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Update docs/world api.md
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
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@@ -700,7 +700,7 @@ LogicMixin is handy when your logic is more complex than one-to-one location-ite
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A game in which "The red key opens the red door" can just express this relationship through a one-line access rule.
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But now, consider a game with a heavy focus on combat, where the main logical consideration is which enemies you can
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defeat with your current items.
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There could be dozens of weapons, armor pieces or consumables that each improve your ability to defeat
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There could be dozens of weapons, armor pieces, or consumables that each improve your ability to defeat
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specific enemies to varying degrees. It would be useful to be able to track "defeatable enemies" as a state variable,
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and have this variable be recalculated "when necessary" based on newly collected / removed items.
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This is the capability of LogicMixin: Adding custom variables to state that get recalculated "as necessary".
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