Files
Archipelago/WebHostLib/templates/trackers/minecraftTracker.html
alwaysintreble 8742aadc72 Player tracker (#710)
* Player tracker: implement a stylized tracker (#447)

* Move generic tracker to a WebWorld method

* render both a generic tracker at generic_tracker and the specific tracker at /tracker

* create a base template for generic specific tracker and instantiate some information before callng it

* some baseline for the playerTracker.html. update information fed from tracker.py

* playerTracker: finish implementing icons and generic locations rendering. hide any unacquired progression items when not using icons. Place the name of the progression item under its icon.

* player tracker: starting work on regions table

* player tracker: change method calls

* Move generic tracker to a WebWorld method

* render both a generic tracker at generic_tracker and the specific tracker at /tracker

* create a base template for generic specific tracker and instantiate some information before callng it

* some baseline for the playerTracker.html. update information fed from tracker.py

* playerTracker: finish implementing icons and generic locations rendering. hide any unacquired progression items when not using icons. Place the name of the progression item under its icon.

* player tracker: starting work on regions table

* player tracker: change method calls

* Move generic tracker to a WebWorld method

* create a base template for generic specific tracker and instantiate some information before callng it

* some baseline for the playerTracker.html. update information fed from tracker.py

* playerTracker: finish implementing icons and generic locations rendering. hide any unacquired progression items when not using icons. Place the name of the progression item under its icon.

* player tracker: starting work on regions table

* player tracker: switch item, icon and location tables to flex views. Some styling based on theme

* Player Tracker: Finish building html template for all blocks. Set groundwork for theme styling

* Player Tracker: Implement tracker class. Document tracker usage.

* Player Tracker: Add button to switch between trackers. Some styling for styled tracker.

* Player Tracker: reword some text. Attempt to fix page refreshing.

* Player Tracker: reremove the TODOs that got merged back in accidentally.

* player tracker: move render_template import to webworld so it isn't required outside of webhost

* Player Tracker: code cleanup, typing. Add inventory with names to PlayerTracker class in case custom trackers want to use it to change their prog_items attribute.

* Player Tracker: delete a line I forgot about. Add typing to theme.

* Player Tracker: Generate checks_done automatically so worlds don't have to do it

* Player Tracker: Add typing to PlayerTracker class in webworld method. Update documentation

* Player Tracker: code cleanup

* Player Tracker: Sort of implement fetch (works but could be better). Make playerTracker.html more readable.

* specific trackers: significant html cleanup. DOM Endpoint auto updating page every 30 seconds

* Changes by Kono

* specific trackers: cache and only load the data once every minute

* specific tracker: allow for one icon placement to be used for multiple items.

* Player tracker fixes/updates (#635)

* Move generic tracker to a WebWorld method

* render both a generic tracker at generic_tracker and the specific tracker at /tracker

* create a base template for generic specific tracker and instantiate some information before callng it

* some baseline for the playerTracker.html. update information fed from tracker.py

* playerTracker: finish implementing icons and generic locations rendering. hide any unacquired progression items when not using icons. Place the name of the progression item under its icon.

* player tracker: starting work on regions table

* player tracker: change method calls

* Move generic tracker to a WebWorld method

* render both a generic tracker at generic_tracker and the specific tracker at /tracker

* create a base template for generic specific tracker and instantiate some information before callng it

* some baseline for the playerTracker.html. update information fed from tracker.py

* playerTracker: finish implementing icons and generic locations rendering. hide any unacquired progression items when not using icons. Place the name of the progression item under its icon.

* player tracker: starting work on regions table

* player tracker: change method calls

* Move generic tracker to a WebWorld method

* create a base template for generic specific tracker and instantiate some information before callng it

* some baseline for the playerTracker.html. update information fed from tracker.py

* playerTracker: finish implementing icons and generic locations rendering. hide any unacquired progression items when not using icons. Place the name of the progression item under its icon.

* player tracker: starting work on regions table

* player tracker: switch item, icon and location tables to flex views. Some styling based on theme

* Player Tracker: Finish building html template for all blocks. Set groundwork for theme styling

* Player Tracker: Implement tracker class. Document tracker usage.

* Player Tracker: Add button to switch between trackers. Some styling for styled tracker.

* Player Tracker: reword some text. Attempt to fix page refreshing.

* Player Tracker: reremove the TODOs that got merged back in accidentally.

* player tracker: move render_template import to webworld so it isn't required outside of webhost

* Player Tracker: code cleanup, typing. Add inventory with names to PlayerTracker class in case custom trackers want to use it to change their prog_items attribute.

* Player Tracker: delete a line I forgot about. Add typing to theme.

* Player Tracker: Generate checks_done automatically so worlds don't have to do it

* Player Tracker: Add typing to PlayerTracker class in webworld method. Update documentation

* Player Tracker: code cleanup

* Player Tracker: Sort of implement fetch (works but could be better). Make playerTracker.html more readable.

* specific trackers: significant html cleanup. DOM Endpoint auto updating page every 30 seconds

* Changes by Kono

* specific trackers: cache and only load the data once every minute

* specific tracker: allow for one icon placement to be used for multiple items.

