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NewSoupVi-
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NewSoupVi-
| Author | SHA1 | Date | |
|---|---|---|---|
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b874b6c6d7 | ||
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94ed49ae2a |
1
.github/workflows/build.yml
vendored
1
.github/workflows/build.yml
vendored
@@ -36,7 +36,6 @@ jobs:
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run: |
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Invoke-WebRequest -Uri https://github.com/Ijwu/Enemizer/releases/download/${Env:ENEMIZER_VERSION}/win-x64.zip -OutFile enemizer.zip
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Expand-Archive -Path enemizer.zip -DestinationPath EnemizerCLI -Force
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choco install innosetup --version=6.2.2 --allow-downgrade
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- name: Build
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run: |
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python -m pip install --upgrade pip
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@@ -112,7 +112,7 @@ class AdventureContext(CommonContext):
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if ': !' not in msg:
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self._set_message(msg, SYSTEM_MESSAGE_ID)
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elif cmd == "ReceivedItems":
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msg = f"Received {', '.join([self.item_names.lookup_in_game(item.item) for item in args['items']])}"
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msg = f"Received {', '.join([self.item_names.lookup_in_slot(item.item) for item in args['items']])}"
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self._set_message(msg, SYSTEM_MESSAGE_ID)
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elif cmd == "Retrieved":
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if f"adventure_{self.auth}_freeincarnates_used" in args["keys"]:
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@@ -225,9 +225,6 @@ class CommonContext:
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def lookup_in_slot(self, code: int, slot: typing.Optional[int] = None) -> str:
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"""Returns the name for an item/location id in the context of a specific slot or own slot if `slot` is
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omitted.
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Use of `lookup_in_slot` should not be used when not connected to a server. If looking in own game, set
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`ctx.game` and use `lookup_in_game` method instead.
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"""
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if slot is None:
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slot = self.ctx.slot
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17
Generate.py
17
Generate.py
@@ -65,7 +65,7 @@ def get_seed_name(random_source) -> str:
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return f"{random_source.randint(0, pow(10, seeddigits) - 1)}".zfill(seeddigits)
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def main(args=None) -> Tuple[argparse.Namespace, int]:
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def main(args=None):
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# __name__ == "__main__" check so unittests that already imported worlds don't trip this.
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if __name__ == "__main__" and "worlds" in sys.modules:
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raise Exception("Worlds system should not be loaded before logging init.")
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@@ -237,7 +237,8 @@ def main(args=None) -> Tuple[argparse.Namespace, int]:
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with open(os.path.join(args.outputpath if args.outputpath else ".", f"generate_{seed_name}.yaml"), "wt") as f:
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yaml.dump(important, f)
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return erargs, seed
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from Main import main as ERmain
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return ERmain(erargs, seed)
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def read_weights_yamls(path) -> Tuple[Any, ...]:
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@@ -446,14 +447,6 @@ def handle_option(ret: argparse.Namespace, game_weights: dict, option_key: str,
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def roll_settings(weights: dict, plando_options: PlandoOptions = PlandoOptions.bosses):
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"""
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Roll options from specified weights, usually originating from a .yaml options file.
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Important note:
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The same weights dict is shared between all slots using the same yaml (e.g. generic weights file for filler slots).
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This means it should never be modified without making a deepcopy first.
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"""
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from worlds import AutoWorldRegister
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if "linked_options" in weights:
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@@ -554,9 +547,7 @@ def roll_alttp_settings(ret: argparse.Namespace, weights):
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if __name__ == '__main__':
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import atexit
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confirmation = atexit.register(input, "Press enter to close.")
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erargs, seed = main()
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from Main import main as ERmain
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multiworld = ERmain(erargs, seed)
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multiworld = main()
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if __debug__:
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import gc
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import sys
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75
Options.py
75
Options.py
@@ -53,8 +53,8 @@ class AssembleOptions(abc.ABCMeta):
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attrs["name_lookup"].update({option_id: name for name, option_id in new_options.items()})
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options.update(new_options)
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# apply aliases, without name_lookup
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aliases = attrs["aliases"] = {name[6:].lower(): option_id for name, option_id in attrs.items() if
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name.startswith("alias_")}
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aliases = {name[6:].lower(): option_id for name, option_id in attrs.items() if
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name.startswith("alias_")}
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assert (
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name in {"Option", "VerifyKeys"} or # base abstract classes don't need default
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@@ -126,28 +126,10 @@ class Option(typing.Generic[T], metaclass=AssembleOptions):
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# can be weighted between selections
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supports_weighting = True
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rich_text_doc: typing.Optional[bool] = None
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"""Whether the WebHost should render the Option's docstring as rich text.
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If this is True, the Option's docstring is interpreted as reStructuredText_,
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the standard Python markup format. In the WebHost, it's rendered to HTML so
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that lists, emphasis, and other rich text features are displayed properly.
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If this is False, the docstring is instead interpreted as plain text, and
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displayed as-is on the WebHost with whitespace preserved.
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If this is None, it inherits the value of `World.rich_text_options_doc`. For
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backwards compatibility, this defaults to False, but worlds are encouraged to
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set it to True and use reStructuredText for their Option documentation.
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.. _reStructuredText: https://docutils.sourceforge.io/rst.html
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"""
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# filled by AssembleOptions:
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name_lookup: typing.ClassVar[typing.Dict[T, str]] # type: ignore
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# https://github.com/python/typing/discussions/1460 the reason for this type: ignore
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options: typing.ClassVar[typing.Dict[str, int]]
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aliases: typing.ClassVar[typing.Dict[str, int]]
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def __repr__(self) -> str:
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return f"{self.__class__.__name__}({self.current_option_name})"
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@@ -753,12 +735,6 @@ class NamedRange(Range):
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elif value > self.range_end and value not in self.special_range_names.values():
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raise Exception(f"{value} is higher than maximum {self.range_end} for option {self.__class__.__name__} " +
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f"and is also not one of the supported named special values: {self.special_range_names}")
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# See docstring
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for key in self.special_range_names:
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if key != key.lower():
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raise Exception(f"{self.__class__.__name__} has an invalid special_range_names key: {key}. "
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f"NamedRange keys must use only lowercase letters, and ideally should be snake_case.")
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self.value = value
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@classmethod
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@@ -1145,13 +1121,10 @@ class PlandoConnections(Option[typing.List[PlandoConnection]], metaclass=Connect
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class Accessibility(Choice):
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"""Set rules for reachability of your items/locations.
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- **Locations:** ensure everything can be reached and acquired.
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- **Items:** ensure all logically relevant items can be acquired.
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- **Minimal:** ensure what is needed to reach your goal can be acquired.
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"""
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Locations: ensure everything can be reached and acquired.
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Items: ensure all logically relevant items can be acquired.
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Minimal: ensure what is needed to reach your goal can be acquired."""
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display_name = "Accessibility"
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rich_text_doc = True
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option_locations = 0
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option_items = 1
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option_minimal = 2
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@@ -1160,15 +1133,14 @@ class Accessibility(Choice):
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class ProgressionBalancing(NamedRange):
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"""A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
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"""
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A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
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A lower setting means more getting stuck. A higher setting means less getting stuck.
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"""
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default = 50
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range_start = 0
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range_end = 99
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display_name = "Progression Balancing"
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rich_text_doc = True
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special_range_names = {
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"disabled": 0,
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"normal": 50,
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@@ -1233,36 +1205,29 @@ class CommonOptions(metaclass=OptionsMetaProperty):
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class LocalItems(ItemSet):
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"""Forces these items to be in their native world."""
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display_name = "Local Items"
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rich_text_doc = True
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class NonLocalItems(ItemSet):
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"""Forces these items to be outside their native world."""
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display_name = "Non-local Items"
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rich_text_doc = True
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class StartInventory(ItemDict):
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"""Start with these items."""
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verify_item_name = True
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display_name = "Start Inventory"
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rich_text_doc = True
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class StartInventoryPool(StartInventory):
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"""Start with these items and don't place them in the world.
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The game decides what the replacement items will be.
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"""
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The game decides what the replacement items will be."""
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verify_item_name = True
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display_name = "Start Inventory from Pool"
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rich_text_doc = True
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class StartHints(ItemSet):
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"""Start with these item's locations prefilled into the ``!hint`` command."""
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"""Start with these item's locations prefilled into the !hint command."""
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display_name = "Start Hints"
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||||
rich_text_doc = True
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||||
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||||
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||||
class LocationSet(OptionSet):
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||||
@@ -1271,33 +1236,28 @@ class LocationSet(OptionSet):
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||||
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||||
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||||
class StartLocationHints(LocationSet):
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"""Start with these locations and their item prefilled into the ``!hint`` command."""
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"""Start with these locations and their item prefilled into the !hint command"""
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||||
display_name = "Start Location Hints"
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rich_text_doc = True
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||||
|
||||
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class ExcludeLocations(LocationSet):
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"""Prevent these locations from having an important item."""
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"""Prevent these locations from having an important item"""
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display_name = "Excluded Locations"
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rich_text_doc = True
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class PriorityLocations(LocationSet):
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"""Prevent these locations from having an unimportant item."""
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"""Prevent these locations from having an unimportant item"""
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display_name = "Priority Locations"
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rich_text_doc = True
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||||
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class DeathLink(Toggle):
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"""When you die, everyone dies. Of course the reverse is true too."""
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display_name = "Death Link"
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rich_text_doc = True
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class ItemLinks(OptionList):
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"""Share part of your item pool with other players."""
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display_name = "Item Links"
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rich_text_doc = True
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default = []
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||||
schema = Schema([
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||||
{
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||||
@@ -1364,7 +1324,6 @@ class ItemLinks(OptionList):
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class Removed(FreeText):
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"""This Option has been Removed."""
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rich_text_doc = True
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||||
default = ""
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||||
visibility = Visibility.none
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||||
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||||
@@ -1467,18 +1426,14 @@ def generate_yaml_templates(target_folder: typing.Union[str, "pathlib.Path"], ge
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||||
|
||||
return data, notes
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||||
|
||||
def yaml_dump_scalar(scalar) -> str:
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||||
# yaml dump may add end of document marker and newlines.
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return yaml.dump(scalar).replace("...\n", "").strip()
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||||
|
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for game_name, world in AutoWorldRegister.world_types.items():
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if not world.hidden or generate_hidden:
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option_groups = get_option_groups(world)
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grouped_options = get_option_groups(world)
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with open(local_path("data", "options.yaml")) as f:
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file_data = f.read()
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res = Template(file_data).render(
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||||
option_groups=option_groups,
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||||
__version__=__version__, game=game_name, yaml_dump=yaml_dump_scalar,
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option_groups=grouped_options,
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||||
__version__=__version__, game=game_name, yaml_dump=yaml.dump,
|
||||
dictify_range=dictify_range,
|
||||
)
|
||||
|
||||
|
||||
@@ -247,8 +247,8 @@ async def process_undertale_cmd(ctx: UndertaleContext, cmd: str, args: dict):
|
||||
with open(os.path.join(ctx.save_game_folder, filename), "w") as f:
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toDraw = ""
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||||
for i in range(20):
|
||||
if i < len(str(ctx.item_names.lookup_in_game(l.item))):
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toDraw += str(ctx.item_names.lookup_in_game(l.item))[i]
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if i < len(str(ctx.item_names.lookup_in_slot(l.item))):
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||||
toDraw += str(ctx.item_names.lookup_in_slot(l.item))[i]
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else:
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break
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f.write(toDraw)
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|
||||
@@ -176,7 +176,7 @@ class WargrooveContext(CommonContext):
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if not os.path.isfile(path):
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open(path, 'w').close()
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# Announcing commander unlocks
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||||
item_name = self.item_names.lookup_in_game(network_item.item)
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||||
item_name = self.item_names.lookup_in_slot(network_item.item)
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||||
if item_name in faction_table.keys():
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||||
for commander in faction_table[item_name]:
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||||
logger.info(f"{commander.name} has been unlocked!")
