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Author SHA1 Message Date
NewSoupVi
80e89db812 Update docs/world api.md
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
2024-10-28 22:34:23 +01:00
NewSoupVi
8d0f1be791 Update world api.md 2024-10-28 22:25:07 +01:00
NewSoupVi
febcd84995 Update docs/world api.md
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
2024-10-28 22:24:00 +01:00
NewSoupVi
d0a555a185 Update docs/world api.md
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
2024-10-28 22:23:36 +01:00
NewSoupVi
da72d40f14 Update docs/world api.md
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
2024-10-28 22:23:04 +01:00
NewSoupVi
f78f906ced line break issues 2024-10-28 21:20:39 +01:00
NewSoupVi
245a66828d Update world api.md 2024-10-28 21:18:17 +01:00
NewSoupVi
798556fd3f Update world api.md 2024-10-28 21:16:47 +01:00
NewSoupVi
14609100cf Write a big motivation paragraph 2024-10-28 21:14:33 +01:00
NewSoupVi
fe366e2985 Update world api.md 2024-10-28 21:03:40 +01:00
NewSoupVi
819710ff61 Reorganize / Rewrite the parts about optimisations a bit 2024-10-28 21:00:27 +01:00
NewSoupVi
c0cd03f436 Update world api.md 2024-09-27 01:21:11 +02:00
NewSoupVi
e694804509 Update world api.md 2024-09-27 01:20:47 +02:00
NewSoupVi
c21c10a602 Update docs/world api.md
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
2024-09-25 13:13:06 +02:00
NewSoupVi
54ab181514 Code corrections / actually follow own spec 2024-09-22 15:27:49 +02:00
NewSoupVi
88de34dfd7 Update world api.md 2024-09-22 15:26:00 +02:00
NewSoupVi
555b7211ef Update docs/world api.md 2024-09-21 19:13:41 +02:00
NewSoupVi
7b097c918e Update docs/world api.md
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
2024-09-21 19:13:10 +02:00
NewSoupVi
4eeac945fb Update world api.md 2024-09-21 19:03:24 +02:00
NewSoupVi
db577ad899 Update world api.md 2024-09-21 19:03:01 +02:00
NewSoupVi
8aed3efe97 Update world api.md 2024-09-21 19:02:30 +02:00
NewSoupVi
f7d6f689fb Update world api.md 2024-09-21 19:00:57 +02:00
NewSoupVi
910d4b93c9 Update world api.md 2024-09-21 19:00:03 +02:00
NewSoupVi
584dd8fe75 Update world api.md 2024-09-21 18:59:36 +02:00
NewSoupVi
259d010a86 Update world api.md 2024-09-21 18:56:46 +02:00
NewSoupVi
98d808bb87 Update world api.md 2024-09-21 18:55:57 +02:00
NewSoupVi
f9108f4331 Update world api.md 2024-09-21 18:52:02 +02:00
NewSoupVi
4b6ad12192 Update world api.md 2024-09-21 18:51:30 +02:00
NewSoupVi
a08fbc66a8 Docs: Make an actual LogicMixin spec & explanation 2024-09-21 18:46:56 +02:00
24 changed files with 269 additions and 312 deletions

View File

@@ -720,7 +720,7 @@ class CollectionState():
if new_region in reachable_regions:
blocked_connections.remove(connection)
elif connection.can_reach(self):
assert new_region, f"tried to search through an Entrance \"{connection}\" with no connected Region"
assert new_region, f"tried to search through an Entrance \"{connection}\" with no Region"
reachable_regions.add(new_region)
blocked_connections.remove(connection)
blocked_connections.update(new_region.exits)
@@ -946,7 +946,6 @@ class Entrance:
self.player = player
def can_reach(self, state: CollectionState) -> bool:
assert self.parent_region, f"called can_reach on an Entrance \"{self}\" with no parent_region"
if self.parent_region.can_reach(state) and self.access_rule(state):
if not self.hide_path and not self in state.path:
state.path[self] = (self.name, state.path.get(self.parent_region, (self.parent_region.name, None)))
@@ -1167,7 +1166,7 @@ class Location:
def can_reach(self, state: CollectionState) -> bool:
# Region.can_reach is just a cache lookup, so placing it first for faster abort on average
assert self.parent_region, f"called can_reach on a Location \"{self}\" with no parent_region"
assert self.parent_region, "Can't reach location without region"
return self.parent_region.can_reach(state) and self.access_rule(state)
def place_locked_item(self, item: Item):

View File

@@ -267,7 +267,9 @@ class WargrooveContext(CommonContext):
def build(self):
container = super().build()
self.add_client_tab("Wargroove", self.build_tracker())
panel = TabbedPanelItem(text="Wargroove")
panel.content = self.build_tracker()
self.tabs.add_widget(panel)
return container
def build_tracker(self) -> TrackerLayout:

View File

@@ -99,18 +99,14 @@
{% if hint.finding_player == player %}
<b>{{ player_names_with_alias[(team, hint.finding_player)] }}</b>
{% else %}
<a href="{{ url_for("get_player_tracker", tracker=room.tracker, tracked_team=team, tracked_player=hint.finding_player) }}">
{{ player_names_with_alias[(team, hint.finding_player)] }}
</a>
{{ player_names_with_alias[(team, hint.finding_player)] }}
{% endif %}
</td>
<td>
{% if hint.receiving_player == player %}
<b>{{ player_names_with_alias[(team, hint.receiving_player)] }}</b>
{% else %}
<a href="{{ url_for("get_player_tracker", tracker=room.tracker, tracked_team=team, tracked_player=hint.receiving_player) }}">
{{ player_names_with_alias[(team, hint.receiving_player)] }}
</a>
{{ player_names_with_alias[(team, hint.receiving_player)] }}
{% endif %}
</td>
<td>{{ item_id_to_name[games[(team, hint.receiving_player)]][hint.item] }}</td>

View File

@@ -1,21 +1,5 @@
{% extends 'tablepage.html' %}
{%- macro games(slots) -%}
{%- set gameList = [] -%}
{%- set maxGamesToShow = 10 -%}
{%- for slot in (slots|list|sort(attribute="player_id"))[:maxGamesToShow] -%}
{% set player = "#" + slot["player_id"]|string + " " + slot["player_name"] + " : " + slot["game"] -%}
{% set _ = gameList.append(player) -%}
{%- endfor -%}
{%- if slots|length > maxGamesToShow -%}
{% set _ = gameList.append("... and " + (slots|length - maxGamesToShow)|string + " more") -%}
{%- endif -%}
{{ gameList|join('\n') }}
{%- endmacro -%}
{% block head %}
{{ super() }}
<title>User Content</title>
@@ -49,12 +33,10 @@
<tr>
<td><a href="{{ url_for("view_seed", seed=room.seed.id) }}">{{ room.seed.id|suuid }}</a></td>
<td><a href="{{ url_for("host_room", room=room.id) }}">{{ room.id|suuid }}</a></td>
<td title="{{ games(room.seed.slots) }}">
{{ room.seed.slots|length }}
</td>
<td>{{ room.seed.slots|length }}</td>
<td>{{ room.creation_time.strftime("%Y-%m-%d %H:%M") }}</td>
<td>{{ room.last_activity.strftime("%Y-%m-%d %H:%M") }}</td>
<td><a href="{{ url_for("disown_room", room=room.id) }}">Delete next maintenance.</a></td>
<td><a href="{{ url_for("disown_room", room=room.id) }}">Delete next maintenance.</td>
</tr>
{% endfor %}
</tbody>
@@ -78,15 +60,10 @@
{% for seed in seeds %}
<tr>
<td><a href="{{ url_for("view_seed", seed=seed.id) }}">{{ seed.id|suuid }}</a></td>
<td title="{{ games(seed.slots) }}">
{% if seed.multidata %}
{{ seed.slots|length }}
{% else %}
1
{% endif %}
<td>{% if seed.multidata %}{{ seed.slots|length }}{% else %}1{% endif %}
</td>
<td>{{ seed.creation_time.strftime("%Y-%m-%d %H:%M") }}</td>
<td><a href="{{ url_for("disown_seed", seed=seed.id) }}">Delete next maintenance.</a></td>
<td><a href="{{ url_for("disown_seed", seed=seed.id) }}">Delete next maintenance.</td>
</tr>
{% endfor %}
</tbody>

