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* Player tracker: implement a stylized tracker (#447) * Move generic tracker to a WebWorld method * render both a generic tracker at generic_tracker and the specific tracker at /tracker * create a base template for generic specific tracker and instantiate some information before callng it * some baseline for the playerTracker.html. update information fed from tracker.py * playerTracker: finish implementing icons and generic locations rendering. hide any unacquired progression items when not using icons. Place the name of the progression item under its icon. * player tracker: starting work on regions table * player tracker: change method calls * Move generic tracker to a WebWorld method * render both a generic tracker at generic_tracker and the specific tracker at /tracker * create a base template for generic specific tracker and instantiate some information before callng it * some baseline for the playerTracker.html. update information fed from tracker.py * playerTracker: finish implementing icons and generic locations rendering. hide any unacquired progression items when not using icons. Place the name of the progression item under its icon. * player tracker: starting work on regions table * player tracker: change method calls * Move generic tracker to a WebWorld method * create a base template for generic specific tracker and instantiate some information before callng it * some baseline for the playerTracker.html. update information fed from tracker.py * playerTracker: finish implementing icons and generic locations rendering. hide any unacquired progression items when not using icons. Place the name of the progression item under its icon. * player tracker: starting work on regions table * player tracker: switch item, icon and location tables to flex views. Some styling based on theme * Player Tracker: Finish building html template for all blocks. Set groundwork for theme styling * Player Tracker: Implement tracker class. Document tracker usage. * Player Tracker: Add button to switch between trackers. Some styling for styled tracker. * Player Tracker: reword some text. Attempt to fix page refreshing. * Player Tracker: reremove the TODOs that got merged back in accidentally. * player tracker: move render_template import to webworld so it isn't required outside of webhost * Player Tracker: code cleanup, typing. Add inventory with names to PlayerTracker class in case custom trackers want to use it to change their prog_items attribute. * Player Tracker: delete a line I forgot about. Add typing to theme. * Player Tracker: Generate checks_done automatically so worlds don't have to do it * Player Tracker: Add typing to PlayerTracker class in webworld method. Update documentation * Player Tracker: code cleanup * Player Tracker: Sort of implement fetch (works but could be better). Make playerTracker.html more readable. * specific trackers: significant html cleanup. DOM Endpoint auto updating page every 30 seconds * Changes by Kono * specific trackers: cache and only load the data once every minute * specific tracker: allow for one icon placement to be used for multiple items. * Player tracker fixes/updates (#635) * Move generic tracker to a WebWorld method * render both a generic tracker at generic_tracker and the specific tracker at /tracker * create a base template for generic specific tracker and instantiate some information before callng it * some baseline for the playerTracker.html. update information fed from tracker.py * playerTracker: finish implementing icons and generic locations rendering. hide any unacquired progression items when not using icons. Place the name of the progression item under its icon. * player tracker: starting work on regions table * player tracker: change method calls * Move generic tracker to a WebWorld method * render both a generic tracker at generic_tracker and the specific tracker at /tracker * create a base template for generic specific tracker and instantiate some information before callng it * some baseline for the playerTracker.html. update information fed from tracker.py * playerTracker: finish implementing icons and generic locations rendering. hide any unacquired progression items when not using icons. Place the name of the progression item under its icon. * player tracker: starting work on regions table * player tracker: change method calls * Move generic tracker to a WebWorld method * create a base template for generic specific tracker and instantiate some information before callng it * some baseline for the playerTracker.html. update information fed from tracker.py * playerTracker: finish implementing icons and generic locations rendering. hide any unacquired progression items when not using icons. Place the name of the progression item under its icon. * player tracker: starting work on regions table * player tracker: switch item, icon and location tables to flex views. Some styling based on theme * Player Tracker: Finish building html template for all blocks. Set groundwork for theme styling * Player Tracker: Implement tracker class. Document tracker usage. * Player Tracker: Add button to switch between trackers. Some styling for styled tracker. * Player Tracker: reword some text. Attempt to fix page refreshing. * Player Tracker: reremove the TODOs that got merged back in accidentally. * player tracker: move render_template import to webworld so it isn't required outside of webhost * Player Tracker: code cleanup, typing. Add inventory with names to PlayerTracker class in case custom trackers want to use it to change their prog_items attribute. * Player Tracker: delete a line I forgot about. Add typing to theme. * Player Tracker: Generate checks_done automatically so worlds don't have to do it * Player Tracker: Add typing to PlayerTracker class in webworld method. Update documentation * Player Tracker: code cleanup * Player Tracker: Sort of implement fetch (works but could be better). Make playerTracker.html more readable. * specific trackers: significant html cleanup. DOM Endpoint auto updating page every 30 seconds * Changes by Kono * specific trackers: cache and only load the data once every minute * specific tracker: allow for one icon placement to be used for multiple items. * lttp: move tracker to new format. will need more modification to generic solution to handle region keys tracking. likely a new html template that inherits the current * lttp: fix broken icons rendering, add in progressive mail that i forgor. reorder some icons * tracker: fix non edited trackers being broken from changes. * tracker: move theme application before modify method so trackers can use a different theme than the world if desired. * tracker: starting work on key tracking. * tracker: styling and cleanup by Farrak * tracker: styling and cleanup by Farrak * tracker: styling and cleanup of playerTracker.html * Revert playerTracker.html * trackers: rename some files for clarity. move trackers into their own subdirectory * small tracker.py cleanup * move minecraft tracker to new system * add item link attributing from upstream * change getPlayerTracker to get_player_tracker. refactor broken linkings * refactor styling files to trackers folders * fix broken image in minecraft tracker. move oot tracker to new system * clean up my oot nightmare * rename lttpKeysTracker to zeldaKeysTracker. Move oot to keys tracker * implement zeldaKeysTracker.js. fix table locations hiding/showing
86 lines
5.2 KiB
HTML
86 lines
5.2 KiB
HTML
<!DOCTYPE html>
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<html lang="en">
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<head>
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<title>{{ player_name }}'s Tracker</title>
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<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename='styles/trackers/supermetroidTracker.css') }}"/>
