mirror of
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158 Commits
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35
.github/ISSUE_TEMPLATE/bug_report.yaml
vendored
Normal file
35
.github/ISSUE_TEMPLATE/bug_report.yaml
vendored
Normal file
@@ -0,0 +1,35 @@
|
||||
name: Bug Report
|
||||
description: File a bug report.
|
||||
title: "Bug: "
|
||||
labels:
|
||||
- bug / fix
|
||||
body:
|
||||
- type: markdown
|
||||
attributes:
|
||||
value: |
|
||||
Thanks for taking the time to fill out this bug report! If this bug occurred during local generation check your
|
||||
Archipelago install for a log (probably `C:\ProgramData\Archipelago\logs`)
|
||||
and upload it with this report, as well as all yaml files used.
|
||||
- type: textarea
|
||||
id: what-happened
|
||||
attributes:
|
||||
label: What happened?
|
||||
validations:
|
||||
required: true
|
||||
- type: textarea
|
||||
id: expected-results
|
||||
attributes:
|
||||
label: What were the expected results?
|
||||
validations:
|
||||
required: true
|
||||
- type: dropdown
|
||||
id: version
|
||||
attributes:
|
||||
label: Software
|
||||
description: Where did this bug occur?
|
||||
options:
|
||||
- Website
|
||||
- Local generation
|
||||
- While playing
|
||||
validations:
|
||||
required: true
|
||||
17
.github/ISSUE_TEMPLATE/feature_request.yaml
vendored
Normal file
17
.github/ISSUE_TEMPLATE/feature_request.yaml
vendored
Normal file
@@ -0,0 +1,17 @@
|
||||
name: Feature Request
|
||||
description: Request a feature!
|
||||
title: "Category: "
|
||||
labels:
|
||||
- enhancement
|
||||
body:
|
||||
- type: markdown
|
||||
attributes:
|
||||
value: |
|
||||
Please replace `Category` in the title with what this feature will be targeting, such as Core generation,
|
||||
website, documentation, or a game.
|
||||
Note: this is not for requesting new games to be added. If you would like to request a game, the best place to
|
||||
ask is about it is in the [discord](https://archipelago.gg/discord).
|
||||
- type: textarea
|
||||
id: feature
|
||||
attributes:
|
||||
label: What feature would you like to see?
|
||||
10
.github/ISSUE_TEMPLATE/task.yaml
vendored
Normal file
10
.github/ISSUE_TEMPLATE/task.yaml
vendored
Normal file
@@ -0,0 +1,10 @@
|
||||
name: Task
|
||||
description: Submit a task to be done. If this is not targeting core, it should likely be elsewhere.
|
||||
title: "Core: "
|
||||
labels:
|
||||
- core
|
||||
- enhancement
|
||||
body:
|
||||
- type: textarea
|
||||
attributes:
|
||||
label: What task needs to be completed?
|
||||
12
.github/pull_request_template.md
vendored
Normal file
12
.github/pull_request_template.md
vendored
Normal file
@@ -0,0 +1,12 @@
|
||||
Please format your title with what portion of the project this pull request is
|
||||
targeting and what it's changing.
|
||||
|
||||
ex. "MyGame4: implement new game" or "Docs: add new guide for customizing MyGame3"
|
||||
|
||||
## What is this fixing or adding?
|
||||
|
||||
|
||||
## How was this tested?
|
||||
|
||||
|
||||
## If this makes graphical changes, please attach screenshots.
|
||||
17
.github/workflows/build.yml
vendored
17
.github/workflows/build.yml
vendored
@@ -4,6 +4,11 @@ name: Build
|
||||
|
||||
on: workflow_dispatch
|
||||
|
||||
env:
|
||||
SNI_VERSION: v0.0.84
|
||||
ENEMIZER_VERSION: 7.1
|
||||
APPIMAGETOOL_VERSION: 13
|
||||
|
||||
jobs:
|
||||
# build-release-macos: # LF volunteer
|
||||
|
||||
@@ -17,9 +22,9 @@ jobs:
|
||||
python-version: '3.8'
|
||||
- name: Download run-time dependencies
|
||||
run: |
|
||||
Invoke-WebRequest -Uri https://github.com/alttpo/sni/releases/download/v0.0.82/sni-v0.0.82-windows-amd64.zip -OutFile sni.zip
|
||||
Invoke-WebRequest -Uri https://github.com/alttpo/sni/releases/download/${Env:SNI_VERSION}/sni-${Env:SNI_VERSION}-windows-amd64.zip -OutFile sni.zip
|
||||
Expand-Archive -Path sni.zip -DestinationPath SNI -Force
|
||||
Invoke-WebRequest -Uri https://github.com/Ijwu/Enemizer/releases/download/7.0.1/win-x64.zip -OutFile enemizer.zip
|
||||
Invoke-WebRequest -Uri https://github.com/Ijwu/Enemizer/releases/download/${Env:ENEMIZER_VERSION}/win-x64.zip -OutFile enemizer.zip
|
||||
Expand-Archive -Path enemizer.zip -DestinationPath EnemizerCLI -Force
|
||||
- name: Build
|
||||
run: |
|
||||
@@ -43,6 +48,7 @@ jobs:
|
||||
build-ubuntu1804:
|
||||
runs-on: ubuntu-18.04
|
||||
steps:
|
||||
# - copy code below to release.yml -
|
||||
- uses: actions/checkout@v2
|
||||
- name: Install base dependencies
|
||||
run: |
|
||||
@@ -56,18 +62,18 @@ jobs:
|
||||
- name: Install build-time dependencies
|
||||
run: |
|
||||
echo "PYTHON=python3.9" >> $GITHUB_ENV
|
||||
wget -nv https://github.com/AppImage/AppImageKit/releases/download/13/appimagetool-x86_64.AppImage
|
||||
wget -nv https://github.com/AppImage/AppImageKit/releases/download/$APPIMAGETOOL_VERSION/appimagetool-x86_64.AppImage
|
||||
chmod a+rx appimagetool-x86_64.AppImage
|
||||
./appimagetool-x86_64.AppImage --appimage-extract
|
||||
echo -e '#/bin/sh\n./squashfs-root/AppRun "$@"' > appimagetool
|
||||
chmod a+rx appimagetool
|
||||
- name: Download run-time dependencies
|
||||
run: |
|
||||
wget -nv https://github.com/alttpo/sni/releases/download/v0.0.82/sni-v0.0.82-manylinux2014-amd64.tar.xz
|
||||
wget -nv https://github.com/alttpo/sni/releases/download/$SNI_VERSION/sni-$SNI_VERSION-manylinux2014-amd64.tar.xz
|
||||
tar xf sni-*.tar.xz
|
||||
rm sni-*.tar.xz
|
||||
mv sni-* SNI
|
||||
wget -nv https://github.com/Ijwu/Enemizer/releases/download/7.0.1/ubuntu.16.04-x64.7z
|
||||
wget -nv https://github.com/Ijwu/Enemizer/releases/download/$ENEMIZER_VERSION/ubuntu.16.04-x64.7z
|
||||
7za x -oEnemizerCLI/ ubuntu.16.04-x64.7z
|
||||
- name: Build
|
||||
run: |
|
||||
@@ -84,6 +90,7 @@ jobs:
|
||||
(cd build && DIR_NAME="`ls | grep exe`" && mv "$DIR_NAME" Archipelago && tar -czvf ../dist/$TAR_NAME Archipelago && mv Archipelago "$DIR_NAME")
|
||||
echo "APPIMAGE_NAME=$APPIMAGE_NAME" >> $GITHUB_ENV
|
||||
echo "TAR_NAME=$TAR_NAME" >> $GITHUB_ENV
|
||||
# - copy code above to release.yml -
|
||||
- name: Store AppImage
|
||||
uses: actions/upload-artifact@v2
|
||||
with:
|
||||
|
||||
4
.github/workflows/lint.yml
vendored
4
.github/workflows/lint.yml
vendored
@@ -18,8 +18,8 @@ jobs:
|
||||
python-version: 3.9
|
||||
- name: Install dependencies
|
||||
run: |
|
||||
python -m pip install --upgrade pip
|
||||
pip install flake8 pytest
|
||||
python -m pip install --upgrade pip wheel
|
||||
pip install flake8 pytest pytest-subtests
|
||||
if [ -f requirements.txt ]; then pip install -r requirements.txt; fi
|
||||
- name: Lint with flake8
|
||||
run: |
|
||||
|
||||
14
.github/workflows/release.yml
vendored
14
.github/workflows/release.yml
vendored
@@ -7,6 +7,11 @@ on:
|
||||
tags:
|
||||
- '*.*.*'
|
||||
|
||||
env:
|
||||
SNI_VERSION: v0.0.84
|
||||
ENEMIZER_VERSION: 7.1
|
||||
APPIMAGETOOL_VERSION: 13
|
||||
|
||||
jobs:
|
||||
create-release:
|
||||
runs-on: ubuntu-latest
|
||||
@@ -44,22 +49,23 @@ jobs:
|
||||
- name: Install build-time dependencies
|
||||
run: |
|
||||
echo "PYTHON=python3.9" >> $GITHUB_ENV
|
||||
wget -nv https://github.com/AppImage/AppImageKit/releases/download/13/appimagetool-x86_64.AppImage
|
||||
wget -nv https://github.com/AppImage/AppImageKit/releases/download/$APPIMAGETOOL_VERSION/appimagetool-x86_64.AppImage
|
||||
chmod a+rx appimagetool-x86_64.AppImage
|
||||
./appimagetool-x86_64.AppImage --appimage-extract
|
||||
echo -e '#/bin/sh\n./squashfs-root/AppRun "$@"' > appimagetool
|
||||
chmod a+rx appimagetool
|
||||
- name: Download run-time dependencies
|
||||
run: |
|
||||
wget -nv https://github.com/alttpo/sni/releases/download/v0.0.82/sni-v0.0.82-manylinux2014-amd64.tar.xz
|
||||
wget -nv https://github.com/alttpo/sni/releases/download/$SNI_VERSION/sni-$SNI_VERSION-manylinux2014-amd64.tar.xz
|
||||
tar xf sni-*.tar.xz
|
||||
rm sni-*.tar.xz
|
||||
mv sni-* SNI
|
||||
wget -nv https://github.com/Ijwu/Enemizer/releases/download/7.0.1/ubuntu.16.04-x64.7z
|
||||
wget -nv https://github.com/Ijwu/Enemizer/releases/download/$ENEMIZER_VERSION/ubuntu.16.04-x64.7z
|
||||
7za x -oEnemizerCLI/ ubuntu.16.04-x64.7z
|
||||
- name: Build
|
||||
run: |
|
||||
"${{ env.PYTHON }}" -m pip install --upgrade pip setuptools virtualenv PyGObject # pygobject should probably move to requirements
|
||||
# pygobject is an optional dependency for kivy that's not in requirements
|
||||
"${{ env.PYTHON }}" -m pip install --upgrade pip virtualenv PyGObject setuptools
|
||||
"${{ env.PYTHON }}" -m venv venv
|
||||
source venv/bin/activate
|
||||
pip install -r requirements.txt
|
||||
|
||||
4
.github/workflows/unittests.yml
vendored
4
.github/workflows/unittests.yml
vendored
@@ -32,8 +32,8 @@ jobs:
|
||||
python-version: ${{ matrix.python.version }}
|
||||
- name: Install dependencies
|
||||
run: |
|
||||
python -m pip install --upgrade pip
|
||||
pip install flake8 pytest
|
||||
python -m pip install --upgrade pip wheel
|
||||
pip install flake8 pytest pytest-subtests
|
||||
python ModuleUpdate.py --yes --force --append "WebHostLib/requirements.txt"
|
||||
- name: Unittests
|
||||
run: |
|
||||
|
||||
1
.gitignore
vendored
1
.gitignore
vendored
@@ -28,6 +28,7 @@ README.html
|
||||
.vs/
|
||||
EnemizerCLI/
|
||||
/Players/
|
||||
/SNI/
|
||||
/options.yaml
|
||||
/config.yaml
|
||||
/logs/
|
||||
|
||||
@@ -166,7 +166,7 @@ class MultiWorld():
|
||||
self.player_types[new_id] = NetUtils.SlotType.group
|
||||
self._region_cache[new_id] = {}
|
||||
world_type = AutoWorld.AutoWorldRegister.world_types[game]
|
||||
for option_key, option in world_type.options.items():
|
||||
for option_key, option in world_type.option_definitions.items():
|
||||
getattr(self, option_key)[new_id] = option(option.default)
|
||||
for option_key, option in Options.common_options.items():
|
||||
getattr(self, option_key)[new_id] = option(option.default)
|
||||
@@ -204,7 +204,7 @@ class MultiWorld():
|
||||
for player in self.player_ids:
|
||||
self.custom_data[player] = {}
|
||||
world_type = AutoWorld.AutoWorldRegister.world_types[self.game[player]]
|
||||
for option_key in world_type.options:
|
||||
for option_key in world_type.option_definitions:
|
||||
setattr(self, option_key, getattr(args, option_key, {}))
|
||||
|
||||
self.worlds[player] = world_type(self, player)
|
||||
@@ -384,7 +384,6 @@ class MultiWorld():
|
||||
return self.worlds[player].create_item(item_name)
|
||||
|
||||
def push_precollected(self, item: Item):
|
||||
item.world = self
|
||||
self.precollected_items[item.player].append(item)
|
||||
self.state.collect(item, True)
|
||||
|
||||
@@ -392,7 +391,6 @@ class MultiWorld():
|
||||
assert location.can_fill(self.state, item, False), f"Cannot place {item} into {location}."
|
||||
location.item = item
|
||||
item.location = location
|
||||
item.world = self # try to not have this here anymore and create it with item?
|
||||
if collect:
|
||||
self.state.collect(item, location.event, location)
|
||||
|
||||
@@ -957,6 +955,13 @@ class Region:
|
||||
return True
|
||||
return False
|
||||
|
||||
def get_connecting_entrance(self, is_main_entrance: typing.Callable[[Entrance], bool]) -> Entrance:
|
||||
for entrance in self.entrances:
|
||||
if is_main_entrance(entrance):
|
||||
return entrance
|
||||
for entrance in self.entrances: # BFS might be better here, trying DFS for now.
|
||||
return entrance.parent_region.get_connecting_entrance(is_main_entrance)
|
||||
|
||||
def __repr__(self):
|
||||
return self.__str__()
|
||||
|
||||
@@ -1066,26 +1071,25 @@ class LocationProgressType(IntEnum):
|
||||
|
||||
|
||||
class Location:
|
||||
# If given as integer, then this is the shop's inventory index
|
||||
shop_slot: Optional[int] = None
|
||||
shop_slot_disabled: bool = False
|
||||
game: str = "Generic"
|
||||
player: int
|
||||
name: str
|
||||
address: Optional[int]
|
||||
parent_region: Optional[Region]
|
||||
event: bool = False
|
||||
locked: bool = False
|
||||
game: str = "Generic"
|
||||
show_in_spoiler: bool = True
|
||||
crystal: bool = False
|
||||
progress_type: LocationProgressType = LocationProgressType.DEFAULT
|
||||
always_allow = staticmethod(lambda item, state: False)
|
||||
access_rule = staticmethod(lambda state: True)
|
||||
item_rule = staticmethod(lambda item: True)
|
||||
item: Optional[Item] = None
|
||||
parent_region: Optional[Region]
|
||||
|
||||
def __init__(self, player: int, name: str = '', address: int = None, parent=None):
|
||||
self.name: str = name
|
||||
self.address: Optional[int] = address
|
||||
def __init__(self, player: int, name: str = '', address: Optional[int] = None, parent: Optional[Region] = None):
|
||||
self.player = player
|
||||
self.name = name
|
||||
self.address = address
|
||||
self.parent_region = parent
|
||||
self.player: int = player
|
||||
|
||||
def can_fill(self, state: CollectionState, item: Item, check_access=True) -> bool:
|
||||
return self.always_allow(state, item) or (self.item_rule(item) and (not check_access or self.can_reach(state)))
|
||||
@@ -1102,7 +1106,6 @@ class Location:
|
||||
self.item = item
|
||||
item.location = self
|
||||
self.event = item.advancement
|
||||
self.item.world = self.parent_region.world
|
||||
self.locked = True
|
||||
|
||||
def __repr__(self):
|
||||
@@ -1147,39 +1150,28 @@ class ItemClassification(IntFlag):
|
||||
|
||||
|
||||
class Item:
|
||||
location: Optional[Location] = None
|
||||
world: Optional[MultiWorld] = None
|
||||
code: Optional[int] = None # an item with ID None is called an Event, and does not get written to multidata
|
||||
name: str
|
||||
game: str = "Generic"
|
||||
type: str = None
|
||||
__slots__ = ("name", "classification", "code", "player", "location")
|
||||
name: str
|
||||
classification: ItemClassification
|
||||
|
||||
# need to find a decent place for these to live and to allow other games to register texts if they want.
|
||||
pedestal_credit_text: str = "and the Unknown Item"
|
||||
sickkid_credit_text: Optional[str] = None
|
||||
magicshop_credit_text: Optional[str] = None
|
||||
zora_credit_text: Optional[str] = None
|
||||
fluteboy_credit_text: Optional[str] = None
|
||||
|
||||
# hopefully temporary attributes to satisfy legacy LttP code, proper implementation in subclass ALttPItem
|
||||
smallkey: bool = False
|
||||
bigkey: bool = False
|
||||
map: bool = False
|
||||
compass: bool = False
|
||||
code: Optional[int]
|
||||
"""an item with code None is called an Event, and does not get written to multidata"""
|
||||
player: int
|
||||
location: Optional[Location]
|
||||
|
||||
def __init__(self, name: str, classification: ItemClassification, code: Optional[int], player: int):
|
||||
self.name = name
|
||||
self.classification = classification
|
||||
self.player = player
|
||||
self.code = code
|
||||
self.location = None
|
||||
|
||||
@property
|
||||
def hint_text(self):
|
||||
def hint_text(self) -> str:
|
||||
return getattr(self, "_hint_text", self.name.replace("_", " ").replace("-", " "))
|
||||
|
||||
@property
|
||||
def pedestal_hint_text(self):
|
||||
def pedestal_hint_text(self) -> str:
|
||||
return getattr(self, "_pedestal_hint_text", self.name.replace("_", " ").replace("-", " "))
|
||||
|
||||
@property
|
||||
@@ -1205,7 +1197,7 @@ class Item:
|
||||
def __eq__(self, other):
|
||||
return self.name == other.name and self.player == other.player
|
||||
|
||||
def __lt__(self, other: Item):
|
||||
def __lt__(self, other: Item) -> bool:
|
||||
if other.player != self.player:
|
||||
return other.player < self.player
|
||||
return self.name < other.name
|
||||
@@ -1213,11 +1205,13 @@ class Item:
|
||||
def __hash__(self):
|
||||
return hash((self.name, self.player))
|
||||
|
||||
def __repr__(self):
|
||||
def __repr__(self) -> str:
|
||||
return self.__str__()
|
||||
|
||||
def __str__(self):
|
||||
return self.world.get_name_string_for_object(self) if self.world else f'{self.name} (Player {self.player})'
|
||||
def __str__(self) -> str:
|
||||
if self.location and self.location.parent_region and self.location.parent_region.world:
|
||||
return self.location.parent_region.world.get_name_string_for_object(self)
|
||||
return f"{self.name} (Player {self.player})"
|
||||
|
||||
|
||||
class Spoiler():
|
||||
@@ -1401,7 +1395,7 @@ class Spoiler():
|
||||
outfile.write('Game: %s\n' % self.world.game[player])
|
||||
for f_option, option in Options.per_game_common_options.items():
|
||||
write_option(f_option, option)
|
||||
options = self.world.worlds[player].options
|
||||
options = self.world.worlds[player].option_definitions
|
||||
if options:
|
||||
for f_option, option in options.items():
|
||||
write_option(f_option, option)
|
||||
@@ -1435,7 +1429,6 @@ class Spoiler():
|
||||
"f" in self.world.shop_shuffle[player]))
|
||||
outfile.write('Custom Potion Shop: %s\n' %
|
||||
bool_to_text("w" in self.world.shop_shuffle[player]))
|
||||
outfile.write('Boss shuffle: %s\n' % self.world.boss_shuffle[player])
|
||||
outfile.write('Enemy health: %s\n' % self.world.enemy_health[player])
|
||||
outfile.write('Enemy damage: %s\n' % self.world.enemy_damage[player])
|
||||
outfile.write('Prize shuffle %s\n' %
|
||||
|
||||
@@ -5,6 +5,7 @@ import urllib.parse
|
||||
import sys
|
||||
import typing
|
||||
import time
|
||||
import functools
|
||||
|
||||
import ModuleUpdate
|
||||
ModuleUpdate.update()
|
||||
@@ -17,7 +18,8 @@ if __name__ == "__main__":
|
||||
Utils.init_logging("TextClient", exception_logger="Client")
|
||||
|
||||
from MultiServer import CommandProcessor
|
||||
from NetUtils import Endpoint, decode, NetworkItem, encode, JSONtoTextParser, ClientStatus, Permission, NetworkSlot
|
||||
from NetUtils import Endpoint, decode, NetworkItem, encode, JSONtoTextParser, \
|
||||
ClientStatus, Permission, NetworkSlot, RawJSONtoTextParser
|
||||
from Utils import Version, stream_input
|
||||
from worlds import network_data_package, AutoWorldRegister
|
||||
import os
|
||||
@@ -152,8 +154,9 @@ class CommonContext:
|
||||
# locations
|
||||
locations_checked: typing.Set[int] # local state
|
||||
locations_scouted: typing.Set[int]
|
||||
missing_locations: typing.Set[int]
|
||||
missing_locations: typing.Set[int] # server state
|
||||
checked_locations: typing.Set[int] # server state
|
||||
server_locations: typing.Set[int] # all locations the server knows of, missing_location | checked_locations
|
||||
locations_info: typing.Dict[int, NetworkItem]
|
||||
|
||||
# internals
|
||||
@@ -184,8 +187,9 @@ class CommonContext:
|
||||
self.locations_checked = set() # local state
|
||||
self.locations_scouted = set()
|
||||
self.items_received = []
|
||||
self.missing_locations = set()
|
||||
self.missing_locations = set() # server state
|
||||
self.checked_locations = set() # server state
|
||||
self.server_locations = set() # all locations the server knows of, missing_location | checked_locations
|
||||
self.locations_info = {}
|
||||
|
||||
self.input_queue = asyncio.Queue()
|
||||
@@ -202,6 +206,10 @@ class CommonContext:
|
||||
# execution
|
||||
self.keep_alive_task = asyncio.create_task(keep_alive(self), name="Bouncy")
|
||||
|
||||
@functools.cached_property
|
||||
def raw_text_parser(self) -> RawJSONtoTextParser:
|
||||
return RawJSONtoTextParser(self)
|
||||
|
||||
@property
|
||||
def total_locations(self) -> typing.Optional[int]:
|
||||
"""Will return None until connected."""
|
||||
@@ -345,6 +353,8 @@ class CommonContext:
|
||||
cache_package = Utils.persistent_load().get("datapackage", {}).get("games", {})
|
||||
needed_updates: typing.Set[str] = set()
|
||||
for game in relevant_games:
|
||||
if game not in remote_datepackage_versions:
|
||||
continue
|
||||
remote_version: int = remote_datepackage_versions[game]
|
||||
|
||||
if remote_version == 0: # custom datapackage for this game
|
||||
@@ -493,7 +503,8 @@ async def server_loop(ctx: CommonContext, address=None):
|
||||
logger.info(f'Connecting to Archipelago server at {address}')
|
||||
try:
|
||||
socket = await websockets.connect(address, port=port, ping_timeout=None, ping_interval=None)
|
||||
ctx.ui.update_address_bar(server_url.netloc)
|
||||
if ctx.ui is not None:
|
||||
ctx.ui.update_address_bar(server_url.netloc)
|
||||
ctx.server = Endpoint(socket)
|
||||
logger.info('Connected')
|
||||
ctx.server_address = address
|
||||
@@ -562,18 +573,21 @@ async def process_server_cmd(ctx: CommonContext, args: dict):
|
||||
f" for each location checked. Use !hint for more information.")
|
||||
ctx.hint_cost = int(args['hint_cost'])
|
||||
ctx.check_points = int(args['location_check_points'])
|
||||
players = args.get("players", [])
|
||||
if len(players) < 1:
|
||||
logger.info('No player connected')
|
||||
else:
|
||||
players.sort()
|
||||
current_team = -1
|
||||
logger.info('Connected Players:')
|
||||
for network_player in players:
|
||||
if network_player.team != current_team:
|
||||
logger.info(f' Team #{network_player.team + 1}')
|
||||
current_team = network_player.team
|
||||
logger.info(' %s (Player %d)' % (network_player.alias, network_player.slot))
|
||||
|
||||
if "players" in args: # TODO remove when servers sending this are outdated
|
||||
players = args.get("players", [])
|
||||
if len(players) < 1:
|
||||
logger.info('No player connected')
|
||||
else:
|
||||
players.sort()
|
||||
current_team = -1
|
||||
logger.info('Connected Players:')
|
||||
for network_player in players:
|
||||
if network_player.team != current_team:
|
||||
logger.info(f' Team #{network_player.team + 1}')
|
||||
current_team = network_player.team
|
||||
logger.info(' %s (Player %d)' % (network_player.alias, network_player.slot))
|
||||
|
||||
# update datapackage
|
||||
await ctx.prepare_datapackage(set(args["games"]), args["datapackage_versions"])
|
||||
|
||||
@@ -628,6 +642,7 @@ async def process_server_cmd(ctx: CommonContext, args: dict):
|
||||
# when /missing is used for the client side view of what is missing.
|
||||
ctx.missing_locations = set(args["missing_locations"])
|
||||
ctx.checked_locations = set(args["checked_locations"])
|
||||
ctx.server_locations = ctx.missing_locations | ctx. checked_locations
|
||||
|
||||
elif cmd == 'ReceivedItems':
|
||||
start_index = args["index"]
|
||||
@@ -723,7 +738,7 @@ if __name__ == '__main__':
|
||||
class TextContext(CommonContext):
|
||||
tags = {"AP", "IgnoreGame", "TextOnly"}
|
||||
game = "" # empty matches any game since 0.3.2
|
||||
items_handling = 0 # don't receive any NetworkItems
|
||||
items_handling = 0b111 # receive all items for /received
|
||||
|
||||
async def server_auth(self, password_requested: bool = False):
|
||||
if password_requested and not self.password:
|
||||
|
||||
53
FF1Client.py
53
FF1Client.py
@@ -1,4 +1,5 @@
|
||||
import asyncio
|
||||
import copy
|
||||
import json
|
||||
import time
|
||||
from asyncio import StreamReader, StreamWriter
|
||||
@@ -6,7 +7,7 @@ from typing import List
|
||||
|
||||
|
||||
import Utils
|
||||
from CommonClient import CommonContext, server_loop, gui_enabled, console_loop, ClientCommandProcessor, logger, \
|
||||
from CommonClient import CommonContext, server_loop, gui_enabled, ClientCommandProcessor, logger, \
|
||||
get_base_parser
|
||||
|
||||
SYSTEM_MESSAGE_ID = 0
|
||||
@@ -64,7 +65,7 @@ class FF1Context(CommonContext):
|
||||
|
||||
def _set_message(self, msg: str, msg_id: int):
|
||||
if DISPLAY_MSGS:
|
||||
self.messages[(time.time(), msg_id)] = msg
|
||||
self.messages[time.time(), msg_id] = msg
|
||||
|
||||
def on_package(self, cmd: str, args: dict):
|
||||
if cmd == 'Connected':
|
||||
@@ -73,32 +74,28 @@ class FF1Context(CommonContext):
|
||||
msg = args['text']
|
||||
if ': !' not in msg:
|
||||
self._set_message(msg, SYSTEM_MESSAGE_ID)
|
||||
elif cmd == "ReceivedItems":
|
||||
msg = f"Received {', '.join([self.item_names[item.item] for item in args['items']])}"
|
||||
self._set_message(msg, SYSTEM_MESSAGE_ID)
|
||||
elif cmd == 'PrintJSON':
|
||||
print_type = args['type']
|
||||
item = args['item']
|
||||
receiving_player_id = args['receiving']
|
||||
receiving_player_name = self.player_names[receiving_player_id]
|
||||
sending_player_id = item.player
|
||||
sending_player_name = self.player_names[item.player]
|
||||
if print_type == 'Hint':
|
||||
msg = f"Hint: Your {self.item_names[item.item]} is at" \
|
||||
f" {self.player_names[item.player]}'s {self.location_names[item.location]}"
|
||||
self._set_message(msg, item.item)
|
||||
elif print_type == 'ItemSend' and receiving_player_id != self.slot:
|
||||
if sending_player_id == self.slot:
|
||||
if receiving_player_id == self.slot:
|
||||
msg = f"You found your own {self.item_names[item.item]}"
|
||||
else:
|
||||
msg = f"You sent {self.item_names[item.item]} to {receiving_player_name}"
|
||||
else:
|
||||
if receiving_player_id == sending_player_id:
|
||||
msg = f"{sending_player_name} found their {self.item_names[item.item]}"
|
||||
else:
|
||||
msg = f"{sending_player_name} sent {self.item_names[item.item]} to " \
|
||||
f"{receiving_player_name}"
|
||||
|
||||
def on_print_json(self, args: dict):
|
||||
if self.ui:
|
||||
self.ui.print_json(copy.deepcopy(args["data"]))
|
||||
else:
|
||||
text = self.jsontotextparser(copy.deepcopy(args["data"]))
|
||||
logger.info(text)
|
||||
relevant = args.get("type", None) in {"Hint", "ItemSend"}
|
||||
if relevant:
|
||||
item = args["item"]
|
||||
# goes to this world
|
||||
if self.slot_concerns_self(args["receiving"]):
|
||||
relevant = True
|
||||
# found in this world
|
||||
elif self.slot_concerns_self(item.player):
|
||||
relevant = True
|
||||
# not related
|
||||
else:
|
||||
relevant = False
|
||||
if relevant:
|
||||
item = args["item"]
|
||||
msg = self.raw_text_parser(copy.deepcopy(args["data"]))
|
||||
self._set_message(msg, item.item)
|
||||
|
||||
def run_gui(self):
|
||||
|
||||
@@ -20,8 +20,7 @@ import Utils
|
||||
if __name__ == "__main__":
|
||||
Utils.init_logging("FactorioClient", exception_logger="Client")
|
||||
|
||||
from CommonClient import CommonContext, server_loop, console_loop, ClientCommandProcessor, logger, gui_enabled, \
|
||||
get_base_parser
|
||||
from CommonClient import CommonContext, server_loop, ClientCommandProcessor, logger, gui_enabled, get_base_parser
|
||||
from MultiServer import mark_raw
|
||||
from NetUtils import NetworkItem, ClientStatus, JSONtoTextParser, JSONMessagePart
|
||||
|
||||
|
||||
150
Fill.py
150
Fill.py
@@ -136,33 +136,98 @@ def fill_restrictive(world: MultiWorld, base_state: CollectionState, locations:
|
||||
itempool.extend(unplaced_items)
|
||||
|
||||
|
||||
def remaining_fill(world: MultiWorld,
|
||||
locations: typing.List[Location],
|
||||
itempool: typing.List[Item]) -> None:
|
||||
unplaced_items: typing.List[Item] = []
|
||||
placements: typing.List[Location] = []
|
||||
swapped_items: typing.Counter[typing.Tuple[int, str]] = Counter()
|
||||
while locations and itempool:
|
||||
item_to_place = itempool.pop()
|
||||
spot_to_fill: typing.Optional[Location] = None
|
||||
|
||||
for i, location in enumerate(locations):
|
||||
if location.item_rule(item_to_place):
|
||||
# popping by index is faster than removing by content,
|
||||
spot_to_fill = locations.pop(i)
|
||||
# skipping a scan for the element
|
||||
break
|
||||
|
||||
else:
|
||||
# we filled all reachable spots.
|
||||
# try swapping this item with previously placed items
|
||||
|
||||
for (i, location) in enumerate(placements):
|
||||
placed_item = location.item
|
||||
# Unplaceable items can sometimes be swapped infinitely. Limit the
|
||||
# number of times we will swap an individual item to prevent this
|
||||
|
||||
if swapped_items[placed_item.player,
|
||||
placed_item.name] > 1:
|
||||
continue
|
||||
|
||||
location.item = None
|
||||
placed_item.location = None
|
||||
if location.item_rule(item_to_place):
|
||||
# Add this item to the existing placement, and
|
||||
# add the old item to the back of the queue
|
||||
spot_to_fill = placements.pop(i)
|
||||
|
||||
swapped_items[placed_item.player,
|
||||
placed_item.name] += 1
|
||||
|
||||
itempool.append(placed_item)
|
||||
|
||||
break
|
||||
|
||||
# Item can't be placed here, restore original item
|
||||
location.item = placed_item
|
||||
placed_item.location = location
|
||||
|
||||
if spot_to_fill is None:
|
||||
# Can't place this item, move on to the next
|
||||
unplaced_items.append(item_to_place)
|
||||
continue
|
||||
|
||||
world.push_item(spot_to_fill, item_to_place, False)
|
||||
placements.append(spot_to_fill)
|
||||
|
||||
if unplaced_items and locations:
|
||||
# There are leftover unplaceable items and locations that won't accept them
|
||||
raise FillError(f'No more spots to place {unplaced_items}, locations {locations} are invalid. '
|
||||
f'Already placed {len(placements)}: {", ".join(str(place) for place in placements)}')
|
||||
|
||||
itempool.extend(unplaced_items)
|
||||
|
||||
|
||||
def fast_fill(world: MultiWorld,
|
||||
item_pool: typing.List[Item],
|
||||
fill_locations: typing.List[Location]) -> typing.Tuple[typing.List[Item], typing.List[Location]]:
|
||||
placing = min(len(item_pool), len(fill_locations))
|
||||
for item, location in zip(item_pool, fill_locations):
|
||||
world.push_item(location, item, False)
|
||||
return item_pool[placing:], fill_locations[placing:]
|
||||
|
||||
|
||||
def distribute_items_restrictive(world: MultiWorld) -> None:
|
||||
fill_locations = sorted(world.get_unfilled_locations())
|
||||
world.random.shuffle(fill_locations)
|
||||
|
||||
# get items to distribute
|
||||
itempool = sorted(world.itempool)
|
||||
world.random.shuffle(itempool)
|
||||
progitempool: typing.List[Item] = []
|
||||
nonexcludeditempool: typing.List[Item] = []
|
||||
localrestitempool: typing.Dict[int, typing.List[Item]] = {player: [] for player in range(1, world.players + 1)}
|
||||
nonlocalrestitempool: typing.List[Item] = []
|
||||
restitempool: typing.List[Item] = []
|
||||
usefulitempool: typing.List[Item] = []
|
||||
filleritempool: typing.List[Item] = []
|
||||
|
||||
for item in itempool:
|
||||
if item.advancement:
|
||||
progitempool.append(item)
|
||||
elif item.useful: # this only gets nonprogression items which should not appear in excluded locations
|
||||
nonexcludeditempool.append(item)
|
||||
elif item.name in world.local_items[item.player].value:
|
||||
localrestitempool[item.player].append(item)
|
||||
elif item.name in world.non_local_items[item.player].value:
|
||||
nonlocalrestitempool.append(item)
|
||||
elif item.useful:
|
||||
usefulitempool.append(item)
|
||||
else:
|
||||
restitempool.append(item)
|
||||
filleritempool.append(item)
|
||||
|
||||
call_all(world, "fill_hook", progitempool, nonexcludeditempool,
|
||||
localrestitempool, nonlocalrestitempool, restitempool, fill_locations)
|
||||
call_all(world, "fill_hook", progitempool, usefulitempool, filleritempool, fill_locations)
|
||||
|
||||
locations: typing.Dict[LocationProgressType, typing.List[Location]] = {
|
||||
loc_type: [] for loc_type in LocationProgressType}
|
||||
@@ -184,50 +249,16 @@ def distribute_items_restrictive(world: MultiWorld) -> None:
|
||||
raise FillError(
|
||||
f'Not enough locations for progress items. There are {len(progitempool)} more items than locations')
|
||||
|
||||
if nonexcludeditempool:
|
||||
world.random.shuffle(defaultlocations)
|
||||
# needs logical fill to not conflict with local items
|
||||
fill_restrictive(
|
||||
world, world.state, defaultlocations, nonexcludeditempool)
|
||||
if nonexcludeditempool:
|
||||
raise FillError(
|
||||
f'Not enough locations for non-excluded items. There are {len(nonexcludeditempool)} more items than locations')
|
||||
remaining_fill(world, excludedlocations, filleritempool)
|
||||
if excludedlocations:
|
||||
raise FillError(
|
||||
f"Not enough filler items for excluded locations. There are {len(excludedlocations)} more locations than items")
|
||||
|
||||
defaultlocations = defaultlocations + excludedlocations
|
||||
world.random.shuffle(defaultlocations)
|
||||
restitempool = usefulitempool + filleritempool
|
||||
|
||||
if any(localrestitempool.values()): # we need to make sure some fills are limited to certain worlds
|
||||
local_locations: typing.Dict[int, typing.List[Location]] = {player: [] for player in world.player_ids}
|
||||
for location in defaultlocations:
|
||||
local_locations[location.player].append(location)
|
||||
for player_locations in local_locations.values():
|
||||
world.random.shuffle(player_locations)
|
||||
remaining_fill(world, defaultlocations, restitempool)
|
||||
|
||||
for player, items in localrestitempool.items(): # items already shuffled
|
||||
player_local_locations = local_locations[player]
|
||||
for item_to_place in items:
|
||||
if not player_local_locations:
|
||||
logging.warning(f"Ran out of local locations for player {player}, "
|
||||
f"cannot place {item_to_place}.")
|
||||
break
|
||||
spot_to_fill = player_local_locations.pop()
|
||||
world.push_item(spot_to_fill, item_to_place, False)
|
||||
defaultlocations.remove(spot_to_fill)
|
||||
|
||||
for item_to_place in nonlocalrestitempool:
|
||||
for i, location in enumerate(defaultlocations):
|
||||
if location.player != item_to_place.player:
|
||||
world.push_item(defaultlocations.pop(i), item_to_place, False)
|
||||
break
|
||||
else:
|
||||
logging.warning(
|
||||
f"Could not place non_local_item {item_to_place} among {defaultlocations}, tossing.")
|
||||
|
||||
world.random.shuffle(defaultlocations)
|
||||
|
||||
restitempool, defaultlocations = fast_fill(
|
||||
world, restitempool, defaultlocations)
|
||||
unplaced = progitempool + restitempool
|
||||
unplaced = restitempool
|
||||
unfilled = defaultlocations
|
||||
|
||||
if unplaced or unfilled:
|
||||
@@ -241,15 +272,6 @@ def distribute_items_restrictive(world: MultiWorld) -> None:
|
||||
logging.info(f'Per-Player counts: {print_data})')
|
||||
|
||||
|
||||
def fast_fill(world: MultiWorld,
|
||||
item_pool: typing.List[Item],
|
||||
fill_locations: typing.List[Location]) -> typing.Tuple[typing.List[Item], typing.List[Location]]:
|
||||
placing = min(len(item_pool), len(fill_locations))
|
||||
for item, location in zip(item_pool, fill_locations):
|
||||
world.push_item(location, item, False)
|
||||
return item_pool[placing:], fill_locations[placing:]
|
||||
|
||||
|
||||
def flood_items(world: MultiWorld) -> None:
|
||||
# get items to distribute
|
||||
world.random.shuffle(world.itempool)
|
||||
|
||||
129
Generate.py
129
Generate.py
@@ -7,7 +7,7 @@ import urllib.request
|
||||
import urllib.parse
|
||||
from typing import Set, Dict, Tuple, Callable, Any, Union
|
||||
import os
|
||||
from collections import Counter
|
||||
from collections import Counter, ChainMap
|
||||
import string
|
||||
import enum
|
||||
|
||||
@@ -23,7 +23,6 @@ from worlds.alttp.EntranceRandomizer import parse_arguments
|
||||
from Main import main as ERmain
|
||||
from BaseClasses import seeddigits, get_seed
|
||||
import Options
|
||||
from worlds.alttp import Bosses
|
||||
from worlds.alttp.Text import TextTable
|
||||
from worlds.AutoWorld import AutoWorldRegister
|
||||
import copy
|
||||
@@ -63,7 +62,7 @@ class PlandoSettings(enum.IntFlag):
|
||||
|
||||
def __str__(self) -> str:
|
||||
if self.value:
|
||||
return ", ".join((flag.name for flag in PlandoSettings if self.value & flag.value))
|
||||
return ", ".join(flag.name for flag in PlandoSettings if self.value & flag.value)
|
||||
return "Off"
|
||||
|
||||
|
||||
@@ -84,11 +83,6 @@ def mystery_argparse():
|
||||
parser.add_argument('--seed', help='Define seed number to generate.', type=int)
|
||||
parser.add_argument('--multi', default=defaults["players"], type=lambda value: max(int(value), 1))
|
||||
parser.add_argument('--spoiler', type=int, default=defaults["spoiler"])
|
||||
parser.add_argument('--lttp_rom', default=options["lttp_options"]["rom_file"],
|
||||
help="Path to the 1.0 JP LttP Baserom.") # absolute, relative to cwd or relative to app path
|
||||
parser.add_argument('--sm_rom', default=options["sm_options"]["rom_file"],
|
||||
help="Path to the 1.0 JP SM Baserom.")
|
||||
parser.add_argument('--enemizercli', default=resolve_path(defaults["enemizer_path"], local_path))
|
||||
parser.add_argument('--outputpath', default=resolve_path(options["general_options"]["output_path"], user_path),
|
||||
help="Path to output folder. Absolute or relative to cwd.") # absolute or relative to cwd
|
||||
parser.add_argument('--race', action='store_true', default=defaults["race"])
|
||||
@@ -133,12 +127,14 @@ def main(args=None, callback=ERmain):
|
||||
|
||||
if args.meta_file_path and os.path.exists(args.meta_file_path):
|
||||
try:
|
||||
weights_cache[args.meta_file_path] = read_weights_yamls(args.meta_file_path)
|
||||
meta_weights = read_weights_yamls(args.meta_file_path)[-1]
|
||||
except Exception as e:
|
||||
raise ValueError(f"File {args.meta_file_path} is destroyed. Please fix your yaml.") from e
|
||||
meta_weights = weights_cache[args.meta_file_path][-1]
|
||||
print(f"Meta: {args.meta_file_path} >> {get_choice('meta_description', meta_weights)}")
|
||||
del(meta_weights["meta_description"])
|
||||
try: # meta description allows us to verify that the file named meta.yaml is intentionally a meta file
|
||||
del(meta_weights["meta_description"])
|
||||
except Exception as e:
|
||||
raise ValueError("No meta description found for meta.yaml. Unable to verify.") from e
|
||||
if args.samesettings:
|
||||
raise Exception("Cannot mix --samesettings with --meta")
|
||||
else:
|
||||
@@ -164,7 +160,7 @@ def main(args=None, callback=ERmain):
|
||||
player_files[player_id] = filename
|
||||
player_id += 1
|
||||
|
||||
args.multi = max(player_id-1, args.multi)
|
||||
args.multi = max(player_id - 1, args.multi)
|
||||
print(f"Generating for {args.multi} player{'s' if args.multi > 1 else ''}, {seed_name} Seed {seed} with plando: "
|
||||
f"{args.plando}")
|
||||
|
||||
@@ -181,31 +177,29 @@ def main(args=None, callback=ERmain):
|
||||
|
||||
Utils.init_logging(f"Generate_{seed}", loglevel=args.log_level)
|
||||
|
||||
erargs.lttp_rom = args.lttp_rom
|
||||
erargs.sm_rom = args.sm_rom
|
||||
erargs.enemizercli = args.enemizercli
|
||||
|
||||
settings_cache: Dict[str, Tuple[argparse.Namespace, ...]] = \
|
||||
{fname: ( tuple(roll_settings(yaml, args.plando) for yaml in yamls) if args.samesettings else None)
|
||||
for fname, yamls in weights_cache.items()}
|
||||
player_path_cache = {}
|
||||
for player in range(1, args.multi + 1):
|
||||
player_path_cache[player] = player_files.get(player, args.weights_file_path)
|
||||
{fname: (tuple(roll_settings(yaml, args.plando) for yaml in yamls) if args.samesettings else None)
|
||||
for fname, yamls in weights_cache.items()}
|
||||
|
||||
if meta_weights:
|
||||
for category_name, category_dict in meta_weights.items():
|
||||
for key in category_dict:
|
||||
option = get_choice(key, category_dict)
|
||||
option = roll_meta_option(key, category_name, category_dict)
|
||||
if option is not None:
|
||||
for player, path in player_path_cache.items():
|
||||
for path in weights_cache:
|
||||
for yaml in weights_cache[path]:
|
||||
if category_name is None:
|
||||
yaml[key] = option
|
||||
for category in yaml:
|
||||
if category in AutoWorldRegister.world_types and key in Options.common_options:
|
||||
yaml[category][key] = option
|
||||
elif category_name not in yaml:
|
||||
logging.warning(f"Meta: Category {category_name} is not present in {path}.")
