Update world api.md

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NewSoupVi
2024-10-28 21:16:47 +01:00
committed by GitHub
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commit 798556fd3f

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@@ -696,10 +696,10 @@ When importing a file that defines a class that inherits from `worlds.AutoWorld.
is automatically extended by the mixin's members. These members should be prefixed with the name of the implementing
world since the namespace is shared with all other logic mixins.
LogicMixin is handy when your logic is described better by an abstraction layer than specific location-item relationships.
LogicMixin is handy when your logic is more complex than one-to-one location-item relationships.
A game in which "The red key opens the red door" can just express this relationship directly through a one-line access rule.
On the other hand, in a game with a heavy focus on combat, the main logical consideration might be which enemies you can defeat
with your items.
Instead, consider a game with a heavy focus on combat, where the main logical consideration might be which enemies
you can defeat with your items.
There could be dozens of weapons, armor pieces or consumables that each improve your ability to defeat
specific enemies to varying degrees. It would be useful to be able to track "defeatable enemies" as a state variable,
and have this variable be recalculated "when necessary" based on newly collected / removed items.