Commit Graph

3650 Commits

Author SHA1 Message Date
NewSoupVi
dc911399fb The Witness: More control over progressive symbols (#3961)
* More control over progressive symbols!

* Cleanup crew

* lol

* Make it configurable how second stage items act on their own

* only let independent symbols work if they're not progressive

* revert defaults

* Better description

* comment for reviewers

* A complicated docstring for a complicated function

* More accurate

* This probably works more generically

* Actually, this would cause other issues anyway, so no need to make this generic yet

* :/

* oops

* Change the system to use collect/remove override so that plando and start inventory work correctly

* Vi stop doing that thing challenge

* Make SecondStateSymbolsActIndependently an OptionSet

* jank

* oop

* this is why we make unit tests I guess

* More unit tests

* More unit tests

* Add note about the absence of Rotated Shapers from the independent symbols optionset

* More verbose description

* More verbose description

* slight reword

* Ruff ruff :3 I am a good puppy <3

* Remove invis dots

* oops

* Remove some unused symbols

* display name

* linecounting -> discard

* Make all progressive chains always work

* Unfortunately, this optimisation is now unsafe with plando :(

* oops

* This is now a possible optimisation

* optimise optimise optimise

* optimise optimise optimise

* fix

* ruff

* oh

* fixed frfr

* mypy

* Clean up the tests a bit

* oop

* I actually like this better now, so I'm doing it as default

* Put stuff on the actual item class for faster collect/remove

* giga oops

* Make proguseful work

* None item left beef

* unnecessary change

* formatting

* add proguseful test to progressive symbols tests

* add proguseful test to progressive symbols tests

* clean up collect/remove a bit more

* giga lmfao

* Put stuff in option groups

* Add the new symbol items to hint system

* bump req client version

* fix soft conflict in unit tests

* fix more merge errors
2026-04-18 18:07:23 +02:00
NewSoupVi
0b38065123 APQuest: Fix Easy Mode boss having too much health to beat (#6146)
* Change the boss' health to 2 in easy mode, adjust boss graphics to reflect this behavior

* graphics formatting
2026-04-18 17:08:21 +02:00
NewSoupVi
a6c1347102 The Witness: Make "Early Good Item" an OptionSet allowing Symbols, Doors and Obelisk Keys (#3804)
* New solution to that plando issue

* better

* Another warning

* better comment

* Best of both worlds I guess?

* oops

* Smarter code reuse

* better comment

* oop

* lint

* mypy

* player_name

* add unit test

* oh

* Rebrand time baby

* This fits on one line

* oop

* Update worlds/witness/__init__.py

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>

* mypy

* Reorganize some doors according to medic's suggestions

* This should make it much faster (Thanks Medic)

* Town Doors works because of Church being a check always, Church Entry feels really bad tho

* Only add Desert Entry if there are no control panels stopping you

* No overlap here, so why is it a set

* Idk everything's kinda good without symbol shuffle

* Just make sure, I guess

* This makes way more sense doesn't it

* Oh, this is probably important

* oop

* loc

* oops 2

* ruff

* that was already in there

* Change the door picking a bit further

* some renaming

* slight wording change

* Fix

* Move it all to a new file

* ruff

* mypy

* .

* Make sure we're only adding as many tutorial checks as necessary

* ruff

* These checks aren't necessary, as the final list gets culled to only existing items anyway. It saves CPU cycles, but this is nicer for future compatibility

* Special handling for caves shortcuts

* 120 chars

* Update worlds/witness/place_early_item.py

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>

* Clean up Windmill & Theater cases

* Make early_symbol_item removed instead

* Add early_good_item to presets

* replace double None checks with casts

* That doesn't exist anymore

* Mypy thing

* Update the doors again a bit

* Pycharm pls

* ruff

* forgot one

* oop

* Is it finally right?

