jamesbrq
f110a7efbc
Gauntlet Legends: Implement New Game ( #3499 )
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* Update GauntletLegendsClient.py
* Continuation of obelisk update
* APPP Implementation Groundwork.
* Continuation of APPP Implementation
* Create Pain.asm
* ROM verification modified since crc32 hash can no longer be calculated.
* Initial upload of barrel/chest locations.
* Finished adding and naming all chests/barrels.
* Continued locations.
* Added new yaml options
* Work on mirror shards
* Python 3.8 compatibility
* Finalized location names. Fixed lambda bug.
* v1.0
* Removed excess Docs and Changed item counts.
* Update Archipelago Unittests.run.xml
* Started working on Docs.
* Updated item arrays for client
* Fix client bugs
* Flake8 fixes + Yaml fix
* Update speed boots
* v1.1
* Update GauntletLegendsClient.py
* Update GauntletLegendsClient.py
* Update GauntletLegendsClient.py
* Update GauntletLegendsClient.py
* v1.0.4
* Initial Ruff format
* Formatting part-2
* More formatting + Doc changes
* Updated Docs
* Move client to root
* Update Client Name
* Make Imports Relative
* Add new yaml options + rename obelisks
* v1.1 Initial Upload
* v1.1.0 + some additions
* Client Update
* Client Updates
* pre-v1.1.1
* Update GauntletLegendsClient.py
* pre-1.2
* 1.2.0
* v1.2.1
* Client fixes
* v1.3.0
* v1.4.0
* v1.4.1
* Merged Changes
* Experimental
* pre-v1.5.0
* Changes
* v1.5.0
* Update GauntletLegendsClient.py
* Death Update
* pre v1.5.1
* Obelisk rule changes
* pre-v1.5.1
* Update GauntletLegendsClient.py
* v1.5.1
* v1.5.1
* Update GauntletLegendsClient.py
* Small fix
* Update GauntletLegendsClient.py
* v1.5.2
* pre-v1.6.0
* pre-v1.6.0
* v1.6.0
* Update
* Update GauntletLegendsClient.py
* Test
* pre-v1.6.0
* Client Updtaes
* Update GauntletLegendsClient.py
* Update GauntletLegendsClient.py
* Update GauntletLegendsClient.py
* Update Rom.py
* Update GauntletLegendsClient.py
* Update Rom.py
* Added Logging on stage enter
* v1.6.2
* v1.6.2
* Update Rom.py
* Update GauntletLegendsClient.py
* v1.6.3
* Small Update
* Update GauntletLegendsClient.py
* Update GauntletLegendsClient.py
* Update GauntletLegendsClient.py
* Changes ready for review
* Update Rom.py
* Remove root client
* Update inno_setup.iss
* Update client
* Initial Review Refactor
* Update Arrays.py
* Review refactor
* Update __init__.py
* Small tweaks after test generations
* Update GauntletLegendsClient.py
* Implement new check_locations() function
* Add name for Skorn to level_names Dict
* Fix for #4671
* Update __init__.py
* Adjust item frequency + Place 50% of filler as local
* Oops I modified the itempool after create_items teehee
* Update __init__.py
* Check MD5 hash before patching ROM
* Update __init__.py
* Fix get_filler_item_name()
* Update MD5 check to built in method in FilePath
* Update Rom.py
* Update worlds/gl/Rom.py
Co-authored-by: qwint <qwint.42@gmail.com >
* WIP Generation fixes
* v1.7.1
* Update Archipelago Unittests.run.xml
* 0.7.2
* Update GauntletLegendsClient.py
* Review Edits
* Update World description
* Fuzz fixes
* Update GauntletLegendsClient.py
* Make static data immutable
* Update option comparisons since no longer a Choice
* Update worlds/gl/Rom.py
Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com >
* Update __init__.py
* Initial Update commit
* Progress
* Remove un-used import + Add manifest
* Add missing docstring for client command
* Progress
* pre-v2.0.0-BETA
* Updates
* Progress
* Working Generations
* Working IN-Game
* v2.0.0-BETA
* Create archipelago.json
* v2.0.1
* v2.0.1 FINAL
* pre v2.0.2
* Delete report.json
* Cleanup
* pre v2.0.2
* v2.0.2
* PR Ready
* Update Items.py
* Delete fuzz.py
* Update Items.py
* Update GauntletLegendsClient.py
* Fix scouting disabled locations
* Client Updates
* v2.0.3
* Increment World Version
* Docstring + slot_data updates
* Option name update + Remove redundant option
* Code Cleanup
* Trenches is level 24
* Frequencies
* More cleanup and removal of stale code. MISSING BASEPATCH
* v2.1.0
* Minor enemy changes
* Small fix
* Update Rom.py
* v2.1.1
* Small fixes
* Update basepatch.bsdiff4
* Update GauntletLegendsClient.py
* Socket error clarity
* Delete settings.local.json
* Update GauntletLegendsClient.py
* v2.1.2 fixes
* Boss portal fix
* Small client fix + Item Frequencies
* Update archipelago.json
* Fix for games playing with max difficulty lower than 4 not sending locations
* Update archipelago.json
* v2.1.5
* Fix for Chimera's lair mirror shard
* Update archipelago.json
* Mod Re-Base + Queue limits + Item Receiving fixes
* Options cleanup and newlines for some files
* Include v2.x features in docs
* Make sure players has at least 1 item
* v2.1.6
* Update archipelago.json
* Review Edits + Client Tweaks
---------
Co-authored-by: qwint <qwint.42@gmail.com >
Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com >
Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com >
Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com >
2026-07-11 19:26:27 +02:00
qwint
f9c5868f7b
ModuleUpdate: Add core requirements.txt as a constraint file to pip calls ( #6309 )
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* Add core requirements.txt as a constraint file to pip calls
* remove --upgrade as requested
* Update ModuleUpdate.py
2026-07-11 18:27:58 +02:00
Doug Hoskisson
fde71f66f3
Core: typing and cleaning, mostly in Fill.py ( #4459 )
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* Core: typing and cleaning, mostly in `Fill.py`
* fix typing of things we get out of plando blocks
* clean getting multiworld from kwargs
add a list type
clean indentation
* fix issues with merge conflict resolution
* some things found after merge
2026-07-11 13:26:19 +02:00
Uriel
e6e0bc3042
WebHost: Config option for custom port ranges v2 ( #6009 )
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* Added ability to define custom port ranges the WebHost will use for game servers, instead of pure random.
* - Added better fallback to default port range when a custom range fails
- Updated config to be clearer
* Added ability to define custom port ranges the WebHost will use for game servers, instead of pure random.
* - Added better fallback to default port range when a custom range fails
- Updated config to be clearer
* Updated soft-fail message
* Removed dead import from customserver.py
* Update requirements.txt
Settings requirements to main core branch
* fix what reviewers said and add some improvements
* remove unused argument
* try fixing test with try
* use yaml lists instead of string for config
* fix value type bug on ephemeral type
* reuse sockets with websockets api instead of opening and closing them
* add used ports cache and filter used ports when looking for ports
* fix port randomizer
* Apply suggestions from code review
Co-authored-by: Duck <31627079+duckboycool@users.noreply.github.com >
* fix some reviews
* use weights for random port and remove more-itertools
* fix net_connections not working on macOS
* rename variables and functions
* lazy init `get_used_ports`
* change `game_ports` to be `tuple`
* fix last_used_ports not being updated locally
* fix random choices and move game_port conversion into tuple
* Apply suggestions from code review
Co-authored-by: Duck <31627079+duckboycool@users.noreply.github.com >
* use a named tuple on parse_game_ports
* only use ranges
* do it the duck way
* this should check all usable ports before failing
* fix while loop
* add return type to weighted random
* Update WebHostLib/customserver.py
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com >
* simplify tuple conversion check
* add tests
* reformat file and change `create_random_port_socket` test
* add more test cases for parse_game_ports
* try to prevent busy-looping on create random port socket when doing test
* simplify parse game port tests to one assertListEqual
* make the range lesser for port test
* reduce range on macOS
* Apply suggestions from code review
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com >
* Update WebHostLib/customserver.py
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com >
* Apply suggestions from code review
Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com >
* remove unused import
* Update WebHostLib/customserver.py
Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com >
* use generator expressions
* check for 0-tuple
* use some kind of shuffled queue
* update tests
* refactor new port handling into a class (#1 )
* change time to monotonic
* Update docs/webhost configuration sample.yaml
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com >
* add psutil 7.2.2 as requirement
* Update WebHostLib/requirements.txt
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com >
---------
Co-authored-by: Lexipherous <jasonnlelong@gmail.com >
Co-authored-by: Duck <31627079+duckboycool@users.noreply.github.com >
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com >
Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com >
2026-06-20 17:36:18 +02:00
Emily
5ccef9802a
WebHost: fix Authors on supported game page ( #6218 )
2026-06-07 18:21:30 +02:00
CosmicWolf
09aba95c03
Factorio: Fixed a needlessly small bug that does not affect gameplay ( #6147 )
2026-06-03 17:53:37 +02:00
Ishigh1
2a8ebe2399
Core+RB: Make has_from_list, has_from_list_unique, has_group and has_group_unique return True if count <= 0 and list is empty ( #6240 )
2026-06-03 08:20:04 +02:00
Ishigh1
ad0af18f51
Rule Builder: Resolve empty and() to True_() instead of False_()( #6239 )
2026-06-02 09:10:43 +02:00
Justus Lind
65277a50ce
Muse Dash: Update to Touhou Mugakudan -V- ( #6234 )
2026-06-01 22:38:23 +02:00
dependabot[bot]
d241829585
Bump mistune from 3.2.0 to 3.2.1 in /WebHostLib ( #6185 )
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Bumps [mistune](https://github.com/lepture/mistune ) from 3.2.0 to 3.2.1.