|
||||
else:
|
||||
yaml[category_name][key] = option
|
||||
yaml[category_name][key] = option
|
||||
|
||||
player_path_cache = {}
|
||||
for player in range(1, args.multi + 1):
|
||||
player_path_cache[player] = player_files.get(player, args.weights_file_path)
|
||||
name_counter = Counter()
|
||||
erargs.player_settings = {}
|
||||
|
||||
@@ -342,19 +336,6 @@ def prefer_int(input_data: str) -> Union[str, int]:
|
||||
return input_data
|
||||
|
||||
|
||||
available_boss_names: Set[str] = {boss.lower() for boss in Bosses.boss_table if boss not in
|
||||
{'Agahnim', 'Agahnim2', 'Ganon'}}
|
||||
available_boss_locations: Set[str] = {f"{loc.lower()}{f' {level}' if level else ''}" for loc, level in
|
||||
Bosses.boss_location_table}
|
||||
|
||||
boss_shuffle_options = {None: 'none',
|
||||
'none': 'none',
|
||||
'basic': 'basic',
|
||||
'full': 'full',
|
||||
'chaos': 'chaos',
|
||||
'singularity': 'singularity'
|
||||
}
|
||||
|
||||
goals = {
|
||||
'ganon': 'ganon',
|
||||
'crystals': 'crystals',
|
||||
@@ -387,6 +368,28 @@ def update_weights(weights: dict, new_weights: dict, type: str, name: str) -> di
|
||||
return weights
|
||||
|
||||
|
||||
def roll_meta_option(option_key, game: str, category_dict: Dict) -> Any:
|
||||
if not game:
|
||||
return get_choice(option_key, category_dict)
|
||||
if game in AutoWorldRegister.world_types:
|
||||
game_world = AutoWorldRegister.world_types[game]
|
||||
options = ChainMap(game_world.option_definitions, Options.per_game_common_options)
|
||||
if option_key in options:
|
||||
if options[option_key].supports_weighting:
|
||||
return get_choice(option_key, category_dict)
|
||||
return options[option_key]
|
||||
if game == "A Link to the Past": # TODO wow i hate this
|
||||
if option_key in {"glitches_required", "dark_room_logic", "entrance_shuffle", "goals", "triforce_pieces_mode",
|
||||
"triforce_pieces_percentage", "triforce_pieces_available", "triforce_pieces_extra",
|
||||
"triforce_pieces_required", "shop_shuffle", "mode", "item_pool", "item_functionality",
|
||||
"boss_shuffle", "enemy_damage", "enemy_health", "timer", "countdown_start_time",
|
||||
"red_clock_time", "blue_clock_time", "green_clock_time", "dungeon_counters", "shuffle_prizes",
|
||||
"misery_mire_medallion", "turtle_rock_medallion", "sprite_pool", "sprite",
|
||||
"random_sprite_on_event"}:
|
||||
return get_choice(option_key, category_dict)
|
||||
raise Exception(f"Error generating meta option {option_key} for {game}.")
|
||||
|
||||
|
||||
def roll_linked_options(weights: dict) -> dict:
|
||||
weights = copy.deepcopy(weights) # make sure we don't write back to other weights sets in same_settings
|
||||
for option_set in weights["linked_options"]:
|
||||
@@ -439,42 +442,7 @@ def roll_triggers(weights: dict, triggers: list) -> dict:
|
||||
return weights
|
||||
|
||||
|
||||
def get_plando_bosses(boss_shuffle: str, plando_options: Set[str]) -> str:
|
||||
if boss_shuffle in boss_shuffle_options:
|
||||
return boss_shuffle_options[boss_shuffle]
|
||||
elif PlandoSettings.bosses in plando_options:
|
||||
options = boss_shuffle.lower().split(";")
|
||||
remainder_shuffle = "none" # vanilla
|
||||
bosses = []
|
||||
for boss in options:
|
||||
if boss in boss_shuffle_options:
|
||||
remainder_shuffle = boss_shuffle_options[boss]
|
||||
elif "-" in boss:
|
||||
loc, boss_name = boss.split("-")
|
||||
if boss_name not in available_boss_names:
|
||||
raise ValueError(f"Unknown Boss name {boss_name}")
|
||||
if loc not in available_boss_locations:
|
||||
raise ValueError(f"Unknown Boss Location {loc}")
|
||||
level = ''
|
||||
if loc.split(" ")[-1] in {"top", "middle", "bottom"}:
|
||||
# split off level
|
||||
loc = loc.split(" ")
|
||||
level = f" {loc[-1]}"
|
||||
loc = " ".join(loc[:-1])
|
||||
loc = loc.title().replace("Of", "of")
|
||||
if not Bosses.can_place_boss(boss_name.title(), loc, level):
|
||||
raise ValueError(f"Cannot place {boss_name} at {loc}{level}")
|
||||
bosses.append(boss)
|
||||
elif boss not in available_boss_names:
|
||||
raise ValueError(f"Unknown Boss name or Boss shuffle option {boss}.")
|
||||
else:
|
||||
bosses.append(boss)
|
||||
return ";".join(bosses + [remainder_shuffle])
|
||||
else:
|
||||
raise Exception(f"Boss Shuffle {boss_shuffle} is unknown and boss plando is turned off.")
|
||||
|
||||
|
||||
def handle_option(ret: argparse.Namespace, game_weights: dict, option_key: str, option: type(Options.Option)):
|
||||
def handle_option(ret: argparse.Namespace, game_weights: dict, option_key: str, option: type(Options.Option), plando_options: PlandoSettings):
|
||||
if option_key in game_weights:
|
||||
try:
|
||||
if not option.supports_weighting:
|
||||
@@ -485,10 +453,9 @@ def handle_option(ret: argparse.Namespace, game_weights: dict, option_key: str,
|
||||
except Exception as e:
|
||||
raise Exception(f"Error generating option {option_key} in {ret.game}") from e
|
||||
else:
|
||||
if hasattr(player_option, "verify"):
|
||||
player_option.verify(AutoWorldRegister.world_types[ret.game])
|
||||
player_option.verify(AutoWorldRegister.world_types[ret.game], ret.name, plando_options)
|
||||
else:
|
||||
setattr(ret, option_key, option(option.default))
|
||||
setattr(ret, option_key, option.from_any(option.default)) # call the from_any here to support default "random"
|
||||
|
||||
|
||||
def roll_settings(weights: dict, plando_options: PlandoSettings = PlandoSettings.bosses):
|
||||
@@ -531,12 +498,12 @@ def roll_settings(weights: dict, plando_options: PlandoSettings = PlandoSettings
|
||||
setattr(ret, option_key, option.from_any(get_choice(option_key, weights, option.default)))
|
||||
|
||||
if ret.game in AutoWorldRegister.world_types:
|
||||
for option_key, option in world_type.options.items():
|
||||
handle_option(ret, game_weights, option_key, option)
|
||||
for option_key, option in world_type.option_definitions.items():
|
||||
handle_option(ret, game_weights, option_key, option, plando_options)
|
||||
for option_key, option in Options.per_game_common_options.items():
|
||||
# skip setting this option if already set from common_options, defaulting to root option
|
||||
if not (option_key in Options.common_options and option_key not in game_weights):
|
||||
handle_option(ret, game_weights, option_key, option)
|
||||
handle_option(ret, game_weights, option_key, option, plando_options)
|
||||
if PlandoSettings.items in plando_options:
|
||||
ret.plando_items = game_weights.get("plando_items", [])
|
||||
if ret.game == "Minecraft" or ret.game == "Ocarina of Time":
|
||||
@@ -619,8 +586,6 @@ def roll_alttp_settings(ret: argparse.Namespace, weights, plando_options):
|
||||
|
||||
ret.item_functionality = get_choice_legacy('item_functionality', weights)
|
||||
|
||||
boss_shuffle = get_choice_legacy('boss_shuffle', weights)
|
||||
ret.shufflebosses = get_plando_bosses(boss_shuffle, plando_options)
|
||||
|
||||
ret.enemy_damage = {None: 'default',
|
||||
'default': 'default',
|
||||
|
||||
20
Launcher.py
20
Launcher.py
@@ -10,16 +10,21 @@ Scroll down to components= to add components to the launcher as well as setup.py
|
||||
|
||||
|
||||
import argparse
|
||||
from os.path import isfile
|
||||
import sys
|
||||
from typing import Iterable, Sequence, Callable, Union, Optional
|
||||
import subprocess
|
||||
import itertools
|
||||
from Utils import is_frozen, user_path, local_path, init_logging, open_filename, messagebox,\
|
||||
is_windows, is_macos, is_linux
|
||||
from shutil import which
|
||||
import shlex
|
||||
import subprocess
|
||||
import sys
|
||||
from enum import Enum, auto
|
||||
from os.path import isfile
|
||||
from shutil import which
|
||||
from typing import Iterable, Sequence, Callable, Union, Optional
|
||||
|
||||
if __name__ == "__main__":
|
||||
import ModuleUpdate
|
||||
ModuleUpdate.update()
|
||||
|
||||
from Utils import is_frozen, user_path, local_path, init_logging, open_filename, messagebox, \
|
||||
is_windows, is_macos, is_linux
|
||||
|
||||
|
||||
def open_host_yaml():
|
||||
@@ -65,6 +70,7 @@ def browse_files():
|
||||
webbrowser.open(file)
|
||||
|
||||
|
||||
# noinspection PyArgumentList
|
||||
class Type(Enum):
|
||||
TOOL = auto()
|
||||
FUNC = auto() # not a real component
|
||||
|
||||
@@ -83,9 +83,9 @@ def main():
|
||||
parser.add_argument('--ow_palettes', default='default',
|
||||
choices=['default', 'random', 'blackout', 'puke', 'classic', 'grayscale', 'negative', 'dizzy',
|
||||
'sick'])
|
||||
parser.add_argument('--link_palettes', default='default',
|
||||
choices=['default', 'random', 'blackout', 'puke', 'classic', 'grayscale', 'negative', 'dizzy',
|
||||
'sick'])
|
||||
# parser.add_argument('--link_palettes', default='default',
|
||||
# choices=['default', 'random', 'blackout', 'puke', 'classic', 'grayscale', 'negative', 'dizzy',
|
||||
# 'sick'])
|
||||
parser.add_argument('--shield_palettes', default='default',
|
||||
choices=['default', 'random', 'blackout', 'puke', 'classic', 'grayscale', 'negative', 'dizzy',
|
||||
'sick'])
|
||||
@@ -752,6 +752,7 @@ class SpriteSelector():
|
||||
self.window['pady'] = 5
|
||||
self.spritesPerRow = 32
|
||||
self.all_sprites = []
|
||||
self.invalid_sprites = []
|
||||
self.sprite_pool = spritePool
|
||||
|
||||
def open_custom_sprite_dir(_evt):
|
||||
@@ -833,6 +834,13 @@ class SpriteSelector():
|
||||
self.window.focus()
|
||||
tkinter_center_window(self.window)
|
||||
|
||||
if self.invalid_sprites:
|
||||
invalid = sorted(self.invalid_sprites)
|
||||
logging.warning(f"The following sprites are invalid: {', '.join(invalid)}")
|
||||
msg = f"{invalid[0]} "
|
||||
msg += f"and {len(invalid)-1} more are invalid" if len(invalid) > 1 else "is invalid"
|
||||
messagebox.showerror("Invalid sprites detected", msg, parent=self.window)
|
||||
|
||||
def remove_from_sprite_pool(self, button, spritename):
|
||||
self.callback(("remove", spritename))
|
||||
self.spritePoolButtons.buttons.remove(button)
|
||||
@@ -897,7 +905,13 @@ class SpriteSelector():
|
||||
sprites = []
|
||||
|
||||
for file in os.listdir(path):
|
||||
sprites.append((file, Sprite(os.path.join(path, file))))
|
||||
if file == '.gitignore':
|
||||
continue
|
||||
sprite = Sprite(os.path.join(path, file))
|
||||
if sprite.valid:
|
||||
sprites.append((file, sprite))
|
||||
else:
|
||||
self.invalid_sprites.append(file)
|
||||
|
||||
sprites.sort(key=lambda s: str.lower(s[1].name or "").strip())
|
||||
|
||||
|
||||
59
Main.py
59
Main.py
@@ -12,7 +12,7 @@ from typing import Dict, Tuple, Optional, Set
|
||||
|
||||
from BaseClasses import MultiWorld, CollectionState, Region, RegionType, LocationProgressType, Location
|
||||
from worlds.alttp.Items import item_name_groups
|
||||
from worlds.alttp.Regions import lookup_vanilla_location_to_entrance
|
||||
from worlds.alttp.Regions import is_main_entrance
|
||||
from Fill import distribute_items_restrictive, flood_items, balance_multiworld_progression, distribute_planned
|
||||
from worlds.alttp.Shops import SHOP_ID_START, total_shop_slots, FillDisabledShopSlots
|
||||
from Utils import output_path, get_options, __version__, version_tuple
|
||||
@@ -70,7 +70,6 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
|
||||
world.required_medallions = args.required_medallions.copy()
|
||||
world.game = args.game.copy()
|
||||
world.player_name = args.name.copy()
|
||||
world.enemizer = args.enemizercli
|
||||
world.sprite = args.sprite.copy()
|
||||
world.glitch_triforce = args.glitch_triforce # This is enabled/disabled globally, no per player option.
|
||||
|
||||
@@ -217,9 +216,6 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
|
||||
|
||||
logger.info("Running Item Plando")
|
||||
|
||||
for item in world.itempool:
|
||||
item.world = world
|
||||
|
||||
distribute_planned(world)
|
||||
|
||||
logger.info('Running Pre Main Fill.')
|
||||
@@ -253,24 +249,9 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
|
||||
output_file_futures.append(
|
||||
pool.submit(AutoWorld.call_single, world, "generate_output", player, temp_dir))
|
||||
|
||||
def get_entrance_to_region(region: Region):
|
||||
for entrance in region.entrances:
|
||||
if entrance.parent_region.type in (RegionType.DarkWorld, RegionType.LightWorld, RegionType.Generic):
|
||||
return entrance
|
||||
for entrance in region.entrances: # BFS might be better here, trying DFS for now.
|
||||
return get_entrance_to_region(entrance.parent_region)
|
||||
|
||||
# collect ER hint info
|
||||
er_hint_data = {player: {} for player in world.get_game_players("A Link to the Past") if
|
||||
world.shuffle[player] != "vanilla" or world.retro_caves[player]}
|
||||
|
||||
for region in world.regions:
|
||||
if region.player in er_hint_data and region.locations:
|
||||
main_entrance = get_entrance_to_region(region)
|
||||
for location in region.locations:
|
||||
if type(location.address) == int: # skips events and crystals
|
||||
if lookup_vanilla_location_to_entrance[location.address] != main_entrance.name:
|
||||
er_hint_data[region.player][location.address] = main_entrance.name
|
||||
er_hint_data: Dict[int, Dict[int, str]] = {}
|
||||
AutoWorld.call_all(world, 'extend_hint_information', er_hint_data)
|
||||
|
||||
checks_in_area = {player: {area: list() for area in ordered_areas}
|
||||
for player in range(1, world.players + 1)}
|
||||
@@ -280,22 +261,23 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
|
||||
|
||||
for location in world.get_filled_locations():
|
||||
if type(location.address) is int:
|
||||
main_entrance = get_entrance_to_region(location.parent_region)
|
||||
if location.game != "A Link to the Past":
|
||||
checks_in_area[location.player]["Light World"].append(location.address)
|
||||
elif location.parent_region.dungeon:
|
||||
dungeonname = {'Inverted Agahnims Tower': 'Agahnims Tower',
|
||||
'Inverted Ganons Tower': 'Ganons Tower'} \
|
||||
.get(location.parent_region.dungeon.name, location.parent_region.dungeon.name)
|
||||
checks_in_area[location.player][dungeonname].append(location.address)
|
||||
elif location.parent_region.type == RegionType.LightWorld:
|
||||
checks_in_area[location.player]["Light World"].append(location.address)
|
||||
elif location.parent_region.type == RegionType.DarkWorld:
|
||||
checks_in_area[location.player]["Dark World"].append(location.address)
|
||||
elif main_entrance.parent_region.type == RegionType.LightWorld:
|
||||
checks_in_area[location.player]["Light World"].append(location.address)
|
||||
elif main_entrance.parent_region.type == RegionType.DarkWorld:
|
||||
checks_in_area[location.player]["Dark World"].append(location.address)
|
||||
else:
|
||||
main_entrance = location.parent_region.get_connecting_entrance(is_main_entrance)
|
||||
if location.parent_region.dungeon:
|
||||
dungeonname = {'Inverted Agahnims Tower': 'Agahnims Tower',
|
||||
'Inverted Ganons Tower': 'Ganons Tower'} \
|
||||
.get(location.parent_region.dungeon.name, location.parent_region.dungeon.name)
|
||||
checks_in_area[location.player][dungeonname].append(location.address)
|
||||
elif location.parent_region.type == RegionType.LightWorld:
|
||||
checks_in_area[location.player]["Light World"].append(location.address)
|
||||
elif location.parent_region.type == RegionType.DarkWorld:
|
||||
checks_in_area[location.player]["Dark World"].append(location.address)
|
||||
elif main_entrance.parent_region.type == RegionType.LightWorld:
|
||||
checks_in_area[location.player]["Light World"].append(location.address)
|
||||
elif main_entrance.parent_region.type == RegionType.DarkWorld:
|
||||
checks_in_area[location.player]["Dark World"].append(location.address)
|
||||
checks_in_area[location.player]["Total"] += 1
|
||||
|
||||
oldmancaves = []
|
||||
@@ -309,7 +291,7 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
|
||||
player = region.player
|
||||
location_id = SHOP_ID_START + total_shop_slots + index
|
||||
|
||||
main_entrance = get_entrance_to_region(region)
|
||||
main_entrance = region.get_connecting_entrance(is_main_entrance)
|
||||
if main_entrance.parent_region.type == RegionType.LightWorld:
|
||||
checks_in_area[player]["Light World"].append(location_id)
|
||||
else:
|
||||
@@ -344,7 +326,6 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
|
||||
for player, world_precollected in world.precollected_items.items()}
|
||||
precollected_hints = {player: set() for player in range(1, world.players + 1 + len(world.groups))}
|
||||
|
||||
|
||||
for slot in world.player_ids:
|
||||
slot_data[slot] = world.worlds[slot].fill_slot_data()
|
||||
|
||||
@@ -426,7 +407,7 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
|
||||
world.spoiler.to_file(os.path.join(temp_dir, '%s_Spoiler.txt' % outfilebase))
|
||||
|
||||
zipfilename = output_path(f"AP_{world.seed_name}.zip")
|
||||
logger.info(f'Creating final archive at {zipfilename}.')
|
||||
logger.info(f"Creating final archive at {zipfilename}")
|
||||
with zipfile.ZipFile(zipfilename, mode="w", compression=zipfile.ZIP_DEFLATED,
|
||||
compresslevel=9) as zf:
|
||||
for file in os.scandir(temp_dir):
|
||||
|
||||
382
MultiServer.py
382
MultiServer.py
@@ -30,17 +30,13 @@ except ImportError:
|
||||
OperationalError = ConnectionError
|
||||
|
||||
import NetUtils
|
||||
from worlds.AutoWorld import AutoWorldRegister
|
||||
|
||||
proxy_worlds = {name: world(None, 0) for name, world in AutoWorldRegister.world_types.items()}
|
||||
from worlds import network_data_package, lookup_any_item_id_to_name, lookup_any_location_id_to_name
|
||||
import Utils
|
||||
from Utils import get_item_name_from_id, get_location_name_from_id, \
|
||||
version_tuple, restricted_loads, Version
|
||||
from Utils import version_tuple, restricted_loads, Version
|
||||
from NetUtils import Endpoint, ClientStatus, NetworkItem, decode, encode, NetworkPlayer, Permission, NetworkSlot, \
|
||||
SlotType
|
||||
|
||||
min_client_version = Version(0, 1, 6)
|
||||
print_command_compatability_threshold = Version(0, 3, 5) # Remove backwards compatibility around 0.3.7
|
||||
colorama.init()
|
||||
|
||||
# functions callable on storable data on the server by clients
|
||||
@@ -126,6 +122,12 @@ class Context:
|
||||
stored_data: typing.Dict[str, object]
|
||||
stored_data_notification_clients: typing.Dict[str, typing.Set[Client]]
|
||||
|
||||
item_names: typing.Dict[int, str] = Utils.KeyedDefaultDict(lambda code: f'Unknown item (ID:{code})')
|
||||
location_names: typing.Dict[int, str] = Utils.KeyedDefaultDict(lambda code: f'Unknown location (ID:{code})')
|
||||
all_item_and_group_names: typing.Dict[str, typing.Set[str]]
|
||||
forced_auto_forfeits: typing.Dict[str, bool]
|
||||
non_hintable_names: typing.Dict[str, typing.Set[str]]
|
||||
|
||||
def __init__(self, host: str, port: int, server_password: str, password: str, location_check_points: int,
|
||||
hint_cost: int, item_cheat: bool, forfeit_mode: str = "disabled", collect_mode="disabled",
|
||||
remaining_mode: str = "disabled", auto_shutdown: typing.SupportsFloat = 0, compatibility: int = 2,
|
||||
@@ -190,8 +192,43 @@ class Context:
|
||||
self.stored_data = {}
|
||||
self.stored_data_notification_clients = collections.defaultdict(weakref.WeakSet)
|
||||
|
||||
# General networking
|
||||
# init empty to satisfy linter, I suppose
|
||||
self.gamespackage = {}
|
||||
self.item_name_groups = {}
|
||||
self.all_item_and_group_names = {}
|
||||
self.forced_auto_forfeits = collections.defaultdict(lambda: False)
|
||||
self.non_hintable_names = collections.defaultdict(frozenset)
|
||||
|
||||
self._load_game_data()
|
||||
self._init_game_data()
|
||||
|
||||
# Datapackage retrieval
|
||||
def _load_game_data(self):
|
||||
import worlds
|
||||
self.gamespackage = worlds.network_data_package["games"]
|
||||
|
||||
self.item_name_groups = {world_name: world.item_name_groups for world_name, world in
|
||||
worlds.AutoWorldRegister.world_types.items()}
|
||||
for world_name, world in worlds.AutoWorldRegister.world_types.items():
|
||||
self.forced_auto_forfeits[world_name] = world.forced_auto_forfeit
|
||||
self.non_hintable_names[world_name] = world.hint_blacklist
|
||||
|
||||
def _init_game_data(self):
|
||||
for game_name, game_package in self.gamespackage.items():
|
||||
for item_name, item_id in game_package["item_name_to_id"].items():
|
||||
self.item_names[item_id] = item_name
|
||||
for location_name, location_id in game_package["location_name_to_id"].items():
|
||||
self.location_names[location_id] = location_name
|
||||
self.all_item_and_group_names[game_name] = \
|
||||
set(game_package["item_name_to_id"]) | set(self.item_name_groups[game_name])
|
||||
|
||||
def item_names_for_game(self, game: str) -> typing.Optional[typing.Dict[str, int]]:
|
||||
return self.gamespackage[game]["item_name_to_id"] if game in self.gamespackage else None
|
||||
|
||||
def location_names_for_game(self, game: str) -> typing.Optional[typing.Dict[str, int]]:
|
||||
return self.gamespackage[game]["location_name_to_id"] if game in self.gamespackage else None
|
||||
|
||||
# General networking
|
||||
async def send_msgs(self, endpoint: Endpoint, msgs: typing.Iterable[dict]) -> bool:
|
||||
if not endpoint.socket or not endpoint.socket.open:
|
||||
return False
|
||||
@@ -256,20 +293,27 @@ class Context:
|
||||
|
||||
# text
|
||||
|
||||
def notify_all(self, text):
|
||||
def notify_all(self, text: str):
|
||||
logging.info("Notice (all): %s" % text)
|
||||
self.broadcast_all([{"cmd": "Print", "text": text}])
|
||||
broadcast_text_all(self, text)
|
||||
|
||||
def notify_client(self, client: Client, text: str):
|
||||
if not client.auth:
|
||||
return
|
||||
logging.info("Notice (Player %s in team %d): %s" % (client.name, client.team + 1, text))
|
||||
asyncio.create_task(self.send_msgs(client, [{"cmd": "Print", "text": text}]))
|
||||
if client.version >= print_command_compatability_threshold:
|
||||
asyncio.create_task(self.send_msgs(client, [{"cmd": "PrintJSON", "data": [{ "text": text }]}]))
|
||||
else:
|
||||
asyncio.create_task(self.send_msgs(client, [{"cmd": "Print", "text": text}]))
|
||||
|
||||
def notify_client_multiple(self, client: Client, texts: typing.List[str]):
|
||||
if not client.auth:
|
||||
return
|
||||
asyncio.create_task(self.send_msgs(client, [{"cmd": "Print", "text": text} for text in texts]))
|
||||
if client.version >= print_command_compatability_threshold:
|
||||
asyncio.create_task(self.send_msgs(client,
|
||||
[{"cmd": "PrintJSON", "data": [{ "text": text }]} for text in texts]))
|
||||
else:
|
||||
asyncio.create_task(self.send_msgs(client, [{"cmd": "Print", "text": text} for text in texts]))
|
||||
|
||||
# loading
|
||||
|
||||
@@ -544,12 +588,13 @@ class Context:
|
||||
finished_msg = f'{self.get_aliased_name(client.team, client.slot)} (Team #{client.team + 1})' \
|
||||
f' has completed their goal.'
|
||||
self.notify_all(finished_msg)
|
||||
if "auto" in self.forfeit_mode:
|
||||
forfeit_player(self, client.team, client.slot)
|
||||
elif proxy_worlds[self.games[client.slot]].forced_auto_forfeit:
|
||||
forfeit_player(self, client.team, client.slot)
|
||||
if "auto" in self.collect_mode:
|
||||
collect_player(self, client.team, client.slot)
|
||||
if "auto" in self.forfeit_mode:
|
||||
forfeit_player(self, client.team, client.slot)
|
||||
elif self.forced_auto_forfeits[self.games[client.slot]]:
|
||||
forfeit_player(self, client.team, client.slot)
|
||||
self.save() # save goal completion flag
|
||||
|
||||
|
||||
def notify_hints(ctx: Context, team: int, hints: typing.List[NetUtils.Hint], only_new: bool = False):
|
||||
@@ -642,9 +687,10 @@ async def on_client_connected(ctx: Context, client: Client):
|
||||
'permissions': get_permissions(ctx),
|
||||
'hint_cost': ctx.hint_cost,
|
||||
'location_check_points': ctx.location_check_points,
|
||||
'datapackage_version': network_data_package["version"],
|
||||
'datapackage_version': sum(game_data["version"] for game_data in ctx.gamespackage.values())
|
||||
if all(game_data["version"] for game_data in ctx.gamespackage.values()) else 0,
|
||||
'datapackage_versions': {game: game_data["version"] for game, game_data
|
||||
in network_data_package["games"].items()},
|
||||
in ctx.gamespackage.items()},
|
||||
'seed_name': ctx.seed_name,
|
||||
'time': time.time(),
|
||||
}])
|
||||
@@ -685,20 +731,37 @@ async def on_client_left(ctx: Context, client: Client):
|
||||
ctx.client_connection_timers[client.team, client.slot] = datetime.datetime.now(datetime.timezone.utc)
|
||||
|
||||
|
||||
async def countdown(ctx: Context, timer):
|
||||
ctx.notify_all(f'[Server]: Starting countdown of {timer}s')
|
||||
async def countdown(ctx: Context, timer: int):
|
||||
broadcast_countdown(ctx, timer, f"[Server]: Starting countdown of {timer}s")
|
||||
if ctx.countdown_timer:
|
||||
ctx.countdown_timer = timer # timer is already running, set it to a different time
|
||||
else:
|
||||
ctx.countdown_timer = timer
|
||||
while ctx.countdown_timer > 0:
|
||||
ctx.notify_all(f'[Server]: {ctx.countdown_timer}')
|
||||
broadcast_countdown(ctx, ctx.countdown_timer, f"[Server]: {ctx.countdown_timer}")
|
||||
ctx.countdown_timer -= 1
|
||||
await asyncio.sleep(1)
|
||||
ctx.notify_all(f'[Server]: GO')
|
||||
broadcast_countdown(ctx, 0, f"[Server]: GO")
|
||||
ctx.countdown_timer = 0
|
||||
|
||||
|
||||
def broadcast_text_all(ctx: Context, text: str, additional_arguments: dict = {}):
|
||||
old_clients, new_clients = [], []
|
||||
|
||||
for teams in ctx.clients.values():
|
||||
for clients in teams.values():
|
||||
for client in clients:
|
||||
new_clients.append(client) if client.version >= print_command_compatability_threshold \
|
||||
else old_clients.append(client)
|
||||
|
||||
ctx.broadcast(old_clients, [{"cmd": "Print", "text": text }])
|
||||
ctx.broadcast(new_clients, [{**{"cmd": "PrintJSON", "data": [{ "text": text }]}, **additional_arguments}])
|
||||
|
||||
|
||||
def broadcast_countdown(ctx: Context, timer: int, message: str):
|
||||
broadcast_text_all(ctx, message, {"type": "Countdown", "countdown": timer})
|
||||
|
||||
|
||||
def get_players_string(ctx: Context):
|
||||
auth_clients = {(c.team, c.slot) for c in ctx.endpoints if c.auth}
|
||||
|
||||
@@ -822,8 +885,8 @@ def register_location_checks(ctx: Context, team: int, slot: int, locations: typi
|
||||
send_items_to(ctx, team, target_player, new_item)
|
||||
|
||||
logging.info('(Team #%d) %s sent %s to %s (%s)' % (
|
||||
team + 1, ctx.player_names[(team, slot)], get_item_name_from_id(item_id),
|
||||
ctx.player_names[(team, target_player)], get_location_name_from_id(location)))
|
||||
team + 1, ctx.player_names[(team, slot)], ctx.item_names[item_id],
|
||||
ctx.player_names[(team, target_player)], ctx.location_names[location]))
|
||||
info_text = json_format_send_event(new_item, target_player)
|
||||
ctx.broadcast_team(team, [info_text])
|
||||
|
||||
@@ -838,13 +901,14 @@ def register_location_checks(ctx: Context, team: int, slot: int, locations: typi
|
||||
ctx.save()
|
||||
|
||||
|
||||
def collect_hints(ctx: Context, team: int, slot: int, item: str) -> typing.List[NetUtils.Hint]:
|
||||
def collect_hints(ctx: Context, team: int, slot: int, item: typing.Union[int, str]) -> typing.List[NetUtils.Hint]:
|
||||
hints = []
|
||||
slots: typing.Set[int] = {slot}
|
||||
for group_id, group in ctx.groups.items():
|
||||
if slot in group:
|
||||
slots.add(group_id)
|
||||
seeked_item_id = proxy_worlds[ctx.games[slot]].item_name_to_id[item]
|
||||
|
||||
seeked_item_id = item if isinstance(item, int) else ctx.item_names_for_game(ctx.games[slot])[item]
|
||||
for finding_player, check_data in ctx.locations.items():
|
||||
for location_id, (item_id, receiving_player, item_flags) in check_data.items():
|
||||
if receiving_player in slots and item_id == seeked_item_id:
|
||||
@@ -857,7 +921,7 @@ def collect_hints(ctx: Context, team: int, slot: int, item: str) -> typing.List[
|
||||
|
||||
|
||||
def collect_hint_location_name(ctx: Context, team: int, slot: int, location: str) -> typing.List[NetUtils.Hint]:
|
||||
seeked_location: int = proxy_worlds[ctx.games[slot]].location_name_to_id[location]
|
||||
seeked_location: int = ctx.location_names_for_game(ctx.games[slot])[location]
|
||||
return collect_hint_location_id(ctx, team, slot, seeked_location)
|
||||
|
||||
|
||||
@@ -874,8 +938,8 @@ def collect_hint_location_id(ctx: Context, team: int, slot: int, seeked_location
|
||||
|
||||
def format_hint(ctx: Context, team: int, hint: NetUtils.Hint) -> str:
|
||||
text = f"[Hint]: {ctx.player_names[team, hint.receiving_player]}'s " \
|
||||
f"{lookup_any_item_id_to_name[hint.item]} is " \
|
||||
f"at {get_location_name_from_id(hint.location)} " \
|
||||
f"{ctx.item_names[hint.item]} is " \
|
||||
f"at {ctx.location_names[hint.location]} " \
|
||||
f"in {ctx.player_names[team, hint.finding_player]}'s World"
|
||||
|
||||
if hint.entrance:
|
||||
@@ -1133,8 +1197,8 @@ class ClientMessageProcessor(CommonCommandProcessor):
|
||||
forfeit_player(self.ctx, self.client.team, self.client.slot)
|
||||
return True
|
||||
elif "disabled" in self.ctx.forfeit_mode:
|
||||
self.output(
|
||||
"Sorry, client item releasing has been disabled on this server. You can ask the server admin for a /release")
|
||||
self.output("Sorry, client item releasing has been disabled on this server. "
|
||||
"You can ask the server admin for a /release")
|
||||
return False
|
||||
else: # is auto or goal
|
||||
if self.ctx.client_game_state[self.client.team, self.client.slot] == ClientStatus.CLIENT_GOAL:
|
||||
@@ -1170,7 +1234,7 @@ class ClientMessageProcessor(CommonCommandProcessor):
|
||||
if self.ctx.remaining_mode == "enabled":
|
||||
remaining_item_ids = get_remaining(self.ctx, self.client.team, self.client.slot)
|
||||
if remaining_item_ids:
|
||||
self.output("Remaining items: " + ", ".join(lookup_any_item_id_to_name.get(item_id, "unknown item")
|
||||
self.output("Remaining items: " + ", ".join(self.ctx.item_names[item_id]
|
||||
for item_id in remaining_item_ids))
|
||||
else:
|
||||
self.output("No remaining items found.")
|
||||
@@ -1183,7 +1247,7 @@ class ClientMessageProcessor(CommonCommandProcessor):
|
||||
if self.ctx.client_game_state[self.client.team, self.client.slot] == ClientStatus.CLIENT_GOAL:
|
||||
remaining_item_ids = get_remaining(self.ctx, self.client.team, self.client.slot)
|
||||
if remaining_item_ids:
|
||||
self.output("Remaining items: " + ", ".join(lookup_any_item_id_to_name.get(item_id, "unknown item")
|
||||
self.output("Remaining items: " + ", ".join(self.ctx.item_names[item_id]
|
||||
for item_id in remaining_item_ids))
|
||||
else:
|
||||
self.output("No remaining items found.")
|
||||
@@ -1199,7 +1263,7 @@ class ClientMessageProcessor(CommonCommandProcessor):
|
||||
locations = get_missing_checks(self.ctx, self.client.team, self.client.slot)
|
||||
|
||||
if locations:
|
||||
texts = [f'Missing: {get_location_name_from_id(location)}' for location in locations]
|
||||
texts = [f'Missing: {self.ctx.location_names[location]}' for location in locations]
|
||||
texts.append(f"Found {len(locations)} missing location checks")
|
||||
self.ctx.notify_client_multiple(self.client, texts)
|
||||
else:
|
||||
@@ -1212,7 +1276,7 @@ class ClientMessageProcessor(CommonCommandProcessor):
|
||||
locations = get_checked_checks(self.ctx, self.client.team, self.client.slot)
|
||||
|
||||
if locations:
|
||||
texts = [f'Checked: {get_location_name_from_id(location)}' for location in locations]
|
||||
texts = [f'Checked: {self.ctx.location_names[location]}' for location in locations]
|
||||
texts.append(f"Found {len(locations)} done location checks")
|
||||
self.ctx.notify_client_multiple(self.client, texts)
|
||||
else:
|
||||
@@ -1241,11 +1305,13 @@ class ClientMessageProcessor(CommonCommandProcessor):
|
||||
def _cmd_getitem(self, item_name: str) -> bool:
|
||||
"""Cheat in an item, if it is enabled on this server"""
|
||||
if self.ctx.item_cheat:
|
||||
world = proxy_worlds[self.ctx.games[self.client.slot]]
|
||||
item_name, usable, response = get_intended_text(item_name,
|
||||
world.item_names)
|
||||
names = self.ctx.item_names_for_game(self.ctx.games[self.client.slot])
|
||||
item_name, usable, response = get_intended_text(
|
||||
item_name,
|
||||
names
|
||||
)
|
||||
if usable:
|
||||
new_item = NetworkItem(world.create_item(item_name).code, -1, self.client.slot)
|
||||
new_item = NetworkItem(names[item_name], -1, self.client.slot)
|
||||
get_received_items(self.ctx, self.client.team, self.client.slot, False).append(new_item)
|
||||
get_received_items(self.ctx, self.client.team, self.client.slot, True).append(new_item)
|
||||
self.ctx.notify_all(
|
||||
@@ -1270,88 +1336,112 @@ class ClientMessageProcessor(CommonCommandProcessor):
|
||||
self.output(f"A hint costs {self.ctx.get_hint_cost(self.client.slot)} points. "
|
||||
f"You have {points_available} points.")
|
||||
return True
|
||||
|
||||
elif input_text.isnumeric():
|
||||
game = self.ctx.games[self.client.slot]
|
||||
hint_id = int(input_text)
|
||||
hint_name = self.ctx.item_names[hint_id] \
|
||||
if not for_location and hint_id in self.ctx.item_names \
|
||||
else self.ctx.location_names[hint_id] \
|
||||
if for_location and hint_id in self.ctx.location_names \
|
||||
else None
|
||||
if hint_name in self.ctx.non_hintable_names[game]:
|
||||
self.output(f"Sorry, \"{hint_name}\" is marked as non-hintable.")
|
||||
hints = []
|
||||
elif not for_location:
|
||||
hints = collect_hints(self.ctx, self.client.team, self.client.slot, hint_id)
|
||||
else:
|
||||
hints = collect_hint_location_id(self.ctx, self.client.team, self.client.slot, hint_id)
|
||||
|
||||
else:
|
||||
world = proxy_worlds[self.ctx.games[self.client.slot]]
|
||||
names = world.location_names if for_location else world.all_item_and_group_names
|
||||
hint_name, usable, response = get_intended_text(input_text,
|
||||
names)
|
||||
game = self.ctx.games[self.client.slot]
|
||||
if game not in self.ctx.all_item_and_group_names:
|
||||
self.output("Can't look up item/location for unknown game. Hint for ID instead.")
|
||||
return False
|
||||
names = self.ctx.location_names_for_game(game) \
|
||||
if for_location else \
|
||||
self.ctx.all_item_and_group_names[game]
|
||||
hint_name, usable, response = get_intended_text(input_text, names)
|
||||
|
||||
if usable:
|
||||
if hint_name in world.hint_blacklist:
|
||||
if hint_name in self.ctx.non_hintable_names[game]:
|
||||
self.output(f"Sorry, \"{hint_name}\" is marked as non-hintable.")
|
||||
hints = []
|
||||
elif not for_location and hint_name in world.item_name_groups: # item group name
|
||||
elif not for_location and hint_name in self.ctx.item_name_groups[game]: # item group name
|
||||
hints = []
|
||||
for item in world.item_name_groups[hint_name]:
|
||||
if item in world.item_name_to_id: # ensure item has an ID
|
||||
hints.extend(collect_hints(self.ctx, self.client.team, self.client.slot, item))
|
||||
elif not for_location and hint_name in world.item_names: # item name
|
||||
for item_name in self.ctx.item_name_groups[game][hint_name]:
|
||||
if item_name in self.ctx.item_names_for_game(game): # ensure item has an ID
|
||||
hints.extend(collect_hints(self.ctx, self.client.team, self.client.slot, item_name))
|
||||
elif not for_location and hint_name in self.ctx.item_names_for_game(game): # item name
|
||||
hints = collect_hints(self.ctx, self.client.team, self.client.slot, hint_name)
|
||||
else: # location name
|
||||
hints = collect_hint_location_name(self.ctx, self.client.team, self.client.slot, hint_name)
|
||||
cost = self.ctx.get_hint_cost(self.client.slot)
|
||||
if hints:
|
||||
new_hints = set(hints) - self.ctx.hints[self.client.team, self.client.slot]
|
||||
old_hints = set(hints) - new_hints
|
||||
if old_hints:
|
||||
notify_hints(self.ctx, self.client.team, list(old_hints))
|
||||
if not new_hints:
|
||||
self.output("Hint was previously used, no points deducted.")
|
||||
if new_hints:
|
||||
found_hints = [hint for hint in new_hints if hint.found]
|
||||
not_found_hints = [hint for hint in new_hints if not hint.found]
|
||||
|
||||
if not not_found_hints: # everything's been found, no need to pay
|
||||
can_pay = 1000
|
||||
elif cost:
|
||||
can_pay = int((points_available // cost) > 0) # limit to 1 new hint per call
|
||||
else:
|
||||
can_pay = 1000
|
||||
|
||||
self.ctx.random.shuffle(not_found_hints)
|
||||
# By popular vote, make hints prefer non-local placements
|
||||
not_found_hints.sort(key=lambda hint: int(hint.receiving_player != hint.finding_player))
|
||||
|
||||
hints = found_hints
|
||||
while can_pay > 0:
|
||||
if not not_found_hints:
|
||||
break
|
||||
hint = not_found_hints.pop()
|
||||
hints.append(hint)
|
||||
can_pay -= 1
|
||||
self.ctx.hints_used[self.client.team, self.client.slot] += 1
|
||||
points_available = get_client_points(self.ctx, self.client)
|
||||
|
||||
if not_found_hints:
|
||||
if hints and cost and int((points_available // cost) == 0):
|
||||
self.output(
|
||||
f"There may be more hintables, however, you cannot afford to pay for any more. "
|
||||
f" You have {points_available} and need at least "
|
||||
f"{self.ctx.get_hint_cost(self.client.slot)}.")
|
||||
elif hints:
|
||||
self.output(
|
||||
"There may be more hintables, you can rerun the command to find more.")
|
||||
else:
|
||||
self.output(f"You can't afford the hint. "
|
||||
f"You have {points_available} points and need at least "
|
||||
f"{self.ctx.get_hint_cost(self.client.slot)}.")
|
||||
notify_hints(self.ctx, self.client.team, hints)
|
||||
self.ctx.save()
|
||||
return True
|
||||
|
||||
else:
|
||||
self.output("Nothing found. Item/Location may not exist.")
|
||||
return False
|
||||
else:
|
||||
self.output(response)
|
||||
return False
|
||||
|
||||
if hints:
|
||||
cost = self.ctx.get_hint_cost(self.client.slot)
|
||||
new_hints = set(hints) - self.ctx.hints[self.client.team, self.client.slot]
|
||||
old_hints = set(hints) - new_hints
|
||||
if old_hints:
|
||||
notify_hints(self.ctx, self.client.team, list(old_hints))
|
||||
if not new_hints:
|
||||
self.output("Hint was previously used, no points deducted.")