* Update options.py

* Fix with new Panel Keys

* Hopefully fix crash when one of the types runs out when the others haven't yet

* oops

* Medic suggestion

* unused import

* Update place_early_item.py

* Update __init__.py

* Update __init__.py

* Update options.py

* Add possible types to option desc

* Make that include all Tutorial (Inside) checks

* Update __init__.py

* Update test_early_good_item.py

* Update test_early_good_item.py

* Slight cleanup

* fix no tutorial locations being picked up by tutorial location size check

---------

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
2026-04-18 13:52:38 +02:00
NewSoupVi
66712bbd87 APQuest: Switch to Rule Builder (#5906)
* CachedRuleBuilderWorld

* CachedRuleBuilderWorld

* APQuest Rule Builder finished

* Added comment

Add a rule to check if the player has a Sword to destroy bushes.

* Bump version + typo fix

* Update worlds/apquest/rules.py

Co-authored-by: Ian Robinson <drtchops@users.noreply.github.com>

* Address Tchops' review comments

---------

Co-authored-by: Ian Robinson <drtchops@users.noreply.github.com>
2026-04-18 13:48:32 +02:00
Duck
bdde2140b3 Core: Remove worlds.generic.PlandoItem (#6035) 2026-04-18 01:24:25 +02:00
qwint
42d24b4869 HK: add manifest (#6057) 2026-04-18 01:23:19 +02:00
sudo-nano
37d32a10b1 Factorio: Improve English instructions (#5306) 2026-04-13 11:19:23 +02:00
PoryGone
b7c4fcb4c6 DKC3: Delete DKC3 (#6097) 2026-04-08 21:35:43 +02:00
Trevor L
6262235161 Bomb Rush Cyberfunk: Fix logic requirement increasing after collecting item (#6105) 2026-04-07 22:15:47 +02:00
Silvris
030cb4b578 Various Worlds: purge world: MultiWorld (#5973) 2026-04-07 22:13:31 +02:00
agilbert1412
36bab6f52a Stardew Valley: 0.6.7 Day 1 fixes (#6098)
- The Shane and Sebastian Portrait filler items werent tagged properly.
- The Beach Farm adds one secretsanity check, so it needs to be in the allsanity preset
- The Allsanity preset is renamed to "Maxsanity" to encourage better defined terminology and Allsanity means something else
- The "All Random" preset has been removed entirely. It has been the cause of too many beginner footguns over the years. People can still achieve the effect manually, but at least they'll have to try a little bit to ruin their own experience.
2026-04-07 21:38:04 +02:00
Duck
e0cfef3407 APWorld Builder: Add option to skip opening output folder (#5847) 2026-04-05 19:50:17 +02:00
palex00
427b147818 APQuest: Add Link to Poptracker Pack to Setup Guide (#6089)
* Update setup_en.md

* Update setup_de.md
2026-04-01 22:43:14 +02:00
NewSoupVi
3f3c343fb3 APQuest: Fix focus issues (#6090)
* My best attempt at fixing focus issues on Android

* didn't mean to remove that
2026-04-01 22:42:08 +02:00
Bryce Wilson
debe4cf035 Pokemon Emerald: Bump version (#6083) 2026-04-01 19:18:42 +02:00
Silvris
68f25f4642 MM3: Bump world version (#6088) 2026-04-01 19:18:11 +02:00
NewSoupVi
3c4af8f432 APQuest: Tap to move (#6082)
* Tap to move

* inputs

* cleanup

* oops
2026-03-31 20:55:52 +02:00
NewSoupVi
5360b6bb37 The Witness: (Unbeatable seed) Ensure Desert Laser Redirection is required when the box is rotated (#5889)
* Unbeatable seed: 11 lasers + redirect when the box is rotated

* naming
2026-03-31 00:31:05 +02:00
James White
58a6407040 SMW: Prevent receiving your own traps while aliased (#5763) 2026-03-30 17:27:10 +02:00
Louis M
bdbf72f148 Aquaria: Fixing bug where Urchin Costume is not a progression damaging item (#5998) 2026-03-30 01:40:05 +02:00
Jarno
2b46df90b4 Satisfactory: Fixed buildings missing from goal check (#5772) 2026-03-30 00:46:01 +02:00
NewSoupVi
88dc135960 APQuest: Various fixes (#6079)
* Import Buffer from typing_extensions instead of collections.abc for 3.11 compat