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||||
@@ -197,7 +197,7 @@ class WargrooveContext(CommonContext):
|
||||
open(print_path, 'w').close()
|
||||
with open(print_path, 'w') as f:
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||||
f.write("Received " +
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||||
self.item_names.lookup_in_game(network_item.item) +
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||||
self.item_names.lookup_in_slot(network_item.item) +
|
||||
" from " +
|
||||
self.player_names[network_item.player])
|
||||
f.close()
|
||||
@@ -342,7 +342,7 @@ class WargrooveContext(CommonContext):
|
||||
faction_items = 0
|
||||
faction_item_names = [faction + ' Commanders' for faction in faction_table.keys()]
|
||||
for network_item in self.items_received:
|
||||
if self.item_names.lookup_in_game(network_item.item) in faction_item_names:
|
||||
if self.item_names.lookup_in_slot(network_item.item) in faction_item_names:
|
||||
faction_items += 1
|
||||
starting_groove = (faction_items - 1) * self.starting_groove_multiplier
|
||||
# Must be an integer larger than 0
|
||||
|
||||
@@ -3,7 +3,6 @@ import json
|
||||
import os
|
||||
from textwrap import dedent
|
||||
from typing import Dict, Union
|
||||
from docutils.core import publish_parts
|
||||
|
||||
import yaml
|
||||
from flask import redirect, render_template, request, Response
|
||||
@@ -67,22 +66,6 @@ def filter_dedent(text: str) -> str:
|
||||
return dedent(text).strip("\n ")
|
||||
|
||||
|
||||
@app.template_filter("rst_to_html")
|
||||
def filter_rst_to_html(text: str) -> str:
|
||||
"""Converts reStructuredText (such as a Python docstring) to HTML."""
|
||||
if text.startswith(" ") or text.startswith("\t"):
|
||||
text = dedent(text)
|
||||
elif "\n" in text:
|
||||
lines = text.splitlines()
|
||||
text = lines[0] + "\n" + dedent("\n".join(lines[1:]))
|
||||
|
||||
return publish_parts(text, writer_name='html', settings=None, settings_overrides={
|
||||
'raw_enable': False,
|
||||
'file_insertion_enabled': False,
|
||||
'output_encoding': 'unicode'
|
||||
})['body']
|
||||
|
||||
|
||||
@app.template_test("ordered")
|
||||
def test_ordered(obj):
|
||||
return isinstance(obj, collections.abc.Sequence)
|
||||
|
||||
@@ -12,12 +12,12 @@ give it one of the following classes: tooltip-left, tooltip-right, tooltip-top,
|
||||
*/
|
||||
|
||||
/* Base styles for the element that has a tooltip */
|
||||
[data-tooltip], .tooltip-container {
|
||||
[data-tooltip], .tooltip {
|
||||
position: relative;
|
||||
}
|
||||
|
||||
/* Base styles for the entire tooltip */
|
||||
[data-tooltip]:before, [data-tooltip]:after, .tooltip-container:before, .tooltip {
|
||||
[data-tooltip]:before, [data-tooltip]:after, .tooltip:before, .tooltip:after {
|
||||
position: absolute;
|
||||
visibility: hidden;
|
||||
opacity: 0;
|
||||
@@ -39,15 +39,14 @@ give it one of the following classes: tooltip-left, tooltip-right, tooltip-top,
|
||||
pointer-events: none;
|
||||
}
|
||||
|
||||
[data-tooltip]:hover:before, [data-tooltip]:hover:after, .tooltip-container:hover:before,
|
||||
.tooltip-container:hover .tooltip {
|
||||
[data-tooltip]:hover:before, [data-tooltip]:hover:after, .tooltip:hover:before, .tooltip:hover:after{
|
||||
visibility: visible;
|
||||
opacity: 1;
|
||||
word-break: break-word;
|
||||
}
|
||||
|
||||
/** Directional arrow styles */
|
||||
[data-tooltip]:before, .tooltip-container:before {
|
||||
.tooltip:before, [data-tooltip]:before {
|
||||
z-index: 10000;
|
||||
border: 6px solid transparent;
|
||||
background: transparent;
|
||||
@@ -55,7 +54,7 @@ give it one of the following classes: tooltip-left, tooltip-right, tooltip-top,
|
||||
}
|
||||
|
||||
/** Content styles */
|
||||
[data-tooltip]:after, .tooltip {
|
||||
.tooltip:after, [data-tooltip]:after {
|
||||
width: 260px;
|
||||
z-index: 10000;
|
||||
padding: 8px;
|
||||
@@ -64,26 +63,24 @@ give it one of the following classes: tooltip-left, tooltip-right, tooltip-top,
|
||||
background-color: hsla(0, 0%, 20%, 0.9);
|
||||
color: #fff;
|
||||
content: attr(data-tooltip);
|
||||
white-space: pre-wrap;
|
||||
font-size: 14px;
|
||||
line-height: 1.2;
|
||||
}
|
||||
|
||||
[data-tooltip]:after {
|
||||
white-space: pre-wrap;
|
||||
}
|
||||
|
||||
[data-tooltip]:before, [data-tooltip]:after, .tooltip-container:before, .tooltip {
|
||||
[data-tooltip]:before, [data-tooltip]:after{
|
||||
visibility: hidden;
|
||||
opacity: 0;
|
||||
pointer-events: none;
|
||||
}
|
||||
|
||||
[data-tooltip]:before, [data-tooltip]:after, .tooltip-container:before, .tooltip {
|
||||
[data-tooltip]:before, [data-tooltip]:after, .tooltip:before, .tooltip:after,
|
||||
.tooltip-top:before, .tooltip-top:after {
|
||||
bottom: 100%;
|
||||
left: 50%;
|
||||
}
|
||||
|
||||
[data-tooltip]:before, .tooltip-container:before {
|
||||
[data-tooltip]:before, .tooltip:before, .tooltip-top:before {
|
||||
margin-left: -6px;
|
||||
margin-bottom: -12px;
|
||||
border-top-color: #000;
|
||||
@@ -91,19 +88,19 @@ give it one of the following classes: tooltip-left, tooltip-right, tooltip-top,
|
||||
}
|
||||
|
||||
/** Horizontally align tooltips on the top and bottom */
|
||||
[data-tooltip]:after, .tooltip {
|
||||
[data-tooltip]:after, .tooltip:after, .tooltip-top:after {
|
||||
margin-left: -80px;
|
||||
}
|
||||
|
||||
[data-tooltip]:hover:before, [data-tooltip]:hover:after, .tooltip-container:hover:before,
|
||||
.tooltip-container:hover .tooltip {
|
||||
[data-tooltip]:hover:before, [data-tooltip]:hover:after, .tooltip:hover:before, .tooltip:hover:after,
|
||||
.tooltip-top:hover:before, .tooltip-top:hover:after {
|
||||
-webkit-transform: translateY(-12px);
|
||||
-moz-transform: translateY(-12px);
|
||||
transform: translateY(-12px);
|
||||
}
|
||||
|
||||
/** Tooltips on the left */
|
||||
.tooltip-left:before, [data-tooltip].tooltip-left:after, .tooltip-left .tooltip {
|
||||
.tooltip-left:before, .tooltip-left:after {
|
||||
right: 100%;
|
||||
bottom: 50%;
|
||||
left: auto;
|
||||
@@ -118,14 +115,14 @@ give it one of the following classes: tooltip-left, tooltip-right, tooltip-top,
|
||||
border-left-color: hsla(0, 0%, 20%, 0.9);
|
||||
}
|
||||
|
||||
.tooltip-left:hover:before, [data-tooltip].tooltip-left:hover:after, .tooltip-left:hover .tooltip {
|
||||
.tooltip-left:hover:before, .tooltip-left:hover:after {
|
||||
-webkit-transform: translateX(-12px);
|
||||
-moz-transform: translateX(-12px);
|
||||
transform: translateX(-12px);
|
||||
}
|
||||
|
||||
/** Tooltips on the bottom */
|
||||
.tooltip-bottom:before, [data-tooltip].tooltip-bottom:after, .tooltip-bottom .tooltip {
|
||||
.tooltip-bottom:before, .tooltip-bottom:after {
|
||||
top: 100%;
|
||||
bottom: auto;
|
||||
left: 50%;
|
||||
@@ -139,15 +136,14 @@ give it one of the following classes: tooltip-left, tooltip-right, tooltip-top,
|
||||
border-bottom-color: hsla(0, 0%, 20%, 0.9);
|
||||
}
|
||||
|
||||
.tooltip-bottom:hover:before, [data-tooltip].tooltip-bottom:hover:after,
|
||||
.tooltip-bottom:hover .tooltip {
|
||||
.tooltip-bottom:hover:before, .tooltip-bottom:hover:after {
|
||||
-webkit-transform: translateY(12px);
|
||||
-moz-transform: translateY(12px);
|
||||
transform: translateY(12px);
|
||||
}
|
||||
|
||||
/** Tooltips on the right */
|
||||
.tooltip-right:before, [data-tooltip].tooltip-right:after, .tooltip-right .tooltip {
|
||||
.tooltip-right:before, .tooltip-right:after {
|
||||
bottom: 50%;
|
||||
left: 100%;
|
||||
}
|
||||
@@ -160,8 +156,7 @@ give it one of the following classes: tooltip-left, tooltip-right, tooltip-top,
|
||||
border-right-color: hsla(0, 0%, 20%, 0.9);
|
||||
}
|
||||
|
||||
.tooltip-right:hover:before, [data-tooltip].tooltip-right:hover:after,
|
||||
.tooltip-right:hover .tooltip {
|
||||
.tooltip-right:hover:before, .tooltip-right:hover:after {
|
||||
-webkit-transform: translateX(12px);
|
||||
-moz-transform: translateX(12px);
|
||||
transform: translateX(12px);
|
||||
@@ -173,16 +168,7 @@ give it one of the following classes: tooltip-left, tooltip-right, tooltip-top,
|
||||
}
|
||||
|
||||
/** Center content vertically for tooltips ont he left and right */
|
||||
[data-tooltip].tooltip-left:after, [data-tooltip].tooltip-right:after,
|
||||
.tooltip-left .tooltip, .tooltip-right .tooltip {
|
||||
.tooltip-left:after, .tooltip-right:after {
|
||||
margin-left: 0;
|
||||
margin-bottom: -16px;
|
||||
}
|
||||
|
||||
.tooltip ul, .tooltip ol {
|
||||
padding-left: 1rem;
|
||||
}
|
||||
|
||||
.tooltip :last-child {
|
||||
margin-bottom: 0;
|
||||
}
|
||||
|
||||
@@ -57,9 +57,9 @@
|
||||
<select id="{{ option_name }}-select" data-option-name="{{ option_name }}" {{ "disabled" if option.default == "random" }}>
|
||||
{% for key, val in option.special_range_names.items() %}
|
||||
{% if option.default == val %}
|
||||
<option value="{{ val }}" selected>{{ key|replace("_", " ")|title }} ({{ val }})</option>
|
||||
<option value="{{ val }}" selected>{{ key }} ({{ val }})</option>
|
||||
{% else %}
|
||||
<option value="{{ val }}">{{ key|replace("_", " ")|title }} ({{ val }})</option>
|
||||
<option value="{{ val }}">{{ key }} ({{ val }})</option>
|
||||
{% endif %}
|
||||
{% endfor %}
|
||||
<option value="custom" hidden>Custom</option>
|
||||
@@ -111,7 +111,7 @@
|
||||
</div>
|
||||
{% endmacro %}
|
||||
|
||||
{% macro ItemDict(option_name, option) %}
|
||||
{% macro ItemDict(option_name, option, world) %}
|
||||
{{ OptionTitle(option_name, option) }}
|
||||
<div class="option-container">
|
||||
{% for item_name in (option.valid_keys|sort if (option.valid_keys|length > 0) else world.item_names|sort) %}
|
||||
@@ -135,7 +135,7 @@
|
||||
</div>
|
||||
{% endmacro %}
|
||||
|
||||
{% macro LocationSet(option_name, option) %}
|
||||
{% macro LocationSet(option_name, option, world) %}
|
||||
{{ OptionTitle(option_name, option) }}
|
||||
<div class="option-container">
|
||||
{% for group_name in world.location_name_groups.keys()|sort %}
|
||||
@@ -158,7 +158,7 @@
|
||||
</div>
|
||||
{% endmacro %}
|
||||
|
||||
{% macro ItemSet(option_name, option) %}
|
||||
{% macro ItemSet(option_name, option, world) %}
|
||||
{{ OptionTitle(option_name, option) }}
|
||||
<div class="option-container">
|
||||
{% for group_name in world.item_name_groups.keys()|sort %}
|
||||
@@ -196,18 +196,7 @@
|
||||
{% macro OptionTitle(option_name, option) %}
|
||||
<label for="{{ option_name }}">
|
||||
{{ option.display_name|default(option_name) }}:
|
||||
<span
|
||||
class="interactive tooltip-container"
|
||||
{% if not (option.rich_text_doc | default(world.web.rich_text_options_doc, true)) %}
|
||||
data-tooltip="{{(option.__doc__ | default("Please document me!"))|replace('\n ', '\n')|escape|trim}}"
|
||||
{% endif %}>
|
||||
(?)
|
||||
{% if option.rich_text_doc | default(world.web.rich_text_options_doc, true) %}
|
||||
<div class="tooltip">
|
||||
{{ option.__doc__ | default("**Please document me!**") | rst_to_html | safe }}
|
||||
</div>
|
||||
{% endif %}
|
||||
</span>
|
||||
<span class="interactive" data-tooltip="{% filter dedent %}{{(option.__doc__ | default("Please document me!"))|escape }}{% endfilter %}">(?)</span>
|
||||
</label>
|
||||
{% endmacro %}
|
||||
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
{% extends 'pageWrapper.html' %}
|
||||
{% import 'playerOptions/macros.html' as inputs with context %}
|
||||
{% import 'playerOptions/macros.html' as inputs %}
|
||||
|
||||
{% block head %}
|
||||
<title>{{ world_name }} Options</title>
|
||||
@@ -94,16 +94,16 @@
|
||||
{{ inputs.FreeText(option_name, option) }}
|
||||
|
||||
{% elif issubclass(option, Options.ItemDict) and option.verify_item_name %}
|
||||
{{ inputs.ItemDict(option_name, option) }}
|
||||
{{ inputs.ItemDict(option_name, option, world) }}
|
||||
|
||||
{% elif issubclass(option, Options.OptionList) and option.valid_keys %}
|
||||
{{ inputs.OptionList(option_name, option) }}
|
||||
|
||||
{% elif issubclass(option, Options.LocationSet) and option.verify_location_name %}
|
||||
{{ inputs.LocationSet(option_name, option) }}
|
||||
{{ inputs.LocationSet(option_name, option, world) }}
|
||||
|
||||
{% elif issubclass(option, Options.ItemSet) and option.verify_item_name %}
|
||||
{{ inputs.ItemSet(option_name, option) }}
|
||||
{{ inputs.ItemSet(option_name, option, world) }}
|
||||
|
||||
{% elif issubclass(option, Options.OptionSet) and option.valid_keys %}
|
||||
{{ inputs.OptionSet(option_name, option) }}
|
||||
@@ -134,16 +134,16 @@
|
||||
{{ inputs.FreeText(option_name, option) }}
|
||||
|
||||
{% elif issubclass(option, Options.ItemDict) and option.verify_item_name %}
|
||||
{{ inputs.ItemDict(option_name, option) }}
|
||||
{{ inputs.ItemDict(option_name, option, world) }}
|
||||
|
||||
{% elif issubclass(option, Options.OptionList) and option.valid_keys %}
|
||||
{{ inputs.OptionList(option_name, option) }}
|
||||
|
||||
{% elif issubclass(option, Options.LocationSet) and option.verify_location_name %}
|
||||
{{ inputs.LocationSet(option_name, option) }}
|
||||
{{ inputs.LocationSet(option_name, option, world) }}
|
||||
|
||||
{% elif issubclass(option, Options.ItemSet) and option.verify_item_name %}
|
||||
{{ inputs.ItemSet(option_name, option) }}
|
||||
{{ inputs.ItemSet(option_name, option, world) }}
|
||||
|
||||
{% elif issubclass(option, Options.OptionSet) and option.valid_keys %}
|
||||
{{ inputs.OptionSet(option_name, option) }}
|
||||
|
||||
@@ -41,13 +41,13 @@
|
||||
The following values have special meanings, and may fall outside the normal range.
