forked from mirror/Archipelago
Merge branch 'main' into add_dark_souls_III
This commit is contained in:
@@ -126,7 +126,6 @@ class MultiWorld():
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set_player_attr('beemizer_total_chance', 0)
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set_player_attr('beemizer_trap_chance', 0)
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set_player_attr('escape_assist', [])
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set_player_attr('open_pyramid', False)
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set_player_attr('treasure_hunt_icon', 'Triforce Piece')
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set_player_attr('treasure_hunt_count', 0)
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set_player_attr('clock_mode', False)
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@@ -390,20 +389,14 @@ class MultiWorld():
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self.state.collect(item, True)
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def push_item(self, location: Location, item: Item, collect: bool = True):
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if not isinstance(location, Location):
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raise RuntimeError(
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'Cannot assign item %s to invalid location %s (player %d).' % (item, location, item.player))
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assert location.can_fill(self.state, item, False), f"Cannot place {item} into {location}."
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location.item = item
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item.location = location
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item.world = self # try to not have this here anymore and create it with item?
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if collect:
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self.state.collect(item, location.event, location)
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if location.can_fill(self.state, item, False):
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location.item = item
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item.location = location
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item.world = self # try to not have this here anymore
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if collect:
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self.state.collect(item, location.event, location)
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logging.debug('Placed %s at %s', item, location)
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else:
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raise RuntimeError('Cannot assign item %s to location %s.' % (item, location))
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logging.debug('Placed %s at %s', item, location)
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def get_entrances(self) -> List[Entrance]:
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if self._cached_entrances is None:
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@@ -1431,8 +1424,6 @@ class Spoiler():
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outfile.write('Entrance Shuffle: %s\n' % self.world.shuffle[player])
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if self.world.shuffle[player] != "vanilla":
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outfile.write('Entrance Shuffle Seed %s\n' % self.world.worlds[player].er_seed)
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outfile.write('Pyramid hole pre-opened: %s\n' % (
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'Yes' if self.world.open_pyramid[player] else 'No'))
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outfile.write('Shop inventory shuffle: %s\n' %
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bool_to_text("i" in self.world.shop_shuffle[player]))
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outfile.write('Shop price shuffle: %s\n' %
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@@ -583,9 +583,6 @@ def roll_alttp_settings(ret: argparse.Namespace, weights, plando_options):
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ret.goal = goals[goal]
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# TODO consider moving open_pyramid to an automatic variable in the core roller, set to True when
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# fast ganon + ganon at hole
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ret.open_pyramid = get_choice_legacy('open_pyramid', weights, 'goal')
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extra_pieces = get_choice_legacy('triforce_pieces_mode', weights, 'available')
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1
Main.py
1
Main.py
@@ -47,7 +47,6 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
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world.item_functionality = args.item_functionality.copy()
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world.timer = args.timer.copy()
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world.goal = args.goal.copy()
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world.open_pyramid = args.open_pyramid.copy()
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world.boss_shuffle = args.shufflebosses.copy()
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world.enemy_health = args.enemy_health.copy()
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world.enemy_damage = args.enemy_damage.copy()
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@@ -19,7 +19,13 @@ from worlds.sc2wol.Items import lookup_id_to_name, item_table
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from worlds.sc2wol.Locations import SC2WOL_LOC_ID_OFFSET
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from worlds.sc2wol import SC2WoLWorld
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from Utils import init_logging
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from pathlib import Path
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import re
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from MultiServer import mark_raw
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import ctypes
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import sys
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from Utils import init_logging, is_windows
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if __name__ == "__main__":
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init_logging("SC2Client", exception_logger="Client")
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@@ -73,6 +79,17 @@ class StarcraftClientProcessor(ClientCommandProcessor):
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request_unfinished_missions(self.ctx.checked_locations, self.ctx.mission_req_table, self.ctx.ui, self.ctx)
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return True
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@mark_raw
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def _cmd_set_path(self, path: str = '') -> bool:
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"""Manually set the SC2 install directory (if the automatic detection fails)."""
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if path:
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os.environ["SC2PATH"] = path
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check_mod_install()
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return True
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else:
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sc2_logger.warning("When using set_path, you must type the path to your SC2 install directory.")
