Commit Graph

8443 Commits

Author SHA1 Message Date
Jérémie Bolduc d8d148ac13 Stardew Valley: Bypass CollectionState overhead by just calling prog_items (#6065) 2026-05-17 23:41:34 +02:00
Silvris 24f75ba072 Settings: validate FilePath hash on use (#5854) 2026-05-17 23:40:08 +02:00
Katelyn Gigante 38e77e1b46 Factorio: Remove the need to have two separate installs (#4221) 2026-05-16 18:29:30 +02:00
JaredWeakStrike 799e0b7b0f KH2: fix ice cream double counting for logic (#6068) 2026-05-11 02:16:20 +02:00
Justus Lind 4ef1fb7630 Muse Dash: Convert to Rule Builder (#6166)
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Co-authored-by: Silvris <58583688+Silvris@users.noreply.github.com>
2026-05-09 21:25:34 +02:00
Alchav 0cd81ff500 A Link to the Past: We Have Enemizer at Home (#6153) 2026-05-09 17:07:46 +02:00
Duck 55a1b12cb7 CommonClient: Make hint cost (shown in server label) update (#6149) 2026-05-09 17:01:22 +02:00
Duck 3fcd337f65 WebHost: Add authors to supported games page (#6123) 2026-05-09 17:00:00 +02:00
Duck 7a5acfeceb Core: Make manifest accessible as a world attribute (#6122) 2026-05-09 16:59:05 +02:00
Bryce Wilson 06dc1b897c Pokemon Emerald: Switch to rule builder (#5923) 2026-05-09 16:58:01 +02:00
Ishigh1 4a28888a66 Rule Builder: Implement AtLeast (#6085)
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Co-authored-by: Ian Robinson <ianronrobinson@gmail.com>
2026-05-09 16:56:10 +02:00
Christina d0407a74d6 Docs: Added new documentation for DS3's enemy randomization (random_enemy_preset) (#5738)
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Co-authored-by: Nicholas Saylor <79181893+nicholassaylor@users.noreply.github.com>
2026-05-09 16:54:20 +02:00
josephwhite e0810022f8 WebHost: Fix adding weighted text options (#5116) 2026-05-09 16:51:56 +02:00
Mysteryem 29a6f40c2b Blasphemous: Increase logic performance (#4585)
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Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
2026-05-09 16:50:34 +02:00
josephwhite 2bd572c23d Super Mario 64: Basic testing (#4335)
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Co-authored-by: Yussur Mustafa Oraji <N00byKing@hotmail.de>
Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
2026-05-09 16:46:53 +02:00
Scipio Wright b59e52a103 Options: Remove the "" from the start inventory examples (#6165)
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Co-authored-by: Emily <35015090+EmilyV99@users.noreply.github.com>
2026-05-05 16:14:19 +02:00
Silvris 6d9d340c71 Launcher: display window for failed world loads if any (#6058) 2026-05-05 07:30:47 +02:00
qwint 4486510fbc Options: make template generation log the failing world if one fails (#6176) 2026-05-02 17:53:37 +02:00
Fabian Dill a68109f5a7 WebHost: Add deletion of old content to cleanup function (#6119)
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Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
2026-05-01 22:38:46 +02:00
Alchav 234b0581c9 ALttP: Fix starting mail and shield equipment from start inventory (#6154) 2026-05-01 11:30:35 +02:00
Justus Lind 798eeaad91 Muse Dash: Update to DASH AND SHOOT (#6163) 2026-05-01 11:29:59 +02:00
qwint 1875062099 Undertale: Handle zero arg /auto_patch (#5130) 2026-04-29 22:29:41 +02:00
Seldom 9da3c29990 Terraria: fix failing to generate with Calamity enabled and full accessibility on Mechanical Bosses goal #5787 2026-04-29 21:25:38 +02:00
palex00 90b72c0fa5 Docs: Add missing space to plando doc #6060 2026-04-29 21:25:14 +02:00
Mysteryem fd8f3fcd8b The Messenger: Add missing indirect conditions (#6101) 2026-04-29 21:24:41 +02:00
Jérémie Bolduc d36ba62243 The Messenger: Add missing rules for Key of Strength#6124 2026-04-29 21:24:10 +02:00
Ixrec 8ac335f92d Docs: Rewrite get_filler_item_name's docstring to avoid implying it's for filling all unfilled locations #5956 2026-04-29 21:22:35 +02:00
qwint 74a0cd6022 MultiServer: update help doc on auto_shutdown#5917 2026-04-29 21:21:42 +02:00
Sophia Caspe 31f5a6c4ea Docs: Rule Builder Filtered Example Fix (#6152) 2026-04-29 21:19:32 +02:00
River Buizel be9c7b1728 KH2: Update setup_en.md (#6129) 2026-04-29 21:18:59 +02:00
massimilianodelliubaldini a0236b2d74 Jak1: yamlless UT support (#6066) 2026-04-29 21:18:21 +02:00
threeandthreee af39d7926a LADX: doc update (#6050)
* update gfxmod doc