View File

@@ -696,9 +696,92 @@ When importing a file that defines a class that inherits from `worlds.AutoWorld.
is automatically extended by the mixin's members. These members should be prefixed with the name of the implementing
world since the namespace is shared with all other logic mixins.
Some uses could be to add additional variables to the state object, or to have a custom state machine that gets modified
with the state.
Please do this with caution and only when necessary.
LogicMixin is handy when your logic is more complex than one-to-one location-item relationships.
A game in which "The red key opens the red door" can just express this relationship through a one-line access rule.
But now, consider a game with a heavy focus on combat, where the main logical consideration is which enemies you can
defeat with your current items.
There could be dozens of weapons, armor pieces, or consumables that each improve your ability to defeat
specific enemies to varying degrees. It would be useful to be able to keep track of "defeatable enemies" as a state variable,
and have this variable be recalculated as necessary based on newly collected/removed items.
This is the capability of LogicMixin: Adding custom variables to state that get recalculated as necessary.
In general, a LogicMixin class should have at least one mutable variable that is tracking some custom state per player,
as well as `init_mixin` and `copy_mixin` functions so that this variable gets initialized and copied correctly when
`CollectionState()` and `CollectionState.copy()` are called respectively.
```python
from BaseClasses import CollectionState, MultiWorld
from worlds.AutoWorld import LogicMixin
class MyGameState(LogicMixin):
mygame_defeatable_enemies: Dict[int, Set[str]] # per player
def init_mixin(self, multiworld: MultiWorld) -> None:
# Initialize per player with the corresponding "nothing" value, such as 0 or an empty set.
# You can also use something like Collections.defaultdict
self.mygame_defeatable_enemies = {
player: set() for player in multiworld.get_game_players("My Game")
}
def copy_mixin(self, new_state: CollectionState) -> CollectionState:
# Be careful to make a "deep enough" copy here!
new_state.mygame_defeatable_enemies = {
player: enemies.copy() for player, enemies in self.mygame_defeatable_enemies.items()
}
```
After doing this, you can now access `state.mygame_defeatable_enemies[player]` from your access rules.
Usually, doing this coincides with an override of `World.collect` and `World.remove`, where the custom state variable
gets recalculated when a relevant item is collected or removed.
```python
# __init__.py
def collect(self, state: CollectionState, item: Item) -> bool:
change = super().collect(state, item)
if change and item in COMBAT_ITEMS:
state.mygame_defeatable_enemies[self.player] |= get_newly_unlocked_enemies(state)
return change
def remove(self, state: CollectionState, item: Item) -> bool:
change = super().remove(state, item)
if change and item in COMBAT_ITEMS:
state.mygame_defeatable_enemies[self.player] -= get_newly_locked_enemies(state)
return change
```
Using LogicMixin can greatly slow down your code if you don't use it intelligently. This is because `collect`
and `remove` are called very frequently during fill. If your `collect` & `remove` cause a heavy calculation
every time, your code might end up being *slower* than just doing calculations in your access rules.
One way to optimise recalculations is to make use of the fact that `collect` should only unlock things,
and `remove` should only lock things.
In our example, we have two different functions: `get_newly_unlocked_enemies` and `get_newly_locked_enemies`.
`get_newly_unlocked_enemies` should only consider enemies that are *not already in the set*
and check whether they were **unlocked**.
`get_newly_locked_enemies` should only consider enemies that are *already in the set*
and check whether they **became locked**.
Another impactful way to optimise LogicMixin is to use caching.
Your custom state variables don't actually need to be recalculated on every `collect` / `remove`, because there are
often multiple calls to `collect` / `remove` between access rule calls. Thus, it would be much more efficient to hold
off on recaculating until the an actual access rule call happens.
A common way to realize this is to define a `mygame_state_is_stale` variable that is set to True in `collect`, `remove`,
and `init_mixin`. The calls to the actual recalculating functions are then moved to the start of the relevant
access rules like this:
```python
def can_defeat_enemy(state: CollectionState, player: int, enemy: str) -> bool:
if state.mygame_state_is_stale[player]:
state.mygame_defeatable_enemies[player] = recalculate_defeatable_enemies(state)
state.mygame_state_is_stale[player] = False
return enemy in state.mygame_defeatable_enemies[player]
```
Only use LogicMixin if necessary. There are often other ways to achieve what it does, like making clever use of
`state.prog_items`, using event items, pseudo-regions, etc.
#### pre_fill

13
kvui.py
View File

@@ -536,8 +536,9 @@ class GameManager(App):
# show Archipelago tab if other logging is present
self.tabs.add_widget(panel)
hint_panel = self.add_client_tab("Hints", HintLog(self.json_to_kivy_parser))
self.log_panels["Hints"] = hint_panel.content
hint_panel = TabbedPanelItem(text="Hints")
self.log_panels["Hints"] = hint_panel.content = HintLog(self.json_to_kivy_parser)
self.tabs.add_widget(hint_panel)
if len(self.logging_pairs) == 1:
self.tabs.default_tab_text = "Archipelago"
@@ -571,14 +572,6 @@ class GameManager(App):
return self.container
def add_client_tab(self, title: str, content: Widget) -> Widget:
"""Adds a new tab to the client window with a given title, and provides a given Widget as its content.
Returns the new tab widget, with the provided content being placed on the tab as content."""
new_tab = TabbedPanelItem(text=title)
new_tab.content = content
self.tabs.add_widget(new_tab)
return new_tab
def update_texts(self, dt):
if hasattr(self.tabs.content.children[0], "fix_heights"):
self.tabs.content.children[0].fix_heights() # TODO: remove this when Kivy fixes this upstream

