forked from mirror/Archipelago
DS3: Remove useless comments and change documentation
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@@ -2,7 +2,7 @@
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import json
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import os
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from .Options import dark_souls_options # the options we defined earlier
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from .Options import dark_souls_options
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from .data.items_data import weapons_upgrade_5_table, weapons_upgrade_10_table, item_dictionary_table, key_items_list
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from .data.locations_data import location_dictionary_table, cemetery_of_ash_table, fire_link_shrine_table, \
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high_wall_of_lothric, \
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@@ -33,25 +33,14 @@ class DarkSouls3World(World):
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they can use to fight their enemies.
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"""
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game: str = "Dark Souls III" # name of the game/world
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options = dark_souls_options # options the player can set
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topology_present: bool = True # show path to required location checks in spoiler
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remote_items: bool = False # True if all items come from the server
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remote_start_inventory: bool = False # True if start inventory comes from the server
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game: str = "Dark Souls III"
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options = dark_souls_options
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topology_present: bool = True
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remote_items: bool = False
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remote_start_inventory: bool = False
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web = DarkSouls3Web()
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# data_version is used to signal that items, locations or their names
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# changed. Set this to 0 during development so other games' clients do not
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# cache any texts, then increase by 1 for each release that makes changes.
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data_version = 1
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# ID of first item and location, could be hard-coded but code may be easier
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# to read with this as a property.
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base_id = 100000
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# The following two dicts are required for the generation to know which
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# items exist. They could be generated from json or something else. They can
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# include events, but don't have to since events will be placed manually.
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item_name_to_id = {name: id for id, name in enumerate(item_dictionary_table, base_id)}
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location_name_to_id = {name: id for id, name in enumerate(location_dictionary_table, base_id)}
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@@ -25,7 +25,7 @@ Then you need to add the two following files at the root folder of your game
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## Joining a MultiWorld Game
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1. Run DarkSoulsIII.exe or run the game through Steam
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2. Type in /connect {SERVER_IP}:{SERVER_PORT}
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2. Type in /connect {SERVER_IP}:{SERVER_PORT} in the "Windows Command Prompt" that opened
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3. Once connected, create a new game, choose a class and wait for the others before starting
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4. You can quit and launch at anytime during a game
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