffixes: Iterable[str]
|
||||
|
||||
@@ -118,7 +111,7 @@ class SuffixIdentifier:
|
||||
|
||||
def launch_textclient(*args):
|
||||
import CommonClient
|
||||
launch(CommonClient.run_as_textclient, name="TextClient", args=args)
|
||||
launch_subprocess(CommonClient.run_as_textclient, name="TextClient", args=args)
|
||||
|
||||
|
||||
def _install_apworld(apworld_src: str = "") -> Optional[Tuple[pathlib.Path, pathlib.Path]]:
|
||||
|
||||
@@ -55,7 +55,6 @@ async def lock(ctx) -> None
|
||||
async def unlock(ctx) -> None
|
||||
|
||||
async def get_hash(ctx) -> str
|
||||
async def get_memory_size(ctx, domain: str) -> int
|
||||
async def get_system(ctx) -> str
|
||||
async def get_cores(ctx) -> dict[str, str]
|
||||
async def ping(ctx) -> None
|
||||
@@ -169,10 +168,9 @@ select dialog and they will be associated with BizHawkClient. This does not affe
|
||||
associate the file extension with Archipelago.
|
||||
|
||||
`validate_rom` is called to figure out whether a given ROM belongs to your client. It will only be called when a ROM is
|
||||
running on a system you specified in your `system` class variable. Take extra care here, because your code will run
|
||||
against ROMs that you have no control over. If you're reading an address deep in ROM, you might want to check the size
|
||||
of ROM before you attempt to read it using `get_memory_size`. If you decide to claim this ROM as yours, this is where
|
||||
you should do setup for things like `items_handling`.
|
||||
running on a system you specified in your `system` class variable. In most cases, that will be a single system and you
|
||||
can be sure that you're not about to try to read from nonexistent domains or out of bounds. If you decide to claim this
|
||||
ROM as yours, this is where you should do setup for things like `items_handling`.
|
||||
|
||||
`game_watcher` is the "main loop" of your client where you should be checking memory and sending new items to the ROM.
|
||||
`BizHawkClient` will make sure that your `game_watcher` only runs when your client has validated the ROM, and will do
|
||||
@@ -270,8 +268,6 @@ server connection before trying to interact with it.
|
||||
- By default, the player will be asked to provide their slot name after connecting to the server and validating, and
|
||||
that input will be used to authenticate with the `Connect` command. You can override `set_auth` in your own client to
|
||||
set it automatically based on data in the ROM or on your client instance.
|
||||
- Use `get_memory_size` inside `validate_rom` if you need to read at large addresses, in case some other game has a
|
||||
smaller ROM size.
|
||||
- You can override `on_package` in your client to watch raw packages, but don't forget you also have access to a
|
||||
subclass of `CommonContext` and its API.
|
||||
- You can import `BizHawkClientContext` for type hints using `typing.TYPE_CHECKING`. Importing it without conditions at
|
||||
|
||||
@@ -10,7 +10,7 @@ import base64
|
||||
import enum
|
||||
import json
|
||||
import sys
|
||||
from typing import Any, Sequence
|
||||
import typing
|
||||
|
||||
|
||||
BIZHAWK_SOCKET_PORT_RANGE_START = 43055
|
||||
@@ -44,10 +44,10 @@ class SyncError(Exception):
|
||||
|
||||
|
||||
class BizHawkContext:
|
||||
streams: tuple[asyncio.StreamReader, asyncio.StreamWriter] | None
|
||||
streams: typing.Optional[typing.Tuple[asyncio.StreamReader, asyncio.StreamWriter]]
|
||||
connection_status: ConnectionStatus
|
||||
_lock: asyncio.Lock
|
||||
_port: int | None
|
||||
_port: typing.Optional[int]
|
||||
|
||||
def __init__(self) -> None:
|
||||
self.streams = None
|
||||
@@ -122,12 +122,12 @@ async def get_script_version(ctx: BizHawkContext) -> int:
|
||||
return int(await ctx._send_message("VERSION"))
|
||||
|
||||
|
||||
async def send_requests(ctx: BizHawkContext, req_list: list[dict[str, Any]]) -> list[dict[str, Any]]:
|
||||
async def send_requests(ctx: BizHawkContext, req_list: typing.List[typing.Dict[str, typing.Any]]) -> typing.List[typing.Dict[str, typing.Any]]:
|
||||
"""Sends a list of requests to the BizHawk connector and returns their responses.
|
||||
|
||||
It's likely you want to use the wrapper functions instead of this."""
|
||||
responses = json.loads(await ctx._send_message(json.dumps(req_list)))
|
||||
errors: list[ConnectorError] = []
|
||||
errors: typing.List[ConnectorError] = []
|
||||
|
||||
for response in responses:
|
||||
if response["type"] == "ERROR":
|
||||
@@ -151,7 +151,7 @@ async def ping(ctx: BizHawkContext) -> None:
|
||||
|
||||
|
||||
async def get_hash(ctx: BizHawkContext) -> str:
|
||||
"""Gets the hash value of the currently loaded ROM"""
|
||||
"""Gets the system name for the currently loaded ROM"""
|
||||
res = (await send_requests(ctx, [{"type": "HASH"}]))[0]
|
||||
|
||||
if res["type"] != "HASH_RESPONSE":
|
||||
@@ -160,16 +160,6 @@ async def get_hash(ctx: BizHawkContext) -> str:
|
||||
return res["value"]
|
||||
|
||||
|
||||
async def get_memory_size(ctx: BizHawkContext, domain: str) -> int:
|
||||
"""Gets the size in bytes of the specified memory domain"""
|
||||
res = (await send_requests(ctx, [{"type": "MEMORY_SIZE", "domain": domain}]))[0]
|
||||
|
||||
if res["type"] != "MEMORY_SIZE_RESPONSE":
|
||||
raise SyncError(f"Expected response of type MEMORY_SIZE_RESPONSE but got {res['type']}")
|
||||
|
||||
return res["value"]
|
||||
|
||||
|
||||
async def get_system(ctx: BizHawkContext) -> str:
|
||||
"""Gets the system name for the currently loaded ROM"""
|
||||
res = (await send_requests(ctx, [{"type": "SYSTEM"}]))[0]
|
||||
@@ -180,7 +170,7 @@ async def get_system(ctx: BizHawkContext) -> str:
|
||||
return res["value"]
|
||||
|
||||
|
||||
async def get_cores(ctx: BizHawkContext) -> dict[str, str]:
|
||||
async def get_cores(ctx: BizHawkContext) -> typing.Dict[str, str]:
|
||||
"""Gets the preferred cores for systems with multiple cores. Only systems with multiple available cores have
|
||||
entries."""
|
||||
res = (await send_requests(ctx, [{"type": "PREFERRED_CORES"}]))[0]
|
||||
@@ -233,8 +223,8 @@ async def set_message_interval(ctx: BizHawkContext, value: float) -> None:
|
||||
raise SyncError(f"Expected response of type SET_MESSAGE_INTERVAL_RESPONSE but got {res['type']}")
|
||||
|
||||
|
||||
async def guarded_read(ctx: BizHawkContext, read_list: Sequence[tuple[int, int, str]],
|
||||
guard_list: Sequence[tuple[int, Sequence[int], str]]) -> list[bytes] | None:
|
||||
async def guarded_read(ctx: BizHawkContext, read_list: typing.Sequence[typing.Tuple[int, int, str]],
|
||||
guard_list: typing.Sequence[typing.Tuple[int, typing.Sequence[int], str]]) -> typing.Optional[typing.List[bytes]]:
|
||||
"""Reads an array of bytes at 1 or more addresses if and only if every byte in guard_list matches its expected
|
||||
value.
