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27 Commits
NewSoupVi-
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NewSoupVi-
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ce37bed7c6 | ||
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4f514e5944 |
@@ -23,7 +23,7 @@ if __name__ == "__main__":
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from MultiServer import CommandProcessor
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from NetUtils import (Endpoint, decode, NetworkItem, encode, JSONtoTextParser, ClientStatus, Permission, NetworkSlot,
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RawJSONtoTextParser, add_json_text, add_json_location, add_json_item, JSONTypes)
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RawJSONtoTextParser, add_json_text, add_json_location, add_json_item, JSONTypes, SlotType)
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from Utils import Version, stream_input, async_start
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from worlds import network_data_package, AutoWorldRegister
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import os
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@@ -862,7 +862,8 @@ async def process_server_cmd(ctx: CommonContext, args: dict):
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ctx.team = args["team"]
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ctx.slot = args["slot"]
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# int keys get lost in JSON transfer
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ctx.slot_info = {int(pid): data for pid, data in args["slot_info"].items()}
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ctx.slot_info = {0: NetworkSlot("Archipelago", "Archipelago", SlotType.player)}
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ctx.slot_info.update({int(pid): data for pid, data in args["slot_info"].items()})
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ctx.hint_points = args.get("hint_points", 0)
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ctx.consume_players_package(args["players"])
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ctx.stored_data_notification_keys.add(f"_read_hints_{ctx.team}_{ctx.slot}")
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@@ -446,14 +446,6 @@ def handle_option(ret: argparse.Namespace, game_weights: dict, option_key: str,
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def roll_settings(weights: dict, plando_options: PlandoOptions = PlandoOptions.bosses):
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"""
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Roll options from specified weights, usually originating from a .yaml options file.
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Important note:
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The same weights dict is shared between all slots using the same yaml (e.g. generic weights file for filler slots).
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This means it should never be modified without making a deepcopy first.
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"""
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from worlds import AutoWorldRegister
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if "linked_options" in weights:
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@@ -1,6 +1,6 @@
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import datetime
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import os
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from typing import List, Dict, Union
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from typing import Any, IO, Dict, Iterator, List, Tuple, Union
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import jinja2.exceptions
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from flask import request, redirect, url_for, render_template, Response, session, abort, send_from_directory
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@@ -97,25 +97,37 @@ def new_room(seed: UUID):
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return redirect(url_for("host_room", room=room.id))
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def _read_log(path: str):
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if os.path.exists(path):
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with open(path, encoding="utf-8-sig") as log:
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yield from log
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else:
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yield f"Logfile {path} does not exist. " \
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f"Likely a crash during spinup of multiworld instance or it is still spinning up."
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def _read_log(log: IO[Any], offset: int = 0) -> Iterator[bytes]:
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marker = log.read(3) # skip optional BOM
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if marker != b'\xEF\xBB\xBF':
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log.seek(0, os.SEEK_SET)
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log.seek(offset, os.SEEK_CUR)
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yield from log
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log.close() # free file handle as soon as possible
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@app.route('/log/<suuid:room>')
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def display_log(room: UUID):
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def display_log(room: UUID) -> Union[str, Response, Tuple[str, int]]:
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room = Room.get(id=room)
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if room is None:
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return abort(404)
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if room.owner == session["_id"]:
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file_path = os.path.join("logs", str(room.id) + ".txt")
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if os.path.exists(file_path):
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return Response(_read_log(file_path), mimetype="text/plain;charset=UTF-8")
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return "Log File does not exist."
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try:
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log = open(file_path, "rb")
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range_header = request.headers.get("Range")
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if range_header:
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range_type, range_values = range_header.split('=')
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start, end = map(str.strip, range_values.split('-', 1))
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if range_type != "bytes" or end != "":
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return "Unsupported range", 500
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# NOTE: we skip Content-Range in the response here, which isn't great but works for our JS
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return Response(_read_log(log, int(start)), mimetype="text/plain", status=206)
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return Response(_read_log(log), mimetype="text/plain")
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except FileNotFoundError:
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return Response(f"Logfile {file_path} does not exist. "
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f"Likely a crash during spinup of multiworld instance or it is still spinning up.",
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mimetype="text/plain")
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return "Access Denied", 403
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@@ -139,7 +151,22 @@ def host_room(room: UUID):
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with db_session:
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room.last_activity = now # will trigger a spinup, if it's not already running
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return render_template("hostRoom.html", room=room, should_refresh=should_refresh)
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def get_log(max_size: int = 1024000) -> str:
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try:
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with open(os.path.join("logs", str(room.id) + ".txt"), "rb") as log:
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raw_size = 0
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fragments: List[str] = []
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for block in _read_log(log):
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if raw_size + len(block) > max_size:
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fragments.append("…")
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break
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raw_size += len(block)
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fragments.append(block.decode("utf-8"))
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return "".join(fragments)
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except FileNotFoundError:
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return ""
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return render_template("hostRoom.html", room=room, should_refresh=should_refresh, get_log=get_log)
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@app.route('/favicon.ico')
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@@ -8,7 +8,8 @@ from . import cache
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def robots():
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# If this host is not official, do not allow search engine crawling
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if not app.config["ASSET_RIGHTS"]:
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return app.send_static_file('robots.txt')
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# filename changed in case the path is intercepted and served by an outside service
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return app.send_static_file('robots_file.txt')
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# Send 404 if the host has affirmed this to be the official WebHost
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abort(404)
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@@ -44,7 +44,7 @@
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{{ macros.list_patches_room(room) }}
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{% if room.owner == session["_id"] %}
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<div style="display: flex; align-items: center;">
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<form method=post style="flex-grow: 1; margin-right: 1em;">
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<form method="post" id="command-form" style="flex-grow: 1; margin-right: 1em;">
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<div class="form-group">
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<label for="cmd"></label>
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<input class="form-control" type="text" id="cmd" name="cmd"
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@@ -55,24 +55,89 @@
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Open Log File...
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</a>
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</div>
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<div id="logger"></div>
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<script type="application/ecmascript">
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let xmlhttp = new XMLHttpRequest();
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let url = '{{ url_for('display_log', room = room.id) }}';
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{% set log = get_log() -%}
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{%- set log_len = log | length - 1 if log.endswith("…") else log | length -%}
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<div id="logger" style="white-space: pre">{{ log }}</div>
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<script>
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let url = '{{ url_for('display_log', room = room.id) }}';
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let bytesReceived = {{ log_len }};
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let updateLogTimeout;
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let awaitingCommandResponse = false;
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let logger = document.getElementById("logger");
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xmlhttp.onreadystatechange = function () {
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if (this.readyState === 4 && this.status === 200) {
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document.getElementById("logger").innerText = this.responseText;
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}
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};
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function request_new() {
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xmlhttp.open("GET", url, true);
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xmlhttp.send();
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function scrollToBottom(el) {
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let bot = el.scrollHeight - el.clientHeight;
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el.scrollTop += Math.ceil((bot - el.scrollTop)/10);
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if (bot - el.scrollTop >= 1) {
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window.clearTimeout(el.scrollTimer);
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el.scrollTimer = window.setTimeout(() => {
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scrollToBottom(el)
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}, 16);
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}
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}
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window.setTimeout(request_new, 1000);
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window.setInterval(request_new, 10000);
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async function updateLog() {
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try {
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let res = await fetch(url, {
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headers: {
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'Range': `bytes=${bytesReceived}-`,
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}
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});
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if (res.ok) {
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let text = await res.text();
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if (text.length > 0) {
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awaitingCommandResponse = false;
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if (bytesReceived === 0 || res.status !== 206) {
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logger.innerHTML = '';
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}
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if (res.status !== 206) {
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bytesReceived = 0;
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} else {
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bytesReceived += new Blob([text]).size;
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}
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if (logger.innerHTML.endsWith('…')) {
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logger.innerHTML = logger.innerHTML.substring(0, logger.innerHTML.length - 1);
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}
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logger.appendChild(document.createTextNode(text));
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scrollToBottom(logger);
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}
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}
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}
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finally {
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window.clearTimeout(updateLogTimeout);
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updateLogTimeout = window.setTimeout(updateLog, awaitingCommandResponse ? 500 : 10000);
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||||
}
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||||
}
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||||
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||||
async function postForm(ev) {
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/** @type {HTMLInputElement} */
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||||
let cmd = document.getElementById("cmd");
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||||
if (cmd.value === "") {
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ev.preventDefault();
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||||
return;
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||||
}
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/** @type {HTMLFormElement} */
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let form = document.getElementById("command-form");
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||||
let req = fetch(form.action || window.location.href, {
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method: form.method,
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body: new FormData(form),
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redirect: "manual",
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||||
});
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ev.preventDefault(); // has to happen before first await
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form.reset();
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let res = await req;
|
||||
if (res.ok || res.type === 'opaqueredirect') {
|
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awaitingCommandResponse = true;
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window.clearTimeout(updateLogTimeout);
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updateLogTimeout = window.setTimeout(updateLog, 100);
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||||
} else {
|
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window.alert(res.statusText);
|
||||
}
|
||||
}
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document.getElementById("command-form").addEventListener("submit", postForm);
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updateLogTimeout = window.setTimeout(updateLog, 1000);
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logger.scrollTop = logger.scrollHeight;
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</script>
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{% endif %}
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</div>
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@@ -1366,28 +1366,28 @@ if "Starcraft 2" in network_data_package["games"]:
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organics_icon_base_url = "https://0rganics.org/archipelago/sc2wol/"
|
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|
||||
icons = {
|
||||
"Starting Minerals": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/icons/icon-mineral-protoss.png",
|
||||
"Starting Vespene": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/icons/icon-gas-terran.png",
|
||||
"Starting Minerals": github_icon_base_url + "blizzard/icon-mineral-nobg.png",
|
||||
"Starting Vespene": github_icon_base_url + "blizzard/icon-gas-terran-nobg.png",
|
||||
"Starting Supply": github_icon_base_url + "blizzard/icon-supply-terran_nobg.png",
|
||||
|
||||
"Terran Infantry Weapons Level 1": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/upgrades/btn-upgrade-terran-infantryweaponslevel1.png",
|
||||
"Terran Infantry Weapons Level 2": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/upgrades/btn-upgrade-terran-infantryweaponslevel2.png",
|
||||
"Terran Infantry Weapons Level 3": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/upgrades/btn-upgrade-terran-infantryweaponslevel3.png",
|
||||
"Terran Infantry Armor Level 1": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/upgrades/btn-upgrade-terran-infantryarmorlevel1.png",
|
||||
"Terran Infantry Armor Level 2": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/upgrades/btn-upgrade-terran-infantryarmorlevel2.png",
|
||||
"Terran Infantry Armor Level 3": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/upgrades/btn-upgrade-terran-infantryarmorlevel3.png",
|
||||
"Terran Vehicle Weapons Level 1": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/upgrades/btn-upgrade-terran-vehicleweaponslevel1.png",
|
||||
"Terran Vehicle Weapons Level 2": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/upgrades/btn-upgrade-terran-vehicleweaponslevel2.png",
|
||||
"Terran Vehicle Weapons Level 3": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/upgrades/btn-upgrade-terran-vehicleweaponslevel3.png",
|
||||
"Terran Vehicle Armor Level 1": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/upgrades/btn-upgrade-terran-vehicleplatinglevel1.png",
|
||||
"Terran Vehicle Armor Level 2": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/upgrades/btn-upgrade-terran-vehicleplatinglevel2.png",
|
||||
"Terran Vehicle Armor Level 3": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/upgrades/btn-upgrade-terran-vehicleplatinglevel3.png",
|
||||
"Terran Ship Weapons Level 1": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/upgrades/btn-upgrade-terran-shipweaponslevel1.png",
|
||||
"Terran Ship Weapons Level 2": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/upgrades/btn-upgrade-terran-shipweaponslevel2.png",
|
||||
"Terran Ship Weapons Level 3": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/upgrades/btn-upgrade-terran-shipweaponslevel3.png",
|
||||
"Terran Ship Armor Level 1": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/upgrades/btn-upgrade-terran-shipplatinglevel1.png",
|
||||
"Terran Ship Armor Level 2": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/upgrades/btn-upgrade-terran-shipplatinglevel2.png",
|
||||
"Terran Ship Armor Level 3": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/upgrades/btn-upgrade-terran-shipplatinglevel3.png",
|
||||
"Terran Infantry Weapons Level 1": github_icon_base_url + "blizzard/btn-upgrade-terran-infantryweaponslevel1.png",
|
||||
"Terran Infantry Weapons Level 2": github_icon_base_url + "blizzard/btn-upgrade-terran-infantryweaponslevel2.png",
|
||||
"Terran Infantry Weapons Level 3": github_icon_base_url + "blizzard/btn-upgrade-terran-infantryweaponslevel3.png",
|
||||
"Terran Infantry Armor Level 1": github_icon_base_url + "blizzard/btn-upgrade-terran-infantryarmorlevel1.png",
|
||||
"Terran Infantry Armor Level 2": github_icon_base_url + "blizzard/btn-upgrade-terran-infantryarmorlevel2.png",
|
||||
"Terran Infantry Armor Level 3": github_icon_base_url + "blizzard/btn-upgrade-terran-infantryarmorlevel3.png",
|
||||
"Terran Vehicle Weapons Level 1": github_icon_base_url + "blizzard/btn-upgrade-terran-vehicleweaponslevel1.png",
|
||||
"Terran Vehicle Weapons Level 2": github_icon_base_url + "blizzard/btn-upgrade-terran-vehicleweaponslevel2.png",
|
||||
"Terran Vehicle Weapons Level 3": github_icon_base_url + "blizzard/btn-upgrade-terran-vehicleweaponslevel3.png",
|
||||
"Terran Vehicle Armor Level 1": github_icon_base_url + "blizzard/btn-upgrade-terran-vehicleplatinglevel1.png",
|
||||
"Terran Vehicle Armor Level 2": github_icon_base_url + "blizzard/btn-upgrade-terran-vehicleplatinglevel2.png",
|
||||
"Terran Vehicle Armor Level 3": github_icon_base_url + "blizzard/btn-upgrade-terran-vehicleplatinglevel3.png",
|
||||
"Terran Ship Weapons Level 1": github_icon_base_url + "blizzard/btn-upgrade-terran-shipweaponslevel1.png",
|
||||
"Terran Ship Weapons Level 2": github_icon_base_url + "blizzard/btn-upgrade-terran-shipweaponslevel2.png",
|
||||
"Terran Ship Weapons Level 3": github_icon_base_url + "blizzard/btn-upgrade-terran-shipweaponslevel3.png",
|
||||
"Terran Ship Armor Level 1": github_icon_base_url + "blizzard/btn-upgrade-terran-shipplatinglevel1.png",
|
||||
"Terran Ship Armor Level 2": github_icon_base_url + "blizzard/btn-upgrade-terran-shipplatinglevel2.png",
|
||||
"Terran Ship Armor Level 3": github_icon_base_url + "blizzard/btn-upgrade-terran-shipplatinglevel3.png",
|
||||
|
||||
"Bunker": "https://static.wikia.nocookie.net/starcraft/images/c/c5/Bunker_SC2_Icon1.jpg",
|
||||
"Missile Turret": "https://static.wikia.nocookie.net/starcraft/images/5/5f/MissileTurret_SC2_Icon1.jpg",
|
||||
|
||||
@@ -456,8 +456,9 @@ In addition, the following methods can be implemented and are called in this ord
|
||||
called to place player's regions and their locations into the MultiWorld's regions list.
|
||||
If it's hard to separate, this can be done during `generate_early` or `create_items` as well.
|
||||
* `create_items(self)`
|
||||
called to place player's items into the MultiWorld's itempool. After this step all regions
|
||||
and items have to be in the MultiWorld's regions and itempool, and these lists should not be modified afterward.
|
||||
called to place player's items into the MultiWorld's itempool. By the end of this step all regions, locations and
|
||||
items have to be in the MultiWorld's regions and itempool. You cannot add or remove items, locations, or regions
|
||||
after this step. Locations cannot be moved to different regions after this step.
|
||||
* `set_rules(self)`
|
||||
called to set access and item rules on locations and entrances.
|
||||
* `generate_basic(self)`
|
||||
|
||||
@@ -219,7 +219,7 @@ Root: HKCR; Subkey: "{#MyAppName}multidata\shell\open\command"; ValueData: """{
|
||||
Root: HKCR; Subkey: ".apworld"; ValueData: "{#MyAppName}worlddata"; Flags: uninsdeletevalue; ValueType: string; ValueName: "";
|
||||
Root: HKCR; Subkey: "{#MyAppName}worlddata"; ValueData: "Archipelago World Data"; Flags: uninsdeletekey; ValueType: string; ValueName: "";
|
||||
Root: HKCR; Subkey: "{#MyAppName}worlddata\DefaultIcon"; ValueData: "{app}\ArchipelagoLauncher.exe,0"; ValueType: string; ValueName: "";
|
||||
Root: HKCR; Subkey: "{#MyAppName}worlddata\shell\open\command"; ValueData: """{app}\ArchipelagoLauncher.exe"" ""%1""";
|
||||
Root: HKCR; Subkey: "{#MyAppName}worlddata\shell\open\command"; ValueData: """{app}\ArchipelagoLauncher.exe"" ""%1"""; ValueType: string; ValueName: "";
|
||||
|
||||
Root: HKCR; Subkey: "archipelago"; ValueType: "string"; ValueData: "Archipegalo Protocol"; Flags: uninsdeletekey;
|
||||
Root: HKCR; Subkey: "archipelago"; ValueType: "string"; ValueName: "URL Protocol"; ValueData: "";
|
||||
|
||||
@@ -292,12 +292,12 @@ class WorldTestBase(unittest.TestCase):
|
||||
"""Ensure all state can reach everything and complete the game with the defined options"""
|
||||
if not (self.run_default_tests and self.constructed):
|
||||
return
|
||||
with self.subTest("Game", game=self.game):
|
||||
with self.subTest("Game", game=self.game, seed=self.multiworld.seed):
|
||||
excluded = self.multiworld.worlds[self.player].options.exclude_locations.value
|
||||
state = self.multiworld.get_all_state(False)
|
||||
for location in self.multiworld.get_locations():
|
||||
if location.name not in excluded:
|
||||
with self.subTest("Location should be reached", location=location):
|
||||
with self.subTest("Location should be reached", location=location.name):
|
||||
reachable = location.can_reach(state)
|
||||
self.assertTrue(reachable, f"{location.name} unreachable")
|
||||
with self.subTest("Beatable"):
|
||||
@@ -308,7 +308,7 @@ class WorldTestBase(unittest.TestCase):
|
||||
"""Ensure empty state can reach at least one location with the defined options"""
|
||||
if not (self.run_default_tests and self.constructed):
|
||||
return
|
||||
with self.subTest("Game", game=self.game):
|
||||
with self.subTest("Game", game=self.game, seed=self.multiworld.seed):
|
||||
state = CollectionState(self.multiworld)
|
||||
locations = self.multiworld.get_reachable_locations(state, self.player)
|
||||
self.assertGreater(len(locations), 0,
|
||||
|
||||
@@ -41,15 +41,15 @@ class TestBase(unittest.TestCase):
|
||||
state = multiworld.get_all_state(False)
|
||||
for location in multiworld.get_locations():
|
||||
if location.name not in excluded:
|
||||
with self.subTest("Location should be reached", location=location):
|
||||
with self.subTest("Location should be reached", location=location.name):
|
||||
self.assertTrue(location.can_reach(state), f"{location.name} unreachable")
|
||||
|
||||
for region in multiworld.get_regions():
|
||||
if region.name in unreachable_regions:
|
||||
with self.subTest("Region should be unreachable", region=region):
|
||||
with self.subTest("Region should be unreachable", region=region.name):
|
||||
self.assertFalse(region.can_reach(state))
|
||||
else:
|
||||
with self.subTest("Region should be reached", region=region):
|
||||
with self.subTest("Region should be reached", region=region.name):
|
||||
self.assertTrue(region.can_reach(state))
|
||||
|
||||
with self.subTest("Completion Condition"):
|
||||
|
||||
@@ -280,7 +280,7 @@ class World(metaclass=AutoWorldRegister):
|
||||
future. Protocol level compatibility check moved to MultiServer.min_client_version.