|
||||
<ul>
|
||||
{% for name, value in option.special_range_names.items() %}
|
||||
<li>{{ value }}: {{ name|replace("_", " ")|title }}</li>
|
||||
<li>{{ value }}: {{ name }}</li>
|
||||
{% endfor %}
|
||||
</ul>
|
||||
{% endif %}
|
||||
<div class="add-option-div">
|
||||
<input type="number" class="range-option-value" data-option="{{ option_name }}" />
|
||||
<button type="button" class="add-range-option-button" data-option="{{ option_name }}">Add</button>
|
||||
<button class="add-range-option-button" data-option="{{ option_name }}">Add</button>
|
||||
</div>
|
||||
</div>
|
||||
<table class="range-rows" data-option="{{ option_name }}">
|
||||
@@ -72,7 +72,7 @@
|
||||
This option allows custom values only. Please enter your desired values below.
|
||||
<div class="custom-value-wrapper">
|
||||
<input class="custom-value" data-option="{{ option_name }}" placeholder="Custom Value" />
|
||||
<button type="button" data-option="{{ option_name }}">Add</button>
|
||||
<button data-option="{{ option_name }}">Add</button>
|
||||
</div>
|
||||
<table>
|
||||
<tbody>
|
||||
@@ -89,7 +89,7 @@
|
||||
Custom values are also allowed for this option. To create one, enter it into the input box below.
|
||||
<div class="custom-value-wrapper">
|
||||
<input class="custom-value" data-option="{{ option_name }}" placeholder="Custom Value" />
|
||||
<button type="button" data-option="{{ option_name }}">Add</button>
|
||||
<button data-option="{{ option_name }}">Add</button>
|
||||
</div>
|
||||
</div>
|
||||
<table>
|
||||
|
||||
@@ -152,7 +152,7 @@ def get_payload(ctx: ZeldaContext):
|
||||
|
||||
|
||||
def reconcile_shops(ctx: ZeldaContext):
|
||||
checked_location_names = [ctx.location_names.lookup_in_game(location) for location in ctx.checked_locations]
|
||||
checked_location_names = [ctx.location_names.lookup_in_slot(location) for location in ctx.checked_locations]
|
||||
shops = [location for location in checked_location_names if "Shop" in location]
|
||||
left_slots = [shop for shop in shops if "Left" in shop]
|
||||
middle_slots = [shop for shop in shops if "Middle" in shop]
|
||||
@@ -190,7 +190,7 @@ async def parse_locations(locations_array, ctx: ZeldaContext, force: bool, zone=
|
||||
locations_checked = []
|
||||
location = None
|
||||
for location in ctx.missing_locations:
|
||||
location_name = ctx.location_names.lookup_in_game(location)
|
||||
location_name = ctx.location_names.lookup_in_slot(location)
|
||||
|
||||
if location_name in Locations.overworld_locations and zone == "overworld":
|
||||
status = locations_array[Locations.major_location_offsets[location_name]]
|
||||
|
||||
@@ -68,21 +68,21 @@ requires:
|
||||
|
||||
{%- elif option.options -%}
|
||||
{%- for suboption_option_id, sub_option_name in option.name_lookup.items() %}
|
||||
{{ yaml_dump(sub_option_name) }}: {% if suboption_option_id == option.default %}50{% else %}0{% endif %}
|
||||
{{ sub_option_name }}: {% if suboption_option_id == option.default %}50{% else %}0{% endif %}
|
||||
{%- endfor -%}
|
||||
|
||||
{%- if option.name_lookup[option.default] not in option.options %}
|
||||
{{ yaml_dump(option.default) }}: 50
|
||||
{{ option.default }}: 50
|
||||
{%- endif -%}
|
||||
|
||||
{%- elif option.default is string %}
|
||||
{{ yaml_dump(option.default) }}: 50
|
||||
{{ option.default }}: 50
|
||||
|
||||
{%- elif option.default is iterable and option.default is not mapping %}
|
||||
{{ option.default | list }}
|
||||
|
||||
{%- else %}
|
||||
{{ yaml_dump(option.default) | indent(4, first=false) }}
|
||||
{{ yaml_dump(option.default) | trim | indent(4, first=false) }}
|
||||
{%- endif -%}
|
||||
{{ "\n" }}
|
||||
{%- endfor %}
|
||||
|
||||
@@ -87,6 +87,9 @@
|
||||
# Lingo
|
||||
/worlds/lingo/ @hatkirby
|
||||
|
||||
# Links Awakening DX
|
||||
/worlds/ladx/ @zig-for
|
||||
|
||||
# Lufia II Ancient Cave
|
||||
/worlds/lufia2ac/ @el-u
|
||||
/worlds/lufia2ac/docs/ @wordfcuk @el-u
|
||||
@@ -215,8 +218,6 @@
|
||||
# Final Fantasy (1)
|
||||
# /worlds/ff1/
|
||||
|
||||
# Links Awakening DX
|
||||
# /worlds/ladx/
|
||||
|
||||
## Disabled Unmaintained Worlds
|
||||
|
||||
|
||||
@@ -85,50 +85,6 @@ class ExampleWorld(World):
|
||||
options: ExampleGameOptions
|
||||
```
|
||||
|
||||
### Option Documentation
|
||||
|
||||
Options' [docstrings] are used as their user-facing documentation. They're displayed on the WebHost setup page when a
|
||||
user hovers over the yellow "(?)" icon, and included in the YAML templates generated for each game.
|
||||
|
||||
[docstrings]: /docs/world%20api.md#docstrings
|
||||
|
||||
The WebHost can display Option documentation either as plain text with all whitespace preserved (other than the base
|
||||
indentation), or as HTML generated from the standard Python [reStructuredText] format. Although plain text is the
|
||||
default for backwards compatibility, world authors are encouraged to write their Option documentation as
|
||||
reStructuredText and enable rich text rendering by setting `World.rich_text_options_doc = True`.
|
||||
|
||||
[reStructuredText]: https://docutils.sourceforge.io/rst.html
|
||||
|
||||
```python
|
||||
from worlds.AutoWorld import WebWorld
|
||||
|
||||
|
||||
class ExampleWebWorld(WebWorld):
|
||||
# Render all this world's options as rich text.
|
||||
rich_text_options_doc = True
|
||||
```
|
||||
|
||||
You can set a single option to use rich or plain text by setting
|
||||
`Option.rich_text_doc`.
|
||||
|
||||
```python
|
||||
from Options import Toggle, Range, Choice, PerGameCommonOptions
|
||||
|
||||
|
||||
class Difficulty(Choice):
|
||||
"""Sets overall game difficulty.
|
||||
|
||||
- **Easy:** All enemies die in one hit.
|
||||
- **Normal:** Enemies and the player both have normal health bars.
|
||||
- **Hard:** The player dies in one hit."""
|
||||
display_name = "Difficulty"
|
||||
rich_text_doc = True
|
||||
option_easy = 0
|
||||
option_normal = 1
|
||||
option_hard = 2
|
||||
default = 1
|
||||
```
|
||||
|
||||
### Option Groups
|
||||
Options may be categorized into groups for display on the WebHost. Option groups are displayed in the order specified
|
||||
by your world on the player-options and weighted-options pages. In the generated template files, there will be a comment
|
||||
|
||||
@@ -56,12 +56,6 @@ webhost:
|
||||
|
||||
* `options_page` can be changed to a link instead of an AP-generated options page.
|
||||
|
||||
* `rich_text_options_doc` controls whether [Option documentation] uses plain text (`False`) or rich text (`True`). It
|
||||
defaults to `False`, but world authors are encouraged to set it to `True` for nicer-looking documentation that looks
|
||||
good on both the WebHost and the YAML template.
|
||||
|
||||
[Option documentation]: /docs/options%20api.md#option-documentation
|
||||
|
||||
* `theme` to be used for your game-specific AP pages. Available themes:
|
||||
|
||||
| dirt | grass (default) | grassFlowers | ice | jungle | ocean | partyTime | stone |
|
||||
|
||||
@@ -329,7 +329,7 @@ class WorldTestBase(unittest.TestCase):
|
||||
for n in range(len(locations) - 1, -1, -1):
|
||||
if locations[n].can_reach(state):
|
||||
sphere.append(locations.pop(n))
|
||||
self.assertTrue(sphere or self.multiworld.worlds[1].options.accessibility == "minimal",
|
||||
self.assertTrue(sphere or self.multiworld.accessibility[1] == "minimal",
|
||||
f"Unreachable locations: {locations}")
|
||||
if not sphere:
|
||||
break
|
||||
|
||||
@@ -26,7 +26,6 @@ def _generate_local_inner(games: Iterable[str],
|
||||
with TemporaryDirectory() as players_dir:
|
||||
with TemporaryDirectory() as output_dir:
|
||||
import Generate
|
||||
import Main
|
||||
|
||||
for n, game in enumerate(games, 1):
|
||||
player_path = Path(players_dir) / f"{n}.yaml"
|
||||
@@ -43,7 +42,7 @@ def _generate_local_inner(games: Iterable[str],
|
||||
sys.argv = [sys.argv[0], "--seed", str(hash(tuple(games))),
|
||||
"--player_files_path", players_dir,
|
||||
"--outputpath", output_dir]
|
||||
Main.main(*Generate.main())
|
||||
Generate.main()
|
||||
output_files = list(Path(output_dir).glob('*.zip'))
|
||||
assert len(output_files) == 1
|
||||
final_file = dest / output_files[0].name
|
||||
|
||||
@@ -9,7 +9,6 @@ from pathlib import Path
|
||||
from tempfile import TemporaryDirectory
|
||||
|
||||
import Generate
|
||||
import Main
|
||||
|
||||
|
||||
class TestGenerateMain(unittest.TestCase):
|
||||
@@ -59,7 +58,7 @@ class TestGenerateMain(unittest.TestCase):
|
||||
'--player_files_path', str(self.abs_input_dir),
|
||||
'--outputpath', self.output_tempdir.name]
|
||||
print(f'Testing Generate.py {sys.argv} in {os.getcwd()}')
|
||||
Main.main(*Generate.main())
|
||||
Generate.main()
|
||||
|
||||
self.assertOutput(self.output_tempdir.name)
|
||||
|
||||
@@ -68,7 +67,7 @@ class TestGenerateMain(unittest.TestCase):
|
||||
'--player_files_path', str(self.rel_input_dir),
|
||||
'--outputpath', self.output_tempdir.name]
|
||||
print(f'Testing Generate.py {sys.argv} in {os.getcwd()}')
|
||||
Main.main(*Generate.main())
|
||||
Generate.main()
|
||||
|
||||
self.assertOutput(self.output_tempdir.name)
|
||||
|
||||
@@ -87,7 +86,7 @@ class TestGenerateMain(unittest.TestCase):
|
||||
sys.argv = [sys.argv[0], '--seed', '0',
|
||||
'--outputpath', self.output_tempdir.name]
|
||||
print(f'Testing Generate.py {sys.argv} in {os.getcwd()}, player_files_path={self.yaml_input_dir}')
|
||||
Main.main(*Generate.main())
|
||||
Generate.main()
|
||||
finally:
|
||||
user_path.cached_path = user_path_backup
|
||||
|
||||
|
||||
@@ -223,21 +223,6 @@ class WebWorld(metaclass=WebWorldRegister):
|
||||
option_groups: ClassVar[List[OptionGroup]] = []
|
||||
"""Ordered list of option groupings. Any options not set in a group will be placed in a pre-built "Game Options"."""
|
||||
|
||||
rich_text_options_doc = False
|
||||
"""Whether the WebHost should render Options' docstrings as rich text.
|
||||
|
||||
If this is True, Options' docstrings are interpreted as reStructuredText_,
|
||||
the standard Python markup format. In the WebHost, they're rendered to HTML
|
||||
so that lists, emphasis, and other rich text features are displayed
|
||||
properly.
|
||||
|
||||
If this is False, the docstrings are instead interpreted as plain text, and
|
||||
displayed as-is on the WebHost with whitespace preserved. For backwards
|
||||
compatibility, this is the default.
|
||||
|
||||
.. _reStructuredText: https://docutils.sourceforge.io/rst.html
|
||||
"""
|
||||
|
||||
location_descriptions: Dict[str, str] = {}
|
||||
"""An optional map from location names (or location group names) to brief descriptions for users."""