|
||||
|
||||
@@ -262,7 +252,7 @@ async def guarded_read(ctx: BizHawkContext, read_list: Sequence[tuple[int, int,
|
||||
"domain": domain
|
||||
} for address, size, domain in read_list])
|
||||
|
||||
ret: list[bytes] = []
|
||||
ret: typing.List[bytes] = []
|
||||
for item in res:
|
||||
if item["type"] == "GUARD_RESPONSE":
|
||||
if not item["value"]:
|
||||
@@ -276,7 +266,7 @@ async def guarded_read(ctx: BizHawkContext, read_list: Sequence[tuple[int, int,
|
||||
return ret
|
||||
|
||||
|
||||
async def read(ctx: BizHawkContext, read_list: Sequence[tuple[int, int, str]]) -> list[bytes]:
|
||||
async def read(ctx: BizHawkContext, read_list: typing.Sequence[typing.Tuple[int, int, str]]) -> typing.List[bytes]:
|
||||
"""Reads data at 1 or more addresses.
|
||||
|
||||
Items in `read_list` should be organized `(address, size, domain)` where
|
||||
@@ -288,8 +278,8 @@ async def read(ctx: BizHawkContext, read_list: Sequence[tuple[int, int, str]]) -
|
||||
return await guarded_read(ctx, read_list, [])
|
||||
|
||||
|
||||
async def guarded_write(ctx: BizHawkContext, write_list: Sequence[tuple[int, Sequence[int], str]],
|
||||
guard_list: Sequence[tuple[int, Sequence[int], str]]) -> bool:
|
||||
async def guarded_write(ctx: BizHawkContext, write_list: typing.Sequence[typing.Tuple[int, typing.Sequence[int], str]],
|
||||
guard_list: typing.Sequence[typing.Tuple[int, typing.Sequence[int], str]]) -> bool:
|
||||
"""Writes data to 1 or more addresses if and only if every byte in guard_list matches its expected value.
|
||||
|
||||
Items in `write_list` should be organized `(address, value, domain)` where
|
||||
@@ -326,7 +316,7 @@ async def guarded_write(ctx: BizHawkContext, write_list: Sequence[tuple[int, Seq
|
||||
return True
|
||||
|
||||
|
||||
async def write(ctx: BizHawkContext, write_list: Sequence[tuple[int, Sequence[int], str]]) -> None:
|
||||
async def write(ctx: BizHawkContext, write_list: typing.Sequence[typing.Tuple[int, typing.Sequence[int], str]]) -> None:
|
||||
"""Writes data to 1 or more addresses.
|
||||
|
||||
Items in write_list should be organized `(address, value, domain)` where
|
||||
|
||||
@@ -5,9 +5,9 @@ A module containing the BizHawkClient base class and metaclass
|
||||
from __future__ import annotations
|
||||
|
||||
import abc
|
||||
from typing import TYPE_CHECKING, Any, ClassVar
|
||||
from typing import TYPE_CHECKING, Any, ClassVar, Dict, Optional, Tuple, Union
|
||||
|
||||
from worlds.LauncherComponents import Component, SuffixIdentifier, Type, components, launch as launch_component
|
||||
from worlds.LauncherComponents import Component, SuffixIdentifier, Type, components, launch_subprocess
|
||||
|
||||
if TYPE_CHECKING:
|
||||
from .context import BizHawkClientContext
|
||||
@@ -15,7 +15,7 @@ if TYPE_CHECKING:
|
||||
|
||||
def launch_client(*args) -> None:
|
||||
from .context import launch
|
||||
launch_component(launch, name="BizHawkClient", args=args)
|
||||
launch_subprocess(launch, name="BizHawkClient", args=args)
|
||||
|
||||
|
||||
component = Component("BizHawk Client", "BizHawkClient", component_type=Type.CLIENT, func=launch_client,
|
||||
@@ -24,9 +24,9 @@ components.append(component)
|
||||
|
||||
|
||||
class AutoBizHawkClientRegister(abc.ABCMeta):
|
||||
game_handlers: ClassVar[dict[tuple[str, ...], dict[str, BizHawkClient]]] = {}
|
||||
game_handlers: ClassVar[Dict[Tuple[str, ...], Dict[str, BizHawkClient]]] = {}
|
||||
|
||||
def __new__(cls, name: str, bases: tuple[type, ...], namespace: dict[str, Any]) -> AutoBizHawkClientRegister:
|
||||
def __new__(cls, name: str, bases: Tuple[type, ...], namespace: Dict[str, Any]) -> AutoBizHawkClientRegister:
|
||||
new_class = super().__new__(cls, name, bases, namespace)
|
||||
|
||||
# Register handler
|
||||
@@ -54,7 +54,7 @@ class AutoBizHawkClientRegister(abc.ABCMeta):
|
||||
return new_class
|
||||
|
||||
@staticmethod
|
||||
async def get_handler(ctx: "BizHawkClientContext", system: str) -> BizHawkClient | None:
|
||||
async def get_handler(ctx: "BizHawkClientContext", system: str) -> Optional[BizHawkClient]:
|
||||
for systems, handlers in AutoBizHawkClientRegister.game_handlers.items():
|
||||
if system in systems:
|
||||
for handler in handlers.values():
|
||||
@@ -65,13 +65,13 @@ class AutoBizHawkClientRegister(abc.ABCMeta):
|
||||
|
||||
|
||||
class BizHawkClient(abc.ABC, metaclass=AutoBizHawkClientRegister):
|
||||
system: ClassVar[str | tuple[str, ...]]
|
||||
system: ClassVar[Union[str, Tuple[str, ...]]]
|
||||
"""The system(s) that the game this client is for runs on"""
|
||||
|
||||
game: ClassVar[str]
|
||||
"""The game this client is for"""
|
||||
|
||||
patch_suffix: ClassVar[str | tuple[str, ...] | None]
|
||||
patch_suffix: ClassVar[Optional[Union[str, Tuple[str, ...]]]]