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return False
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class SC2Context(CommonContext):
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command_processor = StarcraftClientProcessor
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@@ -111,6 +128,11 @@ class SC2Context(CommonContext):
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for mission in slot_req_table:
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self.mission_req_table[mission] = MissionInfo(**slot_req_table[mission])
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# Look for and set SC2PATH.
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# check_game_install_path() returns True if and only if it finds + sets SC2PATH.
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if "SC2PATH" not in os.environ and check_game_install_path():
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check_mod_install()
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if cmd in {"PrintJSON"}:
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if "receiving" in args:
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if self.slot_concerns_self(args["receiving"]):
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@@ -415,8 +437,9 @@ async def starcraft_launch(ctx: SC2Context, mission_id):
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sc2_logger.info(f"Launching {lookup_id_to_mission[mission_id]}. If game does not launch check log file for errors.")
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run_game(sc2.maps.get(maps_table[mission_id - 1]), [Bot(Race.Terran, ArchipelagoBot(ctx, mission_id),
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name="Archipelago", fullscreen=True)], realtime=True)
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with DllDirectory(None):
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run_game(sc2.maps.get(maps_table[mission_id - 1]), [Bot(Race.Terran, ArchipelagoBot(ctx, mission_id),
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name="Archipelago", fullscreen=True)], realtime=True)
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class ArchipelagoBot(sc2.bot_ai.BotAI):
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@@ -796,6 +819,101 @@ def initialize_blank_mission_dict(location_table):
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return unlocks
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def check_game_install_path() -> bool:
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# First thing: go to the default location for ExecuteInfo.
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# An exception for Windows is included because it's very difficult to find ~\Documents if the user moved it.
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if is_windows:
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# The next five lines of utterly inscrutable code are brought to you by copy-paste from Stack Overflow.
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# https://stackoverflow.com/questions/6227590/finding-the-users-my-documents-path/30924555#
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import ctypes.wintypes
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CSIDL_PERSONAL = 5 # My Documents
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SHGFP_TYPE_CURRENT = 0 # Get current, not default value
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buf = ctypes.create_unicode_buffer(ctypes.wintypes.MAX_PATH)
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ctypes.windll.shell32.SHGetFolderPathW(None, CSIDL_PERSONAL, None, SHGFP_TYPE_CURRENT, buf)
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documentspath = buf.value
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einfo = str(documentspath / Path("StarCraft II\\ExecuteInfo.txt"))
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else:
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einfo = str(sc2.paths.get_home() / Path(sc2.paths.USERPATH[sc2.paths.PF]))
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# Check if the file exists.
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if os.path.isfile(einfo):
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# Open the file and read it, picking out the latest executable's path.
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with open(einfo) as f:
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content = f.read()
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if content:
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base = re.search(r" = (.*)Versions", content).group(1)
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if os.path.exists(base):
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executable = sc2.paths.latest_executeble(Path(base).expanduser() / "Versions")
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# Finally, check the path for an actual executable.
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# If we find one, great. Set up the SC2PATH.
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if os.path.isfile(executable):
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sc2_logger.info(f"Found an SC2 install at {base}!")
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sc2_logger.debug(f"Latest executable at {executable}.")
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os.environ["SC2PATH"] = base
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sc2_logger.debug(f"SC2PATH set to {base}.")
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return True
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else:
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sc2_logger.warning(f"We may have found an SC2 install at {base}, but couldn't find {executable}.")
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else:
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sc2_logger.warning(f"{einfo} pointed to {base}, but we could not find an SC2 install there.")
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else:
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sc2_logger.warning(f"Couldn't find {einfo}. Please run /set_path with your SC2 install directory.")
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return False
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def check_mod_install() -> bool:
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# Pull up the SC2PATH if set. If not, encourage the user to manually run /set_path.
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try:
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# Check inside the Mods folder for Archipelago.SC2Mod. If found, tell user. If not, tell user.
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if os.path.isfile(modfile := (os.environ["SC2PATH"] / Path("Mods") / Path("Archipelago.SC2Mod"))):
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sc2_logger.info(f"Archipelago mod found at {modfile}.")
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return True
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else:
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sc2_logger.warning(f"Archipelago mod could not be found at {modfile}. Please install the mod file there.")
