Files
Archipelago/WebHostLib/templates/trackers/timespinnerTracker.html
alwaysintreble 8742aadc72 Player tracker (#710)
* Player tracker: implement a stylized tracker (#447)

* Move generic tracker to a WebWorld method

* render both a generic tracker at generic_tracker and the specific tracker at /tracker

* create a base template for generic specific tracker and instantiate some information before callng it

* some baseline for the playerTracker.html. update information fed from tracker.py

* playerTracker: finish implementing icons and generic locations rendering. hide any unacquired progression items when not using icons. Place the name of the progression item under its icon.

* player tracker: starting work on regions table

* player tracker: change method calls

* Move generic tracker to a WebWorld method

* render both a generic tracker at generic_tracker and the specific tracker at /tracker

* create a base template for generic specific tracker and instantiate some information before callng it

* some baseline for the playerTracker.html. update information fed from tracker.py

* playerTracker: finish implementing icons and generic locations rendering. hide any unacquired progression items when not using icons. Place the name of the progression item under its icon.

* player tracker: starting work on regions table

* player tracker: change method calls

* Move generic tracker to a WebWorld method

* create a base template for generic specific tracker and instantiate some information before callng it

* some baseline for the playerTracker.html. update information fed from tracker.py

* playerTracker: finish implementing icons and generic locations rendering. hide any unacquired progression items when not using icons. Place the name of the progression item under its icon.

* player tracker: starting work on regions table

* player tracker: switch item, icon and location tables to flex views. Some styling based on theme

* Player Tracker: Finish building html template for all blocks. Set groundwork for theme styling

* Player Tracker: Implement tracker class. Document tracker usage.

* Player Tracker: Add button to switch between trackers. Some styling for styled tracker.

* Player Tracker: reword some text. Attempt to fix page refreshing.

* Player Tracker: reremove the TODOs that got merged back in accidentally.

* player tracker: move render_template import to webworld so it isn't required outside of webhost

* Player Tracker: code cleanup, typing. Add inventory with names to PlayerTracker class in case custom trackers want to use it to change their prog_items attribute.

* Player Tracker: delete a line I forgot about. Add typing to theme.

* Player Tracker: Generate checks_done automatically so worlds don't have to do it

* Player Tracker: Add typing to PlayerTracker class in webworld method. Update documentation

* Player Tracker: code cleanup

* Player Tracker: Sort of implement fetch (works but could be better). Make playerTracker.html more readable.

* specific trackers: significant html cleanup. DOM Endpoint auto updating page every 30 seconds

* Changes by Kono

* specific trackers: cache and only load the data once every minute

* specific tracker: allow for one icon placement to be used for multiple items.

* Player tracker fixes/updates (#635)

* Move generic tracker to a WebWorld method

* render both a generic tracker at generic_tracker and the specific tracker at /tracker

* create a base template for generic specific tracker and instantiate some information before callng it

* some baseline for the playerTracker.html. update information fed from tracker.py

* playerTracker: finish implementing icons and generic locations rendering. hide any unacquired progression items when not using icons. Place the name of the progression item under its icon.

* player tracker: starting work on regions table

* player tracker: change method calls

* Move generic tracker to a WebWorld method

* render both a generic tracker at generic_tracker and the specific tracker at /tracker

* create a base template for generic specific tracker and instantiate some information before callng it

* some baseline for the playerTracker.html. update information fed from tracker.py

* playerTracker: finish implementing icons and generic locations rendering. hide any unacquired progression items when not using icons. Place the name of the progression item under its icon.

* player tracker: starting work on regions table

* player tracker: change method calls

* Move generic tracker to a WebWorld method

* create a base template for generic specific tracker and instantiate some information before callng it

* some baseline for the playerTracker.html. update information fed from tracker.py

* playerTracker: finish implementing icons and generic locations rendering. hide any unacquired progression items when not using icons. Place the name of the progression item under its icon.

* player tracker: starting work on regions table

* player tracker: switch item, icon and location tables to flex views. Some styling based on theme

* Player Tracker: Finish building html template for all blocks. Set groundwork for theme styling

* Player Tracker: Implement tracker class. Document tracker usage.

* Player Tracker: Add button to switch between trackers. Some styling for styled tracker.

* Player Tracker: reword some text. Attempt to fix page refreshing.

* Player Tracker: reremove the TODOs that got merged back in accidentally.