|
||||
"""The file extension(s) this client is meant to open and patch (e.g. ".apz3")"""
|
||||
|
||||
@abc.abstractmethod
|
||||
|
||||
@@ -6,7 +6,7 @@ checking or launching the client, otherwise it will probably cause circular impo
|
||||
import asyncio
|
||||
import enum
|
||||
import subprocess
|
||||
from typing import Any
|
||||
from typing import Any, Dict, Optional
|
||||
|
||||
from CommonClient import CommonContext, ClientCommandProcessor, get_base_parser, server_loop, logger, gui_enabled
|
||||
import Patch
|
||||
@@ -41,18 +41,17 @@ class BizHawkClientCommandProcessor(ClientCommandProcessor):
|
||||
|
||||
class BizHawkClientContext(CommonContext):
|
||||
command_processor = BizHawkClientCommandProcessor
|
||||
server_seed_name: str | None = None
|
||||
auth_status: AuthStatus
|
||||
password_requested: bool
|
||||
client_handler: BizHawkClient | None
|
||||
slot_data: dict[str, Any] | None = None
|
||||
rom_hash: str | None = None
|
||||
client_handler: Optional[BizHawkClient]
|
||||
slot_data: Optional[Dict[str, Any]] = None
|
||||
rom_hash: Optional[str] = None
|
||||
bizhawk_ctx: BizHawkContext
|
||||
|
||||
watcher_timeout: float
|
||||
"""The maximum amount of time the game watcher loop will wait for an update from the server before executing"""
|
||||
|
||||
def __init__(self, server_address: str | None, password: str | None):
|
||||
def __init__(self, server_address: Optional[str], password: Optional[str]):
|
||||
super().__init__(server_address, password)
|
||||
self.auth_status = AuthStatus.NOT_AUTHENTICATED
|
||||
self.password_requested = False
|
||||
@@ -69,8 +68,6 @@ class BizHawkClientContext(CommonContext):
|
||||
if cmd == "Connected":
|
||||
self.slot_data = args.get("slot_data", None)
|
||||
self.auth_status = AuthStatus.AUTHENTICATED
|
||||
elif cmd == "RoomInfo":
|
||||
self.server_seed_name = args.get("seed_name", None)
|
||||
|
||||
if self.client_handler is not None:
|
||||
self.client_handler.on_package(self, cmd, args)
|
||||
@@ -103,7 +100,6 @@ class BizHawkClientContext(CommonContext):
|
||||
|
||||
async def disconnect(self, allow_autoreconnect: bool=False):
|
||||
self.auth_status = AuthStatus.NOT_AUTHENTICATED
|
||||
self.server_seed_name = None
|
||||
await super().disconnect(allow_autoreconnect)
|
||||
|
||||
|
||||
@@ -235,28 +231,20 @@ async def _run_game(rom: str):
|
||||
)
|
||||
|
||||
|
||||
def _patch_and_run_game(patch_file: str):
|
||||
async def _patch_and_run_game(patch_file: str):
|
||||
try:
|
||||
metadata, output_file = Patch.create_rom_file(patch_file)
|
||||
Utils.async_start(_run_game(output_file))
|
||||
return metadata
|
||||
except Exception as exc:
|
||||
logger.exception(exc)
|
||||
Utils.messagebox("Error Patching Game", str(exc), True)
|
||||
return {}
|
||||
|
||||
|
||||
def launch(*launch_args: str) -> None:
|
||||
def launch(*launch_args) -> None:
|
||||
async def main():
|
||||
parser = get_base_parser()
|
||||
parser.add_argument("patch_file", default="", type=str, nargs="?", help="Path to an Archipelago patch file")
|
||||
args = parser.parse_args(launch_args)
|
||||
|
||||
if args.patch_file != "":
|
||||
metadata = _patch_and_run_game(args.patch_file)
|
||||
if "server" in metadata:
|
||||
args.connect = metadata["server"]
|
||||
|
||||
ctx = BizHawkClientContext(args.connect, args.password)
|
||||
ctx.server_task = asyncio.create_task(server_loop(ctx), name="ServerLoop")
|
||||
|
||||
@@ -264,6 +252,9 @@ def launch(*launch_args: str) -> None:
|
||||
ctx.run_gui()
|
||||
ctx.run_cli()
|
||||
|
||||
if args.patch_file != "":
|
||||
Utils.async_start(_patch_and_run_game(args.patch_file))
|
||||
|
||||
watcher_task = asyncio.create_task(_game_watcher(ctx), name="GameWatcher")
|
||||
|
||||
try:
|
||||
@@ -276,6 +267,6 @@ def launch(*launch_args: str) -> None:
|
||||
|
||||
Utils.init_logging("BizHawkClient", exception_logger="Client")
|
||||
import colorama
|
||||
colorama.just_fix_windows_console()
|
||||
colorama.init()
|
||||
asyncio.run(main())
|
||||
colorama.deinit()
|
||||
|
||||
@@ -3,4 +3,4 @@ mpyq>=0.2.5
|
||||
portpicker>=1.5.2
|
||||
aiohttp>=3.8.4
|
||||
loguru>=0.7.0
|
||||
protobuf==3.20.3
|
||||
protobuf==3.20.3
|
||||
@@ -1,8 +1,9 @@
|
||||
from __future__ import annotations
|
||||
|
||||
from dataclasses import dataclass
|
||||
from typing import Dict
|
||||
|
||||
from Options import Choice, DefaultOnToggle, DeathLink, Range, Toggle, PerGameCommonOptions
|
||||
from dataclasses import dataclass
|
||||
from Options import Choice, Option, DefaultOnToggle, DeathLink, Range, Toggle, PerGameCommonOptions
|
||||
|
||||
|
||||
class FreeincarnateMax(Range):
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
from BaseClasses import MultiWorld, Region, Entrance, LocationProgressType
|
||||
from Options import PerGameCommonOptions
|
||||
from .Locations import location_table, AdventureLocation, dragon_room_to_region
|
||||
from .Locations import location_table, LocationData, AdventureLocation, dragon_room_to_region
|
||||
|
||||
|
||||
def connect(world: MultiWorld, player: int, source: str, target: str, rule: callable = lambda state: True,
|
||||
|
||||
@@ -2,14 +2,14 @@ import hashlib
|
||||
import json
|
||||
import os
|
||||
import zipfile
|
||||
from typing import Any
|
||||
|
||||
import bsdiff4
|
||||
from typing import Optional, Any
|
||||
|
||||
import Utils
|
||||
from .Locations import AdventureLocation, LocationData
|
||||
from settings import get_settings
|
||||
from worlds.Files import APPatch, AutoPatchRegister
|
||||
from .Locations import LocationData
|
||||
|
||||
import bsdiff4
|
||||
|
||||
ADVENTUREHASH: str = "157bddb7192754a45372be196797f284"
|
||||
|
||||
|
||||
@@ -1,24 +1,35 @@
|
||||
import base64
|
||||
import copy
|
||||
import itertools
|
||||
import math
|
||||
import os
|
||||
import typing
|
||||
from typing import ClassVar, Dict, Optional, Tuple
|
||||
|
||||
import settings
|
||||
from BaseClasses import Item, ItemClassification, MultiWorld, Tutorial, LocationProgressType
|
||||
import typing
|
||||
from enum import IntFlag
|
||||
from typing import Any, ClassVar, Dict, List, Optional, Set, Tuple
|
||||
|
||||
from BaseClasses import Entrance, Item, ItemClassification, MultiWorld, Region, Tutorial, \
|
||||
LocationProgressType
|
||||
from Utils import __version__
|
||||
from Options import AssembleOptions
|
||||
from worlds.AutoWorld import WebWorld, World
|
||||
from worlds.LauncherComponents import Component, components, SuffixIdentifier
|
||||
from Fill import fill_restrictive
|
||||
from worlds.generic.Rules import add_rule, set_rule
|
||||
from .Options import DragonRandoType, DifficultySwitchA, DifficultySwitchB, \
|
||||
AdventureOptions
|
||||
from .Rom import get_base_rom_bytes, get_base_rom_path, AdventureDeltaPatch, apply_basepatch, \
|
||||
AdventureAutoCollectLocation
|
||||
from .Items import item_table, ItemData, nothing_item_id, event_table, AdventureItem, standard_item_max
|
||||
from .Locations import location_table, base_location_id, LocationData, get_random_room_in_regions
|
||||
from .Offsets import static_item_data_location, items_ram_start, static_item_element_size, item_position_table, \
|
||||
static_first_dragon_index, connector_port_offset, yorgle_speed_data_location, grundle_speed_data_location, \
|
||||
rhindle_speed_data_location, item_ram_addresses, start_castle_values, start_castle_offset
|
||||
from .Options import DragonRandoType, DifficultySwitchA, DifficultySwitchB, AdventureOptions
|
||||
from .Regions import create_regions
|
||||
from .Rom import get_base_rom_bytes, get_base_rom_path, AdventureDeltaPatch, apply_basepatch, AdventureAutoCollectLocation
|
||||
from .Rules import set_rules
|
||||
|
||||
|
||||
from worlds.LauncherComponents import Component, components, SuffixIdentifier
|
||||
|
||||
# Adventure
|
||||
components.append(Component('Adventure Client', 'AdventureClient', file_identifier=SuffixIdentifier('.apadvn')))
|
||||
|
||||
|
||||
@@ -261,6 +261,6 @@ def launch():
|
||||
# options = Utils.get_options()
|
||||
|
||||
import colorama
|
||||
colorama.just_fix_windows_console()
|
||||
colorama.init()
|
||||
asyncio.run(main())
|
||||
colorama.deinit()
|
||||
|
||||
@@ -141,12 +141,9 @@ def set_dw_rules(world: "HatInTimeWorld"):
|
||||
add_dw_rules(world, all_clear)
|
||||
add_rule(main_stamp, main_objective.access_rule)
|
||||
add_rule(all_clear, main_objective.access_rule)
|
||||
# Only set bonus stamp rules to require All Clear if we don't auto complete bonuses
|
||||
# Only set bonus stamp rules if we don't auto complete bonuses
|
||||
if not world.options.DWAutoCompleteBonuses and not world.is_bonus_excluded(all_clear.name):
|
||||
add_rule(bonus_stamps, all_clear.access_rule)
|
||||
else:
|
||||
# As soon as the Main Objective is completed, the bonuses auto-complete.
|
||||
add_rule(bonus_stamps, main_objective.access_rule)
|
||||
|
||||
if world.options.DWShuffle:
|
||||
for i in range(len(world.dw_shuffle)-1):
|
||||
@@ -346,7 +343,6 @@ def create_enemy_events(world: "HatInTimeWorld"):
|
||||
|
||||
def set_enemy_rules(world: "HatInTimeWorld"):
|
||||
no_tourist = "Camera Tourist" in world.excluded_dws or "Camera Tourist" in world.excluded_bonuses
|
||||
difficulty = get_difficulty(world)
|
||||
|
||||
for enemy, regions in hit_list.items():
|
||||
if no_tourist and enemy in bosses:
|
||||
@@ -376,14 +372,6 @@ def set_enemy_rules(world: "HatInTimeWorld"):
|
||||
or state.has("Zipline Unlock - The Lava Cake Path", world.player)
|
||||
or state.has("Zipline Unlock - The Windmill Path", world.player))
|
||||
|
||||
elif enemy == "Toilet":
|
||||
if area == "Toilet of Doom":
|
||||
# The boss firewall is in the way and can only be skipped on Expert logic using a cherry hover.
|
||||
add_rule(event, lambda state: has_paintings(state, world, 1, allow_skip=difficulty == Difficulty.EXPERT))
|
||||
if difficulty < Difficulty.HARD:
|
||||
# Hard logic and above can cross the boss arena gap with a cherry bridge.
|
||||
add_rule(event, lambda state: can_use_hookshot(state, world))
|
||||
|
||||
elif enemy == "Director":
|
||||
if area == "Dead Bird Studio Basement":
|
||||
add_rule(event, lambda state: can_use_hookshot(state, world))
|
||||
@@ -442,7 +430,7 @@ hit_list = {
|
||||
# Bosses
|
||||
"Mafia Boss": ["Down with the Mafia!", "Encore! Encore!", "Boss Rush"],
|
||||
|
||||
"Director": ["Dead Bird Studio Basement", "Killing Two Birds", "Boss Rush"],
|
||||
"Conductor": ["Dead Bird Studio Basement", "Killing Two Birds", "Boss Rush"],
|
||||
"Toilet": ["Toilet of Doom", "Boss Rush"],
|
||||
|
||||
"Snatcher": ["Your Contract has Expired", "Breaching the Contract", "Boss Rush",
|
||||
@@ -466,7 +454,7 @@ triple_enemy_locations = [
|
||||
|
||||
bosses = [
|
||||
"Mafia Boss",
|
||||
"Director",
|
||||
"Conductor",
|
||||
"Toilet",
|
||||
"Snatcher",
|
||||
"Toxic Flower",
|
||||
|
||||
@@ -206,7 +206,7 @@ ahit_locations = {
|
||||
"Subcon Village - Graveyard Ice Cube": LocData(2000325077, "Subcon Forest Area"),
|
||||
"Subcon Village - House Top": LocData(2000325471, "Subcon Forest Area"),
|
||||
"Subcon Village - Ice Cube House": LocData(2000325469, "Subcon Forest Area"),
|
||||
"Subcon Village - Snatcher Statue Chest": LocData(2000323730, "Subcon Forest Behind Boss Firewall"),
|
||||
"Subcon Village - Snatcher Statue Chest": LocData(2000323730, "Subcon Forest Area", paintings=1),
|
||||
"Subcon Village - Stump Platform Chest": LocData(2000323729, "Subcon Forest Area"),
|
||||
"Subcon Forest - Giant Tree Climb": LocData(2000325470, "Subcon Forest Area"),
|
||||
|
||||
@@ -233,7 +233,7 @@ ahit_locations = {
|
||||
"Subcon Forest - Long Tree Climb Chest": LocData(2000323734, "Subcon Forest Area",
|
||||
required_hats=[HatType.DWELLER], paintings=2),
|
||||
|
||||
"Subcon Forest - Boss Arena Chest": LocData(2000323735, "Subcon Forest Boss Arena"),
|
||||
"Subcon Forest - Boss Arena Chest": LocData(2000323735, "Subcon Forest Area"),
|
||||
|
||||
"Subcon Forest - Manor Rooftop": LocData(2000325466, "Subcon Forest Area",
|
||||
hit_type=HitType.dweller_bell, paintings=1),
|
||||
@@ -264,6 +264,7 @@ ahit_locations = {
|
||||
required_hats=[HatType.DWELLER], paintings=3),
|
||||
|
||||
"Subcon Forest - Tall Tree Hookshot Swing": LocData(2000324766, "Subcon Forest Area",
|
||||
required_hats=[HatType.DWELLER],
|
||||
hookshot=True,
|
||||
paintings=3),
|
||||
|
||||
@@ -322,7 +323,7 @@ ahit_locations = {
|
||||
"Alpine Skyline - The Twilight Path": LocData(2000334434, "Alpine Skyline Area", required_hats=[HatType.DWELLER]),
|
||||
"Alpine Skyline - The Twilight Bell: Wide Purple Platform": LocData(2000336478, "The Twilight Bell"),
|
||||
"Alpine Skyline - The Twilight Bell: Ice Platform": LocData(2000335826, "The Twilight Bell"),
|
||||
"Alpine Skyline - Goat Outpost Horn": LocData(2000334760, "Alpine Skyline Area (TIHS)", hookshot=True),
|
||||
"Alpine Skyline - Goat Outpost Horn": LocData(2000334760, "Alpine Skyline Area"),
|
||||
"Alpine Skyline - Windy Passage": LocData(2000334776, "Alpine Skyline Area (TIHS)", hookshot=True),
|
||||
"Alpine Skyline - The Windmill: Inside Pon Cluster": LocData(2000336395, "The Windmill"),
|
||||
"Alpine Skyline - The Windmill: Entrance": LocData(2000335783, "The Windmill"),