* lttp: move tracker to new format. will need more modification to generic solution to handle region keys tracking. likely a new html template that inherits the current

* lttp: fix broken icons rendering, add in progressive mail that i forgor. reorder some icons

* tracker: fix non edited trackers being broken from changes.

* tracker: move theme application before modify method so trackers can use a different theme than the world if desired.

* tracker: starting work on key tracking.

* tracker: styling and cleanup by Farrak

* tracker: styling and cleanup by Farrak

* tracker: styling and cleanup of playerTracker.html

* Revert playerTracker.html

* trackers: rename some files for clarity. move trackers into their own subdirectory

* small tracker.py cleanup

* move minecraft tracker to new system

* add item link attributing from upstream

* change getPlayerTracker to get_player_tracker. refactor broken linkings

* refactor styling files to trackers folders

* fix broken image in minecraft tracker. move oot tracker to new system

* clean up my oot nightmare

* rename lttpKeysTracker to zeldaKeysTracker. Move oot to keys tracker

* implement zeldaKeysTracker.js. fix table locations hiding/showing
2022-06-25 17:01:42 -04:00

67 lines
4.1 KiB
HTML

<!DOCTYPE html>
<html lang="en">
<head>
<title>{{ player_name }}&apos;s Tracker</title>
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename='styles/trackers/minecraftTracker.css') }}"/>
<script type="application/ecmascript" src="{{ url_for('static', filename='assets/trackers/minecraftTracker.js') }}"></script>
<link rel="stylesheet" media="screen" href="https://fontlibrary.org//face/minecraftia" type="text/css"/>
</head>
<body>
<div id="player-tracker-wrapper" data-tracker="{{ room.tracker|suuid }}">
<table id="inventory-table">
<tr>
<td><img src="{{ tools_url }}" class="{{ 'acquired' }}" title="Progressive Tools" /></td>
<td><img src="{{ weapons_url }}" class="{{ 'acquired' }}" title="Progressive Weapons" /></td>
<td><img src="{{ armor_url }}" class="{{ 'acquired' }}" title="Progressive Armor" /></td>
<td><img src="{{ resource_crafting_url }}" class="{{ 'acquired' if 'Progressive Resource Crafting' in acquired_items }}"
title="Progressive Resource Crafting" /></td>
<td><img src="{{ icons['Brewing Stand'] }}" class="{{ 'acquired' if 'Brewing' in acquired_items }}" title="Brewing" /></td>
<td>
<div class="counted-item">
<img src="{{ icons['Ender Pearl'] }}" class="{{ 'acquired' if '3 Ender Pearls' in acquired_items }}" title="Ender Pearls" />
<div class="item-count">{{ pearls_count }}</div>
</div>
</td>
</tr>
<tr>
<td><img src="{{ icons['Bucket'] }}" class="{{ 'acquired' if 'Bucket' in acquired_items }}" title="Bucket" /></td>
<td><img src="{{ icons['Bow'] }}" class="{{ 'acquired' if 'Archery' in acquired_items }}" title="Archery" /></td>
<td><img src="{{ icons['Shield'] }}" class="{{ 'acquired' if 'Shield' in acquired_items }}" title="Shield" /></td>
<td><img src="{{ icons['Red Bed'] }}" class="{{ 'acquired' if 'Bed' in acquired_items }}" title="Bed" /></td>
<td><img src="{{ icons['Water Bottle'] }}" class="{{ 'acquired' if 'Bottles' in acquired_items }}" title="Bottles" /></td>
<td>
<div class="counted-item">
<img src="{{ icons['Netherite Scrap'] }}" class="{{ 'acquired' if '8 Netherite Scrap' in acquired_items }}" title="Netherite Scrap" />
<div class="item-count">{{ scrap_count }}</div>
</div>
</td>
</tr>
<tr>
<td><img src="{{ icons['Flint and Steel'] }}" class="{{ 'acquired' if 'Flint and Steel' in acquired_items }}" title="Flint and Steel" /></td>
<td><img src="{{ icons['Enchanting Table'] }}" class="{{ 'acquired' if 'Enchanting' in acquired_items }}" title="Enchanting" /></td>
<td><img src="{{ icons['Fishing Rod'] }}" class="{{ 'acquired' if 'Fishing Rod' in acquired_items }}" title="Fishing Rod" /></td>
<td><img src="{{ icons['Campfire'] }}" class="{{ 'acquired' if 'Campfire' in acquired_items }}" title="Campfire" /></td>
<td><img src="{{ icons['Spyglass'] }}" class="{{ 'acquired' if 'Spyglass' in acquired_items }}" title="Spyglass" /></td>
</tr>
</table>
<table id="location-table">
{% for area in checks_done %}
<tr class="location-category" id="{{area}}-header">
<td>{{ area }} {{'▼' if area != 'Total'}}</td>
<td class="counter">{{ checks_done[area] }} / {{ checks_in_area[area] }}</td>
</tr>
<tbody class="locations hide" id="{{area}}">
{% for location in location_info[area] %}
<tr>
<td class="location-name">{{ location }}</td>
<td class="counter">{{ '✔' if location_info[area][location] else '' }}</td>
</tr>
{% endfor %}
</tbody>
{% endfor %}
</table>
</div>
</body>
</html>