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Update world api.md
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@@ -698,7 +698,7 @@ world since the namespace is shared with all other logic mixins.
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LogicMixin is handy when your logic is more complex than one-to-one location-item relationships.
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A game in which "The red key opens the red door" can just express this relationship directly through a one-line access rule.
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Instead, consider a game with a heavy focus on combat, where the main logical consideration might be which enemies
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But now, consider a game with a heavy focus on combat, where the main logical consideration might be which enemies
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you can defeat with your items.
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There could be dozens of weapons, armor pieces or consumables that each improve your ability to defeat
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specific enemies to varying degrees. It would be useful to be able to track "defeatable enemies" as a state variable,
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