|
||||
if new_hints:
|
||||
found_hints = [hint for hint in new_hints if hint.found]
|
||||
not_found_hints = [hint for hint in new_hints if not hint.found]
|
||||
|
||||
if not not_found_hints: # everything's been found, no need to pay
|
||||
can_pay = 1000
|
||||
elif cost:
|
||||
can_pay = int((points_available // cost) > 0) # limit to 1 new hint per call
|
||||
else:
|
||||
can_pay = 1000
|
||||
|
||||
self.ctx.random.shuffle(not_found_hints)
|
||||
# By popular vote, make hints prefer non-local placements
|
||||
not_found_hints.sort(key=lambda hint: int(hint.receiving_player != hint.finding_player))
|
||||
|
||||
hints = found_hints
|
||||
while can_pay > 0:
|
||||
if not not_found_hints:
|
||||
break
|
||||
hint = not_found_hints.pop()
|
||||
hints.append(hint)
|
||||
can_pay -= 1
|
||||
self.ctx.hints_used[self.client.team, self.client.slot] += 1
|
||||
points_available = get_client_points(self.ctx, self.client)
|
||||
|
||||
if not_found_hints:
|
||||
if hints and cost and int((points_available // cost) == 0):
|
||||
self.output(
|
||||
f"There may be more hintables, however, you cannot afford to pay for any more. "
|
||||
f" You have {points_available} and need at least "
|
||||
f"{self.ctx.get_hint_cost(self.client.slot)}.")
|
||||
elif hints:
|
||||
self.output(
|
||||
"There may be more hintables, you can rerun the command to find more.")
|
||||
else:
|
||||
self.output(f"You can't afford the hint. "
|
||||
f"You have {points_available} points and need at least "
|
||||
f"{self.ctx.get_hint_cost(self.client.slot)}.")
|
||||
notify_hints(self.ctx, self.client.team, hints)
|
||||
self.ctx.save()
|
||||
return True
|
||||
|
||||
else:
|
||||
self.output("Nothing found. Item/Location may not exist.")
|
||||
return False
|
||||
|
||||
@mark_raw
|
||||
def _cmd_hint(self, item: str = "") -> bool:
|
||||
def _cmd_hint(self, item_name: str = "") -> bool:
|
||||
"""Use !hint {item_name},
|
||||
for example !hint Lamp to get a spoiler peek for that item.
|
||||
If hint costs are on, this will only give you one new result,
|
||||
you can rerun the command to get more in that case."""
|
||||
return self.get_hints(item)
|
||||
return self.get_hints(item_name)
|
||||
|
||||
@mark_raw
|
||||
def _cmd_hint_location(self, location: str = "") -> bool:
|
||||
@@ -1477,23 +1567,23 @@ async def process_client_cmd(ctx: Context, client: Client, args: dict):
|
||||
elif cmd == "GetDataPackage":
|
||||
exclusions = args.get("exclusions", [])
|
||||
if "games" in args:
|
||||
games = {name: game_data for name, game_data in network_data_package["games"].items()
|
||||
games = {name: game_data for name, game_data in ctx.gamespackage.items()
|
||||
if name in set(args.get("games", []))}
|
||||
await ctx.send_msgs(client, [{"cmd": "DataPackage",
|
||||
"data": {"games": games}}])
|
||||
# TODO: remove exclusions behaviour around 0.5.0
|
||||
elif exclusions:
|
||||
exclusions = set(exclusions)
|
||||
games = {name: game_data for name, game_data in network_data_package["games"].items()
|
||||
games = {name: game_data for name, game_data in ctx.gamespackage.items()
|
||||
if name not in exclusions}
|
||||
package = network_data_package.copy()
|
||||
package["games"] = games
|
||||
|
||||
package = {"games": games}
|
||||
await ctx.send_msgs(client, [{"cmd": "DataPackage",
|
||||
"data": package}])
|
||||
|
||||
else:
|
||||
await ctx.send_msgs(client, [{"cmd": "DataPackage",
|
||||
"data": network_data_package}])
|
||||
"data": {"games": ctx.gamespackage}}])
|
||||
|
||||
elif client.auth:
|
||||
if cmd == "ConnectUpdate":
|
||||
@@ -1549,7 +1639,7 @@ async def process_client_cmd(ctx: Context, client: Client, args: dict):
|
||||
create_as_hint: int = int(args.get("create_as_hint", 0))
|
||||
hints = []
|
||||
for location in args["locations"]:
|
||||
if type(location) is not int or location not in lookup_any_location_id_to_name:
|
||||
if type(location) is not int:
|
||||
await ctx.send_msgs(client,
|
||||
[{'cmd': 'InvalidPacket', "type": "arguments", "text": 'LocationScouts',
|
||||
"original_cmd": cmd}])
|
||||
@@ -1763,18 +1853,18 @@ class ServerCommandProcessor(CommonCommandProcessor):
|
||||
seeked_player, usable, response = get_intended_text(player_name, self.ctx.player_names.values())
|
||||
if usable:
|
||||
team, slot = self.ctx.player_name_lookup[seeked_player]
|
||||
item = " ".join(item_name)
|
||||
world = proxy_worlds[self.ctx.games[slot]]
|
||||
item, usable, response = get_intended_text(item, world.item_names)
|
||||
item_name = " ".join(item_name)
|
||||
names = self.ctx.item_names_for_game(self.ctx.games[slot])
|
||||
item_name, usable, response = get_intended_text(item_name, names)
|
||||
if usable:
|
||||
amount: int = int(amount)
|
||||
new_items = [NetworkItem(world.item_name_to_id[item], -1, 0) for i in range(int(amount))]
|
||||
new_items = [NetworkItem(names[item_name], -1, 0) for _ in range(int(amount))]
|
||||
send_items_to(self.ctx, team, slot, *new_items)
|
||||
|
||||
send_new_items(self.ctx)
|
||||
self.ctx.notify_all(
|
||||
'Cheat console: sending ' + ('' if amount == 1 else f'{amount} of ') +
|
||||
f'"{item}" to {self.ctx.get_aliased_name(team, slot)}')
|
||||
f'"{item_name}" to {self.ctx.get_aliased_name(team, slot)}')
|
||||
return True
|
||||
else:
|
||||
self.output(response)
|
||||
@@ -1787,21 +1877,29 @@ class ServerCommandProcessor(CommonCommandProcessor):
|
||||
"""Sends an item to the specified player"""
|
||||
return self._cmd_send_multiple(1, player_name, *item_name)
|
||||
|
||||
def _cmd_hint(self, player_name: str, *item: str) -> bool:
|
||||
def _cmd_hint(self, player_name: str, *item_name: str) -> bool:
|
||||
"""Send out a hint for a player's item to their team"""
|
||||
seeked_player, usable, response = get_intended_text(player_name, self.ctx.player_names.values())
|
||||
if usable:
|
||||
team, slot = self.ctx.player_name_lookup[seeked_player]
|
||||
item = " ".join(item)
|
||||
world = proxy_worlds[self.ctx.games[slot]]
|
||||
item, usable, response = get_intended_text(item, world.all_item_and_group_names)
|
||||
game = self.ctx.games[slot]
|
||||
full_name = " ".join(item_name)
|
||||
|
||||
if full_name.isnumeric():
|
||||
item, usable, response = int(full_name), True, None
|
||||
elif game in self.ctx.all_item_and_group_names:
|
||||
item, usable, response = get_intended_text(full_name, self.ctx.all_item_and_group_names[game])
|
||||
else:
|
||||
self.output("Can't look up item for unknown game. Hint for ID instead.")
|
||||
return False
|
||||
|
||||
if usable:
|
||||
if item in world.item_name_groups:
|
||||
if game in self.ctx.item_name_groups and item in self.ctx.item_name_groups[game]:
|
||||
hints = []
|
||||
for item in world.item_name_groups[item]:
|
||||
if item in world.item_name_to_id: # ensure item has an ID
|
||||
hints.extend(collect_hints(self.ctx, team, slot, item))
|
||||
else: # item name
|
||||
for item_name_from_group in self.ctx.item_name_groups[game][item]:
|
||||
if item_name_from_group in self.ctx.item_names_for_game(game): # ensure item has an ID
|
||||
hints.extend(collect_hints(self.ctx, team, slot, item_name_from_group))
|
||||
else: # item name or id
|
||||
hints = collect_hints(self.ctx, team, slot, item)
|
||||
|
||||
if hints:
|
||||
@@ -1818,16 +1916,27 @@ class ServerCommandProcessor(CommonCommandProcessor):
|
||||
self.output(response)
|
||||
return False
|
||||
|
||||
def _cmd_hint_location(self, player_name: str, *location: str) -> bool:
|
||||
def _cmd_hint_location(self, player_name: str, *location_name: str) -> bool:
|
||||
"""Send out a hint for a player's location to their team"""
|
||||
seeked_player, usable, response = get_intended_text(player_name, self.ctx.player_names.values())
|
||||
if usable:
|
||||
team, slot = self.ctx.player_name_lookup[seeked_player]
|
||||
item = " ".join(location)
|
||||
world = proxy_worlds[self.ctx.games[slot]]
|
||||
item, usable, response = get_intended_text(item, world.location_names)
|
||||
game = self.ctx.games[slot]
|
||||
full_name = " ".join(location_name)
|
||||
|
||||
if full_name.isnumeric():
|
||||
location, usable, response = int(full_name), True, None
|
||||
elif self.ctx.location_names_for_game(game) is not None:
|
||||
location, usable, response = get_intended_text(full_name, self.ctx.location_names_for_game(game))
|
||||
else:
|
||||
self.output("Can't look up location for unknown game. Hint for ID instead.")
|
||||
return False
|
||||
|
||||
if usable:
|
||||
hints = collect_hint_location_name(self.ctx, team, slot, item)
|
||||
if isinstance(location, int):
|
||||
hints = collect_hint_location_id(self.ctx, team, slot, location)
|
||||
else:
|
||||
hints = collect_hint_location_name(self.ctx, team, slot, location)
|
||||
if hints:
|
||||
notify_hints(self.ctx, team, hints)
|
||||
else:
|
||||
@@ -1977,15 +2086,28 @@ async def main(args: argparse.Namespace):
|
||||
args.auto_shutdown, args.compatibility, args.log_network)
|
||||
data_filename = args.multidata
|
||||
|
||||
try:
|
||||
if not data_filename:
|
||||
if not data_filename:
|
||||
try:
|
||||
filetypes = (("Multiworld data", (".archipelago", ".zip")),)
|
||||
data_filename = Utils.open_filename("Select multiworld data", filetypes)
|
||||
|
||||
except Exception as e:
|
||||
if isinstance(e, ImportError) or (e.__class__.__name__ == "TclError" and "no display" in str(e)):
|
||||
if not isinstance(e, ImportError):
|
||||
logging.error(f"Failed to load tkinter ({e})")
|
||||
logging.info("Pass a multidata filename on command line to run headless.")
|
||||
exit(1)
|
||||
raise
|
||||
|
||||
if not data_filename:
|
||||
logging.info("No file selected. Exiting.")
|
||||
exit(1)
|
||||
|
||||
try:
|
||||
ctx.load(data_filename, args.use_embedded_options)
|
||||
|
||||
except Exception as e:
|
||||
logging.exception('Failed to read multiworld data (%s)' % e)
|
||||
logging.exception(f"Failed to read multiworld data ({e})")
|
||||
raise
|
||||
|
||||
ctx.init_save(not args.disable_save)
|
||||
|
||||
@@ -270,7 +270,7 @@ class RawJSONtoTextParser(JSONtoTextParser):
|
||||
|
||||
color_codes = {'reset': 0, 'bold': 1, 'underline': 4, 'black': 30, 'red': 31, 'green': 32, 'yellow': 33, 'blue': 34,
|
||||
'magenta': 35, 'cyan': 36, 'white': 37, 'black_bg': 40, 'red_bg': 41, 'green_bg': 42, 'yellow_bg': 43,
|
||||
'blue_bg': 44, 'purple_bg': 45, 'cyan_bg': 46, 'white_bg': 47}
|
||||
'blue_bg': 44, 'magenta_bg': 45, 'cyan_bg': 46, 'white_bg': 47}
|
||||
|
||||
|
||||
def color_code(*args):
|
||||
|
||||
117
Options.py
117
Options.py
@@ -26,15 +26,31 @@ class AssembleOptions(abc.ABCMeta):
|
||||
|
||||
attrs["name_lookup"].update({option_id: name for name, option_id in new_options.items()})
|
||||
options.update(new_options)
|
||||
|
||||
# apply aliases, without name_lookup
|
||||
aliases = {name[6:].lower(): option_id for name, option_id in attrs.items() if
|
||||
name.startswith("alias_")}
|
||||
|
||||
assert "random" not in aliases, "Choice option 'random' cannot be manually assigned."
|
||||
|
||||
# auto-alias Off and On being parsed as True and False
|
||||
if "off" in options:
|
||||
options["false"] = options["off"]
|
||||
if "on" in options:
|
||||
options["true"] = options["on"]
|
||||
|
||||
options.update(aliases)
|
||||
|
||||
if "verify" not in attrs:
|
||||
# not overridden by class -> look up bases
|
||||
verifiers = [f for f in (getattr(base, "verify", None) for base in bases) if f]
|
||||
if len(verifiers) > 1: # verify multiple bases/mixins
|
||||
def verify(self, *args, **kwargs) -> None:
|
||||
for f in verifiers:
|
||||
f(self, *args, **kwargs)
|
||||
attrs["verify"] = verify
|
||||
else:
|
||||
assert verifiers, "class Option is supposed to implement def verify"
|
||||
|
||||
# auto-validate schema on __init__
|
||||
if "schema" in attrs.keys():
|
||||
|
||||
@@ -112,6 +128,41 @@ class Option(typing.Generic[T], metaclass=AssembleOptions):
|
||||
def from_any(cls, data: typing.Any) -> Option[T]:
|
||||
raise NotImplementedError
|
||||
|
||||
if typing.TYPE_CHECKING:
|
||||
from Generate import PlandoSettings
|
||||
from worlds.AutoWorld import World
|
||||
|
||||
def verify(self, world: World, player_name: str, plando_options: PlandoSettings) -> None:
|
||||
pass
|
||||
else:
|
||||
def verify(self, *args, **kwargs) -> None:
|
||||
pass
|
||||
|
||||
|
||||
class FreeText(Option):
|
||||
"""Text option that allows users to enter strings.
|
||||
Needs to be validated by the world or option definition."""
|
||||
|
||||
def __init__(self, value: str):
|
||||
assert isinstance(value, str), "value of FreeText must be a string"
|
||||
self.value = value
|
||||
|
||||
@property
|
||||
def current_key(self) -> str:
|
||||
return self.value
|
||||
|
||||
@classmethod
|
||||
def from_text(cls, text: str) -> FreeText:
|
||||
return cls(text)
|
||||
|
||||
@classmethod
|
||||
def from_any(cls, data: typing.Any) -> FreeText:
|
||||
return cls.from_text(str(data))
|
||||
|
||||
@classmethod
|
||||
def get_option_name(cls, value: T) -> str:
|
||||
return value
|
||||
|
||||
|
||||
class NumericOption(Option[int], numbers.Integral):
|
||||
# note: some of the `typing.Any`` here is a result of unresolved issue in python standards
|
||||
@@ -298,7 +349,7 @@ class Toggle(NumericOption):
|
||||
if type(data) == str:
|
||||
return cls.from_text(data)
|
||||
else:
|
||||
return cls(data)
|
||||
return cls(int(data))
|
||||
|
||||
@classmethod
|
||||
def get_option_name(cls, value):
|
||||
@@ -368,6 +419,53 @@ class Choice(NumericOption):
|
||||
__hash__ = Option.__hash__ # see https://docs.python.org/3/reference/datamodel.html#object.__hash__
|
||||
|
||||
|
||||
class TextChoice(Choice):
|
||||
"""Allows custom string input and offers choices. Choices will resolve to int and text will resolve to string"""
|
||||
|
||||
def __init__(self, value: typing.Union[str, int]):
|
||||
assert isinstance(value, str) or isinstance(value, int), \
|
||||
f"{value} is not a valid option for {self.__class__.__name__}"
|
||||
self.value = value
|
||||
super(TextChoice, self).__init__()
|
||||
|
||||
@property
|
||||
def current_key(self) -> str:
|
||||
if isinstance(self.value, str):
|
||||
return self.value
|
||||
else:
|
||||
return self.name_lookup[self.value]
|
||||
|
||||
@classmethod
|
||||
def from_text(cls, text: str) -> TextChoice:
|
||||
if text.lower() == "random": # chooses a random defined option but won't use any free text options
|
||||
return cls(random.choice(list(cls.name_lookup)))
|
||||
for option_name, value in cls.options.items():
|
||||
if option_name.lower() == text.lower():
|
||||
return cls(value)
|
||||
return cls(text)
|
||||
|
||||
@classmethod
|
||||
def get_option_name(cls, value: T) -> str:
|
||||
if isinstance(value, str):
|
||||
return value
|
||||
return cls.name_lookup[value]
|
||||
|
||||
def __eq__(self, other: typing.Any):
|
||||
if isinstance(other, self.__class__):
|
||||
return other.value == self.value
|
||||
elif isinstance(other, str):
|
||||
if other in self.options:
|
||||
return other == self.current_key
|
||||
return other == self.value
|
||||
elif isinstance(other, int):
|
||||
assert other in self.name_lookup, f"compared against an int that could never be equal. {self} == {other}"
|
||||
return other == self.value
|
||||
elif isinstance(other, bool):
|
||||
return other == bool(self.value)
|
||||
else:
|
||||
raise TypeError(f"Can't compare {self.__class__.__name__} with {other.__class__.__name__}")
|
||||
|
||||
|
||||
class Range(NumericOption):
|
||||
range_start = 0
|
||||
range_end = 1
|
||||
@@ -385,7 +483,7 @@ class Range(NumericOption):
|
||||
if text.startswith("random"):
|
||||
return cls.weighted_range(text)
|
||||
elif text == "default" and hasattr(cls, "default"):
|
||||
return cls(cls.default)
|
||||
return cls.from_any(cls.default)
|
||||
elif text == "high":
|
||||
return cls(cls.range_end)
|
||||
elif text == "low":
|
||||
@@ -396,7 +494,7 @@ class Range(NumericOption):
|
||||
and text in ("true", "false"):
|
||||
# these are the conditions where "true" and "false" make sense
|
||||
if text == "true":
|
||||
return cls(cls.default)
|
||||
return cls.from_any(cls.default)
|
||||
else: # "false"
|
||||
return cls(0)
|
||||
return cls(int(text))
|
||||
@@ -507,7 +605,7 @@ class VerifyKeys:
|
||||
raise Exception(f"Found unexpected key {', '.join(extra)} in {cls}. "
|
||||
f"Allowed keys: {cls.valid_keys}.")
|
||||
|
||||
def verify(self, world):
|
||||
def verify(self, world, player_name: str, plando_options) -> None:
|
||||
if self.convert_name_groups and self.verify_item_name:
|
||||
new_value = type(self.value)() # empty container of whatever value is
|
||||
for item_name in self.value:
|
||||
@@ -600,10 +698,7 @@ class OptionSet(Option[typing.Set[str]], VerifyKeys):
|
||||
|
||||
@classmethod
|
||||
def from_any(cls, data: typing.Any):
|
||||
if type(data) == list:
|
||||
cls.verify_keys(data)
|
||||
return cls(data)
|
||||
elif type(data) == set:
|
||||
if isinstance(data, (list, set, frozenset)):
|
||||
cls.verify_keys(data)
|
||||
return cls(data)
|
||||
return cls.from_text(str(data))
|
||||
@@ -732,8 +827,8 @@ class ItemLinks(OptionList):
|
||||
pool |= {item_name}
|
||||
return pool
|
||||
|
||||
def verify(self, world):
|
||||
super(ItemLinks, self).verify(world)
|
||||
def verify(self, world, player_name: str, plando_options) -> None:
|
||||
super(ItemLinks, self).verify(world, player_name, plando_options)
|
||||
existing_links = set()
|
||||
for link in self.value:
|
||||
if link["name"] in existing_links:
|
||||
|
||||
3
Patch.py
3
Patch.py
@@ -17,7 +17,7 @@ ModuleUpdate.update()
|
||||
|
||||
import Utils
|
||||
|
||||
current_patch_version = 4
|
||||
current_patch_version = 5
|
||||
|
||||
|
||||
class AutoPatchRegister(type):
|
||||
@@ -128,6 +128,7 @@ class APDeltaPatch(APContainer, metaclass=AutoPatchRegister):
|
||||
manifest = super(APDeltaPatch, self).get_manifest()
|
||||
manifest["base_checksum"] = self.hash
|
||||
manifest["result_file_ending"] = self.result_file_ending
|
||||
manifest["patch_file_ending"] = self.patch_file_ending
|
||||
return manifest
|
||||
|
||||
@classmethod
|
||||
|
||||
22
README.md
22
README.md
@@ -61,26 +61,10 @@ This project makes use of multiple other projects. We wouldn't be here without t
|
||||
* [Ocarina of Time Randomizer](https://github.com/TestRunnerSRL/OoT-Randomizer)
|
||||
|
||||
## Contributing
|
||||
Contributions are welcome. We have a few asks of any new contributors.
|
||||
|
||||
* Ensure that all changes which affect logic are covered by unit tests.
|
||||
* Do not introduce any unit test failures/regressions.
|
||||
|
||||
Otherwise, we tend to judge code on a case to case basis. It is a generally good idea to stick to PEP-8 guidelines to ensure consistency with existing code. (And to make the linter happy.)
|
||||
|
||||
For adding a new game to Archipelago and other documentation on how Archipelago functions, please see [the docs folder](docs/) for the relevant information and feel free to ask any questions in the #archipelago-dev channel in our discord.
|
||||
For contribution guidelines, please see our [Contributing doc.](/docs/contributing.md)
|
||||
|
||||
## FAQ
|
||||
For frequently asked questions see the website's [FAQ Page](https://archipelago.gg/faq/en/)
|
||||
For Frequently asked questions, please see the website's [FAQ Page.](https://archipelago.gg/faq/en/)
|
||||
|
||||
## Code of Conduct
|
||||
We conduct ourselves openly and inclusively here. Please do not contribute to an environment which makes other people uncomfortable. This means that we expect all contributors or participants here to:
|
||||
|
||||
* Be welcoming and inclusive in tone and language.
|
||||
* Be respectful of others and their abilities.
|
||||
* Show empathy when speaking with others.
|
||||
* Be gracious and accept feedback and constructive criticism.
|
||||
|
||||
These guidelines apply to all channels of communication within this GitHub repository. Please be respectful in both public channels, such as issues, and private, such as private messaging or emails.
|
||||
|
||||
Any incidents of abuse may be reported directly to Ijwu at hmfarran@gmail.com.
|
||||
Please refer to our [code of conduct.](/docs/code_of_conduct.md)
|
||||
|
||||
59
SNIClient.py
59
SNIClient.py
@@ -15,9 +15,6 @@ import typing
|
||||
|
||||
from json import loads, dumps
|
||||
|
||||
import ModuleUpdate
|
||||
ModuleUpdate.update()
|
||||
|
||||
from Utils import init_logging, messagebox
|
||||
|
||||
if __name__ == "__main__":
|
||||
@@ -149,8 +146,8 @@ class Context(CommonContext):
|
||||
def event_invalid_slot(self):
|
||||
if self.snes_socket is not None and not self.snes_socket.closed:
|
||||
asyncio.create_task(self.snes_socket.close())
|
||||
raise Exception('Invalid ROM detected, '
|
||||
'please verify that you have loaded the correct rom and reconnect your snes (/snes)')
|
||||
raise Exception("Invalid ROM detected, "
|
||||
"please verify that you have loaded the correct rom and reconnect your snes (/snes)")
|
||||
|
||||
async def server_auth(self, password_requested: bool = False):
|
||||
if password_requested and not self.password:
|
||||
@@ -158,7 +155,7 @@ class Context(CommonContext):
|
||||
if self.rom is None:
|
||||
self.awaiting_rom = True
|
||||
snes_logger.info(
|
||||
'No ROM detected, awaiting snes connection to authenticate to the multiworld server (/snes)')
|
||||
"No ROM detected, awaiting snes connection to authenticate to the multiworld server (/snes)")
|
||||
return
|
||||
self.awaiting_rom = False
|
||||
self.auth = self.rom
|
||||
@@ -262,7 +259,7 @@ async def deathlink_kill_player(ctx: Context):
|
||||
|
||||
SNES_RECONNECT_DELAY = 5
|
||||
|
||||
# LttP
|
||||
# FXPAK Pro protocol memory mapping used by SNI
|
||||
ROM_START = 0x000000
|
||||
WRAM_START = 0xF50000
|
||||
WRAM_SIZE = 0x20000
|
||||
@@ -293,21 +290,24 @@ SHOP_LEN = (len(Shops.shop_table) * 3) + 5
|
||||
DEATH_LINK_ACTIVE_ADDR = ROMNAME_START + 0x15 # 1 byte
|
||||
|
||||
# SM
|
||||
SM_ROMNAME_START = 0x007FC0
|
||||
SM_ROMNAME_START = ROM_START + 0x007FC0
|
||||
|
||||
SM_INGAME_MODES = {0x07, 0x09, 0x0b}
|
||||
SM_ENDGAME_MODES = {0x26, 0x27}
|
||||
SM_DEATH_MODES = {0x15, 0x17, 0x18, 0x19, 0x1A}
|
||||
|
||||
SM_RECV_PROGRESS_ADDR = SRAM_START + 0x2000 # 2 bytes
|
||||
SM_RECV_ITEM_ADDR = SAVEDATA_START + 0x4D2 # 1 byte
|
||||
SM_RECV_ITEM_PLAYER_ADDR = SAVEDATA_START + 0x4D3 # 1 byte
|
||||
# RECV and SEND are from the gameplay's perspective: SNIClient writes to RECV queue and reads from SEND queue
|
||||
SM_RECV_QUEUE_START = SRAM_START + 0x2000
|
||||
SM_RECV_QUEUE_WCOUNT = SRAM_START + 0x2602
|
||||
SM_SEND_QUEUE_START = SRAM_START + 0x2700
|
||||
SM_SEND_QUEUE_RCOUNT = SRAM_START + 0x2680
|
||||
SM_SEND_QUEUE_WCOUNT = SRAM_START + 0x2682
|
||||
|
||||
SM_DEATH_LINK_ACTIVE_ADDR = ROM_START + 0x277f04 # 1 byte
|
||||
SM_REMOTE_ITEM_FLAG_ADDR = ROM_START + 0x277f06 # 1 byte
|
||||
|
||||
# SMZ3
|
||||
SMZ3_ROMNAME_START = 0x00FFC0
|
||||
SMZ3_ROMNAME_START = ROM_START + 0x00FFC0
|
||||
|
||||
SMZ3_INGAME_MODES = {0x07, 0x09, 0x0b}
|
||||
SMZ3_ENDGAME_MODES = {0x26, 0x27}
|
||||
@@ -1083,6 +1083,9 @@ async def game_watcher(ctx: Context):
|
||||
|
||||
if ctx.awaiting_rom:
|
||||
await ctx.server_auth(False)
|
||||
elif ctx.server is None:
|
||||
snes_logger.warning("ROM detected but no active multiworld server connection. " +
|
||||
"Connect using command: /connect server:port")
|
||||
|
||||
if ctx.auth and ctx.auth != ctx.rom:
|
||||
snes_logger.warning("ROM change detected, please reconnect to the multiworld server")
|
||||
@@ -1159,6 +1162,9 @@ async def game_watcher(ctx: Context):
|
||||
await ctx.send_msgs([{"cmd": "LocationScouts", "locations": [scout_location]}])
|
||||
await track_locations(ctx, roomid, roomdata)
|
||||
elif ctx.game == GAME_SM:
|
||||
if ctx.server is None or ctx.slot is None:
|
||||
# not successfully connected to a multiworld server, cannot process the game sending items
|
||||
continue
|
||||
gamemode = await snes_read(ctx, WRAM_START + 0x0998, 1)
|
||||
if "DeathLink" in ctx.tags and gamemode and ctx.last_death_link + 1 < time.time():
|
||||
currently_dead = gamemode[0] in SM_DEATH_MODES
|
||||
@@ -1169,25 +1175,25 @@ async def game_watcher(ctx: Context):
|
||||
ctx.finished_game = True
|
||||
continue
|
||||
|
||||
data = await snes_read(ctx, SM_RECV_PROGRESS_ADDR + 0x680, 4)
|
||||
data = await snes_read(ctx, SM_SEND_QUEUE_RCOUNT, 4)
|
||||
if data is None:
|
||||
continue
|
||||
|
||||
recv_index = data[0] | (data[1] << 8)
|
||||
recv_item = data[2] | (data[3] << 8)
|
||||
recv_item = data[2] | (data[3] << 8) # this is actually SM_SEND_QUEUE_WCOUNT
|
||||
|
||||
while (recv_index < recv_item):
|
||||
itemAdress = recv_index * 8
|
||||
message = await snes_read(ctx, SM_RECV_PROGRESS_ADDR + 0x700 + itemAdress, 8)
|
||||
message = await snes_read(ctx, SM_SEND_QUEUE_START + itemAdress, 8)
|
||||
# worldId = message[0] | (message[1] << 8) # unused
|
||||
# itemId = message[2] | (message[3] << 8) # unused
|
||||
itemIndex = (message[4] | (message[5] << 8)) >> 3
|
||||
|
||||
recv_index += 1
|
||||
snes_buffered_write(ctx, SM_RECV_PROGRESS_ADDR + 0x680,
|
||||
snes_buffered_write(ctx, SM_SEND_QUEUE_RCOUNT,
|
||||
bytes([recv_index & 0xFF, (recv_index >> 8) & 0xFF]))
|
||||
|
||||
from worlds.sm.Locations import locations_start_id
|
||||
from worlds.sm import locations_start_id
|
||||
location_id = locations_start_id + itemIndex
|
||||
|
||||
ctx.locations_checked.add(location_id)
|
||||
@@ -1196,15 +1202,14 @@ async def game_watcher(ctx: Context):
|
||||
f'New Check: {location} ({len(ctx.locations_checked)}/{len(ctx.missing_locations) + len(ctx.checked_locations)})')
|
||||
await ctx.send_msgs([{"cmd": 'LocationChecks', "locations": [location_id]}])
|
||||
|
||||
data = await snes_read(ctx, SM_RECV_PROGRESS_ADDR + 0x600, 4)
|
||||
data = await snes_read(ctx, SM_RECV_QUEUE_WCOUNT, 2)
|
||||
if data is None:
|
||||
continue
|
||||
|
||||
# recv_itemOutPtr = data[0] | (data[1] << 8) # unused
|
||||
itemOutPtr = data[2] | (data[3] << 8)
|
||||
itemOutPtr = data[0] | (data[1] << 8)
|
||||
|
||||
from worlds.sm.Items import items_start_id
|
||||
from worlds.sm.Locations import locations_start_id
|
||||
from worlds.sm import items_start_id
|
||||
from worlds.sm import locations_start_id
|
||||
if itemOutPtr < len(ctx.items_received):
|
||||
item = ctx.items_received[itemOutPtr]
|
||||
itemId = item.item - items_start_id
|
||||
@@ -1214,10 +1219,10 @@ async def game_watcher(ctx: Context):
|
||||
locationId = 0x00 #backward compat
|
||||
|
||||
playerID = item.player if item.player <= SM_ROM_PLAYER_LIMIT else 0
|
||||
snes_buffered_write(ctx, SM_RECV_PROGRESS_ADDR + itemOutPtr * 4, bytes(
|
||||
snes_buffered_write(ctx, SM_RECV_QUEUE_START + itemOutPtr * 4, bytes(
|
||||
[playerID & 0xFF, (playerID >> 8) & 0xFF, itemId & 0xFF, locationId & 0xFF]))
|
||||
itemOutPtr += 1
|
||||
snes_buffered_write(ctx, SM_RECV_PROGRESS_ADDR + 0x602,
|
||||
snes_buffered_write(ctx, SM_RECV_QUEUE_WCOUNT,
|
||||
bytes([itemOutPtr & 0xFF, (itemOutPtr >> 8) & 0xFF]))
|
||||
logging.info('Received %s from %s (%s) (%d/%d in list)' % (
|
||||
color(ctx.item_names[item.item], 'red', 'bold'),
|
||||
@@ -1225,6 +1230,9 @@ async def game_watcher(ctx: Context):
|
||||
ctx.location_names[item.location], itemOutPtr, len(ctx.items_received)))
|
||||
await snes_flush_writes(ctx)
|
||||
elif ctx.game == GAME_SMZ3:
|
||||
if ctx.server is None or ctx.slot is None:
|
||||
# not successfully connected to a multiworld server, cannot process the game sending items
|
||||
continue
|
||||
currentGame = await snes_read(ctx, SRAM_START + 0x33FE, 2)
|
||||
if (currentGame is not None):
|
||||
if (currentGame[0] != 0):
|
||||
@@ -1260,7 +1268,8 @@ async def game_watcher(ctx: Context):
|
||||
snes_buffered_write(ctx, SMZ3_RECV_PROGRESS_ADDR + 0x680, bytes([recv_index & 0xFF, (recv_index >> 8) & 0xFF]))
|
||||
|
||||
from worlds.smz3.TotalSMZ3.Location import locations_start_id
|
||||
location_id = locations_start_id + itemIndex
|
||||
from worlds.smz3 import convertLocSMZ3IDToAPID
|
||||
location_id = locations_start_id + convertLocSMZ3IDToAPID(itemIndex)
|
||||
|
||||
ctx.locations_checked.add(location_id)
|
||||
location = ctx.location_names[location_id]
|
||||
|
||||
@@ -1,31 +1,32 @@
|
||||
from __future__ import annotations
|
||||
|
||||
import multiprocessing
|
||||
import logging
|
||||
import asyncio
|
||||
import copy
|
||||
import ctypes
|
||||
import logging
|
||||
import multiprocessing
|
||||
import os.path
|
||||
import re
|
||||
import sys
|
||||
import typing
|
||||
import queue
|
||||
from pathlib import Path
|
||||
|
||||
import nest_asyncio
|
||||
import sc2
|
||||
|
||||
from sc2.main import run_game
|
||||
from sc2.data import Race
|
||||
from sc2.bot_ai import BotAI
|
||||
from sc2.data import Race
|
||||
from sc2.main import run_game
|
||||
from sc2.player import Bot
|
||||
|
||||
from worlds.sc2wol.Regions import MissionInfo
|
||||
from worlds.sc2wol.MissionTables import lookup_id_to_mission
|
||||
from worlds.sc2wol.Items import lookup_id_to_name, item_table
|
||||
from worlds.sc2wol.Locations import SC2WOL_LOC_ID_OFFSET
|
||||
from worlds.sc2wol import SC2WoLWorld
|
||||
|
||||
from pathlib import Path
|
||||
import re
|
||||
import NetUtils
|
||||
from MultiServer import mark_raw
|
||||
import ctypes
|
||||
import sys
|
||||
|
||||
from Utils import init_logging, is_windows
|
||||
from worlds.sc2wol import SC2WoLWorld
|
||||
from worlds.sc2wol.Items import lookup_id_to_name, item_table, ItemData, type_flaggroups
|
||||
from worlds.sc2wol.Locations import SC2WOL_LOC_ID_OFFSET
|
||||
from worlds.sc2wol.MissionTables import lookup_id_to_mission
|
||||
from worlds.sc2wol.Regions import MissionInfo
|
||||
|
||||
if __name__ == "__main__":
|
||||
init_logging("SC2Client", exception_logger="Client")
|
||||
@@ -35,20 +36,49 @@ sc2_logger = logging.getLogger("Starcraft2")
|
||||
|
||||
import colorama
|
||||
|
||||
from NetUtils import *
|
||||
from NetUtils import ClientStatus, RawJSONtoTextParser
|
||||
from CommonClient import CommonContext, server_loop, ClientCommandProcessor, gui_enabled, get_base_parser
|
||||
|
||||
nest_asyncio.apply()
|
||||
max_bonus: int = 8
|
||||
victory_modulo: int = 100
|
||||
|
||||
|
||||
class StarcraftClientProcessor(ClientCommandProcessor):
|
||||
ctx: SC2Context
|
||||
|
||||
def _cmd_difficulty(self, difficulty: str = "") -> bool:
|
||||
"""Overrides the current difficulty set for the seed. Takes the argument casual, normal, hard, or brutal"""
|
||||
options = difficulty.split()
|
||||
num_options = len(options)
|
||||
difficulty_choice = options[0].lower()
|
||||
|
||||
if num_options > 0:
|
||||
if difficulty_choice == "casual":
|
||||
self.ctx.difficulty_override = 0
|
||||
elif difficulty_choice == "normal":
|
||||
self.ctx.difficulty_override = 1
|
||||
elif difficulty_choice == "hard":
|
||||
self.ctx.difficulty_override = 2
|
||||
elif difficulty_choice == "brutal":
|
||||
self.ctx.difficulty_override = 3
|
||||
else:
|
||||
self.output("Unable to parse difficulty '" + options[0] + "'")
|
||||
return False
|
||||
|
||||
self.output("Difficulty set to " + options[0])
|
||||
return True
|
||||
|
||||
else:
|
||||
self.output("Difficulty needs to be specified in the command.")
|
||||
return False
|
||||
|
||||
def _cmd_disable_mission_check(self) -> bool:
|
||||
"""Disables the check to see if a mission is available to play. Meant for co-op runs where one player can play
|
||||
the next mission in a chain the other player is doing."""
|
||||
self.ctx.missions_unlocked = True
|
||||
sc2_logger.info("Mission check has been disabled")
|
||||
return True
|
||||
|
||||
def _cmd_play(self, mission_id: str = "") -> bool:
|
||||
"""Start a Starcraft 2 mission"""
|
||||
@@ -64,19 +94,20 @@ class StarcraftClientProcessor(ClientCommandProcessor):
|
||||
else:
|
||||
sc2_logger.info(
|
||||
"Mission ID needs to be specified. Use /unfinished or /available to view ids for available missions.")