View File

@@ -4,7 +4,7 @@ import websockets
import functools
from copy import deepcopy
from typing import List, Any, Iterable
from NetUtils import decode, encode, JSONtoTextParser, JSONMessagePart, NetworkItem, NetworkPlayer
from NetUtils import decode, encode, JSONtoTextParser, JSONMessagePart, NetworkItem
from MultiServer import Endpoint
from CommonClient import CommonContext, gui_enabled, ClientCommandProcessor, logger, get_base_parser
@@ -101,35 +101,12 @@ class AHITContext(CommonContext):
def on_package(self, cmd: str, args: dict):
if cmd == "Connected":
json = args
# This data is not needed and causes the game to freeze for long periods of time in large asyncs.
if "slot_info" in json.keys():
json["slot_info"] = {}
if "players" in json.keys():
me: NetworkPlayer
for n in json["players"]:
if n.slot == json["slot"] and n.team == json["team"]:
me = n
break
# Only put our player info in there as we actually need it
json["players"] = [me]
if DEBUG:
print(json)
self.connected_msg = encode([json])
self.connected_msg = encode([args])
if self.awaiting_info:
self.server_msgs.append(self.room_info)
self.update_items()
self.awaiting_info = False
elif cmd == "RoomUpdate":
# Same story as above
json = args
if "players" in json.keys():
json["players"] = []
self.server_msgs.append(encode(json))
elif cmd == "ReceivedItems":
if args["index"] == 0:
self.full_inventory.clear()
@@ -189,17 +166,6 @@ async def proxy(websocket, path: str = "/", ctx: AHITContext = None):
await ctx.disconnect_proxy()
break
if ctx.auth:
name = msg.get("name", "")
if name != "" and name != ctx.auth:
logger.info("Aborting proxy connection: player name mismatch from save file")
logger.info(f"Expected: {ctx.auth}, got: {name}")
text = encode([{"cmd": "PrintJSON",
"data": [{"text": "Connection aborted - player name mismatch"}]}])
await ctx.send_msgs_proxy(text)
await ctx.disconnect_proxy()
break
if ctx.connected_msg and ctx.is_connected():
await ctx.send_msgs_proxy(ctx.connected_msg)
ctx.update_items()

View File

@@ -152,10 +152,10 @@ def create_dw_regions(world: "HatInTimeWorld"):
for name in annoying_dws:
world.excluded_dws.append(name)
if not world.options.DWEnableBonus and world.options.DWAutoCompleteBonuses:
if not world.options.DWEnableBonus or world.options.DWAutoCompleteBonuses:
for name in death_wishes:
world.excluded_bonuses.append(name)
if world.options.DWExcludeAnnoyingBonuses and not world.options.DWAutoCompleteBonuses:
elif world.options.DWExcludeAnnoyingBonuses:
for name in annoying_bonuses:
world.excluded_bonuses.append(name)

View File

@@ -253,8 +253,7 @@ class HatInTimeWorld(World):
else:
item_name = loc.item.name
shop_item_names.setdefault(str(loc.address),
f"{item_name} ({self.multiworld.get_player_name(loc.item.player)})")
shop_item_names.setdefault(str(loc.address), item_name)
slot_data["ShopItemNames"] = shop_item_names

View File

@@ -2214,13 +2214,13 @@ location_table: Dict[int, LocationDict] = {
'map': 2,
'index': 217,
'doom_type': 2006,
'region': "Perfect Hatred (E4M2) Upper"},
'region': "Perfect Hatred (E4M2) Blue"},
351367: {'name': 'Perfect Hatred (E4M2) - Exit',
'episode': 4,
'map': 2,
'index': -1,
'doom_type': -1,
'region': "Perfect Hatred (E4M2) Upper"},
'region': "Perfect Hatred (E4M2) Blue"},
351368: {'name': 'Sever the Wicked (E4M3) - Invulnerability',
'episode': 4,
'map': 3,

View File

@@ -502,12 +502,13 @@ regions:List[RegionDict] = [
"episode":4,
"connections":[
{"target":"Perfect Hatred (E4M2) Blue","pro":False},
{"target":"Perfect Hatred (E4M2) Yellow","pro":False},
{"target":"Perfect Hatred (E4M2) Upper","pro":True}]},
{"target":"Perfect Hatred (E4M2) Yellow","pro":False}]},
{"name":"Perfect Hatred (E4M2) Blue",
"connects_to_hub":False,
"episode":4,
"connections":[{"target":"Perfect Hatred (E4M2) Upper","pro":False}]},
"connections":[
{"target":"Perfect Hatred (E4M2) Main","pro":False},
{"target":"Perfect Hatred (E4M2) Cave","pro":False}]},
{"name":"Perfect Hatred (E4M2) Yellow",
"connects_to_hub":False,
"episode":4,
@@ -517,13 +518,7 @@ regions:List[RegionDict] = [
{"name":"Perfect Hatred (E4M2) Cave",
"connects_to_hub":False,
"episode":4,
"connections":[{"target":"Perfect Hatred (E4M2) Main","pro":False}]},
{"name":"Perfect Hatred (E4M2) Upper",
"connects_to_hub":False,
"episode":4,
"connections":[
{"target":"Perfect Hatred (E4M2) Cave","pro":False},
{"target":"Perfect Hatred (E4M2) Main","pro":False}]},
"connections":[]},
# Sever the Wicked (E4M3)
{"name":"Sever the Wicked (E4M3) Main",

View File

@@ -403,8 +403,9 @@ def set_episode4_rules(player, multiworld, pro):
state.has("Chaingun", player, 1)) and (state.has("Plasma gun", player, 1) or
state.has("BFG9000", player, 1)))
set_rule(multiworld.get_entrance("Hell Beneath (E4M1) Main -> Hell Beneath (E4M1) Blue", player), lambda state:
(state.has("Hell Beneath (E4M1) - Blue skull key", player, 1)) and (state.has("Shotgun", player, 1) or
state.has("Chaingun", player, 1)))
state.has("Shotgun", player, 1) or
state.has("Chaingun", player, 1) or
state.has("Hell Beneath (E4M1) - Blue skull key", player, 1))
# Perfect Hatred (E4M2)
set_rule(multiworld.get_entrance("Hub -> Perfect Hatred (E4M2) Main", player), lambda state:

View File

@@ -111,10 +111,13 @@ class SC2Manager(GameManager):
def build(self):
container = super().build()
panel = self.add_client_tab("Starcraft 2 Launcher", CampaignScroll())
panel = TabbedPanelItem(text="Starcraft 2 Launcher")
panel.content = CampaignScroll()
self.campaign_panel = MultiCampaignLayout()
panel.content.add_widget(self.campaign_panel)
self.tabs.add_widget(panel)
Clock.schedule_interval(self.build_mission_table, 0.5)
return container

View File

@@ -2,7 +2,7 @@ from ..game_content import ContentPack
from ...data import villagers_data, fish_data
from ...data.game_item import GenericSource, ItemTag, Tag, CustomRuleSource, CompoundSource
from ...data.harvest import ForagingSource, SeasonalForagingSource, ArtifactSpotSource
from ...data.requirement import ToolRequirement, BookRequirement, SkillRequirement
from ...data.requirement import ToolRequirement, BookRequirement, SkillRequirement, SeasonRequirement
from ...data.shop import ShopSource, MysteryBoxSource, ArtifactTroveSource, PrizeMachineSource, FishingTreasureChestSource
from ...strings.book_names import Book
from ...strings.crop_names import Fruit
@@ -250,7 +250,10 @@ pelican_town = ContentPack(
ShopSource(money_price=20000, shop_region=LogicRegion.bookseller_3),),
Book.the_art_o_crabbing: (
Tag(ItemTag.BOOK, ItemTag.BOOK_POWER),
CustomRuleSource(create_rule=lambda logic: logic.festival.has_squidfest_day_1_iridium_reward()),
GenericSource(regions=(Region.beach,),
other_requirements=(ToolRequirement(Tool.fishing_rod, ToolMaterial.iridium),
SkillRequirement(Skill.fishing, 6),
SeasonRequirement(Season.winter))),
ShopSource(money_price=20000, shop_region=LogicRegion.bookseller_3),),
Book.treasure_appraisal_guide: (
Tag(ItemTag.BOOK, ItemTag.BOOK_POWER),

