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Update docs/world api.md
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
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@@ -701,8 +701,8 @@ A game in which "The red key opens the red door" can just express this relations
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But now, consider a game with a heavy focus on combat, where the main logical consideration is which enemies you can
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defeat with your current items.
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There could be dozens of weapons, armor pieces, or consumables that each improve your ability to defeat
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specific enemies to varying degrees. It would be useful to be able to track "defeatable enemies" as a state variable,
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and have this variable be recalculated "when necessary" based on newly collected / removed items.
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specific enemies to varying degrees. It would be useful to be able to keep track of "defeatable enemies" as a state variable,
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and have this variable be recalculated as necessary based on newly collected/removed items.
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This is the capability of LogicMixin: Adding custom variables to state that get recalculated "as necessary".
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In general, a LogicMixin class should have at least one mutable variable that is tracking some custom state per player,
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