|
|
|
@@ -0,0 +1,411 @@
|
|
|
|
|
# Dark Souls III Enemy Randomization
|
|
|
|
|
|
|
|
|
|
[Game Page] | [Setup] | [Items] | [Locations] | Enemy Randomization
|
|
|
|
|
|
|
|
|
|
[Game Page]: /games/Dark%20Souls%20III/info/en
|
|
|
|
|
[Setup]: /tutorial/Dark%20Souls%20III/setup/en
|
|
|
|
|
[Items]: /tutorial/Dark%20Souls%20III/items/en
|
|
|
|
|
[Locations]: /tutorial/Dark%20Souls%20III/locations/en
|
|
|
|
|
|
|
|
|
|
If `randomize_enemies` in your Dark Souls 3 player config YAML is enabled, bosses, minibosses and basic enemies will
|
|
|
|
|
be shuffled with themselves respectively.
|
|
|
|
|
|
|
|
|
|
To further customize enemy randomization beyond that, there is a section called `random_enemy_preset`.
|
|
|
|
|
|
|
|
|
|
This tutorial will show all the ways how to configure that preset.
|
|
|
|
|
|
|
|
|
|
## Table of Contents
|
|
|
|
|
- [The Basics](#the-basics)
|
|
|
|
|
- [Individual Assignments](#individual-assignments)
|
|
|
|
|
- [Pools](#pools)
|
|
|
|
|
* [Pool Groups](#pool-groups)
|
|
|
|
|
+ [RandomByType](#randombytype)
|
|
|
|
|
* [Weights](#weights)
|
|
|
|
|
- [Settings](#settings)
|
|
|
|
|
* [Boss](#boss)
|
|
|
|
|
* [Miniboss](#miniboss)
|
|
|
|
|
* [Basic](#basic)
|
|
|
|
|
+ [BuffBasicEnemiesAsBosses](#buffbasicenemiesasbosses)
|
|
|
|
|
* [Enemies](#enemies)
|
|
|
|
|
* [DontRandomize](#dontrandomize)
|
|
|
|
|
* [RemoveSource](#removesource)
|
|
|
|
|
* [OopsAll](#oopsall)
|
|
|
|
|
- [Enemy Categories](#enemy-categories)
|
|
|
|
|
|
|
|
|
|
## The Basics
|
|
|
|
|
|
|
|
|
|
There are two main ways to assign an enemy to be randomized: [individual enemy assignments](#individual-assignments)
|
|
|
|
|
to target a singular enemy placement and setting up [Pools](#pools) to target a category of enemies.
|
|
|
|
|
|
|
|
|
|
Custom pools are recommended unless you specifically want to single out one enemy placement.
|
|
|
|
|
|
|
|
|
|
All bosses also have their own category, so individual assignment is not necessary in those cases.
|
|
|
|
|
|
|
|
|
|
Be aware of correct indentation of your YAML file. Every example in this document will need to be nested under the
|
|
|
|
|
`random_enemy_preset:` section.
|
|
|
|
|
|
|
|
|
|
Disable the preset by leaving just empty brackets `{}`. Like usual with YAML, you can add comments by using `#`.
|
|
|
|
|
|
|
|
|
|
For further examples, check out the "presets" folder of the standalone randomizer.
|
|
|
|
|
|
|
|
|
|
## Individual Assignments
|
|
|
|
|
|
|
|
|
|
Individual enemy assignment allows you to target individual enemies, rather than a category as under pools.
|
|
|
|
|
|
|
|
|
|
This overrides pools and any other configuration, will usually ignore progression, and can possibly cause you to have to
|
|
|
|
|
fight Yhorm the Giant without Storm Ruler.
|
|
|
|
|
|
|
|
|
|
You use it in the [`Enemies`](#enemies) section by selecting a specific enemy using its unique
|
|
|
|
|
ID, or its specific name followed by its ID.
|
|
|
|
|
|
|
|
|
|
See the '/randomizer/preset/Template.txt' file of the static randomizer for all available IDs.
|
|
|
|
|
|
|
|
|
|
There are also some special target names available for individual assignments:
|
|
|
|
|
|
|
|
|
|
- `any`: This is the default and allows any enemy in the pool to appear there.
|
|
|
|
|
|
|
|
|
|
- `norandom`: Assigns an enemy to itself. This has the same effect as adding the enemy name to [`DontRandomize`](#dontrandomize).