|
||||
"""
|
||||
|
||||
required_server_version: Tuple[int, int, int] = (0, 2, 4)
|
||||
required_server_version: Tuple[int, int, int] = (0, 5, 0)
|
||||
"""update this if the resulting multidata breaks forward-compatibility of the server"""
|
||||
|
||||
hint_blacklist: ClassVar[FrozenSet[str]] = frozenset()
|
||||
|
||||
@@ -1,7 +1,5 @@
|
||||
from worlds.adventure import location_table
|
||||
from worlds.adventure.Options import BatLogic, DifficultySwitchB, DifficultySwitchA
|
||||
from .Options import BatLogic, DifficultySwitchB
|
||||
from worlds.generic.Rules import add_rule, set_rule, forbid_item
|
||||
from BaseClasses import LocationProgressType
|
||||
|
||||
|
||||
def set_rules(self) -> None:
|
||||
|
||||
@@ -682,7 +682,7 @@ def get_alttp_settings(romfile: str):
|
||||
|
||||
if 'yes' in choice:
|
||||
import LttPAdjuster
|
||||
from worlds.alttp.Rom import get_base_rom_path
|
||||
from .Rom import get_base_rom_path
|
||||
last_settings.rom = romfile
|
||||
last_settings.baserom = get_base_rom_path()
|
||||
last_settings.world = None
|
||||
|
||||
@@ -1437,7 +1437,7 @@ def connect_mandatory_exits(world, entrances, caves, must_be_exits, player):
|
||||
invalid_cave_connections = defaultdict(set)
|
||||
|
||||
if world.glitches_required[player] in ['overworld_glitches', 'hybrid_major_glitches', 'no_logic']:
|
||||
from worlds.alttp import OverworldGlitchRules
|
||||
from . import OverworldGlitchRules
|
||||
for entrance in OverworldGlitchRules.get_non_mandatory_exits(world.mode[player] == 'inverted'):
|
||||
invalid_connections[entrance] = set()
|
||||
if entrance in must_be_exits:
|
||||
|
||||
@@ -486,7 +486,7 @@ class LTTPBosses(PlandoBosses):
|
||||
|
||||
@classmethod
|
||||
def can_place_boss(cls, boss: str, location: str) -> bool:
|
||||
from worlds.alttp.Bosses import can_place_boss
|
||||
from .Bosses import can_place_boss
|
||||
level = ''
|
||||
words = location.split(" ")
|
||||
if words[-1] in ("top", "middle", "bottom"):
|
||||
|
||||
@@ -406,7 +406,7 @@ def create_dungeon_region(world: MultiWorld, player: int, name: str, hint: str,
|
||||
|
||||
def _create_region(world: MultiWorld, player: int, name: str, type: LTTPRegionType, hint: str, locations=None,
|
||||
exits=None):
|
||||
from worlds.alttp.SubClasses import ALttPLocation
|
||||
from .SubClasses import ALttPLocation
|
||||
ret = LTTPRegion(name, type, hint, player, world)
|
||||
if exits:
|
||||
for exit in exits:
|
||||
@@ -760,7 +760,7 @@ location_table: typing.Dict[str,
|
||||
'Turtle Rock - Prize': (
|
||||
[0x120A7, 0x53F24, 0x53F25, 0x18005C, 0x180079, 0xC708], None, True, 'Turtle Rock')}
|
||||
|
||||
from worlds.alttp.Shops import shop_table_by_location_id, shop_table_by_location
|
||||
from .Shops import shop_table_by_location_id, shop_table_by_location
|
||||
lookup_id_to_name = {data[0]: name for name, data in location_table.items() if type(data[0]) == int}
|
||||
lookup_id_to_name = {**lookup_id_to_name, **{data[1]: name for name, data in key_drop_data.items()}}
|
||||
lookup_id_to_name.update(shop_table_by_location_id)
|
||||
|
||||
@@ -405,16 +405,14 @@ def global_rules(multiworld: MultiWorld, player: int):
|
||||
set_rule(multiworld.get_location('Swamp Palace - Waterway Pot Key', player), lambda state: can_use_bombs(state, player))
|
||||
|
||||
set_rule(multiworld.get_entrance('Thieves Town Big Key Door', player), lambda state: state.has('Big Key (Thieves Town)', player))
|
||||
|
||||
if multiworld.worlds[player].dungeons["Thieves Town"].boss.enemizer_name == "Blind":
|
||||
set_rule(multiworld.get_entrance('Blind Fight', player), lambda state: state._lttp_has_key('Small Key (Thieves Town)', player, 3) and can_use_bombs(state, player))
|
||||
|
||||
set_rule(multiworld.get_location('Thieves\' Town - Big Chest', player),
|
||||
lambda state: ((state._lttp_has_key('Small Key (Thieves Town)', player, 3)) or (location_item_name(state, 'Thieves\' Town - Big Chest', player) == ("Small Key (Thieves Town)", player)) and state._lttp_has_key('Small Key (Thieves Town)', player, 2)) and state.has('Hammer', player))
|
||||
|
||||
set_rule(multiworld.get_location('Thieves\' Town - Blind\'s Cell', player),
|
||||
lambda state: state._lttp_has_key('Small Key (Thieves Town)', player))
|
||||
if multiworld.accessibility[player] != 'locations' and not multiworld.key_drop_shuffle[player]:
|
||||
set_always_allow(multiworld.get_location('Thieves\' Town - Big Chest', player), lambda state, item: item.name == 'Small Key (Thieves Town)' and item.player == player)
|
||||
|
||||
set_rule(multiworld.get_location('Thieves\' Town - Attic', player), lambda state: state._lttp_has_key('Small Key (Thieves Town)', player, 3))
|
||||
set_rule(multiworld.get_location('Thieves\' Town - Spike Switch Pot Key', player),
|
||||
lambda state: state._lttp_has_key('Small Key (Thieves Town)', player))
|
||||
|
||||
@@ -37,7 +37,8 @@ class TestThievesTown(TestDungeon):
|
||||
|
||||
["Thieves' Town - Blind's Cell", False, []],
|
||||
["Thieves' Town - Blind's Cell", False, [], ['Big Key (Thieves Town)']],
|
||||
["Thieves' Town - Blind's Cell", True, ['Big Key (Thieves Town)']],
|
||||
["Thieves' Town - Blind's Cell", False, [], ['Small Key (Thieves Town)']],
|
||||
["Thieves' Town - Blind's Cell", True, ['Big Key (Thieves Town)', 'Small Key (Thieves Town)']],
|
||||
|
||||
["Thieves' Town - Boss", False, []],
|
||||
["Thieves' Town - Boss", False, [], ['Big Key (Thieves Town)']],
|
||||
|
||||
@@ -4,7 +4,7 @@ Date: Thu, 18 Apr 2024 18:45:56 +0000
|
||||
Description: Unit test used to test accessibility of locations with and without the beast form
|
||||
"""
|
||||
|
||||
from worlds.aquaria.test import AquariaTestBase
|
||||
from . import AquariaTestBase
|
||||
|
||||
|
||||
class BeastFormAccessTest(AquariaTestBase):
|
||||
|
||||
@@ -5,7 +5,7 @@ Description: Unit test used to test accessibility of locations with and without
|
||||
under rock needing bind song option)
|
||||
"""
|
||||
|
||||
from worlds.aquaria.test import AquariaTestBase, after_home_water_locations
|
||||
from . import AquariaTestBase, after_home_water_locations
|
||||
|
||||
|
||||
class BindSongAccessTest(AquariaTestBase):
|
||||
|
||||
@@ -5,8 +5,8 @@ Description: Unit test used to test accessibility of locations with and without
|
||||
under rock needing bind song option)
|
||||
"""
|
||||
|
||||
from worlds.aquaria.test import AquariaTestBase
|
||||
from worlds.aquaria.test.test_bind_song_access import after_home_water_locations
|
||||
from . import AquariaTestBase
|
||||
from .test_bind_song_access import after_home_water_locations
|
||||
|
||||
|
||||
class BindSongOptionAccessTest(AquariaTestBase):
|
||||
|
||||
@@ -4,7 +4,7 @@ Date: Fri, 03 May 2024 14:07:35 +0000
|
||||
Description: Unit test used to test accessibility of region with the home water confine via option
|
||||
"""
|
||||
|
||||
from worlds.aquaria.test import AquariaTestBase
|
||||
from . import AquariaTestBase
|
||||
|
||||
|
||||
class ConfinedHomeWaterAccessTest(AquariaTestBase):
|
||||
|
||||
@@ -4,7 +4,7 @@ Date: Thu, 18 Apr 2024 18:45:56 +0000
|
||||
Description: Unit test used to test accessibility of locations with and without the dual song
|
||||
"""
|
||||
|
||||
from worlds.aquaria.test import AquariaTestBase
|
||||
from . import AquariaTestBase
|
||||
|
||||
|
||||
class LiAccessTest(AquariaTestBase):
|
||||
|
||||
@@ -5,7 +5,7 @@ Description: Unit test used to test accessibility of locations with and without
|
||||
energy form option)
|
||||
"""
|
||||
|
||||
from worlds.aquaria.test import AquariaTestBase
|
||||
from . import AquariaTestBase
|
||||
|
||||
|
||||
class EnergyFormAccessTest(AquariaTestBase):
|
||||
|
||||
@@ -4,7 +4,7 @@ Date: Thu, 18 Apr 2024 18:45:56 +0000
|
||||
Description: Unit test used to test accessibility of locations with and without the fish form
|
||||
"""
|
||||
|
||||
from worlds.aquaria.test import AquariaTestBase
|
||||
from . import AquariaTestBase
|
||||
|
||||
|
||||
class FishFormAccessTest(AquariaTestBase):
|
||||
|
||||
@@ -4,7 +4,7 @@ Date: Thu, 18 Apr 2024 18:45:56 +0000
|
||||
Description: Unit test used to test accessibility of locations with and without Li
|
||||
"""
|
||||
|
||||
from worlds.aquaria.test import AquariaTestBase
|
||||
from . import AquariaTestBase
|
||||
|
||||
|
||||
class LiAccessTest(AquariaTestBase):
|
||||
|
||||
@@ -4,7 +4,7 @@ Date: Thu, 18 Apr 2024 18:45:56 +0000
|
||||
Description: Unit test used to test accessibility of locations with and without a light (Dumbo pet or sun form)
|
||||
"""
|
||||
|
||||
from worlds.aquaria.test import AquariaTestBase
|
||||
from . import AquariaTestBase
|
||||
|
||||
|
||||
class LightAccessTest(AquariaTestBase):
|
||||
|
||||
@@ -4,7 +4,7 @@ Date: Thu, 18 Apr 2024 18:45:56 +0000
|
||||
Description: Unit test used to test accessibility of locations with and without the nature form
|
||||
"""
|
||||
|
||||
from worlds.aquaria.test import AquariaTestBase
|
||||
from . import AquariaTestBase
|
||||
|
||||
|
||||
class NatureFormAccessTest(AquariaTestBase):
|
||||
|
||||
@@ -4,7 +4,7 @@ Date: Fri, 03 May 2024 14:07:35 +0000
|
||||
Description: Unit test used to test that no progression items can be put in hard or hidden locations when option enabled
|
||||
"""
|
||||
|
||||
from worlds.aquaria.test import AquariaTestBase
|
||||
from . import AquariaTestBase
|
||||
from BaseClasses import ItemClassification
|
||||
|
||||
|
||||
|
||||
@@ -4,8 +4,7 @@ Date: Fri, 03 May 2024 14:07:35 +0000
|
||||
Description: Unit test used to test that progression items can be put in hard or hidden locations when option disabled
|
||||
"""
|
||||
|
||||
from worlds.aquaria.test import AquariaTestBase
|
||||
from BaseClasses import ItemClassification
|
||||
from . import AquariaTestBase
|
||||
|
||||
|
||||
class UNoProgressionHardHiddenTest(AquariaTestBase):
|
||||
|
||||
@@ -4,7 +4,7 @@ Date: Thu, 18 Apr 2024 18:45:56 +0000
|
||||
Description: Unit test used to test accessibility of locations with and without the spirit form
|
||||
"""
|
||||
|
||||
from worlds.aquaria.test import AquariaTestBase
|
||||
from . import AquariaTestBase
|
||||
|
||||
|
||||
class SpiritFormAccessTest(AquariaTestBase):
|
||||
|
||||
@@ -4,7 +4,7 @@ Date: Thu, 18 Apr 2024 18:45:56 +0000
|
||||
Description: Unit test used to test accessibility of locations with and without the sun form
|
||||
"""
|
||||
|
||||
from worlds.aquaria.test import AquariaTestBase
|
||||
from . import AquariaTestBase
|
||||
|
||||
|
||||
class SunFormAccessTest(AquariaTestBase):
|
||||
|
||||
@@ -5,7 +5,7 @@ Description: Unit test used to test accessibility of region with the unconfined
|
||||
turtle and energy door
|
||||
"""
|
||||
|
||||
from worlds.aquaria.test import AquariaTestBase
|
||||
from . import AquariaTestBase
|
||||
|
||||
|
||||
class UnconfineHomeWaterBothAccessTest(AquariaTestBase):
|
||||
|
||||
@@ -4,7 +4,7 @@ Date: Fri, 03 May 2024 14:07:35 +0000
|
||||
Description: Unit test used to test accessibility of region with the unconfined home water option via the energy door
|
||||
"""
|
||||
|
||||
from worlds.aquaria.test import AquariaTestBase
|
||||
from . import AquariaTestBase
|
||||
|
||||
|
||||
class UnconfineHomeWaterEnergyDoorAccessTest(AquariaTestBase):
|
||||
|
||||
@@ -4,7 +4,7 @@ Date: Fri, 03 May 2024 14:07:35 +0000
|
||||
Description: Unit test used to test accessibility of region with the unconfined home water option via transturtle
|
||||
"""
|
||||
|
||||
from worlds.aquaria.test import AquariaTestBase
|
||||
from . import AquariaTestBase
|
||||
|
||||
|
||||
class UnconfineHomeWaterTransturtleAccessTest(AquariaTestBase):
|
||||
|
||||
@@ -60,7 +60,7 @@ class DKC3SNIClient(SNIClient):
|
||||
return
|
||||
|
||||
new_checks = []
|
||||
from worlds.dkc3.Rom import location_rom_data, item_rom_data, boss_location_ids, level_unlock_map
|
||||
from .Rom import location_rom_data, item_rom_data, boss_location_ids, level_unlock_map
|
||||
location_ram_data = await snes_read(ctx, WRAM_START + 0x5FE, 0x81)
|
||||
for loc_id, loc_data in location_rom_data.items():
|
||||
if loc_id not in ctx.locations_checked:
|
||||
|
||||
@@ -19,7 +19,7 @@ class DroppedKey(ItemInfo):
|
||||
extra = 0x01F8
|
||||
super().__init__(room, extra)
|
||||
def patch(self, rom, option, *, multiworld=None):
|
||||
if (option.startswith(MAP) and option != MAP) or (option.startswith(COMPASS) and option != COMPASS) or option.startswith(STONE_BEAK) or (option.startswith(NIGHTMARE_KEY) and option != NIGHTMARE_KEY )or (option.startswith(KEY) and option != KEY):
|
||||
if (option.startswith(MAP) and option != MAP) or (option.startswith(COMPASS) and option != COMPASS) or (option.startswith(STONE_BEAK) and option != STONE_BEAK) or (option.startswith(NIGHTMARE_KEY) and option != NIGHTMARE_KEY) or (option.startswith(KEY) and option != KEY):
|
||||
if option[-1] == 'P':
|
||||
print(option)
|
||||
if self._location.dungeon == int(option[-1]) and multiworld is None and self.room not in {0x166, 0x223}:
|
||||
|
||||
@@ -52,6 +52,7 @@ class TextShuffle(DefaultOffToggle):
|
||||
[On] Shuffles all the text in the game
|
||||
[Off] (default) doesn't shuffle them.
|
||||
"""
|
||||
display_name = "Text Shuffle"
|
||||
|
||||
|
||||
class Rooster(DefaultOnToggle, LADXROption):
|
||||
@@ -68,7 +69,8 @@ class Boomerang(Choice):
|
||||
[Normal] requires Magnifying Lens to get the boomerang.
|
||||
[Gift] The boomerang salesman will give you a random item, and the boomerang is shuffled.
|
||||
"""
|
||||
|
||||
display_name = "Boomerang"
|
||||
|
||||
normal = 0
|
||||
gift = 1
|
||||
default = gift
|
||||
@@ -113,6 +115,7 @@ class APTitleScreen(DefaultOnToggle):
|
||||
|
||||
|
||||
class BossShuffle(Choice):
|
||||
display_name = "Boss Shuffle"
|
||||
none = 0
|
||||
shuffle = 1
|
||||
random = 2
|
||||
@@ -120,6 +123,7 @@ class BossShuffle(Choice):
|
||||
|
||||
|
||||
class DungeonItemShuffle(Choice):
|
||||
display_name = "Dungeon Item Shuffle"
|
||||
option_original_dungeon = 0
|
||||
option_own_dungeons = 1
|
||||
option_own_world = 2
|
||||
@@ -291,6 +295,7 @@ class Bowwow(Choice):
|
||||
[Normal] BowWow is in the item pool, but can be logically expected as a damage source.
|
||||
[Swordless] The progressive swords are removed from the item pool.
|
||||
"""
|
||||
display_name = "BowWow"
|
||||
normal = 0
|
||||
swordless = 1
|
||||
default = normal
|
||||
@@ -466,6 +471,7 @@ class Music(Choice, LADXROption):
|
||||
[Shuffled] Shuffled Music
|
||||
[Off] No music
|
||||
"""
|
||||
display_name = "Music"
|
||||
ladxr_name = "music"
|
||||
option_vanilla = 0
|
||||
option_shuffled = 1
|
||||
@@ -485,6 +491,7 @@ class WarpImprovements(DefaultOffToggle):
|
||||
[On] Adds remake style warp screen to the game. Choose your warp destination on the map after jumping in a portal and press B to select.
|
||||
[Off] No change
|
||||
"""
|
||||
display_name = "Warp Improvements"
|
||||
|
||||
|
||||
class AdditionalWarpPoints(DefaultOffToggle):
|
||||
@@ -492,6 +499,7 @@ class AdditionalWarpPoints(DefaultOffToggle):
|
||||
[On] (requires warp improvements) Adds a warp point at Crazy Tracy's house (the Mambo teleport spot) and Eagle's Tower
|
||||
[Off] No change
|
||||
"""
|
||||
display_name = "Additional Warp Points"
|
||||
|
||||
ladx_option_groups = [
|
||||
OptionGroup("Goal Options", [
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
from worlds.ladx.LADXR.checkMetadata import checkMetadataTable
|
||||
from .LADXR.checkMetadata import checkMetadataTable
|
||||
import json
|
||||
import logging
|
||||
import websockets
|
||||
|
||||
@@ -553,7 +553,17 @@ NOVA|73-4|Happy Otaku Pack Vol.19|True|6|8|10|
|
||||
Heaven's Gradius|73-5|Happy Otaku Pack Vol.19|True|6|8|10|
|
||||
Ray Tuning|74-0|CHUNITHM COURSE MUSE|True|6|8|10|
|
||||
World Vanquisher|74-1|CHUNITHM COURSE MUSE|True|6|8|10|11
|
||||
Territory Battles|74-2|CHUNITHM COURSE MUSE|True|5|7|9|
|
||||
Tsukuyomi Ni Naru|74-2|CHUNITHM COURSE MUSE|False|5|7|9|
|
||||
The wheel to the right|74-3|CHUNITHM COURSE MUSE|True|5|7|9|11
|
||||
Climax|74-4|CHUNITHM COURSE MUSE|True|4|8|11|11
|
||||
Spider's Thread|74-5|CHUNITHM COURSE MUSE|True|5|8|10|12
|
||||
HIT ME UP|43-54|MD Plus Project|True|4|6|8|
|
||||
Test Me feat. Uyeon|43-55|MD Plus Project|True|3|5|9|
|
||||
Assault TAXI|43-56|MD Plus Project|True|4|7|10|
|
||||
No|43-57|MD Plus Project|False|4|6|9|
|
||||
Pop it|43-58|MD Plus Project|True|1|3|6|
|
||||
HEARTBEAT! KyunKyun!|43-59|MD Plus Project|True|4|6|9|
|
||||
SUPERHERO|75-0|Novice Rider Pack|False|2|4|7|
|
||||
Highway_Summer|75-1|Novice Rider Pack|True|2|4|6|
|
||||
Mx. Black Box|75-2|Novice Rider Pack|True|5|7|9|
|
||||
Sweet Encounter|75-3|Novice Rider Pack|True|2|4|7|
|
||||
|
||||
@@ -17,11 +17,12 @@
|
||||
## Installing the Archipelago mod to Muse Dash
|
||||
|
||||
1. Download [MelonLoader.Installer.exe](https://github.com/LavaGang/MelonLoader/releases/latest) and run it.
|
||||
2. Choose the automated tab, click the select button and browse to `MuseDash.exe`. Then click install.
|
||||
2. Choose the automated tab, click the select button and browse to `MuseDash.exe`.
|
||||
- You can find the folder in steam by finding the game in your library, right clicking it and choosing *Manage→Browse Local Files*.
|
||||
- If you click the bar at the top telling you your current folder, this will give you a path you can copy. If you paste that into the window popped up by **MelonLoader**, it will automatically go to the same folder.