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except KeyError:
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sc2_logger.warning(f"SC2PATH isn't set. Please run /set_path with the path to your SC2 install.")
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return False
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class DllDirectory:
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# Credit to Black Sliver for this code.
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# More info: https://docs.microsoft.com/en-us/windows/win32/api/winbase/nf-winbase-setdlldirectoryw
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_old: typing.Optional[str] = None
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_new: typing.Optional[str] = None
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def __init__(self, new: typing.Optional[str]):
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self._new = new
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def __enter__(self):
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old = self.get()
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if self.set(self._new):
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self._old = old
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def __exit__(self, *args):
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if self._old is not None:
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self.set(self._old)
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@staticmethod
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def get() -> str:
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if sys.platform == "win32":
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n = ctypes.windll.kernel32.GetDllDirectoryW(0, None)
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buf = ctypes.create_unicode_buffer(n)
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ctypes.windll.kernel32.GetDllDirectoryW(n, buf)
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return buf.value
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# NOTE: other OS may support os.environ["LD_LIBRARY_PATH"], but this fix is windows-specific
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return None
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@staticmethod
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def set(s: typing.Optional[str]) -> bool:
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if sys.platform == "win32":
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return ctypes.windll.kernel32.SetDllDirectoryW(s) != 0
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# NOTE: other OS may support os.environ["LD_LIBRARY_PATH"], but this fix is windows-specific
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return False
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if __name__ == '__main__':
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colorama.init()
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asyncio.run(main())
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@@ -1,5 +1,6 @@
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import typing
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from BaseClasses import MultiWorld
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from Options import Choice, Range, Option, Toggle, DefaultOnToggle, DeathLink
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@@ -27,6 +28,35 @@ class Goal(Choice):
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option_hand_in = 2
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class OpenPyramid(Choice):
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"""Determines whether the hole at the top of pyramid is open.
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Goal will open the pyramid if the goal requires you to kill Ganon, without needing to kill Agahnim 2.
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Auto is the same as goal except if Ganon's dropdown is in another location, the hole will be closed."""
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display_name = "Open Pyramid Hole"
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option_closed = 0
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option_open = 1
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option_goal = 2
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option_auto = 3
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default = option_goal
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alias_true = option_open
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alias_false = option_closed
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alias_yes = option_open
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alias_no = option_closed
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def to_bool(self, world: MultiWorld, player: int) -> bool:
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if self.value == self.option_goal:
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return world.goal[player] in {'crystals', 'ganontriforcehunt', 'localganontriforcehunt', 'ganonpedestal'}
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elif self.value == self.option_auto:
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return world.goal[player] in {'crystals', 'ganontriforcehunt', 'localganontriforcehunt', 'ganonpedestal'} \
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and (world.shuffle[player] in {'vanilla', 'dungeonssimple', 'dungeonsfull', 'dungeonscrossed'} or not
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world.shuffle_ganon)
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elif self.value == self.option_open:
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return True
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else:
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return False
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class DungeonItem(Choice):
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value: int
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option_original_dungeon = 0
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@@ -331,6 +361,7 @@ class AllowCollect(Toggle):
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alttp_options: typing.Dict[str, type(Option)] = {
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"crystals_needed_for_gt": CrystalsTower,
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"crystals_needed_for_ganon": CrystalsGanon,
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"open_pyramid": OpenPyramid,
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"bigkey_shuffle": bigkey_shuffle,
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"smallkey_shuffle": smallkey_shuffle,
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"compass_shuffle": compass_shuffle,
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@@ -1247,7 +1247,7 @@ def patch_rom(world, rom, player, enemized):
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rom.write_bytes(0x50563, [0x3F, 0x14]) # disable below ganon chest
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rom.write_byte(0x50599, 0x00) # disable below ganon chest
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rom.write_bytes(0xE9A5, [0x7E, 0x00, 0x24]) # disable below ganon chest
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rom.write_byte(0x18008B, 0x01 if world.open_pyramid[player] else 0x00) # pre-open Pyramid Hole