|
||||
return False
|
||||
|
||||
return True
|
||||
|
||||
def _cmd_available(self) -> bool:
|
||||
"""Get what missions are currently available to play"""
|
||||
|
||||
request_available_missions(self.ctx.checked_locations, self.ctx.mission_req_table, self.ctx.ui)
|
||||
request_available_missions(self.ctx)
|
||||
return True
|
||||
|
||||
def _cmd_unfinished(self) -> bool:
|
||||
"""Get what missions are currently available to play and have not had all locations checked"""
|
||||
|
||||
request_unfinished_missions(self.ctx.checked_locations, self.ctx.mission_req_table, self.ctx.ui, self.ctx)
|
||||
request_unfinished_missions(self.ctx)
|
||||
return True
|
||||
|
||||
@mark_raw
|
||||
@@ -97,17 +128,19 @@ class SC2Context(CommonContext):
|
||||
items_handling = 0b111
|
||||
difficulty = -1
|
||||
all_in_choice = 0
|
||||
mission_req_table = None
|
||||
items_rec_to_announce = []
|
||||
rec_announce_pos = 0
|
||||
items_sent_to_announce = []
|
||||
sent_announce_pos = 0
|
||||
announcements = []
|
||||
announcement_pos = 0
|
||||
mission_req_table: typing.Dict[str, MissionInfo] = {}
|
||||
announcements = queue.Queue()
|
||||
sc2_run_task: typing.Optional[asyncio.Task] = None
|
||||
missions_unlocked = False
|
||||
missions_unlocked: bool = False # allow launching missions ignoring requirements
|
||||
current_tooltip = None
|
||||
last_loc_list = None
|
||||
difficulty_override = -1
|
||||
mission_id_to_location_ids: typing.Dict[int, typing.List[int]] = {}
|
||||
last_bot: typing.Optional[ArchipelagoBot] = None
|
||||
|
||||
def __init__(self, *args, **kwargs):
|
||||
super(SC2Context, self).__init__(*args, **kwargs)
|
||||
self.raw_text_parser = RawJSONtoTextParser(self)
|
||||
|
||||
async def server_auth(self, password_requested: bool = False):
|
||||
if password_requested and not self.password:
|
||||
@@ -120,30 +153,35 @@ class SC2Context(CommonContext):
|
||||
self.difficulty = args["slot_data"]["game_difficulty"]
|
||||
self.all_in_choice = args["slot_data"]["all_in_map"]
|
||||
slot_req_table = args["slot_data"]["mission_req"]
|
||||
self.mission_req_table = {}
|
||||
# Compatibility for 0.3.2 server data.
|
||||
if "category" not in next(iter(slot_req_table)):
|
||||
for i, mission_data in enumerate(slot_req_table.values()):
|
||||
mission_data["category"] = wol_default_categories[i]
|
||||
for mission in slot_req_table:
|
||||
self.mission_req_table[mission] = MissionInfo(**slot_req_table[mission])
|
||||
self.mission_req_table = {
|
||||
mission: MissionInfo(**slot_req_table[mission]) for mission in slot_req_table
|
||||
}
|
||||
|
||||
self.build_location_to_mission_mapping()
|
||||
|
||||
# Look for and set SC2PATH.
|
||||
# check_game_install_path() returns True if and only if it finds + sets SC2PATH.
|
||||
if "SC2PATH" not in os.environ and check_game_install_path():
|
||||
check_mod_install()
|
||||
|
||||
if cmd in {"PrintJSON"}:
|
||||
if "receiving" in args:
|
||||
if self.slot_concerns_self(args["receiving"]):
|
||||
self.announcements.append(args["data"])
|
||||
return
|
||||
if "item" in args:
|
||||
if self.slot_concerns_self(args["item"].player):
|
||||
self.announcements.append(args["data"])
|
||||
def on_print_json(self, args: dict):
|
||||
# goes to this world
|
||||
if "receiving" in args and self.slot_concerns_self(args["receiving"]):
|
||||
relevant = True
|
||||
# found in this world
|
||||
elif "item" in args and self.slot_concerns_self(args["item"].player):
|
||||
relevant = True
|
||||
# not related
|
||||
else:
|
||||
relevant = False
|
||||
|
||||
if relevant:
|
||||
self.announcements.put(self.raw_text_parser(copy.deepcopy(args["data"])))
|
||||
|
||||
super(SC2Context, self).on_print_json(args)
|
||||
|
||||
def run_gui(self):
|
||||
from kvui import GameManager, HoverBehavior, ServerToolTip, fade_in_animation
|
||||
from kvui import GameManager, HoverBehavior, ServerToolTip
|
||||
from kivy.app import App
|
||||
from kivy.clock import Clock
|
||||
from kivy.uix.tabbedpanel import TabbedPanelItem
|
||||
@@ -161,6 +199,7 @@ class SC2Context(CommonContext):
|
||||
|
||||
class MissionButton(HoverableButton):
|
||||
tooltip_text = StringProperty("Test")
|
||||
ctx: SC2Context
|
||||
|
||||
def __init__(self, *args, **kwargs):
|
||||
super(HoverableButton, self).__init__(*args, **kwargs)
|
||||
@@ -181,10 +220,7 @@ class SC2Context(CommonContext):
|
||||
self.ctx.current_tooltip = self.layout
|
||||
|
||||
def on_leave(self):
|
||||
if self.ctx.current_tooltip:
|
||||
App.get_running_app().root.remove_widget(self.ctx.current_tooltip)
|
||||
|
||||
self.ctx.current_tooltip = None
|
||||
self.ctx.ui.clear_tooltip()
|
||||
|
||||
@property
|
||||
def ctx(self) -> CommonContext:
|
||||
@@ -206,13 +242,20 @@ class SC2Context(CommonContext):
|
||||
mission_panel = None
|
||||
last_checked_locations = {}
|
||||
mission_id_to_button = {}
|
||||
launching = False
|
||||
launching: typing.Union[bool, int] = False # if int -> mission ID
|
||||
refresh_from_launching = True
|
||||
first_check = True
|
||||
ctx: SC2Context
|
||||
|
||||
def __init__(self, ctx):
|
||||
super().__init__(ctx)
|
||||
|
||||
def clear_tooltip(self):
|
||||
if self.ctx.current_tooltip:
|
||||
App.get_running_app().root.remove_widget(self.ctx.current_tooltip)
|
||||
|
||||
self.ctx.current_tooltip = None
|
||||
|
||||
def build(self):
|
||||
container = super().build()
|
||||
|
||||
@@ -227,7 +270,7 @@ class SC2Context(CommonContext):
|
||||
|
||||
def build_mission_table(self, dt):
|
||||
if (not self.launching and (not self.last_checked_locations == self.ctx.checked_locations or
|
||||
not self.refresh_from_launching)) or self.first_check:
|
||||
not self.refresh_from_launching)) or self.first_check:
|
||||
self.refresh_from_launching = True
|
||||
|
||||
self.mission_panel.clear_widgets()
|
||||
@@ -238,12 +281,7 @@ class SC2Context(CommonContext):
|
||||
|
||||
self.mission_id_to_button = {}
|
||||
categories = {}
|
||||
available_missions = []
|
||||
unfinished_locations = initialize_blank_mission_dict(self.ctx.mission_req_table)
|
||||
unfinished_missions = calc_unfinished_missions(self.ctx.checked_locations,
|
||||
self.ctx.mission_req_table,
|
||||
self.ctx, available_missions=available_missions,
|
||||
unfinished_locations=unfinished_locations)
|
||||
available_missions, unfinished_missions = calc_unfinished_missions(self.ctx)
|
||||
|
||||
# separate missions into categories
|
||||
for mission in self.ctx.mission_req_table:
|
||||
@@ -254,34 +292,40 @@ class SC2Context(CommonContext):
|
||||
|
||||
for category in categories:
|
||||
category_panel = MissionCategory()
|
||||
category_panel.add_widget(Label(text=category, size_hint_y=None, height=50, outline_width=1))
|
||||
category_panel.add_widget(
|
||||
Label(text=category, size_hint_y=None, height=50, outline_width=1))
|
||||
|
||||
# Map is completed
|
||||
for mission in categories[category]:
|
||||
text = mission
|
||||
tooltip = ""
|
||||
text: str = mission
|
||||
tooltip: str = ""
|
||||
|
||||
# Map has uncollected locations
|
||||
if mission in unfinished_missions:
|
||||
text = f"[color=6495ED]{text}[/color]"
|
||||
|
||||
tooltip = f"Uncollected locations:\n"
|
||||
tooltip += "\n".join(location for location in unfinished_locations[mission])
|
||||
elif mission in available_missions:
|
||||
text = f"[color=FFFFFF]{text}[/color]"
|
||||
# Map requirements not met
|
||||
else:
|
||||
text = f"[color=a9a9a9]{text}[/color]"
|
||||
tooltip = f"Requires: "
|
||||
if len(self.ctx.mission_req_table[mission].required_world) > 0:
|
||||
tooltip += ", ".join(list(self.ctx.mission_req_table)[req_mission-1] for
|
||||
if self.ctx.mission_req_table[mission].required_world:
|
||||
tooltip += ", ".join(list(self.ctx.mission_req_table)[req_mission - 1] for
|
||||
req_mission in
|
||||
self.ctx.mission_req_table[mission].required_world)
|
||||
|
||||
if self.ctx.mission_req_table[mission].number > 0:
|
||||
if self.ctx.mission_req_table[mission].number:
|
||||
tooltip += " and "
|
||||
if self.ctx.mission_req_table[mission].number > 0:
|
||||
if self.ctx.mission_req_table[mission].number:
|
||||
tooltip += f"{self.ctx.mission_req_table[mission].number} missions completed"
|
||||
remaining_location_names: typing.List[str] = [
|
||||
self.ctx.location_names[loc] for loc in self.ctx.locations_for_mission(mission)
|
||||
if loc in self.ctx.missing_locations]
|
||||
if remaining_location_names:
|
||||
if tooltip:
|
||||
tooltip += "\n"
|
||||
tooltip += f"Uncollected locations:\n"
|
||||
tooltip += "\n".join(remaining_location_names)
|
||||
|
||||
mission_button = MissionButton(text=text, size_hint_y=None, height=50)
|
||||
mission_button.tooltip_text = tooltip
|
||||
@@ -296,13 +340,16 @@ class SC2Context(CommonContext):
|
||||
self.refresh_from_launching = False
|
||||
|
||||
self.mission_panel.clear_widgets()
|
||||
self.mission_panel.add_widget(Label(text="Launching Mission"))
|
||||
self.mission_panel.add_widget(Label(text="Launching Mission: " +
|
||||
lookup_id_to_mission[self.launching]))
|
||||
if self.ctx.ui:
|
||||
self.ctx.ui.clear_tooltip()
|
||||
|
||||
def mission_callback(self, button):
|
||||
if not self.launching:
|
||||
self.ctx.play_mission(list(self.mission_id_to_button.keys())
|
||||
[list(self.mission_id_to_button.values()).index(button)])
|
||||
self.launching = True
|
||||
mission_id: int = next(k for k, v in self.mission_id_to_button.items() if v == button)
|
||||
self.ctx.play_mission(mission_id)
|
||||
self.launching = mission_id
|
||||
Clock.schedule_once(self.finish_launching, 10)
|
||||
|
||||
def finish_launching(self, dt):
|
||||
@@ -315,12 +362,14 @@ class SC2Context(CommonContext):
|
||||
|
||||
async def shutdown(self):
|
||||
await super(SC2Context, self).shutdown()
|
||||
if self.last_bot:
|
||||
self.last_bot.want_close = True
|
||||
if self.sc2_run_task:
|
||||
self.sc2_run_task.cancel()
|
||||
|
||||
def play_mission(self, mission_id):
|
||||
def play_mission(self, mission_id: int):
|
||||
if self.missions_unlocked or \
|
||||
is_mission_available(mission_id, self.checked_locations, self.mission_req_table):
|
||||
is_mission_available(self, mission_id):
|
||||
if self.sc2_run_task:
|
||||
if not self.sc2_run_task.done():
|
||||
sc2_logger.warning("Starcraft 2 Client is still running!")
|
||||
@@ -329,12 +378,29 @@ class SC2Context(CommonContext):
|
||||
sc2_logger.warning("Launching Mission without Archipelago authentication, "
|
||||
"checks will not be registered to server.")
|
||||
self.sc2_run_task = asyncio.create_task(starcraft_launch(self, mission_id),
|
||||
name="Starcraft 2 Launch")
|
||||
name="Starcraft 2 Launch")
|
||||
else:
|
||||
sc2_logger.info(
|
||||
f"{lookup_id_to_mission[mission_id]} is not currently unlocked. "
|
||||
f"Use /unfinished or /available to see what is available.")
|
||||
|
||||
def build_location_to_mission_mapping(self):
|
||||
mission_id_to_location_ids: typing.Dict[int, typing.Set[int]] = {
|
||||
mission_info.id: set() for mission_info in self.mission_req_table.values()
|
||||
}
|
||||
|
||||
for loc in self.server_locations:
|
||||
mission_id, objective = divmod(loc - SC2WOL_LOC_ID_OFFSET, victory_modulo)
|
||||
mission_id_to_location_ids[mission_id].add(objective)
|
||||
self.mission_id_to_location_ids = {mission_id: sorted(objectives) for mission_id, objectives in
|
||||
mission_id_to_location_ids.items()}
|
||||
|
||||
def locations_for_mission(self, mission: str):
|
||||
mission_id: int = self.mission_req_table[mission].id
|
||||
objectives = self.mission_id_to_location_ids[self.mission_req_table[mission].id]
|
||||
for objective in objectives:
|
||||
yield SC2WOL_LOC_ID_OFFSET + mission_id * 100 + objective
|
||||
|
||||
|
||||
async def main():
|
||||
multiprocessing.freeze_support()
|
||||
@@ -374,47 +440,27 @@ wol_default_categories = [
|
||||
]
|
||||
|
||||
|
||||
def calculate_items(items):
|
||||
unit_unlocks = 0
|
||||
armory1_unlocks = 0
|
||||
armory2_unlocks = 0
|
||||
upgrade_unlocks = 0
|
||||
building_unlocks = 0
|
||||
merc_unlocks = 0
|
||||
lab_unlocks = 0
|
||||
protoss_unlock = 0
|
||||
minerals = 0
|
||||
vespene = 0
|
||||
supply = 0
|
||||
def calculate_items(items: typing.List[NetUtils.NetworkItem]) -> typing.List[int]:
|
||||
network_item: NetUtils.NetworkItem
|
||||
accumulators: typing.List[int] = [0 for _ in type_flaggroups]
|
||||
|
||||
for item in items:
|
||||
data = lookup_id_to_name[item.item]
|
||||
for network_item in items:
|
||||
name: str = lookup_id_to_name[network_item.item]
|
||||
item_data: ItemData = item_table[name]
|
||||
|
||||
if item_table[data].type == "Unit":
|
||||
unit_unlocks += (1 << item_table[data].number)
|
||||
elif item_table[data].type == "Upgrade":
|
||||
upgrade_unlocks += (1 << item_table[data].number)
|
||||
elif item_table[data].type == "Armory 1":
|
||||
armory1_unlocks += (1 << item_table[data].number)
|
||||
elif item_table[data].type == "Armory 2":
|
||||
armory2_unlocks += (1 << item_table[data].number)
|
||||
elif item_table[data].type == "Building":
|
||||
building_unlocks += (1 << item_table[data].number)
|
||||
elif item_table[data].type == "Mercenary":
|
||||
merc_unlocks += (1 << item_table[data].number)
|
||||
elif item_table[data].type == "Laboratory":
|
||||
lab_unlocks += (1 << item_table[data].number)
|
||||
elif item_table[data].type == "Protoss":
|
||||
protoss_unlock += (1 << item_table[data].number)
|
||||
elif item_table[data].type == "Minerals":
|
||||
minerals += item_table[data].number
|
||||
elif item_table[data].type == "Vespene":
|
||||
vespene += item_table[data].number
|
||||
elif item_table[data].type == "Supply":
|
||||
supply += item_table[data].number
|
||||
# exists exactly once
|
||||
if item_data.quantity == 1:
|
||||
accumulators[type_flaggroups[item_data.type]] |= 1 << item_data.number
|
||||
|
||||
return [unit_unlocks, upgrade_unlocks, armory1_unlocks, armory2_unlocks, building_unlocks, merc_unlocks,
|
||||
lab_unlocks, protoss_unlock, minerals, vespene, supply]
|
||||
# exists multiple times
|
||||
elif item_data.type == "Upgrade":
|
||||
accumulators[type_flaggroups[item_data.type]] += 1 << item_data.number
|
||||
|
||||
# sum
|
||||
else:
|
||||
accumulators[type_flaggroups[item_data.type]] += item_data.number
|
||||
|
||||
return accumulators
|
||||
|
||||
|
||||
def calc_difficulty(difficulty):
|
||||
@@ -430,11 +476,7 @@ def calc_difficulty(difficulty):
|
||||
return 'X'
|
||||
|
||||
|
||||
async def starcraft_launch(ctx: SC2Context, mission_id):
|
||||
ctx.rec_announce_pos = len(ctx.items_rec_to_announce)
|
||||
ctx.sent_announce_pos = len(ctx.items_sent_to_announce)
|
||||
ctx.announcements_pos = len(ctx.announcements)
|
||||
|
||||
async def starcraft_launch(ctx: SC2Context, mission_id: int):
|
||||
sc2_logger.info(f"Launching {lookup_id_to_mission[mission_id]}. If game does not launch check log file for errors.")
|
||||
|
||||
with DllDirectory(None):
|
||||
@@ -443,34 +485,39 @@ async def starcraft_launch(ctx: SC2Context, mission_id):
|
||||
|
||||
|
||||
class ArchipelagoBot(sc2.bot_ai.BotAI):
|
||||
game_running = False
|
||||
mission_completed = False
|
||||
first_bonus = False
|
||||
second_bonus = False
|
||||
third_bonus = False
|
||||
fourth_bonus = False
|
||||
fifth_bonus = False
|
||||
sixth_bonus = False
|
||||
seventh_bonus = False
|
||||
eight_bonus = False
|
||||
ctx: SC2Context = None
|
||||
mission_id = 0
|
||||
|
||||
game_running: bool = False
|
||||
mission_completed: bool = False
|
||||
boni: typing.List[bool]
|
||||
setup_done: bool
|
||||
ctx: SC2Context
|
||||
mission_id: int
|
||||
want_close: bool = False
|
||||
can_read_game = False
|
||||
|
||||
last_received_update = 0
|
||||
last_received_update: int = 0
|
||||
|
||||
def __init__(self, ctx: SC2Context, mission_id):
|
||||
self.setup_done = False
|
||||
self.ctx = ctx
|
||||
self.ctx.last_bot = self
|
||||
self.mission_id = mission_id
|
||||
self.boni = [False for _ in range(max_bonus)]
|
||||
|
||||
super(ArchipelagoBot, self).__init__()
|
||||
|
||||
async def on_step(self, iteration: int):
|
||||
if self.want_close:
|
||||
self.want_close = False
|
||||
await self._client.leave()
|
||||
return
|
||||
game_state = 0
|
||||
if iteration == 0:
|
||||
if not self.setup_done:
|
||||
self.setup_done = True
|
||||
start_items = calculate_items(self.ctx.items_received)
|
||||
difficulty = calc_difficulty(self.ctx.difficulty)
|
||||
if self.ctx.difficulty_override >= 0:
|
||||
difficulty = calc_difficulty(self.ctx.difficulty_override)
|
||||
else:
|
||||
difficulty = calc_difficulty(self.ctx.difficulty)
|
||||
await self.chat_send("ArchipelagoLoad {} {} {} {} {} {} {} {} {} {} {} {} {}".format(
|
||||
difficulty,
|
||||
start_items[0], start_items[1], start_items[2], start_items[3], start_items[4],
|
||||
@@ -479,36 +526,10 @@ class ArchipelagoBot(sc2.bot_ai.BotAI):
|
||||
self.last_received_update = len(self.ctx.items_received)
|
||||
|
||||
else:
|
||||
if self.ctx.announcement_pos < len(self.ctx.announcements):
|
||||
index = 0
|
||||
message = ""
|
||||
while index < len(self.ctx.announcements[self.ctx.announcement_pos]):
|
||||
message += self.ctx.announcements[self.ctx.announcement_pos][index]["text"]
|
||||
index += 1
|
||||
|
||||
index = 0
|
||||
start_rem_pos = -1
|
||||
# Remove unneeded [Color] tags
|
||||
while index < len(message):
|
||||
if message[index] == '[':
|
||||
start_rem_pos = index
|
||||
index += 1
|
||||
elif message[index] == ']' and start_rem_pos > -1:
|
||||
temp_msg = ""
|
||||
|
||||
if start_rem_pos > 0:
|
||||
temp_msg = message[:start_rem_pos]
|
||||
if index < len(message) - 1:
|
||||
temp_msg += message[index + 1:]
|
||||
|
||||
message = temp_msg
|
||||
index += start_rem_pos - index
|
||||
start_rem_pos = -1
|
||||
else:
|
||||
index += 1
|
||||
|
||||
if not self.ctx.announcements.empty():
|
||||
message = self.ctx.announcements.get(timeout=1)
|
||||
await self.chat_send("SendMessage " + message)
|
||||
self.ctx.announcement_pos += 1
|
||||
self.ctx.announcements.task_done()
|
||||
|
||||
# Archipelago reads the health
|
||||
for unit in self.all_own_units():
|
||||
@@ -536,169 +557,97 @@ class ArchipelagoBot(sc2.bot_ai.BotAI):
|
||||
if game_state & (1 << 1) and not self.mission_completed:
|
||||
if self.mission_id != 29:
|
||||
print("Mission Completed")
|
||||
await self.ctx.send_msgs([
|
||||
{"cmd": 'LocationChecks', "locations": [SC2WOL_LOC_ID_OFFSET + 100 * self.mission_id]}])
|
||||
await self.ctx.send_msgs(
|
||||
[{"cmd": 'LocationChecks',
|
||||
"locations": [SC2WOL_LOC_ID_OFFSET + victory_modulo * self.mission_id]}])
|
||||
self.mission_completed = True
|
||||
else:
|
||||
print("Game Complete")
|
||||
await self.ctx.send_msgs([{"cmd": 'StatusUpdate', "status": ClientStatus.CLIENT_GOAL}])
|
||||
self.mission_completed = True
|
||||
|
||||
if game_state & (1 << 2) and not self.first_bonus:
|
||||
print("1st Bonus Collected")
|
||||
await self.ctx.send_msgs(
|
||||
[{"cmd": 'LocationChecks',
|
||||
"locations": [SC2WOL_LOC_ID_OFFSET + 100 * self.mission_id + 1]}])
|
||||
self.first_bonus = True
|
||||
|
||||
if not self.second_bonus and game_state & (1 << 3):
|
||||
print("2nd Bonus Collected")
|
||||
await self.ctx.send_msgs(
|
||||
[{"cmd": 'LocationChecks',
|
||||
"locations": [SC2WOL_LOC_ID_OFFSET + 100 * self.mission_id + 2]}])
|
||||
self.second_bonus = True
|
||||
|
||||
if not self.third_bonus and game_state & (1 << 4):
|
||||
print("3rd Bonus Collected")
|
||||
await self.ctx.send_msgs(
|
||||
[{"cmd": 'LocationChecks',
|
||||
"locations": [SC2WOL_LOC_ID_OFFSET + 100 * self.mission_id + 3]}])
|
||||
self.third_bonus = True
|
||||
|
||||
if not self.fourth_bonus and game_state & (1 << 5):
|
||||
print("4th Bonus Collected")
|
||||
await self.ctx.send_msgs(
|
||||
[{"cmd": 'LocationChecks',
|
||||
"locations": [SC2WOL_LOC_ID_OFFSET + 100 * self.mission_id + 4]}])
|
||||
self.fourth_bonus = True
|
||||
|
||||
if not self.fifth_bonus and game_state & (1 << 6):
|
||||
print("5th Bonus Collected")
|
||||
await self.ctx.send_msgs(
|
||||
[{"cmd": 'LocationChecks',
|
||||
"locations": [SC2WOL_LOC_ID_OFFSET + 100 * self.mission_id + 5]}])
|
||||
self.fifth_bonus = True
|
||||
|
||||
if not self.sixth_bonus and game_state & (1 << 7):
|
||||
print("6th Bonus Collected")
|
||||
await self.ctx.send_msgs(
|
||||
[{"cmd": 'LocationChecks',
|
||||
"locations": [SC2WOL_LOC_ID_OFFSET + 100 * self.mission_id + 6]}])
|
||||
self.sixth_bonus = True
|
||||
|
||||
if not self.seventh_bonus and game_state & (1 << 8):
|
||||
print("6th Bonus Collected")
|
||||
await self.ctx.send_msgs(
|
||||
[{"cmd": 'LocationChecks',
|
||||
"locations": [SC2WOL_LOC_ID_OFFSET + 100 * self.mission_id + 7]}])
|
||||
self.seventh_bonus = True
|
||||
|
||||
if not self.eight_bonus and game_state & (1 << 9):
|
||||
print("6th Bonus Collected")
|
||||
await self.ctx.send_msgs(
|
||||
[{"cmd": 'LocationChecks',
|
||||
"locations": [SC2WOL_LOC_ID_OFFSET + 100 * self.mission_id + 8]}])
|
||||
self.eight_bonus = True
|
||||
for x, completed in enumerate(self.boni):
|
||||
if not completed and game_state & (1 << (x + 2)):
|
||||
await self.ctx.send_msgs(
|
||||
[{"cmd": 'LocationChecks',
|
||||
"locations": [SC2WOL_LOC_ID_OFFSET + victory_modulo * self.mission_id + x + 1]}])
|
||||
self.boni[x] = True
|
||||
|
||||
else:
|
||||
await self.chat_send("LostConnection - Lost connection to game.")
|
||||
|
||||
|
||||
def calc_objectives_completed(mission, missions_info, locations_done, unfinished_locations, ctx):
|
||||
objectives_complete = 0
|
||||
|
||||
if missions_info[mission].extra_locations > 0:
|
||||
for i in range(missions_info[mission].extra_locations):
|
||||
if (missions_info[mission].id * 100 + SC2WOL_LOC_ID_OFFSET + i) in locations_done:
|
||||
objectives_complete += 1
|
||||
else:
|
||||
unfinished_locations[mission].append(ctx.location_names[
|
||||
missions_info[mission].id * 100 + SC2WOL_LOC_ID_OFFSET + i])
|
||||
|
||||
return objectives_complete
|
||||
|
||||
else:
|
||||
return -1
|
||||
|
||||
|
||||
def request_unfinished_missions(locations_done, location_table, ui, ctx):
|
||||
if location_table:
|
||||
def request_unfinished_missions(ctx: SC2Context):
|
||||
if ctx.mission_req_table:
|
||||
message = "Unfinished Missions: "
|
||||
unlocks = initialize_blank_mission_dict(location_table)
|
||||
unfinished_locations = initialize_blank_mission_dict(location_table)
|
||||
unlocks = initialize_blank_mission_dict(ctx.mission_req_table)
|
||||
unfinished_locations = initialize_blank_mission_dict(ctx.mission_req_table)
|
||||
|
||||
unfinished_missions = calc_unfinished_missions(locations_done, location_table, ctx, unlocks=unlocks,
|
||||
unfinished_locations=unfinished_locations)
|
||||
_, unfinished_missions = calc_unfinished_missions(ctx, unlocks=unlocks)
|
||||
|
||||
message += ", ".join(f"{mark_up_mission_name(mission, location_table, ui,unlocks)}[{location_table[mission].id}] " +
|
||||
message += ", ".join(f"{mark_up_mission_name(ctx, mission, unlocks)}[{ctx.mission_req_table[mission].id}] " +
|
||||
mark_up_objectives(
|
||||
f"[{unfinished_missions[mission]}/{location_table[mission].extra_locations}]",
|
||||
f"[{len(unfinished_missions[mission])}/"
|
||||
f"{sum(1 for _ in ctx.locations_for_mission(mission))}]",
|
||||
ctx, unfinished_locations, mission)
|
||||
for mission in unfinished_missions)
|
||||
|
||||
if ui:
|
||||
ui.log_panels['All'].on_message_markup(message)
|
||||
ui.log_panels['Starcraft2'].on_message_markup(message)
|
||||
if ctx.ui:
|
||||
ctx.ui.log_panels['All'].on_message_markup(message)
|
||||
ctx.ui.log_panels['Starcraft2'].on_message_markup(message)
|
||||
else:
|
||||
sc2_logger.info(message)
|
||||
else:
|
||||
sc2_logger.warning("No mission table found, you are likely not connected to a server.")
|
||||
|
||||
|
||||
def calc_unfinished_missions(locations_done, locations, ctx, unlocks=None, unfinished_locations=None,
|
||||
available_missions=[]):
|
||||
def calc_unfinished_missions(ctx: SC2Context, unlocks=None):
|
||||
unfinished_missions = []
|
||||
locations_completed = []
|
||||
|
||||
if not unlocks:
|
||||
unlocks = initialize_blank_mission_dict(locations)
|
||||
unlocks = initialize_blank_mission_dict(ctx.mission_req_table)
|
||||
|
||||
if not unfinished_locations:
|
||||
unfinished_locations = initialize_blank_mission_dict(locations)
|
||||
|
||||
if len(available_missions) > 0:
|
||||
available_missions = []
|
||||
|
||||
available_missions.extend(calc_available_missions(locations_done, locations, unlocks))
|
||||
available_missions = calc_available_missions(ctx, unlocks)
|
||||
|
||||
for name in available_missions:
|
||||
if not locations[name].extra_locations == -1:
|
||||
objectives_completed = calc_objectives_completed(name, locations, locations_done, unfinished_locations, ctx)
|
||||
|
||||
if objectives_completed < locations[name].extra_locations:
|
||||
objectives = set(ctx.locations_for_mission(name))
|
||||
if objectives:
|
||||
objectives_completed = ctx.checked_locations & objectives
|
||||
if len(objectives_completed) < len(objectives):
|
||||
unfinished_missions.append(name)
|
||||
locations_completed.append(objectives_completed)
|
||||
|
||||
else:
|
||||
else: # infer that this is the final mission as it has no objectives
|
||||
unfinished_missions.append(name)
|
||||
locations_completed.append(-1)
|
||||
|
||||
return {unfinished_missions[i]: locations_completed[i] for i in range(len(unfinished_missions))}
|
||||
return available_missions, dict(zip(unfinished_missions, locations_completed))
|
||||
|
||||
|
||||
def is_mission_available(mission_id_to_check, locations_done, locations):
|
||||
unfinished_missions = calc_available_missions(locations_done, locations)
|
||||
def is_mission_available(ctx: SC2Context, mission_id_to_check):
|
||||
unfinished_missions = calc_available_missions(ctx)
|
||||
|
||||
return any(mission_id_to_check == locations[mission].id for mission in unfinished_missions)
|
||||
return any(mission_id_to_check == ctx.mission_req_table[mission].id for mission in unfinished_missions)
|
||||
|
||||
|
||||
def mark_up_mission_name(mission, location_table, ui, unlock_table):
|
||||
def mark_up_mission_name(ctx: SC2Context, mission, unlock_table):
|
||||
"""Checks if the mission is required for game completion and adds '*' to the name to mark that."""
|
||||
|
||||
if location_table[mission].completion_critical:
|
||||
if ui:
|
||||
if ctx.mission_req_table[mission].completion_critical:
|
||||
if ctx.ui:
|
||||
message = "[color=AF99EF]" + mission + "[/color]"
|
||||
else:
|
||||
message = "*" + mission + "*"
|
||||
else:
|
||||
message = mission
|
||||
|
||||
if ui:
|
||||
if ctx.ui:
|
||||
unlocks = unlock_table[mission]
|
||||
|
||||
if len(unlocks) > 0:
|
||||
pre_message = f"[ref={list(location_table).index(mission)}|Unlocks: "
|
||||
pre_message += ", ".join(f"{unlock}({location_table[unlock].id})" for unlock in unlocks)
|
||||
pre_message = f"[ref={list(ctx.mission_req_table).index(mission)}|Unlocks: "
|
||||
pre_message += ", ".join(f"{unlock}({ctx.mission_req_table[unlock].id})" for unlock in unlocks)
|
||||
pre_message += f"]"
|
||||
message = pre_message + message + "[/ref]"
|
||||
|
||||
@@ -711,7 +660,7 @@ def mark_up_objectives(message, ctx, unfinished_locations, mission):
|
||||
if ctx.ui:
|
||||
locations = unfinished_locations[mission]
|
||||
|
||||
pre_message = f"[ref={list(ctx.mission_req_table).index(mission)+30}|"
|
||||
pre_message = f"[ref={list(ctx.mission_req_table).index(mission) + 30}|"
|
||||
pre_message += "<br>".join(location for location in locations)
|
||||
pre_message += f"]"
|
||||
formatted_message = pre_message + message + "[/ref]"
|
||||
@@ -719,90 +668,91 @@ def mark_up_objectives(message, ctx, unfinished_locations, mission):
|
||||
return formatted_message
|
||||
|
||||
|
||||
def request_available_missions(locations_done, location_table, ui):
|
||||
if location_table:
|
||||
def request_available_missions(ctx: SC2Context):
|
||||
if ctx.mission_req_table:
|
||||
message = "Available Missions: "
|
||||
|
||||
# Initialize mission unlock table
|
||||
unlocks = initialize_blank_mission_dict(location_table)
|
||||
unlocks = initialize_blank_mission_dict(ctx.mission_req_table)
|
||||
|
||||
missions = calc_available_missions(locations_done, location_table, unlocks)
|
||||
missions = calc_available_missions(ctx, unlocks)
|
||||
message += \
|
||||
", ".join(f"{mark_up_mission_name(mission, location_table, ui, unlocks)}[{location_table[mission].id}]"
|
||||
", ".join(f"{mark_up_mission_name(ctx, mission, unlocks)}"
|
||||
f"[{ctx.mission_req_table[mission].id}]"
|
||||
for mission in missions)
|
||||
|
||||
if ui:
|
||||
ui.log_panels['All'].on_message_markup(message)
|
||||
ui.log_panels['Starcraft2'].on_message_markup(message)
|
||||
if ctx.ui:
|
||||
ctx.ui.log_panels['All'].on_message_markup(message)
|
||||
ctx.ui.log_panels['Starcraft2'].on_message_markup(message)
|
||||
else:
|
||||
sc2_logger.info(message)
|
||||
else:
|
||||
sc2_logger.warning("No mission table found, you are likely not connected to a server.")
|
||||
|
||||
|
||||
def calc_available_missions(locations_done, locations, unlocks=None):
|
||||
def calc_available_missions(ctx: SC2Context, unlocks=None):
|
||||
available_missions = []
|
||||
missions_complete = 0
|
||||
|
||||
# Get number of missions completed
|
||||
for loc in locations_done:
|
||||
if loc % 100 == 0:
|
||||
for loc in ctx.checked_locations:
|
||||
if loc % victory_modulo == 0:
|
||||
missions_complete += 1
|
||||
|
||||
for name in locations:
|
||||
for name in ctx.mission_req_table:
|
||||
# Go through the required missions for each mission and fill up unlock table used later for hover-over tooltips
|
||||
if unlocks:
|
||||
for unlock in locations[name].required_world:
|
||||
unlocks[list(locations)[unlock-1]].append(name)
|
||||
for unlock in ctx.mission_req_table[name].required_world:
|
||||
unlocks[list(ctx.mission_req_table)[unlock - 1]].append(name)
|
||||
|
||||
if mission_reqs_completed(name, missions_complete, locations_done, locations):
|
||||
if mission_reqs_completed(ctx, name, missions_complete):
|
||||
available_missions.append(name)
|
||||
|
||||
return available_missions
|
||||
|
||||
|
||||
def mission_reqs_completed(location_to_check, missions_complete, locations_done, locations):
|
||||
def mission_reqs_completed(ctx: SC2Context, mission_name: str, missions_complete):
|
||||
"""Returns a bool signifying if the mission has all requirements complete and can be done
|
||||
|
||||
Keyword arguments:
|
||||
Arguments:
|
||||
ctx -- instance of SC2Context
|
||||
locations_to_check -- the mission string name to check
|
||||
missions_complete -- an int of how many missions have been completed
|
||||
locations_done -- a list of the location ids that have been complete
|
||||
locations -- a dict of MissionInfo for mission requirements for this world"""
|
||||
if len(locations[location_to_check].required_world) >= 1:
|
||||
"""
|
||||
if len(ctx.mission_req_table[mission_name].required_world) >= 1:
|
||||
# A check for when the requirements are being or'd
|
||||
or_success = False
|
||||
|
||||
# Loop through required missions
|
||||
for req_mission in locations[location_to_check].required_world:
|
||||
for req_mission in ctx.mission_req_table[mission_name].required_world:
|
||||
req_success = True
|
||||
|
||||
# Check if required mission has been completed
|
||||
if not (locations[list(locations)[req_mission-1]].id * 100 + SC2WOL_LOC_ID_OFFSET) in locations_done:
|
||||
if not locations[location_to_check].or_requirements:
|
||||
if not (ctx.mission_req_table[list(ctx.mission_req_table)[req_mission - 1]].id *
|
||||
victory_modulo + SC2WOL_LOC_ID_OFFSET) in ctx.checked_locations:
|
||||
if not ctx.mission_req_table[mission_name].or_requirements:
|
||||
return False
|
||||
else:
|
||||
req_success = False
|
||||
|
||||
# Recursively check required mission to see if it's requirements are met, in case !collect has been done
|
||||
if not mission_reqs_completed(list(locations)[req_mission-1], missions_complete, locations_done,
|
||||
locations):
|
||||
if not locations[location_to_check].or_requirements:
|
||||
if not mission_reqs_completed(ctx, list(ctx.mission_req_table)[req_mission - 1], missions_complete):
|
||||
if not ctx.mission_req_table[mission_name].or_requirements:
|
||||
return False
|
||||
else:
|
||||
req_success = False
|
||||
|
||||
# If requirement check succeeded mark or as satisfied
|
||||
if locations[location_to_check].or_requirements and req_success:
|
||||
if ctx.mission_req_table[mission_name].or_requirements and req_success:
|
||||
or_success = True
|
||||
|
||||
if locations[location_to_check].or_requirements:
|
||||
if ctx.mission_req_table[mission_name].or_requirements:
|
||||
# Return false if or requirements not met
|
||||
if not or_success:
|
||||
return False
|
||||
|
||||
# Check number of missions
|
||||
if missions_complete >= locations[location_to_check].number:
|
||||
if missions_complete >= ctx.mission_req_table[mission_name].number:
|
||||
return True
|
||||
else:
|
||||
return False
|
||||
@@ -843,7 +793,12 @@ def check_game_install_path() -> bool:
|
||||
with open(einfo) as f:
|
||||
content = f.read()
|
||||
if content:
|
||||
base = re.search(r" = (.*)Versions", content).group(1)
|
||||
try:
|
||||
base = re.search(r" = (.*)Versions", content).group(1)
|
||||
except AttributeError:
|
||||
sc2_logger.warning(f"Found {einfo}, but it was empty. Run SC2 through the Blizzard launcher, then "
|
||||
f"try again.")
|
||||
return False
|
||||
if os.path.exists(base):
|
||||
executable = sc2.paths.latest_executeble(Path(base).expanduser() / "Versions")
|
||||
|
||||
@@ -860,7 +815,8 @@ def check_game_install_path() -> bool:
|
||||
else:
|
||||
sc2_logger.warning(f"{einfo} pointed to {base}, but we could not find an SC2 install there.")
|
||||
else:
|
||||
sc2_logger.warning(f"Couldn't find {einfo}. Please run /set_path with your SC2 install directory.")
|
||||
sc2_logger.warning(f"Couldn't find {einfo}. Run SC2 through the Blizzard launcher, then try again. "
|
||||
f"If that fails, please run /set_path with your SC2 install directory.")
|
||||
return False
|
||||
|
||||
|
||||
@@ -897,7 +853,7 @@ class DllDirectory:
|
||||
self.set(self._old)
|
||||
|
||||
@staticmethod
|
||||
def get() -> str:
|
||||
def get() -> typing.Optional[str]:
|
||||
if sys.platform == "win32":
|
||||
n = ctypes.windll.kernel32.GetDllDirectoryW(0, None)
|
||||
buf = ctypes.create_unicode_buffer(n)
|
||||
|
||||
178
Utils.py
178
Utils.py
@@ -1,6 +1,5 @@
|
||||
from __future__ import annotations
|
||||
|
||||
import shutil
|
||||
import typing
|
||||
import builtins
|
||||
import os
|
||||
@@ -12,12 +11,18 @@ import io
|
||||
import collections
|
||||
import importlib
|
||||
import logging
|
||||
import decimal
|
||||
from yaml import load, load_all, dump, SafeLoader
|
||||
|
||||
try:
|
||||
from yaml import CLoader as UnsafeLoader
|
||||
from yaml import CDumper as Dumper
|
||||
except ImportError:
|
||||
from yaml import Loader as UnsafeLoader
|
||||
from yaml import Dumper
|
||||
|
||||
if typing.TYPE_CHECKING:
|
||||
from tkinter import Tk
|
||||
else:
|
||||
Tk = typing.Any
|
||||
import tkinter
|
||||
import pathlib
|
||||
|
||||
|
||||
def tuplize_version(version: str) -> Version:
|
||||
@@ -30,21 +35,13 @@ class Version(typing.NamedTuple):
|
||||
build: int
|
||||
|
||||
|
||||
__version__ = "0.3.4"
|
||||
__version__ = "0.3.5"
|
||||
version_tuple = tuplize_version(__version__)
|
||||
|
||||
is_linux = sys.platform.startswith('linux')
|
||||
is_macos = sys.platform == 'darwin'
|
||||
is_linux = sys.platform.startswith("linux")
|
||||
is_macos = sys.platform == "darwin"
|
||||
is_windows = sys.platform in ("win32", "cygwin", "msys")
|
||||
|
||||
import jellyfish
|
||||
from yaml import load, load_all, dump, SafeLoader
|
||||
|
||||
try:
|
||||
from yaml import CLoader as Loader
|
||||
except ImportError:
|
||||
from yaml import Loader
|
||||
|
||||
|
||||
def int16_as_bytes(value: int) -> typing.List[int]:
|
||||
value = value & 0xFFFF
|
||||
@@ -125,17 +122,18 @@ def home_path(*path: str) -> str:
|
||||
|
||||
def user_path(*path: str) -> str:
|
||||
"""Returns either local_path or home_path based on write permissions."""
|
||||
if hasattr(user_path, 'cached_path'):
|
||||
if hasattr(user_path, "cached_path"):
|
||||
pass
|
||||
elif os.access(local_path(), os.W_OK):
|
||||
user_path.cached_path = local_path()
|
||||
else:
|
||||
user_path.cached_path = home_path()
|
||||
# populate home from local - TODO: upgrade feature
|
||||
if user_path.cached_path != local_path() and not os.path.exists(user_path('host.yaml')):
|
||||
for dn in ('Players', 'data/sprites'):
|
||||
if user_path.cached_path != local_path() and not os.path.exists(user_path("host.yaml")):
|
||||
import shutil
|
||||
for dn in ("Players", "data/sprites"):
|
||||
shutil.copytree(local_path(dn), user_path(dn), dirs_exist_ok=True)
|
||||
for fn in ('manifest.json', 'host.yaml'):
|
||||
for fn in ("manifest.json", "host.yaml"):
|
||||
shutil.copy2(local_path(fn), user_path(fn))
|
||||
|
||||
return os.path.join(user_path.cached_path, *path)
|
||||
@@ -150,11 +148,12 @@ def output_path(*path: str):
|
||||
return path
|
||||
|
||||
|
||||
def open_file(filename):
|
||||
if sys.platform == 'win32':
|
||||
def open_file(filename: typing.Union[str, "pathlib.Path"]) -> None:
|
||||
if is_windows:
|
||||
os.startfile(filename)
|
||||
else:
|
||||
open_command = 'open' if sys.platform == 'darwin' else 'xdg-open'
|
||||
from shutil import which
|
||||
open_command = which("open") if is_macos else (which("xdg-open") or which("gnome-open") or which("kde-open"))
|
||||
subprocess.call([open_command, filename])
|
||||
|
||||
|
||||
@@ -173,7 +172,9 @@ class UniqueKeyLoader(SafeLoader):
|
||||
|
||||
parse_yaml = functools.partial(load, Loader=UniqueKeyLoader)
|
||||
parse_yamls = functools.partial(load_all, Loader=UniqueKeyLoader)
|
||||
unsafe_parse_yaml = functools.partial(load, Loader=Loader)
|
||||
unsafe_parse_yaml = functools.partial(load, Loader=UnsafeLoader)
|
||||
|
||||
del load, load_all # should not be used. don't leak their names
|
||||
|
||||
|
||||
def get_cert_none_ssl_context():
|
||||
@@ -191,11 +192,12 @@ def get_public_ipv4() -> str:
|
||||
ip = socket.gethostbyname(socket.gethostname())
|
||||
ctx = get_cert_none_ssl_context()
|
||||
try:
|
||||
ip = urllib.request.urlopen('https://checkip.amazonaws.com/', context=ctx).read().decode('utf8').strip()
|
||||
ip = urllib.request.urlopen("https://checkip.amazonaws.com/", context=ctx).read().decode("utf8").strip()
|
||||
except Exception as e:
|
||||
# noinspection PyBroadException
|
||||
try:
|
||||
ip = urllib.request.urlopen('https://v4.ident.me', context=ctx).read().decode('utf8').strip()
|
||||
except:
|
||||
ip = urllib.request.urlopen("https://v4.ident.me", context=ctx).read().decode("utf8").strip()
|
||||
except Exception:
|
||||
logging.exception(e)
|
||||
pass # we could be offline, in a local game, so no point in erroring out
|
||||
return ip
|
||||
@@ -208,7 +210,7 @@ def get_public_ipv6() -> str:
|
||||
ip = socket.gethostbyname(socket.gethostname())
|
||||
ctx = get_cert_none_ssl_context()
|
||||
try:
|
||||
ip = urllib.request.urlopen('https://v6.ident.me', context=ctx).read().decode('utf8').strip()
|
||||
ip = urllib.request.urlopen("https://v6.ident.me", context=ctx).read().decode("utf8").strip()
|
||||
except Exception as e:
|
||||
logging.exception(e)
|
||||
pass # we could be offline, in a local game, or ipv6 may not be available
|
||||
@@ -309,33 +311,19 @@ def update_options(src: dict, dest: dict, filename: str, keys: list) -> dict:
|
||||
|
||||
@cache_argsless
|
||||
def get_options() -> dict:
|
||||
if not hasattr(get_options, "options"):
|
||||
filenames = ("options.yaml", "host.yaml")
|
||||
locations = []
|
||||
if os.path.join(os.getcwd()) != local_path():
|
||||
locations += filenames # use files from cwd only if it's not the local_path
|
||||
locations += [user_path(filename) for filename in filenames]
|
||||
filenames = ("options.yaml", "host.yaml")
|
||||
locations = []
|
||||
if os.path.join(os.getcwd()) != local_path():
|
||||
locations += filenames # use files from cwd only if it's not the local_path
|
||||
locations += [user_path(filename) for filename in filenames]
|
||||
|
||||
for location in locations:
|
||||
if os.path.exists(location):
|
||||
with open(location) as f:
|
||||
options = parse_yaml(f.read())
|
||||
for location in locations:
|
||||
if os.path.exists(location):
|
||||
with open(location) as f:
|
||||
options = parse_yaml(f.read())
|
||||
return update_options(get_default_options(), options, location, list())
|
||||
|
||||
get_options.options = update_options(get_default_options(), options, location, list())
|
||||
break
|
||||
else:
|
||||
raise FileNotFoundError(f"Could not find {filenames[1]} to load options.")
|
||||
return get_options.options
|
||||
|
||||
|
||||
def get_item_name_from_id(code: int) -> str:
|
||||
from worlds import lookup_any_item_id_to_name
|
||||
return lookup_any_item_id_to_name.get(code, f'Unknown item (ID:{code})')
|
||||
|
||||
|
||||
def get_location_name_from_id(code: int) -> str:
|
||||
from worlds import lookup_any_location_id_to_name
|
||||
return lookup_any_location_id_to_name.get(code, f'Unknown location (ID:{code})')
|
||||
raise FileNotFoundError(f"Could not find {filenames[1]} to load options.")