|
|
|
|
|
|
|
|
|
|
## Pools
|
|
|
|
|
|
|
|
|
|
A pool is a collection of enemies. A pool can both be a randomization target and an eligible group of random enemies to
|
|
|
|
|
be drawn from for randomization. See [Enemy Categories](#enemy-categories) for all available pools.
|
|
|
|
|
|
|
|
|
|
Pool assignment generally respects progression, like requiring Storm Ruler to be accessible before Yhorm the Giant.
|
|
|
|
|
|
|
|
|
|
By default, using a boss as another boss, or a miniboss as another miniboss, takes the source enemy out of the default
|
|
|
|
|
pool for that category, so each enemy will still be used once if possible. However, the enemy can still appear more
|
|
|
|
|
than once if used in a custom pool.
|
|
|
|
|
|
|
|
|
|
### Pool Groups
|
|
|
|
|
|
|
|
|
|
Pools can be joined into a pool group by joining several names, separated by a semicolon.
|
|
|
|
|
|
|
|
|
|
```yaml
|
|
|
|
|
# All basic enemies are just different hollows now
|
|
|
|
|
Basic:
|
|
|
|
|
- Weight: 100
|
|
|
|
|
Pool: Hollow Soldiers; Large Hollow Soldiers
|
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
#### RandomByType
|
|
|
|
|
|
|
|
|
|
By default, selection will be random across all eligible enemies. In our example above it would select from:
|
|
|
|
|
|
|
|
|
|
- Hollow Soldier
|
|
|
|
|
- Road of Sacrifices Hollow Soldier
|
|
|
|
|
- Cathedral Hollow Soldier
|
|
|
|
|
- Lothric Castle Hollow Soldier
|
|
|
|
|
- Grand Archives Hollow Soldier
|
|
|
|
|
|
|
|
|
|
and
|
|
|
|
|
|
|
|
|
|
- Large Hollow Soldier
|
|
|
|
|
- Cathedral Large Hollow Soldier
|
|
|
|
|
- Lothric Castle Large Hollow Soldier
|
|
|
|
|
|
|
|
|
|
However, this would make it more likely to select a regular soldier instead of a large one (5 out of 8), just because
|
|
|
|
|
there are fewer entries in the latter category.
|
|
|
|
|
|
|
|
|
|
You can specify `RandomByType: true` to select randomly from the list itself (Hollow Soldiers, Large Hollow Soldiers)
|
|
|
|
|
and make our previous example a true 50/50 split.
|
|
|
|
|
|
|
|
|
|
```yaml
|
|
|
|
|
# All basic enemies are just different hollows now
|
|
|
|
|
Basic:
|
|
|
|
|
- Weight: 100
|
|
|
|
|
Pool: Hollow Soldiers; Large Hollow Soldiers
|
|
|
|
|
RandomByType: true # To make it truly 50/50 between the categories
|
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
### Weights
|
|
|
|
|
|
|
|
|
|
Weights can be used to select multiple different outcomes within a pool, weighted to give different probabilities each.
|
|
|
|
|
|
|
|
|
|
Weights don't necessarily have to add up to 100, but doing it that way makes estimating probabilities very intuitive.
|
|
|
|
|
|
|
|
|
|
```yaml
|
|
|
|
|
Boss:
|
|
|
|
|
- Weight: 79 # 79% of bosses will still be bosses
|
|
|
|
|
Pool: default
|
|
|
|
|
- Weight: 20 # Replace 20% of all bosses with minibosses
|
|
|
|
|
Pool: Miniboss
|
|
|
|
|
- Weight: 1 # Replace 1% of all bosses with regular enemies. It's always funny
|
|
|
|
|
Pool: Basic
|
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
Be aware that weights will not work in the [`Enemies`](#enemies) section.
|
|
|
|
|
|
|
|
|
|
## Settings
|
|
|
|
|
|
|
|
|
|
### Boss
|
|
|
|
|
|
|
|
|
|
This setting indicates which enemies can be used as replacements for bosses.
|
|
|
|
|
By default, this is the pool of all 29 bosses.
|
|
|
|
|
|
|
|
|
|
```yaml
|
|
|
|
|
Boss:
|
|
|
|
|
- Weight: 80
|
|
|
|
|
Pool: default
|
|
|
|
|
- Weight: 20 # Replace 20% of all bosses with minibosses
|
|
|
|
|
Pool: Miniboss
|
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
### Miniboss
|
|
|
|
|
|
|
|
|
|
This setting indicates which enemies can be used as replacements for minibosses.