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rom.write_byte(0x18008B, 0x01 if world.open_pyramid[player].to_bool(world, player) else 0x00) # pre-open Pyramid Hole
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rom.write_byte(0x18008C, 0x01 if world.crystals_needed_for_gt[
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player] == 0 else 0x00) # GT pre-opened if crystal requirement is 0
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rom.write_byte(0xF5D73, 0xF0) # bees are catchable
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@@ -176,17 +176,6 @@ class ALTTPWorld(World):
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def create_regions(self):
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player = self.player
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world = self.world
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if world.open_pyramid[player] == 'goal':
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world.open_pyramid[player] = world.goal[player] in {'crystals', 'ganontriforcehunt',
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'localganontriforcehunt', 'ganonpedestal'}
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elif world.open_pyramid[player] == 'auto':
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world.open_pyramid[player] = world.goal[player] in {'crystals', 'ganontriforcehunt',
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'localganontriforcehunt', 'ganonpedestal'} and \
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(world.shuffle[player] in {'vanilla', 'dungeonssimple', 'dungeonsfull',
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'dungeonscrossed'} or not world.shuffle_ganon)
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else:
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world.open_pyramid[player] = {'on': True, 'off': False, 'yes': True, 'no': False}.get(
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world.open_pyramid[player], 'auto')
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world.triforce_pieces_available[player] = max(world.triforce_pieces_available[player],
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world.triforce_pieces_required[player])
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@@ -7,6 +7,8 @@ import threading
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import base64
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from typing import Set, List, TextIO
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from worlds.sm.variaRandomizer.graph.graph_utils import GraphUtils
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logger = logging.getLogger("Super Metroid")
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from .Locations import lookup_name_to_id as locations_lookup_name_to_id
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@@ -654,11 +656,10 @@ class SMLocation(Location):
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def can_comeback(self, state: CollectionState, item: Item):
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randoExec = state.world.worlds[self.player].variaRando.randoExec
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for key in locationsDict[self.name].AccessFrom.keys():
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if (randoExec.areaGraph.canAccess( state.smbm[self.player],
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key,
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randoExec.graphSettings.startAP,
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state.smbm[self.player].maxDiff,
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None)):
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if (randoExec.areaGraph.canAccessList( state.smbm[self.player],
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key,
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[randoExec.graphSettings.startAP, 'Landing Site'] if not GraphUtils.isStandardStart(randoExec.graphSettings.startAP) else ['Landing Site'],
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state.smbm[self.player].maxDiff)):
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return True
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return False
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@@ -367,6 +367,22 @@ class AccessGraph(object):
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#print("canAccess: {}".format(can))
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return can
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# test access from an access point to a list of others, given an optional item
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def canAccessList(self, smbm, srcAccessPointName, destAccessPointNameList, maxDiff, item=None):
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if item is not None:
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smbm.addItem(item)
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#print("canAccess: item: {}, src: {}, dest: {}".format(item, srcAccessPointName, destAccessPointName))
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destAccessPointList = [self.accessPoints[destAccessPointName] for destAccessPointName in destAccessPointNameList]
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srcAccessPoint = self.accessPoints[srcAccessPointName]
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availAccessPoints = self.getAvailableAccessPoints(srcAccessPoint, smbm, maxDiff, item)
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can = any(ap in availAccessPoints for ap in destAccessPointList)
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# if not can:
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# self.log.debug("canAccess KO: avail = {}".format([ap.Name for ap in availAccessPoints.keys()]))
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if item is not None:
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smbm.removeItem(item)
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#print("canAccess: {}".format(can))
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return can
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# returns a list of AccessPoint instances from srcAccessPointName to destAccessPointName
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# (not including source ap)
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# or None if no possible path
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@@ -341,6 +341,8 @@ class VariaRandomizer:
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if preset == 'custom':
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PresetLoader.factory(world.custom_preset[player].value).load(self.player)
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elif preset == 'varia_custom':
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if len(world.varia_custom_preset[player].value) == 0:
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raise Exception("varia_custom was chosen but varia_custom_preset is missing.")
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url = 'https://randommetroidsolver.pythonanywhere.com/presetWebService'
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preset_name = next(iter(world.varia_custom_preset[player].value))
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payload = '{{"preset": "{}"}}'.format(preset_name)
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Reference in New Issue
Block a user