|
||||
3. Run the game once, and wait until you get to the Muse Dash start screen before exiting.
|
||||
4. Download the latest [Muse Dash Archipelago Mod](https://github.com/DeamonHunter/ArchipelagoMuseDash/releases/latest) and then extract that into the newly created `/Mods/` folder in MuseDash's install location.
|
||||
3. Uncheck "Latest" and select v0.6.1. Then click install.
|
||||
4. Run the game once, and wait until you get to the Muse Dash start screen before exiting.
|
||||
5. Download the latest [Muse Dash Archipelago Mod](https://github.com/DeamonHunter/ArchipelagoMuseDash/releases/latest) and then extract that into the newly created `/Mods/` folder in MuseDash's install location.
|
||||
- All files must be under the `/Mods/` folder and not within a sub folder inside of `/Mods/`
|
||||
|
||||
If you've successfully installed everything, a button will appear in the bottom right which will allow you to log into an Archipelago server.
|
||||
|
||||
@@ -17,11 +17,12 @@
|
||||
## Instalar el mod de Archipelago en Muse Dash
|
||||
|
||||
1. Descarga [MelonLoader.Installer.exe](https://github.com/LavaGang/MelonLoader/releases/latest) y ejecutalo.
|
||||
2. Elije la pestaña "automated", haz clic en el botón "select" y busca tu `MuseDash.exe`. Luego haz clic en "install".
|
||||
2. Elije la pestaña "automated", haz clic en el botón "select" y busca tu `MuseDash.exe`.
|
||||
- Puedes encontrar la carpeta en Steam buscando el juego en tu biblioteca, haciendo clic derecho sobre el y elegir *Administrar→Ver archivos locales*.
|
||||
- Si haces clic en la barra superior que te indica la carpeta en la que estas, te dará la dirección de ésta para que puedas copiarla. Al pegar esa dirección en la ventana que **MelonLoader** abre, irá automaticamente a esa carpeta.
|
||||
3. Ejecuta el juego una vez, y espera hasta que aparezca la pantalla de inicio de Muse Dash antes de cerrarlo.
|
||||
4. Descarga la última version de [Muse Dash Archipelago Mod](https://github.com/DeamonHunter/ArchipelagoMuseDash/releases/latest) y extraelo en la nueva carpeta creada llamada `/Mods/`, localizada en la carpeta de instalación de Muse Dash.
|
||||
3. Desmarca "Latest" y selecciona v0.6.1. Luego haz clic en "install".
|
||||
4. Ejecuta el juego una vez, y espera hasta que aparezca la pantalla de inicio de Muse Dash antes de cerrarlo.
|
||||
5. Descarga la última version de [Muse Dash Archipelago Mod](https://github.com/DeamonHunter/ArchipelagoMuseDash/releases/latest) y extraelo en la nueva carpeta creada llamada `/Mods/`, localizada en la carpeta de instalación de Muse Dash.
|
||||
- Todos los archivos deben ir directamente en la carpeta `/Mods/`, y NO en una subcarpeta dentro de la carpeta `/Mods/`
|
||||
|
||||
Si todo fue instalado correctamente, un botón aparecerá en la parte inferior derecha del juego una vez abierto, que te permitirá conectarte al servidor de Archipelago.
|
||||
|
||||
@@ -173,6 +173,15 @@ class OOTWorld(World):
|
||||
"Adult Trade Item": {"Pocket Egg", "Pocket Cucco", "Cojiro", "Odd Mushroom",
|
||||
"Odd Potion", "Poachers Saw", "Broken Sword", "Prescription",
|
||||
"Eyeball Frog", "Eyedrops", "Claim Check"},
|
||||
"Keys": {"Small Key (Bottom of the Well)", "Small Key (Fire Temple)", "Small Key (Forest Temple)",
|
||||
"Small Key (Ganons Castle)", "Small Key (Gerudo Training Ground)", "Small Key (Shadow Temple)",
|
||||
"Small Key (Spirit Temple)", "Small Key (Thieves Hideout)", "Small Key (Water Temple)",
|
||||
"Small Key Ring (Bottom of the Well)", "Small Key Ring (Fire Temple)",
|
||||
"Small Key Ring (Forest Temple)", "Small Key Ring (Ganons Castle)",
|
||||
"Small Key Ring (Gerudo Training Ground)", "Small Key Ring (Shadow Temple)",
|
||||
"Small Key Ring (Spirit Temple)", "Small Key Ring (Thieves Hideout)", "Small Key Ring (Water Temple)",
|
||||
"Boss Key (Fire Temple)", "Boss Key (Forest Temple)", "Boss Key (Ganons Castle)",
|
||||
"Boss Key (Shadow Temple)", "Boss Key (Spirit Temple)", "Boss Key (Water Temple)"},
|
||||
}
|
||||
|
||||
location_name_groups = build_location_name_groups()
|
||||
@@ -1173,10 +1182,35 @@ class OOTWorld(World):
|
||||
|
||||
def fill_slot_data(self):
|
||||
self.collectible_flags_available.wait()
|
||||
return {
|
||||
|
||||
slot_data = {
|
||||
'collectible_override_flags': self.collectible_override_flags,
|
||||
'collectible_flag_offsets': self.collectible_flag_offsets
|
||||
}
|
||||
slot_data.update(self.options.as_dict(
|
||||
"open_forest", "open_kakariko", "open_door_of_time", "zora_fountain", "gerudo_fortress",
|
||||
"bridge", "bridge_stones", "bridge_medallions", "bridge_rewards", "bridge_tokens", "bridge_hearts",
|
||||
"shuffle_ganon_bosskey", "ganon_bosskey_medallions", "ganon_bosskey_stones", "ganon_bosskey_rewards",
|
||||
"ganon_bosskey_tokens", "ganon_bosskey_hearts", "trials",
|
||||
"triforce_hunt", "triforce_goal", "extra_triforce_percentage",
|
||||
"shopsanity", "shop_slots", "shopsanity_prices", "tokensanity",
|
||||
"dungeon_shortcuts", "dungeon_shortcuts_list",
|
||||
"mq_dungeons_mode", "mq_dungeons_list", "mq_dungeons_count",
|
||||
"shuffle_interior_entrances", "shuffle_grotto_entrances", "shuffle_dungeon_entrances",
|
||||
"shuffle_overworld_entrances", "shuffle_bosses", "key_rings", "key_rings_list", "enhance_map_compass",
|
||||
"shuffle_mapcompass", "shuffle_smallkeys", "shuffle_hideoutkeys", "shuffle_bosskeys",
|
||||
"logic_rules", "logic_no_night_tokens_without_suns_song", "logic_tricks",
|
||||
"warp_songs", "shuffle_song_items","shuffle_medigoron_carpet_salesman", "shuffle_frog_song_rupees",
|
||||
"shuffle_scrubs", "shuffle_child_trade", "shuffle_freestanding_items", "shuffle_pots", "shuffle_crates",
|
||||
"shuffle_cows", "shuffle_beehives", "shuffle_kokiri_sword", "shuffle_ocarinas", "shuffle_gerudo_card",
|
||||
"shuffle_beans", "starting_age", "bombchus_in_logic", "spawn_positions", "owl_drops",
|
||||
"no_epona_race", "skip_some_minigame_phases", "complete_mask_quest", "free_scarecrow", "plant_beans",
|
||||
"chicken_count", "big_poe_count", "fae_torch_count", "blue_fire_arrows",
|
||||
"damage_multiplier", "deadly_bonks", "starting_tod", "junk_ice_traps",
|
||||
"start_with_consumables", "adult_trade_start", "plando_connections"
|
||||
)
|
||||
)
|
||||
return slot_data
|
||||
|
||||
|
||||
def modify_multidata(self, multidata: dict):
|
||||
|
||||
@@ -4,10 +4,11 @@ from random import Random
|
||||
from worlds.AutoWorld import AutoWorldRegister
|
||||
from test.general import setup_solo_multiworld
|
||||
|
||||
from worlds.overcooked2.Items import *
|
||||
from worlds.overcooked2.Overcooked2Levels import Overcooked2Dlc, Overcooked2Level, OverworldRegion, overworld_region_by_level, level_id_to_shortname
|
||||
from worlds.overcooked2.Logic import level_logic, overworld_region_logic, level_shuffle_factory
|
||||
from worlds.overcooked2.Locations import oc2_location_name_to_id
|
||||
from ..Items import *
|
||||
from ..Overcooked2Levels import (Overcooked2Dlc, Overcooked2Level, OverworldRegion, overworld_region_by_level,
|
||||
level_id_to_shortname)
|
||||
from ..Logic import level_logic, overworld_region_logic, level_shuffle_factory
|
||||
from ..Locations import oc2_location_name_to_id
|
||||
|
||||
|
||||
class Overcooked2Test(unittest.TestCase):
|
||||
|
||||
@@ -32,7 +32,13 @@ class FillerItemTypes(Choice):
|
||||
option_both = 2
|
||||
|
||||
class IslandFrequencyLocations(Choice):
|
||||
"""Sets where frequencies for story islands are located."""
|
||||
"""Sets where frequencies for story islands are located.
|
||||
Vanilla will keep frequencies in their vanilla, non-randomized locations.
|
||||
Random On Island will randomize each frequency within its vanilla island, but will preserve island order.
|
||||
Random Island Order will change the order you visit islands, but will preserve the vanilla location of each frequency unlock.
|
||||
Random On Island Random Order will randomize the location containing the frequency on each island and randomize the order.
|
||||
Progressive will randomize the frequencies to anywhere, but will always unlock the frequencies in vanilla order as the frequency items are received.
|
||||
Anywhere will randomize the frequencies to anywhere, and frequencies will be received in any order."""
|
||||
display_name = "Frequency locations"
|
||||
option_vanilla = 0
|
||||
option_random_on_island = 1
|
||||
@@ -53,7 +59,8 @@ class IslandGenerationDistance(Choice):
|
||||
default = 8
|
||||
|
||||
class ExpensiveResearch(Toggle):
|
||||
"""Makes unlocking items in the Crafting Table consume the researched items."""
|
||||
"""If No is selected, researching items and unlocking items in the Crafting Table works the same as vanilla Raft.
|
||||
If Yes is selected, each unlock in the Crafting Table will require its own set of researched items in order to unlock it."""
|
||||
display_name = "Expensive research"
|
||||
|
||||
class ProgressiveItems(DefaultOnToggle):
|
||||
@@ -66,8 +73,7 @@ class BigIslandEarlyCrafting(Toggle):
|
||||
display_name = "Early recipes behind big islands"
|
||||
|
||||
class PaddleboardMode(Toggle):
|
||||
"""Sets later story islands to in logic without an Engine or Steering Wheel. May require lots of paddling. Not
|
||||
recommended."""
|
||||
"""Sets later story islands to be in logic without an Engine or Steering Wheel. May require lots of paddling."""
|
||||
display_name = "Paddleboard Mode"
|
||||
|
||||
raft_options = {
|
||||
|
||||
@@ -17,7 +17,7 @@
|
||||
|
||||
4. Open RML and click Play. If you've already installed it, the executable that was used to install RML ("RMLLauncher.exe" unless renamed) should be used to run RML. Raft should start after clicking Play.
|
||||
|
||||
5. Open the RML menu. This should open automatically when Raft first loads. If it does not, and you see RML information in the top center of the Raft main menu, press F9 to open it.
|
||||
5. Open the RML menu. This should open automatically when Raft first loads. If it does not, and you see RML information in the top center of the Raft main menu, press F9 to open it. If you do not see RML information at the top, close Raft+RML, go back to Step 4 and run RML as administrator.
|
||||
|
||||
6. Navigate to the "Mod manager" tab in the left-hand menu.
|
||||
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
from typing import Dict
|
||||
|
||||
from . import RLTestBase
|
||||
from worlds.rogue_legacy.Items import RLItemData, item_table
|
||||
from worlds.rogue_legacy.Locations import RLLocationData, location_table
|
||||
from ..Items import item_table
|
||||
from ..Locations import location_table
|
||||
|
||||
|
||||
class UniqueTest(RLTestBase):
|
||||
|
||||
@@ -22,10 +22,9 @@ from pathlib import Path
|
||||
# CommonClient import first to trigger ModuleUpdater
|
||||
from CommonClient import CommonContext, server_loop, ClientCommandProcessor, gui_enabled, get_base_parser
|
||||
from Utils import init_logging, is_windows, async_start
|
||||
from worlds.sc2 import ItemNames
|
||||
from worlds.sc2.ItemGroups import item_name_groups, unlisted_item_name_groups
|
||||
from worlds.sc2 import Options
|
||||
from worlds.sc2.Options import (
|
||||
from . import ItemNames, Options
|
||||
from .ItemGroups import item_name_groups
|
||||
from .Options import (
|
||||
MissionOrder, KerriganPrimalStatus, kerrigan_unit_available, KerriganPresence,
|
||||
GameSpeed, GenericUpgradeItems, GenericUpgradeResearch, ColorChoice, GenericUpgradeMissions,
|
||||
LocationInclusion, ExtraLocations, MasteryLocations, ChallengeLocations, VanillaLocations,
|
||||
@@ -46,11 +45,12 @@ from worlds._sc2common import bot
|
||||
from worlds._sc2common.bot.data import Race
|
||||
from worlds._sc2common.bot.main import run_game
|
||||
from worlds._sc2common.bot.player import Bot
|
||||
from worlds.sc2.Items import lookup_id_to_name, get_full_item_list, ItemData, type_flaggroups, upgrade_numbers, upgrade_numbers_all
|
||||
from worlds.sc2.Locations import SC2WOL_LOC_ID_OFFSET, LocationType, SC2HOTS_LOC_ID_OFFSET
|
||||
from worlds.sc2.MissionTables import lookup_id_to_mission, SC2Campaign, lookup_name_to_mission, \
|
||||
lookup_id_to_campaign, MissionConnection, SC2Mission, campaign_mission_table, SC2Race, get_no_build_missions
|
||||
from worlds.sc2.Regions import MissionInfo
|
||||
from .Items import (lookup_id_to_name, get_full_item_list, ItemData, type_flaggroups, upgrade_numbers,
|
||||
upgrade_numbers_all)
|
||||
from .Locations import SC2WOL_LOC_ID_OFFSET, LocationType, SC2HOTS_LOC_ID_OFFSET
|
||||
from .MissionTables import (lookup_id_to_mission, SC2Campaign, lookup_name_to_mission,
|
||||
lookup_id_to_campaign, MissionConnection, SC2Mission, campaign_mission_table, SC2Race)
|
||||
from .Regions import MissionInfo
|
||||
|
||||
import colorama
|
||||
from Options import Option
|
||||
|
||||
@@ -13,12 +13,12 @@ from kivy.uix.floatlayout import FloatLayout
|
||||
from kivy.uix.scrollview import ScrollView
|
||||
from kivy.properties import StringProperty
|
||||
|
||||
from worlds.sc2.Client import SC2Context, calc_unfinished_missions, parse_unlock
|
||||
from worlds.sc2.MissionTables import lookup_id_to_mission, lookup_name_to_mission, campaign_race_exceptions, \
|
||||
SC2Mission, SC2Race, SC2Campaign
|
||||
from worlds.sc2.Locations import LocationType, lookup_location_id_to_type
|
||||
from worlds.sc2.Options import LocationInclusion
|
||||
from worlds.sc2 import SC2World, get_first_mission
|
||||
from .Client import SC2Context, calc_unfinished_missions, parse_unlock
|
||||
from .MissionTables import (lookup_id_to_mission, lookup_name_to_mission, campaign_race_exceptions, SC2Mission, SC2Race,
|
||||
SC2Campaign)
|
||||
from .Locations import LocationType, lookup_location_id_to_type
|
||||
from .Options import LocationInclusion
|
||||
from . import SC2World, get_first_mission
|
||||
|
||||
|
||||
class HoverableButton(HoverBehavior, Button):
|
||||
|
||||
@@ -223,7 +223,7 @@ class SMWSNIClient(SNIClient):
|
||||
|
||||
next_trap, message = self.trap_queue.pop(0)
|
||||
|
||||
from worlds.smw.Rom import trap_rom_data
|
||||
from .Rom import trap_rom_data
|
||||
if next_trap.item in trap_rom_data:
|
||||
trap_active = await snes_read(ctx, WRAM_START + trap_rom_data[next_trap.item][0], 0x3)
|
||||
|
||||
@@ -349,8 +349,8 @@ class SMWSNIClient(SNIClient):
|
||||
blocksanity_flags = bytearray(await snes_read(ctx, SMW_BLOCKSANITY_FLAGS, 0xC))
|
||||
blocksanity_active = await snes_read(ctx, SMW_BLOCKSANITY_ACTIVE_ADDR, 0x1)
|
||||
level_clear_flags = bytearray(await snes_read(ctx, SMW_LEVEL_CLEAR_FLAGS, 0x60))
|
||||
from worlds.smw.Rom import item_rom_data, ability_rom_data, trap_rom_data, icon_rom_data
|
||||
from worlds.smw.Levels import location_id_to_level_id, level_info_dict, level_blocks_data
|
||||
from .Rom import item_rom_data, ability_rom_data, trap_rom_data, icon_rom_data
|
||||
from .Levels import location_id_to_level_id, level_info_dict, level_blocks_data
|
||||
from worlds import AutoWorldRegister
|
||||
for loc_name, level_data in location_id_to_level_id.items():
|
||||
loc_id = AutoWorldRegister.world_types[ctx.game].location_name_to_id[loc_name]
|
||||
|
||||
@@ -15,7 +15,7 @@ class SubnauticaTest(unittest.TestCase):
|
||||
self.assertGreater(self.scancutoff, id)
|
||||
|
||||
def testGroupAssociation(self):
|
||||
from worlds.subnautica import items
|
||||
from .. import items
|
||||
for item_id, item_data in items.item_table.items():
|
||||
if item_data.type == items.ItemType.group:
|
||||
with self.subTest(item=item_data.name):
|
||||
|
||||
@@ -156,9 +156,6 @@ class TunicWorld(World):
|
||||
return TunicItem(name, item_data.classification, self.item_name_to_id[name], self.player)
|
||||
|
||||
def create_items(self) -> None:
|
||||
keys_behind_bosses = self.options.keys_behind_bosses
|
||||
hexagon_quest = self.options.hexagon_quest
|
||||
sword_progression = self.options.sword_progression
|
||||
|
||||
tunic_items: List[TunicItem] = []
|
||||
self.slot_data_items = []
|
||||
@@ -172,7 +169,7 @@ class TunicWorld(World):
|
||||
if self.options.start_with_sword:
|
||||
self.multiworld.push_precollected(self.create_item("Sword"))
|
||||
|
||||
if sword_progression:
|
||||
if self.options.sword_progression:
|
||||
items_to_create["Stick"] = 0
|
||||
items_to_create["Sword"] = 0
|
||||
else:
|
||||
@@ -189,9 +186,9 @@ class TunicWorld(World):
|
||||
self.slot_data_items.append(laurels)
|
||||
items_to_create["Hero's Laurels"] = 0
|
||||
|
||||
if keys_behind_bosses:
|
||||
if self.options.keys_behind_bosses:
|
||||
for rgb_hexagon, location in hexagon_locations.items():
|
||||
hex_item = self.create_item(gold_hexagon if hexagon_quest else rgb_hexagon)
|
||||
hex_item = self.create_item(gold_hexagon if self.options.hexagon_quest else rgb_hexagon)
|
||||
self.multiworld.get_location(location, self.player).place_locked_item(hex_item)
|
||||
self.slot_data_items.append(hex_item)
|
||||
items_to_create[rgb_hexagon] = 0
|
||||
@@ -222,7 +219,7 @@ class TunicWorld(World):
|
||||
ladder_count += 1
|
||||
remove_filler(ladder_count)
|
||||
|
||||
if hexagon_quest:
|
||||
if self.options.hexagon_quest:
|
||||
# Calculate number of hexagons in item pool
|
||||
hexagon_goal = self.options.hexagon_goal
|
||||
extra_hexagons = self.options.extra_hexagon_percentage
|
||||
@@ -238,6 +235,18 @@ class TunicWorld(World):
|
||||
|
||||
remove_filler(items_to_create[gold_hexagon])
|
||||
|
||||
for hero_relic in item_name_groups["Hero Relics"]:
|
||||
relic_item = TunicItem(hero_relic, ItemClassification.useful, self.item_name_to_id[hero_relic], self.player)
|
||||
tunic_items.append(relic_item)
|
||||
items_to_create[hero_relic] = 0
|
||||
|
||||
if not self.options.ability_shuffling:
|
||||
for page in item_name_groups["Abilities"]:
|
||||
if items_to_create[page] > 0:
|
||||
page_item = TunicItem(page, ItemClassification.useful, self.item_name_to_id[page], self.player)
|
||||
tunic_items.append(page_item)
|
||||
items_to_create[page] = 0
|
||||
|
||||
if self.options.maskless:
|
||||
mask_item = TunicItem("Scavenger Mask", ItemClassification.useful, self.item_name_to_id["Scavenger Mask"], self.player)
|
||||
tunic_items.append(mask_item)
|
||||
|
||||
@@ -82,8 +82,13 @@ Notes:
|
||||
- The Entrance Randomizer option must be enabled for it to work.