* player tracker: move render_template import to webworld so it isn't required outside of webhost

* Player Tracker: code cleanup, typing. Add inventory with names to PlayerTracker class in case custom trackers want to use it to change their prog_items attribute.

* Player Tracker: delete a line I forgot about. Add typing to theme.

* Player Tracker: Generate checks_done automatically so worlds don't have to do it

* Player Tracker: Add typing to PlayerTracker class in webworld method. Update documentation

* Player Tracker: code cleanup

* Player Tracker: Sort of implement fetch (works but could be better). Make playerTracker.html more readable.

* specific trackers: significant html cleanup. DOM Endpoint auto updating page every 30 seconds

* Changes by Kono

* specific trackers: cache and only load the data once every minute

* specific tracker: allow for one icon placement to be used for multiple items.

* lttp: move tracker to new format. will need more modification to generic solution to handle region keys tracking. likely a new html template that inherits the current

* lttp: fix broken icons rendering, add in progressive mail that i forgor. reorder some icons

* tracker: fix non edited trackers being broken from changes.

* tracker: move theme application before modify method so trackers can use a different theme than the world if desired.

* tracker: starting work on key tracking.

* tracker: styling and cleanup by Farrak

* tracker: styling and cleanup by Farrak

* tracker: styling and cleanup of playerTracker.html

* Revert playerTracker.html

* trackers: rename some files for clarity. move trackers into their own subdirectory

* small tracker.py cleanup

* move minecraft tracker to new system

* add item link attributing from upstream

* change getPlayerTracker to get_player_tracker. refactor broken linkings

* refactor styling files to trackers folders

* fix broken image in minecraft tracker. move oot tracker to new system

* clean up my oot nightmare

* rename lttpKeysTracker to zeldaKeysTracker. Move oot to keys tracker

* implement zeldaKeysTracker.js. fix table locations hiding/showing
2022-06-25 17:01:42 -04:00