|
||||
@@ -406,12 +407,12 @@ act_completions = {
|
||||
hit_type=HitType.umbrella_or_brewing, hookshot=True, paintings=1),
|
||||
|
||||
"Act Completion (Queen Vanessa's Manor)": LocData(2000312017, "Queen Vanessa's Manor",
|
||||
hit_type=HitType.dweller_bell, paintings=1),
|
||||
hit_type=HitType.umbrella, paintings=1),
|
||||
|
||||
"Act Completion (Mail Delivery Service)": LocData(2000312032, "Mail Delivery Service",
|
||||
required_hats=[HatType.SPRINT]),
|
||||
|
||||
"Act Completion (Your Contract has Expired)": LocData(2000311390, "Your Contract has Expired - Post Fight",
|
||||
"Act Completion (Your Contract has Expired)": LocData(2000311390, "Your Contract has Expired",
|
||||
hit_type=HitType.umbrella),
|
||||
|
||||
"Act Completion (Time Rift - Pipe)": LocData(2000313069, "Time Rift - Pipe", hookshot=True),
|
||||
@@ -877,7 +878,7 @@ snatcher_coins = {
|
||||
dlc_flags=HatDLC.death_wish),
|
||||
|
||||
"Snatcher Coin - Top of HQ (DW: BTH)": LocData(0, "Beat the Heat", snatcher_coin="Snatcher Coin - Top of HQ",
|
||||
hit_type=HitType.umbrella, dlc_flags=HatDLC.death_wish),
|
||||
dlc_flags=HatDLC.death_wish),
|
||||
|
||||
"Snatcher Coin - Top of Tower": LocData(0, "Mafia Town Area (HUMT)", snatcher_coin="Snatcher Coin - Top of Tower",
|
||||
dlc_flags=HatDLC.death_wish),
|
||||
@@ -976,6 +977,7 @@ event_locs = {
|
||||
**snatcher_coins,
|
||||
"HUMT Access": LocData(0, "Heating Up Mafia Town"),
|
||||
"TOD Access": LocData(0, "Toilet of Doom"),
|
||||
"YCHE Access": LocData(0, "Your Contract has Expired"),
|
||||
"AFR Access": LocData(0, "Alpine Free Roam"),
|
||||
"TIHS Access": LocData(0, "The Illness has Spread"),
|
||||
|
||||
|
||||
@@ -338,7 +338,7 @@ class MinExtraYarn(Range):
|
||||
There must be at least this much more yarn over the total number of yarn needed to craft all hats.
|
||||
For example, if this option's value is 10, and the total yarn needed to craft all hats is 40,
|
||||
there must be at least 50 yarn in the pool."""
|
||||
display_name = "Min Extra Yarn"
|
||||
display_name = "Max Extra Yarn"
|
||||
range_start = 5
|
||||
range_end = 15
|
||||
default = 10
|
||||
|
||||
@@ -347,7 +347,7 @@ def create_regions(world: "HatInTimeWorld"):
|
||||
sf_act3 = create_region_and_connect(world, "Toilet of Doom", "Subcon Forest - Act 3", subcon_forest)
|
||||
sf_act4 = create_region_and_connect(world, "Queen Vanessa's Manor", "Subcon Forest - Act 4", subcon_forest)
|
||||
sf_act5 = create_region_and_connect(world, "Mail Delivery Service", "Subcon Forest - Act 5", subcon_forest)
|
||||
sf_finale = create_region_and_connect(world, "Your Contract has Expired", "Subcon Forest - Finale", subcon_forest)
|
||||
create_region_and_connect(world, "Your Contract has Expired", "Subcon Forest - Finale", subcon_forest)
|
||||
|
||||
# ------------------------------------------- ALPINE SKYLINE ------------------------------------------ #
|
||||
alpine_skyline = create_region_and_connect(world, "Alpine Skyline", "Telescope -> Alpine Skyline", spaceship)
|
||||
@@ -386,24 +386,11 @@ def create_regions(world: "HatInTimeWorld"):
|
||||
create_rift_connections(world, create_region(world, "Time Rift - Bazaar"))
|
||||
|
||||
sf_area: Region = create_region(world, "Subcon Forest Area")
|
||||
sf_behind_boss_firewall: Region = create_region(world, "Subcon Forest Behind Boss Firewall")
|
||||
sf_boss_arena: Region = create_region(world, "Subcon Forest Boss Arena")
|
||||
sf_area.connect(sf_behind_boss_firewall, "SF Area -> SF Behind Boss Firewall")
|
||||
sf_behind_boss_firewall.connect(sf_boss_arena, "SF Behind Boss Firewall -> SF Boss Arena")
|
||||
sf_act1.connect(sf_area, "Subcon Forest Entrance CO")
|
||||
sf_act2.connect(sf_area, "Subcon Forest Entrance SW")
|
||||
sf_act3.connect(sf_area, "Subcon Forest Entrance TOD")
|
||||
sf_act4.connect(sf_area, "Subcon Forest Entrance QVM")
|
||||
sf_act5.connect(sf_area, "Subcon Forest Entrance MDS")
|
||||
# YCHE puts the player directly in the boss arena, with no access to the rest of Subcon Forest by default.
|
||||
sf_finale.connect(sf_boss_arena, "Subcon Forest Entrance YCHE")
|
||||
# To support the Snatcher Hover expert logic for Act Completion (Your Contract has Expired), the act completion has
|
||||
# to go in a separate region because the Snatcher Hover gives direct access to the Act Completion, but does not
|
||||
# give access to the act itself.
|
||||
sf_finale_post_fight: Region = create_region(world, "Your Contract has Expired - Post Fight")
