forked from mirror/Archipelago
DS3: Remove the filler loop as their is no option to make it happen and the ratio locations/items remains the same
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@@ -200,12 +200,6 @@ class DarkSouls3World(World):
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else:
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self.world.itempool += [item]
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# Fill item pool with additional items
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item_pool_len = self.item_name_to_id.__len__()
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total_required_locations = self.location_name_to_id.__len__()
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for i in range(item_pool_len, total_required_locations):
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self.world.itempool += [self.create_item("Soul of an Intrepid Hero")]
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def generate_output(self, output_directory: str):
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# Depending on the specified option, modify items hexadecimal value to add an upgrade level
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item_dictionary = item_dictionary_table.copy()
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