|
|
|
|
|
By default, this is the pool of all 32 minibosses (including duplicates).
|
|
|
|
|
|
|
|
|
|
```yaml
|
|
|
|
|
Miniboss:
|
|
|
|
|
- Weight: 80
|
|
|
|
|
Pool: default
|
|
|
|
|
- Weight: 20 # Replace 20% of all minibosses with bosses
|
|
|
|
|
Pool: Boss
|
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
### Basic
|
|
|
|
|
|
|
|
|
|
This setting indicates which enemies can be used as replacements for all other enemies, so non-bosses and non-minibosses.
|
|
|
|
|
By default, this is the pool of all ~2000 basic enemies (including duplicates).
|
|
|
|
|
|
|
|
|
|
```yaml
|
|
|
|
|
Basic:
|
|
|
|
|
- Weight: 94
|
|
|
|
|
Pool: default
|
|
|
|
|
- Weight: 5 # Replace 5% of all basic enemies with minibosses
|
|
|
|
|
Pool: Miniboss
|
|
|
|
|
- Weight: 1 # Replace 1% of all basic enemies with bosses
|
|
|
|
|
Pool: Boss
|
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
#### BuffBasicEnemiesAsBosses
|
|
|
|
|
|
|
|
|
|
If enabled, this causes basic enemies to become a lot stronger when randomized into the slot of a boss.
|
|
|
|
|
|
|
|
|
|
```yaml
|
|
|
|
|
Boss:
|
|
|
|
|
- Weight: 100 # All bosses are just basic enemies...
|
|
|
|
|
Pool: Basic
|
|
|
|
|
|
|
|
|
|
BuffBasicEnemiesAsBosses: true # ...but they are strong
|
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
### Enemies
|
|
|
|
|
|
|
|
|
|
Under the `Enemies:` setting you can add more nuanced replacements of random enemies.
|
|
|
|
|
There are two ways you can adjust enemies:
|
|
|
|
|
- Assign to a group of enemies using their category pool (see [Enemy Categories](#enemy-categories))
|
|
|
|
|
- Assign to one specifc enemy by using its number (see [Individual Assignments](#individual-assignments))
|
|
|
|
|
|
|
|
|
|
```yaml
|
|
|
|
|
Enemies:
|
|
|
|
|
# Replace only the very first Ravenous Crystal Lizard with the final boss
|
|
|
|
|
Ravenous Crystal Lizard 4000380: Lords of Cinder
|
|
|
|
|
|
|
|
|
|
# Replace all regular soldiers with skeletons or small crabs
|
|
|
|
|
Hollow Soldiers: Skeletons; Lesser Crab
|
|
|
|
|
|
|
|
|
|
# Knights remain knights, but variants (i.e. weapons) are still shuffled within the category
|
|
|
|
|
High Wall Lothric Knight: High Wall Lothric Knight
|
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
### DontRandomize
|
|
|
|
|
|
|
|
|
|
A semicolon-separated list of enemies or enemy types to not randomize (assign to themselves).
|
|
|
|
|
It is taken out of its default pool and also custom pools in this case, but it can still be assigned to
|
|
|
|
|
[individual enemies](#individual-assignments).
|
|
|
|
|
|
|
|
|
|
```yaml
|
|
|
|
|
DontRandomize: Iudex Gundyr # Iudex Gundyr will be at his vanilla location
|
|
|
|
|
|
|
|
|
|
Boss:
|
|
|
|
|
- Weight: 100
|
|
|
|
|
Pool: default # Boss slots other than Iudex Gundyr will never become him
|
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
### RemoveSource
|
|
|
|
|
|
|
|
|
|
A semicolon-separated list of enemies or enemy types to remove from all pools.
|
|
|
|
|
It can still be assigned to individual enemies.
|
|
|
|
|
This is overridden by [`DontRandomize`](#dontrandomize) directives.
|
|
|
|
|
|
|
|
|
|
```yaml
|
|
|
|
|
# Remove the most annoying enemies from all pools
|
|
|
|
|
RemoveSource: Bridge Darkeater Midir; Ancient Wyvern Mob; Curse-rotted Greatwood; High Lord Wolnir; Carthus Sandworm
|
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
### OopsAll
|
|
|
|
|
|
|
|
|
|
Assigning an enemy or a pool to `OopsAll` sets all pools to that specific enemy or category of enemy. This can still be
|
|
|
|
|
overridden using [individual enemy assginments](#individual-assignments), but otherwise every enemy is replaced by
|
|
|
|
|
this setting.