|
||||
|
||||
|
||||
@@ -128,4 +128,3 @@ from .AutoWorld import AutoWorldRegister
|
||||
network_data_package: DataPackage = {
|
||||
"games": {world_name: world.get_data_package_data() for world_name, world in AutoWorldRegister.world_types.items()},
|
||||
}
|
||||
|
||||
|
||||
@@ -339,7 +339,7 @@ async def track_locations(ctx, roomid, roomdata) -> bool:
|
||||
def new_check(location_id):
|
||||
new_locations.append(location_id)
|
||||
ctx.locations_checked.add(location_id)
|
||||
location = ctx.location_names.lookup_in_game(location_id)
|
||||
location = ctx.location_names.lookup_in_slot(location_id)
|
||||
snes_logger.info(
|
||||
f'New Check: {location} ' +
|
||||
f'({len(ctx.checked_locations) + 1 if ctx.checked_locations else len(ctx.locations_checked)}/' +
|
||||
@@ -552,7 +552,7 @@ class ALTTPSNIClient(SNIClient):
|
||||
item = ctx.items_received[recv_index]
|
||||
recv_index += 1
|
||||
logging.info('Received %s from %s (%s) (%d/%d in list)' % (
|
||||
color(ctx.item_names.lookup_in_game(item.item), 'red', 'bold'),
|
||||
color(ctx.item_names.lookup_in_slot(item.item), 'red', 'bold'),
|
||||
color(ctx.player_names[item.player], 'yellow'),
|
||||
ctx.location_names.lookup_in_slot(item.location, item.player), recv_index, len(ctx.items_received)))
|
||||
|
||||
|
||||
@@ -220,7 +220,26 @@ def get_invalid_bunny_revival_dungeons():
|
||||
yield 'Sanctuary'
|
||||
|
||||
|
||||
def no_logic_rules(world, player):
|
||||
"""
|
||||
Add OWG transitions to no logic player's world
|
||||
"""
|
||||
create_no_logic_connections(player, world, get_boots_clip_exits_lw(world.mode[player] == 'inverted'))
|
||||
create_no_logic_connections(player, world, get_boots_clip_exits_dw(world.mode[player] == 'inverted', player))
|
||||
|
||||
# Glitched speed drops.
|
||||
create_no_logic_connections(player, world, get_glitched_speed_drops_dw(world.mode[player] == 'inverted'))
|
||||
|
||||
# Mirror clip spots.
|
||||
if world.mode[player] != 'inverted':
|
||||
create_no_logic_connections(player, world, get_mirror_clip_spots_dw())
|
||||
create_no_logic_connections(player, world, get_mirror_offset_spots_dw())
|
||||
else:
|
||||
create_no_logic_connections(player, world, get_mirror_offset_spots_lw(player))
|
||||
|
||||
|
||||
def overworld_glitch_connections(world, player):
|
||||
|
||||
# Boots-accessible locations.
|
||||
create_owg_connections(player, world, get_boots_clip_exits_lw(world.mode[player] == 'inverted'))
|
||||
create_owg_connections(player, world, get_boots_clip_exits_dw(world.mode[player] == 'inverted', player))
|
||||
|
||||
@@ -10,7 +10,7 @@ from . import OverworldGlitchRules
|
||||
from .Bosses import GanonDefeatRule
|
||||
from .Items import item_factory, item_name_groups, item_table, progression_items
|
||||
from .Options import small_key_shuffle
|
||||
from .OverworldGlitchRules import overworld_glitches_rules
|
||||
from .OverworldGlitchRules import no_logic_rules, overworld_glitches_rules
|
||||
from .Regions import LTTPRegionType, location_table
|
||||
from .StateHelpers import (can_extend_magic, can_kill_most_things,
|
||||
can_lift_heavy_rocks, can_lift_rocks,
|
||||
@@ -33,6 +33,7 @@ def set_rules(world):
|
||||
'WARNING! Seeds generated under this logic often require major glitches and may be impossible!')
|
||||
|
||||
if world.players == 1:
|
||||
no_logic_rules(world, player)
|
||||
for exit in world.get_region('Menu', player).exits:
|
||||
exit.hide_path = True
|
||||
return
|
||||
|
||||
@@ -146,7 +146,7 @@ class Castlevania64Client(BizHawkClient):
|
||||
text_color = bytearray([0xA2, 0x0B])
|
||||
else:
|
||||
text_color = bytearray([0xA2, 0x02])
|
||||
received_text, num_lines = cv64_text_wrap(f"{ctx.item_names.lookup_in_game(next_item.item)}\n"
|
||||
received_text, num_lines = cv64_text_wrap(f"{ctx.item_names.lookup_in_slot(next_item.item)}\n"
|
||||
f"from {ctx.player_names[next_item.player]}", 96)
|
||||
await bizhawk.guarded_write(ctx.bizhawk_ctx,
|
||||
[(0x389BE1, [next_item.item & 0xFF], "RDRAM"),
|
||||
|
||||
@@ -86,7 +86,7 @@ class DKC3SNIClient(SNIClient):
|
||||
|
||||
for new_check_id in new_checks:
|
||||
ctx.locations_checked.add(new_check_id)
|
||||
location = ctx.location_names.lookup_in_game(new_check_id)
|
||||
location = ctx.location_names.lookup_in_slot(new_check_id)
|
||||
snes_logger.info(
|
||||
f'New Check: {location} ({len(ctx.locations_checked)}/{len(ctx.missing_locations) + len(ctx.checked_locations)})')
|
||||
await ctx.send_msgs([{"cmd": 'LocationChecks', "locations": [new_check_id]}])
|
||||
@@ -99,7 +99,7 @@ class DKC3SNIClient(SNIClient):
|
||||
item = ctx.items_received[recv_index]
|
||||
recv_index += 1
|
||||
logging.info('Received %s from %s (%s) (%d/%d in list)' % (
|
||||
color(ctx.item_names.lookup_in_game(item.item), 'red', 'bold'),
|
||||
color(ctx.item_names.lookup_in_slot(item.item), 'red', 'bold'),
|
||||
color(ctx.player_names[item.player], 'yellow'),
|
||||
ctx.location_names.lookup_in_slot(item.location, item.player), recv_index, len(ctx.items_received)))
|
||||
|
||||
|
||||
@@ -60,18 +60,17 @@ class DOOM2World(World):
|
||||
# Item ratio that scales depending on episode count. These are the ratio for 3 episode. In DOOM1.
|
||||
# The ratio have been tweaked seem, and feel good.
|
||||
items_ratio: Dict[str, float] = {
|
||||
"Armor": 39,
|
||||
"Mega Armor": 23,
|
||||
"Berserk": 11,
|
||||
"Armor": 41,
|
||||
"Mega Armor": 25,
|
||||
"Berserk": 12,
|
||||
"Invulnerability": 10,
|
||||
"Partial invisibility": 18,
|
||||
"Supercharge": 26,
|
||||
"Supercharge": 28,
|
||||
"Medikit": 15,
|
||||
"Box of bullets": 13,
|
||||
"Box of rockets": 13,
|
||||
"Box of shotgun shells": 13,
|
||||
"Energy cell pack": 10,
|
||||
"Megasphere": 7
|
||||
"Energy cell pack": 10
|
||||
}
|
||||
|
||||
def __init__(self, multiworld: MultiWorld, player: int):
|
||||
@@ -234,7 +233,6 @@ class DOOM2World(World):
|
||||
self.create_ratioed_items("Invulnerability", itempool)
|
||||
self.create_ratioed_items("Partial invisibility", itempool)
|
||||
self.create_ratioed_items("Supercharge", itempool)
|
||||
self.create_ratioed_items("Megasphere", itempool)
|
||||
|
||||
while len(itempool) < self.location_count:
|
||||
itempool.append(self.create_item(self.get_filler_item_name()))
|
||||
|
||||
@@ -247,7 +247,7 @@ async def game_watcher(ctx: FactorioContext):
|
||||
if ctx.locations_checked != research_data:
|
||||
bridge_logger.debug(
|
||||
f"New researches done: "
|
||||
f"{[ctx.location_names.lookup_in_game(rid) for rid in research_data - ctx.locations_checked]}")
|
||||
f"{[ctx.location_names.lookup_in_slot(rid) for rid in research_data - ctx.locations_checked]}")
|
||||
ctx.locations_checked = research_data
|
||||
await ctx.send_msgs([{"cmd": 'LocationChecks', "locations": tuple(research_data)}])
|
||||
death_link_tick = data.get("death_link_tick", 0)
|
||||
@@ -360,7 +360,7 @@ async def factorio_server_watcher(ctx: FactorioContext):
|
||||
transfer_item: NetworkItem = ctx.items_received[ctx.send_index]
|
||||
item_id = transfer_item.item
|
||||
player_name = ctx.player_names[transfer_item.player]
|
||||
item_name = ctx.item_names.lookup_in_game(item_id)
|
||||
item_name = ctx.item_names.lookup_in_slot(item_id)
|
||||
factorio_server_logger.info(f"Sending {item_name} to Nauvis from {player_name}.")
|
||||
commands[ctx.send_index] = f"/ap-get-technology {item_name}\t{ctx.send_index}\t{player_name}"
|
||||
ctx.send_index += 1
|
||||
|
||||
@@ -11,8 +11,8 @@ Some steps also assume use of Windows, so may vary with your OS.
|
||||
|
||||
## Installing the Archipelago software
|
||||
|
||||
The most recent public release of Archipelago can be found on GitHub:
|
||||
[Archipelago Lastest Release](https://github.com/ArchipelagoMW/Archipelago/releases/latest).
|
||||
The most recent public release of Archipelago can be found on the GitHub Releases page:
|
||||
[Archipelago Releases Page](https://github.com/ArchipelagoMW/Archipelago/releases).
|
||||
|
||||
Run the exe file, and after accepting the license agreement you will be asked which components you would like to
|
||||
install.
