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LADX: doc update (#6050)
* update gfxmod doc * romless generation * Update setup_en.md Co-authored-by: RoobyRoo <thegreenrobby@gmail.com> --------- Co-authored-by: RoobyRoo <thegreenrobby@gmail.com>
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@@ -80,9 +80,10 @@ class LinksAwakeningSettings(settings.Group):
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class GfxModFile(settings.FilePath):
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"""
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Gfxmod file, get it from upstream: https://github.com/daid/LADXR/tree/master/gfx
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Only .bin or .bdiff files
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The same directory will be checked for a matching text modification file
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Gfxmod file, select one from the `Archipelago/data/sprites/ladx/` folder,
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or make your own. You can generate a template here: https://ladx-gfx.3and3.dev/
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Only .bin or .bdiff files.
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Extended spritesheets from the upstream randomizer are not supported.
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"""
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def browse(self, filetypes=None, **kwargs):
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filetypes = [("Binary / Patch files", [".bin", ".bdiff"])]
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@@ -12,8 +12,8 @@
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1. Download and install [Archipelago](<https://github.com/ArchipelagoMW/Archipelago/releases/latest>). **The installer
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file is located in the assets section at the bottom of the version information.**
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2. The first time you do local generation or patch your game, you will be asked to locate your base ROM file.
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This is your Links Awakening DX ROM file. This only needs to be done once..
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2. The first time you patch your game, you will be asked to locate your base ROM file.
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This is your Links Awakening DX ROM file. This only needs to be done once.
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3. You should assign your emulator as your default program for launching ROM
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files.
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