|
|
|
|
|
|
|
|
|
|
```yaml
|
|
|
|
|
# This run suddenly got very spooky
|
|
|
|
|
OopsAll: Skeletons
|
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
---
|
|
|
|
|
|
|
|
|
|
## Enemy Categories
|
|
|
|
|
|
|
|
|
|
The following enemy category pools are available:
|
|
|
|
|
|
|
|
|
|
- Any
|
|
|
|
|
- Bosses
|
|
|
|
|
- Minibosses
|
|
|
|
|
- Bosses and Minibosses
|
|
|
|
|
- Basic
|
|
|
|
|
- Abyss Watchers
|
|
|
|
|
- Aldrich, Devourer of Gods
|
|
|
|
|
- Ancient Wyvern
|
|
|
|
|
- Ancient Wyvern Mob
|
|
|
|
|
- Angel Pilgrim
|
|
|
|
|
- Basilisk
|
|
|
|
|
- Black Knight
|
|
|
|
|
- Blackflame Friede
|
|
|
|
|
- Boreal Outrider Knight
|
|
|
|
|
- Bridge Darkeater Midir
|
|
|
|
|
- Cage Spider
|
|
|
|
|
- Carthus Sandworm
|
|
|
|
|
- Cathedral Evangelist
|
|
|
|
|
- Cathedral Knight
|
|
|
|
|
- Cemetery Hollow
|
|
|
|
|
- Champion Gundyr
|
|
|
|
|
- Champion's Gravetender and Gravetender Greatwolf
|
|
|
|
|
- Consumed King Oceiros
|
|
|
|
|
- Corpse-grub
|
|
|
|
|
- Corvian
|
|
|
|
|
- Corvian Knight
|
|
|
|
|
- Corvian Settler
|
|
|
|
|
- Crabs
|
|
|
|
|
- Lesser Crab
|
|
|
|
|
- Greater Crab
|
|
|
|
|
- Ariandel Greater Crab
|
|
|
|
|
- Crystal Lizard
|
|
|
|
|
- Crystal Sage
|
|
|
|
|
- Crystal Sage in Archives
|
|
|
|
|
- Curse-rotted Greatwood
|
|
|
|
|
- Dancer of the Boreal Valley
|
|
|
|
|
- Darkeater Midir
|
|
|
|
|
- Darkwraith
|
|
|
|
|
- Deacon
|
|
|
|
|
- Cathedral Deacon
|
|
|
|
|
- Wide Deacon
|
|
|
|
|
- Irirthyll Deacon
|
|
|
|
|
- Irirthyll Tall Deacon
|
|
|
|
|
- Deacons of the Deep
|
|
|
|
|
- Deep Accursed
|
|
|
|
|
- Demon
|
|
|
|
|
- Demon Cleric
|
|
|
|
|
- Demon Prince
|
|
|
|
|
- Demonic Statue
|
|
|
|
|
- Dragonslayer Armour
|
|
|
|
|
- Dreg Heap Thrall
|
|
|
|
|
- Elder Ghru
|
|
|
|
|
- Father Ariandel
|
|
|
|
|
- Farron Follower
|
|
|
|
|
- Fire Witch
|
|
|
|
|
- Gargoyles
|
|
|
|
|
- Profaned Capital Gargoyle
|
|
|
|
|
- Archives Gargoyle
|
|
|
|
|
- Ghru Grunt
|
|
|
|
|
- Giant Fly
|
|
|
|
|
- Giant Slave
|
|
|
|
|
- Grand Archives Scholar
|
|
|
|
|
- Grave Warden
|
|
|
|
|
- Halflight, Spear of the Church
|
|
|
|
|
- Harald Legion Knight
|
|
|
|
|
- High Lord Wolnir
|
|
|
|
|
- Hobbled Cleric
|
|
|
|
|
- Hollow Manservant
|
|
|
|
|
- Hollow Soldiers
|
|
|
|
|
- Hollow Soldier
|
|
|
|
|
- Road of Sacrifices Hollow Soldier
|
|
|
|
|
- Cathedral Hollow Soldier
|
|
|
|
|
- Lothric Castle Hollow Soldier
|
|
|
|
|
- Grand Archives Hollow Soldier
|
|
|
|
|
- Hound Rat
|
|
|
|
|
- Infested Corpse