|
||||
|
||||
@@ -71,7 +71,6 @@ class HereticWorld(World):
|
||||
"Tome of Power": 16,
|
||||
"Silver Shield": 10,
|
||||
"Enchanted Shield": 5,
|
||||
"Torch": 5,
|
||||
"Morph Ovum": 3,
|
||||
"Mystic Urn": 2,
|
||||
"Chaos Device": 1,
|
||||
@@ -243,7 +242,6 @@ class HereticWorld(World):
|
||||
self.create_ratioed_items("Mystic Urn", itempool)
|
||||
self.create_ratioed_items("Ring of Invincibility", itempool)
|
||||
self.create_ratioed_items("Shadowsphere", itempool)
|
||||
self.create_ratioed_items("Torch", itempool)
|
||||
self.create_ratioed_items("Timebomb of the Ancients", itempool)
|
||||
self.create_ratioed_items("Tome of Power", itempool)
|
||||
self.create_ratioed_items("Silver Shield", itempool)
|
||||
|
||||
@@ -330,7 +330,7 @@ class KDL3SNIClient(SNIClient):
|
||||
item = ctx.items_received[recv_amount]
|
||||
recv_amount += 1
|
||||
logging.info('Received %s from %s (%s) (%d/%d in list)' % (
|
||||
color(ctx.item_names.lookup_in_game(item.item), 'red', 'bold'),
|
||||
color(ctx.item_names.lookup_in_slot(item.item), 'red', 'bold'),
|
||||
color(ctx.player_names[item.player], 'yellow'),
|
||||
ctx.location_names.lookup_in_slot(item.location, item.player), recv_amount, len(ctx.items_received)))
|
||||
|
||||
@@ -415,7 +415,7 @@ class KDL3SNIClient(SNIClient):
|
||||
|
||||
for new_check_id in new_checks:
|
||||
ctx.locations_checked.add(new_check_id)
|
||||
location = ctx.location_names.lookup_in_game(new_check_id)
|
||||
location = ctx.location_names.lookup_in_slot(new_check_id)
|
||||
snes_logger.info(
|
||||
f'New Check: {location} ({len(ctx.locations_checked)}/'
|
||||
f'{len(ctx.missing_locations) + len(ctx.checked_locations)})')
|
||||
|
||||
@@ -4,7 +4,6 @@ import importlib.machinery
|
||||
import os
|
||||
import pkgutil
|
||||
from collections import defaultdict
|
||||
from typing import TYPE_CHECKING
|
||||
|
||||
from .romTables import ROMWithTables
|
||||
from . import assembler
|
||||
@@ -68,14 +67,10 @@ from BaseClasses import ItemClassification
|
||||
from ..Locations import LinksAwakeningLocation
|
||||
from ..Options import TrendyGame, Palette, MusicChangeCondition, BootsControls
|
||||
|
||||
if TYPE_CHECKING:
|
||||
from .. import LinksAwakeningWorld
|
||||
|
||||
|
||||
# Function to generate a final rom, this patches the rom with all required patches
|
||||
def generateRom(args, world: "LinksAwakeningWorld"):
|
||||
def generateRom(args, settings, ap_settings, auth, seed_name, logic, rnd=None, multiworld=None, player_name=None, player_names=[], player_id = 0):
|
||||
rom_patches = []
|
||||
player_names = list(world.multiworld.player_name.values())
|
||||
|
||||
rom = ROMWithTables(args.input_filename, rom_patches)
|
||||
rom.player_names = player_names
|
||||
@@ -89,10 +84,10 @@ def generateRom(args, world: "LinksAwakeningWorld"):
|
||||
for pymod in pymods:
|
||||
pymod.prePatch(rom)
|
||||
|
||||
if world.ladxr_settings.gfxmod:
|
||||
patches.aesthetics.gfxMod(rom, os.path.join("data", "sprites", "ladx", world.ladxr_settings.gfxmod))
|
||||
if settings.gfxmod:
|
||||
patches.aesthetics.gfxMod(rom, os.path.join("data", "sprites", "ladx", settings.gfxmod))
|
||||
|
||||
item_list = [item for item in world.ladxr_logic.iteminfo_list if not isinstance(item, KeyLocation)]
|
||||
item_list = [item for item in logic.iteminfo_list if not isinstance(item, KeyLocation)]
|
||||
|
||||
assembler.resetConsts()
|
||||
assembler.const("INV_SIZE", 16)
|
||||
@@ -121,7 +116,7 @@ def generateRom(args, world: "LinksAwakeningWorld"):
|
||||
assembler.const("wLinkSpawnDelay", 0xDE13)
|
||||
|
||||
#assembler.const("HARDWARE_LINK", 1)
|
||||
assembler.const("HARD_MODE", 1 if world.ladxr_settings.hardmode != "none" else 0)
|
||||
assembler.const("HARD_MODE", 1 if settings.hardmode != "none" else 0)
|
||||
|
||||
patches.core.cleanup(rom)
|
||||
patches.save.singleSaveSlot(rom)
|
||||
@@ -135,7 +130,7 @@ def generateRom(args, world: "LinksAwakeningWorld"):
|
||||
patches.core.easyColorDungeonAccess(rom)
|
||||
patches.owl.removeOwlEvents(rom)
|
||||
patches.enemies.fixArmosKnightAsMiniboss(rom)
|
||||
patches.bank3e.addBank3E(rom, world.multi_key, world.player, player_names)
|
||||
patches.bank3e.addBank3E(rom, auth, player_id, player_names)
|
||||
patches.bank3f.addBank3F(rom)
|
||||
patches.bank34.addBank34(rom, item_list)
|
||||
patches.core.removeGhost(rom)
|
||||
@@ -146,11 +141,10 @@ def generateRom(args, world: "LinksAwakeningWorld"):
|
||||
|
||||
from ..Options import ShuffleSmallKeys, ShuffleNightmareKeys
|
||||
|
||||
if world.options.shuffle_small_keys != ShuffleSmallKeys.option_original_dungeon or\
|
||||
world.options.shuffle_nightmare_keys != ShuffleNightmareKeys.option_original_dungeon:
|
||||
if ap_settings["shuffle_small_keys"] != ShuffleSmallKeys.option_original_dungeon or ap_settings["shuffle_nightmare_keys"] != ShuffleNightmareKeys.option_original_dungeon:
|
||||
patches.inventory.advancedInventorySubscreen(rom)
|
||||
patches.inventory.moreSlots(rom)
|
||||
if world.ladxr_settings.witch:
|
||||
if settings.witch:
|
||||
patches.witch.updateWitch(rom)
|
||||
patches.softlock.fixAll(rom)
|
||||
patches.maptweaks.tweakMap(rom)
|
||||
@@ -164,9 +158,9 @@ def generateRom(args, world: "LinksAwakeningWorld"):
|
||||
patches.tarin.updateTarin(rom)
|
||||
patches.fishingMinigame.updateFinishingMinigame(rom)
|
||||
patches.health.upgradeHealthContainers(rom)
|
||||
if world.ladxr_settings.owlstatues in ("dungeon", "both"):
|
||||
if settings.owlstatues in ("dungeon", "both"):
|
||||
patches.owl.upgradeDungeonOwlStatues(rom)
|
||||
if world.ladxr_settings.owlstatues in ("overworld", "both"):
|
||||
if settings.owlstatues in ("overworld", "both"):
|
||||
patches.owl.upgradeOverworldOwlStatues(rom)
|
||||
patches.goldenLeaf.fixGoldenLeaf(rom)
|
||||
patches.heartPiece.fixHeartPiece(rom)
|
||||
@@ -176,110 +170,106 @@ def generateRom(args, world: "LinksAwakeningWorld"):
|
||||
patches.songs.upgradeMarin(rom)
|
||||
patches.songs.upgradeManbo(rom)
|
||||
patches.songs.upgradeMamu(rom)
|
||||
if world.ladxr_settings.tradequest:
|
||||
patches.tradeSequence.patchTradeSequence(rom, world.ladxr_settings.boomerang)
|
||||
if settings.tradequest:
|
||||
patches.tradeSequence.patchTradeSequence(rom, settings.boomerang)
|
||||
else:
|
||||
# Monkey bridge patch, always have the bridge there.
|
||||
rom.patch(0x00, 0x333D, assembler.ASM("bit 4, e\njr Z, $05"), b"", fill_nop=True)
|
||||
patches.bowwow.fixBowwow(rom, everywhere=world.ladxr_settings.bowwow != 'normal')
|
||||
if world.ladxr_settings.bowwow != 'normal':
|
||||
patches.bowwow.fixBowwow(rom, everywhere=settings.bowwow != 'normal')
|
||||
if settings.bowwow != 'normal':
|
||||
patches.bowwow.bowwowMapPatches(rom)
|
||||
patches.desert.desertAccess(rom)
|
||||
if world.ladxr_settings.overworld == 'dungeondive':
|
||||
if settings.overworld == 'dungeondive':
|
||||
patches.overworld.patchOverworldTilesets(rom)
|
||||
patches.overworld.createDungeonOnlyOverworld(rom)
|
||||
elif world.ladxr_settings.overworld == 'nodungeons':
|
||||
elif settings.overworld == 'nodungeons':
|
||||
patches.dungeon.patchNoDungeons(rom)
|
||||
elif world.ladxr_settings.overworld == 'random':
|
||||
elif settings.overworld == 'random':
|
||||
patches.overworld.patchOverworldTilesets(rom)
|
||||
mapgen.store_map(rom, world.ladxr_logic.world.map)
|
||||
mapgen.store_map(rom, logic.world.map)
|
||||
#if settings.dungeon_items == 'keysy':
|
||||
# patches.dungeon.removeKeyDoors(rom)
|
||||
# patches.reduceRNG.slowdownThreeOfAKind(rom)
|
||||
patches.reduceRNG.fixHorseHeads(rom)
|
||||
patches.bomb.onlyDropBombsWhenHaveBombs(rom)
|
||||
if world.options.music_change_condition == MusicChangeCondition.option_always:
|
||||
if ap_settings['music_change_condition'] == MusicChangeCondition.option_always:
|
||||
patches.aesthetics.noSwordMusic(rom)
|
||||
patches.aesthetics.reduceMessageLengths(rom, world.random)
|
||||
patches.aesthetics.reduceMessageLengths(rom, rnd)
|
||||
patches.aesthetics.allowColorDungeonSpritesEverywhere(rom)
|
||||
if world.ladxr_settings.music == 'random':
|
||||
patches.music.randomizeMusic(rom, world.random)
|
||||
elif world.ladxr_settings.music == 'off':
|
||||
if settings.music == 'random':
|
||||
patches.music.randomizeMusic(rom, rnd)
|
||||
elif settings.music == 'off':
|
||||
patches.music.noMusic(rom)
|
||||
if world.ladxr_settings.noflash:
|
||||
if settings.noflash:
|
||||
patches.aesthetics.removeFlashingLights(rom)
|
||||
if world.ladxr_settings.hardmode == "oracle":
|
||||
if settings.hardmode == "oracle":
|
||||
patches.hardMode.oracleMode(rom)
|
||||
elif world.ladxr_settings.hardmode == "hero":
|
||||
elif settings.hardmode == "hero":
|
||||
patches.hardMode.heroMode(rom)
|
||||
elif world.ladxr_settings.hardmode == "ohko":
|
||||
elif settings.hardmode == "ohko":
|
||||
patches.hardMode.oneHitKO(rom)
|
||||
if world.ladxr_settings.superweapons:
|
||||
if settings.superweapons:
|
||||
patches.weapons.patchSuperWeapons(rom)
|
||||
if world.ladxr_settings.textmode == 'fast':
|
||||
if settings.textmode == 'fast':
|
||||
patches.aesthetics.fastText(rom)
|
||||
if world.ladxr_settings.textmode == 'none':
|
||||
if settings.textmode == 'none':
|
||||
patches.aesthetics.fastText(rom)
|
||||
patches.aesthetics.noText(rom)
|
||||
if not world.ladxr_settings.nagmessages:
|
||||
if not settings.nagmessages:
|
||||
patches.aesthetics.removeNagMessages(rom)
|
||||
if world.ladxr_settings.lowhpbeep == 'slow':
|
||||
if settings.lowhpbeep == 'slow':
|
||||
patches.aesthetics.slowLowHPBeep(rom)
|
||||
if world.ladxr_settings.lowhpbeep == 'none':
|
||||
if settings.lowhpbeep == 'none':
|
||||
patches.aesthetics.removeLowHPBeep(rom)
|
||||
if 0 <= int(world.ladxr_settings.linkspalette):
|
||||
patches.aesthetics.forceLinksPalette(rom, int(world.ladxr_settings.linkspalette))
|
||||
if 0 <= int(settings.linkspalette):
|
||||
patches.aesthetics.forceLinksPalette(rom, int(settings.linkspalette))
|
||||
if args.romdebugmode:
|
||||
# The default rom has this build in, just need to set a flag and we get this save.
|
||||
rom.patch(0, 0x0003, "00", "01")
|
||||
|
||||
# Patch the sword check on the shopkeeper turning around.
|
||||
if world.ladxr_settings.steal == 'never':
|
||||
if settings.steal == 'never':
|
||||
rom.patch(4, 0x36F9, "FA4EDB", "3E0000")
|
||||
elif world.ladxr_settings.steal == 'always':
|
||||
elif settings.steal == 'always':
|
||||
rom.patch(4, 0x36F9, "FA4EDB", "3E0100")
|
||||
|
||||
if world.ladxr_settings.hpmode == 'inverted':
|
||||
if settings.hpmode == 'inverted':
|
||||
patches.health.setStartHealth(rom, 9)
|
||||
elif world.ladxr_settings.hpmode == '1':
|
||||
elif settings.hpmode == '1':
|
||||
patches.health.setStartHealth(rom, 1)
|
||||
|
||||
patches.inventory.songSelectAfterOcarinaSelect(rom)
|
||||
if world.ladxr_settings.quickswap == 'a':
|
||||
if settings.quickswap == 'a':
|
||||
patches.core.quickswap(rom, 1)
|
||||
elif world.ladxr_settings.quickswap == 'b':
|
||||
elif settings.quickswap == 'b':
|
||||
patches.core.quickswap(rom, 0)
|
||||
|
||||
patches.core.addBootsControls(rom, world.options.boots_controls)
|
||||
patches.core.addBootsControls(rom, ap_settings['boots_controls'])
|
||||
|
||||
|
||||
world_setup = world.ladxr_logic.world_setup
|
||||
world_setup = logic.world_setup
|
||||
|
||||
JUNK_HINT = 0.33
|
||||
RANDOM_HINT= 0.66
|
||||
# USEFUL_HINT = 1.0
|
||||
# TODO: filter events, filter unshuffled keys
|
||||
all_items = world.multiworld.get_items()
|
||||
our_items = [item for item in all_items
|
||||
if item.player == world.player
|
||||
and item.location
|
||||
and item.code is not None
|
||||
and item.location.show_in_spoiler]
|
||||
all_items = multiworld.get_items()
|
||||
our_items = [item for item in all_items if item.player == player_id and item.location and item.code is not None and item.location.show_in_spoiler]
|
||||
our_useful_items = [item for item in our_items if ItemClassification.progression in item.classification]
|
||||
|
||||
def gen_hint():
|
||||
chance = world.random.uniform(0, 1)
|
||||
chance = rnd.uniform(0, 1)
|
||||
if chance < JUNK_HINT:
|
||||
return None
|
||||
elif chance < RANDOM_HINT:
|
||||
location = world.random.choice(our_items).location
|
||||
location = rnd.choice(our_items).location
|
||||
else: # USEFUL_HINT
|
||||
location = world.random.choice(our_useful_items).location
|
||||
location = rnd.choice(our_useful_items).location
|
||||
|
||||
if location.item.player == world.player:
|
||||
if location.item.player == player_id:
|
||||
name = "Your"
|
||||
else:
|
||||
name = f"{world.multiworld.player_name[location.item.player]}'s"
|
||||
name = f"{multiworld.player_name[location.item.player]}'s"
|
||||
|
||||
if isinstance(location, LinksAwakeningLocation):
|
||||
location_name = location.ladxr_item.metadata.name
|
||||
@@ -287,8 +277,8 @@ def generateRom(args, world: "LinksAwakeningWorld"):
|
||||
location_name = location.name
|
||||
|
||||
hint = f"{name} {location.item} is at {location_name}"
|
||||
if location.player != world.player:
|
||||
hint += f" in {world.multiworld.player_name[location.player]}'s world"
|
||||
if location.player != player_id:
|
||||
hint += f" in {multiworld.player_name[location.player]}'s world"
|
||||
|
||||
# Cap hint size at 85
|
||||
# Realistically we could go bigger but let's be safe instead
|
||||
@@ -296,7 +286,7 @@ def generateRom(args, world: "LinksAwakeningWorld"):
|
||||
|
||||
return hint
|
||||
|
||||
hints.addHints(rom, world.random, gen_hint)
|
||||
hints.addHints(rom, rnd, gen_hint)
|
||||
|
||||
if world_setup.goal == "raft":
|
||||
patches.goal.setRaftGoal(rom)
|
||||
@@ -309,7 +299,7 @@ def generateRom(args, world: "LinksAwakeningWorld"):
|
||||
|
||||
# Patch the generated logic into the rom
|
||||
patches.chest.setMultiChest(rom, world_setup.multichest)
|
||||
if world.ladxr_settings.overworld not in {"dungeondive", "random"}:
|
||||
if settings.overworld not in {"dungeondive", "random"}:
|
||||
patches.entrances.changeEntrances(rom, world_setup.entrance_mapping)
|
||||
for spot in item_list:
|
||||
if spot.item and spot.item.startswith("*"):
|
||||
@@ -328,16 +318,15 @@ def generateRom(args, world: "LinksAwakeningWorld"):
|
||||
patches.core.addFrameCounter(rom, len(item_list))
|
||||
|
||||
patches.core.warpHome(rom) # Needs to be done after setting the start location.