View File

@@ -474,7 +474,7 @@ id,name,classification,groups,mod_name
507,Resource Pack: 40 Calico Egg,useful,"FESTIVAL",
508,Resource Pack: 35 Calico Egg,useful,"FESTIVAL",
509,Resource Pack: 30 Calico Egg,useful,"FESTIVAL",
510,Book: The Art O' Crabbing,progression,"FESTIVAL",
510,Book: The Art O' Crabbing,useful,"FESTIVAL",
511,Mr Qi's Plane Ride,progression,,
521,Power: Price Catalogue,useful,"BOOK_POWER",
522,Power: Mapping Cave Systems,useful,"BOOK_POWER",
1 id name classification groups mod_name
474 507 Resource Pack: 40 Calico Egg useful FESTIVAL
475 508 Resource Pack: 35 Calico Egg useful FESTIVAL
476 509 Resource Pack: 30 Calico Egg useful FESTIVAL
477 510 Book: The Art O' Crabbing progression useful FESTIVAL
478 511 Mr Qi's Plane Ride progression
479 521 Power: Price Catalogue useful BOOK_POWER
480 522 Power: Mapping Cave Systems useful BOOK_POWER

View File

@@ -313,14 +313,14 @@ id,region,name,tags,mod_name
611,JotPK World 2,JotPK: Cowboy 2,"ARCADE_MACHINE,JOTPK",
612,Junimo Kart 1,Junimo Kart: Crumble Cavern,"ARCADE_MACHINE,JUNIMO_KART",
613,Junimo Kart 1,Junimo Kart: Slippery Slopes,"ARCADE_MACHINE,JUNIMO_KART",
614,Junimo Kart 4,Junimo Kart: Secret Level,"ARCADE_MACHINE,JUNIMO_KART",
614,Junimo Kart 2,Junimo Kart: Secret Level,"ARCADE_MACHINE,JUNIMO_KART",
615,Junimo Kart 2,Junimo Kart: The Gem Sea Giant,"ARCADE_MACHINE,JUNIMO_KART",
616,Junimo Kart 2,Junimo Kart: Slomp's Stomp,"ARCADE_MACHINE,JUNIMO_KART",
617,Junimo Kart 2,Junimo Kart: Ghastly Galleon,"ARCADE_MACHINE,JUNIMO_KART",
618,Junimo Kart 3,Junimo Kart: Glowshroom Grotto,"ARCADE_MACHINE,JUNIMO_KART",
619,Junimo Kart 3,Junimo Kart: Red Hot Rollercoaster,"ARCADE_MACHINE,JUNIMO_KART",
620,JotPK World 3,Journey of the Prairie King Victory,"ARCADE_MACHINE_VICTORY,JOTPK",
621,Junimo Kart 4,Junimo Kart: Sunset Speedway (Victory),"ARCADE_MACHINE_VICTORY,JUNIMO_KART",
621,Junimo Kart 3,Junimo Kart: Sunset Speedway (Victory),"ARCADE_MACHINE_VICTORY,JUNIMO_KART",
701,Secret Woods,Old Master Cannoli,MANDATORY,
702,Beach,Beach Bridge Repair,MANDATORY,
703,Desert,Galaxy Sword Shrine,MANDATORY,
1 id region name tags mod_name
313 611 JotPK World 2 JotPK: Cowboy 2 ARCADE_MACHINE,JOTPK
314 612 Junimo Kart 1 Junimo Kart: Crumble Cavern ARCADE_MACHINE,JUNIMO_KART
315 613 Junimo Kart 1 Junimo Kart: Slippery Slopes ARCADE_MACHINE,JUNIMO_KART
316 614 Junimo Kart 4 Junimo Kart 2 Junimo Kart: Secret Level ARCADE_MACHINE,JUNIMO_KART
317 615 Junimo Kart 2 Junimo Kart: The Gem Sea Giant ARCADE_MACHINE,JUNIMO_KART
318 616 Junimo Kart 2 Junimo Kart: Slomp's Stomp ARCADE_MACHINE,JUNIMO_KART
319 617 Junimo Kart 2 Junimo Kart: Ghastly Galleon ARCADE_MACHINE,JUNIMO_KART
320 618 Junimo Kart 3 Junimo Kart: Glowshroom Grotto ARCADE_MACHINE,JUNIMO_KART
321 619 Junimo Kart 3 Junimo Kart: Red Hot Rollercoaster ARCADE_MACHINE,JUNIMO_KART
322 620 JotPK World 3 Journey of the Prairie King Victory ARCADE_MACHINE_VICTORY,JOTPK
323 621 Junimo Kart 4 Junimo Kart 3 Junimo Kart: Sunset Speedway (Victory) ARCADE_MACHINE_VICTORY,JUNIMO_KART
324 701 Secret Woods Old Master Cannoli MANDATORY
325 702 Beach Beach Bridge Repair MANDATORY
326 703 Desert Galaxy Sword Shrine MANDATORY