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<script type="application/ecmascript" src="{{ url_for('static', filename='assets/trackers/supermetroidTracker.js') }}"></script>
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</head>
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<body>
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<div id="player-tracker-wrapper" data-tracker="{{ room.tracker|suuid }}">
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<table id="inventory-table">
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<tr>
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<td><img src="{{ icons['Charge Beam'] }}" class="{{ 'acquired' if 'Charge Beam' in acquired_items }}" title="Charge Beam" /></td>
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<td><img src="{{ icons['Ice Beam'] }}" class="{{ 'acquired' if 'Ice Beam' in acquired_items }}" title="Ice Beam" /></td>
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<td><img src="{{ icons['Wave Beam'] }}" class="{{ 'acquired' if 'Wave Beam' in acquired_items }}" title="Wave Beam" /></td>
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<td><img src="{{ icons['Spazer'] }}" class="{{ 'acquired' if 'Spazer' in acquired_items }}" title="S p a z e r" /></td>
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<td><img src="{{ icons['Plasma Beam'] }}" class="{{ 'acquired' if 'Plasma Beam' in acquired_items }}" title="Plasma Beam" /></td>
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<td><img src="{{ icons['Varia Suit'] }}" class="{{ 'acquired' if 'Varia Suit' in acquired_items }}" title="Varia Suit" /></td>
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<td><img src="{{ icons['Gravity Suit'] }}" class="{{ 'acquired' if 'Gravity Suit' in acquired_items }}" title="Gravity Suit" /></td>
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</tr>
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<tr>
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<td><img src="{{ icons['Morph Ball'] }}" class="{{ 'acquired' if 'Morph Ball' in acquired_items }}" title="Morph Ball" /></td>
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<td><img src="{{ icons['Bomb'] }}" class="{{ 'acquired' if 'Bomb' in acquired_items }}" title="Bomb" /></td>
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<td><img src="{{ icons['Spring Ball'] }}" class="{{ 'acquired' if 'Spring Ball' in acquired_items }}" title="Spring Ball" /></td>
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<td><img src="{{ icons['Screw Attack'] }}" class="{{ 'acquired' if 'Screw Attack' in acquired_items }}" title="Screw Attack" /></td>
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<td><img src="{{ icons['Hi-Jump Boots'] }}" class="{{ 'acquired' if 'Hi-Jump Boots' in acquired_items }}" title="Hi-Jump Boots" /></td>
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<td><img src="{{ icons['Space Jump'] }}" class="{{ 'acquired' if 'Space Jump' in acquired_items }}" title="Space Jump" /></td>
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<td><img src="{{ icons['Speed Booster'] }}" class="{{ 'acquired' if 'Speed Booster' in acquired_items }}" title="Speed Booster" /></td>
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</tr>
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<tr>
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<td>
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<div class="counted-item">
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<img src="{{ icons['Energy Tank'] }}" class="{{ 'acquired' if energy_count > 0 }}" title="Energy Tank" />
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<div class="item-count">{{ energy_count }}</div>
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</div>
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</td>
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<td>
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<div class="counted-item">
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<img src="{{ icons['Reserve Tank'] }}" class="{{ 'acquired' if reserve_count > 0 }}" title="Reserve Tank" />
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<div class="item-count">{{ reserve_count }}</div>
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</div>
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</td>
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<td>
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<div class="counted-item">
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<img src="{{ icons['Missile'] }}" class="{{ 'acquired' if missile_count > 0 }}" title="Missile ({{missile_count * 5}})" />
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<div class="item-count">{{ missile_count }}</div>
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</div>
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</td>
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<td>
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<div class="counted-item">
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<img src="{{ icons['Super Missile'] }}" class="{{ 'acquired' if super_count > 0 }}" title="Super Missile ({{super_count * 5}})" />
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<div class="item-count">{{ super_count }}</div>
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</div>
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</td>
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<td>
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<div class="counted-item">
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<img src="{{ icons['Power Bomb'] }}" class="{{ 'acquired' if power_count > 0 }}" title="Power Bomb ({{power_count * 5}})" />
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<div class="item-count">{{ power_count }}</div>
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</div>
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</td>
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<td><img src="{{ icons['Grappling Beam'] }}" class="{{ 'acquired' if 'Grappling Beam' in acquired_items }}" title="Grappling Beam" /></td>
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<td><img src="{{ icons['X-Ray Scope'] }}" class="{{ 'acquired' if 'X-Ray Scope' in acquired_items }}" title="X-Ray Scope" /></td>
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</tr>
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</table>
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<table id="location-table">
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{% for area in checks_done %}
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<tr class="location-category" id="{{area}}-header">
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<td>{{ area }} {{'▼' if area != 'Total'}}</td>
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<td class="counter">{{ checks_done[area] }} / {{ checks_in_area[area] }}</td>
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</tr>
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<tbody class="locations hide" id="{{area}}">
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{% for location in location_info[area] %}
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<tr>
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<td class="location-name">{{ location }}</td>
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<td class="counter">{{ '✔' if location_info[area][location] else '' }}</td>
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</tr>
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{% endfor %}
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</tbody>
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{% endfor %}
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</table>
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</div>
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</body>
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</html>
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