|
||||
patches.titleScreen.setRomInfo(rom, world.multi_key, world.multiworld.seed_name, world.ladxr_settings,
|
||||
world.player_name, world.player)
|
||||
if world.options.ap_title_screen:
|
||||
patches.titleScreen.setRomInfo(rom, auth, seed_name, settings, player_name, player_id)
|
||||
if ap_settings["ap_title_screen"]:
|
||||
patches.titleScreen.setTitleGraphics(rom)
|
||||
patches.endscreen.updateEndScreen(rom)
|
||||
patches.aesthetics.updateSpriteData(rom)
|
||||
if args.doubletrouble:
|
||||
patches.enemies.doubleTrouble(rom)
|
||||
|
||||
if world.options.text_shuffle:
|
||||
if ap_settings["text_shuffle"]:
|
||||
buckets = defaultdict(list)
|
||||
# For each ROM bank, shuffle text within the bank
|
||||
for n, data in enumerate(rom.texts._PointerTable__data):
|
||||
@@ -347,20 +336,20 @@ def generateRom(args, world: "LinksAwakeningWorld"):
|
||||
for bucket in buckets.values():
|
||||
# For each bucket, make a copy and shuffle
|
||||
shuffled = bucket.copy()
|
||||
world.random.shuffle(shuffled)
|
||||
rnd.shuffle(shuffled)
|
||||
# Then put new text in
|
||||
for bucket_idx, (orig_idx, data) in enumerate(bucket):
|
||||
rom.texts[shuffled[bucket_idx][0]] = data
|
||||
|
||||
|
||||
if world.options.trendy_game != TrendyGame.option_normal:
|
||||
if ap_settings["trendy_game"] != TrendyGame.option_normal:
|
||||
|
||||
# TODO: if 0 or 4, 5, remove inaccurate conveyor tiles
|
||||
|
||||
|
||||
room_editor = RoomEditor(rom, 0x2A0)
|
||||
|
||||
if world.options.trendy_game == TrendyGame.option_easy:
|
||||
if ap_settings["trendy_game"] == TrendyGame.option_easy:
|
||||
# Set physics flag on all objects
|
||||
for i in range(0, 6):
|
||||
rom.banks[0x4][0x6F1E + i -0x4000] = 0x4
|
||||
@@ -371,7 +360,7 @@ def generateRom(args, world: "LinksAwakeningWorld"):
|
||||
# Add new conveyor to "push" yoshi (it's only a visual)
|
||||
room_editor.objects.append(Object(5, 3, 0xD0))
|
||||
|
||||
if world.options.trendy_game >= TrendyGame.option_harder:
|
||||
if int(ap_settings["trendy_game"]) >= TrendyGame.option_harder:
|
||||
"""
|
||||
Data_004_76A0::
|
||||
db $FC, $00, $04, $00, $00
|
||||
@@ -385,12 +374,12 @@ def generateRom(args, world: "LinksAwakeningWorld"):
|
||||
TrendyGame.option_impossible: (3, 16),
|
||||
}
|
||||
def speed():
|
||||
return world.random.randint(*speeds[world.options.trendy_game])
|
||||
return rnd.randint(*speeds[ap_settings["trendy_game"]])
|
||||
rom.banks[0x4][0x76A0-0x4000] = 0xFF - speed()
|
||||
rom.banks[0x4][0x76A2-0x4000] = speed()
|
||||
rom.banks[0x4][0x76A6-0x4000] = speed()
|
||||
rom.banks[0x4][0x76A8-0x4000] = 0xFF - speed()
|
||||
if world.options.trendy_game >= TrendyGame.option_hardest:
|
||||
if int(ap_settings["trendy_game"]) >= TrendyGame.option_hardest:
|
||||
rom.banks[0x4][0x76A1-0x4000] = 0xFF - speed()
|
||||
rom.banks[0x4][0x76A3-0x4000] = speed()
|
||||
rom.banks[0x4][0x76A5-0x4000] = speed()
|
||||
@@ -414,10 +403,10 @@ def generateRom(args, world: "LinksAwakeningWorld"):
|
||||
for channel in range(3):
|
||||
color[channel] = color[channel] * 31 // 0xbc
|
||||
|
||||
if world.options.warp_improvements:
|
||||
patches.core.addWarpImprovements(rom, world.options.additional_warp_points)
|
||||
if ap_settings["warp_improvements"]:
|
||||
patches.core.addWarpImprovements(rom, ap_settings["additional_warp_points"])
|
||||
|
||||
palette = world.options.palette
|
||||
palette = ap_settings["palette"]
|
||||
if palette != Palette.option_normal:
|
||||
ranges = {
|
||||
# Object palettes
|
||||
@@ -483,8 +472,8 @@ def generateRom(args, world: "LinksAwakeningWorld"):
|
||||
|
||||
SEED_LOCATION = 0x0134
|
||||
# Patch over the title
|
||||
assert(len(world.multi_key) == 12)
|
||||
rom.patch(0x00, SEED_LOCATION, None, binascii.hexlify(world.multi_key))
|
||||
assert(len(auth) == 12)
|
||||
rom.patch(0x00, SEED_LOCATION, None, binascii.hexlify(auth))
|
||||
|
||||
for pymod in pymods:
|
||||
pymod.postPatch(rom)
|
||||
|
||||
@@ -1,9 +1,7 @@
|
||||
from dataclasses import dataclass
|
||||
|
||||
import os.path
|
||||
import typing
|
||||
import logging
|
||||
from Options import Choice, Toggle, DefaultOnToggle, Range, FreeText, PerGameCommonOptions, OptionGroup
|
||||
from Options import Choice, Option, Toggle, DefaultOnToggle, Range, FreeText
|
||||
from collections import defaultdict
|
||||
import Utils
|
||||
|
||||
@@ -16,7 +14,7 @@ class LADXROption:
|
||||
def to_ladxr_option(self, all_options):
|
||||
if not self.ladxr_name:
|
||||
return None, None
|
||||
|
||||
|
||||
return (self.ladxr_name, self.name_lookup[self.value].replace("_", ""))
|
||||
|
||||
|
||||
@@ -34,10 +32,9 @@ class Logic(Choice, LADXROption):
|
||||
option_hard = 2
|
||||
option_glitched = 3
|
||||
option_hell = 4
|
||||
|
||||
|
||||
default = option_normal
|
||||
|
||||
|
||||
class TradeQuest(DefaultOffToggle, LADXROption):
|
||||
"""
|
||||
[On] adds the trade items to the pool (the trade locations will always be local items)
|
||||
@@ -46,14 +43,12 @@ class TradeQuest(DefaultOffToggle, LADXROption):
|
||||
display_name = "Trade Quest"
|
||||
ladxr_name = "tradequest"
|
||||
|
||||
|
||||
class TextShuffle(DefaultOffToggle):
|
||||
"""
|
||||
[On] Shuffles all the text in the game
|
||||
[Off] (default) doesn't shuffle them.
|
||||
"""
|
||||
|
||||
|
||||
class Rooster(DefaultOnToggle, LADXROption):
|
||||
"""
|
||||
[On] Adds the rooster to the item pool.
|
||||
@@ -62,7 +57,6 @@ class Rooster(DefaultOnToggle, LADXROption):
|
||||
display_name = "Rooster"
|
||||
ladxr_name = "rooster"
|
||||
|
||||
|
||||
class Boomerang(Choice):
|
||||
"""
|
||||
[Normal] requires Magnifying Lens to get the boomerang.
|
||||
@@ -73,7 +67,6 @@ class Boomerang(Choice):
|
||||
gift = 1
|
||||
default = gift
|
||||
|
||||
|
||||
class EntranceShuffle(Choice, LADXROption):
|
||||
"""
|
||||
[WARNING] Experimental, may fail to fill
|
||||
@@ -82,20 +75,19 @@ class EntranceShuffle(Choice, LADXROption):
|
||||
If random start location and/or dungeon shuffle is enabled, then these will be shuffled with all the non-connector entrance pool.
|
||||
Note, some entrances can lead into water, use the warp-to-home from the save&quit menu to escape this."""
|
||||
|
||||
# [Advanced] Simple, but two-way connector caves are shuffled in their own pool as well.
|
||||
# [Expert] Advanced, but caves/houses without items are also shuffled into the Simple entrance pool.
|
||||
# [Insanity] Expert, but the Raft Minigame hut and Mamu's cave are added to the non-connector pool.
|
||||
#[Advanced] Simple, but two-way connector caves are shuffled in their own pool as well.
|
||||
#[Expert] Advanced, but caves/houses without items are also shuffled into the Simple entrance pool.
|
||||
#[Insanity] Expert, but the Raft Minigame hut and Mamu's cave are added to the non-connector pool.
|
||||
|
||||
option_none = 0
|
||||
option_simple = 1
|
||||
# option_advanced = 2
|
||||
# option_expert = 3
|
||||
# option_insanity = 4
|
||||
#option_advanced = 2
|
||||
#option_expert = 3
|
||||
#option_insanity = 4
|
||||
default = option_none
|
||||
display_name = "Experimental Entrance Shuffle"
|
||||
ladxr_name = "entranceshuffle"
|
||||
|
||||
|
||||
class DungeonShuffle(DefaultOffToggle, LADXROption):
|
||||
"""
|
||||
[WARNING] Experimental, may fail to fill
|
||||
@@ -104,14 +96,12 @@ class DungeonShuffle(DefaultOffToggle, LADXROption):
|
||||
display_name = "Experimental Dungeon Shuffle"
|
||||
ladxr_name = "dungeonshuffle"
|
||||
|
||||
|
||||
class APTitleScreen(DefaultOnToggle):
|
||||
"""
|
||||
Enables AP specific title screen and disables the intro cutscene
|
||||
"""
|
||||
display_name = "AP Title Screen"
|
||||
|
||||
|
||||
class BossShuffle(Choice):
|
||||
none = 0
|
||||
shuffle = 1
|
||||
@@ -125,12 +115,10 @@ class DungeonItemShuffle(Choice):
|
||||
option_own_world = 2
|
||||
option_any_world = 3
|
||||
option_different_world = 4
|
||||
# option_delete = 5
|
||||
# option_start_with = 6
|
||||
#option_delete = 5
|
||||
#option_start_with = 6
|
||||
alias_true = 3
|
||||
alias_false = 0
|
||||
ladxr_item: str
|
||||
|
||||
|
||||
class ShuffleNightmareKeys(DungeonItemShuffle):
|
||||
"""
|
||||
@@ -144,7 +132,6 @@ class ShuffleNightmareKeys(DungeonItemShuffle):
|
||||
display_name = "Shuffle Nightmare Keys"
|
||||
ladxr_item = "NIGHTMARE_KEY"
|
||||
|
||||
|
||||
class ShuffleSmallKeys(DungeonItemShuffle):
|
||||
"""
|
||||
Shuffle Small Keys
|
||||
@@ -156,8 +143,6 @@ class ShuffleSmallKeys(DungeonItemShuffle):
|
||||
"""
|
||||
display_name = "Shuffle Small Keys"
|
||||
ladxr_item = "KEY"
|
||||
|
||||
|
||||
class ShuffleMaps(DungeonItemShuffle):
|
||||
"""
|
||||
Shuffle Dungeon Maps
|
||||
@@ -170,7 +155,6 @@ class ShuffleMaps(DungeonItemShuffle):
|
||||
display_name = "Shuffle Maps"
|
||||
ladxr_item = "MAP"
|
||||
|
||||
|
||||
class ShuffleCompasses(DungeonItemShuffle):
|
||||
"""
|
||||
Shuffle Dungeon Compasses
|
||||
@@ -183,7 +167,6 @@ class ShuffleCompasses(DungeonItemShuffle):
|
||||
display_name = "Shuffle Compasses"
|
||||
ladxr_item = "COMPASS"
|
||||
|
||||
|
||||
class ShuffleStoneBeaks(DungeonItemShuffle):
|
||||
"""
|
||||
Shuffle Owl Beaks
|
||||
@@ -196,7 +179,6 @@ class ShuffleStoneBeaks(DungeonItemShuffle):
|
||||
display_name = "Shuffle Stone Beaks"
|
||||
ladxr_item = "STONE_BEAK"
|
||||
|
||||
|
||||
class ShuffleInstruments(DungeonItemShuffle):
|
||||
"""
|
||||
Shuffle Instruments
|
||||
@@ -213,7 +195,6 @@ class ShuffleInstruments(DungeonItemShuffle):
|
||||
option_vanilla = 100
|
||||
alias_false = 100
|
||||
|
||||
|
||||
class Goal(Choice, LADXROption):
|
||||
"""
|
||||
The Goal of the game
|
||||
@@ -226,7 +207,7 @@ class Goal(Choice, LADXROption):
|
||||
option_instruments = 1
|
||||
option_seashells = 2
|
||||
option_open = 3
|
||||
|
||||
|
||||
default = option_instruments
|
||||
|
||||
def to_ladxr_option(self, all_options):
|
||||
@@ -235,7 +216,6 @@ class Goal(Choice, LADXROption):
|
||||
else:
|
||||
return LADXROption.to_ladxr_option(self, all_options)
|
||||
|
||||
|
||||
class InstrumentCount(Range, LADXROption):
|
||||
"""
|
||||
Sets the number of instruments required to open the Egg
|
||||
@@ -246,7 +226,6 @@ class InstrumentCount(Range, LADXROption):
|
||||
range_end = 8
|
||||
default = 8
|
||||
|
||||
|
||||
class NagMessages(DefaultOffToggle, LADXROption):
|
||||
"""
|
||||
Controls if nag messages are shown when rocks and crystals are touched. Useful for glitches, annoying for everyone else.