View File

@@ -1,186 +0,0 @@
from typing import Union
from .action_logic import ActionLogicMixin
from .animal_logic import AnimalLogicMixin
from .artisan_logic import ArtisanLogicMixin
from .base_logic import BaseLogicMixin, BaseLogic
from .fishing_logic import FishingLogicMixin
from .gift_logic import GiftLogicMixin
from .has_logic import HasLogicMixin
from .money_logic import MoneyLogicMixin
from .monster_logic import MonsterLogicMixin
from .museum_logic import MuseumLogicMixin
from .received_logic import ReceivedLogicMixin
from .region_logic import RegionLogicMixin
from .relationship_logic import RelationshipLogicMixin
from .skill_logic import SkillLogicMixin
from .time_logic import TimeLogicMixin
from ..options import FestivalLocations
from ..stardew_rule import StardewRule
from ..strings.book_names import Book
from ..strings.craftable_names import Fishing
from ..strings.crop_names import Fruit, Vegetable
from ..strings.festival_check_names import FestivalCheck
from ..strings.fish_names import Fish
from ..strings.forageable_names import Forageable
from ..strings.generic_names import Generic
from ..strings.machine_names import Machine
from ..strings.monster_names import Monster
from ..strings.region_names import Region
class FestivalLogicMixin(BaseLogicMixin):
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
self.festival = FestivalLogic(*args, **kwargs)
class FestivalLogic(BaseLogic[Union[HasLogicMixin, ReceivedLogicMixin, FestivalLogicMixin, ArtisanLogicMixin, AnimalLogicMixin, MoneyLogicMixin, TimeLogicMixin,
SkillLogicMixin, RegionLogicMixin, ActionLogicMixin, MonsterLogicMixin, RelationshipLogicMixin, FishingLogicMixin, MuseumLogicMixin, GiftLogicMixin]]):
def initialize_rules(self):
self.registry.festival_rules.update({
FestivalCheck.egg_hunt: self.logic.festival.can_win_egg_hunt(),
FestivalCheck.strawberry_seeds: self.logic.money.can_spend(1000),
FestivalCheck.dance: self.logic.relationship.has_hearts_with_any_bachelor(4),
FestivalCheck.tub_o_flowers: self.logic.money.can_spend(2000),
FestivalCheck.rarecrow_5: self.logic.money.can_spend(2500),
FestivalCheck.luau_soup: self.logic.festival.can_succeed_luau_soup(),
FestivalCheck.moonlight_jellies: self.logic.true_,
FestivalCheck.moonlight_jellies_banner: self.logic.money.can_spend(800),
FestivalCheck.starport_decal: self.logic.money.can_spend(1000),
FestivalCheck.smashing_stone: self.logic.true_,
FestivalCheck.grange_display: self.logic.festival.can_succeed_grange_display(),
FestivalCheck.rarecrow_1: self.logic.true_, # only cost star tokens
FestivalCheck.fair_stardrop: self.logic.true_, # only cost star tokens
FestivalCheck.spirit_eve_maze: self.logic.true_,
FestivalCheck.jack_o_lantern: self.logic.money.can_spend(2000),
FestivalCheck.rarecrow_2: self.logic.money.can_spend(5000),
FestivalCheck.fishing_competition: self.logic.festival.can_win_fishing_competition(),
FestivalCheck.rarecrow_4: self.logic.money.can_spend(5000),
FestivalCheck.mermaid_pearl: self.logic.has(Forageable.secret_note),
FestivalCheck.cone_hat: self.logic.money.can_spend(2500),
FestivalCheck.iridium_fireplace: self.logic.money.can_spend(15000),
FestivalCheck.rarecrow_7: self.logic.money.can_spend(5000) & self.logic.museum.can_donate_museum_artifacts(20),
FestivalCheck.rarecrow_8: self.logic.money.can_spend(5000) & self.logic.museum.can_donate_museum_items(40),
FestivalCheck.lupini_red_eagle: self.logic.money.can_spend(1200),
FestivalCheck.lupini_portrait_mermaid: self.logic.money.can_spend(1200),
FestivalCheck.lupini_solar_kingdom: self.logic.money.can_spend(1200),
FestivalCheck.lupini_clouds: self.logic.time.has_year_two & self.logic.money.can_spend(1200),
FestivalCheck.lupini_1000_years: self.logic.time.has_year_two & self.logic.money.can_spend(1200),
FestivalCheck.lupini_three_trees: self.logic.time.has_year_two & self.logic.money.can_spend(1200),
FestivalCheck.lupini_the_serpent: self.logic.time.has_year_three & self.logic.money.can_spend(1200),
FestivalCheck.lupini_tropical_fish: self.logic.time.has_year_three & self.logic.money.can_spend(1200),
FestivalCheck.lupini_land_of_clay: self.logic.time.has_year_three & self.logic.money.can_spend(1200),
FestivalCheck.secret_santa: self.logic.gifts.has_any_universal_love,
FestivalCheck.legend_of_the_winter_star: self.logic.true_,
FestivalCheck.rarecrow_3: self.logic.true_,
FestivalCheck.all_rarecrows: self.logic.region.can_reach(Region.farm) & self.logic.festival.has_all_rarecrows(),
FestivalCheck.calico_race: self.logic.true_,
FestivalCheck.mummy_mask: self.logic.true_,
FestivalCheck.calico_statue: self.logic.true_,
FestivalCheck.emily_outfit_service: self.logic.true_,
FestivalCheck.earthy_mousse: self.logic.true_,
FestivalCheck.sweet_bean_cake: self.logic.true_,
FestivalCheck.skull_cave_casserole: self.logic.true_,
FestivalCheck.spicy_tacos: self.logic.true_,
FestivalCheck.mountain_chili: self.logic.true_,
FestivalCheck.crystal_cake: self.logic.true_,
FestivalCheck.cave_kebab: self.logic.true_,
FestivalCheck.hot_log: self.logic.true_,
FestivalCheck.sour_salad: self.logic.true_,
FestivalCheck.superfood_cake: self.logic.true_,
FestivalCheck.warrior_smoothie: self.logic.true_,
FestivalCheck.rumpled_fruit_skin: self.logic.true_,
FestivalCheck.calico_pizza: self.logic.true_,
FestivalCheck.stuffed_mushrooms: self.logic.true_,
FestivalCheck.elf_quesadilla: self.logic.true_,
FestivalCheck.nachos_of_the_desert: self.logic.true_,
FestivalCheck.cloppino: self.logic.true_,
FestivalCheck.rainforest_shrimp: self.logic.true_,
FestivalCheck.shrimp_donut: self.logic.true_,