|
||||
|
||||
|
||||
def persistent_store(category: str, key: typing.Any, value: typing.Any):
|
||||
@@ -344,10 +332,10 @@ def persistent_store(category: str, key: typing.Any, value: typing.Any):
|
||||
category = storage.setdefault(category, {})
|
||||
category[key] = value
|
||||
with open(path, "wt") as f:
|
||||
f.write(dump(storage))
|
||||
f.write(dump(storage, Dumper=Dumper))
|
||||
|
||||
|
||||
def persistent_load() -> typing.Dict[dict]:
|
||||
def persistent_load() -> typing.Dict[str, dict]:
|
||||
storage = getattr(persistent_load, "storage", None)
|
||||
if storage:
|
||||
return storage
|
||||
@@ -365,8 +353,8 @@ def persistent_load() -> typing.Dict[dict]:
|
||||
return storage
|
||||
|
||||
|
||||
def get_adjuster_settings(gameName: str):
|
||||
adjuster_settings = persistent_load().get("adjuster", {}).get(gameName, {})
|
||||
def get_adjuster_settings(game_name: str):
|
||||
adjuster_settings = persistent_load().get("adjuster", {}).get(game_name, {})
|
||||
return adjuster_settings
|
||||
|
||||
|
||||
@@ -382,10 +370,10 @@ def get_unique_identifier():
|
||||
return uuid
|
||||
|
||||
|
||||
safe_builtins = {
|
||||
safe_builtins = frozenset((
|
||||
'set',
|
||||
'frozenset',
|
||||
}
|
||||
))
|
||||
|
||||
|
||||
class RestrictedUnpickler(pickle.Unpickler):
|
||||
@@ -413,8 +401,7 @@ class RestrictedUnpickler(pickle.Unpickler):
|
||||
if issubclass(obj, self.options_module.Option):
|
||||
return obj
|
||||
# Forbid everything else.
|
||||
raise pickle.UnpicklingError("global '%s.%s' is forbidden" %
|
||||
(module, name))
|
||||
raise pickle.UnpicklingError(f"global '{module}.{name}' is forbidden")
|
||||
|
||||
|
||||
def restricted_loads(s):
|
||||
@@ -423,6 +410,9 @@ def restricted_loads(s):
|
||||
|
||||
|
||||
class KeyedDefaultDict(collections.defaultdict):
|
||||
"""defaultdict variant that uses the missing key as argument to default_factory"""
|
||||
default_factory: typing.Callable[[typing.Any], typing.Any]
|
||||
|
||||
def __missing__(self, key):
|
||||
self[key] = value = self.default_factory(key)
|
||||
return value
|
||||
@@ -432,6 +422,10 @@ def get_text_between(text: str, start: str, end: str) -> str:
|
||||
return text[text.index(start) + len(start): text.rindex(end)]
|
||||
|
||||
|
||||
def get_text_after(text: str, start: str) -> str:
|
||||
return text[text.index(start) + len(start):]
|
||||
|
||||
|
||||
loglevel_mapping = {'error': logging.ERROR, 'info': logging.INFO, 'warning': logging.WARNING, 'debug': logging.DEBUG}
|
||||
|
||||
|
||||
@@ -493,11 +487,11 @@ def stream_input(stream, queue):
|
||||
return thread
|
||||
|
||||
|
||||
def tkinter_center_window(window: Tk):
|
||||
def tkinter_center_window(window: "tkinter.Tk") -> None:
|
||||
window.update()
|
||||
xPos = int(window.winfo_screenwidth() / 2 - window.winfo_reqwidth() / 2)
|
||||
yPos = int(window.winfo_screenheight() / 2 - window.winfo_reqheight() / 2)
|
||||
window.geometry("+{}+{}".format(xPos, yPos))
|
||||
x = int(window.winfo_screenwidth() / 2 - window.winfo_reqwidth() / 2)
|
||||
y = int(window.winfo_screenheight() / 2 - window.winfo_reqheight() / 2)
|
||||
window.geometry(f"+{x}+{y}")
|
||||
|
||||
|
||||
class VersionException(Exception):
|
||||
@@ -514,24 +508,27 @@ def chaining_prefix(index: int, labels: typing.Tuple[str]) -> str:
|
||||
|
||||
|
||||
# noinspection PyPep8Naming
|
||||
def format_SI_prefix(value, power=1000, power_labels=('', 'k', 'M', 'G', 'T', "P", "E", "Z", "Y")) -> str:
|
||||
def format_SI_prefix(value, power=1000, power_labels=("", "k", "M", "G", "T", "P", "E", "Z", "Y")) -> str:
|
||||
"""Formats a value into a value + metric/si prefix. More info at https://en.wikipedia.org/wiki/Metric_prefix"""
|
||||
import decimal
|
||||
n = 0
|
||||
value = decimal.Decimal(value)
|
||||
while value >= power:
|
||||
limit = power - decimal.Decimal("0.005")
|
||||
while value >= limit:
|
||||
value /= power
|
||||
n += 1
|
||||
|
||||
return f"{value.quantize(decimal.Decimal('1.00'))} {chaining_prefix(n, power_labels)}"
|
||||
|
||||
|
||||
def get_fuzzy_ratio(word1: str, word2: str) -> float:
|
||||
return (1 - jellyfish.damerau_levenshtein_distance(word1.lower(), word2.lower())
|
||||
/ max(len(word1), len(word2)))
|
||||
|
||||
|
||||
def get_fuzzy_results(input_word: str, wordlist: typing.Sequence[str], limit: typing.Optional[int] = None) \
|
||||
-> typing.List[typing.Tuple[str, int]]:
|
||||
import jellyfish
|
||||
|
||||
def get_fuzzy_ratio(word1: str, word2: str) -> float:
|
||||
return (1 - jellyfish.damerau_levenshtein_distance(word1.lower(), word2.lower())
|
||||
/ max(len(word1), len(word2)))
|
||||
|
||||
limit: int = limit if limit else len(wordlist)
|
||||
return list(
|
||||
map(
|
||||
@@ -549,18 +546,19 @@ def get_fuzzy_results(input_word: str, wordlist: typing.Sequence[str], limit: ty
|
||||
def open_filename(title: str, filetypes: typing.Sequence[typing.Tuple[str, typing.Sequence[str]]]) \
|
||||
-> typing.Optional[str]:
|
||||
def run(*args: str):
|
||||
return subprocess.run(args, capture_output=True, text=True).stdout.split('\n', 1)[0] or None
|
||||
return subprocess.run(args, capture_output=True, text=True).stdout.split("\n", 1)[0] or None
|
||||
|
||||
if is_linux:
|
||||
# prefer native dialog
|
||||
kdialog = shutil.which('kdialog')
|
||||
from shutil import which
|
||||
kdialog = which("kdialog")
|
||||
if kdialog:
|
||||
k_filters = '|'.join((f'{text} (*{" *".join(ext)})' for (text, ext) in filetypes))
|
||||
return run(kdialog, f'--title={title}', '--getopenfilename', '.', k_filters)
|
||||
zenity = shutil.which('zenity')
|
||||
return run(kdialog, f"--title={title}", "--getopenfilename", ".", k_filters)
|
||||
zenity = which("zenity")
|
||||
if zenity:
|
||||
z_filters = (f'--file-filter={text} ({", ".join(ext)}) | *{" *".join(ext)}' for (text, ext) in filetypes)
|
||||
return run(zenity, f'--title={title}', '--file-selection', *z_filters)
|
||||
return run(zenity, f"--title={title}", "--file-selection", *z_filters)
|
||||
|
||||
# fall back to tk
|
||||
try:
|
||||
@@ -578,10 +576,10 @@ def open_filename(title: str, filetypes: typing.Sequence[typing.Tuple[str, typin
|
||||
|
||||
def messagebox(title: str, text: str, error: bool = False) -> None:
|
||||
def run(*args: str):
|
||||
return subprocess.run(args, capture_output=True, text=True).stdout.split('\n', 1)[0] or None
|
||||
return subprocess.run(args, capture_output=True, text=True).stdout.split("\n", 1)[0] or None
|
||||
|
||||
def is_kivy_running():
|
||||
if 'kivy' in sys.modules:
|
||||
if "kivy" in sys.modules:
|
||||
from kivy.app import App
|
||||
return App.get_running_app() is not None
|
||||
return False
|
||||
@@ -591,14 +589,15 @@ def messagebox(title: str, text: str, error: bool = False) -> None:
|
||||
MessageBox(title, text, error).open()
|
||||
return
|
||||
|
||||
if is_linux and not 'tkinter' in sys.modules:
|
||||
if is_linux and "tkinter" not in sys.modules:
|
||||
# prefer native dialog
|
||||
kdialog = shutil.which('kdialog')
|
||||
from shutil import which
|
||||
kdialog = which("kdialog")
|
||||
if kdialog:
|
||||
return run(kdialog, f'--title={title}', '--error' if error else '--msgbox', text)
|
||||
zenity = shutil.which('zenity')
|
||||
return run(kdialog, f"--title={title}", "--error" if error else "--msgbox", text)
|
||||
zenity = which("zenity")
|
||||
if zenity:
|
||||
return run(zenity, f'--title={title}', f'--text={text}', '--error' if error else '--info')
|
||||
return run(zenity, f"--title={title}", f"--text={text}", "--error" if error else "--info")
|
||||
|
||||
# fall back to tk
|
||||
try:
|
||||
@@ -613,3 +612,14 @@ def messagebox(title: str, text: str, error: bool = False) -> None:
|
||||
root.withdraw()
|
||||
showerror(title, text) if error else showinfo(title, text)
|
||||
root.update()
|
||||
|
||||
|
||||
def title_sorted(data: typing.Sequence, key=None, ignore: typing.Set = frozenset(("a", "the"))):
|
||||
"""Sorts a sequence of text ignoring typical articles like "a" or "the" in the beginning."""
|
||||
def sorter(element: str) -> str:
|
||||
parts = element.split(maxsplit=1)
|
||||
if parts[0].lower() in ignore:
|
||||
return parts[1].lower()
|
||||
else:
|
||||
return element.lower()
|
||||
return sorted(data, key=lambda i: sorter(key(i)) if key else sorter(i))
|
||||
|
||||
41
WebHost.py
41
WebHost.py
@@ -12,9 +12,9 @@ ModuleUpdate.update()
|
||||
# in case app gets imported by something like gunicorn
|
||||
import Utils
|
||||
|
||||
Utils.local_path.cached_path = os.path.dirname(__file__)
|
||||
Utils.local_path.cached_path = os.path.dirname(__file__) or "." # py3.8 is not abs. remove "." when dropping 3.8
|
||||
|
||||
from WebHostLib import app as raw_app
|
||||
from WebHostLib import register, app as raw_app
|
||||
from waitress import serve
|
||||
|
||||
from WebHostLib.models import db
|
||||
@@ -22,14 +22,13 @@ from WebHostLib.autolauncher import autohost, autogen
|
||||
from WebHostLib.lttpsprites import update_sprites_lttp
|
||||
from WebHostLib.options import create as create_options_files
|
||||
|
||||
from worlds.AutoWorld import AutoWorldRegister
|
||||
|
||||
configpath = os.path.abspath("config.yaml")
|
||||
if not os.path.exists(configpath): # fall back to config.yaml in home
|
||||
configpath = os.path.abspath(Utils.user_path('config.yaml'))
|
||||
|
||||
|
||||
def get_app():
|
||||
register()
|
||||
app = raw_app
|
||||
if os.path.exists(configpath):
|
||||
import yaml
|
||||
@@ -43,19 +42,39 @@ def get_app():
|
||||
def create_ordered_tutorials_file() -> typing.List[typing.Dict[str, typing.Any]]:
|
||||
import json
|
||||
import shutil
|
||||
import zipfile
|
||||
|
||||
zfile: zipfile.ZipInfo
|
||||
|
||||
from worlds.AutoWorld import AutoWorldRegister
|
||||
worlds = {}
|
||||
data = []
|
||||
for game, world in AutoWorldRegister.world_types.items():
|
||||
if hasattr(world.web, 'tutorials') and (not world.hidden or game == 'Archipelago'):
|
||||
worlds[game] = world
|
||||
|
||||
base_target_path = Utils.local_path("WebHostLib", "static", "generated", "docs")
|
||||
for game, world in worlds.items():
|
||||
# copy files from world's docs folder to the generated folder
|
||||
source_path = Utils.local_path(os.path.dirname(sys.modules[world.__module__].__file__), 'docs')
|
||||
target_path = Utils.local_path("WebHostLib", "static", "generated", "docs", game)
|
||||
files = os.listdir(source_path)
|
||||
for file in files:
|
||||
os.makedirs(os.path.dirname(Utils.local_path(target_path, file)), exist_ok=True)
|
||||
shutil.copyfile(Utils.local_path(source_path, file), Utils.local_path(target_path, file))
|
||||
target_path = os.path.join(base_target_path, game)
|
||||
os.makedirs(target_path, exist_ok=True)
|
||||
|
||||
if world.zip_path:
|
||||
zipfile_path = world.zip_path
|
||||
|
||||
assert os.path.isfile(zipfile_path), f"{zipfile_path} is not a valid file(path)."
|
||||
assert zipfile.is_zipfile(zipfile_path), f"{zipfile_path} is not a valid zipfile."
|
||||
|
||||
with zipfile.ZipFile(zipfile_path) as zf:
|
||||
for zfile in zf.infolist():
|
||||
if not zfile.is_dir() and "/docs/" in zfile.filename:
|
||||
zf.extract(zfile, target_path)
|
||||
else:
|
||||
source_path = Utils.local_path(os.path.dirname(world.__file__), "docs")
|
||||
files = os.listdir(source_path)
|
||||
for file in files:
|
||||
shutil.copyfile(Utils.local_path(source_path, file), Utils.local_path(target_path, file))
|
||||
|
||||
# build a json tutorial dict per game
|
||||
game_data = {'gameTitle': game, 'tutorials': []}
|
||||
for tutorial in world.web.tutorials:
|
||||
@@ -85,7 +104,7 @@ def create_ordered_tutorials_file() -> typing.List[typing.Dict[str, typing.Any]]
|
||||
for games in data:
|
||||
if 'Archipelago' in games['gameTitle']:
|
||||
generic_data = data.pop(data.index(games))
|
||||
sorted_data = [generic_data] + sorted(data, key=lambda entry: entry["gameTitle"].lower())
|
||||
sorted_data = [generic_data] + Utils.title_sorted(data, key=lambda entry: entry["gameTitle"])
|
||||
json.dump(sorted_data, json_target, indent=2, ensure_ascii=False)
|
||||
return sorted_data
|
||||
|
||||
|
||||
46
WebHostLib/README.md
Normal file
46
WebHostLib/README.md
Normal file
@@ -0,0 +1,46 @@
|
||||
# WebHost
|
||||
|
||||
## Contribution Guidelines
|
||||
**Thank you for your interest in contributing to the Archipelago website!**
|
||||
Much of the content on the website is generated automatically, but there are some things
|
||||
that need a personal touch. For those things, we rely on contributions from both the core
|
||||
team and the community. The current primary maintainer of the website is Farrak Kilhn.
|
||||
He may be found on Discord as `Farrak Kilhn#0418`, or on GitHub as `LegendaryLinux`.
|
||||
|
||||
### Small Changes
|
||||
Little changes like adding a button or a couple new select elements are perfectly fine.
|
||||
Tweaks to style specific to a PR's content are also probably not a problem. For example, if
|
||||
you build a new page which needs two side by side tables, and you need to write a CSS file
|
||||
specific to your page, that is perfectly reasonable.
|
||||
|
||||
### Content Additions
|
||||
Once you develop a new feature or add new content the website, make a pull request. It will
|
||||
be reviewed by the community and there will probably be some discussion around it. Depending
|
||||
on the size of the feature, and if new styles are required, there may be an additional step
|
||||
before the PR is accepted wherein Farrak works with the designer to implement styles.
|
||||
|
||||
### Restrictions on Style Changes
|
||||
A professional designer is paid to develop the styles and assets for the Archipelago website.
|
||||
In an effort to maintain a consistent look and feel, pull requests which *exclusively*
|
||||
change site styles are rejected. Please note this applies to code which changes the overall
|
||||
look and feel of the site, not to small tweaks to CSS for your custom page. The intention
|
||||
behind these restrictions is to maintain a curated feel for the design of the site. If
|
||||
any PR affects the overall feel of the site but includes additive changes, there will
|
||||
likely be a conversation about how to implement those changes without compromising the
|
||||
curated site style. It is therefore worth noting there are a couple files which, if
|
||||
changed in your pull request, will cause it to draw additional scrutiny.
|
||||
|
||||
These closely guarded files are:
|
||||
- `globalStyles.css`
|
||||
- `islandFooter.css`
|
||||
- `landing.css`
|
||||
- `markdown.css`
|
||||
- `tooltip.css`
|
||||
|
||||
### Site Themes
|
||||
There are several themes available for game pages. It is possible to request a new theme in
|
||||
the `#art-and-design` channel on Discord. Because themes are created by the designer, they
|
||||
are not free, and take some time to create. Farrak works closely with the designer to implement
|
||||
these themes, and pays for the assets out of pocket. Therefore, only a couple themes per year
|
||||
are added. If a proposed theme seems like a cool idea and the community likes it, there is a
|
||||
good chance it will become a reality.
|
||||
@@ -3,13 +3,13 @@ import uuid
|
||||
import base64
|
||||
import socket
|
||||
|
||||
import jinja2.exceptions
|
||||
from pony.flask import Pony
|
||||
from flask import Flask, request, redirect, url_for, render_template, Response, session, abort, send_from_directory
|
||||
from flask import Flask
|
||||
from flask_caching import Cache
|
||||
from flask_compress import Compress
|
||||
from worlds.AutoWorld import AutoWorldRegister
|
||||
from werkzeug.routing import BaseConverter
|
||||
|
||||
from Utils import title_sorted
|
||||
from .models import *
|
||||
|
||||
UPLOAD_FOLDER = os.path.relpath('uploads')
|
||||
@@ -53,8 +53,6 @@ app.config["PATCH_TARGET"] = "archipelago.gg"
|
||||
cache = Cache(app)
|
||||
Compress(app)
|
||||
|
||||
from werkzeug.routing import BaseConverter
|
||||
|
||||
|
||||
class B64UUIDConverter(BaseConverter):
|
||||
|
||||
@@ -68,174 +66,18 @@ class B64UUIDConverter(BaseConverter):
|
||||
# short UUID
|
||||
app.url_map.converters["suuid"] = B64UUIDConverter
|
||||
app.jinja_env.filters['suuid'] = lambda value: base64.urlsafe_b64encode(value.bytes).rstrip(b'=').decode('ascii')
|
||||
|
||||
# has automatic patch integration
|
||||
import Patch
|
||||
app.jinja_env.filters['supports_apdeltapatch'] = lambda game_name: game_name in Patch.AutoPatchRegister.patch_types
|
||||
app.jinja_env.filters["title_sorted"] = title_sorted
|
||||
|
||||
|
||||
def get_world_theme(game_name: str):
|
||||
if game_name in AutoWorldRegister.world_types:
|
||||
return AutoWorldRegister.world_types[game_name].web.theme
|
||||
return 'grass'
|
||||
def register():
|
||||
"""Import submodules, triggering their registering on flask routing.
|
||||
Note: initializes worlds subsystem."""
|
||||
# has automatic patch integration
|
||||
import Patch
|
||||
app.jinja_env.filters['supports_apdeltapatch'] = lambda game_name: game_name in Patch.AutoPatchRegister.patch_types
|
||||
|
||||
from WebHostLib.customserver import run_server_process
|
||||
# to trigger app routing picking up on it
|
||||
from . import tracker, upload, landing, check, generate, downloads, api, stats, misc
|
||||
|
||||
@app.before_request
|
||||
def register_session():
|
||||
session.permanent = True # technically 31 days after the last visit
|
||||
if not session.get("_id", None):
|
||||
session["_id"] = uuid4() # uniquely identify each session without needing a login
|
||||
|
||||
|
||||
@app.errorhandler(404)
|
||||
@app.errorhandler(jinja2.exceptions.TemplateNotFound)
|
||||
def page_not_found(err):
|
||||
return render_template('404.html'), 404
|
||||
|
||||
|
||||
# Start Playing Page
|
||||
@app.route('/start-playing')
|
||||
def start_playing():
|
||||
return render_template(f"startPlaying.html")
|
||||
|
||||
|
||||
@app.route('/weighted-settings')
|
||||
def weighted_settings():
|
||||
return render_template(f"weighted-settings.html")
|
||||
|
||||
|
||||
# Player settings pages
|
||||
@app.route('/games/<string:game>/player-settings')
|
||||
def player_settings(game):
|
||||
return render_template(f"player-settings.html", game=game, theme=get_world_theme(game))
|
||||
|
||||
|
||||
# Game Info Pages
|
||||
@app.route('/games/<string:game>/info/<string:lang>')
|
||||
def game_info(game, lang):
|
||||
return render_template('gameInfo.html', game=game, lang=lang, theme=get_world_theme(game))
|
||||
|
||||
|
||||
# List of supported games
|
||||
@app.route('/games')
|
||||
def games():
|
||||
worlds = {}
|
||||
for game, world in AutoWorldRegister.world_types.items():
|
||||
if not world.hidden:
|
||||
worlds[game] = world
|
||||
return render_template("supportedGames.html", worlds=worlds)
|
||||
|
||||
|
||||
@app.route('/tutorial/<string:game>/<string:file>/<string:lang>')
|
||||
def tutorial(game, file, lang):
|
||||
return render_template("tutorial.html", game=game, file=file, lang=lang, theme=get_world_theme(game))
|
||||
|
||||
|
||||
@app.route('/tutorial/')
|
||||
def tutorial_landing():
|
||||
worlds = {}
|
||||
for game, world in AutoWorldRegister.world_types.items():
|
||||
if not world.hidden:
|
||||
worlds[game] = world
|
||||
return render_template("tutorialLanding.html")
|
||||
|
||||
|
||||
@app.route('/faq/<string:lang>/')
|
||||
def faq(lang):
|
||||
return render_template("faq.html", lang=lang)
|
||||
|
||||
|
||||
@app.route('/glossary/<string:lang>/')
|
||||
def terms(lang):
|
||||
return render_template("glossary.html", lang=lang)
|
||||
|
||||
|
||||
@app.route('/seed/<suuid:seed>')
|
||||
def view_seed(seed: UUID):
|
||||
seed = Seed.get(id=seed)
|
||||
if not seed:
|
||||
abort(404)
|
||||
return render_template("viewSeed.html", seed=seed, slot_count=count(seed.slots))
|
||||
|
||||
|
||||
@app.route('/new_room/<suuid:seed>')
|
||||
def new_room(seed: UUID):
|
||||
seed = Seed.get(id=seed)
|
||||
if not seed:
|
||||
abort(404)
|
||||
room = Room(seed=seed, owner=session["_id"], tracker=uuid4())
|
||||
commit()
|
||||
return redirect(url_for("host_room", room=room.id))
|
||||
|
||||
|
||||
def _read_log(path: str):
|
||||
if os.path.exists(path):
|
||||
with open(path, encoding="utf-8-sig") as log:
|
||||
yield from log
|
||||
else:
|
||||
yield f"Logfile {path} does not exist. " \
|
||||
f"Likely a crash during spinup of multiworld instance or it is still spinning up."
|
||||
|
||||
|
||||
@app.route('/log/<suuid:room>')
|
||||
def display_log(room: UUID):
|
||||
room = Room.get(id=room)
|
||||
if room is None:
|
||||
return abort(404)
|
||||
if room.owner == session["_id"]:
|
||||
return Response(_read_log(os.path.join("logs", str(room.id) + ".txt")), mimetype="text/plain;charset=UTF-8")
|
||||
return "Access Denied", 403
|
||||
|
||||
|
||||
@app.route('/room/<suuid:room>', methods=['GET', 'POST'])
|
||||
def host_room(room: UUID):
|
||||
room = Room.get(id=room)
|
||||
if room is None:
|
||||
return abort(404)
|
||||
if request.method == "POST":
|
||||
if room.owner == session["_id"]:
|
||||
cmd = request.form["cmd"]
|
||||
if cmd:
|
||||
Command(room=room, commandtext=cmd)
|
||||
commit()
|
||||
|
||||
with db_session:
|
||||
room.last_activity = datetime.utcnow() # will trigger a spinup, if it's not already running
|
||||
|
||||
return render_template("hostRoom.html", room=room)
|
||||
|
||||
|
||||
@app.route('/favicon.ico')
|
||||
def favicon():
|
||||
return send_from_directory(os.path.join(app.root_path, 'static/static'),
|
||||
'favicon.ico', mimetype='image/vnd.microsoft.icon')
|
||||
|
||||
|
||||
@app.route('/discord')
|
||||
def discord():
|
||||
return redirect("https://discord.gg/archipelago")
|
||||
|
||||
|
||||
@app.route('/datapackage')
|
||||
@cache.cached()
|
||||
def get_datapackge():
|
||||
"""A pretty print version of /api/datapackage"""
|
||||
from worlds import network_data_package
|
||||
import json
|
||||
return Response(json.dumps(network_data_package, indent=4), mimetype="text/plain")
|
||||
|
||||
|
||||
@app.route('/index')
|
||||
@app.route('/sitemap')
|
||||
def get_sitemap():
|
||||
available_games = []
|
||||
for game, world in AutoWorldRegister.world_types.items():
|
||||
if not world.hidden:
|
||||
available_games.append(game)
|
||||
return render_template("siteMap.html", games=available_games)
|
||||
|
||||
|
||||
from WebHostLib.customserver import run_server_process
|
||||
from . import tracker, upload, landing, check, generate, downloads, api, stats # to trigger app routing picking up on it
|
||||
|
||||
app.register_blueprint(api.api_endpoints)
|
||||
app.register_blueprint(api.api_endpoints)
|
||||
|
||||
@@ -32,18 +32,18 @@ def room_info(room: UUID):
|
||||
|
||||
@api_endpoints.route('/datapackage')
|
||||
@cache.cached()
|
||||
def get_datapackge():
|
||||
def get_datapackage():
|
||||
from worlds import network_data_package
|
||||
return network_data_package
|
||||
|
||||
|
||||
@api_endpoints.route('/datapackage_version')
|
||||
@cache.cached()
|
||||
def get_datapackge_versions():
|
||||
def get_datapackage_versions():
|
||||
from worlds import network_data_package, AutoWorldRegister
|
||||
version_package = {game: world.data_version for game, world in AutoWorldRegister.world_types.items()}
|
||||
version_package["version"] = network_data_package["version"]
|
||||
return version_package
|
||||
|
||||
|
||||
from . import generate, user # trigger registration
|
||||
from . import generate, user, tracker # trigger registration
|
||||
|
||||
50
WebHostLib/api/tracker.py
Normal file
50
WebHostLib/api/tracker.py
Normal file
@@ -0,0 +1,50 @@
|
||||
import collections
|
||||
|
||||
from flask import jsonify
|
||||
from typing import Optional, Dict, Any, Tuple, List
|
||||
from Utils import restricted_loads
|
||||
from uuid import UUID
|
||||
|
||||
from ..models import Room
|
||||
from . import api_endpoints
|
||||
from ..tracker import fill_tracker_data, get_static_room_data
|
||||
from worlds import lookup_any_item_id_to_name, lookup_any_location_id_to_name
|
||||
from WebHostLib import cache
|
||||
|
||||
|
||||
@api_endpoints.route('/tracker/<suuid:tracker>/<int:tracked_team>/<int:tracked_player>')
|
||||
@cache.memoize(timeout=60)
|
||||
def update_player_tracker(tracker: UUID, tracked_team: int, tracked_player: int):
|
||||
|
||||
room: Optional[Room] = Room.get(tracker=tracker)
|
||||
locations = get_static_room_data(room)[0]
|
||||
items_counter: Dict[int, collections.Counter] = get_item_names_counter(locations)
|
||||
player_tracker, multisave, inventory, seed_checks_in_area, lttp_checks_done, \
|
||||
slot_data, games, player_name, display_icons = fill_tracker_data(room, tracked_team, tracked_player)
|
||||
|
||||
# convert numbers to string
|
||||
for item in player_tracker.items_received:
|
||||
if items_counter[tracked_player][item] == 1:
|
||||
player_tracker.items_received[item] = '✔'
|
||||
else:
|
||||
player_tracker.items_received[item] = str(player_tracker.items_received[item])
|
||||
|
||||
return jsonify({
|
||||
"items_received": player_tracker.items_received,
|
||||
"checked_locations": list(sorted(player_tracker.checked_locations)),
|
||||
"icons": display_icons,
|
||||
"progressive_names": player_tracker.progressive_names
|
||||
})
|
||||
|
||||
|
||||
@cache.cached()
|
||||
def get_item_names_counter(locations: Dict[int, Dict[int, Tuple[int, int, int]]]):
|
||||
# create and fill dictionary of all progression items for players
|
||||
items_counters: Dict[int, collections.Counter] = {}
|
||||
for player in locations:
|
||||
for location in locations[player]:
|
||||
item, recipient, flags = locations[player][location]
|
||||
item_name = lookup_any_item_id_to_name[item]
|
||||
items_counters.setdefault(recipient, collections.Counter())[item_name] += 1
|
||||
|
||||
return items_counters
|
||||
@@ -184,7 +184,7 @@ class MultiworldInstance():
|
||||
|
||||
logging.info(f"Spinning up {self.room_id}")
|
||||
process = multiprocessing.Process(group=None, target=run_server_process,
|
||||
args=(self.room_id, self.ponyconfig),
|
||||
args=(self.room_id, self.ponyconfig, get_static_server_data()),
|
||||
name="MultiHost")
|
||||
process.start()
|
||||
# bind after start to prevent thread sync issues with guardian.
|
||||
@@ -238,5 +238,5 @@ def run_guardian():
|
||||
|
||||
|
||||
from .models import Room, Generation, STATE_QUEUED, STATE_STARTED, STATE_ERROR, db, Seed
|
||||
from .customserver import run_server_process
|
||||
from .customserver import run_server_process, get_static_server_data
|
||||
from .generate import gen_game
|
||||
|
||||
@@ -1,20 +1,22 @@
|
||||
from __future__ import annotations
|
||||
|
||||
import functools
|
||||
import websockets
|
||||
import asyncio
|
||||
import collections
|
||||
import datetime
|
||||
import functools
|
||||
import logging
|
||||
import pickle
|
||||
import random
|
||||
import socket
|
||||
import threading
|
||||
import time
|
||||
import random
|
||||
import pickle
|
||||
import logging
|
||||
import websockets
|
||||
|
||||
import Utils
|
||||
from .models import *
|
||||
from .models import db_session, Room, select, commit, Command, db
|
||||
|
||||
from MultiServer import Context, server, auto_shutdown, ServerCommandProcessor, ClientMessageProcessor
|
||||
from Utils import get_public_ipv4, get_public_ipv6, restricted_loads
|
||||
from Utils import get_public_ipv4, get_public_ipv6, restricted_loads, cache_argsless
|
||||
|
||||
|
||||
class CustomClientMessageProcessor(ClientMessageProcessor):
|
||||
@@ -39,7 +41,7 @@ class CustomClientMessageProcessor(ClientMessageProcessor):
|
||||
import MultiServer
|
||||
|
||||
MultiServer.client_message_processor = CustomClientMessageProcessor
|
||||
del (MultiServer)
|
||||
del MultiServer
|
||||
|
||||
|
||||
class DBCommandProcessor(ServerCommandProcessor):
|
||||
@@ -48,12 +50,24 @@ class DBCommandProcessor(ServerCommandProcessor):
|
||||
|
||||
|
||||
class WebHostContext(Context):
|
||||
def __init__(self):
|
||||
room_id: int
|
||||
|
||||
def __init__(self, static_server_data: dict):
|
||||
# static server data is used during _load_game_data to load required data,
|
||||
# without needing to import worlds system, which takes quite a bit of memory
|
||||
self.static_server_data = static_server_data
|
||||
super(WebHostContext, self).__init__("", 0, "", "", 1, 40, True, "enabled", "enabled", "enabled", 0, 2)
|
||||
del self.static_server_data
|
||||
self.main_loop = asyncio.get_running_loop()
|
||||
self.video = {}
|
||||
self.tags = ["AP", "WebHost"]
|
||||
|
||||
def _load_game_data(self):
|
||||
for key, value in self.static_server_data.items():
|
||||
setattr(self, key, value)
|
||||
self.forced_auto_forfeits = collections.defaultdict(lambda: False, self.forced_auto_forfeits)
|
||||
self.non_hintable_names = collections.defaultdict(frozenset, self.non_hintable_names)
|
||||
|
||||
def listen_to_db_commands(self):
|
||||
cmdprocessor = DBCommandProcessor(self)
|
||||
|
||||
@@ -94,7 +108,7 @@ class WebHostContext(Context):
|
||||
room.multisave = pickle.dumps(self.get_save())
|
||||
# saving only occurs on activity, so we can "abuse" this information to mark this as last_activity
|
||||
if not exit_save: # we don't want to count a shutdown as activity, which would restart the server again
|
||||
room.last_activity = datetime.utcnow()
|
||||
room.last_activity = datetime.datetime.utcnow()
|
||||
return True
|
||||
|
||||
def get_save(self) -> dict:
|
||||
@@ -107,14 +121,32 @@ def get_random_port():
|
||||
return random.randint(49152, 65535)
|
||||
|
||||
|
||||
def run_server_process(room_id, ponyconfig: dict):
|
||||
@cache_argsless
|
||||
def get_static_server_data() -> dict:
|
||||
import worlds
|
||||
data = {
|
||||
"forced_auto_forfeits": {},
|
||||
"non_hintable_names": {},
|
||||
"gamespackage": worlds.network_data_package["games"],
|
||||
"item_name_groups": {world_name: world.item_name_groups for world_name, world in
|
||||
worlds.AutoWorldRegister.world_types.items()},
|
||||
}
|
||||
|
||||
for world_name, world in worlds.AutoWorldRegister.world_types.items():
|
||||
data["forced_auto_forfeits"][world_name] = world.forced_auto_forfeit
|
||||
data["non_hintable_names"][world_name] = world.hint_blacklist
|
||||
|
||||
return data
|
||||
|
||||
|
||||
def run_server_process(room_id, ponyconfig: dict, static_server_data: dict):
|
||||
# establish DB connection for multidata and multisave
|
||||
db.bind(**ponyconfig)
|
||||
db.generate_mapping(check_tables=False)
|
||||
|
||||
async def main():
|
||||
Utils.init_logging(str(room_id), write_mode="a")
|
||||
ctx = WebHostContext()
|
||||
ctx = WebHostContext(static_server_data)
|
||||
ctx.load(room_id)
|
||||
ctx.init_save()
|
||||
|
||||
|
||||
@@ -32,18 +32,21 @@ def download_patch(room_id, patch_id):
|
||||
new_zip.writestr("archipelago.json", json.dumps(manifest))
|
||||
else:
|
||||
new_zip.writestr(file.filename, zf.read(file), file.compress_type, 9)
|
||||
|
||||
if "patch_file_ending" in manifest:
|
||||
patch_file_ending = manifest["patch_file_ending"]
|
||||
else:
|
||||
patch_file_ending = AutoPatchRegister.patch_types[patch.game].patch_file_ending
|
||||
fname = f"P{patch.player_id}_{patch.player_name}_{app.jinja_env.filters['suuid'](room_id)}" \
|
||||
f"{AutoPatchRegister.patch_types[patch.game].patch_file_ending}"
|
||||
f"{patch_file_ending}"
|
||||
new_file.seek(0)
|
||||
return send_file(new_file, as_attachment=True, attachment_filename=fname)
|
||||
return send_file(new_file, as_attachment=True, download_name=fname)
|
||||
else:
|
||||
patch_data = update_patch_data(patch.data, server=f"{app.config['PATCH_TARGET']}:{last_port}")
|
||||
patch_data = BytesIO(patch_data)
|
||||
|
||||
fname = f"P{patch.player_id}_{patch.player_name}_{app.jinja_env.filters['suuid'](room_id)}." \
|
||||
f"{preferred_endings[patch.game]}"
|
||||
return send_file(patch_data, as_attachment=True, attachment_filename=fname)
|
||||
return send_file(patch_data, as_attachment=True, download_name=fname)
|
||||
|
||||
|
||||
@app.route("/dl_spoiler/<suuid:seed_id>")
|
||||
@@ -66,7 +69,7 @@ def download_slot_file(room_id, player_id: int):
|
||||
from worlds.minecraft import mc_update_output
|
||||
fname = f"AP_{app.jinja_env.filters['suuid'](room_id)}_P{slot_data.player_id}_{slot_data.player_name}.apmc"
|
||||
data = mc_update_output(slot_data.data, server=app.config['PATCH_TARGET'], port=room.last_port)
|
||||
return send_file(io.BytesIO(data), as_attachment=True, attachment_filename=fname)
|
||||
return send_file(io.BytesIO(data), as_attachment=True, download_name=fname)
|
||||
elif slot_data.game == "Factorio":
|
||||
with zipfile.ZipFile(io.BytesIO(slot_data.data)) as zf:
|
||||
for name in zf.namelist():
|
||||
@@ -82,7 +85,7 @@ def download_slot_file(room_id, player_id: int):
|
||||
fname = f"AP_{app.jinja_env.filters['suuid'](room_id)}.json"
|
||||
else:
|
||||
return "Game download not supported."
|
||||
return send_file(io.BytesIO(slot_data.data), as_attachment=True, attachment_filename=fname)
|
||||
return send_file(io.BytesIO(slot_data.data), as_attachment=True, download_name=fname)
|
||||
|
||||
|
||||
@app.route("/templates")
|
||||
|
||||
173
WebHostLib/misc.py
Normal file
173
WebHostLib/misc.py
Normal file
@@ -0,0 +1,173 @@
|
||||
import datetime
|
||||
import os
|
||||
|
||||
import jinja2.exceptions
|
||||
from flask import request, redirect, url_for, render_template, Response, session, abort, send_from_directory
|
||||
|
||||
from .models import count, Seed, commit, Room, db_session, Command, UUID, uuid4
|
||||
from worlds.AutoWorld import AutoWorldRegister
|
||||
from . import app, cache
|
||||
|
||||
|
||||
def get_world_theme(game_name: str):
|
||||
if game_name in AutoWorldRegister.world_types:
|
||||
return AutoWorldRegister.world_types[game_name].web.theme
|
||||
return 'grass'
|
||||
|
||||
|
||||
@app.before_request
|
||||
def register_session():
|
||||
session.permanent = True # technically 31 days after the last visit
|
||||
if not session.get("_id", None):
|
||||
session["_id"] = uuid4() # uniquely identify each session without needing a login
|
||||
|
||||
|
||||
@app.errorhandler(404)
|
||||
@app.errorhandler(jinja2.exceptions.TemplateNotFound)
|
||||
def page_not_found(err):
|
||||
return render_template('404.html'), 404
|
||||
|
||||
|
||||
# Start Playing Page
|
||||
@app.route('/start-playing')
|
||||
def start_playing():
|
||||
return render_template(f"startPlaying.html")
|
||||
|
||||
|
||||
@app.route('/weighted-settings')
|
||||
def weighted_settings():
|
||||
return render_template(f"weighted-settings.html")
|
||||
|
||||
|
||||
# Player settings pages
|
||||
@app.route('/games/<string:game>/player-settings')
|
||||
def player_settings(game):
|
||||
return render_template(f"player-settings.html", game=game, theme=get_world_theme(game))
|
||||
|
||||
|
||||
# Game Info Pages
|
||||
@app.route('/games/<string:game>/info/<string:lang>')
|
||||
def game_info(game, lang):
|
||||
return render_template('gameInfo.html', game=game, lang=lang, theme=get_world_theme(game))
|
||||
|
||||
|
||||
# List of supported games
|
||||
@app.route('/games')
|
||||
def games():
|
||||
worlds = {}
|
||||
for game, world in AutoWorldRegister.world_types.items():
|
||||
if not world.hidden:
|
||||
worlds[game] = world
|
||||
return render_template("supportedGames.html", worlds=worlds)
|
||||
|
||||
|
||||
@app.route('/tutorial/<string:game>/<string:file>/<string:lang>')
|
||||
def tutorial(game, file, lang):
|
||||
return render_template("tutorial.html", game=game, file=file, lang=lang, theme=get_world_theme(game))
|
||||
|
||||
|
||||
@app.route('/tutorial/')
|
||||
def tutorial_landing():
|
||||
worlds = {}
|
||||
for game, world in AutoWorldRegister.world_types.items():
|
||||
if not world.hidden:
|
||||
worlds[game] = world
|
||||
return render_template("tutorialLanding.html")
|
||||
|
||||
|
||||
@app.route('/faq/<string:lang>/')
|
||||
def faq(lang):
|
||||
return render_template("faq.html", lang=lang)
|
||||
|
||||
|
||||
@app.route('/glossary/<string:lang>/')
|
||||
def terms(lang):
|
||||
return render_template("glossary.html", lang=lang)
|
||||
|
||||
|
||||
@app.route('/seed/<suuid:seed>')
|
||||
def view_seed(seed: UUID):
|
||||
seed = Seed.get(id=seed)
|
||||
if not seed:
|
||||
abort(404)
|
||||
return render_template("viewSeed.html", seed=seed, slot_count=count(seed.slots))
|
||||
|
||||
|
||||
@app.route('/new_room/<suuid:seed>')
|
||||
def new_room(seed: UUID):
|
||||
seed = Seed.get(id=seed)
|
||||
if not seed:
|
||||
abort(404)
|
||||
room = Room(seed=seed, owner=session["_id"], tracker=uuid4())
|
||||
commit()
|
||||
return redirect(url_for("host_room", room=room.id))
|
||||
|
||||
|
||||
def _read_log(path: str):
|
||||
if os.path.exists(path):
|
||||
with open(path, encoding="utf-8-sig") as log:
|
||||
yield from log
|
||||
else:
|
||||
yield f"Logfile {path} does not exist. " \
|
||||
f"Likely a crash during spinup of multiworld instance or it is still spinning up."
|
||||
|
||||
|
||||
@app.route('/log/<suuid:room>')
|
||||
def display_log(room: UUID):
|
||||
room = Room.get(id=room)
|
||||
if room is None:
|
||||
return abort(404)
|
||||
if room.owner == session["_id"]:
|
||||
return Response(_read_log(os.path.join("logs", str(room.id) + ".txt")), mimetype="text/plain;charset=UTF-8")
|
||||
return "Access Denied", 403
|
||||
|
||||
|
||||
@app.route('/room/<suuid:room>', methods=['GET', 'POST'])
|
||||
def host_room(room: UUID):
|
||||
room: Room = Room.get(id=room)
|
||||
if room is None:
|
||||
return abort(404)
|
||||
if request.method == "POST":
|
||||
if room.owner == session["_id"]:
|
||||
cmd = request.form["cmd"]
|
||||
if cmd:
|
||||
Command(room=room, commandtext=cmd)
|
||||
commit()
|
||||
|
||||
now = datetime.datetime.utcnow()
|
||||
# indicate that the page should reload to get the assigned port
|
||||
should_refresh = not room.last_port and now - room.creation_time < datetime.timedelta(seconds=3)
|
||||
with db_session:
|
||||
room.last_activity = now # will trigger a spinup, if it's not already running
|
||||
|
||||
return render_template("hostRoom.html", room=room, should_refresh=should_refresh)
|
||||
|
||||
|
||||
@app.route('/favicon.ico')
|
||||
def favicon():
|
||||
return send_from_directory(os.path.join(app.root_path, 'static/static'),
|
||||
'favicon.ico', mimetype='image/vnd.microsoft.icon')
|
||||
|
||||
|
||||
@app.route('/discord')
|
||||
def discord():
|
||||
return redirect("https://discord.gg/archipelago")
|
||||
|
||||
|
||||
@app.route('/datapackage')
|
||||
@cache.cached()
|
||||
def get_datapackage():
|
||||
"""A pretty print version of /api/datapackage"""
|
||||
from worlds import network_data_package
|
||||
import json
|
||||
return Response(json.dumps(network_data_package, indent=4), mimetype="text/plain")
|
||||
|
||||
|
||||
@app.route('/index')
|
||||
@app.route('/sitemap')
|
||||
def get_sitemap():
|
||||
available_games = []
|
||||
for game, world in AutoWorldRegister.world_types.items():
|
||||
if not world.hidden:
|
||||
available_games.append(game)
|
||||
return render_template("siteMap.html", games=available_games)
|
||||
@@ -1,6 +1,6 @@
|
||||
import logging
|
||||
import os
|
||||
from Utils import __version__
|
||||
from Utils import __version__, local_path
|
||||
from jinja2 import Template
|
||||
import yaml
|
||||
import json
|
||||
@@ -9,14 +9,13 @@ import typing
|
||||
from worlds.AutoWorld import AutoWorldRegister
|
||||
import Options
|
||||
|
||||
target_folder = os.path.join("WebHostLib", "static", "generated")
|
||||
|
||||
handled_in_js = {"start_inventory", "local_items", "non_local_items", "start_hints", "start_location_hints",
|
||||
"exclude_locations"}
|
||||
|
||||
|
||||
def create():
|
||||
os.makedirs(os.path.join(target_folder, 'configs'), exist_ok=True)
|
||||
target_folder = local_path("WebHostLib", "static", "generated")
|
||||
os.makedirs(os.path.join(target_folder, "configs"), exist_ok=True)
|
||||
|
||||
def dictify_range(option: typing.Union[Options.Range, Options.SpecialRange]):
|
||||
data = {}
|
||||
@@ -49,6 +48,11 @@ def create():
|
||||
return list(default_value)
|
||||
return default_value
|
||||
|
||||
def get_html_doc(option_type: type(Options.Option)) -> str:
|
||||
if not option_type.__doc__:
|
||||
return "Please document me!"