|
||||
- The `direction` field is not supported. Connections are always coupled.
|
||||
- For a list of entrance names, check `er_data.py` in the TUNIC world folder or generate a game with the Entrance Randomizer option enabled and check the spoiler log.
|
||||
- There is no limit to the number of Shops hard-coded into place.
|
||||
- There is no limit to the number of Shops you can plando.
|
||||
- If you have more than one shop in a scene, you may be wrong warped when exiting a shop.
|
||||
- If you have a shop in every scene, and you have an odd number of shops, it will error out.
|
||||
|
||||
See the [Archipelago Plando Guide](../../../tutorial/Archipelago/plando/en) for more information on Plando and Connection Plando.
|
||||
|
||||
## Is there anything else I should know?
|
||||
You can go to [The TUNIC Randomizer Website](https://rando.tunic.run/) for a list of randomizer features as well as some helpful tips.
|
||||
You can use the Fairy Seeking Spell (ULU RDR) to locate the nearest unchecked location.
|
||||
You can use the Entrance Seeking Spell (RDR ULU) to locate the nearest unused entrance.
|
||||
|
||||
@@ -991,7 +991,8 @@ def set_er_region_rules(world: "TunicWorld", ability_unlocks: Dict[str, int], re
|
||||
connecting_region=regions["Spirit Arena Victory"],
|
||||
rule=lambda state: (state.has(gold_hexagon, player, world.options.hexagon_goal.value) if
|
||||
world.options.hexagon_quest else
|
||||
state.has_all({red_hexagon, green_hexagon, blue_hexagon, "Unseal the Heir"}, player)))
|
||||
(state.has_all({red_hexagon, green_hexagon, blue_hexagon, "Unseal the Heir"}, player)
|
||||
and state.has_group_unique("Hero Relics", player, 6))))
|
||||
|
||||
# connecting the regions portals are in to other portals you can access via ladder storage
|
||||
# using has_stick instead of can_ladder_storage since it's already checking the logic rules
|
||||
@@ -1464,8 +1465,10 @@ def set_er_location_rules(world: "TunicWorld", ability_unlocks: Dict[str, int])
|
||||
lambda state: state.has(laurels, player))
|
||||
|
||||
# Ziggurat
|
||||
# if ER is off, you still need to get past the Admin or you'll get stuck in lower zig
|
||||
set_rule(multiworld.get_location("Rooted Ziggurat Upper - Near Bridge Switch", player),
|
||||
lambda state: has_sword(state, player) or state.has(fire_wand, player))
|
||||
lambda state: has_sword(state, player) or (state.has(fire_wand, player) and (state.has(laurels, player)
|
||||
or options.entrance_rando)))
|
||||
set_rule(multiworld.get_location("Rooted Ziggurat Lower - After Guarded Fuse", player),
|
||||
lambda state: has_sword(state, player) and has_ability(state, player, prayer, options, ability_unlocks))
|
||||
|
||||
|
||||
@@ -64,12 +64,12 @@ item_table: Dict[str, TunicItemData] = {
|
||||
"HP Offering": TunicItemData(ItemClassification.useful, 6, 48, "Offerings"),
|
||||
"MP Offering": TunicItemData(ItemClassification.useful, 3, 49, "Offerings"),
|
||||
"SP Offering": TunicItemData(ItemClassification.useful, 2, 50, "Offerings"),
|
||||
"Hero Relic - ATT": TunicItemData(ItemClassification.useful, 1, 51, "Hero Relics"),
|
||||
"Hero Relic - DEF": TunicItemData(ItemClassification.useful, 1, 52, "Hero Relics"),
|
||||
"Hero Relic - HP": TunicItemData(ItemClassification.useful, 1, 53, "Hero Relics"),
|
||||
"Hero Relic - MP": TunicItemData(ItemClassification.useful, 1, 54, "Hero Relics"),
|
||||
"Hero Relic - POTION": TunicItemData(ItemClassification.useful, 1, 55, "Hero Relics"),
|
||||
"Hero Relic - SP": TunicItemData(ItemClassification.useful, 1, 56, "Hero Relics"),
|
||||
"Hero Relic - ATT": TunicItemData(ItemClassification.progression_skip_balancing, 1, 51, "Hero Relics"),
|
||||
"Hero Relic - DEF": TunicItemData(ItemClassification.progression_skip_balancing, 1, 52, "Hero Relics"),
|
||||
"Hero Relic - HP": TunicItemData(ItemClassification.progression_skip_balancing, 1, 53, "Hero Relics"),
|
||||
"Hero Relic - MP": TunicItemData(ItemClassification.progression_skip_balancing, 1, 54, "Hero Relics"),
|
||||
"Hero Relic - POTION": TunicItemData(ItemClassification.progression_skip_balancing, 1, 55, "Hero Relics"),
|
||||
"Hero Relic - SP": TunicItemData(ItemClassification.progression_skip_balancing, 1, 56, "Hero Relics"),
|
||||
"Orange Peril Ring": TunicItemData(ItemClassification.useful, 1, 57, "Cards"),
|
||||
"Tincture": TunicItemData(ItemClassification.useful, 1, 58, "Cards"),
|
||||
"Scavenger Mask": TunicItemData(ItemClassification.progression, 1, 59, "Cards"),
|
||||
@@ -143,7 +143,6 @@ item_table: Dict[str, TunicItemData] = {
|
||||
"Pages 50-51": TunicItemData(ItemClassification.useful, 1, 127, "Pages"),
|
||||
"Pages 52-53 (Icebolt)": TunicItemData(ItemClassification.progression, 1, 128, "Pages"),
|
||||
"Pages 54-55": TunicItemData(ItemClassification.useful, 1, 129, "Pages"),
|
||||
|
||||
"Ladders near Weathervane": TunicItemData(ItemClassification.progression, 0, 130, "Ladders"),
|
||||
"Ladders near Overworld Checkpoint": TunicItemData(ItemClassification.progression, 0, 131, "Ladders"),
|
||||
"Ladders near Patrol Cave": TunicItemData(ItemClassification.progression, 0, 132, "Ladders"),
|
||||
|
||||
@@ -128,7 +128,7 @@ def set_region_rules(world: "TunicWorld", ability_unlocks: Dict[str, int]) -> No
|
||||
or has_ice_grapple_logic(False, state, player, options, ability_unlocks)
|
||||
multiworld.get_entrance("Overworld -> Spirit Arena", player).access_rule = \
|
||||
lambda state: (state.has(gold_hexagon, player, options.hexagon_goal.value) if options.hexagon_quest.value
|
||||
else state.has_all({red_hexagon, green_hexagon, blue_hexagon}, player)) and \
|
||||
else state.has_all({red_hexagon, green_hexagon, blue_hexagon}, player) and state.has_group_unique("Hero Relics", player, 6)) and \
|
||||
has_ability(state, player, prayer, options, ability_unlocks) and has_sword(state, player) and \
|
||||
state.has_any({lantern, laurels}, player)
|
||||
|
||||
@@ -304,6 +304,8 @@ def set_location_rules(world: "TunicWorld", ability_unlocks: Dict[str, int]) ->
|
||||
# Quarry
|
||||
set_rule(multiworld.get_location("Quarry - [Central] Above Ladder Dash Chest", player),
|
||||
lambda state: state.has(laurels, player))
|
||||
set_rule(multiworld.get_location("Rooted Ziggurat Upper - Near Bridge Switch", player),
|
||||
lambda state: has_sword(state, player) or state.has_all({fire_wand, laurels}, player))
|
||||
# nmg - kill boss scav with orb + firecracker, or similar
|
||||
set_rule(multiworld.get_location("Rooted Ziggurat Lower - Hexagon Blue", player),
|
||||
lambda state: has_sword(state, player) or (state.has(grapple, player) and options.logic_rules))
|
||||
|
||||
@@ -105,7 +105,6 @@ item_table = {
|
||||
non_key_items = {
|
||||
"Butterscotch Pie": 1,
|
||||
"500G": 2,
|
||||
"1000G": 2,
|
||||
"Face Steak": 1,
|
||||
"Snowman Piece": 1,
|
||||
"Instant Noodles": 1,
|
||||
@@ -147,6 +146,7 @@ plot_items = {
|
||||
key_items = {
|
||||
"Complete Skeleton": 1,
|
||||
"Fish": 1,
|
||||
"1000G": 2,
|
||||
"DT Extractor": 1,
|
||||
"Mettaton Plush": 1,
|
||||
"Punch Card": 3,
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
import typing
|
||||
from Options import Choice, Option, Toggle, Range
|
||||
from Options import Choice, Toggle, Range, PerGameCommonOptions
|
||||
from dataclasses import dataclass
|
||||
|
||||
|
||||
class RouteRequired(Choice):
|
||||
@@ -86,17 +86,17 @@ class RandoBattleOptions(Toggle):
|
||||
default = 0
|
||||
|
||||
|
||||
undertale_options: typing.Dict[str, type(Option)] = {
|
||||
"route_required": RouteRequired,
|
||||
"starting_area": StartingArea,
|
||||
"key_hunt": KeyHunt,
|
||||
"key_pieces": KeyPieces,
|
||||
"rando_love": RandomizeLove,
|
||||
"rando_stats": RandomizeStats,
|
||||
"temy_include": IncludeTemy,
|
||||
"no_equips": NoEquips,
|
||||
"only_flakes": OnlyFlakes,
|
||||
"prog_armor": ProgressiveArmor,
|
||||
"prog_weapons": ProgressiveWeapons,
|
||||
"rando_item_button": RandoBattleOptions,
|
||||
}
|
||||
@dataclass
|
||||
class UndertaleOptions(PerGameCommonOptions):
|
||||
route_required: RouteRequired
|
||||
starting_area: StartingArea
|
||||
key_hunt: KeyHunt
|
||||
key_pieces: KeyPieces
|
||||
rando_love: RandomizeLove
|
||||
rando_stats: RandomizeStats
|
||||
temy_include: IncludeTemy
|
||||
no_equips: NoEquips
|
||||
only_flakes: OnlyFlakes
|
||||
prog_armor: ProgressiveArmor
|
||||
prog_weapons: ProgressiveWeapons
|
||||
rando_item_button: RandoBattleOptions
|
||||
|
||||
@@ -1,18 +1,22 @@
|
||||
from worlds.generic.Rules import set_rule, add_rule, add_item_rule
|
||||
from BaseClasses import MultiWorld, CollectionState
|
||||
from worlds.generic.Rules import set_rule, add_rule
|
||||
from BaseClasses import CollectionState
|
||||
from typing import TYPE_CHECKING
|
||||
|
||||
if TYPE_CHECKING:
|
||||
from . import UndertaleWorld
|
||||
|
||||
|
||||
def _undertale_is_route(state: CollectionState, player: int, route: int):
|
||||
def _undertale_is_route(world: "UndertaleWorld", route: int):
|
||||
if route == 3:
|
||||
return state.multiworld.route_required[player].current_key == "all_routes"
|
||||
if state.multiworld.route_required[player].current_key == "all_routes":
|
||||
return world.options.route_required.current_key == "all_routes"
|
||||
if world.options.route_required.current_key == "all_routes":
|
||||
return True
|
||||
if route == 0:
|
||||
return state.multiworld.route_required[player].current_key == "neutral"
|
||||
return world.options.route_required.current_key == "neutral"
|
||||
if route == 1:
|
||||
return state.multiworld.route_required[player].current_key == "pacifist"
|
||||
return world.options.route_required.current_key == "pacifist"
|
||||
if route == 2:
|
||||
return state.multiworld.route_required[player].current_key == "genocide"
|
||||
return world.options.route_required.current_key == "genocide"
|
||||
return False
|
||||
|
||||
|
||||
@@ -27,7 +31,7 @@ def _undertale_has_plot(state: CollectionState, player: int, item: str):
|
||||
return state.has("DT Extractor", player)
|
||||
|
||||
|
||||
def _undertale_can_level(state: CollectionState, exp: int, lvl: int):
|
||||
def _undertale_can_level(exp: int, lvl: int):
|
||||
if exp >= 10 and lvl == 1:
|
||||
return True
|
||||
elif exp >= 30 and lvl == 2:
|
||||
@@ -70,7 +74,9 @@ def _undertale_can_level(state: CollectionState, exp: int, lvl: int):
|
||||
|
||||
|
||||
# Sets rules on entrances and advancements that are always applied
|
||||
def set_rules(multiworld: MultiWorld, player: int):
|
||||
def set_rules(world: "UndertaleWorld"):
|
||||
player = world.player
|
||||
multiworld = world.multiworld
|
||||
set_rule(multiworld.get_entrance("Ruins Hub", player), lambda state: state.has("Ruins Key", player))
|
||||
set_rule(multiworld.get_entrance("Snowdin Hub", player), lambda state: state.has("Snowdin Key", player))
|
||||
set_rule(multiworld.get_entrance("Waterfall Hub", player), lambda state: state.has("Waterfall Key", player))
|
||||
@@ -81,16 +87,16 @@ def set_rules(multiworld: MultiWorld, player: int):
|
||||
set_rule(multiworld.get_entrance("New Home Exit", player),
|
||||
lambda state: (state.has("Left Home Key", player) and
|
||||
state.has("Right Home Key", player)) or
|
||||
state.has("Key Piece", player, state.multiworld.key_pieces[player].value))
|
||||
if _undertale_is_route(multiworld.state, player, 1):
|
||||
state.has("Key Piece", player, world.options.key_pieces.value))
|
||||
if _undertale_is_route(world, 1):
|
||||
set_rule(multiworld.get_entrance("Papyrus\" Home Entrance", player),
|
||||
lambda state: _undertale_has_plot(state, player, "Complete Skeleton"))
|
||||
set_rule(multiworld.get_entrance("Undyne\"s Home Entrance", player),
|
||||
lambda state: _undertale_has_plot(state, player, "Fish") and state.has("Papyrus Date", player))
|
||||
set_rule(multiworld.get_entrance("Lab Elevator", player),
|
||||
lambda state: state.has("Alphys Date", player) and state.has("DT Extractor", player) and
|
||||
((state.has("Left Home Key", player) and state.has("Right Home Key", player)) or
|
||||
state.has("Key Piece", player, state.multiworld.key_pieces[player].value)))
|
||||
((state.has("Left Home Key", player) and state.has("Right Home Key", player)) or
|
||||
state.has("Key Piece", player, world.options.key_pieces.value)))
|
||||
set_rule(multiworld.get_location("Alphys Date", player),
|
||||
lambda state: state.can_reach("New Home", "Region", player) and state.has("Undyne Letter EX", player)
|
||||
and state.has("Undyne Date", player))
|
||||
@@ -101,7 +107,10 @@ def set_rules(multiworld: MultiWorld, player: int):
|
||||
set_rule(multiworld.get_location("True Lab Plot", player),
|
||||
lambda state: state.can_reach("New Home", "Region", player)
|
||||
and state.can_reach("Letter Quest", "Location", player)
|
||||
and state.can_reach("Alphys Date", "Location", player))
|
||||
and state.can_reach("Alphys Date", "Location", player)
|
||||
and ((state.has("Left Home Key", player) and
|
||||
state.has("Right Home Key", player)) or
|
||||
state.has("Key Piece", player, world.options.key_pieces.value)))
|
||||
set_rule(multiworld.get_location("Chisps Machine", player),
|
||||
lambda state: state.can_reach("True Lab", "Region", player))
|
||||
set_rule(multiworld.get_location("Dog Sale 1", player),
|
||||
@@ -118,7 +127,7 @@ def set_rules(multiworld: MultiWorld, player: int):
|
||||
lambda state: state.can_reach("News Show", "Region", player) and state.has("Hot Dog...?", player, 1))
|
||||
set_rule(multiworld.get_location("Letter Quest", player),
|
||||
lambda state: state.can_reach("Last Corridor", "Region", player) and state.has("Undyne Date", player))
|
||||
if (not _undertale_is_route(multiworld.state, player, 2)) or _undertale_is_route(multiworld.state, player, 3):
|
||||
if (not _undertale_is_route(world, 2)) or _undertale_is_route(world, 3):
|
||||
set_rule(multiworld.get_location("Nicecream Punch Card", player),
|
||||
lambda state: state.has("Punch Card", player, 3) and state.can_reach("Waterfall", "Region", player))
|
||||
set_rule(multiworld.get_location("Nicecream Snowdin", player),
|
||||
@@ -129,26 +138,26 @@ def set_rules(multiworld: MultiWorld, player: int):
|
||||
lambda state: state.can_reach("Waterfall", "Region", player))
|
||||
set_rule(multiworld.get_location("Apron Hidden", player),
|
||||
lambda state: state.can_reach("Cooking Show", "Region", player))
|
||||
if _undertale_is_route(multiworld.state, player, 2) and \
|
||||
(bool(multiworld.rando_love[player].value) or bool(multiworld.rando_stats[player].value)):
|
||||
if _undertale_is_route(world, 2) and \
|
||||
(bool(world.options.rando_love.value) or bool(world.options.rando_stats.value)):
|
||||
maxlv = 1
|
||||
exp = 190
|
||||
curarea = "Old Home"
|
||||
|
||||
while maxlv < 20:
|
||||
maxlv += 1
|
||||
if multiworld.rando_love[player]:
|
||||
if world.options.rando_love:
|
||||
set_rule(multiworld.get_location(("LOVE " + str(maxlv)), player), lambda state: False)
|
||||
if multiworld.rando_stats[player]:
|
||||
if world.options.rando_stats:
|
||||
set_rule(multiworld.get_location(("ATK "+str(maxlv)), player), lambda state: False)
|
||||
set_rule(multiworld.get_location(("HP "+str(maxlv)), player), lambda state: False)
|
||||
if maxlv in {5, 9, 13, 17}:
|
||||
set_rule(multiworld.get_location(("DEF "+str(maxlv)), player), lambda state: False)
|
||||
maxlv = 1
|
||||
while maxlv < 20:
|
||||
while _undertale_can_level(multiworld.state, exp, maxlv):
|
||||
while _undertale_can_level(exp, maxlv):
|
||||
maxlv += 1
|
||||
if multiworld.rando_stats[player]:
|
||||
if world.options.rando_stats:
|
||||
if curarea == "Old Home":
|
||||
add_rule(multiworld.get_location(("ATK "+str(maxlv)), player),
|
||||
lambda state: (state.can_reach("Old Home", "Region", player)), combine="or")
|
||||
@@ -197,7 +206,7 @@ def set_rules(multiworld: MultiWorld, player: int):
|
||||
if maxlv == 5 or maxlv == 9 or maxlv == 13 or maxlv == 17:
|
||||
add_rule(multiworld.get_location(("DEF "+str(maxlv)), player),
|
||||
lambda state: (state.can_reach("New Home Exit", "Entrance", player)), combine="or")
|
||||
if multiworld.rando_love[player]:
|
||||
if world.options.rando_love:
|
||||
if curarea == "Old Home":
|
||||
add_rule(multiworld.get_location(("LOVE "+str(maxlv)), player),
|
||||
lambda state: (state.can_reach("Old Home", "Region", player)), combine="or")
|
||||
@@ -307,9 +316,9 @@ def set_rules(multiworld: MultiWorld, player: int):
|
||||
|
||||
|
||||
# Sets rules on completion condition
|
||||
def set_completion_rules(multiworld: MultiWorld, player: int):
|
||||
completion_requirements = lambda state: state.can_reach("Barrier", "Region", player)
|
||||
if _undertale_is_route(multiworld.state, player, 1):
|
||||
completion_requirements = lambda state: state.can_reach("True Lab", "Region", player)
|
||||
|
||||
multiworld.completion_condition[player] = lambda state: completion_requirements(state)
|
||||
def set_completion_rules(world: "UndertaleWorld"):
|
||||
player = world.player
|
||||
multiworld = world.multiworld
|
||||
multiworld.completion_condition[player] = lambda state: state.can_reach("Barrier", "Region", player)
|
||||
if _undertale_is_route(world, 1):
|
||||
multiworld.completion_condition[player] = lambda state: state.can_reach("True Lab", "Region", player)
|
||||
|
||||
@@ -5,9 +5,9 @@ from .Regions import undertale_regions, link_undertale_areas
|
||||
from .Rules import set_rules, set_completion_rules
|
||||
from worlds.generic.Rules import exclusion_rules
|
||||
from BaseClasses import Region, Entrance, Tutorial, Item
|
||||
from .Options import undertale_options
|
||||
from .Options import UndertaleOptions
|
||||
from worlds.AutoWorld import World, WebWorld
|
||||
from worlds.LauncherComponents import Component, components, Type
|
||||
from worlds.LauncherComponents import Component, components
|
||||
from multiprocessing import Process
|
||||
|
||||
|
||||
@@ -46,7 +46,8 @@ class UndertaleWorld(World):
|
||||
from their underground prison.
