Commit Graph

6915 Commits

Author SHA1 Message Date
NewSoupVi
80e89db812 Update docs/world api.md
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
2024-10-28 22:34:23 +01:00
NewSoupVi
8d0f1be791 Update world api.md 2024-10-28 22:25:07 +01:00
NewSoupVi
febcd84995 Update docs/world api.md
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
2024-10-28 22:24:00 +01:00
NewSoupVi
d0a555a185 Update docs/world api.md
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
2024-10-28 22:23:36 +01:00
NewSoupVi
da72d40f14 Update docs/world api.md
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
2024-10-28 22:23:04 +01:00
NewSoupVi
f78f906ced line break issues 2024-10-28 21:20:39 +01:00
NewSoupVi
245a66828d Update world api.md 2024-10-28 21:18:17 +01:00
NewSoupVi
798556fd3f Update world api.md 2024-10-28 21:16:47 +01:00
NewSoupVi
14609100cf Write a big motivation paragraph 2024-10-28 21:14:33 +01:00
NewSoupVi
fe366e2985 Update world api.md 2024-10-28 21:03:40 +01:00
NewSoupVi
819710ff61 Reorganize / Rewrite the parts about optimisations a bit 2024-10-28 21:00:27 +01:00
NewSoupVi
c0cd03f436 Update world api.md 2024-09-27 01:21:11 +02:00
NewSoupVi
e694804509 Update world api.md 2024-09-27 01:20:47 +02:00
NewSoupVi
c21c10a602 Update docs/world api.md
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
2024-09-25 13:13:06 +02:00
NewSoupVi
54ab181514 Code corrections / actually follow own spec 2024-09-22 15:27:49 +02:00
NewSoupVi
88de34dfd7 Update world api.md 2024-09-22 15:26:00 +02:00
NewSoupVi
555b7211ef Update docs/world api.md 2024-09-21 19:13:41 +02:00
NewSoupVi
7b097c918e Update docs/world api.md
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
2024-09-21 19:13:10 +02:00
NewSoupVi
4eeac945fb Update world api.md 2024-09-21 19:03:24 +02:00
NewSoupVi
db577ad899 Update world api.md 2024-09-21 19:03:01 +02:00
NewSoupVi
8aed3efe97 Update world api.md 2024-09-21 19:02:30 +02:00
NewSoupVi
f7d6f689fb Update world api.md 2024-09-21 19:00:57 +02:00
NewSoupVi
910d4b93c9 Update world api.md 2024-09-21 19:00:03 +02:00
NewSoupVi
584dd8fe75 Update world api.md 2024-09-21 18:59:36 +02:00
NewSoupVi
259d010a86 Update world api.md 2024-09-21 18:56:46 +02:00
NewSoupVi
98d808bb87 Update world api.md 2024-09-21 18:55:57 +02:00
NewSoupVi
f9108f4331 Update world api.md 2024-09-21 18:52:02 +02:00
NewSoupVi
4b6ad12192 Update world api.md 2024-09-21 18:51:30 +02:00
NewSoupVi
a08fbc66a8 Docs: Make an actual LogicMixin spec & explanation 2024-09-21 18:46:56 +02:00
qwint
41ddb96b24 HK: add race bool to slot data (#3971) 2024-09-21 16:45:22 +02:00
João Victor
ba8f03516e Docs: added Brazilian Portuguese Translation for Hollow Knight setup guide (#3909)
* add neww pt-br translation

* setup file

* Update setup_pt_br.md

* add ` to paths

* correct grammar

* add space .-.

* add more spaces .-. .-. .-.

* capitalize HK

* Update setup_pt_br.md

* accent not the same as punctuation

* small changes

* Update setup_pt_br.md
2024-09-20 19:19:48 +02:00
Spineraks
0095eecf2b Yacht Dice: Remove Victory item and make it an event instead (#3968)
* Add the yacht dice (from other git) world to the yacht dice fork

* Update .gitignore

* Removed zillion because it doesn't work

* Update .gitignore

* added zillion again...

* Now you can have 0 extra fragments

* Added alt categories, also options

* Added item categories

* Extra categories are now working! 🐶

* changed options and added exceptions

* Testing if I change the generate.py

* Revert "Testing if I change the generate.py"

This reverts commit 7c2b3df617.