* romless generation

* Update setup_en.md

Co-authored-by: RoobyRoo <thegreenrobby@gmail.com>

---------

Co-authored-by: RoobyRoo <thegreenrobby@gmail.com>
2026-04-29 21:15:57 +02:00
Ian Robinson a48bf0195f Docs: Make RB OptionFilter docs clearer (#6028)
* add more docs for option filters

* reword the whole things

* style guide
2026-04-29 21:14:34 +02:00
Sophira 73856f63c8 Docs: Mention APQuest as a reference (#6000)
The APQuest implementation of an APWorld is incredibly useful and should
really have a mention here.
2026-04-29 21:12:04 +02:00
CookieCat d5cc201138 AHIT: Update FAQ in setup guide (#5975) 2026-04-29 21:11:36 +02:00
Ixrec 4346191c55 Docs: Add a warning to world api.md#events that you want StatusUpdate, not events, for actually sending the goal (#5957) 2026-04-29 21:10:26 +02:00
Mysteryem 0601494e39 Pokemon RB: Fix mutating global item_groups in get_filler_item_name() (#5947)
The `banned_items` variable was the `"Unique"`list within the
`item_groups` global. `get_filler_item_name()` could then mutate
`banned_items` through `banned_items.append("Poke Doll")` and
`banned_items += item_groups["Vending Machine Drinks"]`, causing
the contents of the `item_groups` global to be mutated.

This has been fixed by making `banned_items` a shallow copy of
`item_groups["Unique"]`.
2026-04-29 21:08:16 +02:00
Yussur Mustafa Oraji 78937054de sm64ex: Recommend Flatpak for Linux users (#5897) 2026-04-29 21:07:52 +02:00
UCSA 59674926ed Docs: added an italian translation of the setup guide for Muse Dash (#5834)
* Create setup_it.md

Created an italian translation of the setup for muse dash. I could not find direct references to translating a setup so I am assuming this is the correct way to submit a translation.
While I am a native in italian and I would consider myself fluent in english, I am not a translator so mistakes could have been made.

* Update __init__.py
2026-04-29 21:07:32 +02:00
Oshroth b716096a4b SML2: Send logic affecting randomiser options as slot_data (#5751)
* Send logic affecting randomiser options as slot_data

* SML2 - Universal Tracker support

* Remove debug logs

* Only check generation_is_fake once

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Co-authored-by: alchav <alchav@jalchavware.com>
2026-04-29 21:01:23 +02:00
el-u c851eff521 lufia2ac/docs: fix some errors (#5618)
Co-authored-by: Ludwig <80899010+wordfcuk@users.noreply.github.com>
2026-04-29 20:56:11 +02:00
Duck 01033940d6 MMBN3: Add spaces in concatenated string#5689 2026-04-29 20:55:32 +02:00
Mrks 15561e1e2d Generate: Added "quantity" option for player yamls to use multiple times a single yaml (#4948)
* Added  option for player yamls.

* Extended documentation

* Minimized value extraction.

* Added allow_quantity option to host.yaml

* Added  option for player yamls.

* Extended documentation

* Minimized value extraction.

* Added allow_quantity option to host.yaml

* Update settings.py

Co-authored-by: qwint <qwint.42@gmail.com>

* Update Generate.py

Co-authored-by: qwint <qwint.42@gmail.com>

* Added allow_quantity as application argument.

* Quantity > 1, allow_quantity = false -> error instead of silent 1

* Added check for quantity <= 0; reverted settings import change

* Update Generate.py

---------

Co-authored-by: qwint <qwint.42@gmail.com>
Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
2026-04-29 20:49:19 +02:00
Ian Robinson 9c78edc764 Rule Builder: Fix rule hash collisions (#6169)
* fix rule hash collisions

* just let the dict do the work
2026-04-29 08:21:09 +02:00
lepideble d2395de9fa Factorio: move communication savegame to user dir (#5646) 2026-04-27 14:06:19 +02:00
black-sliver d41cec6494 CI: update softprops/action-gh-release to v3.0.0 (#6162)
The update will be required once GH drops support for Node 20.