|
||||
"""
|
||||
game = "Undertale"
|
||||
option_definitions = undertale_options
|
||||
options_dataclass = UndertaleOptions
|
||||
options: UndertaleOptions
|
||||
web = UndertaleWeb()
|
||||
|
||||
item_name_to_id = {name: data.code for name, data in item_table.items()}
|
||||
@@ -54,39 +55,55 @@ class UndertaleWorld(World):
|
||||
|
||||
def _get_undertale_data(self):
|
||||
return {
|
||||
"world_seed": self.multiworld.per_slot_randoms[self.player].getrandbits(32),
|
||||
"world_seed": self.random.getrandbits(32),
|
||||
"seed_name": self.multiworld.seed_name,
|
||||
"player_name": self.multiworld.get_player_name(self.player),
|
||||
"player_id": self.player,
|
||||
"client_version": self.required_client_version,
|
||||
"race": self.multiworld.is_race,
|
||||
"route": self.multiworld.route_required[self.player].current_key,
|
||||
"starting_area": self.multiworld.starting_area[self.player].current_key,
|
||||
"temy_armor_include": bool(self.multiworld.temy_include[self.player].value),
|
||||
"only_flakes": bool(self.multiworld.only_flakes[self.player].value),
|
||||
"no_equips": bool(self.multiworld.no_equips[self.player].value),
|
||||
"key_hunt": bool(self.multiworld.key_hunt[self.player].value),
|
||||
"key_pieces": self.multiworld.key_pieces[self.player].value,
|
||||
"rando_love": bool(self.multiworld.rando_love[self.player].value),
|
||||
"rando_stats": bool(self.multiworld.rando_stats[self.player].value),
|
||||
"prog_armor": bool(self.multiworld.prog_armor[self.player].value),
|
||||
"prog_weapons": bool(self.multiworld.prog_weapons[self.player].value),
|
||||
"rando_item_button": bool(self.multiworld.rando_item_button[self.player].value)
|
||||
"route": self.options.route_required.current_key,
|
||||
"starting_area": self.options.starting_area.current_key,
|
||||
"temy_armor_include": bool(self.options.temy_include.value),
|
||||
"only_flakes": bool(self.options.only_flakes.value),
|
||||
"no_equips": bool(self.options.no_equips.value),
|
||||
"key_hunt": bool(self.options.key_hunt.value),
|
||||
"key_pieces": self.options.key_pieces.value,
|
||||
"rando_love": bool(self.options.rando_love.value),
|
||||
"rando_stats": bool(self.options.rando_stats.value),
|
||||
"prog_armor": bool(self.options.prog_armor.value),
|
||||
"prog_weapons": bool(self.options.prog_weapons.value),
|
||||
"rando_item_button": bool(self.options.rando_item_button.value)
|
||||
}
|
||||
|
||||
def get_filler_item_name(self):
|
||||
if self.options.route_required == "all_routes":
|
||||
junk_pool = junk_weights_all
|
||||
elif self.options.route_required == "genocide":
|
||||
junk_pool = junk_weights_genocide
|
||||
elif self.options.route_required == "neutral":
|
||||
junk_pool = junk_weights_neutral
|
||||
elif self.options.route_required == "pacifist":
|
||||
junk_pool = junk_weights_pacifist
|
||||
else:
|
||||
junk_pool = junk_weights_all
|
||||
if not self.options.only_flakes:
|
||||
return self.random.choices(list(junk_pool.keys()), weights=list(junk_pool.values()))[0]
|
||||
else:
|
||||
return "Temmie Flakes"
|
||||
|
||||
def create_items(self):
|
||||
self.multiworld.get_location("Undyne Date", self.player).place_locked_item(self.create_item("Undyne Date"))
|
||||
self.multiworld.get_location("Alphys Date", self.player).place_locked_item(self.create_item("Alphys Date"))
|
||||
self.multiworld.get_location("Papyrus Date", self.player).place_locked_item(self.create_item("Papyrus Date"))
|
||||
# Generate item pool
|
||||
itempool = []
|
||||
if self.multiworld.route_required[self.player] == "all_routes":
|
||||
if self.options.route_required == "all_routes":
|
||||
junk_pool = junk_weights_all.copy()
|
||||
elif self.multiworld.route_required[self.player] == "genocide":
|
||||
elif self.options.route_required == "genocide":
|
||||
junk_pool = junk_weights_genocide.copy()
|
||||
elif self.multiworld.route_required[self.player] == "neutral":
|
||||
elif self.options.route_required == "neutral":
|
||||
junk_pool = junk_weights_neutral.copy()
|
||||
elif self.multiworld.route_required[self.player] == "pacifist":
|
||||
elif self.options.route_required == "pacifist":
|
||||
junk_pool = junk_weights_pacifist.copy()
|
||||
else:
|
||||
junk_pool = junk_weights_all.copy()
|
||||
@@ -99,73 +116,68 @@ class UndertaleWorld(World):
|
||||
itempool += [name] * num
|
||||
for name, num in non_key_items.items():
|
||||
itempool += [name] * num
|
||||
if self.multiworld.rando_item_button[self.player]:
|
||||
if self.options.rando_item_button:
|
||||
itempool += ["ITEM"]
|
||||
else:
|
||||
self.multiworld.push_precollected(self.create_item("ITEM"))
|
||||
self.multiworld.push_precollected(self.create_item("FIGHT"))
|
||||
self.multiworld.push_precollected(self.create_item("ACT"))
|
||||
self.multiworld.push_precollected(self.create_item("MERCY"))
|
||||
if self.multiworld.route_required[self.player] == "genocide":
|
||||
if self.options.route_required == "genocide":
|
||||
itempool = [item for item in itempool if item != "Popato Chisps" and item != "Stained Apron" and
|
||||
item != "Nice Cream" and item != "Hot Cat" and item != "Hot Dog...?" and item != "Punch Card"]
|
||||
elif self.multiworld.route_required[self.player] == "neutral":
|
||||
elif self.options.route_required == "neutral":
|
||||
itempool = [item for item in itempool if item != "Popato Chisps" and item != "Hot Cat" and
|
||||
item != "Hot Dog...?"]
|
||||
if self.multiworld.route_required[self.player] == "pacifist" or \
|
||||
self.multiworld.route_required[self.player] == "all_routes":
|
||||
if self.options.route_required == "pacifist" or self.options.route_required == "all_routes":
|
||||
itempool += ["Undyne Letter EX"]
|
||||
else:
|
||||
itempool.remove("Complete Skeleton")
|
||||
itempool.remove("Fish")
|
||||
itempool.remove("DT Extractor")
|
||||
itempool.remove("Hush Puppy")
|
||||
if self.multiworld.key_hunt[self.player]:
|
||||
itempool += ["Key Piece"] * self.multiworld.key_pieces[self.player].value
|
||||
if self.options.key_hunt:
|
||||
itempool += ["Key Piece"] * self.options.key_pieces.value
|
||||
else:
|
||||
itempool += ["Left Home Key"]
|
||||
itempool += ["Right Home Key"]
|
||||
if not self.multiworld.rando_love[self.player] or \
|
||||
(self.multiworld.route_required[self.player] != "genocide" and
|
||||
self.multiworld.route_required[self.player] != "all_routes"):
|
||||
if not self.options.rando_love or \
|
||||
(self.options.route_required != "genocide" and self.options.route_required != "all_routes"):
|
||||
itempool = [item for item in itempool if not item == "LOVE"]
|
||||
if not self.multiworld.rando_stats[self.player] or \
|
||||
(self.multiworld.route_required[self.player] != "genocide" and
|
||||
self.multiworld.route_required[self.player] != "all_routes"):
|
||||
if not self.options.rando_stats or \
|
||||
(self.options.route_required != "genocide" and self.options.route_required != "all_routes"):
|
||||
itempool = [item for item in itempool if not (item == "ATK Up" or item == "DEF Up" or item == "HP Up")]
|
||||
if self.multiworld.temy_include[self.player]:
|
||||
if self.options.temy_include:
|
||||
itempool += ["temy armor"]
|
||||
if self.multiworld.no_equips[self.player]:
|
||||
if self.options.no_equips:
|
||||
itempool = [item for item in itempool if item not in required_armor and item not in required_weapons]
|
||||
else:
|
||||
if self.multiworld.prog_armor[self.player]:
|
||||
if self.options.prog_armor:
|
||||
itempool = [item if (item not in required_armor and not item == "temy armor") else
|
||||
"Progressive Armor" for item in itempool]
|
||||
if self.multiworld.prog_weapons[self.player]:
|
||||
if self.options.prog_weapons:
|
||||
itempool = [item if item not in required_weapons else "Progressive Weapons" for item in itempool]
|
||||
if self.multiworld.route_required[self.player] == "genocide" or \
|
||||
self.multiworld.route_required[self.player] == "all_routes":
|
||||
if not self.multiworld.only_flakes[self.player]:
|
||||
if self.options.route_required == "genocide" or \
|
||||
self.options.route_required == "all_routes":
|
||||
if not self.options.only_flakes:
|
||||
itempool += ["Snowman Piece"] * 2
|
||||
if not self.multiworld.no_equips[self.player]:
|
||||
if not self.options.no_equips:
|
||||
itempool = ["Real Knife" if item == "Worn Dagger" else "The Locket"
|
||||
if item == "Heart Locket" else item for item in itempool]
|
||||
if self.multiworld.only_flakes[self.player]:
|
||||
if self.options.only_flakes:
|
||||
itempool = [item for item in itempool if item not in non_key_items]
|
||||
|
||||
starting_key = self.multiworld.starting_area[self.player].current_key.title() + " Key"
|
||||
starting_key = self.options.starting_area.current_key.title() + " Key"
|
||||
itempool.remove(starting_key)
|
||||
self.multiworld.push_precollected(self.create_item(starting_key))
|
||||
# Choose locations to automatically exclude based on settings
|
||||
exclusion_pool = set()
|
||||
exclusion_pool.update(exclusion_table[self.multiworld.route_required[self.player].current_key])
|
||||
if not self.multiworld.rando_love[self.player] or \
|
||||
(self.multiworld.route_required[self.player] != "genocide" and
|
||||
self.multiworld.route_required[self.player] != "all_routes"):
|
||||
exclusion_pool.update(exclusion_table[self.options.route_required.current_key])
|
||||
if not self.options.rando_love or \
|
||||
(self.options.route_required != "genocide" and self.options.route_required != "all_routes"):
|
||||
exclusion_pool.update(exclusion_table["NoLove"])
|
||||
if not self.multiworld.rando_stats[self.player] or \
|
||||
(self.multiworld.route_required[self.player] != "genocide" and
|
||||
self.multiworld.route_required[self.player] != "all_routes"):
|
||||
if not self.options.rando_stats or \
|
||||
(self.options.route_required != "genocide" and self.options.route_required != "all_routes"):
|
||||
exclusion_pool.update(exclusion_table["NoStats"])
|
||||
|
||||
# Choose locations to automatically exclude based on settings
|
||||
@@ -173,36 +185,33 @@ class UndertaleWorld(World):
|
||||
exclusion_checks.update(["Nicecream Punch Card", "Hush Trade"])
|
||||
exclusion_rules(self.multiworld, self.player, exclusion_checks)
|
||||
|
||||
# Fill remaining items with randomly generated junk or Temmie Flakes
|
||||
if not self.multiworld.only_flakes[self.player]:
|
||||
itempool += self.multiworld.random.choices(list(junk_pool.keys()), weights=list(junk_pool.values()),
|
||||
k=len(self.location_names)-len(itempool)-len(exclusion_pool))
|
||||
else:
|
||||
itempool += ["Temmie Flakes"] * (len(self.location_names) - len(itempool) - len(exclusion_pool))
|
||||
# Convert itempool into real items
|
||||
itempool = [item for item in map(lambda name: self.create_item(name), itempool)]
|
||||
# Fill remaining items with randomly generated junk or Temmie Flakes
|
||||
while len(itempool) < len(self.multiworld.get_unfilled_locations(self.player)):
|
||||
itempool.append(self.create_filler())
|
||||
|
||||
self.multiworld.itempool += itempool
|
||||
|
||||
def set_rules(self):
|
||||
set_rules(self.multiworld, self.player)
|
||||
set_completion_rules(self.multiworld, self.player)
|
||||
set_rules(self)
|
||||
set_completion_rules(self)
|
||||
|
||||
def create_regions(self):
|
||||
def UndertaleRegion(region_name: str, exits=[]):
|
||||
ret = Region(region_name, self.player, self.multiworld)
|
||||
ret.locations += [UndertaleAdvancement(self.player, loc_name, loc_data.id, ret)
|
||||
for loc_name, loc_data in advancement_table.items()
|
||||
if loc_data.region == region_name and
|
||||
(loc_name not in exclusion_table["NoStats"] or
|
||||
(self.multiworld.rando_stats[self.player] and
|
||||
(self.multiworld.route_required[self.player] == "genocide" or
|
||||
self.multiworld.route_required[self.player] == "all_routes"))) and
|
||||
(loc_name not in exclusion_table["NoLove"] or
|
||||
(self.multiworld.rando_love[self.player] and
|
||||
(self.multiworld.route_required[self.player] == "genocide" or
|
||||
self.multiworld.route_required[self.player] == "all_routes"))) and
|
||||
loc_name not in exclusion_table[self.multiworld.route_required[self.player].current_key]]
|
||||
for loc_name, loc_data in advancement_table.items()
|
||||
if loc_data.region == region_name and
|
||||
(loc_name not in exclusion_table["NoStats"] or
|
||||
(self.options.rando_stats and
|
||||
(self.options.route_required == "genocide" or
|
||||
self.options.route_required == "all_routes"))) and
|
||||
(loc_name not in exclusion_table["NoLove"] or
|
||||
(self.options.rando_love and
|
||||
(self.options.route_required == "genocide" or
|
||||
self.options.route_required == "all_routes"))) and
|
||||
loc_name not in exclusion_table[self.options.route_required.current_key]]
|
||||
for exit in exits:
|
||||
ret.exits.append(Entrance(self.player, exit, ret))
|
||||
return ret
|
||||
@@ -212,11 +221,11 @@ class UndertaleWorld(World):
|
||||
|
||||
def fill_slot_data(self):
|
||||
slot_data = self._get_undertale_data()
|
||||
for option_name in undertale_options:
|
||||
for option_name in self.options.as_dict():
|
||||
option = getattr(self.multiworld, option_name)[self.player]
|
||||
if (option_name == "rando_love" or option_name == "rando_stats") and \
|
||||
self.multiworld.route_required[self.player] != "genocide" and \
|
||||
self.multiworld.route_required[self.player] != "all_routes":
|
||||
self.options.route_required != "genocide" and \
|
||||
self.options.route_required != "all_routes":
|
||||
option.value = False
|
||||
if slot_data.get(option_name, None) is None and type(option.value) in {str, int}:
|
||||
slot_data[option_name] = int(option.value)
|
||||
|
||||
@@ -11,11 +11,12 @@ from Options import OptionError, PerGameCommonOptions, Toggle
|
||||
from worlds.AutoWorld import WebWorld, World
|
||||
|
||||
from .data import static_items as static_witness_items
|
||||
from .data import static_locations as static_witness_locations
|
||||
from .data import static_logic as static_witness_logic
|
||||
from .data.item_definition_classes import DoorItemDefinition, ItemData
|
||||
from .data.utils import get_audio_logs
|
||||
from .hints import CompactItemData, create_all_hints, make_compact_hint_data, make_laser_hints
|
||||
from .locations import WitnessPlayerLocations, static_witness_locations
|
||||
from .locations import WitnessPlayerLocations
|
||||
from .options import TheWitnessOptions, witness_option_groups
|
||||
from .player_items import WitnessItem, WitnessPlayerItems
|
||||
from .player_logic import WitnessPlayerLogic
|
||||
@@ -53,7 +54,8 @@ class WitnessWorld(World):
|
||||
options: TheWitnessOptions
|
||||
|
||||
item_name_to_id = {
|
||||
name: data.ap_code for name, data in static_witness_items.ITEM_DATA.items()
|
||||
# ITEM_DATA doesn't have any event items in it
|
||||
name: cast(int, data.ap_code) for name, data in static_witness_items.ITEM_DATA.items()
|
||||
}
|
||||
location_name_to_id = static_witness_locations.ALL_LOCATIONS_TO_ID
|
||||
item_name_groups = static_witness_items.ITEM_GROUPS
|
||||
@@ -142,7 +144,7 @@ class WitnessWorld(World):
|
||||
)
|
||||
self.player_regions: WitnessPlayerRegions = WitnessPlayerRegions(self.player_locations, self)
|
||||
|
||||
self.log_ids_to_hints = dict()
|
||||
self.log_ids_to_hints = {}
|
||||
|
||||
self.determine_sufficient_progression()
|
||||
|
||||
@@ -279,7 +281,7 @@ class WitnessWorld(World):
|
||||
remaining_item_slots = pool_size - sum(item_pool.values())
|
||||
|
||||
# Add puzzle skips.
|
||||
num_puzzle_skips = self.options.puzzle_skip_amount
|
||||
num_puzzle_skips = self.options.puzzle_skip_amount.value
|
||||
|
||||
if num_puzzle_skips > remaining_item_slots:
|
||||
warning(f"{self.multiworld.get_player_name(self.player)}'s Witness world has insufficient locations"
|
||||
@@ -301,21 +303,21 @@ class WitnessWorld(World):
|
||||
if self.player_items.item_data[item_name].local_only:
|
||||
self.options.local_items.value.add(item_name)
|
||||
|
||||
def fill_slot_data(self) -> dict:
|
||||
self.log_ids_to_hints: Dict[int, CompactItemData] = dict()
|
||||
self.laser_ids_to_hints: Dict[int, CompactItemData] = dict()
|
||||
def fill_slot_data(self) -> Dict[str, Any]:
|
||||
self.log_ids_to_hints: Dict[int, CompactItemData] = {}
|
||||
self.laser_ids_to_hints: Dict[int, CompactItemData] = {}
|
||||
|
||||
already_hinted_locations = set()
|
||||
|
||||
# Laser hints
|
||||
|
||||
if self.options.laser_hints:
|
||||
laser_hints = make_laser_hints(self, static_witness_items.ITEM_GROUPS["Lasers"])
|
||||
laser_hints = make_laser_hints(self, sorted(static_witness_items.ITEM_GROUPS["Lasers"]))
|
||||
|
||||
for item_name, hint in laser_hints.items():
|
||||
item_def = cast(DoorItemDefinition, static_witness_logic.ALL_ITEMS[item_name])
|
||||
self.laser_ids_to_hints[int(item_def.panel_id_hexes[0], 16)] = make_compact_hint_data(hint, self.player)
|
||||
already_hinted_locations.add(hint.location)
|
||||
already_hinted_locations.add(cast(Location, hint.location))
|
||||
|
||||
# Audio Log Hints
|
||||
|
||||
@@ -378,13 +380,13 @@ class WitnessLocation(Location):
|
||||
game: str = "The Witness"
|
||||
entity_hex: int = -1
|
||||
|
||||
def __init__(self, player: int, name: str, address: Optional[int], parent, ch_hex: int = -1) -> None:
|
||||
def __init__(self, player: int, name: str, address: Optional[int], parent: Region, ch_hex: int = -1) -> None:
|
||||
super().__init__(player, name, address, parent)
|
||||
self.entity_hex = ch_hex
|
||||
|
||||
|
||||
def create_region(world: WitnessWorld, name: str, player_locations: WitnessPlayerLocations,
|
||||
region_locations=None, exits=None) -> Region:
|
||||
region_locations: Optional[List[str]] = None, exits: Optional[List[str]] = None) -> Region:
|
||||
"""
|
||||
Create an Archipelago Region for The Witness
|
||||
"""
|
||||
@@ -399,11 +401,11 @@ def create_region(world: WitnessWorld, name: str, player_locations: WitnessPlaye
|
||||
entity_hex = int(
|
||||
static_witness_logic.ENTITIES_BY_NAME[location]["entity_hex"], 0
|
||||
)
|
||||
location = WitnessLocation(
|
||||
location_obj = WitnessLocation(
|
||||
world.player, location, loc_id, ret, entity_hex
|
||||
)
|
||||
|
||||
ret.locations.append(location)
|
||||
ret.locations.append(location_obj)
|
||||
if exits:
|
||||
for single_exit in exits:
|
||||
ret.exits.append(Entrance(world.player, single_exit, ret))
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
from typing import Dict, List
|
||||
from typing import Dict, List, Set
|
||||
|
||||
from BaseClasses import ItemClassification
|
||||
|
||||
@@ -7,7 +7,7 @@ from .item_definition_classes import DoorItemDefinition, ItemCategory, ItemData