FestivalCheck.smell_of_the_sea: self.logic.true_,
FestivalCheck.desert_gumbo: self.logic.true_,
FestivalCheck.free_cactis: self.logic.true_,
FestivalCheck.monster_hunt: self.logic.monster.can_kill(Monster.serpent),
FestivalCheck.deep_dive: self.logic.region.can_reach(Region.skull_cavern_50),
FestivalCheck.treasure_hunt: self.logic.region.can_reach(Region.skull_cavern_25),
FestivalCheck.touch_calico_statue: self.logic.region.can_reach(Region.skull_cavern_25),
FestivalCheck.real_calico_egg_hunter: self.logic.region.can_reach(Region.skull_cavern_100),
FestivalCheck.willy_challenge: self.logic.fishing.can_catch_fish(self.content.fishes[Fish.scorpion_carp]),
FestivalCheck.desert_scholar: self.logic.true_,
FestivalCheck.squidfest_day_1_copper: self.logic.fishing.can_catch_fish(self.content.fishes[Fish.squid]),
FestivalCheck.squidfest_day_1_iron: self.logic.fishing.can_catch_fish(self.content.fishes[Fish.squid]) & self.logic.has(Fishing.bait),
FestivalCheck.squidfest_day_1_gold: self.logic.fishing.can_catch_fish(self.content.fishes[Fish.squid]) & self.logic.has(Fishing.deluxe_bait),
FestivalCheck.squidfest_day_1_iridium: self.logic.festival.can_squidfest_day_1_iridium_reward(),
FestivalCheck.squidfest_day_2_copper: self.logic.fishing.can_catch_fish(self.content.fishes[Fish.squid]),
FestivalCheck.squidfest_day_2_iron: self.logic.fishing.can_catch_fish(self.content.fishes[Fish.squid]) & self.logic.has(Fishing.bait),
FestivalCheck.squidfest_day_2_gold: self.logic.fishing.can_catch_fish(self.content.fishes[Fish.squid]) & self.logic.has(Fishing.deluxe_bait),
FestivalCheck.squidfest_day_2_iridium: self.logic.fishing.can_catch_fish(self.content.fishes[Fish.squid]) &
self.logic.fishing.has_specific_bait(self.content.fishes[Fish.squid]),
})
for i in range(1, 11):
check_name = f"{FestivalCheck.trout_derby_reward_pattern}{i}"
self.registry.festival_rules[check_name] = self.logic.fishing.can_catch_fish(self.content.fishes[Fish.rainbow_trout])
def can_squidfest_day_1_iridium_reward(self) -> StardewRule:
return self.logic.fishing.can_catch_fish(self.content.fishes[Fish.squid]) & self.logic.fishing.has_specific_bait(self.content.fishes[Fish.squid])
def has_squidfest_day_1_iridium_reward(self) -> StardewRule:
if self.options.festival_locations == FestivalLocations.option_disabled:
return self.logic.festival.can_squidfest_day_1_iridium_reward()
else:
return self.logic.received(f"Book: {Book.the_art_o_crabbing}")
def can_win_egg_hunt(self) -> StardewRule:
return self.logic.true_
def can_succeed_luau_soup(self) -> StardewRule:
if self.options.festival_locations != FestivalLocations.option_hard:
return self.logic.true_
eligible_fish = (Fish.blobfish, Fish.crimsonfish, Fish.ice_pip, Fish.lava_eel, Fish.legend, Fish.angler, Fish.catfish, Fish.glacierfish,
Fish.mutant_carp, Fish.spookfish, Fish.stingray, Fish.sturgeon, Fish.super_cucumber)
fish_rule = self.logic.has_any(*(f for f in eligible_fish if f in self.content.fishes)) # To filter stingray
eligible_kegables = (Fruit.ancient_fruit, Fruit.apple, Fruit.banana, Forageable.coconut, Forageable.crystal_fruit, Fruit.mango, Fruit.melon,
Fruit.orange, Fruit.peach, Fruit.pineapple, Fruit.pomegranate, Fruit.rhubarb, Fruit.starfruit, Fruit.strawberry,
Forageable.cactus_fruit, Fruit.cherry, Fruit.cranberries, Fruit.grape, Forageable.spice_berry, Forageable.wild_plum,
Vegetable.hops, Vegetable.wheat)
keg_rules = [self.logic.artisan.can_keg(kegable) for kegable in eligible_kegables if kegable in self.content.game_items]
aged_rule = self.logic.has(Machine.cask) & self.logic.or_(*keg_rules)
# There are a few other valid items, but I don't feel like coding them all
return fish_rule | aged_rule
def can_succeed_grange_display(self) -> StardewRule:
if self.options.festival_locations != FestivalLocations.option_hard:
return self.logic.true_
animal_rule = self.logic.animal.has_animal(Generic.any)
artisan_rule = self.logic.artisan.can_keg(Generic.any) | self.logic.artisan.can_preserves_jar(Generic.any)
cooking_rule = self.logic.money.can_spend_at(Region.saloon, 220) # Salads at the bar are good enough
fish_rule = self.logic.skill.can_fish(difficulty=50)
forage_rule = self.logic.region.can_reach_any((Region.forest, Region.backwoods)) # Hazelnut always available since the grange display is in fall
mineral_rule = self.logic.action.can_open_geode(Generic.any) # More than half the minerals are good enough
good_fruits = (fruit
for fruit in
(Fruit.apple, Fruit.banana, Forageable.coconut, Forageable.crystal_fruit, Fruit.mango, Fruit.orange, Fruit.peach, Fruit.pomegranate,
Fruit.strawberry, Fruit.melon, Fruit.rhubarb, Fruit.pineapple, Fruit.ancient_fruit, Fruit.starfruit)
if fruit in self.content.game_items)
fruit_rule = self.logic.has_any(*good_fruits)
good_vegetables = (vegeteable
for vegeteable in
(Vegetable.amaranth, Vegetable.artichoke, Vegetable.beet, Vegetable.cauliflower, Forageable.fiddlehead_fern, Vegetable.kale,
Vegetable.radish, Vegetable.taro_root, Vegetable.yam, Vegetable.red_cabbage, Vegetable.pumpkin)
if vegeteable in self.content.game_items)
vegetable_rule = self.logic.has_any(*good_vegetables)
return animal_rule & artisan_rule & cooking_rule & fish_rule & \
forage_rule & fruit_rule & mineral_rule & vegetable_rule
def can_win_fishing_competition(self) -> StardewRule:
return self.logic.skill.can_fish(difficulty=60)
def has_all_rarecrows(self) -> StardewRule:
rules = []
for rarecrow_number in range(1, 9):
rules.append(self.logic.received(f"Rarecrow #{rarecrow_number}"))
return self.logic.and_(*rules)

