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Docs: Add a warning to world api.md#events that you want StatusUpdate, not events, for actually sending the goal (#5957)
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@@ -327,6 +327,11 @@ reject the placement of an item there.
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### Events (or "generation-only items/locations")
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> **Warning:** If you're trying to tell the Archipelago server that the player has achieved their goal, you want to send
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a [StatusUpdate packet](network%20protocol.md#statusupdate), or however [your client library](network%20protocol.md)
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wraps it. Despite the popularity of "victory events" during generation, events have nothing to do with how goals are
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triggered during gameplay.
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An event item or location is one that only exists during multiworld generation; the server is never made aware of them.
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Event locations can never be checked by the player, and event items cannot be received during play.
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