|
||||
from .static_locations import ID_START
|
||||
|
||||
ITEM_DATA: Dict[str, ItemData] = {}
|
||||
ITEM_GROUPS: Dict[str, List[str]] = {}
|
||||
ITEM_GROUPS: Dict[str, Set[str]] = {}
|
||||
|
||||
# Useful items that are treated specially at generation time and should not be automatically added to the player's
|
||||
# item list during get_progression_items.
|
||||
@@ -22,13 +22,13 @@ def populate_items() -> None:
|
||||
|
||||
if definition.category is ItemCategory.SYMBOL:
|
||||
classification = ItemClassification.progression
|
||||
ITEM_GROUPS.setdefault("Symbols", []).append(item_name)
|
||||
ITEM_GROUPS.setdefault("Symbols", set()).add(item_name)
|
||||
elif definition.category is ItemCategory.DOOR:
|
||||
classification = ItemClassification.progression
|
||||
ITEM_GROUPS.setdefault("Doors", []).append(item_name)
|
||||
ITEM_GROUPS.setdefault("Doors", set()).add(item_name)
|
||||
elif definition.category is ItemCategory.LASER:
|
||||
classification = ItemClassification.progression_skip_balancing
|
||||
ITEM_GROUPS.setdefault("Lasers", []).append(item_name)
|
||||
ITEM_GROUPS.setdefault("Lasers", set()).add(item_name)
|
||||
elif definition.category is ItemCategory.USEFUL:
|
||||
classification = ItemClassification.useful
|
||||
elif definition.category is ItemCategory.FILLER:
|
||||
@@ -47,7 +47,7 @@ def populate_items() -> None:
|
||||
def get_item_to_door_mappings() -> Dict[int, List[int]]:
|
||||
output: Dict[int, List[int]] = {}
|
||||
for item_name, item_data in ITEM_DATA.items():
|
||||
if not isinstance(item_data.definition, DoorItemDefinition):
|
||||
if not isinstance(item_data.definition, DoorItemDefinition) or item_data.ap_code is None:
|
||||
continue
|
||||
output[item_data.ap_code] = [int(hex_string, 16) for hex_string in item_data.definition.panel_id_hexes]
|
||||
return output
|
||||
|
||||
@@ -1,3 +1,5 @@
|
||||
from typing import Dict, Set, cast
|
||||
|
||||
from . import static_logic as static_witness_logic
|
||||
|
||||
ID_START = 158000
|
||||
@@ -441,17 +443,17 @@ OBELISK_SIDES = {
|
||||
"Town Obelisk Side 6",
|
||||
}
|
||||
|
||||
ALL_LOCATIONS_TO_ID = dict()
|
||||
ALL_LOCATIONS_TO_ID: Dict[str, int] = {}
|
||||
|
||||
AREA_LOCATION_GROUPS = dict()
|
||||
AREA_LOCATION_GROUPS: Dict[str, Set[str]] = {}
|
||||
|
||||
|
||||
def get_id(entity_hex: str) -> str:
|
||||
def get_id(entity_hex: str) -> int:
|
||||
"""
|
||||
Calculates the location ID for any given location
|
||||
"""
|
||||
|
||||
return static_witness_logic.ENTITIES_BY_HEX[entity_hex]["id"]
|
||||
return cast(int, static_witness_logic.ENTITIES_BY_HEX[entity_hex]["id"])
|
||||
|
||||
|
||||
def get_event_name(entity_hex: str) -> str:
|
||||
@@ -461,7 +463,7 @@ def get_event_name(entity_hex: str) -> str:
|
||||
|
||||
action = " Opened" if static_witness_logic.ENTITIES_BY_HEX[entity_hex]["entityType"] == "Door" else " Solved"
|
||||
|
||||
return static_witness_logic.ENTITIES_BY_HEX[entity_hex]["checkName"] + action
|
||||
return cast(str, static_witness_logic.ENTITIES_BY_HEX[entity_hex]["checkName"]) + action
|
||||
|
||||
|
||||
ALL_LOCATIONS_TO_IDS = {
|
||||
@@ -479,4 +481,4 @@ for key, item in ALL_LOCATIONS_TO_IDS.items():
|
||||
|
||||
for loc in ALL_LOCATIONS_TO_IDS:
|
||||
area = static_witness_logic.ENTITIES_BY_NAME[loc]["area"]["name"]
|
||||
AREA_LOCATION_GROUPS.setdefault(area, []).append(loc)
|
||||
AREA_LOCATION_GROUPS.setdefault(area, set()).add(loc)
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
from collections import defaultdict
|
||||
from typing import Dict, List, Set, Tuple
|
||||
from typing import Any, Dict, List, Optional, Set, Tuple
|
||||
|
||||
from Utils import cache_argsless
|
||||
|
||||
@@ -24,13 +24,37 @@ from .utils import (
|
||||
|
||||
|
||||
class StaticWitnessLogicObj:
|
||||
def read_logic_file(self, lines) -> None:
|
||||
def __init__(self, lines: Optional[List[str]] = None) -> None:
|
||||
if lines is None:
|
||||
lines = get_sigma_normal_logic()
|
||||
|
||||
# All regions with a list of panels in them and the connections to other regions, before logic adjustments
|
||||
self.ALL_REGIONS_BY_NAME: Dict[str, Dict[str, Any]] = {}
|
||||
self.ALL_AREAS_BY_NAME: Dict[str, Dict[str, Any]] = {}
|
||||
self.CONNECTIONS_WITH_DUPLICATES: Dict[str, Dict[str, Set[WitnessRule]]] = defaultdict(lambda: defaultdict(set))
|
||||
self.STATIC_CONNECTIONS_BY_REGION_NAME: Dict[str, Set[Tuple[str, WitnessRule]]] = {}
|
||||
|
||||
self.ENTITIES_BY_HEX: Dict[str, Dict[str, Any]] = {}
|
||||
self.ENTITIES_BY_NAME: Dict[str, Dict[str, Any]] = {}
|
||||
self.STATIC_DEPENDENT_REQUIREMENTS_BY_HEX: Dict[str, Dict[str, WitnessRule]] = {}
|
||||
|
||||
self.OBELISK_SIDE_ID_TO_EP_HEXES: Dict[int, Set[int]] = {}
|
||||
|
||||
self.EP_TO_OBELISK_SIDE: Dict[str, str] = {}
|
||||
|
||||
self.ENTITY_ID_TO_NAME: Dict[str, str] = {}
|
||||
|
||||
self.read_logic_file(lines)
|
||||
self.reverse_connections()
|
||||
self.combine_connections()
|
||||
|
||||
def read_logic_file(self, lines: List[str]) -> None:
|
||||
"""
|
||||
Reads the logic file and does the initial population of data structures
|
||||
"""
|
||||
|
||||
current_region = dict()
|
||||
current_area = {
|
||||
current_region = {}
|
||||
current_area: Dict[str, Any] = {
|
||||
"name": "Misc",
|
||||
"regions": [],
|
||||
}
|
||||
@@ -155,7 +179,7 @@ class StaticWitnessLogicObj:
|
||||
current_region["entities"].append(entity_hex)
|
||||
current_region["physical_entities"].append(entity_hex)
|
||||
|
||||
def reverse_connection(self, source_region: str, connection: Tuple[str, Set[WitnessRule]]):
|
||||
def reverse_connection(self, source_region: str, connection: Tuple[str, Set[WitnessRule]]) -> None:
|
||||
target = connection[0]
|
||||
traversal_options = connection[1]
|
||||
|
||||
@@ -169,13 +193,13 @@ class StaticWitnessLogicObj:
|
||||
if remaining_options:
|
||||
self.CONNECTIONS_WITH_DUPLICATES[target][source_region].add(frozenset(remaining_options))
|
||||
|
||||
def reverse_connections(self):
|
||||
def reverse_connections(self) -> None:
|
||||
# Iterate all connections
|
||||
for region_name, connections in list(self.CONNECTIONS_WITH_DUPLICATES.items()):
|
||||
for connection in connections.items():
|
||||
self.reverse_connection(region_name, connection)
|
||||
|
||||
def combine_connections(self):
|
||||
def combine_connections(self) -> None:
|
||||
# All regions need to be present, and this dict is copied later - Thus, defaultdict is not the correct choice.
|
||||
self.STATIC_CONNECTIONS_BY_REGION_NAME = {region_name: set() for region_name in self.ALL_REGIONS_BY_NAME}
|
||||
|
||||
@@ -184,30 +208,6 @@ class StaticWitnessLogicObj:
|
||||
combined_req = logical_or_witness_rules(requirement)
|
||||
self.STATIC_CONNECTIONS_BY_REGION_NAME[source].add((target, combined_req))
|
||||
|
||||
def __init__(self, lines=None) -> None:
|
||||
if lines is None:
|
||||
lines = get_sigma_normal_logic()
|
||||
|
||||
# All regions with a list of panels in them and the connections to other regions, before logic adjustments
|
||||
self.ALL_REGIONS_BY_NAME = dict()
|
||||
self.ALL_AREAS_BY_NAME = dict()
|
||||
self.CONNECTIONS_WITH_DUPLICATES = defaultdict(lambda: defaultdict(lambda: set()))
|
||||
self.STATIC_CONNECTIONS_BY_REGION_NAME = dict()
|
||||
|
||||
self.ENTITIES_BY_HEX = dict()
|
||||
self.ENTITIES_BY_NAME = dict()
|
||||
self.STATIC_DEPENDENT_REQUIREMENTS_BY_HEX = dict()
|
||||
|
||||
self.OBELISK_SIDE_ID_TO_EP_HEXES = dict()
|
||||
|
||||
self.EP_TO_OBELISK_SIDE = dict()
|
||||
|
||||
self.ENTITY_ID_TO_NAME = dict()
|
||||
|
||||
self.read_logic_file(lines)
|
||||
self.reverse_connections()
|
||||
self.combine_connections()
|
||||
|
||||
|
||||
# Item data parsed from WitnessItems.txt
|
||||
ALL_ITEMS: Dict[str, ItemDefinition] = {}
|
||||
@@ -276,12 +276,12 @@ def get_sigma_expert() -> StaticWitnessLogicObj:
|
||||
return StaticWitnessLogicObj(get_sigma_expert_logic())
|
||||
|
||||
|
||||
def __getattr__(name):
|
||||
def __getattr__(name: str) -> StaticWitnessLogicObj:
|
||||
if name == "vanilla":
|
||||
return get_vanilla()
|
||||
elif name == "sigma_normal":
|
||||
if name == "sigma_normal":
|
||||
return get_sigma_normal()
|
||||
elif name == "sigma_expert":
|
||||
if name == "sigma_expert":
|
||||
return get_sigma_expert()
|
||||
raise AttributeError(f"module '{__name__}' has no attribute '{name}'")
|
||||
|
||||
|
||||
@@ -1,7 +1,9 @@
|
||||
from math import floor
|
||||
from pkgutil import get_data
|
||||
from random import random
|
||||
from typing import Any, Collection, Dict, FrozenSet, Iterable, List, Set, Tuple
|
||||
from random import Random
|
||||
from typing import Any, Collection, Dict, FrozenSet, Iterable, List, Set, Tuple, TypeVar
|
||||
|
||||
T = TypeVar("T")
|
||||
|
||||
# A WitnessRule is just an or-chain of and-conditions.
|
||||
# It represents the set of all options that could fulfill this requirement.
|
||||
@@ -11,9 +13,9 @@ from typing import Any, Collection, Dict, FrozenSet, Iterable, List, Set, Tuple
|
||||
WitnessRule = FrozenSet[FrozenSet[str]]
|
||||
|
||||
|
||||
def weighted_sample(world_random: random, population: List, weights: List[float], k: int) -> List:
|
||||
def weighted_sample(world_random: Random, population: List[T], weights: List[float], k: int) -> List[T]:
|
||||
positions = range(len(population))
|
||||
indices = []
|
||||
indices: List[int] = []
|
||||
while True:
|
||||
needed = k - len(indices)
|
||||
if not needed:
|
||||
@@ -82,13 +84,13 @@ def define_new_region(region_string: str) -> Tuple[Dict[str, Any], Set[Tuple[str
|
||||
region_obj = {
|
||||
"name": region_name,
|
||||
"shortName": region_name_simple,
|
||||
"entities": list(),
|
||||
"physical_entities": list(),
|
||||
"entities": [],
|
||||
"physical_entities": [],
|
||||
}
|
||||
return region_obj, options
|
||||
|
||||
|
||||
def parse_lambda(lambda_string) -> WitnessRule:
|
||||
def parse_lambda(lambda_string: str) -> WitnessRule:
|
||||
"""
|
||||
Turns a lambda String literal like this: a | b & c
|
||||
into a set of sets like this: {{a}, {b, c}}
|
||||
@@ -97,18 +99,18 @@ def parse_lambda(lambda_string) -> WitnessRule:
|
||||
if lambda_string == "True":
|
||||
return frozenset([frozenset()])
|
||||
split_ands = set(lambda_string.split(" | "))
|
||||
lambda_set = frozenset({frozenset(a.split(" & ")) for a in split_ands})
|
||||
|
||||
return lambda_set
|
||||
return frozenset({frozenset(a.split(" & ")) for a in split_ands})
|
||||
|
||||
|
||||
_adjustment_file_cache = dict()
|
||||
_adjustment_file_cache = {}
|
||||
|
||||
|
||||
def get_adjustment_file(adjustment_file: str) -> List[str]:
|
||||
if adjustment_file not in _adjustment_file_cache:
|
||||
data = get_data(__name__, adjustment_file).decode("utf-8")
|
||||
_adjustment_file_cache[adjustment_file] = [line.strip() for line in data.split("\n")]
|
||||
data = get_data(__name__, adjustment_file)
|
||||
if data is None:
|
||||
raise FileNotFoundError(f"Could not find {adjustment_file}")
|
||||
_adjustment_file_cache[adjustment_file] = [line.strip() for line in data.decode("utf-8").split("\n")]
|
||||
|
||||
return _adjustment_file_cache[adjustment_file]
|
||||
|
||||
@@ -237,7 +239,7 @@ def logical_and_witness_rules(witness_rules: Iterable[WitnessRule]) -> WitnessRu
|
||||
A logical formula might look like this: {{a, b}, {c, d}}, which would mean "a & b | c & d".
|
||||
These can be easily and-ed by just using the boolean distributive law: (a | b) & c = a & c | a & b.
|
||||
"""
|
||||
current_overall_requirement = frozenset({frozenset()})
|
||||
current_overall_requirement: FrozenSet[FrozenSet[str]] = frozenset({frozenset()})
|
||||
|
||||
for next_dnf_requirement in witness_rules:
|
||||
new_requirement: Set[FrozenSet[str]] = set()
|
||||
|
||||
@@ -1,11 +1,12 @@
|
||||
import logging
|
||||
from dataclasses import dataclass
|
||||
from typing import TYPE_CHECKING, Dict, List, Optional, Set, Tuple, Union
|
||||
from typing import TYPE_CHECKING, Any, Dict, List, Optional, Set, Tuple, Union
|
||||
|
||||
from BaseClasses import CollectionState, Item, Location, LocationProgressType, MultiWorld
|
||||
|
||||
from .data import static_logic as static_witness_logic
|
||||
from .data.utils import weighted_sample
|
||||
from .player_items import WitnessItem
|
||||
|
||||
if TYPE_CHECKING:
|
||||
from . import WitnessWorld
|
||||
@@ -22,7 +23,9 @@ class WitnessLocationHint:
|
||||
def __hash__(self) -> int:
|
||||
return hash(self.location)
|
||||
|
||||
def __eq__(self, other) -> bool:
|
||||
def __eq__(self, other: Any) -> bool:
|
||||
if not isinstance(other, WitnessLocationHint):
|
||||
return False
|
||||
return self.location == other.location
|
||||
|
||||
|
||||
@@ -171,9 +174,13 @@ def word_direct_hint(world: "WitnessWorld", hint: WitnessLocationHint) -> Witnes
|
||||
location_name += " (" + world.multiworld.get_player_name(hint.location.player) + ")"
|
||||
|
||||
item = hint.location.item
|
||||
item_name = item.name
|
||||
if item.player != world.player:
|
||||
item_name += " (" + world.multiworld.get_player_name(item.player) + ")"
|
||||
|
||||
item_name = "Nothing"
|
||||
if item is not None:
|
||||
item_name = item.name
|
||||
|
||||
if item.player != world.player:
|
||||
item_name += " (" + world.multiworld.get_player_name(item.player) + ")"
|
||||
|
||||
if hint.hint_came_from_location:
|
||||
hint_text = f"{location_name} contains {item_name}."
|
||||
@@ -183,14 +190,17 @@ def word_direct_hint(world: "WitnessWorld", hint: WitnessLocationHint) -> Witnes
|
||||
return WitnessWordedHint(hint_text, hint.location)
|
||||
|
||||
|
||||
def hint_from_item(world: "WitnessWorld", item_name: str, own_itempool: List[Item]) -> Optional[WitnessLocationHint]:
|
||||
def get_real_location(multiworld: MultiWorld, location: Location):
|
||||
def hint_from_item(world: "WitnessWorld", item_name: str,
|
||||
own_itempool: List["WitnessItem"]) -> Optional[WitnessLocationHint]:
|
||||
def get_real_location(multiworld: MultiWorld, location: Location) -> Location:
|
||||
"""If this location is from an item_link pseudo-world, get the location that the item_link item is on.
|
||||
Return the original location otherwise / as a fallback."""
|
||||
if location.player not in world.multiworld.groups:
|
||||
return location
|
||||
|
||||
try:
|
||||
if not location.item:
|
||||
return location
|
||||
return multiworld.find_item(location.item.name, location.player)
|
||||
except StopIteration:
|
||||
return location
|
||||
@@ -209,17 +219,11 @@ def hint_from_item(world: "WitnessWorld", item_name: str, own_itempool: List[Ite
|
||||
|
||||
|
||||
def hint_from_location(world: "WitnessWorld", location: str) -> Optional[WitnessLocationHint]:
|
||||
location_obj = world.get_location(location)
|
||||
item_obj = location_obj.item
|
||||
item_name = item_obj.name
|
||||
if item_obj.player != world.player:
|
||||
item_name += " (" + world.multiworld.get_player_name(item_obj.player) + ")"
|
||||
|
||||
return WitnessLocationHint(location_obj, True)
|
||||
return WitnessLocationHint(world.get_location(location), True)
|
||||
|
||||
|
||||
def get_items_and_locations_in_random_order(world: "WitnessWorld",
|
||||
own_itempool: List[Item]) -> Tuple[List[str], List[str]]:
|
||||
own_itempool: List["WitnessItem"]) -> Tuple[List[str], List[str]]:
|
||||
prog_items_in_this_world = sorted(
|
||||
item.name for item in own_itempool
|
||||
if item.advancement and item.code and item.location
|
||||
@@ -235,7 +239,7 @@ def get_items_and_locations_in_random_order(world: "WitnessWorld",
|
||||
return prog_items_in_this_world, locations_in_this_world
|
||||
|
||||
|
||||
def make_always_and_priority_hints(world: "WitnessWorld", own_itempool: List[Item],
|
||||
def make_always_and_priority_hints(world: "WitnessWorld", own_itempool: List["WitnessItem"],
|
||||
already_hinted_locations: Set[Location]
|
||||
) -> Tuple[List[WitnessLocationHint], List[WitnessLocationHint]]:
|
||||
prog_items_in_this_world, loc_in_this_world = get_items_and_locations_in_random_order(world, own_itempool)
|
||||
@@ -282,14 +286,14 @@ def make_always_and_priority_hints(world: "WitnessWorld", own_itempool: List[Ite
|
||||
return always_hints, priority_hints
|
||||
|
||||
|
||||
def make_extra_location_hints(world: "WitnessWorld", hint_amount: int, own_itempool: List[Item],
|
||||
def make_extra_location_hints(world: "WitnessWorld", hint_amount: int, own_itempool: List["WitnessItem"],
|
||||
already_hinted_locations: Set[Location], hints_to_use_first: List[WitnessLocationHint],
|
||||
unhinted_locations_for_hinted_areas: Dict[str, Set[Location]]) -> List[WitnessWordedHint]:
|
||||
prog_items_in_this_world, locations_in_this_world = get_items_and_locations_in_random_order(world, own_itempool)
|
||||
|
||||
next_random_hint_is_location = world.random.randrange(0, 2)
|
||||
|
||||
hints = []
|
||||
hints: List[WitnessWordedHint] = []
|
||||
|
||||
# This is a way to reverse a Dict[a,List[b]] to a Dict[b,a]
|
||||
area_reverse_lookup = {
|
||||
@@ -304,6 +308,7 @@ def make_extra_location_hints(world: "WitnessWorld", hint_amount: int, own_itemp
|
||||
logging.warning(f"Ran out of items/locations to hint for player {player_name}.")