|
||||
@@ -254,7 +233,6 @@ class NagMessages(DefaultOffToggle, LADXROption):
|
||||
display_name = "Nag Messages"
|
||||
ladxr_name = "nagmessages"
|
||||
|
||||
|
||||
class MusicChangeCondition(Choice):
|
||||
"""
|
||||
Controls how the music changes.
|
||||
@@ -265,8 +243,6 @@ class MusicChangeCondition(Choice):
|
||||
option_sword = 0
|
||||
option_always = 1
|
||||
default = option_always
|
||||
|
||||
|
||||
# Setting('hpmode', 'Gameplay', 'm', 'Health mode', options=[('default', '', 'Normal'), ('inverted', 'i', 'Inverted'), ('1', '1', 'Start with 1 heart'), ('low', 'l', 'Low max')], default='default',
|
||||
# description="""
|
||||
# [Normal} health works as you would expect.
|
||||
@@ -295,7 +271,6 @@ class Bowwow(Choice):
|
||||
swordless = 1
|
||||
default = normal
|
||||
|
||||
|
||||
class Overworld(Choice, LADXROption):
|
||||
"""
|
||||
[Dungeon Dive] Create a different overworld where all the dungeons are directly accessible and almost no chests are located in the overworld.
|
||||
@@ -309,10 +284,9 @@ class Overworld(Choice, LADXROption):
|
||||
# option_shuffled = 3
|
||||
default = option_normal
|
||||
|
||||
|
||||
# Setting('superweapons', 'Special', 'q', 'Enable super weapons', default=False,
|
||||
#Setting('superweapons', 'Special', 'q', 'Enable super weapons', default=False,
|
||||
# description='All items will be more powerful, faster, harder, bigger stronger. You name it.'),
|
||||
# Setting('quickswap', 'User options', 'Q', 'Quickswap', options=[('none', '', 'Disabled'), ('a', 'a', 'Swap A button'), ('b', 'b', 'Swap B button')], default='none',
|
||||
#Setting('quickswap', 'User options', 'Q', 'Quickswap', options=[('none', '', 'Disabled'), ('a', 'a', 'Swap A button'), ('b', 'b', 'Swap B button')], default='none',
|
||||
# description='Adds that the select button swaps with either A or B. The item is swapped with the top inventory slot. The map is not available when quickswap is enabled.',
|
||||
# aesthetic=True),
|
||||
# Setting('textmode', 'User options', 'f', 'Text mode', options=[('fast', '', 'Fast'), ('default', 'd', 'Normal'), ('none', 'n', 'No-text')], default='fast',
|
||||
@@ -355,7 +329,7 @@ class BootsControls(Choice):
|
||||
option_bracelet = 1
|
||||
option_press_a = 2
|
||||
option_press_b = 3
|
||||
|
||||
|
||||
|
||||
class LinkPalette(Choice, LADXROption):
|
||||
"""
|
||||
@@ -378,7 +352,6 @@ class LinkPalette(Choice, LADXROption):
|
||||
def to_ladxr_option(self, all_options):
|
||||
return self.ladxr_name, str(self.value)
|
||||
|
||||
|
||||
class TrendyGame(Choice):
|
||||
"""
|
||||
[Easy] All of the items hold still for you
|
||||
@@ -397,7 +370,6 @@ class TrendyGame(Choice):
|
||||
option_impossible = 5
|
||||
default = option_normal
|
||||
|
||||
|
||||
class GfxMod(FreeText, LADXROption):
|
||||
"""
|
||||
Sets the sprite for link, among other things
|
||||
@@ -408,7 +380,7 @@ class GfxMod(FreeText, LADXROption):
|
||||
normal = ''
|
||||
default = 'Link'
|
||||
|
||||
__spriteDir: str = Utils.local_path(os.path.join('data', 'sprites', 'ladx'))
|
||||
__spriteDir: str = Utils.local_path(os.path.join('data', 'sprites','ladx'))
|
||||
__spriteFiles: typing.DefaultDict[str, typing.List[str]] = defaultdict(list)
|
||||
|
||||
extensions = [".bin", ".bdiff", ".png", ".bmp"]
|
||||
@@ -417,15 +389,16 @@ class GfxMod(FreeText, LADXROption):
|
||||
name, extension = os.path.splitext(file)
|
||||
if extension in extensions:
|
||||
__spriteFiles[name].append(file)
|
||||
|
||||
|
||||
def __init__(self, value: str):
|
||||
super().__init__(value)
|
||||
|
||||
|
||||
def verify(self, world, player_name: str, plando_options) -> None:
|
||||
if self.value == "Link" or self.value in GfxMod.__spriteFiles:
|
||||
return
|
||||
raise Exception(
|
||||
f"LADX Sprite '{self.value}' not found. Possible sprites are: {['Link'] + list(GfxMod.__spriteFiles.keys())}")
|
||||
raise Exception(f"LADX Sprite '{self.value}' not found. Possible sprites are: {['Link'] + list(GfxMod.__spriteFiles.keys())}")
|
||||
|
||||
|
||||
def to_ladxr_option(self, all_options):
|
||||
if self.value == -1 or self.value == "Link":
|
||||
@@ -434,12 +407,10 @@ class GfxMod(FreeText, LADXROption):
|
||||
assert self.value in GfxMod.__spriteFiles
|
||||
|
||||
if len(GfxMod.__spriteFiles[self.value]) > 1:
|
||||
logger.warning(
|
||||
f"{self.value} does not uniquely identify a file. Possible matches: {GfxMod.__spriteFiles[self.value]}. Using {GfxMod.__spriteFiles[self.value][0]}")
|
||||
logger.warning(f"{self.value} does not uniquely identify a file. Possible matches: {GfxMod.__spriteFiles[self.value]}. Using {GfxMod.__spriteFiles[self.value][0]}")
|
||||
|
||||
return self.ladxr_name, self.__spriteDir + "/" + GfxMod.__spriteFiles[self.value][0]
|
||||
|
||||
|
||||
class Palette(Choice):
|
||||
"""
|
||||
Sets the palette for the game.
|
||||
@@ -459,7 +430,6 @@ class Palette(Choice):
|
||||
option_pink = 4
|
||||
option_inverted = 5
|
||||
|
||||
|
||||
class Music(Choice, LADXROption):
|
||||
"""
|
||||
[Vanilla] Regular Music
|
||||
@@ -471,6 +441,7 @@ class Music(Choice, LADXROption):
|
||||
option_shuffled = 1
|
||||
option_off = 2
|
||||
|
||||
|
||||
def to_ladxr_option(self, all_options):
|
||||
s = ""
|
||||
if self.value == self.option_shuffled:
|
||||
@@ -479,95 +450,55 @@ class Music(Choice, LADXROption):
|
||||
s = "off"
|
||||
return self.ladxr_name, s
|
||||
|
||||
|
||||
class WarpImprovements(DefaultOffToggle):
|
||||
"""
|
||||
[On] Adds remake style warp screen to the game. Choose your warp destination on the map after jumping in a portal and press B to select.
|
||||
[Off] No change
|
||||
"""
|
||||
|
||||
|
||||
class AdditionalWarpPoints(DefaultOffToggle):
|
||||
"""
|
||||
[On] (requires warp improvements) Adds a warp point at Crazy Tracy's house (the Mambo teleport spot) and Eagle's Tower
|
||||
[Off] No change
|
||||
"""
|
||||
|
||||
|
||||
ladx_option_groups = [
|
||||
OptionGroup("Goal Options", [
|
||||
Goal,
|
||||
InstrumentCount,
|
||||
]),
|
||||
OptionGroup("Shuffles", [
|
||||
ShuffleInstruments,
|
||||
ShuffleNightmareKeys,
|
||||
ShuffleSmallKeys,
|
||||
ShuffleMaps,
|
||||
ShuffleCompasses,
|
||||
ShuffleStoneBeaks
|
||||
]),
|
||||
OptionGroup("Warp Points", [
|
||||
WarpImprovements,
|
||||
AdditionalWarpPoints,
|
||||
]),
|
||||
OptionGroup("Miscellaneous", [
|
||||
TradeQuest,
|
||||
Rooster,
|
||||
TrendyGame,
|
||||
NagMessages,
|
||||
BootsControls
|
||||
]),
|
||||
OptionGroup("Experimental", [
|
||||
DungeonShuffle,
|
||||
EntranceShuffle
|
||||
]),
|
||||
OptionGroup("Visuals & Sound", [
|
||||
LinkPalette,
|
||||
Palette,
|
||||
TextShuffle,
|
||||
APTitleScreen,
|
||||
GfxMod,
|
||||
Music,
|
||||
MusicChangeCondition
|
||||
])
|
||||
]
|
||||
|
||||
@dataclass
|
||||
class LinksAwakeningOptions(PerGameCommonOptions):
|
||||
logic: Logic
|
||||
links_awakening_options: typing.Dict[str, typing.Type[Option]] = {
|
||||
'logic': Logic,
|
||||
# 'heartpiece': DefaultOnToggle, # description='Includes heart pieces in the item pool'),
|
||||
# 'seashells': DefaultOnToggle, # description='Randomizes the secret sea shells hiding in the ground/trees. (chest are always randomized)'),
|
||||
# 'heartcontainers': DefaultOnToggle, # description='Includes boss heart container drops in the item pool'),
|
||||
# 'instruments': DefaultOffToggle, # description='Instruments are placed on random locations, dungeon goal will just contain a random item.'),
|
||||
tradequest: TradeQuest # description='Trade quest items are randomized, each NPC takes its normal trade quest item, but gives a random item'),
|
||||
'tradequest': TradeQuest, # description='Trade quest items are randomized, each NPC takes its normal trade quest item, but gives a random item'),
|
||||
# 'witch': DefaultOnToggle, # description='Adds both the toadstool and the reward for giving the toadstool to the witch to the item pool'),
|
||||
rooster: Rooster # description='Adds the rooster to the item pool. Without this option, the rooster spot is still a check giving an item. But you will never find the rooster. Any rooster spot is accessible without rooster by other means.'),
|
||||
'rooster': Rooster, # description='Adds the rooster to the item pool. Without this option, the rooster spot is still a check giving an item. But you will never find the rooster. Any rooster spot is accessible without rooster by other means.'),
|
||||
# 'boomerang': Boomerang,
|
||||
# 'randomstartlocation': DefaultOffToggle, # 'Randomize where your starting house is located'),
|
||||
experimental_dungeon_shuffle: DungeonShuffle # 'Randomizes the dungeon that each dungeon entrance leads to'),
|
||||
experimental_entrance_shuffle: EntranceShuffle
|
||||
'experimental_dungeon_shuffle': DungeonShuffle, # 'Randomizes the dungeon that each dungeon entrance leads to'),
|
||||
'experimental_entrance_shuffle': EntranceShuffle,
|
||||
# 'bossshuffle': BossShuffle,
|
||||
# 'minibossshuffle': BossShuffle,
|
||||
goal: Goal
|
||||
instrument_count: InstrumentCount
|
||||
'goal': Goal,
|
||||
'instrument_count': InstrumentCount,
|
||||
# 'itempool': ItemPool,
|
||||
# 'bowwow': Bowwow,
|
||||
# 'overworld': Overworld,
|
||||
link_palette: LinkPalette
|
||||
warp_improvements: WarpImprovements
|
||||
additional_warp_points: AdditionalWarpPoints
|
||||
trendy_game: TrendyGame
|
||||
gfxmod: GfxMod
|
||||
palette: Palette
|
||||
text_shuffle: TextShuffle
|
||||
shuffle_nightmare_keys: ShuffleNightmareKeys
|
||||
shuffle_small_keys: ShuffleSmallKeys
|
||||
shuffle_maps: ShuffleMaps
|
||||
shuffle_compasses: ShuffleCompasses
|
||||
shuffle_stone_beaks: ShuffleStoneBeaks
|
||||
music: Music
|
||||
shuffle_instruments: ShuffleInstruments
|
||||
music_change_condition: MusicChangeCondition
|
||||
nag_messages: NagMessages
|
||||
ap_title_screen: APTitleScreen
|
||||
boots_controls: BootsControls
|
||||
'link_palette': LinkPalette,
|
||||
'warp_improvements': WarpImprovements,
|
||||
'additional_warp_points': AdditionalWarpPoints,
|
||||
'trendy_game': TrendyGame,
|
||||
'gfxmod': GfxMod,
|
||||
'palette': Palette,
|
||||
'text_shuffle': TextShuffle,
|
||||
'shuffle_nightmare_keys': ShuffleNightmareKeys,
|
||||
'shuffle_small_keys': ShuffleSmallKeys,
|
||||
'shuffle_maps': ShuffleMaps,
|
||||
'shuffle_compasses': ShuffleCompasses,
|
||||
'shuffle_stone_beaks': ShuffleStoneBeaks,
|
||||
'music': Music,
|
||||
'shuffle_instruments': ShuffleInstruments,
|
||||
'music_change_condition': MusicChangeCondition,
|
||||
'nag_messages': NagMessages,
|
||||
'ap_title_screen': APTitleScreen,
|
||||
'boots_controls': BootsControls,
|
||||
}
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
import settings
|
||||
|
||||
import worlds.Files
|
||||
import hashlib
|
||||
import Utils
|
||||