|
|
|
|
|
- Irirthyll Dungeon Peasant Hollow
|
|
|
|
|
- Irithyll Giant Slave
|
|
|
|
|
- Irithyll Starved Hound
|
|
|
|
|
- Irithyllian Slave
|
|
|
|
|
- Iudex Gundyr
|
|
|
|
|
- Jailer
|
|
|
|
|
- Judicator
|
|
|
|
|
- King of the Storm
|
|
|
|
|
- Large Hollow Soldiers
|
|
|
|
|
- Large Hollow Soldier
|
|
|
|
|
- Cathedral Large Hollow Soldier
|
|
|
|
|
- Lothric Castle Large Hollow Soldier
|
|
|
|
|
- Large Hound Rat
|
|
|
|
|
- Large Serpent-Man
|
|
|
|
|
- Large Starved Hound
|
|
|
|
|
- Locust Preacher
|
|
|
|
|
- Lords of Cinder (actually called "Soul of Cinder" ingame)
|
|
|
|
|
- Lorian, Elder Prince
|
|
|
|
|
- Lothric Knights
|
|
|
|
|
- High Wall Lothric Knight
|
|
|
|
|
- Lothric Castle Lothric Knight
|
|
|
|
|
- Dreg Heap Lothric Knight
|
|
|
|
|
- Red-Eyed Lothric Knight
|
|
|
|
|
- Lothric Priest
|
|
|
|
|
- Lothric, Younger Prince
|
|
|
|
|
- Lycanthrope
|
|
|
|
|
- Lycanthrope Hunter
|
|
|
|
|
- Maggot Belly Starved Hound
|
|
|
|
|
- Millwood Knight
|
|
|
|
|
- Mimic Chest
|
|
|
|
|
- Monstrosity of Sin
|
|
|
|
|
- Murkman
|
|
|
|
|
- Murkman Summoner
|
|
|
|
|
- Nameless King
|
|
|
|
|
- Old Demon King
|
|
|
|
|
- Passive Locust Preacher
|
|
|
|
|
- Peasant Hollow
|
|
|
|
|
- Poisonhorn Bug
|
|
|
|
|
- Pontiff Knight
|
|
|
|
|
- Pontiff Sulyvahn
|
|
|
|
|
- Pus of Man
|
|
|
|
|
- Ravenous Crystal Lizard
|
|
|
|
|
- Reanimated Corpse
|
|
|
|
|
- Ringed City Cleric
|
|
|
|
|
- Ringed Knight
|
|
|
|
|
- Road of Sacrifices Sorcerer
|
|
|
|
|
- Rock Lizard
|
|
|
|
|
- Rotten Slug
|
|
|
|
|
- Serpent-Man
|
|
|
|
|
- Serpent-Man Summoner
|
|
|
|
|
- Sewer Centipede
|
|
|
|
|
- Silver Knight
|
|
|
|
|
- Sister Friede
|
|
|
|
|
- Skeletons
|
|
|
|
|
- Skeleton
|
|
|
|
|
- Bonewheel Skeleton
|
|
|
|
|
- Carthus Curved Sword Skeleton
|
|
|
|
|
- Carthus Shotel Skeleton
|
|
|
|
|
- Ringed City Skeleton
|
|
|
|
|
- Slave Knight Gael
|
|
|
|
|
- Slave Knight Gael 1
|
|
|
|
|
- Slave Knight Gael 2
|
|
|
|
|
- Small Locust Preacher
|
|
|
|
|
- Smouldering Ghru Grunt
|
|
|
|
|
- Starved Hound
|
|
|
|
|
- Stray Demon
|
|
|
|
|
- Sulyvahn's Beast
|
|
|
|
|
- Thrall
|
|
|
|
|
- Tree Woman
|
|
|
|
|
- Vordt of the Boreal Valley
|
|
|
|
|
- Winged Knight
|
|
|
|
|
- Wolves
|
|
|
|
|
- Smaller Wolf
|
|
|
|
|
- Larger Wolf
|
|
|
|
|
- Greatwolf
|
|
|
|
|
- Wretch
|
|
|
|
|
- Writhing Flesh
|
|
|
|
|
- Catacombs Writhing Flesh
|
|
|
|
|
- Smouldering Writhing Flesh
|
|
|
|
|
- Anor Londo Writhing Flesh
|
|
|
|
|
- Yhorm the Giant
|