Merge branch 'main' into add_dark_souls_III

This commit is contained in:
Marechal-l
2022-07-15 12:08:45 +02:00
3 changed files with 21 additions and 11 deletions

View File

@@ -720,16 +720,16 @@ def get_players_string(ctx: Context):
return f'{len(auth_clients)} players of {total} connected ' + text[:-1]
def get_status_string(ctx: Context, team: int):
text = "Player Status on your team:"
def get_status_string(ctx: Context, team: int, tag: str):
text = f"Player Status on team {team}:"
for slot in ctx.locations:
connected = len(ctx.clients[team][slot])
death_link = len([client for client in ctx.clients[team][slot] if "DeathLink" in client.tags])
tagged = len([client for client in ctx.clients[team][slot] if tag in client.tags])
completion_text = f"({len(ctx.location_checks[team, slot])}/{len(ctx.locations[slot])})"
death_text = f" {death_link} of which are death link" if connected else ""
tag_text = f" {tagged} of which are tagged {tag}" if connected and tag else ""
goal_text = " and has finished." if ctx.client_game_state[team, slot] == ClientStatus.CLIENT_GOAL else "."
text += f"\n{ctx.get_aliased_name(team, slot)} has {connected} connection{'' if connected == 1 else 's'}" \
f"{death_text}{goal_text} {completion_text}"
f"{tag_text}{goal_text} {completion_text}"
return text
@@ -1113,9 +1113,11 @@ class ClientMessageProcessor(CommonCommandProcessor):
self.output(get_players_string(self.ctx))
return True
def _cmd_status(self) -> bool:
"""Get status information about your team."""
self.output(get_status_string(self.ctx, self.client.team))
def _cmd_status(self, tag:str="") -> bool:
"""Get status information about your team.
Optionally mention a Tag name and get information on who has that Tag.
For example: DeathLink or EnergyLink."""
self.output(get_status_string(self.ctx, self.client.team, tag))
return True
def _cmd_release(self) -> bool:
@@ -1657,6 +1659,14 @@ class ServerCommandProcessor(CommonCommandProcessor):
self.output(get_players_string(self.ctx))
return True
def _cmd_status(self, tag: str = "") -> bool:
"""Get status information about teams.
Optionally mention a Tag name and get information on who has that Tag.
For example: DeathLink or EnergyLink."""
for team in self.ctx.clients:
self.output(get_status_string(self.ctx, team, tag))
return True
def _cmd_exit(self) -> bool:
"""Shutdown the server"""
asyncio.create_task(self.ctx.server.ws_server._close())

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@@ -62,7 +62,7 @@ class SNIClientCommandProcessor(ClientCommandProcessor):
def _cmd_snes(self, snes_options: str = "") -> bool:
"""Connect to a snes. Optionally include network address of a snes to connect to,
otherwise show available devices; and a SNES device number if more than one SNES is detected.
Examples: "/snes", "/snes 1", "/snes localhost:8080 1" """
Examples: "/snes", "/snes 1", "/snes localhost:23074 1" """
snes_address = self.ctx.snes_address
snes_device_number = -1
@@ -1296,7 +1296,7 @@ async def main():
parser = get_base_parser()
parser.add_argument('diff_file', default="", type=str, nargs="?",
help='Path to a Archipelago Binary Patch file')
parser.add_argument('--snes', default='localhost:8080', help='Address of the SNI server.')
parser.add_argument('--snes', default='localhost:23074', help='Address of the SNI server.')
parser.add_argument('--loglevel', default='info', choices=['debug', 'info', 'warning', 'error', 'critical'])
args = parser.parse_args()

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@@ -60,7 +60,7 @@ def create():
for game_name, world in AutoWorldRegister.world_types.items():
all_options = {**world.options, **Options.per_game_common_options}
all_options = {**Options.per_game_common_options, **world.options}
res = Template(open(os.path.join("WebHostLib", "templates", "options.yaml")).read()).render(
options=all_options,
__version__=__version__, game=game_name, yaml_dump=yaml.dump,