LADX: doc update (#6050)

* update gfxmod doc

* romless generation

* Update setup_en.md

Co-authored-by: RoobyRoo <thegreenrobby@gmail.com>

---------

Co-authored-by: RoobyRoo <thegreenrobby@gmail.com>
This commit is contained in:
threeandthreee
2026-04-29 15:15:57 -04:00
committed by GitHub
parent a48bf0195f
commit af39d7926a
2 changed files with 6 additions and 5 deletions

View File

@@ -80,9 +80,10 @@ class LinksAwakeningSettings(settings.Group):
class GfxModFile(settings.FilePath):
"""
Gfxmod file, get it from upstream: https://github.com/daid/LADXR/tree/master/gfx
Only .bin or .bdiff files
The same directory will be checked for a matching text modification file
Gfxmod file, select one from the `Archipelago/data/sprites/ladx/` folder,
or make your own. You can generate a template here: https://ladx-gfx.3and3.dev/
Only .bin or .bdiff files.
Extended spritesheets from the upstream randomizer are not supported.
"""
def browse(self, filetypes=None, **kwargs):
filetypes = [("Binary / Patch files", [".bin", ".bdiff"])]

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@@ -12,8 +12,8 @@
1. Download and install [Archipelago](<https://github.com/ArchipelagoMW/Archipelago/releases/latest>). **The installer
file is located in the assets section at the bottom of the version information.**
2. The first time you do local generation or patch your game, you will be asked to locate your base ROM file.
This is your Links Awakening DX ROM file. This only needs to be done once..
2. The first time you patch your game, you will be asked to locate your base ROM file.
This is your Links Awakening DX ROM file. This only needs to be done once.
3. You should assign your emulator as your default program for launching ROM
files.