|
||||
# This connection must never have any rules placed on it because they will not be inherited when setting up act
|
||||
# connections, only the rules for the entrances to the act and the rules for the Act Completion are inherited.
|
||||
sf_finale.connect(sf_finale_post_fight, "YCHE -> YCHE - Post Fight")
|
||||
|
||||
create_rift_connections(world, create_region(world, "Time Rift - Sleepy Subcon"))
|
||||
create_rift_connections(world, create_region(world, "Time Rift - Pipe"))
|
||||
@@ -960,16 +947,6 @@ def get_shuffled_region(world: "HatInTimeWorld", region: str) -> str:
|
||||
return name
|
||||
|
||||
|
||||
def get_region_shuffled_to(world: "HatInTimeWorld", region: str) -> str:
|
||||
if world.options.ActRandomizer:
|
||||
original_ci: str = chapter_act_info[region]
|
||||
shuffled_ci = world.act_connections[original_ci]
|
||||
return next(act_name for act_name, ci in chapter_act_info.items()
|
||||
if ci == shuffled_ci)
|
||||
else:
|
||||
return region
|
||||
|
||||
|
||||
def get_region_location_count(world: "HatInTimeWorld", region_name: str, included_only: bool = True) -> int:
|
||||
count = 0
|
||||
region = world.multiworld.get_region(region_name, world.player)
|
||||
|
||||
@@ -414,7 +414,7 @@ def set_moderate_rules(world: "HatInTimeWorld"):
|
||||
|
||||
# Moderate: Mystifying Time Mesa time trial without hats
|
||||
set_rule(world.multiworld.get_location("Alpine Skyline - Mystifying Time Mesa: Zipline", world.player),
|
||||
lambda state: True)
|
||||
lambda state: can_use_hookshot(state, world))
|
||||
|
||||
# Moderate: Goat Refinery from TIHS with Sprint only
|
||||
add_rule(world.multiworld.get_location("Alpine Skyline - Goat Refinery", world.player),
|
||||
@@ -481,8 +481,9 @@ def set_hard_rules(world: "HatInTimeWorld"):
|
||||
set_rule(world.multiworld.get_location("Subcon Forest - Dweller Platforming Tree B", world.player),
|
||||
lambda state: has_paintings(state, world, 3))
|
||||
|
||||
# Cherry bridge over boss arena gap
|
||||
set_rule(world.get_entrance("SF Behind Boss Firewall -> SF Boss Arena"), lambda state: True)
|
||||
# Cherry bridge over boss arena gap (painting still expected)
|
||||
set_rule(world.multiworld.get_location("Subcon Forest - Boss Arena Chest", world.player),
|
||||
lambda state: has_paintings(state, world, 1, False) or state.has("YCHE Access", world.player))
|
||||
|
||||
set_rule(world.multiworld.get_location("Subcon Forest - Noose Treehouse", world.player),
|
||||
lambda state: has_paintings(state, world, 2, True))
|
||||
@@ -492,6 +493,9 @@ def set_hard_rules(world: "HatInTimeWorld"):
|
||||
lambda state: has_paintings(state, world, 3, True))
|
||||
|
||||
# SDJ
|
||||
add_rule(world.multiworld.get_location("Subcon Forest - Long Tree Climb Chest", world.player),
|
||||
lambda state: can_use_hat(state, world, HatType.SPRINT) and has_paintings(state, world, 2), "or")
|
||||
|
||||
add_rule(world.multiworld.get_location("Act Completion (Time Rift - Curly Tail Trail)", world.player),
|
||||
lambda state: can_use_hat(state, world, HatType.SPRINT), "or")
|
||||
|
||||
@@ -529,10 +533,7 @@ def set_expert_rules(world: "HatInTimeWorld"):
|
||||
# Expert: Mafia Town - Above Boats, Top of Lighthouse, and Hot Air Balloon with nothing
|
||||
set_rule(world.multiworld.get_location("Mafia Town - Above Boats", world.player), lambda state: True)
|
||||
set_rule(world.multiworld.get_location("Mafia Town - Top of Lighthouse", world.player), lambda state: True)
|
||||
# There are not enough buckets/beach balls to bucket/ball hover in Heating Up Mafia Town, so any other Mafia Town
|
||||
# act is required.
|
||||
add_rule(world.multiworld.get_location("Mafia Town - Hot Air Balloon", world.player),
|
||||
lambda state: state.can_reach_region("Mafia Town Area", world.player), "or")
|
||||
set_rule(world.multiworld.get_location("Mafia Town - Hot Air Balloon", world.player), lambda state: True)
|
||||
|
||||
# Expert: Clear Dead Bird Studio with nothing
|
||||
for loc in world.multiworld.get_region("Dead Bird Studio - Post Elevator Area", world.player).locations:
|
||||
@@ -565,65 +566,31 @@ def set_expert_rules(world: "HatInTimeWorld"):
|
||||
lambda state: True)
|
||||
|
||||
# Expert: Cherry Hovering
|
||||
# Skipping the boss firewall is possible with a Cherry Hover.
|
||||
set_rule(world.get_entrance("SF Area -> SF Behind Boss Firewall"),
|
||||
lambda state: has_paintings(state, world, 1, True))
|
||||
# The boss arena gap can be crossed in reverse with a Cherry Hover.
|
||||
subcon_boss_arena = world.get_region("Subcon Forest Boss Arena")
|
||||
subcon_behind_boss_firewall = world.get_region("Subcon Forest Behind Boss Firewall")
|
||||
subcon_boss_arena.connect(subcon_behind_boss_firewall, "SF Boss Arena -> SF Behind Boss Firewall")
|
||||
subcon_area = world.multiworld.get_region("Subcon Forest Area", world.player)
|
||||
yche = world.multiworld.get_region("Your Contract has Expired", world.player)
|
||||
entrance = yche.connect(subcon_area, "Subcon Forest Entrance YCHE")
|
||||
|
||||
subcon_area = world.get_region("Subcon Forest Area")
|
||||
|
||||
# The boss firewall can be skipped in reverse with a Cherry Hover, but it is not possible to remove the boss
|
||||
# firewall from reverse because the paintings to burn to remove the firewall are on the other side of the firewall.
|
||||
# Therefore, a painting skip is required. The paintings could be burned by already having access to
|
||||
# "Subcon Forest Area" through another entrance, but making a new connection to "Subcon Forest Area" in that case
|
||||
# would be pointless.
|
||||
if not world.options.NoPaintingSkips:
|
||||
# The import cannot be done at the module-level because it would cause a circular import.
|
||||
from .Regions import get_region_shuffled_to
|
||||
|
||||
subcon_behind_boss_firewall.connect(subcon_area, "SF Behind Boss Firewall -> SF Area")
|
||||
|
||||
# Because the Your Contract has Expired entrance can now reach "Subcon Forest Area", it needs to be connected to
|
||||
# each of the Subcon Forest Time Rift entrances, like the other Subcon Forest Acts.
|
||||
yche = world.get_region("Your Contract has Expired")
|
||||
|
||||
def connect_to_shuffled_act_at(original_act_name):
|
||||
region_name = get_region_shuffled_to(world, original_act_name)
|
||||
return yche.connect(world.get_region(region_name), f"{original_act_name} Portal - Entrance YCHE")
|
||||
|
||||
# Rules copied from `Rules.set_rift_rules()` with painting logic removed because painting skips must be
|
||||
# available.
|
||||
entrance = connect_to_shuffled_act_at("Time Rift - Pipe")
|
||||
add_rule(entrance, lambda state: can_clear_required_act(state, world, "Subcon Forest - Act 2"))
|
||||
reg_act_connection(world, world.get_entrance("Subcon Forest - Act 2").connected_region, entrance)
|
||||
|
||||
entrance = connect_to_shuffled_act_at("Time Rift - Village")
|
||||
add_rule(entrance, lambda state: can_clear_required_act(state, world, "Subcon Forest - Act 4"))
|
||||
reg_act_connection(world, world.get_entrance("Subcon Forest - Act 4").connected_region, entrance)
|
||||
|
||||
entrance = connect_to_shuffled_act_at("Time Rift - Sleepy Subcon")
|
||||
add_rule(entrance, lambda state: has_relic_combo(state, world, "UFO"))
|
||||
if world.options.NoPaintingSkips:
|
||||
add_rule(entrance, lambda state: has_paintings(state, world, 1))
|
||||
|
||||
set_rule(world.multiworld.get_location("Act Completion (Toilet of Doom)", world.player),
|
||||
lambda state: can_use_hookshot(state, world) and can_hit(state, world)
|
||||
and has_paintings(state, world, 1, True))
|
||||
|
||||
# Set painting rules only. Skipping paintings is determined in has_paintings
|
||||
set_rule(world.multiworld.get_location("Subcon Forest - Boss Arena Chest", world.player),
|
||||
lambda state: has_paintings(state, world, 1, True))
|
||||
set_rule(world.multiworld.get_location("Subcon Forest - Magnet Badge Bush", world.player),
|
||||
lambda state: has_paintings(state, world, 3, True))
|
||||
|
||||
# You can cherry hover to Snatcher's post-fight cutscene, which completes the level without having to fight him
|
||||
yche_post_fight = world.get_region("Your Contract has Expired - Post Fight")
|
||||
subcon_area.connect(yche_post_fight, "Snatcher Hover")