View File

@@ -16,7 +16,6 @@ from .combat_logic import CombatLogicMixin
from .cooking_logic import CookingLogicMixin
from .crafting_logic import CraftingLogicMixin
from .farming_logic import FarmingLogicMixin
from .festival_logic import FestivalLogicMixin
from .fishing_logic import FishingLogicMixin
from .gift_logic import GiftLogicMixin
from .grind_logic import GrindLogicMixin
@@ -63,6 +62,7 @@ from ..strings.crop_names import Fruit, Vegetable
from ..strings.currency_names import Currency
from ..strings.decoration_names import Decoration
from ..strings.fertilizer_names import Fertilizer, SpeedGro, RetainingSoil
from ..strings.festival_check_names import FestivalCheck
from ..strings.fish_names import Fish, Trash, WaterItem, WaterChest
from ..strings.flower_names import Flower
from ..strings.food_names import Meal, Beverage
@@ -94,7 +94,7 @@ class StardewLogic(ReceivedLogicMixin, HasLogicMixin, RegionLogicMixin, Travelin
CombatLogicMixin, MagicLogicMixin, MonsterLogicMixin, ToolLogicMixin, PetLogicMixin, QualityLogicMixin,
SkillLogicMixin, FarmingLogicMixin, BundleLogicMixin, FishingLogicMixin, MineLogicMixin, CookingLogicMixin, AbilityLogicMixin,
SpecialOrderLogicMixin, QuestLogicMixin, CraftingLogicMixin, ModLogicMixin, HarvestingLogicMixin, SourceLogicMixin,
RequirementLogicMixin, BookLogicMixin, GrindLogicMixin, FestivalLogicMixin, WalnutLogicMixin):
RequirementLogicMixin, BookLogicMixin, GrindLogicMixin, WalnutLogicMixin):
player: int
options: StardewValleyOptions
content: StardewContent
@@ -363,7 +363,89 @@ class StardewLogic(ReceivedLogicMixin, HasLogicMixin, RegionLogicMixin, Travelin
self.quest.initialize_rules()
self.quest.update_rules(self.mod.quest.get_modded_quest_rules())
self.festival.initialize_rules()
self.registry.festival_rules.update({
FestivalCheck.egg_hunt: self.can_win_egg_hunt(),
FestivalCheck.strawberry_seeds: self.money.can_spend(1000),
FestivalCheck.dance: self.relationship.has_hearts_with_any_bachelor(4),
FestivalCheck.tub_o_flowers: self.money.can_spend(2000),
FestivalCheck.rarecrow_5: self.money.can_spend(2500),
FestivalCheck.luau_soup: self.can_succeed_luau_soup(),
FestivalCheck.moonlight_jellies: True_(),
FestivalCheck.moonlight_jellies_banner: self.money.can_spend(800),
FestivalCheck.starport_decal: self.money.can_spend(1000),
FestivalCheck.smashing_stone: True_(),
FestivalCheck.grange_display: self.can_succeed_grange_display(),
FestivalCheck.rarecrow_1: True_(), # only cost star tokens
FestivalCheck.fair_stardrop: True_(), # only cost star tokens
FestivalCheck.spirit_eve_maze: True_(),
FestivalCheck.jack_o_lantern: self.money.can_spend(2000),
FestivalCheck.rarecrow_2: self.money.can_spend(5000),
FestivalCheck.fishing_competition: self.can_win_fishing_competition(),
FestivalCheck.rarecrow_4: self.money.can_spend(5000),
FestivalCheck.mermaid_pearl: self.has(Forageable.secret_note),
FestivalCheck.cone_hat: self.money.can_spend(2500),
FestivalCheck.iridium_fireplace: self.money.can_spend(15000),
FestivalCheck.rarecrow_7: self.money.can_spend(5000) & self.museum.can_donate_museum_artifacts(20),
FestivalCheck.rarecrow_8: self.money.can_spend(5000) & self.museum.can_donate_museum_items(40),
FestivalCheck.lupini_red_eagle: self.money.can_spend(1200),
FestivalCheck.lupini_portrait_mermaid: self.money.can_spend(1200),
FestivalCheck.lupini_solar_kingdom: self.money.can_spend(1200),
FestivalCheck.lupini_clouds: self.time.has_year_two & self.money.can_spend(1200),
FestivalCheck.lupini_1000_years: self.time.has_year_two & self.money.can_spend(1200),
FestivalCheck.lupini_three_trees: self.time.has_year_two & self.money.can_spend(1200),
FestivalCheck.lupini_the_serpent: self.time.has_year_three & self.money.can_spend(1200),
FestivalCheck.lupini_tropical_fish: self.time.has_year_three & self.money.can_spend(1200),
FestivalCheck.lupini_land_of_clay: self.time.has_year_three & self.money.can_spend(1200),
FestivalCheck.secret_santa: self.gifts.has_any_universal_love,
FestivalCheck.legend_of_the_winter_star: True_(),
FestivalCheck.rarecrow_3: True_(),
FestivalCheck.all_rarecrows: self.region.can_reach(Region.farm) & self.has_all_rarecrows(),
FestivalCheck.calico_race: True_(),
FestivalCheck.mummy_mask: True_(),
FestivalCheck.calico_statue: True_(),
FestivalCheck.emily_outfit_service: True_(),
FestivalCheck.earthy_mousse: True_(),
FestivalCheck.sweet_bean_cake: True_(),
FestivalCheck.skull_cave_casserole: True_(),
FestivalCheck.spicy_tacos: True_(),
FestivalCheck.mountain_chili: True_(),
FestivalCheck.crystal_cake: True_(),
FestivalCheck.cave_kebab: True_(),
FestivalCheck.hot_log: True_(),
FestivalCheck.sour_salad: True_(),
FestivalCheck.superfood_cake: True_(),
FestivalCheck.warrior_smoothie: True_(),
FestivalCheck.rumpled_fruit_skin: True_(),
FestivalCheck.calico_pizza: True_(),
FestivalCheck.stuffed_mushrooms: True_(),
FestivalCheck.elf_quesadilla: True_(),
FestivalCheck.nachos_of_the_desert: True_(),
FestivalCheck.cloppino: True_(),
FestivalCheck.rainforest_shrimp: True_(),
FestivalCheck.shrimp_donut: True_(),
FestivalCheck.smell_of_the_sea: True_(),
FestivalCheck.desert_gumbo: True_(),
FestivalCheck.free_cactis: True_(),
FestivalCheck.monster_hunt: self.monster.can_kill(Monster.serpent),
FestivalCheck.deep_dive: self.region.can_reach(Region.skull_cavern_50),
FestivalCheck.treasure_hunt: self.region.can_reach(Region.skull_cavern_25),
FestivalCheck.touch_calico_statue: self.region.can_reach(Region.skull_cavern_25),
FestivalCheck.real_calico_egg_hunter: self.region.can_reach(Region.skull_cavern_100),
FestivalCheck.willy_challenge: self.fishing.can_catch_fish(content.fishes[Fish.scorpion_carp]),
FestivalCheck.desert_scholar: True_(),
FestivalCheck.squidfest_day_1_copper: self.fishing.can_catch_fish(content.fishes[Fish.squid]),
FestivalCheck.squidfest_day_1_iron: self.fishing.can_catch_fish(content.fishes[Fish.squid]) & self.has(Fishing.bait),
FestivalCheck.squidfest_day_1_gold: self.fishing.can_catch_fish(content.fishes[Fish.squid]) & self.has(Fishing.deluxe_bait),
FestivalCheck.squidfest_day_1_iridium: self.fishing.can_catch_fish(content.fishes[Fish.squid]) &
self.fishing.has_specific_bait(content.fishes[Fish.squid]),
FestivalCheck.squidfest_day_2_copper: self.fishing.can_catch_fish(content.fishes[Fish.squid]),
FestivalCheck.squidfest_day_2_iron: self.fishing.can_catch_fish(content.fishes[Fish.squid]) & self.has(Fishing.bait),
FestivalCheck.squidfest_day_2_gold: self.fishing.can_catch_fish(content.fishes[Fish.squid]) & self.has(Fishing.deluxe_bait),
FestivalCheck.squidfest_day_2_iridium: self.fishing.can_catch_fish(content.fishes[Fish.squid]) &
self.fishing.has_specific_bait(content.fishes[Fish.squid]),
})
for i in range(1, 11):
self.registry.festival_rules[f"{FestivalCheck.trout_derby_reward_pattern}{i}"] = self.fishing.can_catch_fish(content.fishes[Fish.rainbow_trout])
self.special_order.initialize_rules()
self.special_order.update_rules(self.mod.special_order.get_modded_special_orders_rules())
@@ -404,6 +486,53 @@ class StardewLogic(ReceivedLogicMixin, HasLogicMixin, RegionLogicMixin, Travelin
]
return self.count(12, *rules_worth_a_point)
def can_win_egg_hunt(self) -> StardewRule:
return True_()
def can_succeed_luau_soup(self) -> StardewRule:
if self.options.festival_locations != FestivalLocations.option_hard:
return True_()
eligible_fish = (Fish.blobfish, Fish.crimsonfish, Fish.ice_pip, Fish.lava_eel, Fish.legend, Fish.angler, Fish.catfish, Fish.glacierfish,
Fish.mutant_carp, Fish.spookfish, Fish.stingray, Fish.sturgeon, Fish.super_cucumber)
fish_rule = self.has_any(*(f for f in eligible_fish if f in self.content.fishes)) # To filter stingray
eligible_kegables = (Fruit.ancient_fruit, Fruit.apple, Fruit.banana, Forageable.coconut, Forageable.crystal_fruit, Fruit.mango, Fruit.melon,
Fruit.orange, Fruit.peach, Fruit.pineapple, Fruit.pomegranate, Fruit.rhubarb, Fruit.starfruit, Fruit.strawberry,
Forageable.cactus_fruit, Fruit.cherry, Fruit.cranberries, Fruit.grape, Forageable.spice_berry, Forageable.wild_plum,
Vegetable.hops, Vegetable.wheat)
keg_rules = [self.artisan.can_keg(kegable) for kegable in eligible_kegables if kegable in self.content.game_items]
aged_rule = self.has(Machine.cask) & self.logic.or_(*keg_rules)
# There are a few other valid items, but I don't feel like coding them all
return fish_rule | aged_rule
def can_succeed_grange_display(self) -> StardewRule:
if self.options.festival_locations != FestivalLocations.option_hard:
return True_()
animal_rule = self.animal.has_animal(Generic.any)
artisan_rule = self.artisan.can_keg(Generic.any) | self.artisan.can_preserves_jar(Generic.any)
cooking_rule = self.money.can_spend_at(Region.saloon, 220) # Salads at the bar are good enough
fish_rule = self.skill.can_fish(difficulty=50)
forage_rule = self.region.can_reach_any((Region.forest, Region.backwoods)) # Hazelnut always available since the grange display is in fall
mineral_rule = self.action.can_open_geode(Generic.any) # More than half the minerals are good enough
good_fruits = (fruit
for fruit in
(Fruit.apple, Fruit.banana, Forageable.coconut, Forageable.crystal_fruit, Fruit.mango, Fruit.orange, Fruit.peach, Fruit.pomegranate,
Fruit.strawberry, Fruit.melon, Fruit.rhubarb, Fruit.pineapple, Fruit.ancient_fruit, Fruit.starfruit)
if fruit in self.content.game_items)
fruit_rule = self.has_any(*good_fruits)
good_vegetables = (vegeteable
for vegeteable in
(Vegetable.amaranth, Vegetable.artichoke, Vegetable.beet, Vegetable.cauliflower, Forageable.fiddlehead_fern, Vegetable.kale,
Vegetable.radish, Vegetable.taro_root, Vegetable.yam, Vegetable.red_cabbage, Vegetable.pumpkin)
if vegeteable in self.content.game_items)
vegetable_rule = self.has_any(*good_vegetables)
return animal_rule & artisan_rule & cooking_rule & fish_rule & \
forage_rule & fruit_rule & mineral_rule & vegetable_rule
def can_win_fishing_competition(self) -> StardewRule:
return self.skill.can_fish(difficulty=60)
def has_island_trader(self) -> StardewRule:
if self.options.exclude_ginger_island == ExcludeGingerIsland.option_true:
return False_()
@@ -442,6 +571,12 @@ class StardewLogic(ReceivedLogicMixin, HasLogicMixin, RegionLogicMixin, Travelin
return self.received("Stardrop", number_of_stardrops_to_receive) & self.logic.and_(*other_rules)
def has_all_rarecrows(self) -> StardewRule:
rules = []
for rarecrow_number in range(1, 9):
rules.append(self.received(f"Rarecrow #{rarecrow_number}"))
return self.logic.and_(*rules)
def has_abandoned_jojamart(self) -> StardewRule:
return self.received(CommunityUpgrade.movie_theater, 1)