103 lines
6.8 KiB
HTML

<!DOCTYPE html>
<html lang="en">
<head>
<title>{{ player_name }}&apos;s Tracker</title>
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename='styles/trackers/timespinnerTracker.css') }}"/>
<script type="application/ecmascript" src="{{ url_for('static', filename='assets/trackers/timespinnerTracker.js') }}"></script>
</head>
<body>
<div id="player-tracker-wrapper" data-tracker="{{ room.tracker|suuid }}">
<table id="inventory-table">
<tr>
<td><img src="{{ icons['Timespinner Wheel'] }}" class="{{ 'acquired' if 'Timespinner Wheel' in acquired_items }}" title="Timespinner Wheel" /></td>
<td><img src="{{ icons['Timespinner Spindle'] }}" class="{{ 'acquired' if 'Timespinner Spindle' in acquired_items }}" title="Timespinner Spindle" /></td>
<td><img src="{{ icons['Timespinner Gear 1'] }}" class="{{ 'acquired' if 'Timespinner Gear 1' in acquired_items }}" title="Timespinner Gear 1" /></td>
<td><img src="{{ icons['Timespinner Gear 2'] }}" class="{{ 'acquired' if 'Timespinner Gear 2' in acquired_items }}" title="Timespinner Gear 2" /></td>
<td><img src="{{ icons['Timespinner Gear 3'] }}" class="{{ 'acquired' if 'Timespinner Gear 3' in acquired_items }}" title="Timespinner Gear 3" /></td>
</tr>
<tr>
<td><img src="{{ icons['Talaria Attachment'] }}" class="{{ 'acquired' if 'Talaria Attachment' in acquired_items or 'QuickSeed' in options }}" title="Talaria Attachment" /></td>
<td><img src="{{ icons['Succubus Hairpin'] }}" class="{{ 'acquired' if 'Succubus Hairpin' in acquired_items }}" title="Succubus Hairpin" /></td>
<td><img src="{{ icons['Lightwall'] }}" class="{{ 'acquired' if 'Lightwall' in acquired_items }}" title="Lightwall" /></td>
<td><img src="{{ icons['Celestial Sash'] }}" class="{{ 'acquired' if 'Celestial Sash' in acquired_items }}" title="Celestial Sash" /></td>
<td><img src="{{ icons['Twin Pyramid Key'] }}" class="{{ 'acquired' if 'Twin Pyramid Key' in acquired_items }}" title="Twin Pyramid Key" /></td>
</tr>
<tr>
<td><img src="{{ icons['Security Keycard A'] }}" class="{{ 'acquired' if 'Security Keycard A' in acquired_items }}" title="Security Keycard A" /></td>
<td><img src="{{ icons['Security Keycard B'] }}" class="{{ 'acquired' if 'Security Keycard B' in acquired_items }}" title="Security Keycard B" /></td>
<td><img src="{{ icons['Security Keycard C'] }}" class="{{ 'acquired' if 'Security Keycard C' in acquired_items }}" title="Security Keycard C" /></td>
<td><img src="{{ icons['Security Keycard D'] }}" class="{{ 'acquired' if 'Security Keycard D' in acquired_items }}" title="Security Keycard D" /></td>
{% if 'DownloadableItems' in options %}
<td><img src="{{ icons['Library Keycard V'] }}" class="{{ 'acquired' if 'Library Keycard V' in acquired_items }}" title="Library Keycard V" /></td>
{% else %}
<td></td>
{% endif %}
</tr>
<tr>
{% if 'DownloadableItems' in options %}
<td><img src="{{ icons['Tablet'] }}" class="{{ 'acquired' if 'Tablet' in acquired_items }}" title="Tablet" /></td>
{% else %}
<td></td>
{% endif %}
<td><img src="{{ icons['Elevator Keycard'] }}" class="{{ 'acquired' if 'Elevator Keycard' in acquired_items }}" title="Elevator Keycard" /></td>
{% if 'FacebookMode' in options %}
<td><img src="{{ icons['Oculus Ring'] }}" class="{{ 'acquired' if 'Oculus Ring' in acquired_items }}" title="Oculus Ring" /></td>
{% else %}
<td></td>
{% endif %}
<td><img src="{{ icons['Water Mask'] }}" class="{{ 'acquired' if 'Water Mask' in acquired_items }}" title="Water Mask" /></td>
<td><img src="{{ icons['Gas Mask'] }}" class="{{ 'acquired' if 'Gas Mask' in acquired_items }}" title="Gas Mask" /></td>
</tr>
<tr>
{% if 'GyreArchives' in options %}
<td><img src="{{ icons['Kobo'] }}" class="{{ 'acquired' if 'Kobo' in acquired_items }}" title="Kobo" /></td>
<td><img src="{{ icons['Merchant Crow'] }}" class="{{ 'acquired' if 'Merchant Crow' in acquired_items }}" title="Merchant Crow" /></td>
{% else %}
<td></td>
<td></td>
{% endif %}
{% if 'Djinn Inferno' in acquired_items %}
<td><img src="{{ icons['Djinn Inferno'] }}" class="acquired" title="Djinn Inferno" /></td>
{% elif 'Pyro Ring' in acquired_items %}
<td><img src="{{ icons['Pyro Ring'] }}" class="acquired" title="Pyro Ring" /></td>
{% elif 'Fire Orb' in acquired_items %}
<td><img src="{{ icons['Fire Orb'] }}" class="acquired" title="Fire Orb" /></td>
{% elif 'Infernal Flames' in acquired_items %}
<td><img src="{{ icons['Infernal Flames'] }}" class="acquired" title="Infernal Flames" /></td>
{% else %}
<td><img src="{{ icons['Djinn Inferno'] }}" title="Djinn Inferno" /></td>
{% endif %}
{% if 'Royal Ring' in acquired_items %}
<td><img src="{{ icons['Royal Ring'] }}" class="acquired" title="Royal Ring" /></td>
{% elif 'Plasma Geyser' in acquired_items %}
<td><img src="{{ icons['Plasma Geyser'] }}" class="acquired" title="Plasma Geyser" /></td>
{% elif 'Plasma Orb' in acquired_items %}
<td><img src="{{ icons['Plasma Orb'] }}" class="acquired" title="Plasma Orb" /></td>
{% else %}
<td><img src="{{ icons['Royal Ring'] }}" title="Royal Ring" /></td>
{% endif %}
</tr>
</table>
<table id="location-table">
{% for area in checks_done %}
<tr class="location-category" id="{{area}}-header">
<td>{{ area }} {{'▼' if area != 'Total'}}</td>
<td class="counter">{{ checks_done[area] }} / {{ checks_in_area[area] }}</td>
</tr>
<tbody class="locations hide" id="{{area}}">
{% for location in location_info[area] %}
<tr>
<td class="location-name">{{ location }}</td>
<td class="counter">{{ '✔' if location_info[area][location] else '' }}</td>
</tr>
{% endfor %}
</tbody>
{% endfor %}
</table>
</div>
</body>
</html>