* always re-set sound volumes before playing

* fix game window scaling if parent is vertical

* make default volume lower
2026-03-30 00:32:06 +02:00
Duck
95f696c04f WebHost: Remove space before comma separators in tutorial authors (#5999)
* Remove space before comma

* Factorio authors update

* Simplify template
2026-03-30 00:19:54 +02:00
el-u
96277fe9be lufia2ac: update CollectionRule import (#5936) 2026-03-29 23:37:53 +02:00
XxDERProjectxX
a7a7879df4 Satisfactory: bug fix in __init__.py (#5930)
Solved indentation error to return to intended functionality
2026-03-29 23:34:21 +02:00
Alchav
773f3c4f08 Super Mario Land 2: Fix Space Zone 2 Logic (#6025) 2026-03-29 23:25:46 +02:00
agilbert1412
139856a573 Stardew Valley: Fixed an issue where some specific option combinations could create more items than locations (#6012)
* - Improved the dynamic locations count algorithm to take into account the nature of various heavy settings in both directions

* - Fixes from Code Review

* - We're only testing for sunday locations, might as well only take sunday locations in the list to test

* - One more slight optimization

* - Added consideration for bundles per room in filler locations counting

* - Registered some more IDs to handle items up to 10
2026-03-29 23:21:29 +02:00
Noa Aarts
a1ed804267 Stardew Valley: trimmed lucky purple shorts need gold to make (#6034)
The current logic only requires the shorts and a sewing machine, but a
gold bar is also necessary
2026-03-29 23:20:24 +02:00
agilbert1412
2d58e7953c Stardew valley: Four small fixes (#6055)
* - Fixed the Dr Seuss Bundle asking for tigerseye (mineral) instead of tiger trout (fish)

* - Made blue grass starter more consistent

* - Fragments of the past does not rely on ginger island

* - Removed legacy hard coded strange bun recipe that messed with chefsanity logic
2026-03-29 23:20:00 +02:00
Flit
393ed51203 Messenger: Require Wingsuit to traverse Dark Cave (#6059) 2026-03-29 23:16:34 +02:00
Mysteryem
03c9d0717b Muse Dash: Fix nondeterministic generation with include_songs (#6040)
The include_songs option is an OptionSet, whose value is a set, but was being iterated to produce self.included_songs. Sets are unordered and may have a different iteration order each time a python process is run. This meant that the order of the elements in self.included_songs could differ even when generating with a fixed seed.

This caused nondeterministic generation with the same seed because create_song_pool() deterministically randomly picks songs from self.included_songs, which could be in a different order each time, so different songs could be picked.
2026-03-29 23:12:25 +02:00
Bryce Wilson
5ca50cd8d3 Pokemon Emerald: Fix Latios KeyError (#6056) 2026-03-29 23:10:16 +02:00
Sebastian
36cf86f2e8 Docs: update macOS setup instructions for more specificity on Python version (#6078) 2026-03-29 21:18:03 +02:00
black-sliver
ffe4c6dd15 Core, Webhost: update and pin dependency versions (#6075) 2026-03-29 19:44:29 +02:00
Phaneros
4276c6d6b0 sc2: Fixing random fill errors in unit tests (#6045) 2026-03-27 22:45:38 +01:00
Justus Lind
116ab2286a Muse Dash: Add support for Wuthering Waves Pioneer Podcast and Ay-Aye Horse (#6071) 2026-03-27 18:36:36 +01:00
Fabian Dill
2e5356ad05 Core: other resources guide (#6043)
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
Co-authored-by: Emily <35015090+EmilyV99@users.noreply.github.com>
2026-03-18 03:30:22 +01:00
lepideble
8457ff3e4b Factorio: only show fluid boxes on assembling machine 1 when the selected recipe needs fluids (#5412) 2026-03-16 15:17:54 +01:00
Mysteryem
3016379b85 KH2: Fix nondeterministic generation when CasualBounties is enabled (#5967)
When CasualBounties was enabled, the location names in
`exclusion_table["HitlistCasual"]` would be iterated into
`self.random_super_boss_list` in `generate_early`, but
`exclusion_table["HitlistCasual"]` was a `set`, so its iteration order
would vary on each generation, even with same seed.

