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Update docs/world api.md
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
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@@ -703,7 +703,7 @@ defeat with your current items.
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There could be dozens of weapons, armor pieces, or consumables that each improve your ability to defeat
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specific enemies to varying degrees. It would be useful to be able to keep track of "defeatable enemies" as a state variable,
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and have this variable be recalculated as necessary based on newly collected/removed items.
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This is the capability of LogicMixin: Adding custom variables to state that get recalculated "as necessary".
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This is the capability of LogicMixin: Adding custom variables to state that get recalculated as necessary.
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In general, a LogicMixin class should have at least one mutable variable that is tracking some custom state per player,
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as well as `init_mixin` and `copy_mixin` functions so that this variable gets initialized and copied correctly when
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