|
||||
break
|
||||
|
||||
location_hint: Optional[WitnessLocationHint]
|
||||
if hints_to_use_first:
|
||||
location_hint = hints_to_use_first.pop()
|
||||
elif next_random_hint_is_location and locations_in_this_world:
|
||||
@@ -317,7 +322,7 @@ def make_extra_location_hints(world: "WitnessWorld", hint_amount: int, own_itemp
|
||||
next_random_hint_is_location = not next_random_hint_is_location
|
||||
continue
|
||||
|
||||
if not location_hint or location_hint.location in already_hinted_locations:
|
||||
if location_hint is None or location_hint.location in already_hinted_locations:
|
||||
continue
|
||||
|
||||
# Don't hint locations in areas that are almost fully hinted out already
|
||||
@@ -344,8 +349,8 @@ def choose_areas(world: "WitnessWorld", amount: int, locations_per_area: Dict[st
|
||||
When this happens, they are made less likely to receive an area hint.
|
||||
"""
|
||||
|
||||
unhinted_locations_per_area = dict()
|
||||
unhinted_location_percentage_per_area = dict()
|
||||
unhinted_locations_per_area = {}
|
||||
unhinted_location_percentage_per_area = {}
|
||||
|
||||
for area_name, locations in locations_per_area.items():
|
||||
not_yet_hinted_locations = sum(location not in already_hinted_locations for location in locations)
|
||||
@@ -368,8 +373,8 @@ def choose_areas(world: "WitnessWorld", amount: int, locations_per_area: Dict[st
|
||||
def get_hintable_areas(world: "WitnessWorld") -> Tuple[Dict[str, List[Location]], Dict[str, List[Item]]]:
|
||||
potential_areas = list(static_witness_logic.ALL_AREAS_BY_NAME.keys())
|
||||
|
||||
locations_per_area = dict()
|
||||
items_per_area = dict()
|
||||
locations_per_area = {}
|
||||
items_per_area = {}
|
||||
|
||||
for area in potential_areas:
|
||||
regions = [
|
||||
@@ -533,7 +538,7 @@ def create_all_hints(world: "WitnessWorld", hint_amount: int, area_hints: int,
|
||||
|
||||
location_hints_created_in_round_1 = len(generated_hints)
|
||||
|
||||
unhinted_locations_per_area: Dict[str, Set[Location]] = dict()
|
||||
unhinted_locations_per_area: Dict[str, Set[Location]] = {}
|
||||
|
||||
# Then, make area hints.
|
||||
if area_hints:
|
||||
@@ -584,17 +589,29 @@ def make_compact_hint_data(hint: WitnessWordedHint, local_player_number: int) ->
|
||||
location = hint.location
|
||||
area_amount = hint.area_amount
|
||||
|
||||
# None if junk hint, address if location hint, area string if area hint
|
||||
arg_1 = location.address if location else (hint.area if hint.area else None)
|
||||
# -1 if junk hint, address if location hint, area string if area hint
|
||||
arg_1: Union[str, int]
|
||||
if location and location.address is not None:
|
||||
arg_1 = location.address
|
||||
elif hint.area is not None:
|
||||
arg_1 = hint.area
|
||||
else:
|
||||
arg_1 = -1
|
||||
|
||||
# self.player if junk hint, player if location hint, progression amount if area hint
|
||||
arg_2 = area_amount if area_amount is not None else (location.player if location else local_player_number)
|
||||
arg_2: int
|
||||
if area_amount is not None:
|
||||
arg_2 = area_amount
|
||||
elif location is not None:
|
||||
arg_2 = location.player
|
||||
else:
|
||||
arg_2 = local_player_number
|
||||
|
||||
return hint.wording, arg_1, arg_2
|
||||
|
||||
|
||||
def make_laser_hints(world: "WitnessWorld", laser_names: List[str]) -> Dict[str, WitnessWordedHint]:
|
||||
laser_hints_by_name = dict()
|
||||
laser_hints_by_name = {}
|
||||
|
||||
for item_name in laser_names:
|
||||
location_hint = hint_from_item(world, item_name, world.own_itempool)
|
||||
|
||||
@@ -61,9 +61,7 @@ class WitnessPlayerLocations:
|
||||
sorted(self.CHECK_PANELHEX_TO_ID.items(), key=lambda item: item[1])
|
||||
)
|
||||
|
||||
event_locations = {
|
||||
p for p in player_logic.USED_EVENT_NAMES_BY_HEX
|
||||
}
|
||||
event_locations = set(player_logic.USED_EVENT_NAMES_BY_HEX)
|
||||
|
||||
self.EVENT_LOCATION_TABLE = {
|
||||
static_witness_locations.get_event_name(entity_hex): None
|
||||
@@ -80,5 +78,5 @@ class WitnessPlayerLocations:
|
||||
|
||||
def add_location_late(self, entity_name: str) -> None:
|
||||
entity_hex = static_witness_logic.ENTITIES_BY_NAME[entity_name]["entity_hex"]
|
||||
self.CHECK_LOCATION_TABLE[entity_hex] = entity_name
|
||||
self.CHECK_LOCATION_TABLE[entity_hex] = static_witness_locations.get_id(entity_hex)
|
||||
self.CHECK_PANELHEX_TO_ID[entity_hex] = static_witness_locations.get_id(entity_hex)
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
Defines progression, junk and event items for The Witness
|
||||
"""
|
||||
import copy
|
||||
from typing import TYPE_CHECKING, Dict, List, Set
|
||||
from typing import TYPE_CHECKING, Dict, List, Set, cast
|
||||
|
||||
from BaseClasses import Item, ItemClassification, MultiWorld
|
||||
|
||||
@@ -87,7 +87,8 @@ class WitnessPlayerItems:
|
||||
if data.classification == ItemClassification.useful}.items():
|
||||
if item_name in static_witness_items._special_usefuls:
|
||||
continue
|
||||
elif item_name == "Energy Capacity":
|
||||
|
||||
if item_name == "Energy Capacity":
|
||||
self._mandatory_items[item_name] = NUM_ENERGY_UPGRADES
|
||||
elif isinstance(item_data.classification, ProgressiveItemDefinition):
|
||||
self._mandatory_items[item_name] = len(item_data.mappings)
|
||||
@@ -184,15 +185,16 @@ class WitnessPlayerItems:
|
||||
output -= {item for item, weight in inner_item.items() if weight}
|
||||
|
||||
# Sort the output for consistency across versions if the implementation changes but the logic does not.
|
||||
return sorted(list(output))
|
||||
return sorted(output)
|
||||
|
||||
def get_door_ids_in_pool(self) -> List[int]:
|
||||
"""
|
||||
Returns the total set of all door IDs that are controlled by items in the pool.
|
||||
"""
|
||||
output: List[int] = []
|
||||
for item_name, item_data in {name: data for name, data in self.item_data.items()
|
||||
if isinstance(data.definition, DoorItemDefinition)}.items():
|
||||
for item_name, item_data in dict(self.item_data.items()).items():
|
||||
if not isinstance(item_data.definition, DoorItemDefinition):
|
||||
continue
|
||||
output += [int(hex_string, 16) for hex_string in item_data.definition.panel_id_hexes]
|
||||
|
||||
return output
|
||||
@@ -201,18 +203,21 @@ class WitnessPlayerItems:
|
||||
"""
|
||||
Returns the item IDs of symbol items that were defined in the configuration file but are not in the pool.
|
||||
"""
|
||||
return [data.ap_code for name, data in static_witness_items.ITEM_DATA.items()
|
||||
if name not in self.item_data.keys() and data.definition.category is ItemCategory.SYMBOL]
|
||||
return [
|
||||
# data.ap_code is guaranteed for a symbol definition
|
||||
cast(int, data.ap_code) for name, data in static_witness_items.ITEM_DATA.items()
|
||||
if name not in self.item_data.keys() and data.definition.category is ItemCategory.SYMBOL
|
||||
]
|
||||
|
||||
def get_progressive_item_ids_in_pool(self) -> Dict[int, List[int]]:
|
||||
output: Dict[int, List[int]] = {}
|
||||
for item_name, quantity in {name: quantity for name, quantity in self._mandatory_items.items()}.items():
|
||||
for item_name, quantity in dict(self._mandatory_items.items()).items():
|
||||
item = self.item_data[item_name]
|
||||
if isinstance(item.definition, ProgressiveItemDefinition):
|
||||
# Note: we need to reference the static table here rather than the player-specific one because the child
|
||||
# items were removed from the pool when we pruned out all progression items not in the settings.
|
||||
output[item.ap_code] = [static_witness_items.ITEM_DATA[child_item].ap_code
|
||||
for child_item in item.definition.child_item_names]
|
||||
output[cast(int, item.ap_code)] = [cast(int, static_witness_items.ITEM_DATA[child_item].ap_code)
|
||||
for child_item in item.definition.child_item_names]
|
||||
return output
|
||||
|
||||
|
||||
|
||||
@@ -22,6 +22,7 @@ from typing import TYPE_CHECKING, Dict, List, Set, Tuple, cast
|
||||
|
||||
from .data import static_logic as static_witness_logic
|
||||
from .data.item_definition_classes import DoorItemDefinition, ItemCategory, ProgressiveItemDefinition
|
||||
from .data.static_logic import StaticWitnessLogicObj
|
||||
from .data.utils import (
|
||||
WitnessRule,
|
||||
define_new_region,
|
||||
@@ -58,6 +59,95 @@ if TYPE_CHECKING:
|
||||
class WitnessPlayerLogic:
|
||||
"""WITNESS LOGIC CLASS"""
|
||||
|
||||
VICTORY_LOCATION: str
|
||||
|
||||
def __init__(self, world: "WitnessWorld", disabled_locations: Set[str], start_inv: Dict[str, int]) -> None:
|
||||
self.YAML_DISABLED_LOCATIONS: Set[str] = disabled_locations
|
||||
self.YAML_ADDED_ITEMS: Dict[str, int] = start_inv
|
||||
|
||||
self.EVENT_PANELS_FROM_PANELS: Set[str] = set()
|
||||
self.EVENT_PANELS_FROM_REGIONS: Set[str] = set()
|
||||
|
||||
self.IRRELEVANT_BUT_NOT_DISABLED_ENTITIES: Set[str] = set()
|
||||
|
||||
self.ENTITIES_WITHOUT_ENSURED_SOLVABILITY: Set[str] = set()
|
||||
|
||||
self.UNREACHABLE_REGIONS: Set[str] = set()
|
||||
|
||||
self.THEORETICAL_ITEMS: Set[str] = set()
|
||||
self.THEORETICAL_ITEMS_NO_MULTI: Set[str] = set()
|
||||
self.MULTI_AMOUNTS: Dict[str, int] = defaultdict(lambda: 1)
|
||||
self.MULTI_LISTS: Dict[str, List[str]] = {}
|
||||
self.PROG_ITEMS_ACTUALLY_IN_THE_GAME_NO_MULTI: Set[str] = set()
|
||||
self.PROG_ITEMS_ACTUALLY_IN_THE_GAME: Set[str] = set()
|
||||
self.DOOR_ITEMS_BY_ID: Dict[str, List[str]] = {}
|
||||
self.STARTING_INVENTORY: Set[str] = set()
|
||||
|
||||
self.DIFFICULTY = world.options.puzzle_randomization
|
||||
|
||||
self.REFERENCE_LOGIC: StaticWitnessLogicObj
|
||||
if self.DIFFICULTY == "sigma_expert":
|
||||
self.REFERENCE_LOGIC = static_witness_logic.sigma_expert
|
||||
elif self.DIFFICULTY == "none":
|
||||
self.REFERENCE_LOGIC = static_witness_logic.vanilla
|
||||
else:
|
||||
self.REFERENCE_LOGIC = static_witness_logic.sigma_normal
|
||||
|
||||
self.CONNECTIONS_BY_REGION_NAME_THEORETICAL: Dict[str, Set[Tuple[str, WitnessRule]]] = copy.deepcopy(
|
||||
self.REFERENCE_LOGIC.STATIC_CONNECTIONS_BY_REGION_NAME
|
||||
)
|
||||
self.CONNECTIONS_BY_REGION_NAME: Dict[str, Set[Tuple[str, WitnessRule]]] = copy.deepcopy(
|
||||
self.REFERENCE_LOGIC.STATIC_CONNECTIONS_BY_REGION_NAME
|
||||
)
|
||||
self.DEPENDENT_REQUIREMENTS_BY_HEX: Dict[str, Dict[str, WitnessRule]] = copy.deepcopy(
|
||||
self.REFERENCE_LOGIC.STATIC_DEPENDENT_REQUIREMENTS_BY_HEX
|
||||
)
|
||||
self.REQUIREMENTS_BY_HEX: Dict[str, WitnessRule] = {}
|
||||
|
||||
self.EVENT_ITEM_PAIRS: Dict[str, str] = {}
|
||||
self.COMPLETELY_DISABLED_ENTITIES: Set[str] = set()
|
||||
self.DISABLE_EVERYTHING_BEHIND: Set[str] = set()
|
||||
self.PRECOMPLETED_LOCATIONS: Set[str] = set()
|
||||
self.EXCLUDED_LOCATIONS: Set[str] = set()
|
||||
self.ADDED_CHECKS: Set[str] = set()
|
||||
self.VICTORY_LOCATION = "0x0356B"
|
||||
|
||||
self.ALWAYS_EVENT_NAMES_BY_HEX = {
|
||||
"0x00509": "+1 Laser (Symmetry Laser)",
|
||||
"0x012FB": "+1 Laser (Desert Laser)",
|
||||
"0x09F98": "Desert Laser Redirection",
|
||||
"0x01539": "+1 Laser (Quarry Laser)",
|
||||
"0x181B3": "+1 Laser (Shadows Laser)",
|
||||
"0x014BB": "+1 Laser (Keep Laser)",
|
||||
"0x17C65": "+1 Laser (Monastery Laser)",
|
||||
"0x032F9": "+1 Laser (Town Laser)",
|
||||
"0x00274": "+1 Laser (Jungle Laser)",
|
||||
"0x0C2B2": "+1 Laser (Bunker Laser)",
|
||||
"0x00BF6": "+1 Laser (Swamp Laser)",
|
||||
"0x028A4": "+1 Laser (Treehouse Laser)",
|
||||
"0x17C34": "Mountain Entry",
|
||||
"0xFFF00": "Bottom Floor Discard Turns On",
|
||||
}
|
||||
|
||||
self.USED_EVENT_NAMES_BY_HEX: Dict[str, str] = {}
|
||||
self.CONDITIONAL_EVENTS: Dict[Tuple[str, str], str] = {}
|
||||
|
||||
# The basic requirements to solve each entity come from StaticWitnessLogic.
|
||||
# However, for any given world, the options (e.g. which item shuffles are enabled) affect the requirements.
|
||||
self.make_options_adjustments(world)
|
||||
self.determine_unrequired_entities(world)
|
||||
self.find_unsolvable_entities(world)
|
||||
|
||||
# After we have adjusted the raw requirements, we perform a dependency reduction for the entity requirements.
|
||||
# This will make the access conditions way faster, instead of recursively checking dependent entities each time.
|
||||
self.make_dependency_reduced_checklist()
|
||||
|
||||
# Finalize which items actually exist in the MultiWorld and which get grouped into progressive items.
|
||||
self.finalize_items()
|
||||
|
||||
# Create event-item pairs for specific panels in the game.
|
||||
self.make_event_panel_lists()
|
||||
|
||||
def reduce_req_within_region(self, entity_hex: str) -> WitnessRule:
|
||||
"""
|
||||
Panels in this game often only turn on when other panels are solved.
|
||||
@@ -77,9 +167,9 @@ class WitnessPlayerLogic:
|
||||
|
||||
# For the requirement of an entity, we consider two things:
|
||||
# 1. Any items this entity needs (e.g. Symbols or Door Items)
|
||||
these_items = self.DEPENDENT_REQUIREMENTS_BY_HEX[entity_hex].get("items", frozenset({frozenset()}))
|
||||
these_items: WitnessRule = self.DEPENDENT_REQUIREMENTS_BY_HEX[entity_hex].get("items", frozenset({frozenset()}))
|
||||
# 2. Any entities that this entity depends on (e.g. one panel powering on the next panel in a set)
|
||||
these_panels = self.DEPENDENT_REQUIREMENTS_BY_HEX[entity_hex]["entities"]
|
||||
these_panels: WitnessRule = self.DEPENDENT_REQUIREMENTS_BY_HEX[entity_hex]["entities"]
|
||||
|
||||
# Remove any items that don't actually exist in the settings (e.g. Symbol Shuffle turned off)
|
||||
these_items = frozenset({
|
||||
@@ -91,47 +181,49 @@ class WitnessPlayerLogic:
|
||||
for subset in these_items:
|
||||
self.PROG_ITEMS_ACTUALLY_IN_THE_GAME_NO_MULTI.update(subset)
|
||||
|
||||
# If this entity is opened by a door item that exists in the itempool, add that item to its requirements.
|
||||
# Also, remove any original power requirements this entity might have had.
|
||||
# Handle door entities (door shuffle)
|
||||
if entity_hex in self.DOOR_ITEMS_BY_ID:
|
||||
# If this entity is opened by a door item that exists in the itempool, add that item to its requirements.
|
||||
door_items = frozenset({frozenset([item]) for item in self.DOOR_ITEMS_BY_ID[entity_hex]})
|
||||
|
||||
for dependent_item in door_items:
|
||||
self.PROG_ITEMS_ACTUALLY_IN_THE_GAME_NO_MULTI.update(dependent_item)
|
||||
|
||||
all_options = logical_and_witness_rules([door_items, these_items])
|
||||
these_items = logical_and_witness_rules([door_items, these_items])
|
||||
|
||||
# If this entity is not an EP, and it has an associated door item, ignore the original power dependencies
|
||||
if static_witness_logic.ENTITIES_BY_HEX[entity_hex]["entityType"] != "EP":
|
||||
# A door entity is opened by its door item instead of previous entities powering it.
|
||||
# That means we need to ignore any dependent requirements.
|
||||
# However, there are some entities that depend on other entities because of an environmental reason.
|
||||
# Those requirements need to be preserved even in door shuffle.
|
||||
entity_dependencies_need_to_be_preserved = (
|
||||
# EPs keep all their entity dependencies
|
||||
static_witness_logic.ENTITIES_BY_HEX[entity_hex]["entityType"] == "EP"
|
||||
# 0x28A0D depends on another entity for *non-power* reasons -> This dependency needs to be preserved,
|
||||
# except in Expert, where that dependency doesn't exist, but now there *is* a power dependency.
|
||||
# In the future, it'd be wise to make a distinction between "power dependencies" and other dependencies.
|
||||
if entity_hex == "0x28A0D" and not any("0x28998" in option for option in these_panels):
|
||||
these_items = all_options
|
||||
|
||||
or entity_hex == "0x28A0D" and not any("0x28998" in option for option in these_panels)
|
||||
# Another dependency that is not power-based: The Symmetry Island Upper Panel latches
|
||||
elif entity_hex == "0x1C349":
|
||||
these_items = all_options
|
||||
or entity_hex == "0x1C349"
|
||||
)
|
||||
|
||||
else:
|
||||
return frozenset(all_options)
|
||||
|
||||
else:
|
||||
these_items = all_options
|
||||
# If this is not one of those special cases, solving this door entity only needs its own item requirement.
|
||||
# Dependent entities from these_panels are ignored, and we just return these_items directly.
|
||||
if not entity_dependencies_need_to_be_preserved:
|
||||
return these_items
|
||||
|
||||
# Now that we have item requirements and entity dependencies, it's time for the dependency reduction.
|
||||
|
||||
# For each entity that this entity depends on (e.g. a panel turning on another panel),
|
||||
# Add that entities requirements to this entity.
|
||||
# If there are multiple options, consider each, and then or-chain them.
|
||||
all_options = list()
|
||||
all_options = []
|
||||
|
||||
for option in these_panels:
|
||||
dependent_items_for_option = frozenset({frozenset()})
|
||||
dependent_items_for_option: WitnessRule = frozenset({frozenset()})
|
||||
|
||||
# For each entity in this option, resolve it to its actual requirement.
|
||||
for option_entity in option:
|
||||
dep_obj = self.REFERENCE_LOGIC.ENTITIES_BY_HEX.get(option_entity)
|
||||
dep_obj = self.REFERENCE_LOGIC.ENTITIES_BY_HEX.get(option_entity, {})
|
||||
|
||||
if option_entity in {"7 Lasers", "11 Lasers", "7 Lasers + Redirect", "11 Lasers + Redirect",
|
||||
"PP2 Weirdness", "Theater to Tunnels"}:
|
||||
@@ -525,13 +617,16 @@ class WitnessPlayerLogic:
|
||||
current_adjustment_type = line[:-1]
|
||||
continue
|
||||
|
||||
if current_adjustment_type is None:
|
||||
raise ValueError(f"Adjustment lineset {adjustment_lineset} is malformed")
|
||||
|
||||
self.make_single_adjustment(current_adjustment_type, line)
|
||||
|
||||
for entity_id in self.COMPLETELY_DISABLED_ENTITIES:
|
||||
if entity_id in self.DOOR_ITEMS_BY_ID:
|
||||
del self.DOOR_ITEMS_BY_ID[entity_id]
|
||||
|
||||
def discover_reachable_regions(self):
|
||||
def discover_reachable_regions(self) -> Set[str]:
|
||||
"""
|
||||
Some options disable panels or remove specific items.