|
||||
return "\n".join(line.strip() for line in option_type.__doc__.split("\n")).strip()
|
||||
|
||||
weighted_settings = {
|
||||
"baseOptions": {
|
||||
"description": "Generated by https://archipelago.gg/",
|
||||
@@ -60,13 +64,17 @@ def create():
|
||||
|
||||
for game_name, world in AutoWorldRegister.world_types.items():
|
||||
|
||||
all_options = {**Options.per_game_common_options, **world.options}
|
||||
res = Template(open(os.path.join("WebHostLib", "templates", "options.yaml")).read()).render(
|
||||
all_options = {**Options.per_game_common_options, **world.option_definitions}
|
||||
with open(local_path("WebHostLib", "templates", "options.yaml")) as f:
|
||||
file_data = f.read()
|
||||
res = Template(file_data).render(
|
||||
options=all_options,
|
||||
__version__=__version__, game=game_name, yaml_dump=yaml.dump,
|
||||
dictify_range=dictify_range, default_converter=default_converter,
|
||||
)
|
||||
|
||||
del file_data
|
||||
|
||||
with open(os.path.join(target_folder, 'configs', game_name + ".yaml"), "w") as f:
|
||||
f.write(res)
|
||||
|
||||
@@ -88,7 +96,7 @@ def create():
|
||||
game_options[option_name] = this_option = {
|
||||
"type": "select",
|
||||
"displayName": option.display_name if hasattr(option, "display_name") else option_name,
|
||||
"description": option.__doc__ if option.__doc__ else "Please document me!",
|
||||
"description": get_html_doc(option),
|
||||
"defaultValue": None,
|
||||
"options": []
|
||||
}
|
||||
@@ -110,18 +118,18 @@ def create():
|
||||
if option.default == "random":
|
||||
this_option["defaultValue"] = "random"
|
||||
|
||||
elif hasattr(option, "range_start") and hasattr(option, "range_end"):
|
||||
elif issubclass(option, Options.Range):
|
||||
game_options[option_name] = {
|
||||
"type": "range",
|
||||
"displayName": option.display_name if hasattr(option, "display_name") else option_name,
|
||||
"description": option.__doc__ if option.__doc__ else "Please document me!",
|
||||
"description": get_html_doc(option),
|
||||
"defaultValue": option.default if hasattr(
|
||||
option, "default") and option.default != "random" else option.range_start,
|
||||
"min": option.range_start,
|
||||
"max": option.range_end,
|
||||
}
|
||||
|
||||
if hasattr(option, "special_range_names"):
|
||||
if issubclass(option, Options.SpecialRange):
|
||||
game_options[option_name]["type"] = 'special_range'
|
||||
game_options[option_name]["value_names"] = {}
|
||||
for key, val in option.special_range_names.items():
|
||||
@@ -131,22 +139,22 @@ def create():
|
||||
game_options[option_name] = {
|
||||
"type": "items-list",
|
||||
"displayName": option.display_name if hasattr(option, "display_name") else option_name,
|
||||
"description": option.__doc__ if option.__doc__ else "Please document me!",
|
||||
"description": get_html_doc(option),
|
||||
}
|
||||
|
||||
elif getattr(option, "verify_location_name", False):
|
||||
game_options[option_name] = {
|
||||
"type": "locations-list",
|
||||
"displayName": option.display_name if hasattr(option, "display_name") else option_name,
|
||||
"description": option.__doc__ if option.__doc__ else "Please document me!",
|
||||
"description": get_html_doc(option),
|
||||
}
|
||||
|
||||
elif hasattr(option, "valid_keys"):
|
||||
elif issubclass(option, Options.OptionList) or issubclass(option, Options.OptionSet):
|
||||
if option.valid_keys:
|
||||
game_options[option_name] = {
|
||||
"type": "custom-list",
|
||||
"displayName": option.display_name if hasattr(option, "display_name") else option_name,
|
||||
"description": option.__doc__ if option.__doc__ else "Please document me!",
|
||||
"description": get_html_doc(option),
|
||||
"options": list(option.valid_keys),
|
||||
}
|
||||
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
flask>=2.1.3
|
||||
flask>=2.2.2
|
||||
pony>=0.7.16
|
||||
waitress>=2.1.1
|
||||
waitress>=2.1.2
|
||||
Flask-Caching>=2.0.1
|
||||
Flask-Compress>=1.12
|
||||
Flask-Limiter>=2.5.0
|
||||
Flask-Limiter>=2.6.2
|
||||
bokeh>=2.4.3
|
||||
|
||||
@@ -1,20 +0,0 @@
|
||||
window.addEventListener('load', () => {
|
||||
const url = window.location;
|
||||
setInterval(() => {
|
||||
const ajax = new XMLHttpRequest();
|
||||
ajax.onreadystatechange = () => {
|
||||
if (ajax.readyState !== 4) { return; }
|
||||
|
||||
// Create a fake DOM using the returned HTML
|
||||
const domParser = new DOMParser();
|
||||
const fakeDOM = domParser.parseFromString(ajax.responseText, 'text/html');
|
||||
|
||||
// Update item and location trackers
|
||||
document.getElementById('inventory-table').innerHTML = fakeDOM.getElementById('inventory-table').innerHTML;
|
||||
document.getElementById('location-table').innerHTML = fakeDOM.getElementById('location-table').innerHTML;
|
||||
|
||||
};
|
||||
ajax.open('GET', url);
|
||||
ajax.send();
|
||||
}, 15000)
|
||||
});
|
||||
@@ -102,9 +102,15 @@ const buildOptionsTable = (settings, romOpts = false) => {
|
||||
// td Left
|
||||
const tdl = document.createElement('td');
|
||||
const label = document.createElement('label');
|
||||
label.textContent = `${settings[setting].displayName}: `;
|
||||
label.setAttribute('for', setting);
|
||||
label.setAttribute('data-tooltip', settings[setting].description);
|
||||
label.innerText = `${settings[setting].displayName}:`;
|
||||
|
||||
const questionSpan = document.createElement('span');
|
||||
questionSpan.classList.add('interactive');
|
||||
questionSpan.setAttribute('data-tooltip', settings[setting].description);
|
||||
questionSpan.innerText = '(?)';
|
||||
|
||||
label.appendChild(questionSpan);
|
||||
tdl.appendChild(label);
|
||||
tr.appendChild(tdl);
|
||||
|
||||
|
||||
82
WebHostLib/static/assets/trackers/playerTracker.js
Normal file
82
WebHostLib/static/assets/trackers/playerTracker.js
Normal file
@@ -0,0 +1,82 @@
|
||||
window.addEventListener('load', () => {
|
||||
// Reload tracker
|
||||
const update = () => {
|
||||
const room = document.getElementById('tracker-wrapper').getAttribute('data-tracker');
|
||||
|
||||
const request = new Request('/api/tracker/' + room);
|
||||
|
||||
fetch(request)
|
||||
.then(response => response.json())
|
||||
.then(data => {
|
||||
// update locations blocks
|
||||
for (const location of data.checked_locations) {
|
||||
document.getElementById(location).classList.add('acquired');
|
||||
}
|
||||
// update totals checks done
|
||||
let total_checks_ele = document.getElementById('total-checks');
|
||||
const total_checks = document.getElementsByClassName('location').length;
|
||||
let checks_done = data.checked_locations.length;
|
||||
total_checks_ele.innerText = 'Total Checks Done: ' + checks_done + '/' + total_checks;
|
||||
// update item and icons blocks
|
||||
// update icons block
|
||||
if (data.icons.length > 0) {
|
||||
for (let item in data.icons) {
|
||||
if (data.progressive_names.length > 0) {
|
||||
for (let item_category in data.progressive_names) {
|
||||
let i = 0;
|
||||
for (let current_item in current_name) {
|
||||
if (current_item === item) {
|
||||
let doc_item = document.getElementById(item_category)
|
||||
doc_item.children[0].src = data.icons[item];
|
||||
if (item in data.items_received) {
|
||||
doc_item.children[0].classList.add('acquired');
|
||||
doc_item.children[1].innerText = item_category;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
} else {
|
||||
if (item in data.items_received) {
|
||||
let current_item = document.getElementById(item);
|
||||
current_item.children[0].classList.add('acquired');
|
||||
current_item.children[0].src = data.icons[item];
|
||||
current_item.children[1].innerText = item;
|
||||
}
|
||||
}
|
||||
}
|
||||
} else {
|
||||
for (const item in data.items_received) {
|
||||
if (document.getElementById(item)) {
|
||||
let current_item = document.getElementById(item);
|
||||
current_item.innerText = item + data.items_received[item];
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
update()
|
||||
setInterval(update, 30000);
|
||||
|
||||
|
||||
// Collapsible regions section
|
||||
const regions = document.getElementsByClassName('regions-column');
|
||||
for (let i = 0; i < regions.length; i++) {
|
||||
let region_name = regions[i].id;
|
||||
|
||||
const tab_header = document.getElementById(region_name+'-header');
|
||||
const locations = document.getElementById(region_name+'-locations');
|
||||
// toggle locations display
|
||||
regions[i].addEventListener('click', function(event) {
|
||||
if (tab_header.innerHTML.includes("▼")) {
|
||||
locations.classList.remove('hidden');
|
||||
// change header text
|
||||
tab_header.innerHTML = tab_header.innerHTML.replace('▼', '▲');
|
||||
} else {
|
||||
locations.classList.add('hidden');
|
||||
// change header text
|
||||
tab_header.innerHTML = tab_header.innerHTML.replace('▲', '▼');
|
||||
}
|
||||
});
|
||||
}
|
||||
});
|
||||
82
WebHostLib/static/assets/trackers/zeldaKeysTracker.js
Normal file
82
WebHostLib/static/assets/trackers/zeldaKeysTracker.js
Normal file
@@ -0,0 +1,82 @@
|
||||
window.addEventListener('load', () => {
|
||||
// Reload tracker
|
||||
const update = () => {
|
||||
const room = document.getElementById('tracker-wrapper').getAttribute('data-tracker');
|
||||
|
||||
const request = new Request('/api/tracker/' + room);
|
||||
|
||||
fetch(request)
|
||||
.then(response => response.json())
|
||||
.then(data => {
|
||||
// update locations blocks
|
||||
for (const location of data.checked_locations) {
|
||||
document.getElementById(location).classList.add('acquired');
|
||||
}
|
||||
// update totals checks done
|
||||
let total_checks_ele = document.getElementById('total-checks');
|
||||
const total_checks = document.getElementsByClassName('location').length;
|
||||
let checks_done = data.checked_locations.length;
|
||||
total_checks_ele.innerText = 'Total Checks Done: ' + checks_done + '/' + total_checks;
|
||||
// update item and icons blocks
|
||||
// update icons block
|
||||
if (data.icons.length > 0) {
|
||||
for (let item in data.icons) {
|
||||
if (data.progressive_names.length > 0) {
|
||||
for (let item_category in data.progressive_names) {
|
||||
let i = 0;
|
||||
for (let current_item in current_name) {
|
||||
if (current_item === item) {
|
||||
let doc_item = document.getElementById(item_category)
|
||||
doc_item.children[0].src = data.icons[item];
|
||||
if (item in data.items_received) {
|
||||
doc_item.children[0].classList.add('acquired');
|
||||
doc_item.children[1].innerText = item_category;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
} else {
|
||||
if (item in data.items_received) {
|
||||
let current_item = document.getElementById(item);
|
||||
current_item.children[0].classList.add('acquired');
|
||||
current_item.children[0].src = data.icons[item];
|
||||
current_item.children[1].innerText = item;
|
||||
}
|
||||
}
|
||||
}
|
||||
} else {
|
||||
for (const item in data.items_received) {
|
||||
if (document.getElementById(item)) {
|
||||
let current_item = document.getElementById(item);
|
||||
current_item.innerText = item + data.items_received[item];
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
update()
|
||||
setInterval(update, 30000);
|
||||
|
||||
|
||||
// Collapsible regions section
|
||||
const regions = document.getElementsByClassName('regions-column');
|
||||
for (let i = 0; i < regions.length; i++) {
|
||||
let region_name = regions[i].id;
|
||||
|
||||
const tab_header = document.getElementById(region_name+'-header');
|
||||
const locations = document.getElementById(region_name+'-locations');
|
||||
// toggle locations display
|
||||
regions[i].addEventListener('click', function(event) {
|
||||
if (tab_header.innerHTML.includes("▼")) {
|
||||
locations.classList.remove('hidden');
|
||||
// change header text
|
||||
tab_header.innerHTML = tab_header.innerHTML.replace('▼', '▲');
|
||||
} else {
|
||||
locations.classList.add('hidden');
|
||||
// change header text
|
||||
tab_header.innerHTML = tab_header.innerHTML.replace('▲', '▼');
|
||||
}
|
||||
});
|
||||
}
|
||||
});
|
||||
@@ -56,7 +56,3 @@
|
||||
#file-input{
|
||||
display: none;
|
||||
}
|
||||
|
||||
.interactive{
|
||||
color: #ffef00;
|
||||
}
|
||||
|
||||
@@ -105,3 +105,7 @@ h5, h6{
|
||||
margin-bottom: 20px;
|
||||
background-color: #ffff00;
|
||||
}
|
||||
|
||||
.interactive{
|
||||
color: #ffef00;
|
||||
}
|
||||
@@ -14,7 +14,6 @@ give it one of the following classes: tooltip-left, tooltip-right, tooltip-top,
|
||||
/* Base styles for the element that has a tooltip */
|
||||
[data-tooltip], .tooltip {
|
||||
position: relative;
|
||||
cursor: pointer;
|
||||
}
|
||||
|
||||
/* Base styles for the entire tooltip */
|
||||
@@ -55,14 +54,15 @@ give it one of the following classes: tooltip-left, tooltip-right, tooltip-top,
|
||||
|
||||
/** Content styles */
|
||||
.tooltip:after, [data-tooltip]:after {
|
||||
width: 260px;
|
||||
z-index: 10000;
|
||||
padding: 8px;
|
||||
width: 160px;
|
||||
border-radius: 4px;
|
||||
background-color: #000;
|
||||
background-color: hsla(0, 0%, 20%, 0.9);
|
||||
color: #fff;
|
||||
content: attr(data-tooltip);
|
||||
white-space: pre-wrap;
|
||||
font-size: 14px;
|
||||
line-height: 1.2;
|
||||
}
|
||||
|
||||
150
WebHostLib/static/styles/trackers/playerTracker.css
Normal file
150
WebHostLib/static/styles/trackers/playerTracker.css
Normal file
@@ -0,0 +1,150 @@
|
||||
/* CSS Overrides */
|
||||
.dirt-wrapper{
|
||||
background-color: #897249;
|
||||
}
|
||||
|
||||
.dirt-wrapper h1{}
|
||||
|
||||
.grass-wrapper{
|
||||
background-color: #3fb24a;
|
||||
}
|
||||
|
||||
.grass-wrapper h1{}
|
||||
|
||||
.grassFlowers-wrapper{
|
||||
background-color: #3fb24a;
|
||||
}
|
||||
|
||||
.grassFlowers-wrapper h1{}
|
||||
|
||||
.ice-wrapper{
|
||||
background-color: #afe0ef;
|
||||
}
|
||||
|
||||
.ice-wrapper h1{}
|
||||
|
||||
.jungle-wrapper{
|
||||
background-color: #2a7808;
|
||||
}
|
||||
|
||||
.jungle-wrapper h1{}
|
||||
|
||||
.ocean-wrapper{
|
||||
background-color: #3667b1;
|
||||
}
|
||||
|
||||
.ocean-wrapper h1{}
|
||||
|
||||
.partyTime-wrapper{
|
||||
background-color: #3a0f69;
|
||||
color: #ffffff;
|
||||
}
|
||||
|
||||
.partyTime-wrapper h1{}
|
||||
|
||||
|
||||
/* Actual Styles */
|
||||
h1 {
|
||||
font-size: 20px;
|
||||
color: #ffffff;
|
||||
padding: 5px;
|
||||
text-align: center;
|
||||
text-shadow: 1px 1px black;
|
||||
}
|
||||
|
||||
h2 {
|
||||
padding: 8px;
|
||||
}
|
||||
|
||||
#player-keys-tracker{
|
||||
width: 600px;
|
||||
}
|
||||
|
||||
#items-container{
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
flex-wrap: wrap;
|
||||
justify-content: space-evenly;
|
||||
padding: 5px;
|
||||
}
|
||||
|
||||
#items-container div{
|
||||
margin: 0;
|
||||
padding: 0;
|
||||
}
|
||||
|
||||
.image-container{
|
||||
display: absolute;
|
||||
height: 75px;
|
||||
width: 75px;
|
||||
}
|
||||
|
||||
.bottom-text{
|
||||
position: relative;
|
||||
align-items: bottom;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.icon{
|
||||
height: 100%;
|
||||
position: relative;
|
||||
left: 15px;
|
||||
max-width: 45px;
|
||||
max-height: 45px;
|
||||
filter: grayscale(100%) contrast(75%) brightness(40%);
|
||||
}
|
||||
|
||||
.icon.acquired{
|
||||
filter: none;
|
||||
}
|
||||
|
||||
.total-checks{
|
||||
text-align: center;
|
||||
padding: 5px;
|
||||
font-size: 18px;
|
||||
}
|
||||
|
||||
.locations-container{
|
||||
display: grid;
|
||||
grid-template-columns: repeat(2, 1fr);
|
||||
gap: 5px;
|
||||
margin-left: 50px;
|
||||
margin-right: 50px;
|
||||
}
|
||||
|
||||
.location.acquired{
|
||||
text-decoration: line-through;
|
||||
filter: none;
|
||||
}
|
||||
|
||||
.regions-container{
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
flex-wrap: wrap;
|
||||
justify-content: space-evenly;
|
||||
padding: 5px;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.regions-header{
|
||||
font-size: 18px;
|
||||
padding: 15px;
|
||||
cursor: pointer;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.hidden{
|
||||
display: none;
|
||||
}
|
||||
|
||||
.button-link{
|
||||
display: block;
|
||||
width: 100%;
|
||||
height: 30px;
|
||||
text-align: center;
|
||||
text-decoration: none;
|
||||
line-height: 30px;
|
||||
background-color: lightgrey;
|
||||
cursor: pointer;
|
||||
color: inherit;
|
||||
}
|
||||
@@ -51,6 +51,17 @@ table.dataTable{
|
||||
color: #000000;
|
||||
}
|
||||
|
||||
table.dataTable img.icon{
|
||||
height: 100%;
|
||||
max-width: 60px;
|
||||
max-height: 60px;
|
||||
filter: grayscale(100%) contrast(75%) brightness(50%);
|
||||
}
|
||||
|
||||
table.dataTable img.acquired{
|
||||
filter: none;
|
||||
}
|
||||
|
||||
table.dataTable thead{
|
||||
font-family: LexendDeca-Regular, sans-serif;
|
||||
}
|
||||
@@ -18,15 +18,16 @@ from .models import Room
|
||||
PLOT_WIDTH = 600
|
||||
|
||||
|
||||
def get_db_data() -> typing.Tuple[typing.Dict[str, int], typing.Dict[datetime.date, typing.Dict[str, int]]]:
|
||||
def get_db_data(known_games: str) -> typing.Tuple[typing.Dict[str, int], typing.Dict[datetime.date, typing.Dict[str, int]]]:
|
||||
games_played = defaultdict(Counter)
|
||||
total_games = Counter()
|
||||
cutoff = date.today()-timedelta(days=30)
|
||||
room: Room
|
||||
for room in select(room for room in Room if room.creation_time >= cutoff):
|
||||
for slot in room.seed.slots:
|
||||
total_games[slot.game] += 1
|
||||
games_played[room.creation_time.date()][slot.game] += 1
|
||||
if slot.game in known_games:
|
||||
total_games[slot.game] += 1
|
||||
games_played[room.creation_time.date()][slot.game] += 1
|
||||
return total_games, games_played
|
||||
|
||||
|
||||
@@ -73,10 +74,12 @@ def create_game_played_figure(all_games_data: typing.Dict[datetime.date, typing.
|
||||
@app.route('/stats')
|
||||
@cache.memoize(timeout=60 * 60) # regen once per hour should be plenty
|
||||
def stats():
|
||||
from worlds import network_data_package
|
||||
known_games = set(network_data_package["games"])
|
||||
plot = figure(title="Games Played Per Day", x_axis_type='datetime', x_axis_label="Date",
|
||||
y_axis_label="Games Played", sizing_mode="scale_both", width=PLOT_WIDTH, height=500)
|
||||
|
||||
total_games, games_played = get_db_data()
|
||||
total_games, games_played = get_db_data(known_games)
|
||||
days = sorted(games_played)
|
||||
|
||||
color_palette = get_color_palette(len(total_games))
|
||||
|
||||
@@ -41,12 +41,11 @@
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>
|
||||
<label for="forfeit_mode">Forfeit Permission:</label>
|
||||
<span
|
||||
class="interactive"
|
||||
data-tooltip="A forfeit releases all remaining items from the locations
|
||||
in your world.">(?)
|
||||
</span>
|
||||
<label for="forfeit_mode">Forfeit Permission:
|
||||
<span class="interactive" data-tooltip="A forfeit releases all remaining items from the locations in your world.">
|
||||
(?)
|
||||
</span>
|
||||
</label>
|
||||
</td>
|
||||
<td>
|
||||
<select name="forfeit_mode" id="forfeit_mode">
|
||||
@@ -63,12 +62,11 @@
|
||||
|
||||
<tr>
|
||||
<td>
|
||||
<label for="collect_mode">Collect Permission:</label>
|
||||
<span
|
||||
class="interactive"
|
||||
data-tooltip="A collect releases all of your remaining items to you
|
||||
from across the multiworld.">(?)
|
||||
</span>
|
||||
<label for="collect_mode">Collect Permission:
|
||||
<span class="interactive" data-tooltip="A collect releases all of your remaining items to you from across the multiworld.">
|
||||
(?)
|
||||
</span>
|
||||
</label>
|
||||
</td>
|
||||
<td>
|
||||
<select name="collect_mode" id="collect_mode">
|
||||
@@ -85,12 +83,11 @@
|
||||
|
||||
<tr>
|
||||
<td>
|
||||
<label for="remaining_mode">Remaining Permission:</label>
|
||||
<span
|
||||
class="interactive"
|
||||
data-tooltip="Remaining lists all items still in your world by name only."
|
||||
>(?)
|
||||
</span>
|
||||
<label for="remaining_mode">Remaining Permission:
|
||||
<span class="interactive" data-tooltip="Remaining lists all items still in your world by name only.">
|
||||
(?)
|
||||
</span>
|
||||
</label>
|
||||
</td>
|
||||
<td>
|
||||
<select name="remaining_mode" id="remaining_mode">
|
||||
@@ -106,11 +103,11 @@
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
<label for="item_cheat">Item Cheat:</label>
|
||||
<span
|
||||
class="interactive"
|
||||
data-tooltip="Allows players to use the !getitem command.">(?)
|
||||
</span>
|
||||
<label for="item_cheat">Item Cheat:
|
||||
<span class="interactive" data-tooltip="Allows players to use the !getitem command.">
|
||||
(?)
|
||||
</span>
|
||||
</label>
|
||||
</td>
|
||||
<td>
|
||||
<select name="item_cheat" id="item_cheat">
|
||||
@@ -131,12 +128,11 @@
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>
|
||||
<label for="hint_cost"> Hint Cost:</label>
|
||||
<span
|
||||
class="interactive"
|
||||
data-tooltip="After gathering this many checks, players can !hint <itemname>
|
||||
to get the location of that hint item.">(?)
|
||||
</span>
|
||||
<label for="hint_cost"> Hint Cost:
|
||||
<span class="interactive" data-tooltip="After gathering this many checks, players can !hint <itemname> to get the location of that hint item.">
|
||||
(?)
|
||||
</span>
|
||||
</label>
|
||||
</td>
|
||||
<td>
|
||||
<select name="hint_cost" id="hint_cost">
|
||||
@@ -150,11 +146,11 @@
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
<label for="server_password">Server Password:</label>
|
||||
<span
|
||||
class="interactive"
|
||||
data-tooltip="Allows for issuing of server console commands from any text client or in-game client using the !admin command.">(?)
|
||||
</span>
|
||||
<label for="server_password">Server Password:
|
||||
<span class="interactive" data-tooltip="Allows for issuing of server console commands from any text client or in-game client using the !admin command.">
|
||||
(?)
|
||||
</span>
|
||||
</label>
|
||||
</td>
|
||||
<td>
|
||||
<input id="server_password" name="server_password">
|
||||
@@ -162,23 +158,22 @@
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
<label for="plando_options">Plando Options:</label>
|
||||
<span
|
||||
class="interactive"
|
||||
data-tooltip="Allows players to plan some of the randomization. See the 'Archipelago Plando Guide' in 'Setup Guides' for more information.">(?)
|
||||
Plando Options:
|
||||
<span class="interactive" data-tooltip="Allows players to plan some of the randomization. See the 'Archipelago Plando Guide' in 'Setup Guides' for more information.">
|
||||
(?)
|
||||
</span>
|
||||
</td>
|
||||
<td>
|
||||
<input type="checkbox" name="plando_bosses" value="bosses" checked>
|
||||
<input type="checkbox" id="plando_bosses" name="plando_bosses" value="bosses" checked>
|
||||
<label for="plando_bosses">Bosses</label><br>
|
||||
|
||||
<input type="checkbox" name="plando_items" value="items" checked>
|
||||
<input type="checkbox" id="plando_items" name="plando_items" value="items" checked>
|
||||
<label for="plando_items">Items</label><br>
|
||||
|
||||
<input type="checkbox" name="plando_connections" value="connections" checked>
|
||||
<input type="checkbox" id="plando_connections" name="plando_connections" value="connections" checked>
|
||||
<label for="plando_connections">Connections</label><br>
|
||||
|
||||
<input type="checkbox" name="plando_texts" value="texts" checked>
|
||||
<input type="checkbox" id="plando_texts" name="plando_texts" value="texts" checked>
|
||||
<label for="plando_texts">Text</label>
|
||||
</td>
|
||||
</tr>
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
{% import "macros.html" as macros %}
|
||||
{% block head %}
|
||||
<title>Multiworld {{ room.id|suuid }}</title>
|
||||
{% if should_refresh %}<meta http-equiv="refresh" content="2">{% endif %}
|
||||
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/hostRoom.css") }}"/>
|
||||
{% endblock %}
|
||||
|
||||
|
||||
@@ -6,8 +6,6 @@
|
||||
-
|
||||
<a href="https://github.com/ArchipelagoMW/Archipelago">Source Code</a>
|
||||
-
|
||||
<a href="https://github.com/ArchipelagoMW/Archipelago/wiki">Wiki</a>
|
||||
-
|
||||
<a href="https://github.com/ArchipelagoMW/Archipelago/graphs/contributors">Contributors</a>
|
||||
-
|
||||
<a href="https://github.com/ArchipelagoMW/Archipelago/issues">Bug Report</a>
|
||||
|
||||
@@ -1,86 +0,0 @@
|
||||
<!DOCTYPE html>
|
||||
<html lang="en">
|
||||
<head>
|
||||
<title>{{ player_name }}'s Tracker</title>
|
||||
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/globalStyles.css") }}"/>
|
||||
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/lttp-tracker.css") }}"/>
|
||||
<script type="application/ecmascript" src="{{ url_for('static', filename="assets/lttp-tracker.js") }}"></script>
|
||||
</head>
|
||||
|
||||
<body>
|
||||
<div id="player-tracker-wrapper" data-tracker="{{ room.tracker|suuid }}">
|
||||
<table id="inventory-table">
|
||||
<tr>
|
||||
<td><img src="{{ bow_url }}" class="{{ 'acquired' if bow_acquired }}" /></td>
|
||||
<td><img src="{{ icons["Blue Boomerang"] }}" class="{{ 'acquired' if 'Blue Boomerang' in acquired_items }}" /></td>
|
||||
<td><img src="{{ icons["Red Boomerang"] }}" class="{{ 'acquired' if 'Red Boomerang' in acquired_items }}" /></td>
|
||||
<td><img src="{{ icons["Hookshot"] }}" class="{{ 'acquired' if 'Hookshot' in acquired_items }}" /></td>
|
||||
<td><img src="{{ icons["Magic Powder"] }}" class="powder-fix {{ 'acquired' if 'Magic Powder' in acquired_items }}" /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><img src="{{ icons["Fire Rod"] }}" class="{{ 'acquired' if "Fire Rod" in acquired_items }}" /></td>
|
||||
<td><img src="{{ icons["Ice Rod"] }}" class="{{ 'acquired' if "Ice Rod" in acquired_items }}" /></td>
|
||||
<td><img src="{{ icons["Bombos"] }}" class="{{ 'acquired' if "Bombos" in acquired_items }}" /></td>
|
||||
<td><img src="{{ icons["Ether"] }}" class="{{ 'acquired' if "Ether" in acquired_items }}" /></td>
|
||||
<td><img src="{{ icons["Quake"] }}" class="{{ 'acquired' if "Quake" in acquired_items }}" /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><img src="{{ icons["Lamp"] }}" class="{{ 'acquired' if "Lamp" in acquired_items }}" /></td>
|
||||
<td><img src="{{ icons["Hammer"] }}" class="{{ 'acquired' if "Hammer" in acquired_items }}" /></td>
|
||||
<td><img src="{{ icons["Flute"] }}" class="{{ 'acquired' if "Flute" in acquired_items }}" /></td>
|
||||
<td><img src="{{ icons["Bug Catching Net"] }}" class="{{ 'acquired' if "Bug Catching Net" in acquired_items }}" /></td>
|
||||
<td><img src="{{ icons["Book of Mudora"] }}" class="{{ 'acquired' if "Book of Mudora" in acquired_items }}" /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><img src="{{ icons["Bottle"] }}" class="{{ 'acquired' if "Bottle" in acquired_items }}" /></td>
|
||||
<td><img src="{{ icons["Cane of Somaria"] }}" class="{{ 'acquired' if "Cane of Somaria" in acquired_items }}" /></td>
|
||||
<td><img src="{{ icons["Cane of Byrna"] }}" class="{{ 'acquired' if "Cane of Byrna" in acquired_items }}" /></td>
|
||||
<td><img src="{{ icons["Cape"] }}" class="{{ 'acquired' if "Cape" in acquired_items }}" /></td>
|
||||
<td><img src="{{ icons["Magic Mirror"] }}" class="{{ 'acquired' if "Magic Mirror" in acquired_items }}" /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><img src="{{ icons["Pegasus Boots"] }}" class="{{ 'acquired' if "Pegasus Boots" in acquired_items }}" /></td>
|
||||
<td><img src="{{ glove_url }}" class="{{ 'acquired' if glove_acquired }}" /></td>
|
||||
<td><img src="{{ icons["Flippers"] }}" class="{{ 'acquired' if "Flippers" in acquired_items }}" /></td>
|
||||
<td><img src="{{ icons["Moon Pearl"] }}" class="{{ 'acquired' if "Moon Pearl" in acquired_items }}" /></td>
|
||||
<td><img src="{{ icons["Mushroom"] }}" class="{{ 'acquired' if "Mushroom" in acquired_items }}" /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><img src="{{ sword_url }}" class="{{ 'acquired' if sword_acquired }}" /></td>
|
||||
<td><img src="{{ shield_url }}" class="{{ 'acquired' if shield_acquired }}" /></td>
|
||||
<td><img src="{{ mail_url }}" class="acquired" /></td>
|
||||
<td><img src="{{ icons["Shovel"] }}" class="{{ 'acquired' if "Shovel" in acquired_items }}" /></td>
|
||||
<td><img src="{{ icons["Triforce"] }}" class="{{ 'acquired' if "Triforce" in acquired_items }}" /></td>
|
||||
</tr>
|
||||
</table>
|
||||
<table id="location-table">
|
||||
<tr>
|
||||
<th></th>
|
||||
<th class="counter"><img src="{{ icons["Chest"] }}" /></th>
|
||||
{% if key_locations and "Universal" not in key_locations %}
|
||||
<th class="counter"><img src="{{ icons["Small Key"] }}" /></th>
|
||||
{% endif %}
|
||||
{% if big_key_locations %}
|
||||
<th><img src="{{ icons["Big Key"] }}" /></th>
|
||||
{% endif %}
|
||||
</tr>
|
||||
{% for area in sp_areas %}
|
||||
<tr>
|
||||
<td>{{ area }}</td>
|
||||
<td class="counter">{{ checks_done[area] }} / {{ checks_in_area[area] }}</td>
|
||||
{% if key_locations and "Universal" not in key_locations %}
|
||||
<td class="counter">
|
||||
{{ inventory[small_key_ids[area]] if area in key_locations else '—' }}
|
||||
</td>
|
||||
{% endif %}
|
||||
{% if big_key_locations %}
|
||||
<td>
|
||||
{{ '✔' if area in big_key_locations and inventory[big_key_ids[area]] else ('—' if area not in big_key_locations else '') }}
|
||||
</td>
|
||||
{% endif %}
|
||||
</tr>
|
||||
{% endfor %}
|
||||
</table>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
@@ -50,7 +50,7 @@
|
||||
No file to download for this game.
|
||||
{% endif %}
|
||||
</td>
|
||||
<td><a href="{{ url_for("getPlayerTracker", tracker=room.tracker, tracked_team=0, tracked_player=patch.player_id) }}">Tracker</a></td>
|
||||
<td><a href="{{ url_for("get_player_tracker", tracker=room.tracker, tracked_team=0, tracked_player=patch.player_id) }}">Tracker</a></td>
|
||||
</tr>
|
||||
{% endfor %}
|
||||
</tbody>
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
{% extends 'pageWrapper.html' %}
|
||||
|
||||
{% block head %}
|
||||
<title>Player Settings</title>
|
||||
<title>Supported Games</title>
|
||||
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/markdown.css") }}" />
|
||||
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/supportedGames.css") }}" />
|
||||
{% endblock %}
|
||||
@@ -10,7 +10,8 @@
|
||||
{% include 'header/oceanHeader.html' %}
|
||||
<div id="games" class="markdown">
|
||||
<h1>Currently Supported Games</h1>
|
||||
{% for game_name, world in worlds.items() | sort(attribute=0) %}
|
||||
{% for game_name in worlds | title_sorted %}
|
||||
{% set world = worlds[game_name] %}
|
||||
<h2>{{ game_name }}</h2>
|
||||
<p>
|
||||
{{ world.__doc__ | default("No description provided.", true) }}<br />
|
||||
|
||||
@@ -2,9 +2,9 @@
|
||||
{% block head %}
|
||||
{{ super() }}
|
||||
<title>{{ player_name }}'s Tracker</title>
|
||||
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/tracker.css") }}"/>
|
||||
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/trackers/tracker.css") }}"/>
|
||||
<script type="application/ecmascript" src="{{ url_for('static', filename="assets/jquery.scrollsync.js") }}"></script>
|
||||
<script type="application/ecmascript" src="{{ url_for('static', filename="assets/tracker.js") }}"></script>
|
||||
<script type="application/ecmascript" src="{{ url_for('static', filename="assets/trackers/tracker.js") }}"></script>
|
||||
{% endblock %}
|
||||
|
||||
{% block body %}
|
||||
@@ -13,6 +13,9 @@
|
||||
<div id="tracker-header-bar">
|
||||
<input placeholder="Search" id="search"/>
|
||||
<span class="info">This tracker will automatically update itself periodically.</span>
|
||||
<a href="/tracker/{{ room.tracker|suuid }}/{{ team }}/{{ player }}" class="button-link">
|
||||
Go to Styled Tracker
|
||||
</a>
|
||||
</div>
|
||||
<div class="table-wrapper">
|
||||
<table class="table non-unique-item-table">
|
||||
@@ -2,8 +2,8 @@
|
||||
<html lang="en">
|
||||
<head>
|
||||
<title>{{ player_name }}'s Tracker</title>
|
||||
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename='styles/minecraftTracker.css') }}"/>
|
||||
<script type="application/ecmascript" src="{{ url_for('static', filename='assets/minecraftTracker.js') }}"></script>
|
||||
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename='styles/trackers/minecraftTracker.css') }}"/>
|
||||
<script type="application/ecmascript" src="{{ url_for('static', filename='assets/trackers/minecraftTracker.js') }}"></script>
|
||||
<link rel="stylesheet" media="screen" href="https://fontlibrary.org//face/minecraftia" type="text/css"/>
|
||||
</head>
|
||||
|
||||
@@ -2,9 +2,9 @@
|
||||
{% block head %}
|
||||
{{ super() }}
|
||||
<title>Multiworld Tracker</title>
|
||||
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/tracker.css") }}"/>
|
||||
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/trackers/tracker.css") }}"/>
|
||||
<script type="application/ecmascript" src="{{ url_for('static', filename="assets/jquery.scrollsync.js") }}"></script>
|
||||
<script type="application/ecmascript" src="{{ url_for('static', filename="assets/tracker.js") }}"></script>
|
||||
<script type="application/ecmascript" src="{{ url_for('static', filename="assets/trackers/tracker.js") }}"></script>
|
||||
{% endblock %}
|
||||
|
||||
{% block body %}
|
||||
@@ -44,7 +44,7 @@
|
||||
<tbody>
|
||||
{%- for player, items in players.items() -%}
|
||||
<tr>
|
||||
<td><a href="{{ url_for("getPlayerTracker", tracker=room.tracker,
|
||||
<td><a href="{{ url_for("get_player_tracker", tracker=room.tracker,
|
||||
tracked_team=team, tracked_player=player)}}">{{ loop.index }}</a></td>
|
||||
{%- if (team, loop.index) in video -%}
|
||||
{%- if video[(team, loop.index)][0] == "Twitch" -%}
|
||||
@@ -121,7 +121,7 @@
|
||||
<tbody>
|
||||
{%- for player, checks in players.items() -%}
|
||||
<tr>
|
||||
<td><a href="{{ url_for("getPlayerTracker", tracker=room.tracker,
|
||||
<td><a href="{{ url_for("get_player_tracker", tracker=room.tracker,
|
||||
tracked_team=team, tracked_player=player)}}">{{ loop.index }}</a></td>
|
||||
<td>{{ player_names[(team, loop.index)]|e }}</td>
|
||||
{%- for area in ordered_areas -%}
|
||||
99
WebHostLib/templates/trackers/playerTracker.html
Normal file
99
WebHostLib/templates/trackers/playerTracker.html
Normal file
@@ -0,0 +1,99 @@
|
||||
{% block head %}
|
||||
<!--suppress XmlDuplicatedId -->
|
||||
<title>{{ player_name }}'s Tracker</title>
|
||||
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename='styles/trackers/playerTracker.css') }}"/>
|
||||
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename='styles/tooltip.css') }}"/>
|
||||
<script type="application/ecmascript" src="{{ url_for('static', filename='assets/trackers/playerTracker.js') }}"></script>
|
||||
{% endblock %}
|
||||
|
||||
{% block body %}
|
||||
|
||||
<div id="tracker-wrapper" class="{{ theme }}-wrapper" data-tracker="{{ room.tracker|suuid }}/{{ team }}/{{ player }}">
|
||||
<a href="/generic_tracker/{{ room.tracker|suuid }}/{{ team }}/{{ player }}" class="button-link">
|
||||
Go to Generic Tracker
|
||||
</a>
|
||||
|
||||
{% if icons %}
|
||||
|
||||
{% block icons_render %}
|
||||
|
||||
<h1>Items</h1>
|
||||
<div id="items-container">
|
||||
{%- for item in icons %}
|
||||
<div class="image-container tooltip" id="{{ item }}" data-tooltip="{{ item }}">
|
||||
<img
|
||||
src="{{ icons[item] }}"
|
||||
class="icon tooltip {{ 'acquired' if item in received_items }}"
|
||||
/>
|
||||
</div>
|
||||
{%- endfor %}
|
||||
</div>
|
||||
|
||||
{% endblock %}
|
||||
|
||||
{% else %}
|
||||
|
||||
{% block item_names_render %}
|
||||
<h1 class="items-header">Items</h1>
|
||||
<div class="items-container">
|
||||
{%- for item in received_items|sort -%}
|
||||
<div class="item" id="{{ item }}">
|
||||
{{ item }}
|
||||
{% if all_progression_items[item] > 1 %}
|
||||
{{ received_items[item] }}
|
||||
{% else %}
|
||||
✔
|
||||
{% endif %}
|
||||
</div>
|
||||
{%- endfor -%}
|
||||
</div>
|
||||
|
||||
{% endblock %}
|
||||
|
||||
{% endif %}
|
||||
|
||||
|
||||
{# div for total checks done as percentage. Probably needs to be put somewhere else but I liked how it looked here #}
|
||||
<div class="total-checks" id="total-checks">
|
||||
Total Checks Done: {{ checked_locations|length }}/{{ locations|length }}
|
||||
</div>
|
||||
|
||||
|
||||
{% if regions %}
|
||||
|
||||
{% block regions_render %}
|
||||
|
||||
<div class="regions-container">
|
||||
{% for region in regions %}
|
||||
<div class="regions-column" id="{{ region }}">
|
||||
<h1 class="regions-header" id="{{ region }}-header">{{ region }} ▼ {{ checks_done[region]|length }} / {{ regions[region]|length }}</h1>
|
||||
<div class="location-column hidden" id="{{ region }}-locations">
|
||||
{%- for location in regions[region] %}
|
||||
<div class="location {{ 'acquired' if location in checked_locations }}" id="{{ location }}">{{ location }}</div>
|
||||
{%- endfor %}
|
||||
</div>
|
||||
</div>
|
||||
{% endfor %}
|
||||
</div>
|
||||
|
||||
{% endblock %}
|
||||
|
||||
{% else %}
|
||||
|
||||
{% block locations_render %}
|
||||
|
||||
<h1>Locations</h1>
|
||||
<div class="locations-container" id="locations-container">
|
||||
{% for location in locations %}
|
||||
<div class="location {{ 'acquired' if name in checked_locations }}" id="{{ location }}">
|
||||
{{ location }}
|
||||
</div>
|
||||
{% endfor %}
|
||||
</div>
|
||||
|
||||
{% endblock %}
|
||||
|
||||
{% endif %}
|
||||
</div>
|
||||
|
||||
{% endblock %}
|
||||
@@ -2,8 +2,8 @@
|
||||
<html lang="en">
|
||||
<head>
|
||||
<title>{{ player_name }}'s Tracker</title>
|
||||
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename='styles/supermetroidTracker.css') }}"/>
|
||||
<script type="application/ecmascript" src="{{ url_for('static', filename='assets/supermetroidTracker.js') }}"></script>
|
||||
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename='styles/trackers/supermetroidTracker.css') }}"/>
|
||||
<script type="application/ecmascript" src="{{ url_for('static', filename='assets/trackers/supermetroidTracker.js') }}"></script>
|
||||
</head>
|
||||
|
||||
<body>
|
||||
@@ -2,8 +2,8 @@
|
||||
<html lang="en">
|
||||
<head>
|
||||
<title>{{ player_name }}'s Tracker</title>
|
||||
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename='styles/timespinnerTracker.css') }}"/>
|
||||
<script type="application/ecmascript" src="{{ url_for('static', filename='assets/timespinnerTracker.js') }}"></script>
|
||||
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename='styles/trackers/timespinnerTracker.css') }}"/>
|
||||
<script type="application/ecmascript" src="{{ url_for('static', filename='assets/trackers/timespinnerTracker.js') }}"></script>
|
||||
</head>
|
||||
|
||||
<body>
|
||||
77
WebHostLib/templates/trackers/zeldaKeysTracker.html
Normal file
77
WebHostLib/templates/trackers/zeldaKeysTracker.html
Normal file
@@ -0,0 +1,77 @@
|
||||
{% block head %}
|
||||
<!--suppress XmlDuplicatedId -->
|
||||
<title>{{ player_name }}'s Keys Tracker</title>
|
||||
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename='styles/trackers/playerTracker.css') }}"/>
|
||||
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename='styles/tooltip.css') }}" />
|
||||
<script type="application/ecmascript" src="{{ url_for('static', filename='assets/trackers/zeldaKeysTracker.js') }}"/></script>
|
||||
{% endblock %}
|
||||
|
||||
{# this tracker is mostly similar to the generic player tracker but
|
||||
also adds a table with the key and checks counts for each region in the middle #}
|
||||
|
||||
{% block body %}
|
||||
|
||||
<div id="tracker-wrapper" class="{{ theme }}-wrapper" data-tracker="{{ room.tracker|suuid }}/{{ team }}/{{ player }}">
|
||||
<a href="/generic_tracker/{{ room.tracker|suuid }}/{{ team }}/{{ player }}" class="button-link">
|
||||
Go to Generic Tracker
|
||||
</a>
|
||||
<h1>Items</h1>
|
||||
<div id="items-container">
|
||||
{% for item in icons %}
|
||||
{% if item not in ['Small Key', 'Big Key'] %}
|
||||
<div class="image-container tooltip" id="{{ item }}" data-tooltip="{{ item }}">
|
||||
<img
|
||||
src="{{ icons[item] }}"
|
||||
class="icon tooltip {{ 'acquired' if item in received_items }}"
|
||||
/>
|
||||
</div>
|
||||
{% endif %}
|
||||
{% endfor %}
|
||||
</div>
|
||||
|
||||
<div class="total-checks" id="total-checks">
|
||||
Total Checks Done: {{ checked_locations|length }}/{{ locations|length }}
|
||||
</div>
|
||||
|
||||
<table id="regions-column">
|
||||
<tr class="keys-icons">
|
||||
<td><img src="{{icons['Small Key']}}" class="icon tooltip acquired" id="small-key-icon"/></td>
|
||||
<td><img src="{{icons['Big Key']}}" class="icon tooltip acquired" id="big-key-icon"/></td>
|
||||
<td class="right-align">Total</td>
|
||||
</tr>
|
||||
{% for region in regions %}
|
||||
<tr class="regions-column" id="{{ region }}">
|
||||
<td id="{{ region }}-header">{{ region }} ▼</td>
|
||||
{% if region in region_keys %}
|
||||
{%- if region_keys[region]|length > 1 %}
|
||||
<td class="smallkeys">{{ received_items[region_keys[region][0]] if region_keys[region][0] in received_items else '-' }}</td>
|
||||
<td class="bigkeys">{{ received_items[region_keys[region][1]] if region_keys[region][1] in received_items else '-' }}</td>
|
||||
{%- else %}
|
||||
{% if 'Small Key' in region_keys[region][0] %}
|
||||
<td class="smallkeys">{{ received_items[region_keys[region][0]] if region_keys[region][0] in received_items else '-' }}</td>
|
||||
<td class="bigkeys">-</td>
|
||||
{% else %}
|
||||
<td class="smallkeys">-</td>
|
||||
<td class="bigkeys">{{ received_items[region_keys[region][0]] if region_keys[region][0] in received_items else '-' }}</td>
|
||||
{% endif %}
|
||||
{%- endif%}
|
||||
{% else %}
|
||||
<td class="smallkeys">-</td>
|
||||
<td class="bigkeys">-</td>
|
||||
{% endif %}
|
||||
<td class="counter">{{ checks_done[region]|length }} / {{ regions[region]|length }}</td>
|
||||
</tr>
|
||||
<tbody class="locations hidden" id="{{ region }}-locations">
|
||||
{% for location in regions[region] %}
|
||||
<tr>
|
||||
<td class="location {{ 'acquired' if location in checked_locations }}" id="{{ location }}">
|
||||
{{ location }}
|
||||
</td>
|
||||
</tr>
|
||||
{% endfor %}
|
||||
</tbody>
|
||||
{% endfor %}
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{% endblock %}
|
||||
@@ -1,6 +1,6 @@
|
||||
import collections
|
||||
import typing
|
||||
from typing import Counter, Optional, Dict, Any, Tuple
|
||||
from typing import Counter, Optional, Dict, Any, Tuple, Set, List, TYPE_CHECKING
|
||||
|
||||
from flask import render_template
|
||||
from werkzeug.exceptions import abort
|
||||
@@ -11,9 +11,53 @@ from worlds.alttp import Items
|
||||
from WebHostLib import app, cache, Room
|
||||
from Utils import restricted_loads
|
||||
from worlds import lookup_any_item_id_to_name, lookup_any_location_id_to_name
|
||||
from worlds.AutoWorld import AutoWorldRegister
|
||||
from MultiServer import get_item_name_from_id, Context
|
||||
from NetUtils import SlotType
|
||||
|
||||
|
||||
class PlayerTracker:
|
||||
"""This class will create a basic 'prettier' tracker for each world using their themes automatically. This
|
||||
can be overridden to customize how it will appear. Can provide icons and custom regions. The html used is also
|
||||
a jinja template that can be overridden if you want your tracker to look different in certain aspects. To render
|
||||
icons and regions add dictionaries to the relevant attributes of the tracker_info. To customize the layout of
|
||||
your icons you can create a new html in your world and extend playerTracker.html and overwrite the icons_render
|
||||
block then change the tracker_info template attribute to your template."""
