Commit Graph

8383 Commits

Author SHA1 Message Date
Silvris 030cb4b578 Various Worlds: purge world: MultiWorld (#5973) 2026-04-07 22:13:31 +02:00
agilbert1412 36bab6f52a Stardew Valley: 0.6.7 Day 1 fixes (#6098)
- The Shane and Sebastian Portrait filler items werent tagged properly.
- The Beach Farm adds one secretsanity check, so it needs to be in the allsanity preset
- The Allsanity preset is renamed to "Maxsanity" to encourage better defined terminology and Allsanity means something else
- The "All Random" preset has been removed entirely. It has been the cause of too many beginner footguns over the years. People can still achieve the effect manually, but at least they'll have to try a little bit to ruin their own experience.
2026-04-07 21:38:04 +02:00
Duck e0cfef3407 APWorld Builder: Add option to skip opening output folder (#5847) 2026-04-05 19:50:17 +02:00
Duck bb2a775c05 WebHost: Fix hosting with invalid worlds installed (#5648) 2026-04-04 07:52:27 +02:00
palex00 427b147818 APQuest: Add Link to Poptracker Pack to Setup Guide (#6089)
* Update setup_en.md

* Update setup_de.md
2026-04-01 22:43:14 +02:00
NewSoupVi 3f3c343fb3 APQuest: Fix focus issues (#6090)
* My best attempt at fixing focus issues on Android

* didn't mean to remove that
2026-04-01 22:42:08 +02:00
Bryce Wilson debe4cf035 Pokemon Emerald: Bump version (#6083) 2026-04-01 19:18:42 +02:00
Silvris 68f25f4642 MM3: Bump world version (#6088) 2026-04-01 19:18:11 +02:00
NewSoupVi 3c4af8f432 APQuest: Tap to move (#6082)
* Tap to move

* inputs

* cleanup

* oops
2026-03-31 20:55:52 +02:00
NewSoupVi 5360b6bb37 The Witness: (Unbeatable seed) Ensure Desert Laser Redirection is required when the box is rotated (#5889)
* Unbeatable seed: 11 lasers + redirect when the box is rotated

* naming
2026-03-31 00:31:05 +02:00
black-sliver 2ee20a3ac4 CI: set permissions, update and pin actions, CodeQL for actions (#6073)
* CI: reduce default permissions to minimum

* CI: update pin actions

Most of them. CodeQL and action-gh-release is untouched for now.
Immutable actions and actions/* are pinned to version,
other actions are pinned to hash.

* CI: make use of archive: false in upload-artifact

also set compression level and error behavior for scan-build upload.

* CI: update codeql and enable scanning actions
2026-03-30 21:46:43 +02:00
Ian Robinson c640d2fa24 Rule Builder: Add field resolvers (#5919) 2026-03-30 18:19:10 +02:00
James White 58a6407040 SMW: Prevent receiving your own traps while aliased (#5763) 2026-03-30 17:27:10 +02:00
EdricY ba7ca0bd23 Options Creator: bind free text set_value to text instead of on_text_validate (#5915) 2026-03-30 17:25:25 +02:00
Louis M bdbf72f148 Aquaria: Fixing bug where Urchin Costume is not a progression damaging item (#5998) 2026-03-30 01:40:05 +02:00
Jarno 2b46df90b4 Satisfactory: Fixed buildings missing from goal check (#5772) 2026-03-30 00:46:01 +02:00
NewSoupVi 88dc135960 APQuest: Various fixes (#6079)
* Import Buffer from typing_extensions instead of collections.abc for 3.11 compat

* always re-set sound volumes before playing

* fix game window scaling if parent is vertical

* make default volume lower
2026-03-30 00:32:06 +02:00
Duck 95f696c04f WebHost: Remove space before comma separators in tutorial authors (#5999)
* Remove space before comma

* Factorio authors update

* Simplify template
2026-03-30 00:19:54 +02:00
el-u 96277fe9be lufia2ac: update CollectionRule import (#5936) 2026-03-29 23:37:53 +02:00
XxDERProjectxX a7a7879df4 Satisfactory: bug fix in __init__.py (#5930)
Solved indentation error to return to intended functionality
2026-03-29 23:34:21 +02:00
Alchav 773f3c4f08 Super Mario Land 2: Fix Space Zone 2 Logic (#6025) 2026-03-29 23:25:46 +02:00
agilbert1412 139856a573 Stardew Valley: Fixed an issue where some specific option combinations could create more items than locations (#6012)
* - Improved the dynamic locations count algorithm to take into account the nature of various heavy settings in both directions

* - Fixes from Code Review

* - We're only testing for sunday locations, might as well only take sunday locations in the list to test

* - One more slight optimization

* - Added consideration for bundles per room in filler locations counting

* - Registered some more IDs to handle items up to 10
2026-03-29 23:21:29 +02:00
Noa Aarts a1ed804267 Stardew Valley: trimmed lucky purple shorts need gold to make (#6034)
The current logic only requires the shorts and a sewing machine, but a
gold bar is also necessary
2026-03-29 23:20:24 +02:00
agilbert1412 2d58e7953c Stardew valley: Four small fixes (#6055)
* - Fixed the Dr Seuss Bundle asking for tigerseye (mineral) instead of tiger trout (fish)

* - Made blue grass starter more consistent

* - Fragments of the past does not rely on ginger island

* - Removed legacy hard coded strange bun recipe that messed with chefsanity logic
2026-03-29 23:20:00 +02:00
Flit 393ed51203 Messenger: Require Wingsuit to traverse Dark Cave (#6059) 2026-03-29 23:16:34 +02:00
Mysteryem 03c9d0717b Muse Dash: Fix nondeterministic generation with include_songs (#6040)
The include_songs option is an OptionSet, whose value is a set, but was being iterated to produce self.included_songs. Sets are unordered and may have a different iteration order each time a python process is run. This meant that the order of the elements in self.included_songs could differ even when generating with a fixed seed.