* ignore gitignore

* Delete .gitignore

* Update .gitignore

* Update .gitignore

* Update logic, added multiplicative categories

* Changed difficulties

* Update offline mode so that it works again

* Adjusted difficulty

* New version of the apworld, with 1000 as final score, always

Will still need to check difficulty and weights of adding items.
Website is not ready yet, so this version is not usable yet :)

* Changed yaml and small bug fixes

Fix when goal and max are same
Options: changed chance to weight

* no changes, just whitespaces

* changed how logic works

Now you put an array of mults and the cpu gets a couple of tries

* Changed logic, tweaked a bit too

* Preparation for 2.0

* logic tweak

* Logic for alt categories properly now

* Update setup_en.md

* Update en_YachtDice.md

* Improve performance of add_distributions

* Formatting style

* restore gitignore to APMW

* Tweaked generation parameters and methods

* Version 2.0.3

manual input option
max score in logic always 2.0.3
faster gen

* Comments and editing

* Renamed setup guide

* Improved create_items code

* init of locations: remove self.event line

* Moved setting early items to generate_early

* Add my name to CODEOWNERS

* Added Yacht Dice to the readme in list of games

* Improve performance of Yacht Dice

* newline

* Improve typing

* This is actually just slower lol

* Update worlds/yachtdice/Items.py

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>

* Update Options.py

* Styling

* finished text whichstory option

* removed roll and rollfragments; not used

* import; worlds not world :)

* Option groups!

* ruff styling, fix

* ruff format styling!

* styling and capitalization of options

* small comment

* Cleaned up the "state_is_a_list" a little bit

* RUFF 🐶

* Changed filling the itempool for efficiency

Now, we start with 17 extra items in the item pool, it's quite likely you need at least 17 items (~80%?).
And then afterwards, we delete items if we overshoot the target of 1000, and add items if we haven't reached an achievable score of 1000 yet. Also, no need to recompute the entire logic when adding points.

* 🐶

* Removed plando "fix"

* Changed indent of score multiplier

* faster location function

* Comments to docstrings

* fixed making location closest to goal_score be goal_score

* options format

* iterate keys and values of a dict together

* small optimization ListState

* faster collection of categories

* return arguments instead of making a list (will 🐶 later)

* Instead of turning it into a tuple, you can just make a tuple literal

* remove .keys()

* change .random and used enumerate

* some readability improvements

* Remove location "0", we don't use that one

* Remove lookup_id_to_name entirely

I for sure don't use it, and as far as I know it's not one of the mandatory functions for AP, these are item_name_to_id and location_name_to_id.

* .append instead of += for single items, percentile function changed

Also an extra comment for location ids.

* remove ) too many

* Removed sorted from category list

* Hash categories (which makes it slower :( )

Maybe I messed up or misunderstood...
I'll revert this right away since it is 2x slower, probably because of sorted instead of sort?

* Revert "Hash categories (which makes it slower :( )"

This reverts commit 34f2c1aed8.

* temporary push: 40% faster generation test

Small changes in logic make the generation 40% faster.
I'll have to think about how big the changes are. I suspect they are rather limited.
If this is the way to go, I'll remove the temp file and redo the YachtWeights file, I'll remove the functions there and just put the new weights here.

* Add Points item category

* Reverse changes of bad idea :)

* ruff 🐶

* Use numpy and pmf function to speed up gen

Numpy has a built-in way to sum probability mass functions (pmf).
This shaves of 60% of the generation time :D

* Revert "Use numpy and pmf function to speed up gen"

This reverts commit 9290191cb3.

* Step inbetween to change the weights

* Changed the weights to make it faster

135 -> 81 seconds on 100 random yamls

* Adjusted max_dist, split dice_simulation function

* Removed nonlocal and pass arguments instead

* Change "weight-lists" to Dict[str, float]

* Removed the return from ini_locations.

Also added explanations to cat_weights

* Choice options; dont'use .value (will ruff later)

* Only put important options in slotdata

* 🐶

* Add Dict import

* Split the cache per player, limit size to 400.

* 🐶

* added , because of style

* Update apworld version to 2.0.6

2.0.5 is the apworld I released on github to be tested
I never separately released 2.0.4.