|
||||
# Cherry Hover from YCHE also works, so there are no requirements for the Act Completion.
|
||||
set_rule(world.get_location("Act Completion (Your Contract has Expired)"), lambda state: True)
|
||||
subcon_area.connect(yche, "Snatcher Hover")
|
||||
set_rule(world.multiworld.get_location("Act Completion (Your Contract has Expired)", world.player),
|
||||
lambda state: True)
|
||||
|
||||
if world.is_dlc2():
|
||||
# Expert: clear Rush Hour with nothing
|
||||
if world.options.NoTicketSkips != NoTicketSkips.option_true:
|
||||
if not world.options.NoTicketSkips:
|
||||
set_rule(world.multiworld.get_location("Act Completion (Rush Hour)", world.player), lambda state: True)
|
||||
else:
|
||||
set_rule(world.multiworld.get_location("Act Completion (Rush Hour)", world.player),
|
||||
@@ -714,18 +681,12 @@ def set_subcon_rules(world: "HatInTimeWorld"):
|
||||
lambda state: can_use_hat(state, world, HatType.BREWING) or state.has("Umbrella", world.player)
|
||||
or can_use_hat(state, world, HatType.DWELLER))
|
||||
|
||||
# You can't skip over the boss arena wall without cherry hover.
|
||||
set_rule(world.get_entrance("SF Area -> SF Behind Boss Firewall"),
|
||||
lambda state: has_paintings(state, world, 1, False))
|
||||
# You can't skip over the boss arena wall without cherry hover, so these two need to be set this way
|
||||
set_rule(world.multiworld.get_location("Subcon Forest - Boss Arena Chest", world.player),
|
||||
lambda state: state.has("TOD Access", world.player) and can_use_hookshot(state, world)
|
||||
and has_paintings(state, world, 1, False) or state.has("YCHE Access", world.player))
|
||||
|
||||
# The hookpoints to cross the boss arena gap are only present in Toilet of Doom.
|
||||
set_rule(world.get_entrance("SF Behind Boss Firewall -> SF Boss Arena"),
|
||||
lambda state: state.has("TOD Access", world.player)
|
||||
and can_use_hookshot(state, world))
|
||||
|
||||
# The Act Completion is in the Toilet of Doom region, so the same rules as passing the boss firewall and crossing
|
||||
# the boss arena gap are required. "TOD Access" is implied from the region so does not need to be included in the
|
||||
# rule.
|
||||
# The painting wall can't be skipped without cherry hover, which is Expert
|
||||
set_rule(world.multiworld.get_location("Act Completion (Toilet of Doom)", world.player),
|
||||
lambda state: can_use_hookshot(state, world) and can_hit(state, world)
|
||||
and has_paintings(state, world, 1, False))
|
||||
@@ -778,7 +739,7 @@ def set_dlc1_rules(world: "HatInTimeWorld"):
|
||||
|
||||
# This particular item isn't present in Act 3 for some reason, yes in vanilla too
|
||||
add_rule(world.multiworld.get_location("The Arctic Cruise - Toilet", world.player),
|
||||
lambda state: (state.can_reach("Bon Voyage!", "Region", world.player) and can_use_hookshot(state, world))
|
||||
lambda state: state.can_reach("Bon Voyage!", "Region", world.player)
|
||||
or state.can_reach("Ship Shape", "Region", world.player))
|
||||
|
||||
|
||||
|
||||
@@ -12,13 +12,13 @@ from .DeathWishRules import set_dw_rules, create_enemy_events, hit_list, bosses
|
||||
from worlds.AutoWorld import World, WebWorld, CollectionState
|
||||
from worlds.generic.Rules import add_rule
|
||||
from typing import List, Dict, TextIO
|
||||
from worlds.LauncherComponents import Component, components, icon_paths, launch as launch_component, Type
|
||||
from worlds.LauncherComponents import Component, components, icon_paths, launch_subprocess, Type
|
||||
from Utils import local_path
|
||||
|
||||
|
||||
def launch_client():
|
||||
from .Client import launch
|
||||
launch_component(launch, name="AHITClient")
|
||||
launch_subprocess(launch, name="AHITClient")
|
||||
|
||||
|
||||
components.append(Component("A Hat in Time Client", "AHITClient", func=launch_client,
|
||||
|
||||
@@ -21,7 +21,7 @@
|
||||
|
||||
|
||||
3. Click the **Betas** tab. In the **Beta Participation** dropdown, select `tcplink`.
|
||||
While it downloads, you can subscribe to the [Archipelago workshop mod](https://steamcommunity.com/sharedfiles/filedetails/?id=3026842601).
|
||||
While it downloads, you can subscribe to the [Archipelago workshop mod.]((https://steamcommunity.com/sharedfiles/filedetails/?id=3026842601))
|
||||
|
||||
|
||||
4. Once the game finishes downloading, start it up.
|
||||
@@ -62,4 +62,4 @@ The level that the relic set unlocked will stay unlocked.
|
||||
|
||||
### When I start a new save file, the intro cinematic doesn't get skipped, Hat Kid's body is missing and the mod doesn't work!
|
||||
There is a bug on older versions of A Hat in Time that causes save file creation to fail to work properly
|
||||
if you have too many save files. Delete them and it should fix the problem.
|
||||
if you have too many save files. Delete them and it should fix the problem.
|
||||
@@ -119,9 +119,7 @@ def KholdstareDefeatRule(state, player: int) -> bool:
|
||||
|
||||
|
||||
def VitreousDefeatRule(state, player: int) -> bool:
|
||||
return ((can_shoot_arrows(state, player) and can_use_bombs(state, player, 10))
|
||||
or can_shoot_arrows(state, player, 35) or state.has("Silver Bow", player)
|
||||
or has_melee_weapon(state, player))
|
||||
return can_shoot_arrows(state, player) or has_melee_weapon(state, player)
|
||||
|
||||
|
||||
def TrinexxDefeatRule(state, player: int) -> bool:
|
||||
|
||||
@@ -464,7 +464,7 @@ async def track_locations(ctx, roomid, roomdata) -> bool:
|
||||
snes_logger.info(f"Discarding recent {len(new_locations)} checks as ROM Status has changed.")