- [Release notes](https://github.com/lepture/mistune/releases )
- [Changelog](https://github.com/lepture/mistune/blob/main/docs/changes.rst )
- [Commits](https://github.com/lepture/mistune/compare/v3.2.0...v3.2.1 )
---
updated-dependencies:
- dependency-name: mistune
dependency-version: 3.2.1
dependency-type: direct:production
...
Signed-off-by: dependabot[bot] <support@github.com >
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2026-05-31 23:55:57 +02:00
CosmicWolf
b24b3d10b6
Factorio: Locale changes ( #5908 )
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---------
Co-authored-by: Joris Santen <joris.j.vansanten@student.hu.nl >
Co-authored-by: lepideble <147614625+lepideble@users.noreply.github.com >
2026-05-31 01:49:39 +02:00
Fabian Dill
787ddc400c
Core: Bump version from 0.6.7 to 0.6.8 ( #6114 )
2026-05-27 03:26:30 +02:00
qwint
545171f3f4
Core: reset log level when using pyximport ( #6212 )
2026-05-20 09:12:54 +02:00
Jérémie Bolduc
d0abfeb88b
The Messenger: Fix portal shuffle logic not using unlocked portals ( #6194 )
2026-05-18 13:53:48 +02:00
Will Morrow
b575983599
SM64: Change power star item classification to be deprioritized ( #6191 )
2026-05-17 23:44:40 +02:00
Jérémie Bolduc
d8d148ac13
Stardew Valley: Bypass CollectionState overhead by just calling prog_items ( #6065 )
2026-05-17 23:41:34 +02:00
Silvris
24f75ba072
Settings: validate FilePath hash on use ( #5854 )
2026-05-17 23:40:08 +02:00
Katelyn Gigante
38e77e1b46
Factorio: Remove the need to have two separate installs ( #4221 )
2026-05-16 18:29:30 +02:00
JaredWeakStrike
799e0b7b0f
KH2: fix ice cream double counting for logic ( #6068 )
2026-05-11 02:16:20 +02:00
Justus Lind
4ef1fb7630
Muse Dash: Convert to Rule Builder ( #6166 )
...
---------
Co-authored-by: Silvris <58583688+Silvris@users.noreply.github.com >
2026-05-09 21:25:34 +02:00
Alchav
0cd81ff500
A Link to the Past: We Have Enemizer at Home ( #6153 )
2026-05-09 17:07:46 +02:00
Duck
55a1b12cb7
CommonClient: Make hint cost (shown in server label) update ( #6149 )
2026-05-09 17:01:22 +02:00
Duck
3fcd337f65
WebHost: Add authors to supported games page ( #6123 )
2026-05-09 17:00:00 +02:00
Duck
7a5acfeceb
Core: Make manifest accessible as a world attribute ( #6122 )
2026-05-09 16:59:05 +02:00
Bryce Wilson
06dc1b897c
Pokemon Emerald: Switch to rule builder ( #5923 )
2026-05-09 16:58:01 +02:00
Ishigh1
4a28888a66
Rule Builder: Implement AtLeast ( #6085 )
...