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@@ -87,8 +87,7 @@ vanilla_regions = [
RegionData(Region.jotpk_world_3),
RegionData(Region.junimo_kart_1, [Entrance.reach_junimo_kart_2]),
RegionData(Region.junimo_kart_2, [Entrance.reach_junimo_kart_3]),
RegionData(Region.junimo_kart_3, [Entrance.reach_junimo_kart_4]),
RegionData(Region.junimo_kart_4),
RegionData(Region.junimo_kart_3),
RegionData(Region.alex_house),
RegionData(Region.trailer),
RegionData(Region.mayor_house),
@@ -331,7 +330,6 @@ vanilla_connections = [
ConnectionData(Entrance.play_junimo_kart, Region.junimo_kart_1),
ConnectionData(Entrance.reach_junimo_kart_2, Region.junimo_kart_2),
ConnectionData(Entrance.reach_junimo_kart_3, Region.junimo_kart_3),
ConnectionData(Entrance.reach_junimo_kart_4, Region.junimo_kart_4),
ConnectionData(Entrance.town_to_sam_house, Region.sam_house,
flag=RandomizationFlag.PELICAN_TOWN | RandomizationFlag.LEAD_TO_OPEN_AREA),
ConnectionData(Entrance.town_to_haley_house, Region.haley_house,

View File

@@ -891,7 +891,7 @@ def set_arcade_machine_rules(logic: StardewLogic, multiworld: MultiWorld, player
logic.has("Junimo Kart Medium Buff"))
MultiWorldRules.add_rule(multiworld.get_entrance(Entrance.reach_junimo_kart_3, player),
logic.has("Junimo Kart Big Buff"))
MultiWorldRules.add_rule(multiworld.get_entrance(Entrance.reach_junimo_kart_4, player),
MultiWorldRules.add_rule(multiworld.get_location("Junimo Kart: Sunset Speedway (Victory)", player),
logic.has("Junimo Kart Max Buff"))
MultiWorldRules.add_rule(multiworld.get_entrance(Entrance.play_journey_of_the_prairie_king, player),
logic.has("JotPK Small Buff"))

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@@ -94,7 +94,6 @@ class Entrance:
play_junimo_kart = "Play Junimo Kart"
reach_junimo_kart_2 = "Reach Junimo Kart 2"
reach_junimo_kart_3 = "Reach Junimo Kart 3"
reach_junimo_kart_4 = "Reach Junimo Kart 4"
enter_locker_room = "Bathhouse Entrance to Locker Room"
enter_public_bath = "Locker Room to Public Bath"
enter_witch_swamp = "Witch Warp Cave to Witch's Swamp"

View File

@@ -114,7 +114,6 @@ class Region:
junimo_kart_1 = "Junimo Kart 1"
junimo_kart_2 = "Junimo Kart 2"
junimo_kart_3 = "Junimo Kart 3"
junimo_kart_4 = "Junimo Kart 4"
mines_floor_5 = "The Mines - Floor 5"
mines_floor_10 = "The Mines - Floor 10"
mines_floor_15 = "The Mines - Floor 15"

View File

@@ -762,10 +762,7 @@ def set_er_region_rules(world: "TunicWorld", regions: Dict[str, Region], portal_
regions["Beneath the Vault Ladder Exit"].connect(
connecting_region=regions["Beneath the Vault Main"],
rule=lambda state: has_ladder("Ladder to Beneath the Vault", state, world)
and has_lantern(state, world)
# there's some boxes in the way
and (has_stick(state, player) or state.has_any((gun, grapple, fire_wand, laurels), player)))
# on the reverse trip, you can lure an enemy over to break the boxes if needed
and has_lantern(state, world))
regions["Beneath the Vault Main"].connect(
connecting_region=regions["Beneath the Vault Ladder Exit"],
rule=lambda state: has_ladder("Ladder to Beneath the Vault", state, world))

View File

@@ -114,9 +114,7 @@ def set_region_rules(world: "TunicWorld") -> None:
or can_ladder_storage(state, world)
# using laurels or ls to get in is covered by the -> Eastern Vault Fortress rules
world.get_entrance("Overworld -> Beneath the Vault").access_rule = \
lambda state: (has_lantern(state, world) and has_ability(prayer, state, world)
# there's some boxes in the way
and (has_stick(state, player) or state.has_any((gun, grapple, fire_wand), player)))
lambda state: has_lantern(state, world) and has_ability(prayer, state, world)
world.get_entrance("Ruined Atoll -> Library").access_rule = \
lambda state: state.has_any({grapple, laurels}, player) and has_ability(prayer, state, world)
world.get_entrance("Overworld -> Quarry").access_rule = \