Random location names would be picked from `self.random_super_boss_list`
to place Bounty items at, so different locations could be picked on each
generation with the same seed.

`exclusion_table["Hitlist"]` is similar and was already a `list`,
avoiding the issue of nondeterministic iteration order, so
`exclusion_table["HitlistCasual"]` has been changed to a `list` to
match.
2026-03-10 23:06:44 +01:00
Exempt-Medic
3c802d03a1 DS3: Use remaining_fill instead of custom fill (#4397)
---------

Co-authored-by: Mysteryem <Mysteryem@users.noreply.github.com>
2026-03-10 20:11:23 +01:00
Rjosephson
56c2272bfd RoR2: Seekers of the Storm (SOTS) DLC Support (#5569) 2026-03-10 20:05:59 +01:00
Fabian Dill
47e581bc30 LttP: add manifest (#6005) 2026-03-10 20:04:27 +01:00
Gryphonlady
d000c0f265 Docs: Update plando_en.md with item group example (#6024)
* Update plando_en.md with item group example

Added example YAML block for item placement using an item group, including recommendation of use of `true` value with item groups to avoid unintended behaviors, with an example of the same.  Adjustments more than welcome!

* Made clarifying revision to description of Generator handling of item groups

Clarified the behavior of the Generator regarding item creation when item groups are used in plando.
2026-03-10 19:23:25 +01:00
LeonarthCG
72ff9b1a7d Saving Princess: Security fixes for issues detected by Bandit (#6013)
* Saving Princess: absolute paths on suprocess.run

* Saving Princess: more error handling for downloads

* Saving Princess: rework launch_command setting

Apparently subprocess.Popen requires a list for args instead of a string everywhere but in Windows, so the change was preventing the game from running on Linux. Additionally, the game is now launched using absolute paths.

* Saving Princess: prevent bandit warnings

* Saving Princess: remove unnecessary compare_digest

* Saving Princess: fix Linux paths by using which

* Saving Princess: rename launch command setting

Previously, launch_command held a string. Now it holds a list of strings. Additionally, the defaults have changed.
To prevent the wrong type from being used, the setting has been renamed, effectively abandoning the original launch_command setting.

* Saving Princess: fix Linux default command return type

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>

---------

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
2026-03-10 18:12:48 +00:00
Scipio Wright
c3659fb3ef TUNIC: Refactor entrance hint generation (#5620)
* Refactor hint generation

* Remove debug print

* Early out per qwint's comment
2026-03-10 18:55:07 +01:00
Matthew Wells
1a8a71f593 Dark Souls 3: Update location descriptions for Red Tearstone Ring and Hood of Prayer (#5602)
RTSR's description was incorrect and Hood of Prayer was missing its description
2026-03-10 18:54:24 +01:00
Goo-Dang
c255ea8fc6 Pokemon Emerald: Dexsanity Encounter Type Option (#6016)
---------

Co-authored-by: Bryce Wilson <gyroscope15@gmail.com>
2026-03-10 18:52:59 +01:00
Justus Lind
2c279cef09 Muse Dash: Adds 3 new music packs plus fixes being able to roll songs without a legal way to obtain them (#5698) 2026-03-10 06:11:34 +01:00
Jérémie Bolduc
0b6ba103c5 The Messenger: Universal Tracker support (#5344) 2026-03-10 04:56:05 +01:00
Star Rauchenberger
123e1f5d95 Lingo: Fix logic for Near Eight Painting (#6014) 2026-03-09 14:13:45 +01:00