---------
Co-authored-by: Ian Robinson <ianronrobinson@gmail.com >
2026-05-09 16:56:10 +02:00
Christina
d0407a74d6
Docs: Added new documentation for DS3's enemy randomization (random_enemy_preset) ( #5738 )
...
---------
Co-authored-by: Nicholas Saylor <79181893+nicholassaylor@users.noreply.github.com >
2026-05-09 16:54:20 +02:00
josephwhite
e0810022f8
WebHost: Fix adding weighted text options ( #5116 )
2026-05-09 16:51:56 +02:00
Mysteryem
29a6f40c2b
Blasphemous: Increase logic performance ( #4585 )
...
---------
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com >
2026-05-09 16:50:34 +02:00
josephwhite
2bd572c23d
Super Mario 64: Basic testing ( #4335 )
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---------
Co-authored-by: Yussur Mustafa Oraji <N00byKing@hotmail.de >
Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com >
2026-05-09 16:46:53 +02:00
Scipio Wright
b59e52a103
Options: Remove the "" from the start inventory examples ( #6165 )
...
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Co-authored-by: Emily <35015090+EmilyV99@users.noreply.github.com >
2026-05-05 16:14:19 +02:00
Silvris
6d9d340c71
Launcher: display window for failed world loads if any ( #6058 )
2026-05-05 07:30:47 +02:00
qwint
4486510fbc
Options: make template generation log the failing world if one fails ( #6176 )
2026-05-02 17:53:37 +02:00
Fabian Dill
a68109f5a7
WebHost: Add deletion of old content to cleanup function ( #6119 )
...
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Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com >
2026-05-01 22:38:46 +02:00
Alchav
234b0581c9
ALttP: Fix starting mail and shield equipment from start inventory ( #6154 )
2026-05-01 11:30:35 +02:00
Justus Lind
798eeaad91
Muse Dash: Update to DASH AND SHOOT ( #6163 )
2026-05-01 11:29:59 +02:00
qwint
1875062099
Undertale: Handle zero arg /auto_patch ( #5130 )
2026-04-29 22:29:41 +02:00
Seldom
9da3c29990
Terraria: fix failing to generate with Calamity enabled and full accessibility on Mechanical Bosses goal #5787
2026-04-29 21:25:38 +02:00
palex00
90b72c0fa5
Docs: Add missing space to plando doc #6060
2026-04-29 21:25:14 +02:00
Mysteryem
fd8f3fcd8b
The Messenger: Add missing indirect conditions ( #6101 )
2026-04-29 21:24:41 +02:00
Jérémie Bolduc
d36ba62243
The Messenger: Add missing rules for Key of Strength#6124
2026-04-29 21:24:10 +02:00
Ixrec
8ac335f92d
Docs: Rewrite get_filler_item_name's docstring to avoid implying it's for filling all unfilled locations #5956
2026-04-29 21:22:35 +02:00
qwint
74a0cd6022
MultiServer: update help doc on auto_shutdown#5917
2026-04-29 21:21:42 +02:00
Sophia Caspe
31f5a6c4ea
Docs: Rule Builder Filtered Example Fix ( #6152 )
2026-04-29 21:19:32 +02:00
River Buizel
be9c7b1728
KH2: Update setup_en.md ( #6129 )
2026-04-29 21:18:59 +02:00
massimilianodelliubaldini
a0236b2d74
Jak1: yamlless UT support ( #6066 )
2026-04-29 21:18:21 +02:00
threeandthreee
af39d7926a
LADX: doc update ( #6050 )
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* update gfxmod doc
* romless generation
* Update setup_en.md
Co-authored-by: RoobyRoo <thegreenrobby@gmail.com >
---------
Co-authored-by: RoobyRoo <thegreenrobby@gmail.com >
2026-04-29 21:15:57 +02:00
Ian Robinson
a48bf0195f
Docs: Make RB OptionFilter docs clearer ( #6028 )
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* add more docs for option filters
* reword the whole things
* style guide
2026-04-29 21:14:34 +02:00
Sophira
73856f63c8
Docs: Mention APQuest as a reference ( #6000 )
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The APQuest implementation of an APWorld is incredibly useful and should
really have a mention here.
2026-04-29 21:12:04 +02:00
CookieCat
d5cc201138
AHIT: Update FAQ in setup guide ( #5975 )
2026-04-29 21:11:36 +02:00