NewSoupVi a6c1347102 The Witness: Make "Early Good Item" an OptionSet allowing Symbols, Doors and Obelisk Keys (#3804)
* New solution to that plando issue

* better

* Another warning

* better comment

* Best of both worlds I guess?

* oops

* Smarter code reuse

* better comment

* oop

* lint

* mypy

* player_name

* add unit test

* oh

* Rebrand time baby

* This fits on one line

* oop

* Update worlds/witness/__init__.py

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>

* mypy

* Reorganize some doors according to medic's suggestions

* This should make it much faster (Thanks Medic)

* Town Doors works because of Church being a check always, Church Entry feels really bad tho

* Only add Desert Entry if there are no control panels stopping you

* No overlap here, so why is it a set

* Idk everything's kinda good without symbol shuffle

* Just make sure, I guess

* This makes way more sense doesn't it

* Oh, this is probably important

* oop

* loc

* oops 2

* ruff

* that was already in there

* Change the door picking a bit further

* some renaming

* slight wording change

* Fix

* Move it all to a new file

* ruff

* mypy

* .

* Make sure we're only adding as many tutorial checks as necessary

* ruff

* These checks aren't necessary, as the final list gets culled to only existing items anyway. It saves CPU cycles, but this is nicer for future compatibility

* Special handling for caves shortcuts

* 120 chars

* Update worlds/witness/place_early_item.py

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>

* Clean up Windmill & Theater cases

* Make early_symbol_item removed instead

* Add early_good_item to presets

* replace double None checks with casts

* That doesn't exist anymore

* Mypy thing

* Update the doors again a bit

* Pycharm pls

* ruff

* forgot one

* oop

* Is it finally right?

* Update options.py

* Fix with new Panel Keys

* Hopefully fix crash when one of the types runs out when the others haven't yet

* oops

* Medic suggestion

* unused import

* Update place_early_item.py

* Update __init__.py

* Update __init__.py

* Update options.py

* Add possible types to option desc

* Make that include all Tutorial (Inside) checks

* Update __init__.py

* Update test_early_good_item.py

* Update test_early_good_item.py

* Slight cleanup

* fix no tutorial locations being picked up by tutorial location size check

---------

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
2026-04-18 13:52:38 +02:00

Archipelago Discord Shield | Install

Archipelago provides a generic framework for developing multiworld capability for game randomizers. In all cases, presently, Archipelago is also the randomizer itself.

Currently, the following games are supported:

  • The Legend of Zelda: A Link to the Past
  • Factorio
  • Subnautica
  • Risk of Rain 2
  • The Legend of Zelda: Ocarina of Time
  • Timespinner
  • Super Metroid
  • Secret of Evermore
  • Final Fantasy
  • VVVVVV
  • Raft
  • Super Mario 64
  • Meritous
  • Super Metroid/Link to the Past combo randomizer (SMZ3)
  • ChecksFinder
  • Hollow Knight
  • The Witness
  • Sonic Adventure 2: Battle
  • Starcraft 2
  • Dark Souls 3
  • Super Mario World
  • Pokémon Red and Blue
  • Hylics 2
  • Overcooked! 2
  • Zillion
  • Lufia II Ancient Cave
  • Blasphemous
  • Wargroove
  • Stardew Valley
  • The Legend of Zelda
  • The Messenger
  • Kingdom Hearts 2
  • The Legend of Zelda: Link's Awakening DX
  • Adventure
  • DLC Quest
  • Noita
  • Undertale
  • Bumper Stickers
  • Mega Man Battle Network 3: Blue Version
  • Muse Dash
  • DOOM 1993
  • Terraria
  • Lingo
  • Pokémon Emerald
  • DOOM II
  • Shivers
  • Heretic
  • Landstalker: The Treasures of King Nole
  • Final Fantasy Mystic Quest
  • TUNIC
  • Kirby's Dream Land 3
  • Celeste 64
  • Castlevania 64
  • A Short Hike
  • Yoshi's Island
  • Mario & Luigi: Superstar Saga
  • Bomb Rush Cyberfunk
  • Aquaria
  • Yu-Gi-Oh! Ultimate Masters: World Championship Tournament 2006
  • A Hat in Time
  • Old School Runescape
  • Kingdom Hearts 1
  • Mega Man 2
  • Yacht Dice
  • Faxanadu
  • Saving Princess
  • Castlevania: Circle of the Moon
  • Inscryption
  • Civilization VI
  • The Legend of Zelda: The Wind Waker
  • Jak and Daxter: The Precursor Legacy
  • Super Mario Land 2: 6 Golden Coins
  • shapez
  • Paint
  • Celeste (Open World)
  • Choo-Choo Charles
  • APQuest
  • Satisfactory
  • EarthBound
  • Mega Man 3

For setup and instructions check out our tutorials page. Downloads can be found at Releases, including compiled windows binaries.

History

Archipelago is built upon a strong legacy of brilliant hobbyists. We want to honor that legacy by showing it here. The repositories which Archipelago is built upon, inspired by, or otherwise owes its gratitude to are:

We recognize that there is a strong community of incredibly smart people that have come before us and helped pave the path. Just because one person's name may be in a repository title does not mean that only one person made that project happen. We can't hope to perfectly cover every single contribution that lead up to Archipelago, but we hope to honor them fairly.

Path to the Archipelago

Archipelago was directly forked from bonta0's multiworld_31 branch of ALttPEntranceRandomizer (this project has a long legacy of its own, please check it out linked above) on January 12, 2020. The repository was then named to MultiWorld-Utilities to better encompass its intended function. As Archipelago matured, then known as "Berserker's MultiWorld" by some, we found it necessary to transform our repository into a root level repository (as opposed to a 'forked repo') and change the name (which came later) to better reflect our project.

Running Archipelago

For most people, all you need to do is head over to the releases page, then download and run the appropriate installer, or AppImage for Linux-based systems.

If you are a developer or are running on a platform with no compiled releases available, please see our doc on running Archipelago from source.

This project makes use of multiple other projects. We wouldn't be here without these other repositories and the contributions of their developers, past and present.

Contributing

To contribute to Archipelago, including the WebHost, core program, or by adding a new game, see our Contributing guidelines.

FAQ

For Frequently asked questions, please see the website's FAQ Page.

Code of Conduct

Please refer to our code of conduct.

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