|
||||
return False
|
||||
else:
|
||||
await ctx.check_locations(new_locations)
|
||||
await ctx.send_msgs([{"cmd": 'LocationChecks', "locations": new_locations}])
|
||||
await snes_flush_writes(ctx)
|
||||
return True
|
||||
|
||||
|
||||
@@ -484,7 +484,8 @@ def generate_itempool(world):
|
||||
if multiworld.randomize_cost_types[player]:
|
||||
# Heart and Arrow costs require all Heart Container/Pieces and Arrow Upgrades to be advancement items for logic
|
||||
for item in items:
|
||||
if item.name in ("Boss Heart Container", "Sanctuary Heart Container", "Piece of Heart"):
|
||||
if (item.name in ("Boss Heart Container", "Sanctuary Heart Container", "Piece of Heart")
|
||||
or "Arrow Upgrade" in item.name):
|
||||
item.classification = ItemClassification.progression
|
||||
else:
|
||||
# Otherwise, logic has some branches where having 4 hearts is one possible requirement (of several alternatives)
|
||||
@@ -712,7 +713,7 @@ def get_pool_core(world, player: int):
|
||||
pool.remove("Rupees (20)")
|
||||
|
||||
if retro_bow:
|
||||
replace = {'Single Arrow', 'Arrows (10)', 'Arrow Upgrade (+5)', 'Arrow Upgrade (+10)', 'Arrow Upgrade (70)'}
|
||||
replace = {'Single Arrow', 'Arrows (10)', 'Arrow Upgrade (+5)', 'Arrow Upgrade (+10)', 'Arrow Upgrade (50)'}
|
||||
pool = ['Rupees (5)' if item in replace else item for item in pool]
|
||||
if world.small_key_shuffle[player] == small_key_shuffle.option_universal:
|
||||
pool.extend(diff.universal_keys)
|
||||
|
||||
@@ -7,7 +7,7 @@ from worlds.AutoWorld import World
|
||||
def GetBeemizerItem(world, player: int, item):
|
||||
item_name = item if isinstance(item, str) else item.name
|
||||
|
||||
if item_name not in trap_replaceable or player in world.groups:
|
||||
if item_name not in trap_replaceable:
|
||||
return item
|
||||
|
||||
# first roll - replaceable item should be replaced, within beemizer_total_chance
|
||||
@@ -110,9 +110,9 @@ item_table = {'Bow': ItemData(IC.progression, None, 0x0B, 'You have\nchosen the\
|
||||
'Crystal 7': ItemData(IC.progression, 'Crystal', (0x08, 0x34, 0x64, 0x40, 0x7C, 0x06), None, None, None, None, None, None, "a blue crystal"),
|
||||
'Single Arrow': ItemData(IC.filler, None, 0x43, 'a lonely arrow\nsits here.', 'and the arrow', 'stick-collecting kid', 'sewing needle for sale', 'fungus for arrow', 'archer boy sews again', 'an arrow'),
|
||||
'Arrows (10)': ItemData(IC.filler, None, 0x44, 'This will give\nyou ten shots\nwith your bow!', 'and the arrow pack','stick-collecting kid', 'sewing kit for sale', 'fungus for arrows', 'archer boy sews again','ten arrows'),
|
||||
'Arrow Upgrade (+10)': ItemData(IC.progression_skip_balancing, None, 0x54, 'increase arrow\nstorage, low\nlow price', 'and the quiver', 'quiver-enlarging kid', 'arrow boost for sale', 'witch and more skewers', 'upgrade boy sews more again', 'arrow capacity'),
|
||||
'Arrow Upgrade (+5)': ItemData(IC.progression_skip_balancing, None, 0x53, 'increase arrow\nstorage, low\nlow price', 'and the quiver', 'quiver-enlarging kid', 'arrow boost for sale', 'witch and more skewers', 'upgrade boy sews more again', 'arrow capacity'),
|
||||
'Arrow Upgrade (70)': ItemData(IC.progression_skip_balancing, None, 0x4D, 'increase arrow\nstorage, low\nlow price', 'and the quiver', 'quiver-enlarging kid', 'arrow boost for sale', 'witch and more skewers', 'upgrade boy sews more again', 'arrow capacity'),
|
||||
'Arrow Upgrade (+10)': ItemData(IC.useful, None, 0x54, 'increase arrow\nstorage, low\nlow price', 'and the quiver', 'quiver-enlarging kid', 'arrow boost for sale', 'witch and more skewers', 'upgrade boy sews more again', 'arrow capacity'),
|
||||
'Arrow Upgrade (+5)': ItemData(IC.useful, None, 0x53, 'increase arrow\nstorage, low\nlow price', 'and the quiver', 'quiver-enlarging kid', 'arrow boost for sale', 'witch and more skewers', 'upgrade boy sews more again', 'arrow capacity'),
|
||||
'Arrow Upgrade (70)': ItemData(IC.useful, None, 0x4D, 'increase arrow\nstorage, low\nlow price', 'and the quiver', 'quiver-enlarging kid', 'arrow boost for sale', 'witch and more skewers', 'upgrade boy sews more again', 'arrow capacity'),
|
||||
'Single Bomb': ItemData(IC.filler, None, 0x27, 'I make things\ngo BOOM! But\njust once.', 'and the explosion', 'the bomb-holding kid', 'firecracker for sale', 'blend fungus into bomb', '\'splosion boy explodes again', 'a bomb'),
|
||||
'Bombs (3)': ItemData(IC.filler, None, 0x28, 'I make things\ngo triple\nBOOM!!!', 'and the explosions', 'the bomb-holding kid', 'firecrackers for sale', 'blend fungus into bombs', '\'splosion boy explodes again', 'three bombs'),
|
||||
'Bombs (10)': ItemData(IC.filler, None, 0x31, 'I make things\ngo BOOM! Ten\ntimes!', 'and the explosions', 'the bomb-holding kid', 'firecrackers for sale', 'blend fungus into bombs', '\'splosion boy explodes again', 'ten bombs'),
|
||||
|
||||
@@ -515,15 +515,10 @@ def _populate_sprite_table():
|
||||
logging.debug(f"Spritefile {file} could not be loaded as a valid sprite.")
|
||||
|
||||
with concurrent.futures.ThreadPoolExecutor() as pool:
|
||||
sprite_paths = [user_path('data', 'sprites', 'alttpr'), user_path('data', 'sprites', 'custom')]
|
||||
for dir in [dir for dir in sprite_paths if os.path.isdir(dir)]:
|
||||
for dir in [user_path('data', 'sprites', 'alttpr'), user_path('data', 'sprites', 'custom')]:
|
||||
for file in os.listdir(dir):
|
||||
pool.submit(load_sprite_from_file, os.path.join(dir, file))
|
||||
|
||||
if "link" not in _sprite_table:
|
||||
logging.info("Link sprite was not loaded. Loading link from base rom")
|
||||
load_sprite_from_file(get_base_rom_path())
|
||||
|
||||
|
||||
class Sprite():
|
||||
sprite_size = 28672
|
||||
@@ -559,11 +554,6 @@ class Sprite():
|
||||
self.sprite = filedata[0x80000:0x87000]
|
||||
self.palette = filedata[0xDD308:0xDD380]
|
||||
self.glove_palette = filedata[0xDEDF5:0xDEDF9]
|
||||
h = hashlib.md5()
|
||||
h.update(filedata)
|
||||
if h.hexdigest() == LTTPJPN10HASH:
|
||||
self.name = "Link"
|
||||
self.author_name = "Nintendo"
|
||||
elif filedata.startswith(b'ZSPR'):
|
||||
self.from_zspr(filedata, filename)
|
||||
else:
|
||||
@@ -1557,9 +1547,9 @@ def patch_rom(world: MultiWorld, rom: LocalRom, player: int, enemized: bool):
|
||||
rom.write_byte(0x18003B, 0x01 if world.map_shuffle[player] else 0x00) # maps showing crystals on overworld
|
||||
|
||||
# compasses showing dungeon count
|
||||
if local_world.clock_mode or world.dungeon_counters[player] == 'off':
|
||||
if local_world.clock_mode or not world.dungeon_counters[player]:
|
||||
rom.write_byte(0x18003C, 0x00) # Currently must be off if timer is on, because they use same HUD location
|
||||
elif world.dungeon_counters[player] == 'on':
|
||||
elif world.dungeon_counters[player] is True:
|
||||
rom.write_byte(0x18003C, 0x02) # always on
|
||||
elif world.compass_shuffle[player] or world.dungeon_counters[player] == 'pickup':
|
||||
rom.write_byte(0x18003C, 0x01) # show on pickup
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user