This caused nondeterministic generation with the same seed because create_song_pool() deterministically randomly picks songs from self.included_songs, which could be in a different order each time, so different songs could be picked.
2026-03-29 23:12:25 +02:00
Bryce Wilson 5ca50cd8d3 Pokemon Emerald: Fix Latios KeyError (#6056) 2026-03-29 23:10:16 +02:00
Sebastian 36cf86f2e8 Docs: update macOS setup instructions for more specificity on Python version (#6078) 2026-03-29 21:18:03 +02:00
Duck 1705620c4f Launcher: Add konsole to terminal list and rework launch dialog (#5684)
* Make component launching indicate if no terminal window, add konsole

* Attempt to spell better and remove whitespace

* Update terminal priority

* Make helper for clearing LD_LIBRARY_PATH

* Add handling to linux launch

* Hopefully fix setter

* Apply suggestions from code review

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>

---------

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
2026-03-29 20:07:55 +02:00
black-sliver ffe4c6dd15 Core, Webhost: update and pin dependency versions (#6075) 2026-03-29 19:44:29 +02:00
black-sliver cf47cc67c0 Clients: remove datapackage from persistent_storage ... (#6074)
... next time it gets written to.
This makes loading peristent_storage faster in the future.
2026-03-29 19:43:26 +02:00
Ian Robinson 645f25a94e setup.py: add rule_builder.cached_world to included list (#6070) 2026-03-29 18:29:37 +02:00
qwint 74f41e3733 Core: Make Generate.main only init logging on __main__ (#6069) 2026-03-28 00:58:36 +01:00
Phaneros 4276c6d6b0 sc2: Fixing random fill errors in unit tests (#6045) 2026-03-27 22:45:38 +01:00
Justus Lind 116ab2286a Muse Dash: Add support for Wuthering Waves Pioneer Podcast and Ay-Aye Horse (#6071) 2026-03-27 18:36:36 +01:00
Ian Robinson fb45a2f87e Rule Builder: Fix count resolution when Oring HasAnyCount (#6048) 2026-03-18 18:54:17 +01:00
Fabian Dill 2e5356ad05 Core: other resources guide (#6043)
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
Co-authored-by: Emily <35015090+EmilyV99@users.noreply.github.com>
2026-03-18 03:30:22 +01:00
lepideble 8457ff3e4b Factorio: only show fluid boxes on assembling machine 1 when the selected recipe needs fluids (#5412) 2026-03-16 15:17:54 +01:00
Fabian Dill 70fc3e05fb Webhost: port reuse fix & configurable max room timeout (#6033)
* WebHost: make autolauncher max room timeout configurable

* WebHost: launch rooms with assigned port first
2026-03-12 02:48:45 +01:00
Duck d01c9577ab CommonClient: Add explicit message for connection timeout (#5842)
* Change timeout and add timeout-specific message

* Revert open_timeout
2026-03-11 23:46:59 +01:00
qwint 260bae359d Core: Update .gitignore to include an exe setup.py downloads (#6031) 2026-03-11 21:37:00 +01:00
Mysteryem 3016379b85 KH2: Fix nondeterministic generation when CasualBounties is enabled (#5967)
When CasualBounties was enabled, the location names in
`exclusion_table["HitlistCasual"]` would be iterated into
`self.random_super_boss_list` in `generate_early`, but
`exclusion_table["HitlistCasual"]` was a `set`, so its iteration order
would vary on each generation, even with same seed.

Random location names would be picked from `self.random_super_boss_list`
to place Bounty items at, so different locations could be picked on each
generation with the same seed.

`exclusion_table["Hitlist"]` is similar and was already a `list`,
avoiding the issue of nondeterministic iteration order, so
`exclusion_table["HitlistCasual"]` has been changed to a `list` to
match.
2026-03-10 23:06:44 +01:00
Ixrec 03b638d027 Docs: Reword 'could be generated from json' to avoid encouraging slow world loads (#5960) 0.6.7-rc1 0.6.6-rc1 2026-03-10 20:49:47 +01:00
Exempt-Medic 3c802d03a1 DS3: Use remaining_fill instead of custom fill (#4397)
---------

Co-authored-by: Mysteryem <Mysteryem@users.noreply.github.com>
2026-03-10 20:11:23 +01:00
Mysteryem a8e926a1a9 Core: Make Generic ER only consider the current world in isolation (#4680) 2026-03-10 20:08:20 +01:00
Rjosephson 56c2272bfd RoR2: Seekers of the Storm (SOTS) DLC Support (#5569) 2026-03-10 20:05:59 +01:00
Fabian Dill 47e581bc30 LttP: add manifest (#6005) 2026-03-10 20:04:27 +01:00
black-sliver 3235863f2e WebHost: add stats show cli command (#5995)
Usage: flask -A "WebHost:get_app()" stats show

Currently only shows sum and top10 biggest games packages.
2026-03-10 19:57:04 +01:00
black-sliver f00d29e072 Tests: fix race in test hosting shutdown (#5987) 2026-03-10 19:56:23 +01:00
Gryphonlady d000c0f265 Docs: Update plando_en.md with item group example (#6024)
* Update plando_en.md with item group example

Added example YAML block for item placement using an item group, including recommendation of use of `true` value with item groups to avoid unintended behaviors, with an example of the same.  Adjustments more than welcome!

* Made clarifying revision to description of Generator handling of item groups

Clarified the behavior of the Generator regarding item creation when item groups are used in plando.
2026-03-10 19:23:25 +01:00