|
||||
This can make entire regions completely unreachable, because all their incoming connections are invalid.
|
||||
@@ -640,7 +735,7 @@ class WitnessPlayerLogic:
|
||||
|
||||
# Check each traversal option individually
|
||||
for option in connection[1]:
|
||||
individual_entity_requirements = []
|
||||
individual_entity_requirements: List[WitnessRule] = []
|
||||
for entity in option:
|
||||
# If a connection requires solving a disabled entity, it is not valid.
|
||||
if not self.solvability_guaranteed(entity) or entity in self.DISABLE_EVERYTHING_BEHIND:
|
||||
@@ -664,7 +759,7 @@ class WitnessPlayerLogic:
|
||||
|
||||
return logical_or_witness_rules(all_possibilities)
|
||||
|
||||
def make_dependency_reduced_checklist(self):
|
||||
def make_dependency_reduced_checklist(self) -> None:
|
||||
"""
|
||||
Every entity has a requirement. This requirement may involve other entities.
|
||||
Example: Solving a panel powers a cable, and that cable turns on the next panel.
|
||||
@@ -679,12 +774,12 @@ class WitnessPlayerLogic:
|
||||
|
||||
# Requirements are cached per entity. However, we might redo the whole reduction process multiple times.
|
||||
# So, we first clear this cache.
|
||||
self.REQUIREMENTS_BY_HEX = dict()
|
||||
self.REQUIREMENTS_BY_HEX = {}
|
||||
|
||||
# We also clear any data structures that we might have filled in a previous dependency reduction
|
||||
self.REQUIREMENTS_BY_HEX = dict()
|
||||
self.USED_EVENT_NAMES_BY_HEX = dict()
|
||||
self.CONNECTIONS_BY_REGION_NAME = dict()
|
||||
self.REQUIREMENTS_BY_HEX = {}
|
||||
self.USED_EVENT_NAMES_BY_HEX = {}
|
||||
self.CONNECTIONS_BY_REGION_NAME = {}
|
||||
self.PROG_ITEMS_ACTUALLY_IN_THE_GAME_NO_MULTI = set()
|
||||
|
||||
# Make independent requirements for entities
|
||||
@@ -695,22 +790,18 @@ class WitnessPlayerLogic:
|
||||
|
||||
# Make independent region connection requirements based on the entities they require
|
||||
for region, connections in self.CONNECTIONS_BY_REGION_NAME_THEORETICAL.items():
|
||||
self.CONNECTIONS_BY_REGION_NAME[region] = []
|
||||
|
||||
new_connections = []
|
||||
new_connections = set()
|
||||
|
||||
for connection in connections:
|
||||
overall_requirement = self.reduce_connection_requirement(connection)
|
||||
|
||||
# If there is a way to use this connection, add it.
|
||||
if overall_requirement:
|
||||
new_connections.append((connection[0], overall_requirement))
|
||||
new_connections.add((connection[0], overall_requirement))
|
||||
|
||||
# If there are any usable outgoing connections from this region, add them.
|
||||
if new_connections:
|
||||
self.CONNECTIONS_BY_REGION_NAME[region] = new_connections
|
||||
self.CONNECTIONS_BY_REGION_NAME[region] = new_connections
|
||||
|
||||
def finalize_items(self):
|
||||
def finalize_items(self) -> None:
|
||||
"""
|
||||
Finalise which items are used in the world, and handle their progressive versions.
|
||||
"""
|
||||
@@ -808,8 +899,7 @@ class WitnessPlayerLogic:
|
||||
if entity_hex not in self.USED_EVENT_NAMES_BY_HEX:
|
||||
warning(f'Entity "{name}" does not have an associated event name.')
|
||||
self.USED_EVENT_NAMES_BY_HEX[entity_hex] = name + " Event"
|
||||
pair = (name, self.USED_EVENT_NAMES_BY_HEX[entity_hex])
|
||||
return pair
|
||||
return (name, self.USED_EVENT_NAMES_BY_HEX[entity_hex])
|
||||
|
||||
def make_event_panel_lists(self) -> None:
|
||||
"""
|
||||
@@ -828,85 +918,3 @@ class WitnessPlayerLogic:
|
||||
for panel in self.USED_EVENT_NAMES_BY_HEX:
|
||||
pair = self.make_event_item_pair(panel)
|
||||
self.EVENT_ITEM_PAIRS[pair[0]] = pair[1]
|
||||
|
||||
def __init__(self, world: "WitnessWorld", disabled_locations: Set[str], start_inv: Dict[str, int]) -> None:
|
||||
self.YAML_DISABLED_LOCATIONS = disabled_locations
|
||||
self.YAML_ADDED_ITEMS = start_inv
|
||||
|
||||
self.EVENT_PANELS_FROM_PANELS = set()
|
||||
self.EVENT_PANELS_FROM_REGIONS = set()
|
||||
|
||||
self.IRRELEVANT_BUT_NOT_DISABLED_ENTITIES = set()
|
||||
|
||||
self.ENTITIES_WITHOUT_ENSURED_SOLVABILITY = set()
|
||||
|
||||
self.UNREACHABLE_REGIONS = set()
|
||||
|
||||
self.THEORETICAL_ITEMS = set()
|
||||
self.THEORETICAL_ITEMS_NO_MULTI = set()
|
||||
self.MULTI_AMOUNTS = defaultdict(lambda: 1)
|
||||
self.MULTI_LISTS = dict()
|
||||
self.PROG_ITEMS_ACTUALLY_IN_THE_GAME_NO_MULTI = set()
|
||||
self.PROG_ITEMS_ACTUALLY_IN_THE_GAME = set()
|
||||
self.DOOR_ITEMS_BY_ID: Dict[str, List[str]] = {}
|
||||
self.STARTING_INVENTORY = set()
|
||||
|
||||
self.DIFFICULTY = world.options.puzzle_randomization
|
||||
|
||||
if self.DIFFICULTY == "sigma_normal":
|
||||
self.REFERENCE_LOGIC = static_witness_logic.sigma_normal
|
||||
elif self.DIFFICULTY == "sigma_expert":
|
||||
self.REFERENCE_LOGIC = static_witness_logic.sigma_expert
|
||||
elif self.DIFFICULTY == "none":
|
||||
self.REFERENCE_LOGIC = static_witness_logic.vanilla
|
||||
|
||||
self.CONNECTIONS_BY_REGION_NAME_THEORETICAL = copy.deepcopy(
|
||||
self.REFERENCE_LOGIC.STATIC_CONNECTIONS_BY_REGION_NAME
|
||||
)
|
||||
self.CONNECTIONS_BY_REGION_NAME = dict()
|
||||
self.DEPENDENT_REQUIREMENTS_BY_HEX = copy.deepcopy(self.REFERENCE_LOGIC.STATIC_DEPENDENT_REQUIREMENTS_BY_HEX)
|
||||
self.REQUIREMENTS_BY_HEX = dict()
|
||||
|
||||
self.EVENT_ITEM_PAIRS = dict()
|
||||
self.COMPLETELY_DISABLED_ENTITIES = set()
|
||||
self.DISABLE_EVERYTHING_BEHIND = set()
|
||||
self.PRECOMPLETED_LOCATIONS = set()
|
||||
self.EXCLUDED_LOCATIONS = set()
|
||||
self.ADDED_CHECKS = set()
|
||||
self.VICTORY_LOCATION: str
|
||||
|
||||
self.ALWAYS_EVENT_NAMES_BY_HEX = {
|
||||
"0x00509": "+1 Laser (Symmetry Laser)",
|
||||
"0x012FB": "+1 Laser (Desert Laser)",
|
||||
"0x09F98": "Desert Laser Redirection",
|
||||
"0x01539": "+1 Laser (Quarry Laser)",
|
||||
"0x181B3": "+1 Laser (Shadows Laser)",
|
||||
"0x014BB": "+1 Laser (Keep Laser)",
|
||||
"0x17C65": "+1 Laser (Monastery Laser)",
|
||||
"0x032F9": "+1 Laser (Town Laser)",
|
||||
"0x00274": "+1 Laser (Jungle Laser)",
|
||||
"0x0C2B2": "+1 Laser (Bunker Laser)",
|
||||
"0x00BF6": "+1 Laser (Swamp Laser)",
|
||||
"0x028A4": "+1 Laser (Treehouse Laser)",
|
||||
"0x17C34": "Mountain Entry",
|
||||
"0xFFF00": "Bottom Floor Discard Turns On",
|
||||
}
|
||||
|
||||
self.USED_EVENT_NAMES_BY_HEX = {}
|
||||
self.CONDITIONAL_EVENTS = {}
|
||||
|
||||
# The basic requirements to solve each entity come from StaticWitnessLogic.
|
||||
# However, for any given world, the options (e.g. which item shuffles are enabled) affect the requirements.
|
||||
self.make_options_adjustments(world)
|
||||
self.determine_unrequired_entities(world)
|
||||
self.find_unsolvable_entities(world)
|
||||
|
||||
# After we have adjusted the raw requirements, we perform a dependency reduction for the entity requirements.
|
||||
# This will make the access conditions way faster, instead of recursively checking dependent entities each time.
|
||||
self.make_dependency_reduced_checklist()
|
||||
|
||||
# Finalize which items actually exist in the MultiWorld and which get grouped into progressive items.
|
||||
self.finalize_items()
|
||||
|
||||
# Create event-item pairs for specific panels in the game.
|
||||
self.make_event_panel_lists()
|
||||
|
||||
@@ -9,9 +9,11 @@ from BaseClasses import Entrance, Region
|
||||
|
||||
from worlds.generic.Rules import CollectionRule
|
||||
|
||||
from .data import static_locations as static_witness_locations
|
||||
from .data import static_logic as static_witness_logic
|
||||
from .data.static_logic import StaticWitnessLogicObj
|
||||
from .data.utils import WitnessRule, optimize_witness_rule
|
||||
from .locations import WitnessPlayerLocations, static_witness_locations
|
||||
from .locations import WitnessPlayerLocations
|
||||
from .player_logic import WitnessPlayerLogic
|
||||
|
||||
if TYPE_CHECKING:
|
||||
@@ -21,8 +23,20 @@ if TYPE_CHECKING:
|
||||
class WitnessPlayerRegions:
|
||||
"""Class that defines Witness Regions"""
|
||||
|
||||
player_locations = None
|
||||
logic = None
|
||||
def __init__(self, player_locations: WitnessPlayerLocations, world: "WitnessWorld") -> None:
|
||||
difficulty = world.options.puzzle_randomization
|
||||
|
||||
self.reference_logic: StaticWitnessLogicObj
|
||||
if difficulty == "sigma_normal":
|
||||
self.reference_logic = static_witness_logic.sigma_normal
|
||||
elif difficulty == "sigma_expert":
|
||||
self.reference_logic = static_witness_logic.sigma_expert
|
||||
else:
|
||||
self.reference_logic = static_witness_logic.vanilla
|
||||
|
||||
self.player_locations = player_locations
|
||||
self.two_way_entrance_register: Dict[Tuple[str, str], List[Entrance]] = defaultdict(lambda: [])
|
||||
self.created_region_names: Set[str] = set()
|
||||
|
||||
@staticmethod
|
||||
def make_lambda(item_requirement: WitnessRule, world: "WitnessWorld") -> CollectionRule:
|
||||
@@ -36,7 +50,7 @@ class WitnessPlayerRegions:
|
||||
return _meets_item_requirements(item_requirement, world)
|
||||
|
||||
def connect_if_possible(self, world: "WitnessWorld", source: str, target: str, req: WitnessRule,
|
||||
regions_by_name: Dict[str, Region]):
|
||||
regions_by_name: Dict[str, Region]) -> None:
|
||||
"""
|
||||
connect two regions and set the corresponding requirement
|
||||
"""
|
||||
@@ -89,8 +103,8 @@ class WitnessPlayerRegions:
|
||||
"""
|
||||
from . import create_region
|
||||
|
||||
all_locations = set()
|
||||
regions_by_name = dict()
|
||||
all_locations: Set[str] = set()
|
||||
regions_by_name: Dict[str, Region] = {}
|
||||
|
||||
regions_to_create = {
|
||||
k: v for k, v in self.reference_logic.ALL_REGIONS_BY_NAME.items()
|
||||
@@ -121,17 +135,3 @@ class WitnessPlayerRegions:
|
||||
for region_name, region in regions_to_create.items():
|
||||
for connection in player_logic.CONNECTIONS_BY_REGION_NAME[region_name]:
|
||||
self.connect_if_possible(world, region_name, connection[0], connection[1], regions_by_name)
|
||||
|
||||
def __init__(self, player_locations: WitnessPlayerLocations, world: "WitnessWorld") -> None:
|
||||
difficulty = world.options.puzzle_randomization
|
||||
|
||||
if difficulty == "sigma_normal":
|
||||
self.reference_logic = static_witness_logic.sigma_normal
|
||||
elif difficulty == "sigma_expert":
|
||||
self.reference_logic = static_witness_logic.sigma_expert
|
||||
elif difficulty == "none":
|
||||
self.reference_logic = static_witness_logic.vanilla
|
||||
|
||||
self.player_locations = player_locations
|
||||
self.two_way_entrance_register: Dict[Tuple[str, str], List[Entrance]] = defaultdict(lambda: [])
|
||||
self.created_region_names: Set[str] = set()
|
||||
|
||||
@@ -1,10 +1,10 @@
|
||||
line-length = 120
|
||||
|
||||
[lint]
|
||||
select = ["E", "F", "W", "I", "N", "Q", "UP", "RUF", "ISC", "T20"]
|
||||
ignore = ["RUF012", "RUF100"]
|
||||
select = ["C", "E", "F", "R", "W", "I", "N", "Q", "UP", "RUF", "ISC", "T20"]
|
||||
ignore = ["C9", "RUF012", "RUF100"]
|
||||
|
||||
[per-file-ignores]
|
||||
[lint.per-file-ignores]
|
||||
# The way options definitions work right now, I am forced to break line length requirements.
|
||||
"options.py" = ["E501"]
|
||||
# The import list would just be so big if I imported every option individually in presets.py
|
||||
|
||||
@@ -37,8 +37,8 @@ def _has_laser(laser_hex: str, world: "WitnessWorld", player: int, redirect_requ
|
||||
_can_solve_panel(laser_hex, world, world.player, world.player_logic, world.player_locations)(state)
|
||||
and state.has("Desert Laser Redirection", player)
|
||||
)
|
||||
else:
|
||||
return _can_solve_panel(laser_hex, world, world.player, world.player_logic, world.player_locations)
|
||||
|
||||
return _can_solve_panel(laser_hex, world, world.player, world.player_logic, world.player_locations)
|
||||
|
||||
|
||||
def _has_lasers(amount: int, world: "WitnessWorld", redirect_required: bool) -> CollectionRule:
|
||||
@@ -63,8 +63,8 @@ def _can_solve_panel(panel: str, world: "WitnessWorld", player: int, player_logi
|
||||
|
||||
if entity_name + " Solved" in player_locations.EVENT_LOCATION_TABLE:
|
||||
return lambda state: state.has(player_logic.EVENT_ITEM_PAIRS[entity_name + " Solved"], player)
|
||||
else:
|
||||
return make_lambda(panel, world)
|
||||
|
||||
return make_lambda(panel, world)
|
||||
|
||||
|
||||
def _can_do_expert_pp2(state: CollectionState, world: "WitnessWorld") -> bool:
|
||||
@@ -175,12 +175,10 @@ def _can_do_expert_pp2(state: CollectionState, world: "WitnessWorld") -> bool:
|
||||
# We can get to Hedge 3 from Hedge 2. If we can get from Keep to Hedge 2, we're good.
|
||||
# This covers both Hedge 1 Exit and Hedge 2 Shortcut, because Hedge 1 is just part of the Keep region.
|
||||
|
||||
hedge_2_from_keep = any(
|
||||
return any(
|
||||
e.can_reach(state) for e in player_regions.two_way_entrance_register["Keep 2nd Maze", "Keep"]
|
||||
)
|
||||
|
||||
return hedge_2_from_keep
|
||||
|
||||
|
||||
def _can_do_theater_to_tunnels(state: CollectionState, world: "WitnessWorld") -> bool:
|
||||
"""
|
||||
@@ -211,14 +209,12 @@ def _can_do_theater_to_tunnels(state: CollectionState, world: "WitnessWorld") ->
|
||||
|
||||
# We also need a way from Town to Tunnels.
|
||||
|
||||
tunnels_from_town = (
|
||||
return (
|
||||
any(e.can_reach(state) for e in player_regions.two_way_entrance_register["Tunnels", "Windmill Interior"])
|
||||
and any(e.can_reach(state) for e in player_regions.two_way_entrance_register["Town", "Windmill Interior"])
|
||||
or any(e.can_reach(state) for e in player_regions.two_way_entrance_register["Tunnels", "Town"])
|
||||
)
|
||||
|
||||
return tunnels_from_town
|
||||
|
||||
|
||||
def _has_item(item: str, world: "WitnessWorld", player: int,
|
||||
player_logic: WitnessPlayerLogic, player_locations: WitnessPlayerLocations) -> CollectionRule:
|
||||
@@ -237,9 +233,9 @@ def _has_item(item: str, world: "WitnessWorld", player: int,
|
||||
if item == "11 Lasers + Redirect":
|
||||
laser_req = world.options.challenge_lasers.value
|
||||
return _has_lasers(laser_req, world, True)
|
||||
elif item == "PP2 Weirdness":
|
||||
if item == "PP2 Weirdness":
|
||||
return lambda state: _can_do_expert_pp2(state, world)
|
||||
elif item == "Theater to Tunnels":
|
||||
if item == "Theater to Tunnels":
|
||||
return lambda state: _can_do_theater_to_tunnels(state, world)
|
||||
if item in player_logic.USED_EVENT_NAMES_BY_HEX:
|
||||
return _can_solve_panel(item, world, player, player_logic, player_locations)
|
||||
|
||||
@@ -87,9 +87,7 @@ class YoshisIslandSNIClient(SNIClient):
|
||||
|
||||
if game_mode is None:
|
||||
return
|
||||
elif goal_flag[0] != 0x00:
|
||||
await ctx.send_msgs([{"cmd": "StatusUpdate", "status": ClientStatus.CLIENT_GOAL}])
|
||||
ctx.finished_game = True
|
||||
|
||||
elif game_mode[0] not in VALID_GAME_STATES:
|
||||
return
|
||||
elif item_received[0] > 0x00:
|
||||
@@ -101,6 +99,10 @@ class YoshisIslandSNIClient(SNIClient):
|
||||
ctx.rom = None
|
||||
return
|
||||
|
||||
if goal_flag[0] != 0x00:
|
||||
await ctx.send_msgs([{"cmd": "StatusUpdate", "status": ClientStatus.CLIENT_GOAL}])
|
||||
ctx.finished_game = True
|
||||
|
||||
new_checks = []
|
||||
from .Rom import location_table
|
||||
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
from . import ZillionTestBase
|
||||
|
||||
from worlds.zillion.options import ZillionJumpLevels, ZillionGunLevels, ZillionOptions, validate
|
||||
from ..options import ZillionJumpLevels, ZillionGunLevels, ZillionOptions, validate
|
||||
from zilliandomizer.options import VBLR_CHOICES
|
||||
|
||||
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
from typing import cast
|
||||
from . import ZillionTestBase
|
||||
|
||||
from worlds.zillion import ZillionWorld
|
||||
from .. import ZillionWorld
|
||||
|
||||
|
||||
class SeedTest(ZillionTestBase):
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
from typing import cast
|
||||
from test.bases import WorldTestBase
|
||||
from worlds.zillion import ZillionWorld
|
||||
from .. import ZillionWorld
|
||||
|
||||
|
||||
class ZillionTestBase(WorldTestBase):
|
||||
|
||||
Reference in New Issue
Block a user