|
||||
|
||||
template: str = 'playerTracker.html'
|
||||
icons: Dict[str, str] = {}
|
||||
progressive_items: List[str] = []
|
||||
progressive_names: Dict[str, List[str]] = {}
|
||||
regions: Dict[str, List[str]] = {}
|
||||
checks_done: Dict[str, Set[str]] = {}
|
||||
room: Any
|
||||
team: int
|
||||
player: int
|
||||
name: str
|
||||
all_locations: Set[str]
|
||||
checked_locations: Set[str]
|
||||
all_prog_items: Counter[str]
|
||||
items_received: Counter[str]
|
||||
received_prog_items: Counter[str]
|
||||
slot_data: Dict[any, any]
|
||||
theme: str
|
||||
|
||||
region_keys: Dict[str, str] = {}
|
||||
|
||||
def __init__(self, room: Any, team: int, player: int, name: str, all_locations: Set[str],
|
||||
checked_locations: set, all_progression_items: Counter[str], items_received: Counter[str],
|
||||
slot_data: Dict[any, any]):
|
||||
self.room = room
|
||||
self.team = team
|
||||
self.player = player
|
||||
self.name = name
|
||||
self.all_locations = all_locations
|
||||
self.checked_locations = checked_locations
|
||||
self.all_prog_items = all_progression_items
|
||||
self.items_received = items_received
|
||||
self.slot_data = slot_data
|
||||
|
||||
|
||||
alttp_icons = {
|
||||
"Blue Shield": r"https://www.zeldadungeon.net/wiki/images/8/85/Fighters-Shield.png",
|
||||
"Red Shield": r"https://www.zeldadungeon.net/wiki/images/5/55/Fire-Shield.png",
|
||||
@@ -288,7 +332,7 @@ def get_static_room_data(room: Room):
|
||||
|
||||
@app.route('/tracker/<suuid:tracker>/<int:tracked_team>/<int:tracked_player>')
|
||||
@cache.memoize(timeout=60) # multisave is currently created at most every minute
|
||||
def getPlayerTracker(tracker: UUID, tracked_team: int, tracked_player: int, want_generic: bool = False):
|
||||
def get_player_tracker(tracker: UUID, tracked_team: int, tracked_player: int, want_generic: bool = False):
|
||||
# Team and player must be positive and greater than zero
|
||||
if tracked_team < 0 or tracked_player < 1:
|
||||
abort(404)
|
||||
@@ -297,13 +341,78 @@ def getPlayerTracker(tracker: UUID, tracked_team: int, tracked_player: int, want
|
||||
if not room:
|
||||
abort(404)
|
||||
|
||||
# Collect seed information and pare it down to a single player
|
||||
player_tracker, multisave, inventory, seed_checks_in_area, lttp_checks_done, \
|
||||
slot_data, games, player_name, display_icons = fill_tracker_data(room, tracked_team, tracked_player)
|
||||
|
||||
game_name = games[tracked_player]
|
||||
# TODO move all games in game_specific_trackers to new system
|
||||
if game_name in game_specific_trackers and not want_generic:
|
||||
specific_tracker = game_specific_trackers.get(game_name, None)
|
||||
return specific_tracker(multisave, room, player_tracker.all_locations, inventory, tracked_team, tracked_player,
|
||||
player_name, seed_checks_in_area, lttp_checks_done, slot_data[tracked_player])
|
||||
elif game_name in AutoWorldRegister.world_types and not want_generic:
|
||||
return render_template(
|
||||
"trackers/" + player_tracker.template,
|
||||
all_progression_items=player_tracker.all_prog_items,
|
||||
player=tracked_player,
|
||||
team=tracked_team,
|
||||
room=player_tracker.room,
|
||||
player_name=player_tracker.name,
|
||||
checked_locations=sorted(player_tracker.checked_locations),
|
||||
locations=sorted(player_tracker.all_locations),
|
||||
theme=player_tracker.theme,
|
||||
icons=display_icons,
|
||||
regions=player_tracker.regions,
|
||||
checks_done=player_tracker.checks_done,
|
||||
region_keys=player_tracker.region_keys
|
||||
)
|
||||
else:
|
||||
return __renderGenericTracker(multisave, room, player_tracker.all_locations, inventory, tracked_team, tracked_player, player_name, seed_checks_in_area, lttp_checks_done)
|
||||
|
||||
|
||||
@app.route('/generic_tracker/<suuid:tracker>/<int:tracked_team>/<int:tracked_player>')
|
||||
@cache.memoize(timeout=60)
|
||||
def get_generic_tracker(tracker: UUID, tracked_team: int, tracked_player: int):
|
||||
return get_player_tracker(tracker, tracked_team, tracked_player, True)
|
||||
|
||||
|
||||
def get_tracker_icons_and_regions(player_tracker: PlayerTracker) -> Dict[str, str]:
|
||||
"""this function allows multiple icons to be used for the same item but it does require the world to submit both
|
||||
a progressive_items list and the icons dict together"""
|
||||
display_icons: Dict[str, str] = {}
|
||||
if player_tracker.progressive_names and player_tracker.icons:
|
||||
for item in player_tracker.progressive_items:
|
||||
if item in player_tracker.progressive_names:
|
||||
level = min(player_tracker.items_received[item], len(player_tracker.progressive_names[item]) - 1)
|
||||
display_name = player_tracker.progressive_names[item][level]
|
||||
if display_name in player_tracker.icons:
|
||||
display_icons[item] = player_tracker.icons[display_name]
|
||||
else:
|
||||
display_icons[item] = player_tracker.icons[item]
|
||||
else:
|
||||
display_icons[item] = player_tracker.icons[item]
|
||||
else:
|
||||
if player_tracker.progressive_items and player_tracker.icons:
|
||||
for item in player_tracker.progressive_items:
|
||||
display_icons[item] = player_tracker.icons[item]
|
||||
|
||||
if player_tracker.regions:
|
||||
for region in player_tracker.regions:
|
||||
for location in region:
|
||||
if location in player_tracker.checked_locations:
|
||||
player_tracker.checks_done.setdefault(region, set()).add(location)
|
||||
|
||||
return display_icons
|
||||
|
||||
|
||||
def fill_tracker_data(room: Room, tracked_team: int, tracked_player: int) -> Tuple:
|
||||
"""Collect seed information and pare it down to a single player"""
|
||||
locations, names, use_door_tracker, seed_checks_in_area, player_location_to_area, \
|
||||
precollected_items, games, slot_data, groups = get_static_room_data(room)
|
||||
player_name = names[tracked_team][tracked_player - 1]
|
||||
location_to_area = player_location_to_area[tracked_player]
|
||||
inventory = collections.Counter()
|
||||
checks_done = {loc_name: 0 for loc_name in default_locations}
|
||||
lttp_checks_done = {loc_name: 0 for loc_name in default_locations}
|
||||
|
||||
# Add starting items to inventory
|
||||
starting_items = precollected_items[tracked_player]
|
||||
@@ -321,6 +430,7 @@ def getPlayerTracker(tracker: UUID, tracked_team: int, tracked_player: int, want
|
||||
if tracked_player in group_members:
|
||||
slots_aimed_at_player.add(group_id)
|
||||
|
||||
checked_locations = set()
|
||||
# Add items to player inventory
|
||||
for (ms_team, ms_player), locations_checked in multisave.get("location_checks", {}).items():
|
||||
# Skip teams and players not matching the request
|
||||
@@ -332,383 +442,52 @@ def getPlayerTracker(tracker: UUID, tracked_team: int, tracked_player: int, want
|
||||
item, recipient, flags = player_locations[location]
|
||||
if recipient in slots_aimed_at_player: # a check done for the tracked player
|
||||
attribute_item_solo(inventory, item)
|
||||
|
||||
if ms_player == tracked_player: # a check done by the tracked player
|
||||
checks_done[location_to_area[location]] += 1
|
||||
checks_done["Total"] += 1
|
||||
specific_tracker = game_specific_trackers.get(games[tracked_player], None)
|
||||
if specific_tracker and not want_generic:
|
||||
return specific_tracker(multisave, room, locations, inventory, tracked_team, tracked_player, player_name,
|
||||
seed_checks_in_area, checks_done, slot_data[tracked_player])
|
||||
else:
|
||||
return __renderGenericTracker(multisave, room, locations, inventory, tracked_team, tracked_player, player_name,
|
||||
seed_checks_in_area, checks_done)
|
||||
lttp_checks_done[location_to_area[location]] += 1
|
||||
lttp_checks_done["Total"] += 1
|
||||
checked_locations.add(lookup_any_location_id_to_name[location])
|
||||
|
||||
prog_items = collections.Counter
|
||||
all_location_names = set()
|
||||
|
||||
all_location_names = {lookup_any_location_id_to_name[id] for id in locations[tracked_player]}
|
||||
prog_items = collections.Counter()
|
||||
for player in locations:
|
||||
for location in locations[player]:
|
||||
item, recipient, flags = locations[player][location]
|
||||
if recipient == player:
|
||||
if flags & 1:
|
||||
item_name = lookup_any_item_id_to_name[item]
|
||||
prog_items[item_name] += 1
|
||||
|
||||
items_received = collections.Counter()
|
||||
for id in inventory:
|
||||
items_received[lookup_any_item_id_to_name[id]] = inventory[id]
|
||||
|
||||
player_tracker = PlayerTracker(
|
||||
room,
|
||||
tracked_team,
|
||||
tracked_player,
|
||||
player_name,
|
||||
all_location_names,
|
||||
checked_locations,
|
||||
prog_items,
|
||||
items_received,
|
||||
slot_data[tracked_player]
|
||||
)
|
||||
|
||||
# grab webworld and apply its theme to the tracker
|
||||
webworld = AutoWorldRegister.world_types[games[tracked_player]].web
|
||||
player_tracker.theme = webworld.theme
|
||||
# allow the world to add information to the tracker class
|
||||
webworld.modify_tracker(player_tracker)
|
||||
display_icons = get_tracker_icons_and_regions(player_tracker)
|
||||
|
||||
return player_tracker, multisave, inventory, seed_checks_in_area, lttp_checks_done, slot_data, games, player_name, display_icons
|
||||
|
||||
|
||||
@app.route('/generic_tracker/<suuid:tracker>/<int:tracked_team>/<int:tracked_player>')
|
||||
def get_generic_tracker(tracker: UUID, tracked_team: int, tracked_player: int):
|
||||
return getPlayerTracker(tracker, tracked_team, tracked_player, True)
|
||||
|
||||
|
||||
def __renderAlttpTracker(multisave: Dict[str, Any], room: Room, locations: Dict[int, Dict[int, Tuple[int, int, int]]],
|
||||
inventory: Counter, team: int, player: int, player_name: str,
|
||||
seed_checks_in_area: Dict[int, Dict[str, int]], checks_done: Dict[str, int], slot_data: Dict) -> str:
|
||||
|
||||
# Note the presence of the triforce item
|
||||
game_state = multisave.get("client_game_state", {}).get((team, player), 0)
|
||||
if game_state == 30:
|
||||
inventory[106] = 1 # Triforce
|
||||
|
||||
# Progressive items need special handling for icons and class
|
||||
progressive_items = {
|
||||
"Progressive Sword": 94,
|
||||
"Progressive Glove": 97,
|
||||
"Progressive Bow": 100,
|
||||
"Progressive Mail": 96,
|
||||
"Progressive Shield": 95,
|
||||
}
|
||||
progressive_names = {
|
||||
"Progressive Sword": [None, 'Fighter Sword', 'Master Sword', 'Tempered Sword', 'Golden Sword'],
|
||||
"Progressive Glove": [None, 'Power Glove', 'Titan Mitts'],
|
||||
"Progressive Bow": [None, "Bow", "Silver Bow"],
|
||||
"Progressive Mail": ["Green Mail", "Blue Mail", "Red Mail"],
|
||||
"Progressive Shield": [None, "Blue Shield", "Red Shield", "Mirror Shield"]
|
||||
}
|
||||
|
||||
# Determine which icon to use
|
||||
display_data = {}
|
||||
for item_name, item_id in progressive_items.items():
|
||||
level = min(inventory[item_id], len(progressive_names[item_name]) - 1)
|
||||
display_name = progressive_names[item_name][level]
|
||||
acquired = True
|
||||
if not display_name:
|
||||
acquired = False
|
||||
display_name = progressive_names[item_name][level + 1]
|
||||
base_name = item_name.split(maxsplit=1)[1].lower()
|
||||
display_data[base_name + "_acquired"] = acquired
|
||||
display_data[base_name + "_url"] = alttp_icons[display_name]
|
||||
|
||||
# The single player tracker doesn't care about overworld, underworld, and total checks. Maybe it should?
|
||||
sp_areas = ordered_areas[2:15]
|
||||
|
||||
player_big_key_locations = set()
|
||||
player_small_key_locations = set()
|
||||
for loc_data in locations.values():
|
||||
for values in loc_data.values():
|
||||
item_id, item_player, flags = values
|
||||
if item_player == player:
|
||||
if item_id in ids_big_key:
|
||||
player_big_key_locations.add(ids_big_key[item_id])
|
||||
elif item_id in ids_small_key:
|
||||
player_small_key_locations.add(ids_small_key[item_id])
|
||||
|
||||
return render_template("lttpTracker.html", inventory=inventory,
|
||||
player_name=player_name, room=room, icons=alttp_icons, checks_done=checks_done,
|
||||
checks_in_area=seed_checks_in_area[player],
|
||||
acquired_items={lookup_any_item_id_to_name[id] for id in inventory},
|
||||
small_key_ids=small_key_ids, big_key_ids=big_key_ids, sp_areas=sp_areas,
|
||||
key_locations=player_small_key_locations,
|
||||
big_key_locations=player_big_key_locations,
|
||||
**display_data)
|
||||
|
||||
|
||||
def __renderMinecraftTracker(multisave: Dict[str, Any], room: Room, locations: Dict[int, Dict[int, Tuple[int, int, int]]],
|
||||
inventory: Counter, team: int, player: int, playerName: str,
|
||||
seed_checks_in_area: Dict[int, Dict[str, int]], checks_done: Dict[str, int], slot_data: Dict) -> str:
|
||||
|
||||
icons = {
|
||||
"Wooden Pickaxe": "https://static.wikia.nocookie.net/minecraft_gamepedia/images/d/d2/Wooden_Pickaxe_JE3_BE3.png",
|
||||
"Stone Pickaxe": "https://static.wikia.nocookie.net/minecraft_gamepedia/images/c/c4/Stone_Pickaxe_JE2_BE2.png",
|
||||
"Iron Pickaxe": "https://static.wikia.nocookie.net/minecraft_gamepedia/images/d/d1/Iron_Pickaxe_JE3_BE2.png",
|
||||
"Diamond Pickaxe": "https://static.wikia.nocookie.net/minecraft_gamepedia/images/e/e7/Diamond_Pickaxe_JE3_BE3.png",
|
||||
"Wooden Sword": "https://static.wikia.nocookie.net/minecraft_gamepedia/images/d/d5/Wooden_Sword_JE2_BE2.png",
|
||||
"Stone Sword": "https://static.wikia.nocookie.net/minecraft_gamepedia/images/b/b1/Stone_Sword_JE2_BE2.png",
|
||||
"Iron Sword": "https://static.wikia.nocookie.net/minecraft_gamepedia/images/8/8e/Iron_Sword_JE2_BE2.png",
|
||||
"Diamond Sword": "https://static.wikia.nocookie.net/minecraft_gamepedia/images/4/44/Diamond_Sword_JE3_BE3.png",
|
||||
"Leather Tunic": "https://static.wikia.nocookie.net/minecraft_gamepedia/images/b/b7/Leather_Tunic_JE4_BE2.png",
|
||||
"Iron Chestplate": "https://static.wikia.nocookie.net/minecraft_gamepedia/images/3/31/Iron_Chestplate_JE2_BE2.png",
|
||||
"Diamond Chestplate": "https://static.wikia.nocookie.net/minecraft_gamepedia/images/e/e0/Diamond_Chestplate_JE3_BE2.png",
|
||||
"Iron Ingot": "https://static.wikia.nocookie.net/minecraft_gamepedia/images/f/fc/Iron_Ingot_JE3_BE2.png",
|
||||
"Block of Iron": "https://static.wikia.nocookie.net/minecraft_gamepedia/images/7/7e/Block_of_Iron_JE4_BE3.png",
|
||||
"Brewing Stand": "https://static.wikia.nocookie.net/minecraft_gamepedia/images/b/b3/Brewing_Stand_%28empty%29_JE10.png",
|
||||
"Ender Pearl": "https://static.wikia.nocookie.net/minecraft_gamepedia/images/f/f6/Ender_Pearl_JE3_BE2.png",
|
||||
"Bucket": "https://static.wikia.nocookie.net/minecraft_gamepedia/images/f/fc/Bucket_JE2_BE2.png",
|
||||
"Bow": "https://static.wikia.nocookie.net/minecraft_gamepedia/images/a/ab/Bow_%28Pull_2%29_JE1_BE1.png",
|
||||
"Shield": "https://static.wikia.nocookie.net/minecraft_gamepedia/images/c/c6/Shield_JE2_BE1.png",
|
||||
"Red Bed": "https://static.wikia.nocookie.net/minecraft_gamepedia/images/6/6a/Red_Bed_%28N%29.png",
|
||||
"Netherite Scrap": "https://static.wikia.nocookie.net/minecraft_gamepedia/images/3/33/Netherite_Scrap_JE2_BE1.png",
|
||||
"Flint and Steel": "https://static.wikia.nocookie.net/minecraft_gamepedia/images/9/94/Flint_and_Steel_JE4_BE2.png",
|
||||
"Enchanting Table": "https://static.wikia.nocookie.net/minecraft_gamepedia/images/3/31/Enchanting_Table.gif",
|
||||
"Fishing Rod": "https://static.wikia.nocookie.net/minecraft_gamepedia/images/7/7f/Fishing_Rod_JE2_BE2.png",
|
||||
"Campfire": "https://static.wikia.nocookie.net/minecraft_gamepedia/images/9/91/Campfire_JE2_BE2.gif",
|
||||
"Water Bottle": "https://static.wikia.nocookie.net/minecraft_gamepedia/images/7/75/Water_Bottle_JE2_BE2.png",
|
||||
"Spyglass": "https://static.wikia.nocookie.net/minecraft_gamepedia/images/c/c1/Spyglass_JE2_BE1.png",
|
||||
}
|
||||
|
||||
minecraft_location_ids = {
|
||||
"Story": [42073, 42023, 42027, 42039, 42002, 42009, 42010, 42070,
|
||||
42041, 42049, 42004, 42031, 42025, 42029, 42051, 42077],
|
||||
"Nether": [42017, 42044, 42069, 42058, 42034, 42060, 42066, 42076, 42064, 42071, 42021,
|
||||
42062, 42008, 42061, 42033, 42011, 42006, 42019, 42000, 42040, 42001, 42015, 42014],
|
||||
"The End": [42052, 42005, 42012, 42032, 42030, 42042, 42018, 42038, 42046],
|
||||
"Adventure": [42047, 42050, 42096, 42097, 42098, 42059, 42055, 42072, 42003, 42035, 42016, 42020,
|
||||
42048, 42054, 42068, 42043, 42074, 42075, 42024, 42026, 42037, 42045, 42056, 42099, 42100],
|
||||
"Husbandry": [42065, 42067, 42078, 42022, 42007, 42079, 42013, 42028, 42036,
|
||||
42057, 42063, 42053, 42102, 42101, 42092, 42093, 42094, 42095],
|
||||
"Archipelago": [42080, 42081, 42082, 42083, 42084, 42085, 42086, 42087, 42088, 42089, 42090, 42091],
|
||||
}
|
||||
|
||||
display_data = {}
|
||||
|
||||
# Determine display for progressive items
|
||||
progressive_items = {
|
||||
"Progressive Tools": 45013,
|
||||
"Progressive Weapons": 45012,
|
||||
"Progressive Armor": 45014,
|
||||
"Progressive Resource Crafting": 45001
|
||||
}
|
||||
progressive_names = {
|
||||
"Progressive Tools": ["Wooden Pickaxe", "Stone Pickaxe", "Iron Pickaxe", "Diamond Pickaxe"],
|
||||
"Progressive Weapons": ["Wooden Sword", "Stone Sword", "Iron Sword", "Diamond Sword"],
|
||||
"Progressive Armor": ["Leather Tunic", "Iron Chestplate", "Diamond Chestplate"],
|
||||
"Progressive Resource Crafting": ["Iron Ingot", "Iron Ingot", "Block of Iron"]
|
||||
}
|
||||
for item_name, item_id in progressive_items.items():
|
||||
level = min(inventory[item_id], len(progressive_names[item_name]) - 1)
|
||||
display_name = progressive_names[item_name][level]
|
||||
base_name = item_name.split(maxsplit=1)[1].lower().replace(' ', '_')
|
||||
display_data[base_name + "_url"] = icons[display_name]
|
||||
|
||||
# Multi-items
|
||||
multi_items = {
|
||||
"3 Ender Pearls": 45029,
|
||||
"8 Netherite Scrap": 45015
|
||||
}
|
||||
for item_name, item_id in multi_items.items():
|
||||
base_name = item_name.split()[-1].lower()
|
||||
count = inventory[item_id]
|
||||
if count >= 0:
|
||||
display_data[base_name + "_count"] = count
|
||||
|
||||
# Victory condition
|
||||
game_state = multisave.get("client_game_state", {}).get((team, player), 0)
|
||||
display_data['game_finished'] = game_state == 30
|
||||
|
||||
# Turn location IDs into advancement tab counts
|
||||
checked_locations = multisave.get("location_checks", {}).get((team, player), set())
|
||||
lookup_name = lambda id: lookup_any_location_id_to_name[id]
|
||||
location_info = {tab_name: {lookup_name(id): (id in checked_locations) for id in tab_locations}
|
||||
for tab_name, tab_locations in minecraft_location_ids.items()}
|
||||
checks_done = {tab_name: len([id for id in tab_locations if id in checked_locations])
|
||||
for tab_name, tab_locations in minecraft_location_ids.items()}
|
||||
checks_done['Total'] = len(checked_locations)
|
||||
checks_in_area = {tab_name: len(tab_locations) for tab_name, tab_locations in minecraft_location_ids.items()}
|
||||
checks_in_area['Total'] = sum(checks_in_area.values())
|
||||
|
||||
return render_template("minecraftTracker.html",
|
||||
inventory=inventory, icons=icons,
|
||||
acquired_items={lookup_any_item_id_to_name[id] for id in inventory if
|
||||
id in lookup_any_item_id_to_name},
|
||||
player=player, team=team, room=room, player_name=playerName,
|
||||
checks_done=checks_done, checks_in_area=checks_in_area, location_info=location_info,
|
||||
**display_data)
|
||||
|
||||
|
||||
def __renderOoTTracker(multisave: Dict[str, Any], room: Room, locations: Dict[int, Dict[int, Tuple[int, int, int]]],
|
||||
inventory: Counter, team: int, player: int, playerName: str,
|
||||
seed_checks_in_area: Dict[int, Dict[str, int]], checks_done: Dict[str, int], slot_data: Dict) -> str:
|
||||
|
||||
icons = {
|
||||
"Fairy Ocarina": "https://static.wikia.nocookie.net/zelda_gamepedia_en/images/9/97/OoT_Fairy_Ocarina_Icon.png",
|
||||
"Ocarina of Time": "https://static.wikia.nocookie.net/zelda_gamepedia_en/images/4/4e/OoT_Ocarina_of_Time_Icon.png",
|
||||
"Slingshot": "https://static.wikia.nocookie.net/zelda_gamepedia_en/images/3/32/OoT_Fairy_Slingshot_Icon.png",
|
||||
"Boomerang": "https://static.wikia.nocookie.net/zelda_gamepedia_en/images/d/d5/OoT_Boomerang_Icon.png",
|
||||
"Bottle": "https://static.wikia.nocookie.net/zelda_gamepedia_en/images/f/fc/OoT_Bottle_Icon.png",
|
||||
"Rutos Letter": "https://static.wikia.nocookie.net/zelda_gamepedia_en/images/2/21/OoT_Letter_Icon.png",
|
||||
"Bombs": "https://static.wikia.nocookie.net/zelda_gamepedia_en/images/1/11/OoT_Bomb_Icon.png",
|
||||
"Bombchus": "https://static.wikia.nocookie.net/zelda_gamepedia_en/images/3/36/OoT_Bombchu_Icon.png",
|
||||
"Lens of Truth": "https://static.wikia.nocookie.net/zelda_gamepedia_en/images/0/05/OoT_Lens_of_Truth_Icon.png",
|
||||
"Bow": "https://static.wikia.nocookie.net/zelda_gamepedia_en/images/9/9a/OoT_Fairy_Bow_Icon.png",
|
||||
"Hookshot": "https://static.wikia.nocookie.net/zelda_gamepedia_en/images/7/77/OoT_Hookshot_Icon.png",
|
||||
"Longshot": "https://static.wikia.nocookie.net/zelda_gamepedia_en/images/a/a4/OoT_Longshot_Icon.png",
|
||||
"Megaton Hammer": "https://static.wikia.nocookie.net/zelda_gamepedia_en/images/9/93/OoT_Megaton_Hammer_Icon.png",
|
||||
"Fire Arrows": "https://static.wikia.nocookie.net/zelda_gamepedia_en/images/1/1e/OoT_Fire_Arrow_Icon.png",
|
||||
"Ice Arrows": "https://static.wikia.nocookie.net/zelda_gamepedia_en/images/3/3c/OoT_Ice_Arrow_Icon.png",
|
||||
"Light Arrows": "https://static.wikia.nocookie.net/zelda_gamepedia_en/images/7/76/OoT_Light_Arrow_Icon.png",
|
||||
"Dins Fire": r"https://static.wikia.nocookie.net/zelda_gamepedia_en/images/d/da/OoT_Din%27s_Fire_Icon.png",
|
||||
"Farores Wind": r"https://static.wikia.nocookie.net/zelda_gamepedia_en/images/7/7a/OoT_Farore%27s_Wind_Icon.png",
|
||||
"Nayrus Love": r"https://static.wikia.nocookie.net/zelda_gamepedia_en/images/b/be/OoT_Nayru%27s_Love_Icon.png",
|
||||
"Kokiri Sword": "https://static.wikia.nocookie.net/zelda_gamepedia_en/images/5/53/OoT_Kokiri_Sword_Icon.png",
|
||||
"Biggoron Sword": r"https://static.wikia.nocookie.net/zelda_gamepedia_en/images/2/2e/OoT_Giant%27s_Knife_Icon.png",
|
||||
"Mirror Shield": "https://static.wikia.nocookie.net/zelda_gamepedia_en/images/b/b0/OoT_Mirror_Shield_Icon_2.png",
|
||||
"Goron Bracelet": r"https://static.wikia.nocookie.net/zelda_gamepedia_en/images/b/b7/OoT_Goron%27s_Bracelet_Icon.png",
|
||||
"Silver Gauntlets": "https://static.wikia.nocookie.net/zelda_gamepedia_en/images/b/b9/OoT_Silver_Gauntlets_Icon.png",
|
||||
"Golden Gauntlets": "https://static.wikia.nocookie.net/zelda_gamepedia_en/images/6/6a/OoT_Golden_Gauntlets_Icon.png",
|
||||
"Goron Tunic": "https://static.wikia.nocookie.net/zelda_gamepedia_en/images/1/1c/OoT_Goron_Tunic_Icon.png",
|
||||
"Zora Tunic": "https://static.wikia.nocookie.net/zelda_gamepedia_en/images/2/2c/OoT_Zora_Tunic_Icon.png",
|
||||
"Silver Scale": "https://static.wikia.nocookie.net/zelda_gamepedia_en/images/4/4e/OoT_Silver_Scale_Icon.png",
|
||||
"Gold Scale": "https://static.wikia.nocookie.net/zelda_gamepedia_en/images/9/95/OoT_Golden_Scale_Icon.png",
|
||||
"Iron Boots": "https://static.wikia.nocookie.net/zelda_gamepedia_en/images/3/34/OoT_Iron_Boots_Icon.png",
|
||||
"Hover Boots": "https://static.wikia.nocookie.net/zelda_gamepedia_en/images/2/22/OoT_Hover_Boots_Icon.png",
|
||||
"Adults Wallet": r"https://static.wikia.nocookie.net/zelda_gamepedia_en/images/f/f9/OoT_Adult%27s_Wallet_Icon.png",
|
||||
"Giants Wallet": r"https://static.wikia.nocookie.net/zelda_gamepedia_en/images/8/87/OoT_Giant%27s_Wallet_Icon.png",
|
||||
"Small Magic": "https://static.wikia.nocookie.net/zelda_gamepedia_en/images/9/9f/OoT3D_Magic_Jar_Icon.png",
|
||||
"Large Magic": "https://static.wikia.nocookie.net/zelda_gamepedia_en/images/3/3e/OoT3D_Large_Magic_Jar_Icon.png",
|
||||
"Gerudo Membership Card": "https://static.wikia.nocookie.net/zelda_gamepedia_en/images/4/4e/OoT_Gerudo_Token_Icon.png",
|
||||
"Gold Skulltula Token": "https://static.wikia.nocookie.net/zelda_gamepedia_en/images/4/47/OoT_Token_Icon.png",
|
||||
"Triforce Piece": "https://static.wikia.nocookie.net/zelda_gamepedia_en/images/0/0b/SS_Triforce_Piece_Icon.png",
|
||||
"Triforce": "https://static.wikia.nocookie.net/zelda_gamepedia_en/images/6/68/ALttP_Triforce_Title_Sprite.png",
|
||||
"Zeldas Lullaby": "https://static.wikia.nocookie.net/zelda_gamepedia_en/images/2/21/Grey_Note.png",
|
||||
"Eponas Song": "https://static.wikia.nocookie.net/zelda_gamepedia_en/images/2/21/Grey_Note.png",
|
||||
"Sarias Song": "https://static.wikia.nocookie.net/zelda_gamepedia_en/images/2/21/Grey_Note.png",
|
||||
"Suns Song": "https://static.wikia.nocookie.net/zelda_gamepedia_en/images/2/21/Grey_Note.png",
|
||||
"Song of Time": "https://static.wikia.nocookie.net/zelda_gamepedia_en/images/2/21/Grey_Note.png",
|
||||
"Song of Storms": "https://static.wikia.nocookie.net/zelda_gamepedia_en/images/2/21/Grey_Note.png",
|
||||
"Minuet of Forest": "https://static.wikia.nocookie.net/zelda_gamepedia_en/images/e/e4/Green_Note.png",
|
||||
"Bolero of Fire": "https://static.wikia.nocookie.net/zelda_gamepedia_en/images/f/f0/Red_Note.png",
|
||||
"Serenade of Water": "https://static.wikia.nocookie.net/zelda_gamepedia_en/images/0/0f/Blue_Note.png",
|
||||
"Requiem of Spirit": "https://static.wikia.nocookie.net/zelda_gamepedia_en/images/a/a4/Orange_Note.png",
|
||||
"Nocturne of Shadow": "https://static.wikia.nocookie.net/zelda_gamepedia_en/images/9/97/Purple_Note.png",
|
||||
"Prelude of Light": "https://static.wikia.nocookie.net/zelda_gamepedia_en/images/9/90/Yellow_Note.png",
|
||||
"Small Key": "https://static.wikia.nocookie.net/zelda_gamepedia_en/images/e/e5/OoT_Small_Key_Icon.png",
|
||||
"Boss Key": "https://static.wikia.nocookie.net/zelda_gamepedia_en/images/4/40/OoT_Boss_Key_Icon.png",
|
||||
}
|
||||
|
||||
display_data = {}
|
||||
|
||||
# Determine display for progressive items
|
||||
progressive_items = {
|
||||
"Progressive Hookshot": 66128,
|
||||
"Progressive Strength Upgrade": 66129,
|
||||
"Progressive Wallet": 66133,
|
||||
"Progressive Scale": 66134,
|
||||
"Magic Meter": 66138,
|
||||
"Ocarina": 66139,
|
||||
}
|
||||
|
||||
progressive_names = {
|
||||
"Progressive Hookshot": ["Hookshot", "Hookshot", "Longshot"],
|
||||
"Progressive Strength Upgrade": ["Goron Bracelet", "Goron Bracelet", "Silver Gauntlets", "Golden Gauntlets"],
|
||||
"Progressive Wallet": ["Adults Wallet", "Adults Wallet", "Giants Wallet", "Giants Wallet"],
|
||||
"Progressive Scale": ["Silver Scale", "Silver Scale", "Gold Scale"],
|
||||
"Magic Meter": ["Small Magic", "Small Magic", "Large Magic"],
|
||||
"Ocarina": ["Fairy Ocarina", "Fairy Ocarina", "Ocarina of Time"]
|
||||
}
|
||||
|
||||
for item_name, item_id in progressive_items.items():
|
||||
level = min(inventory[item_id], len(progressive_names[item_name])-1)
|
||||
display_name = progressive_names[item_name][level]
|
||||
if item_name.startswith("Progressive"):
|
||||
base_name = item_name.split(maxsplit=1)[1].lower().replace(' ', '_')
|
||||
else:
|
||||
base_name = item_name.lower().replace(' ', '_')
|
||||
display_data[base_name+"_url"] = icons[display_name]
|
||||
|
||||
if base_name == "hookshot":
|
||||
display_data['hookshot_length'] = {0: '', 1: 'H', 2: 'L'}.get(level)
|
||||
if base_name == "wallet":
|
||||
display_data['wallet_size'] = {0: '99', 1: '200', 2: '500', 3: '999'}.get(level)
|
||||
|
||||
# Determine display for bottles. Show letter if it's obtained, determine bottle count
|
||||
bottle_ids = [66015, 66020, 66021, 66140, 66141, 66142, 66143, 66144, 66145, 66146, 66147, 66148]
|
||||
display_data['bottle_count'] = min(sum(map(lambda item_id: inventory[item_id], bottle_ids)), 4)
|
||||
display_data['bottle_url'] = icons['Rutos Letter'] if inventory[66021] > 0 else icons['Bottle']
|
||||
|
||||
# Determine bombchu display
|
||||
display_data['has_bombchus'] = any(map(lambda item_id: inventory[item_id] > 0, [66003, 66106, 66107, 66137]))
|
||||
|
||||
# Multi-items
|
||||
multi_items = {
|
||||
"Gold Skulltula Token": 66091,
|
||||
"Triforce Piece": 66202,
|
||||
}
|
||||
for item_name, item_id in multi_items.items():
|
||||
base_name = item_name.split()[-1].lower()
|
||||
count = inventory[item_id]
|
||||
display_data[base_name+"_count"] = inventory[item_id]
|
||||
|
||||
# Gather dungeon locations
|
||||
area_id_ranges = {
|
||||
"Overworld": (67000, 67280),
|
||||
"Deku Tree": (67281, 67303),
|
||||
"Dodongo's Cavern": (67304, 67334),
|
||||
"Jabu Jabu's Belly": (67335, 67359),
|
||||
"Bottom of the Well": (67360, 67384),
|
||||
"Forest Temple": (67385, 67420),
|
||||
"Fire Temple": (67421, 67457),
|
||||
"Water Temple": (67458, 67484),
|
||||
"Shadow Temple": (67485, 67532),
|
||||
"Spirit Temple": (67533, 67582),
|
||||
"Ice Cavern": (67583, 67596),
|
||||
"Gerudo Training Ground": (67597, 67635),
|
||||
"Thieves' Hideout": (67259, 67263),
|
||||
"Ganon's Castle": (67636, 67673),
|
||||
}
|
||||
|
||||
def lookup_and_trim(id, area):
|
||||
full_name = lookup_any_location_id_to_name[id]
|
||||
if id == 67673:
|
||||
return full_name[13:] # Ganons Tower Boss Key Chest
|
||||
if area not in ["Overworld", "Thieves' Hideout"]:
|
||||
# trim dungeon name. leaves an extra space that doesn't display, or trims fully for DC/Jabu/GC
|
||||
return full_name[len(area):]
|
||||
return full_name
|
||||
|
||||
checked_locations = multisave.get("location_checks", {}).get((team, player), set()).intersection(set(locations[player]))
|
||||
location_info = {area: {lookup_and_trim(id, area): id in checked_locations for id in range(min_id, max_id+1) if id in locations[player]}
|
||||
for area, (min_id, max_id) in area_id_ranges.items()}
|
||||
checks_done = {area: len(list(filter(lambda x: x, location_info[area].values()))) for area in area_id_ranges}
|
||||
checks_in_area = {area: len([id for id in range(min_id, max_id+1) if id in locations[player]])
|
||||
for area, (min_id, max_id) in area_id_ranges.items()}
|
||||
|
||||
# Remove Thieves' Hideout checks from Overworld, since it's in the middle of the range
|
||||
checks_in_area["Overworld"] -= checks_in_area["Thieves' Hideout"]
|
||||
checks_done["Overworld"] -= checks_done["Thieves' Hideout"]
|
||||
for loc in location_info["Thieves' Hideout"]:
|
||||
del location_info["Overworld"][loc]
|
||||
|
||||
checks_done['Total'] = sum(checks_done.values())
|
||||
checks_in_area['Total'] = sum(checks_in_area.values())
|
||||
|
||||
# Give skulltulas on non-tracked locations
|
||||
non_tracked_locations = multisave.get("location_checks", {}).get((team, player), set()).difference(set(locations[player]))
|
||||
for id in non_tracked_locations:
|
||||
if "GS" in lookup_and_trim(id, ''):
|
||||
display_data["token_count"] += 1
|
||||
|
||||
# Gather small and boss key info
|
||||
small_key_counts = {
|
||||
"Forest Temple": inventory[66175],
|
||||
"Fire Temple": inventory[66176],
|
||||
"Water Temple": inventory[66177],
|
||||
"Spirit Temple": inventory[66178],
|
||||
"Shadow Temple": inventory[66179],
|
||||
"Bottom of the Well": inventory[66180],
|
||||
"Gerudo Training Ground": inventory[66181],
|
||||
"Thieves' Hideout": inventory[66182],
|
||||
"Ganon's Castle": inventory[66183],
|
||||
}
|
||||
boss_key_counts = {
|
||||
"Forest Temple": '✔' if inventory[66149] else '✕',
|
||||
"Fire Temple": '✔' if inventory[66150] else '✕',
|
||||
"Water Temple": '✔' if inventory[66151] else '✕',
|
||||
"Spirit Temple": '✔' if inventory[66152] else '✕',
|
||||
"Shadow Temple": '✔' if inventory[66153] else '✕',
|
||||
"Ganon's Castle": '✔' if inventory[66154] else '✕',
|
||||
}
|
||||
|
||||
# Victory condition
|
||||
game_state = multisave.get("client_game_state", {}).get((team, player), 0)
|
||||
display_data['game_finished'] = game_state == 30
|
||||
|
||||
return render_template("ootTracker.html",
|
||||
inventory=inventory, player=player, team=team, room=room, player_name=playerName,
|
||||
icons=icons, acquired_items={lookup_any_item_id_to_name[id] for id in inventory},
|
||||
checks_done=checks_done, checks_in_area=checks_in_area, location_info=location_info,
|
||||
small_key_counts=small_key_counts, boss_key_counts=boss_key_counts,
|
||||
**display_data)
|
||||
|
||||
|
||||
def __renderTimespinnerTracker(multisave: Dict[str, Any], room: Room, locations: Dict[int, Dict[int, Tuple[int, int, int]]],
|
||||
def __renderTimespinnerTracker(multisave: Dict[str, Any], room: Room, locations: set,
|
||||
inventory: Counter, team: int, player: int, playerName: str,
|
||||
seed_checks_in_area: Dict[int, Dict[str, int]], checks_done: Dict[str, int], slot_data: Dict[str, Any]) -> str:
|
||||
|
||||
@@ -745,7 +524,7 @@ def __renderTimespinnerTracker(multisave: Dict[str, Any], room: Room, locations:
|
||||
}
|
||||
|
||||
timespinner_location_ids = {
|
||||
"Present": [
|
||||
"Present": [
|
||||
1337000, 1337001, 1337002, 1337003, 1337004, 1337005, 1337006, 1337007, 1337008, 1337009,
|
||||
1337010, 1337011, 1337012, 1337013, 1337014, 1337015, 1337016, 1337017, 1337018, 1337019,
|
||||
1337020, 1337021, 1337022, 1337023, 1337024, 1337025, 1337026, 1337027, 1337028, 1337029,
|
||||
@@ -766,20 +545,20 @@ def __renderTimespinnerTracker(multisave: Dict[str, Any], room: Room, locations:
|
||||
1337150, 1337151, 1337152, 1337153, 1337154, 1337155,
|
||||
1337171, 1337172, 1337173, 1337174, 1337175],
|
||||
"Ancient Pyramid": [
|
||||
1337236,
|
||||
1337236,
|
||||
1337246, 1337247, 1337248, 1337249]
|
||||
}
|
||||
|
||||
if(slot_data["DownloadableItems"]):
|
||||
timespinner_location_ids["Present"] += [
|
||||
1337156, 1337157, 1337159,
|
||||
1337160, 1337161, 1337162, 1337163, 1337164, 1337165, 1337166, 1337167, 1337168, 1337169,
|
||||
1337160, 1337161, 1337162, 1337163, 1337164, 1337165, 1337166, 1337167, 1337168, 1337169,
|
||||
1337170]
|
||||
if(slot_data["Cantoran"]):
|
||||
timespinner_location_ids["Past"].append(1337176)
|
||||
if(slot_data["LoreChecks"]):
|
||||
timespinner_location_ids["Present"] += [
|
||||
1337177, 1337178, 1337179,
|
||||
1337177, 1337178, 1337179,
|
||||
1337180, 1337181, 1337182, 1337183, 1337184, 1337185, 1337186, 1337187]
|
||||
timespinner_location_ids["Past"] += [
|
||||
1337188, 1337189,
|
||||
@@ -808,13 +587,13 @@ def __renderTimespinnerTracker(multisave: Dict[str, Any], room: Room, locations:
|
||||
acquired_items = {lookup_any_item_id_to_name[id] for id in inventory if id in lookup_any_item_id_to_name}
|
||||
options = {k for k, v in slot_data.items() if v}
|
||||
|
||||
return render_template("timespinnerTracker.html",
|
||||
return render_template("trackers/" + "timespinnerTracker.html",
|
||||
inventory=inventory, icons=icons, acquired_items=acquired_items,
|
||||
player=player, team=team, room=room, player_name=playerName,
|
||||
checks_done=checks_done, checks_in_area=checks_in_area, location_info=location_info,
|
||||
options=options, **display_data)
|
||||
|
||||
def __renderSuperMetroidTracker(multisave: Dict[str, Any], room: Room, locations: Dict[int, Dict[int, Tuple[int, int, int]]],
|
||||
def __renderSuperMetroidTracker(multisave: Dict[str, Any], room: Room, locations: set,
|
||||
inventory: Counter, team: int, player: int, playerName: str,
|
||||
seed_checks_in_area: Dict[int, Dict[str, int]], checks_done: Dict[str, int], slot_data: Dict) -> str:
|
||||
|
||||
@@ -889,6 +668,7 @@ def __renderSuperMetroidTracker(multisave: Dict[str, Any], room: Room, locations
|
||||
|
||||
for item_name, item_id in multi_items.items():
|
||||
base_name = item_name.split()[0].lower()
|
||||
count = inventory[item_id]
|
||||
display_data[base_name+"_count"] = inventory[item_id]
|
||||
|
||||
# Victory condition
|
||||
@@ -906,7 +686,7 @@ def __renderSuperMetroidTracker(multisave: Dict[str, Any], room: Room, locations
|
||||
checks_in_area = {tab_name: len(tab_locations) for tab_name, tab_locations in supermetroid_location_ids.items()}
|
||||
checks_in_area['Total'] = sum(checks_in_area.values())
|
||||
|
||||
return render_template("supermetroidTracker.html",
|
||||
return render_template("trackers/" + "supermetroidTracker.html",
|
||||
inventory=inventory, icons=icons,
|
||||
acquired_items={lookup_any_item_id_to_name[id] for id in inventory if
|
||||
id in lookup_any_item_id_to_name},
|
||||
@@ -914,7 +694,8 @@ def __renderSuperMetroidTracker(multisave: Dict[str, Any], room: Room, locations
|
||||
checks_done=checks_done, checks_in_area=checks_in_area, location_info=location_info,
|
||||
**display_data)
|
||||
|
||||
def __renderGenericTracker(multisave: Dict[str, Any], room: Room, locations: Dict[int, Dict[int, Tuple[int, int, int]]],
|
||||
|
||||
def __renderGenericTracker(multisave: Dict[str, Any], room: Room, locations: set,
|
||||
inventory: Counter, team: int, player: int, playerName: str,
|
||||
seed_checks_in_area: Dict[int, Dict[str, int]], checks_done: Dict[str, int]) -> str:
|
||||
|
||||
@@ -929,11 +710,11 @@ def __renderGenericTracker(multisave: Dict[str, Any], room: Room, locations: Dic
|
||||
for order_index, networkItem in enumerate(ordered_items, start=1):
|
||||
player_received_items[networkItem.item] = order_index
|
||||
|
||||
return render_template("genericTracker.html",
|
||||
return render_template("trackers/" + "genericTracker.html",
|
||||
inventory=inventory,
|
||||
player=player, team=team, room=room, player_name=playerName,
|
||||
checked_locations=checked_locations,
|
||||
not_checked_locations=set(locations[player]) - checked_locations,
|
||||
not_checked_locations=locations - checked_locations,
|
||||
received_items=player_received_items)
|
||||
|
||||
|
||||
@@ -975,9 +756,9 @@ def getTracker(tracker: UUID):
|
||||
continue
|
||||
|
||||
item, recipient, flags = player_locations[location]
|
||||
|
||||
if recipient in names:
|
||||
attribute_item(inventory, team, recipient, item)
|
||||
|
||||
checks_done[team][player][player_location_to_area[player][location]] += 1
|
||||
checks_done[team][player]["Total"] += 1
|
||||
|
||||
@@ -987,10 +768,10 @@ def getTracker(tracker: UUID):
|
||||
if game_state == 30:
|
||||
inventory[team][player][106] = 1 # Triforce
|
||||
|
||||
player_big_key_locations = {playernumber: set() for playernumber in range(1, len(names[0]) + 1) if playernumber not in groups}
|
||||
player_small_key_locations = {playernumber: set() for playernumber in range(1, len(names[0]) + 1) if playernumber not in groups}
|
||||
player_big_key_locations = {playernumber: set() for playernumber in range(1, len(names[0]) + 1)}
|
||||
player_small_key_locations = {playernumber: set() for playernumber in range(1, len(names[0]) + 1)}
|
||||
for loc_data in locations.values():
|
||||
for values in loc_data.values():
|
||||
for values in loc_data.values():
|
||||
item_id, item_player, flags = values
|
||||
|
||||
if item_id in ids_big_key:
|
||||
@@ -1021,7 +802,7 @@ def getTracker(tracker: UUID):
|
||||
for (team, player), data in multisave.get("video", []):
|
||||
video[(team, player)] = data
|
||||
|
||||
return render_template("tracker.html", inventory=inventory, get_item_name_from_id=get_item_name_from_id,
|
||||
return render_template("trackers/" + "multiworldTracker.html", inventory=inventory, get_item_name_from_id=lookup_any_item_id_to_name,
|
||||
lookup_id_to_name=Items.lookup_id_to_name, player_names=player_names,
|
||||
tracking_names=tracking_names, tracking_ids=tracking_ids, room=room, icons=alttp_icons,
|
||||
multi_items=multi_items, checks_done=checks_done, ordered_areas=ordered_areas,
|
||||
@@ -1032,9 +813,6 @@ def getTracker(tracker: UUID):
|
||||
|
||||
|
||||
game_specific_trackers: typing.Dict[str, typing.Callable] = {
|
||||
"Minecraft": __renderMinecraftTracker,
|
||||
"Ocarina of Time": __renderOoTTracker,
|
||||
"Timespinner": __renderTimespinnerTracker,
|
||||
"A Link to the Past": __renderAlttpTracker,
|
||||
"Super Metroid": __renderSuperMetroidTracker
|
||||
}
|
||||
}
|
||||
|
||||
@@ -97,6 +97,11 @@ local extensionConsumableLookup = {
|
||||
[443] = 0x3F
|
||||
}
|
||||
|
||||
local noOverworldItemsLookup = {
|
||||
[499] = 0x2B,
|
||||
[500] = 0x12,
|
||||
}
|
||||
|
||||
local itemMessages = {}
|
||||
local consumableStacks = nil
|
||||
local prevstate = ""
|
||||
@@ -341,7 +346,7 @@ function processBlock(block)
|
||||
-- This is a key item
|
||||
memoryLocation = memoryLocation - 0x0E0
|
||||
wU8(memoryLocation, 0x01)
|
||||
elseif v >= 0x1E0 then
|
||||
elseif v >= 0x1E0 and v <= 0x1F2 then
|
||||
-- This is a movement item
|
||||
-- Minus Offset (0x100) - movement offset (0xE0)
|
||||
memoryLocation = memoryLocation - 0x1E0
|
||||
@@ -351,7 +356,10 @@ function processBlock(block)
|
||||
else
|
||||
wU8(memoryLocation, 0x01)
|
||||
end
|
||||
|
||||
elseif v >= 0x1F3 and v <= 0x1F4 then
|
||||
-- NoOverworld special items
|
||||
memoryLocation = noOverworldItemsLookup[v]
|
||||
wU8(memoryLocation, 0x01)
|
||||
elseif v >= 0x16C and v <= 0x1AF then
|
||||
-- This is a gold item
|
||||
amountToAdd = goldLookup[v]
|
||||
|
||||
32
docs/apworld specification.md
Normal file
32
docs/apworld specification.md
Normal file
@@ -0,0 +1,32 @@
|
||||
# apworld Specification
|
||||
|
||||
Archipelago depends on worlds to provide game-specific details like items, locations and output generation.