* Multiple smaller code improvements

- changed names in YachtWeights so we don't need to translate them in Rules anymore
- we now remember which categories are present in the game, and also put this in slotdata. This we do because only one of two categories is present in a game. If for some reason both are present (plando/getitem/startinventory), we now know which category to ignore
-

* 🐶 ruff

* Mostly minimize_extra_items improvements

- Change logic, generation is now even faster (0.6s per default yaml).
- Made the option 'minimize_extra_items' do a lot more, hopefully this makes the impact of Yacht Dice a little bit less, if you want that. Here's what is also does now:
 - you start with 2 dice and 2 rolls
 - there will be less locations/items at the start of you game

* ruff 🐶

* Removed printing options

* Reworded some option descriptions

* Yacht Dice: setup: change release-link to latest

On the installation page, link to the latest release, instead of the page with all releases

* Several fixes and changes

-change apworld version
-Removed the extra roll (this was not intended)
-change extra_points_added to a mutable list to that it actually does something
-removed variables multipliers_added and items_added
-Rules, don't order by quantity, just by mean_score
-Changed the weights in general to make it faster

* 🐶

* Revert setup to what it was (latest, without S)

* remove temp weights file, shouldn't be here

* Made sure that there is not too many step score multipliers.

Too many step score multipliers lead to gen fails too, probably because you need many categories for them to actually help a lot. So it's hard to use them at the start of the game.

* add filler item name

* Textual fixes and changes

* Remove Victory item and use event instead.

* Revert "Remove Victory item and use event instead."

This reverts commit c2f7d674d3.

* Revert "Textual fixes and changes"

This reverts commit e9432f9245.

* Remove Victory item and make it an event instead

---------

Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
2024-09-20 19:07:45 +02:00
Alex Nordstrom
79942c09c2 LADX: define filler item, fix for extra golden leaves (#3918)
* set filler item
also rename "Master Stalfos' Message" to "Nothing" as it shows up in game, and "Gel" to "Zol Attack"

* fix for extra gold leaves

* fix for start_inventory
2024-09-20 16:18:09 +02:00
digiholic
1b15c6920d [OSRS] Adds display names to Options #3954 2024-09-20 16:15:30 +02:00
gaithern
499d79f089 Kingdom Hearts: Fix Hint Spam and Add Setting Queries #3899 2024-09-19 22:32:47 +02:00
NewSoupVi
926e08513c The Witness: Remove some unused code #3852 2024-09-19 01:57:59 +02:00
Silvris
025c550991 Ocarina of Time: options and general cleanup (#3767)
* working?

* missed one

* fix old start inventory usage

* missed global random usage

---------

Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
2024-09-18 21:26:59 +02:00
Doug Hoskisson
fced9050a4 Zillion: fix logic cache (#3719) 2024-09-18 21:09:47 +02:00
Faris
2ee8b7535d OSRS: UT integration for OSRS to support chunksanity (#3776) 2024-09-18 20:53:17 +02:00
Remy Jette
0d35cd4679 BizHawkClient: Avoid error launching BizHawkClient via Launcher CLI (#3554)
* Core, BizHawkClient: Support launching BizHawkClient via Launcher command line

* Revert changes to LauncherComponents.py
2024-09-18 20:42:22 +02:00
Alchav
db5d9fbf70 Pokemon R/B: Version 5 Update (#3566)
* Quiz updates

* Enable Partial Trainersanity

* Losable Key Items Still Count

* New options api

* Type Chart Seed

* Continue switching to new options API

* Level Scaling and Quiz fixes

* Level Scaling and Quiz fixes

* Clarify that palettes are only for Super Gameboy

* Type chart seed groups use one random players' options

* remove goal option again

* Text updates

* Trainersanity Trainers ignore Blind Trainers setting

* Re-order simple connecting interiors so that directions are preserved when possible

