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Super Mario Land 2: Fix Space Zone 2 Logic (#6025)
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@@ -478,7 +478,7 @@ def space_zone_2_boss(state, player):
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def space_zone_2_coins(state, player, coins):
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auto_scroll = is_auto_scroll(state, player, "Space Zone 2")
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reachable_coins = 12
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reachable_coins = 9
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if state.has_any(["Mushroom", "Fire Flower", "Carrot", "Space Physics"], player):
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reachable_coins += 15
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if state.has("Space Physics", player) or not auto_scroll:
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@@ -487,7 +487,7 @@ def space_zone_2_coins(state, player, coins):
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state.has("Mushroom", player) and state.has_any(["Fire Flower", "Carrot"], player))):
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reachable_coins += 3
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if state.has("Space Physics", player):
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reachable_coins += 79
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reachable_coins += 82
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if not auto_scroll:
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reachable_coins += 21
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return coins <= reachable_coins
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