|
||||
Those are located in the `worlds/` folder (source) or `<insall dir>/lib/worlds/` (when installed).
|
||||
See [world api.md](world api.md) for details.
|
||||
|
||||
apworld provides a way to package and ship a world that is not part of the main distribution by placing a `*.apworld`
|
||||
file into the worlds folder.
|
||||
|
||||
|
||||
## File Format
|
||||
|
||||
apworld files are zip archives with the case-sensitive file ending `.apworld`.
|
||||
The zip has to contain a folder with the same name as the zip, case-sensitive, that contains what would normally be in
|
||||
the world's folder in `worlds/`. I.e. `worlds/ror2.apworld` containing `ror2/__init__.py`.
|
||||
|
||||
|
||||
## Metadata
|
||||
|
||||
No metadata is specified yet.
|
||||
|
||||
|
||||
## Extra Data
|
||||
|
||||
The zip can contain arbitrary files in addition what was specified above.
|
||||
|
||||
|
||||
## Caveats
|
||||
|
||||
Imports from other files inside the apworld have to use relative imports.
|
||||
|
||||
Imports from AP base have to use absolute imports, e.g. Options.py and worlds/AutoWorld.py.
|
||||
11
docs/code_of_conduct.md
Normal file
11
docs/code_of_conduct.md
Normal file
@@ -0,0 +1,11 @@
|
||||
# Code of Conduct
|
||||
We conduct ourselves openly and inclusively here. Please do not contribute to an environment which makes other people uncomfortable. This means that we expect all contributors or participants here to:
|
||||
|
||||
* Be welcoming and inclusive in tone and language.
|
||||
* Be respectful of others and their abilities.
|
||||
* Show empathy when speaking with others.
|
||||
* Be gracious and accept feedback and constructive criticism.
|
||||
|
||||
These guidelines apply to all channels of communication within this GitHub repository. Please be respectful in both public channels, such as issues, and private ones, such as private messaging or emails.
|
||||
|
||||
Any incidents of abuse may be reported directly to ijwu at hmfarran@gmail.com.
|
||||
12
docs/contributing.md
Normal file
12
docs/contributing.md
Normal file
@@ -0,0 +1,12 @@
|
||||
# Contributing
|
||||
Contributions are welcome. We have a few requests of any new contributors.
|
||||
|
||||
* Ensure that all changes which affect logic are covered by unit tests.
|
||||
* Do not introduce any unit test failures/regressions.
|
||||
* Follow styling as designated in our [styling documentation](/docs/style.md).
|
||||
|
||||
Otherwise, we tend to judge code on a case to case basis.
|
||||
|
||||
For adding a new game to Archipelago and other documentation on how Archipelago functions, please see
|
||||
[the docs folder](docs/) for the relevant information and feel free to ask any questions in the #archipelago-dev
|
||||
channel in our [Discord](https://archipelago.gg/discord).
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 246 KiB |
File diff suppressed because one or more lines are too long
|
Before Width: | Height: | Size: 82 KiB |
BIN
docs/network diagram/network diagram.jpg
Normal file
BIN
docs/network diagram/network diagram.jpg
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 526 KiB |
@@ -69,6 +69,12 @@ flowchart LR
|
||||
end
|
||||
SNI <-- Various, depending on SNES device --> SMZ
|
||||
|
||||
%% Donkey Kong Country 3
|
||||
subgraph Donkey Kong Country 3
|
||||
DK3[SNES]
|
||||
end
|
||||
SNI <-- Various, depending on SNES device --> DK3
|
||||
|
||||
%% Native Clients or Games
|
||||
%% Games or clients which compile to native or which the client is integrated in the game.
|
||||
subgraph "Native"
|
||||
@@ -82,10 +88,12 @@ flowchart LR
|
||||
MT[Meritous]
|
||||
TW[The Witness]
|
||||
SA2B[Sonic Adventure 2: Battle]
|
||||
DS3[Dark Souls 3]
|
||||
|
||||
APCLIENTPP <--> SOE
|
||||
APCLIENTPP <--> MT
|
||||
APCLIENTPP <-- The Witness Randomizer --> TW
|
||||
APCLIENTPP <--> DS3
|
||||
APCPP <--> SM64
|
||||
APCPP <--> V6
|
||||
APCPP <--> SA2B
|
||||
1
docs/network diagram/network diagram.svg
Normal file
1
docs/network diagram/network diagram.svg
Normal file
File diff suppressed because one or more lines are too long
|
After Width: | Height: | Size: 92 KiB |
@@ -13,9 +13,18 @@ These steps should be followed in order to establish a gameplay connection with
|
||||
|
||||
In the case that the client does not authenticate properly and receives a [ConnectionRefused](#ConnectionRefused) then the server will maintain the connection and allow for follow-up [Connect](#Connect) packet.
|
||||
|
||||
There are libraries available that implement this network protocol in [Python](https://github.com/ArchipelagoMW/Archipelago/blob/main/CommonClient.py), [Java](https://github.com/ArchipelagoMW/Archipelago.MultiClient.Java), [.Net](https://github.com/ArchipelagoMW/Archipelago.MultiClient.Net) and [C++](https://github.com/black-sliver/apclientpp)
|
||||
There are also a number of community-supported libraries available that implement this network protocol to make integrating with Archipelago easier.
|
||||
|
||||
For Super Nintendo games there are clients available in either [Node](https://github.com/ArchipelagoMW/SuperNintendoClient) or [Python](https://github.com/ArchipelagoMW/Archipelago/blob/main/SNIClient.py), There are also game specific clients available for [The Legend of Zelda: Ocarina of Time](https://github.com/ArchipelagoMW/Z5Client) or [Final Fantasy 1](https://github.com/ArchipelagoMW/Archipelago/blob/main/FF1Client.py)
|
||||
| Language/Runtime | Project | Remarks |
|
||||
|-------------------------------|----------------------------------------------------------------------------------------------------|---------------------------------------------------------------------------------|
|
||||
| Python | [Archipelago CommonClient](https://github.com/ArchipelagoMW/Archipelago/blob/main/CommonClient.py) | |
|
||||
| | [Archipelago SNIClient](https://github.com/ArchipelagoMW/Archipelago/blob/main/SNIClient.py) | For Super Nintendo Game Support; Utilizes [SNI](https://github.com/alttpo/sni). |
|
||||
| JVM (Java / Kotlin) | [Archipelago.MultiClient.Java](https://github.com/ArchipelagoMW/Archipelago.MultiClient.Java) | |
|
||||
| .NET (C# / C++ / F# / VB.NET) | [Archipelago.MultiClient.Net](https://www.nuget.org/packages/Archipelago.MultiClient.Net) | |
|
||||
| C++ | [apclientpp](https://github.com/black-sliver/apclientpp) | almost-header-only |
|
||||
| | [APCpp](https://github.com/N00byKing/APCpp) | CMake |
|
||||
| JavaScript / TypeScript | [archipelago.js](https://www.npmjs.com/package/archipelago.js) | Browser and Node.js Supported |
|
||||
| Haxe | [hxArchipelago](https://lib.haxe.org/p/hxArchipelago) | |
|
||||
|
||||
## Synchronizing Items
|
||||
When the client receives a [ReceivedItems](#ReceivedItems) packet, if the `index` argument does not match the next index that the client expects then it is expected that the client will re-sync items with the server. This can be accomplished by sending the server a [Sync](#Sync) packet and then a [LocationChecks](#LocationChecks) packet.
|
||||
@@ -152,7 +161,8 @@ The arguments for RoomUpdate are identical to [RoomInfo](#RoomInfo) barring:
|
||||
All arguments for this packet are optional, only changes are sent.
|
||||
|
||||
### Print
|
||||
Sent to clients purely to display a message to the player.
|
||||
Sent to clients purely to display a message to the player.
|
||||
* *Deprecation warning: clients that connect with version 0.3.5 or higher will nolonger recieve Print packets, instead all messsages are send as [PrintJSON](#PrintJSON)*
|
||||
#### Arguments
|
||||
| Name | Type | Notes |
|
||||
| ---- | ---- | ----- |
|
||||
@@ -164,10 +174,21 @@ Sent to clients purely to display a message to the player. This packet differs f
|
||||
| Name | Type | Notes |
|
||||
| ---- | ---- | ----- |
|
||||
| data | list\[[JSONMessagePart](#JSONMessagePart)\] | Type of this part of the message. |
|
||||
| type | str | May be present to indicate the nature of this message. Known types are Hint and ItemSend. |
|
||||
| type | str | May be present to indicate the [PrintJsonType](#PrintJsonType) of this message. |
|
||||
| receiving | int | Is present if type is Hint or ItemSend and marks the destination player's ID. |
|
||||
| item | [NetworkItem](#NetworkItem) | Is present if type is Hint or ItemSend and marks the source player id, location id, item id and item flags. |
|
||||
| found | bool | Is present if type is Hint, denotes whether the location hinted for was checked. |
|
||||
| countdown | int | Is present if type is `Countdown`, denotes the amount of seconds remaining on the countdown. |
|
||||
|
||||
##### PrintJsonType
|
||||
PrintJsonType indicates the type of [PrintJson](#PrintJson) packet, different types can be handled differently by the client and can also contain additional arguments. When receiving an unknown type the data's list\[[JSONMessagePart](#JSONMessagePart)\] should still be printed as normal.
|
||||
|
||||
Currently defined types are:
|
||||
| Type | Notes |
|
||||
| ---- | ----- |
|
||||
| ItemSend | The message is in response to a player receiving an item. |
|
||||
| Hint | The message is in response to a player hinting. |
|
||||
| Countdown | The message contains information about the current server Countdown. |
|
||||
|
||||
### DataPackage
|
||||
Sent to clients to provide what is known as a 'data package' which contains information to enable a client to most easily communicate with the Archipelago server. Contents include things like location id to name mappings, among others; see [Data Package Contents](#Data-Package-Contents) for more info.
|
||||
@@ -501,7 +522,7 @@ Color options:
|
||||
* green_bg
|
||||
* yellow_bg
|
||||
* blue_bg
|
||||
* purple_bg
|
||||
* magenta_bg
|
||||
* cyan_bg
|
||||
* white_bg
|
||||
|
||||
|
||||
@@ -56,3 +56,8 @@ SNI is required to use SNIClient. If not integrated into the project, it has to
|
||||
You can get the latest SNI release at [SNI Github releases](https://github.com/alttpo/sni/releases).
|
||||
It should be dropped as "SNI" into the root folder of the project. Alternatively, you can point the sni setting in
|
||||
host.yaml at your SNI folder.
|
||||
|
||||
|
||||
## Running tests
|
||||
|
||||
Run `pip install pytest pytest-subtests`, then use your IDE to run tests or run `pytest` from the source folder.
|
||||
|
||||
@@ -86,7 +86,7 @@ inside a World object.
|
||||
|
||||
Players provide customized settings for their World in the form of yamls.
|
||||
Those are accessible through `self.world.<option_name>[self.player]`. A dict
|
||||
of valid options has to be provided in `self.options`. Options are automatically
|
||||
of valid options has to be provided in `self.option_definitions`. Options are automatically
|
||||
added to the `World` object for easy access.
|
||||
|
||||
### World Options
|
||||
@@ -103,8 +103,9 @@ or boss drops for RPG-like games but could also be progress in a research tree.
|
||||
|
||||
Each location has a `name` and an `id` (a.k.a. "code" or "address"), is placed
|
||||
in a Region and has access rules.
|
||||
The name needs to be unique in each game, the ID needs to be unique across all
|
||||
games and is best in the same range as the item IDs.
|
||||
The name needs to be unique in each game and must not be numeric (has to
|
||||
contain least 1 letter or symbol). The ID needs to be unique across all games
|
||||
and is best in the same range as the item IDs.
|
||||
World-specific IDs are 1 to 2<sup>53</sup>-1, IDs ≤ 0 are global and reserved.
|
||||
|
||||
Special locations with ID `None` can hold events.
|
||||
@@ -121,6 +122,9 @@ their world. Progression items will be assigned to locations with higher
|
||||
priority and moved around to meet defined rules and accomplish progression
|
||||
balancing.
|
||||
|
||||
The name needs to be unique in each game, meaning a duplicate item has the
|
||||
same ID. Name must not be numeric (has to contain at least 1 letter or symbol).
|
||||
|
||||
Special items with ID `None` can mark events (read below).
|
||||
|
||||
Other classifications include
|
||||
@@ -188,15 +192,17 @@ the `/worlds` directory. The starting point for the package is `__init.py__`.
|
||||
Conventionally, your world class is placed in that file.
|
||||
|
||||
World classes must inherit from the `World` class in `/worlds/AutoWorld.py`,
|
||||
which can be imported as `..AutoWorld.World` from your package.
|
||||
which can be imported as `worlds.AutoWorld.World` from your package.
|
||||
|
||||
AP will pick up your world automatically due to the `AutoWorld` implementation.
|
||||
|
||||
### Requirements
|
||||
|
||||
If your world needs specific python packages, they can be listed in
|
||||
`world/[world_name]/requirements.txt`.
|
||||
See [pip documentation](https://pip.pypa.io/en/stable/cli/pip_install/#requirements-file-format)
|
||||
`world/[world_name]/requirements.txt`. ModuleUpdate.py will automatically
|
||||
pick up and install them.
|
||||
|
||||
See [pip documentation](https://pip.pypa.io/en/stable/cli/pip_install/#requirements-file-format).
|
||||
|
||||
### Relative Imports
|
||||
|
||||
@@ -209,6 +215,10 @@ e.g. `from .Options import mygame_options` from your `__init__.py` will load
|
||||
When imported names pile up it may be easier to use `from . import Options`
|
||||
and access the variable as `Options.mygame_options`.
|
||||
|
||||
Imports from directories outside your world should use absolute imports.
|
||||
Correct use of relative / absolute imports is required for zipped worlds to
|
||||
function, see [apworld specification.md](apworld%20specification.md).
|
||||
|
||||
### Your Item Type
|
||||
|
||||
Each world uses its own subclass of `BaseClasses.Item`. The constuctor can be
|
||||
@@ -252,7 +262,7 @@ to describe it and a `display_name` property for display on the website and in
|
||||
spoiler logs.
|
||||
|
||||
The actual name as used in the yaml is defined in a `dict[str, Option]`, that is
|
||||
assigned to the world under `self.options`.
|
||||
assigned to the world under `self.option_definitions`.
|
||||
|
||||
Common option types are `Toggle`, `DefaultOnToggle`, `Choice`, `Range`.
|
||||
For more see `Options.py` in AP's base directory.
|
||||
@@ -274,14 +284,12 @@ Define a property `option_<name> = <number>` per selectable value and
|
||||
`default = <number>` to set the default selection. Aliases can be set by
|
||||
defining a property `alias_<name> = <same number>`.
|
||||
|
||||
One special case where aliases are required is when option name is `yes`, `no`,
|
||||
`on` or `off` because they parse to `True` or `False`:
|
||||
```python
|
||||
option_off = 0
|
||||
option_on = 1
|
||||
option_some = 2
|
||||
alias_false = 0
|
||||
alias_true = 1
|
||||
alias_disabled = 0
|
||||
alias_enabled = 1
|
||||
default = 0
|
||||
```
|
||||
|
||||
@@ -323,12 +331,12 @@ mygame_options: typing.Dict[str, type(Option)] = {
|
||||
```python
|
||||
# __init__.py
|
||||
|
||||
from ..AutoWorld import World
|
||||
from worlds.AutoWorld import World
|
||||
from .Options import mygame_options # import the options dict
|
||||
|
||||
class MyGameWorld(World):
|
||||
#...
|
||||
options = mygame_options # assign the options dict to the world
|
||||
option_definitions = mygame_options # assign the options dict to the world
|
||||
#...
|
||||
```
|
||||
|
||||
@@ -352,7 +360,7 @@ more natural. These games typically have been edited to 'bake in' the items.
|
||||
from .Options import mygame_options # the options we defined earlier
|
||||
from .Items import mygame_items # data used below to add items to the World
|
||||
from .Locations import mygame_locations # same as above
|
||||
from ..AutoWorld import World
|
||||
from worlds.AutoWorld import World
|
||||
from BaseClasses import Region, Location, Entrance, Item, RegionType, ItemClassification
|
||||
from Utils import get_options, output_path
|
||||
|
||||
@@ -365,7 +373,7 @@ class MyGameLocation(Location): # or from Locations import MyGameLocation
|
||||
class MyGameWorld(World):
|
||||
"""Insert description of the world/game here."""
|
||||
game: str = "My Game" # name of the game/world
|
||||
options = mygame_options # options the player can set
|
||||
option_definitions = mygame_options # options the player can set
|
||||
topology_present: bool = True # show path to required location checks in spoiler
|
||||
remote_items: bool = False # True if all items come from the server
|
||||
remote_start_inventory: bool = False # True if start inventory comes from the server
|
||||
@@ -553,7 +561,7 @@ def generate_basic(self) -> None:
|
||||
### Setting Rules
|
||||
|
||||
```python
|
||||
from ..generic.Rules import add_rule, set_rule, forbid_item
|
||||
from worlds.generic.Rules import add_rule, set_rule, forbid_item
|
||||
from Items import get_item_type
|
||||
|
||||
def set_rules(self) -> None:
|
||||
@@ -603,7 +611,7 @@ implement more complex logic in logic mixins, even if there is no need to add
|
||||
properties to the `BaseClasses.CollectionState` state object.
|
||||
|
||||
When importing a file that defines a class that inherits from
|
||||
`..AutoWorld.LogicMixin` the state object's class is automatically extended by
|
||||
`worlds.AutoWorld.LogicMixin` the state object's class is automatically extended by
|
||||
the mixin's members. These members should be prefixed with underscore following
|
||||
the name of the implementing world. This is due to sharing a namespace with all
|
||||
other logic mixins.
|
||||
@@ -622,7 +630,7 @@ Please do this with caution and only when neccessary.
|
||||
```python
|
||||
# Logic.py
|
||||
|
||||
from ..AutoWorld import LogicMixin
|
||||
from worlds.AutoWorld import LogicMixin
|
||||
|
||||
class MyGameLogic(LogicMixin):
|
||||
def _mygame_has_key(self, world: MultiWorld, player: int):
|
||||
@@ -633,7 +641,7 @@ class MyGameLogic(LogicMixin):
|
||||
```python
|
||||
# __init__.py
|
||||
|
||||
from ..generic.Rules import set_rule
|
||||
from worlds.generic.Rules import set_rule
|
||||
import .Logic # apply the mixin by importing its file
|
||||
|
||||
class MyGameWorld(World):
|
||||
|
||||
@@ -196,7 +196,7 @@ begin
|
||||
begin
|
||||
// Is the installed version at least the packaged one ?
|
||||
Log('VC Redist x64 Version : found ' + strVersion);
|
||||
Result := (CompareStr(strVersion, 'v14.29.30037') < 0);
|
||||
Result := (CompareStr(strVersion, 'v14.32.31332') < 0);
|
||||
end
|
||||
else
|
||||
begin
|
||||
|
||||
@@ -3,6 +3,6 @@ websockets>=10.3
|
||||
PyYAML>=6.0
|
||||
jellyfish>=0.9.0
|
||||
jinja2>=3.1.2
|
||||
schema>=0.7.4
|
||||
schema>=0.7.5
|
||||
kivy>=2.1.0
|
||||
bsdiff4>=1.2.2
|
||||
@@ -16,7 +16,7 @@ class TestDungeon(unittest.TestCase):
|
||||
def setUp(self):
|
||||
self.world = MultiWorld(1)
|
||||
args = Namespace()
|
||||
for name, option in AutoWorld.AutoWorldRegister.world_types["A Link to the Past"].options.items():
|
||||
for name, option in AutoWorld.AutoWorldRegister.world_types["A Link to the Past"].option_definitions.items():
|
||||
setattr(args, name, {1: option.from_any(option.default)})
|
||||
self.world.set_options(args)
|
||||
self.world.set_default_common_options()
|
||||
|
||||
@@ -49,8 +49,7 @@ class PlayerDefinition(object):
|
||||
region_name = "player" + str(self.id) + region_tag
|
||||
region = Region("player" + str(self.id) + region_tag, RegionType.Generic,
|
||||
"Region Hint", self.id, self.world)
|
||||
self.locations += generate_locations(size,
|
||||
self.id, None, region, region_tag)
|
||||
self.locations += generate_locations(size, self.id, None, region, region_tag)
|
||||
|
||||
entrance = Entrance(self.id, region_name + "_entrance", parent)
|
||||
parent.exits.append(entrance)
|
||||
@@ -372,13 +371,13 @@ class TestDistributeItemsRestrictive(unittest.TestCase):
|
||||
|
||||
distribute_items_restrictive(multi_world)
|
||||
|
||||
self.assertEqual(locations[0].item, basic_items[0])
|
||||
self.assertEqual(locations[0].item, basic_items[1])
|
||||
self.assertFalse(locations[0].event)
|
||||
self.assertEqual(locations[1].item, prog_items[0])
|
||||
self.assertTrue(locations[1].event)
|
||||
self.assertEqual(locations[2].item, prog_items[1])
|
||||
self.assertTrue(locations[2].event)
|
||||
self.assertEqual(locations[3].item, basic_items[1])
|
||||
self.assertEqual(locations[3].item, basic_items[0])
|
||||
self.assertFalse(locations[3].event)
|
||||
|
||||
def test_excluded_distribute(self):
|
||||
@@ -501,8 +500,8 @@ class TestDistributeItemsRestrictive(unittest.TestCase):
|
||||
removed_item: list[Item] = []
|
||||
removed_location: list[Location] = []
|
||||
|
||||
def fill_hook(progitempool, nonexcludeditempool, localrestitempool, nonlocalrestitempool, restitempool, fill_locations):
|
||||
removed_item.append(restitempool.pop(0))
|
||||
def fill_hook(progitempool, usefulitempool, filleritempool, fill_locations):
|
||||
removed_item.append(filleritempool.pop(0))
|
||||
removed_location.append(fill_locations.pop(0))
|
||||
|
||||
multi_world.worlds[player1.id].fill_hook = fill_hook
|
||||
|
||||
@@ -52,3 +52,13 @@ class TestIDs(unittest.TestCase):
|
||||
else:
|
||||
for location_id in world_type.location_id_to_name:
|
||||
self.assertGreater(location_id, 0)
|
||||
|
||||
def testDuplicateItemIDs(self):
|
||||
for gamename, world_type in AutoWorldRegister.world_types.items():
|
||||
with self.subTest(game=gamename):
|
||||
self.assertEqual(len(world_type.item_id_to_name), len(world_type.item_name_to_id))
|
||||
|
||||
def testDuplicateLocationIDs(self):
|
||||
for gamename, world_type in AutoWorldRegister.world_types.items():
|
||||
with self.subTest(game=gamename):
|
||||
self.assertEqual(len(world_type.location_id_to_name), len(world_type.location_name_to_id))
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
import unittest
|
||||
from worlds.AutoWorld import AutoWorldRegister
|
||||
from . import setup_default_world
|
||||
|
||||
|
||||
class TestBase(unittest.TestCase):
|
||||
@@ -29,3 +30,17 @@ class TestBase(unittest.TestCase):
|
||||
with self.subTest(group_name, group_name=group_name):
|
||||
for item in items:
|
||||
self.assertIn(item, world_type.item_name_to_id)
|
||||
|
||||
def testItemCountGreaterEqualLocations(self):
|
||||
for game_name, world_type in AutoWorldRegister.world_types.items():
|
||||
|
||||
if game_name in {"Final Fantasy"}:
|
||||
continue
|
||||
with self.subTest("Game", game=game_name):
|
||||
world = setup_default_world(world_type)
|
||||
location_count = sum(0 if location.event or location.item else 1 for location in world.get_locations())
|
||||
self.assertGreaterEqual(
|
||||
len(world.itempool),
|
||||
location_count,
|
||||
f"{game_name} Item count MUST meet or exceede the number of locations",
|
||||
)
|
||||
|
||||
20
test/general/TestNames.py
Normal file
20
test/general/TestNames.py
Normal file
@@ -0,0 +1,20 @@
|
||||
import unittest
|
||||
from worlds.AutoWorld import AutoWorldRegister
|
||||
|
||||
|
||||
class TestNames(unittest.TestCase):
|
||||
def testItemNamesFormat(self):
|
||||
"""Item names must not be all numeric in order to differentiate between ID and name in !hint"""
|
||||
for gamename, world_type in AutoWorldRegister.world_types.items():
|
||||
with self.subTest(game=gamename):
|
||||
for item_name in world_type.item_name_to_id:
|
||||
self.assertFalse(item_name.isnumeric(),
|
||||
f"Item name \"{item_name}\" is invalid. It must not be numeric.")
|
||||
|
||||
def testLocationNameFormat(self):
|
||||
"""Location names must not be all numeric in order to differentiate between ID and name in !hint_location"""
|
||||
for gamename, world_type in AutoWorldRegister.world_types.items():
|
||||
with self.subTest(game=gamename):
|
||||
for location_name in world_type.location_name_to_id:
|
||||
self.assertFalse(location_name.isnumeric(),
|
||||
f"Location name \"{location_name}\" is invalid. It must not be numeric.")
|
||||
@@ -12,7 +12,7 @@ def setup_default_world(world_type) -> MultiWorld:
|
||||
world.player_name = {1: "Tester"}
|
||||
world.set_seed()
|
||||
args = Namespace()
|
||||
for name, option in world_type.options.items():
|
||||
for name, option in world_type.option_definitions.items():
|
||||
setattr(args, name, {1: option.from_any(option.default)})
|
||||
world.set_options(args)
|
||||
world.set_default_common_options()
|
||||
|
||||
@@ -16,7 +16,7 @@ class TestInverted(TestBase):
|
||||
def setUp(self):
|
||||
self.world = MultiWorld(1)
|
||||
args = Namespace()
|
||||
for name, option in AutoWorld.AutoWorldRegister.world_types["A Link to the Past"].options.items():
|
||||
for name, option in AutoWorld.AutoWorldRegister.world_types["A Link to the Past"].option_definitions.items():
|
||||
setattr(args, name, {1: option.from_any(option.default)})
|
||||
self.world.set_options(args)
|
||||
self.world.set_default_common_options()
|
||||
|
||||
@@ -17,7 +17,7 @@ class TestInvertedBombRules(unittest.TestCase):
|
||||
self.world = MultiWorld(1)
|
||||
self.world.mode[1] = "inverted"
|
||||
args = Namespace
|
||||
for name, option in AutoWorld.AutoWorldRegister.world_types["A Link to the Past"].options.items():
|
||||
for name, option in AutoWorld.AutoWorldRegister.world_types["A Link to the Past"].option_definitions.items():
|
||||
setattr(args, name, {1: option.from_any(option.default)})
|
||||
self.world.set_options(args)
|
||||
self.world.set_default_common_options()
|
||||
|
||||
@@ -17,7 +17,7 @@ class TestInvertedMinor(TestBase):
|
||||
def setUp(self):
|
||||
self.world = MultiWorld(1)
|
||||
args = Namespace()
|
||||
for name, option in AutoWorld.AutoWorldRegister.world_types["A Link to the Past"].options.items():
|
||||
for name, option in AutoWorld.AutoWorldRegister.world_types["A Link to the Past"].option_definitions.items():
|
||||
setattr(args, name, {1: option.from_any(option.default)})
|
||||
self.world.set_options(args)
|
||||
self.world.set_default_common_options()
|
||||
|
||||
@@ -18,7 +18,7 @@ class TestInvertedOWG(TestBase):
|
||||
def setUp(self):
|
||||
self.world = MultiWorld(1)
|
||||
args = Namespace()
|
||||
for name, option in AutoWorld.AutoWorldRegister.world_types["A Link to the Past"].options.items():
|
||||
for name, option in AutoWorld.AutoWorldRegister.world_types["A Link to the Past"].option_definitions.items():
|
||||
setattr(args, name, {1: option.from_any(option.default)})
|
||||
self.world.set_options(args)
|
||||
self.world.set_default_common_options()
|
||||
|
||||
@@ -17,7 +17,7 @@ class TestMinor(TestBase):
|
||||
def setUp(self):
|
||||
self.world = MultiWorld(1)
|
||||
args = Namespace()
|
||||
for name, option in AutoWorld.AutoWorldRegister.world_types["A Link to the Past"].options.items():
|
||||
for name, option in AutoWorld.AutoWorldRegister.world_types["A Link to the Past"].option_definitions.items():
|
||||
setattr(args, name, {1: option.from_any(option.default)})
|
||||
self.world.set_options(args)
|
||||
self.world.set_default_common_options()
|
||||
|
||||
@@ -18,7 +18,7 @@ class TestVanillaOWG(TestBase):
|
||||
def setUp(self):
|
||||
self.world = MultiWorld(1)
|
||||
args = Namespace()
|
||||
for name, option in AutoWorld.AutoWorldRegister.world_types["A Link to the Past"].options.items():
|
||||
for name, option in AutoWorld.AutoWorldRegister.world_types["A Link to the Past"].option_definitions.items():
|
||||
setattr(args, name, {1: option.from_any(option.default)})
|
||||
self.world.set_options(args)
|
||||
self.world.set_default_common_options()
|
||||
|
||||
44
test/utils/TestSIPrefix.py
Normal file
44
test/utils/TestSIPrefix.py
Normal file
@@ -0,0 +1,44 @@
|
||||
# Tests for SI prefix in Utils.py
|
||||
|
||||
import unittest
|
||||
from decimal import Decimal
|
||||
from Utils import format_SI_prefix
|
||||
|
||||
|
||||
class TestGenerateMain(unittest.TestCase):
|
||||
"""This tests SI prefix formatting in Utils.py"""
|
||||
def assertEqual(self, first, second, msg=None):
|
||||
# we strip spaces everywhere because that is an undefined implementation detail
|
||||
super().assertEqual(first.replace(" ", ""), second.replace(" ", ""), msg)
|
||||
|
||||
def test_rounding(self):
|
||||
# we don't care if float(999.995) would fail due to error in precision
|
||||
self.assertEqual(format_SI_prefix(999.999), "1.00k")
|
||||
self.assertEqual(format_SI_prefix(1000.001), "1.00k")
|
||||
self.assertEqual(format_SI_prefix(Decimal("999.995")), "1.00k")
|
||||
self.assertEqual(format_SI_prefix(Decimal("1000.004")), "1.00k")
|
||||
|
||||
def test_letters(self):
|
||||
self.assertEqual(format_SI_prefix(0e0), "0.00")
|
||||
self.assertEqual(format_SI_prefix(1e3), "1.00k")
|
||||
self.assertEqual(format_SI_prefix(2e6), "2.00M")
|
||||
self.assertEqual(format_SI_prefix(3e9), "3.00G")
|
||||
self.assertEqual(format_SI_prefix(4e12), "4.00T")
|
||||
self.assertEqual(format_SI_prefix(5e15), "5.00P")
|
||||
self.assertEqual(format_SI_prefix(6e18), "6.00E")
|
||||
self.assertEqual(format_SI_prefix(7e21), "7.00Z")
|
||||
self.assertEqual(format_SI_prefix(8e24), "8.00Y")
|
||||
|
||||
def test_multiple_letters(self):
|
||||
self.assertEqual(format_SI_prefix(9e27), "9.00kY")
|
||||
|
||||
def test_custom_power(self):
|
||||
self.assertEqual(format_SI_prefix(1023.99, 1024), "1023.99")
|
||||
self.assertEqual(format_SI_prefix(1034.24, 1024), "1.01k")
|
||||
|
||||
def test_custom_labels(self):
|
||||
labels = ("E", "da", "h", "k")
|
||||
self.assertEqual(format_SI_prefix(1, 10, labels), "1.00E")
|
||||
self.assertEqual(format_SI_prefix(10, 10, labels), "1.00da")
|
||||
self.assertEqual(format_SI_prefix(100, 10, labels), "1.00h")
|
||||
self.assertEqual(format_SI_prefix(1000, 10, labels), "1.00k")
|
||||
0
test/utils/__init__.py
Normal file
0
test/utils/__init__.py
Normal file
@@ -16,7 +16,7 @@ class TestVanilla(TestBase):
|
||||
def setUp(self):
|
||||
self.world = MultiWorld(1)
|
||||
args = Namespace()
|
||||
for name, option in AutoWorld.AutoWorldRegister.world_types["A Link to the Past"].options.items():
|
||||
for name, option in AutoWorld.AutoWorldRegister.world_types["A Link to the Past"].option_definitions.items():
|
||||
setattr(args, name, {1: option.from_any(option.default)})
|
||||
self.world.set_options(args)
|
||||
self.world.set_default_common_options()
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user