* fix missing fields in custom prog balancing option
* fix typos and pep8
* update and implement pyevermizer 0.41.3
* allow randomizing energy core
* add energy core fragments (turn in at Prof. Ruffleberg)
* rename some items to avoid confusion
* differentiate between progression and useful
* remove obsolete 'Bazooka' group
* don't add items to the pool that get removed
* Subnautica: add more goals
* Subnautica: fix wrongly positioned Databox
* Subnautica: allow techs to remain vanilla
* Subnautica: make zipimport compatible
* Subnautica: force two Seaglide fragments into local sphere 1
* Create RunFromSourceGuideForMac.md
* Update and rename RunFromSourceGuideForMac.md to docs/RunFromSourceGuideForMac.md
* Clarified the source code download.
* Rename docs/RunFromSourceGuideForMac.md to worlds/generic/docs/RunFromSourceGuideForMac.md
* Update __init__.py
* Noted the case where a user might want EnemizerCLI
* Updated document to reflect requested changes
Updated to reflect the requested changes as well as including some information on virtual environments.
* Added Capital Letters to SNIClient.py
* Reworked Document Structure
Numeric order of lists now makes sense and changed the virtual environment section to match Archipelago tradition.
* Update __init__.py
* Minor Changes for clarity's sake
* Renamed file to make webhost happy
* Changed mac guide filename
* Add SA2B and SC2 to network diagram
* Remove jpg version of image.
* Fix png of image... Github web editor borked it
* Update network diagram.svg
* We're back to light mode, friends.
Use SVG and JPG that are valid and let you zoom in properly.
This is a combined PR for assorted Hollow Knight updates for June 2022 that have cleared testing. It supersedes any HK-exclusive PRs open by myself or @Alchav unless stated otherwise.
Summary of changes below:
* Implement Split Claw, Split Cloak, Split Superdash, Randomize Nail, Randomize Focus, Randomize Swim and Elevator
* Pass options (@Alchav)
* Add support for Deathlink with three different modes (@dewiniaid)
* Add customizable additional shop slots per-shop (@Alchav) and overall (@dewiniaid)
* Overhaul shop cost output to be more generic and account for all locations with standard costs (such as Stag Stations, Cornifer, and Divine) (@dewiniaid)
* Add "CostSanity", allowing random prices using any cost type to be chosen for any location with a cost. (e.g. a Stag station requiring 15 grubs to obtain an item)
* Item classification fixes (Map and Journal items are fillter, Mask Shards/Pale Ore/Vessel Fragments are useful) (@Alchav)
* Fix Ijii -> Jiji (@Alchav )
* General code quality updates
The above changes are only for the HK world.