* Dexsanity exact number

* Year update

* Dexsanity Doc update

* revert accidental file deletion

* Fixes

* Add world parameter to logic calls

* restore correct seeded random object

* missing world.options changes

* Trainersanity table bug fix

* delete entrances as well as exits when restarting door shuffle

* Do not collect route 25 item for level scaling if trainer is trainersanity

* world.options in level_scaling.py

* Update worlds/pokemon_rb/level_scaling.py

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>

* Update worlds/pokemon_rb/encounters.py

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>

* Update worlds/pokemon_rb/encounters.py

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>

* world -> multiworld

* Fix Cerulean Cave Hidden Item Center Rocks region

* Fix Cerulean Cave Hidden Item Center Rocks region for real

* Remove "self-locking" rules

* Update worlds/pokemon_rb/regions.py

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>

* Fossil events

* Update worlds/pokemon_rb/level_scaling.py

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>

---------

Co-authored-by: alchav <alchav@jalchavware.com>
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
2024-09-18 20:37:17 +02:00
jamesbrq
51a6dc150c MLSS: Various bugfixes and QoL updates (#3744)
* Small fixes

* Update Location names + Remove redundant rule

* Fix for str not being returned in get_filler_item_name()

* ASM changes + various name/logic updates

* Remove extra unintended change + Make beanstone/beanlets useful

* Add missing timer logic to client

* Update Rules.py

* Fix bad capitalization

* Small formatting and ASM changes

* Update basepatch.bsdiff

* Update seed verification to be more likely to make a correct comparison

* Add Pipe 10

* Final batch of small fixes

* FINAL CHANGE I SWEAR

* Added victory Item for spoilers

* Update worlds/mlss/Regions.py

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>

* Update worlds/mlss/Items.py

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>

* Fix jokes end logic

* Update worlds/mlss/Regions.py

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>

* Update worlds/mlss/Rules.py

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>

* Update worlds/mlss/Rules.py

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>

* Update worlds/mlss/Rules.py

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>

* Fix jokes end logic

* Item Location mismatch + Check options against rules

* Change List to Set + Check options against rules

* Moved Victory item to event

* Update worlds/mlss/__init__.py

Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>

* Update worlds/mlss/__init__.py

Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>

---------

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
2024-09-18 19:33:02 +02:00
black-sliver
710609fa60 WebHost: move api/room_status out of __init__.py (#3958)
* WebHost: move room_status out of __init__.py

The old location is unexpected and easy to miss.

* WebHost: fix typing in api/room_status
2024-09-18 10:27:53 +02:00
Fabian Dill
da781bb4ac Core: rename yaml_output to csv_output (#3955) 2024-09-18 04:37:10 +02:00
Aaron Wagener
69487661dd Core: change yaml_output to output a full csv (#3653)
* make yaml_output arg a bool instead of number

* make yaml_output dump all player options as csv

* it sorts by game so swap those columns

* capitalize game and name headers

* use a list and just add an if before adding instead of sorting

* skip options that the world doesn't want displayed

* check if the class is a subclass of Removed specifically instead of the none flag

* don't create empty rows

* add a header for every game option that isn't from the common ones even if they have the same name

* add to webhost gen args so it can still gen
2024-09-18 01:33:03 +02:00
black-sliver
f73c0d9894 WebHost: Better host room v2 (#3948)
* WebHost: add spinner to room command

and show error message if fetch fails due to NetworkError

* WebHost: don't update room log while tab is inactive

* WebHost: don't include log for automated requests

* WebHost: refresh room also for re-spinups

and do that from javascript

* Test, WebHost: send fake user-agent where required

* WebHost: remove wrong comment in host room
2024-09-18 00:47:26 +02:00
Fabian Dill
6fac83b84c Factorio: update API use (#3760)
---------

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
2024-09-18 00:18:17 +02:00
sgrunt
debb936618 DOOM II: Fix sector 95 assignment in DOOM II MAP17 to correctly flag the BFG9000 location as in the Yellow Key area (#3705)
Co-authored-by: sgrunt <sgrunt1987@gmail.com>
2024-09-18 00:08:18 +02:00
agilbert1412
8c5b65ff26 Stardew Valley: Remove Accessibility and progression balancing from presets #3833 2024-09-18 00:07:40 +02:00
agilbert1412
a7c96436d9 Stardew valley: Add Marlon bedroom entrance rule (#3735)
* - Created a test for the "Mapping Cave Systems" book

* - Added missing rule to marlon's bedroom

* - Can kill any monster, not just green slime

* - Added a compound source structure, but I ended up deciding to not use it here. Still keeping it as it will probably be useful eventually

* - Use the compound source of the monster compoundium (ironic, I know)

* - Add required elevators

---------

Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
2024-09-18 00:03:33 +02:00