Also enables new options the action has now.
2026-04-26 00:44:48 +02:00
NewSoupVi dc911399fb The Witness: More control over progressive symbols (#3961)
* More control over progressive symbols!

* Cleanup crew

* lol

* Make it configurable how second stage items act on their own

* only let independent symbols work if they're not progressive

* revert defaults

* Better description

* comment for reviewers

* A complicated docstring for a complicated function

* More accurate

* This probably works more generically

* Actually, this would cause other issues anyway, so no need to make this generic yet

* :/

* oops

* Change the system to use collect/remove override so that plando and start inventory work correctly

* Vi stop doing that thing challenge

* Make SecondStateSymbolsActIndependently an OptionSet

* jank

* oop

* this is why we make unit tests I guess

* More unit tests

* More unit tests

* Add note about the absence of Rotated Shapers from the independent symbols optionset

* More verbose description

* More verbose description

* slight reword

* Ruff ruff :3 I am a good puppy <3

* Remove invis dots

* oops

* Remove some unused symbols

* display name

* linecounting -> discard

* Make all progressive chains always work

* Unfortunately, this optimisation is now unsafe with plando :(

* oops

* This is now a possible optimisation

* optimise optimise optimise

* optimise optimise optimise

* fix

* ruff

* oh

* fixed frfr

* mypy

* Clean up the tests a bit

* oop

* I actually like this better now, so I'm doing it as default

* Put stuff on the actual item class for faster collect/remove

* giga oops

* Make proguseful work

* None item left beef

* unnecessary change

* formatting

* add proguseful test to progressive symbols tests

* add proguseful test to progressive symbols tests

* clean up collect/remove a bit more

* giga lmfao

* Put stuff in option groups

* Add the new symbol items to hint system

* bump req client version

* fix soft conflict in unit tests

* fix more merge errors
2026-04-18 18:07:23 +02:00
NewSoupVi 0b38065123 APQuest: Fix Easy Mode boss having too much health to beat (#6146)
* Change the boss' health to 2 in easy mode, adjust boss graphics to reflect this behavior

* graphics formatting
2026-04-18 17:08:21 +02:00
NewSoupVi a6c1347102 The Witness: Make "Early Good Item" an OptionSet allowing Symbols, Doors and Obelisk Keys (#3804)
* New solution to that plando issue

* better

* Another warning

* better comment

* Best of both worlds I guess?

* oops

* Smarter code reuse

* better comment

* oop

* lint

* mypy

* player_name

* add unit test

* oh

* Rebrand time baby

* This fits on one line

* oop

* Update worlds/witness/__init__.py

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>

* mypy

* Reorganize some doors according to medic's suggestions

* This should make it much faster (Thanks Medic)

* Town Doors works because of Church being a check always, Church Entry feels really bad tho

* Only add Desert Entry if there are no control panels stopping you

* No overlap here, so why is it a set

* Idk everything's kinda good without symbol shuffle

* Just make sure, I guess

* This makes way more sense doesn't it

* Oh, this is probably important

* oop

* loc

* oops 2

* ruff

* that was already in there

* Change the door picking a bit further

* some renaming

* slight wording change

* Fix

* Move it all to a new file

* ruff

* mypy

* .

* Make sure we're only adding as many tutorial checks as necessary

* ruff

* These checks aren't necessary, as the final list gets culled to only existing items anyway. It saves CPU cycles, but this is nicer for future compatibility

* Special handling for caves shortcuts

* 120 chars

* Update worlds/witness/place_early_item.py

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>

* Clean up Windmill & Theater cases

* Make early_symbol_item removed instead

* Add early_good_item to presets

* replace double None checks with casts

* That doesn't exist anymore

* Mypy thing

* Update the doors again a bit

* Pycharm pls

* ruff

* forgot one

* oop

* Is it finally right?

* Update options.py

* Fix with new Panel Keys

* Hopefully fix crash when one of the types runs out when the others haven't yet

* oops

* Medic suggestion

* unused import

* Update place_early_item.py

* Update __init__.py

* Update __init__.py

* Update options.py

* Add possible types to option desc

* Make that include all Tutorial (Inside) checks

* Update __init__.py

* Update test_early_good_item.py

* Update test_early_good_item.py

* Slight cleanup

* fix no tutorial locations being picked up by tutorial location size check

---------

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
2026-04-18 13:52:38 +02:00
NewSoupVi 0a742b6c98 Options: Add more Option unit tests, add generic Option.__eq__, make cull_zeroes available to all OptionCounters #5905 2026-04-18 13:49:19 +02:00