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shapez: Fix logic bug with vanilla shapes and floating layers #5623
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@@ -306,8 +306,8 @@ class ShapezWorld(World):
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self.location_count = len(self.included_locations)
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# Create regions and entrances based on included locations and player options
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self.multiworld.regions.extend(create_shapez_regions(self.player, self.multiworld,
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bool(self.options.allow_floating_layers.value),
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has_floating = self.options.allow_floating_layers.value or not (self.options.randomize_level_requirements and self.options.randomize_upgrade_requirements)
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self.multiworld.regions.extend(create_shapez_regions(self.player, self.multiworld, has_floating,
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self.included_locations, self.location_name_to_id,
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self.level_logic, self.upgrade_logic,
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self.options.early_balancer_tunnel_and_trash.current_key,
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