@@ -32,7 +32,7 @@ def get_base_rom_bytes(file_name: str = "") -> bytes:
|
||||
|
||||
|
||||
def get_base_rom_path(file_name: str = "") -> str:
|
||||
options = settings.get_settings()
|
||||
options = Utils.get_options()
|
||||
if not file_name:
|
||||
file_name = options["ladx_options"]["rom_file"]
|
||||
if not os.path.exists(file_name):
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
import binascii
|
||||
import dataclasses
|
||||
import os
|
||||
import pkgutil
|
||||
import tempfile
|
||||
@@ -8,7 +7,7 @@ import typing
|
||||
import bsdiff4
|
||||
|
||||
import settings
|
||||
from BaseClasses import Entrance, Item, ItemClassification, Location, Tutorial, MultiWorld
|
||||
from BaseClasses import Entrance, Item, ItemClassification, Location, Tutorial
|
||||
from Fill import fill_restrictive
|
||||
from worlds.AutoWorld import WebWorld, World
|
||||
from .Common import *
|
||||
@@ -18,14 +17,14 @@ from .LADXR import generator
|
||||
from .LADXR.itempool import ItemPool as LADXRItemPool
|
||||
from .LADXR.locations.constants import CHEST_ITEMS
|
||||
from .LADXR.locations.instrument import Instrument
|
||||
from .LADXR.logic import Logic as LADXRLogic
|
||||
from .LADXR.logic import Logic as LAXDRLogic
|
||||
from .LADXR.main import get_parser
|
||||
from .LADXR.settings import Settings as LADXRSettings
|
||||
from .LADXR.worldSetup import WorldSetup as LADXRWorldSetup
|
||||
from .Locations import (LinksAwakeningLocation, LinksAwakeningRegion,
|
||||
create_regions_from_ladxr, get_locations_to_id)
|
||||
from .Options import DungeonItemShuffle, ShuffleInstruments, LinksAwakeningOptions, ladx_option_groups
|
||||
from .Rom import LADXDeltaPatch, get_base_rom_path
|
||||
from .Options import DungeonItemShuffle, links_awakening_options, ShuffleInstruments
|
||||
from .Rom import LADXDeltaPatch
|
||||
|
||||
DEVELOPER_MODE = False
|
||||
|
||||
@@ -65,7 +64,7 @@ class LinksAwakeningWebWorld(WebWorld):
|
||||
["zig"]
|
||||
)]
|
||||
theme = "dirt"
|
||||
option_groups = ladx_option_groups
|
||||
|
||||
|
||||
class LinksAwakeningWorld(World):
|
||||
"""
|
||||
@@ -74,9 +73,8 @@ class LinksAwakeningWorld(World):
|
||||
"""
|
||||
game = LINKS_AWAKENING # name of the game/world
|
||||
web = LinksAwakeningWebWorld()
|
||||
|
||||
options_dataclass = LinksAwakeningOptions
|
||||
options: LinksAwakeningOptions
|
||||
|
||||
option_definitions = links_awakening_options # options the player can set
|
||||
settings: typing.ClassVar[LinksAwakeningSettings]
|
||||
topology_present = True # show path to required location checks in spoiler
|
||||
|
||||
@@ -104,11 +102,7 @@ class LinksAwakeningWorld(World):
|
||||
|
||||
prefill_dungeon_items = None
|
||||
|
||||
ladxr_settings: LADXRSettings
|
||||
ladxr_logic: LADXRLogic
|
||||
ladxr_itempool: LADXRItemPool
|
||||
|
||||
multi_key: bytearray
|
||||
player_options = None
|
||||
|
||||
rupees = {
|
||||
ItemName.RUPEES_20: 20,
|
||||
@@ -119,13 +113,17 @@ class LinksAwakeningWorld(World):
|
||||
}
|
||||
|
||||
def convert_ap_options_to_ladxr_logic(self):
|
||||
self.ladxr_settings = LADXRSettings(dataclasses.asdict(self.options))
|
||||
self.player_options = {
|
||||
option: getattr(self.multiworld, option)[self.player] for option in self.option_definitions
|
||||
}
|
||||
|
||||
self.ladxr_settings.validate()
|
||||
self.laxdr_options = LADXRSettings(self.player_options)
|
||||
|
||||
self.laxdr_options.validate()
|
||||
world_setup = LADXRWorldSetup()
|
||||
world_setup.randomize(self.ladxr_settings, self.random)
|
||||
self.ladxr_logic = LADXRLogic(configuration_options=self.ladxr_settings, world_setup=world_setup)
|
||||
self.ladxr_itempool = LADXRItemPool(self.ladxr_logic, self.ladxr_settings, self.random).toDict()
|
||||
world_setup.randomize(self.laxdr_options, self.multiworld.random)
|
||||
self.ladxr_logic = LAXDRLogic(configuration_options=self.laxdr_options, world_setup=world_setup)
|
||||
self.ladxr_itempool = LADXRItemPool(self.ladxr_logic, self.laxdr_options, self.multiworld.random).toDict()
|
||||
|
||||
def create_regions(self) -> None:
|
||||
# Initialize
|
||||
@@ -182,8 +180,8 @@ class LinksAwakeningWorld(World):
|
||||
# For any and different world, set item rule instead
|
||||
|
||||
for dungeon_item_type in ["maps", "compasses", "small_keys", "nightmare_keys", "stone_beaks", "instruments"]:
|
||||
option_name = "shuffle_" + dungeon_item_type
|
||||
option: DungeonItemShuffle = getattr(self.options, option_name)
|
||||
option = "shuffle_" + dungeon_item_type
|
||||
option = self.player_options[option]
|
||||
|
||||
dungeon_item_types[option.ladxr_item] = option.value
|
||||
|
||||
@@ -191,11 +189,11 @@ class LinksAwakeningWorld(World):
|
||||
num_items = 8 if dungeon_item_type == "instruments" else 9
|
||||
|
||||
if option.value == DungeonItemShuffle.option_own_world:
|
||||
self.options.local_items.value |= {
|
||||
self.multiworld.local_items[self.player].value |= {
|
||||
ladxr_item_to_la_item_name[f"{option.ladxr_item}{i}"] for i in range(1, num_items + 1)
|
||||
}
|
||||
elif option.value == DungeonItemShuffle.option_different_world:
|
||||
self.options.non_local_items.value |= {
|
||||
self.multiworld.non_local_items[self.player].value |= {
|
||||
ladxr_item_to_la_item_name[f"{option.ladxr_item}{i}"] for i in range(1, num_items + 1)
|
||||
}
|
||||
# option_original_dungeon = 0
|
||||
@@ -217,7 +215,7 @@ class LinksAwakeningWorld(World):
|
||||
else:
|
||||
item = self.create_item(item_name)
|
||||
|
||||
if not self.options.tradequest and isinstance(item.item_data, TradeItemData):
|
||||
if not self.multiworld.tradequest[self.player] and isinstance(item.item_data, TradeItemData):
|
||||
location = self.multiworld.get_location(item.item_data.vanilla_location, self.player)
|
||||
location.place_locked_item(item)
|
||||
location.show_in_spoiler = False
|
||||
@@ -289,7 +287,7 @@ class LinksAwakeningWorld(World):
|
||||
if item.player == self.player
|
||||
and item.item_data.ladxr_id in start_loc.ladxr_item.OPTIONS and not item.location]
|
||||
if possible_start_items:
|
||||
index = self.random.choice(possible_start_items)
|
||||
index = self.multiworld.random.choice(possible_start_items)
|
||||
start_item = self.multiworld.itempool.pop(index)
|
||||
start_loc.place_locked_item(start_item)
|
||||
|
||||
@@ -338,7 +336,7 @@ class LinksAwakeningWorld(World):
|
||||
# Get the list of locations and shuffle
|
||||
all_dungeon_locs_to_fill = sorted(all_dungeon_locs)
|
||||
|
||||
self.random.shuffle(all_dungeon_locs_to_fill)
|
||||
self.multiworld.random.shuffle(all_dungeon_locs_to_fill)
|
||||
|
||||
# Get the list of items and sort by priority
|
||||
def priority(item):
|
||||
@@ -435,12 +433,6 @@ class LinksAwakeningWorld(World):
|
||||
|
||||
return "TRADING_ITEM_LETTER"
|
||||
|
||||
@classmethod
|
||||
def stage_assert_generate(cls, multiworld: MultiWorld):
|
||||
rom_file = get_base_rom_path()
|
||||
if not os.path.exists(rom_file):
|
||||
raise FileNotFoundError(rom_file)
|
||||
|
||||
def generate_output(self, output_directory: str):
|
||||
# copy items back to locations
|
||||
for r in self.multiworld.get_regions(self.player):
|
||||
@@ -467,19 +459,34 @@ class LinksAwakeningWorld(World):
|
||||
loc.ladxr_item.location_owner = self.player
|
||||
|
||||
rom_name = Rom.get_base_rom_path()
|
||||
out_name = f"AP-{self.multiworld.seed_name}-P{self.player}-{self.player_name}.gbc"
|
||||
out_name = f"AP-{self.multiworld.seed_name}-P{self.player}-{self.multiworld.player_name[self.player]}.gbc"
|
||||
out_path = os.path.join(output_directory, f"{self.multiworld.get_out_file_name_base(self.player)}.gbc")
|
||||
|
||||
parser = get_parser()
|
||||
args = parser.parse_args([rom_name, "-o", out_name, "--dump"])
|
||||
|
||||
rom = generator.generateRom(args, self)
|
||||
name_for_rom = self.multiworld.player_name[self.player]
|
||||
|
||||
all_names = [self.multiworld.player_name[i + 1] for i in range(len(self.multiworld.player_name))]
|
||||
|
||||
rom = generator.generateRom(
|
||||
args,
|
||||
self.laxdr_options,
|
||||
self.player_options,
|
||||
self.multi_key,
|
||||
self.multiworld.seed_name,
|
||||
self.ladxr_logic,
|
||||
rnd=self.multiworld.per_slot_randoms[self.player],
|
||||
player_name=name_for_rom,
|
||||
player_names=all_names,
|
||||
player_id = self.player,
|
||||
multiworld=self.multiworld)
|
||||
|
||||
with open(out_path, "wb") as handle:
|
||||
rom.save(handle, name="LADXR")
|
||||
|
||||
# Write title screen after everything else is done - full gfxmods may stomp over the egg tiles
|
||||
if self.options.ap_title_screen:
|
||||
if self.player_options["ap_title_screen"]:
|
||||
with tempfile.NamedTemporaryFile(delete=False) as title_patch:
|
||||
title_patch.write(pkgutil.get_data(__name__, "LADXR/patches/title_screen.bdiff4"))
|
||||
|
||||
@@ -487,16 +494,16 @@ class LinksAwakeningWorld(World):
|
||||
os.unlink(title_patch.name)
|
||||
|
||||
patch = LADXDeltaPatch(os.path.splitext(out_path)[0]+LADXDeltaPatch.patch_file_ending, player=self.player,
|
||||
player_name=self.player_name, patched_path=out_path)
|
||||
player_name=self.multiworld.player_name[self.player], patched_path=out_path)
|
||||
patch.write()
|
||||
if not DEVELOPER_MODE:
|
||||
os.unlink(out_path)
|
||||
|
||||
def generate_multi_key(self):
|
||||
return bytearray(self.random.getrandbits(8) for _ in range(10)) + self.player.to_bytes(2, 'big')
|
||||
return bytearray(self.multiworld.random.getrandbits(8) for _ in range(10)) + self.player.to_bytes(2, 'big')
|
||||
|
||||
def modify_multidata(self, multidata: dict):
|
||||
multidata["connect_names"][binascii.hexlify(self.multi_key).decode()] = multidata["connect_names"][self.player_name]
|
||||
multidata["connect_names"][binascii.hexlify(self.multi_key).decode()] = multidata["connect_names"][self.multiworld.player_name[self.player]]
|
||||
|
||||
def collect(self, state, item: Item) -> bool:
|
||||
change = super().collect(state, item)
|
||||
|
||||
@@ -16,7 +16,6 @@ from .regions import create_regions
|
||||
|
||||
class LingoWebWorld(WebWorld):
|
||||
option_groups = lingo_option_groups
|
||||
rich_text_options_doc = True
|
||||
theme = "grass"
|
||||
tutorials = [Tutorial(
|
||||
"Multiworld Setup Guide",
|
||||
|
||||
@@ -9,12 +9,8 @@ from .items import TRAP_ITEMS
|
||||
|
||||
class ShuffleDoors(Choice):
|
||||
"""If on, opening doors will require their respective "keys".
|
||||
|
||||
- **Simple:** Doors are sorted into logical groups, which are all opened by
|
||||
receiving an item.
|
||||
- **Complex:** The items are much more granular, and will usually only open
|
||||
a single door each.
|
||||
"""
|
||||
In "simple", doors are sorted into logical groups, which are all opened by receiving an item.
|
||||
In "complex", the items are much more granular, and will usually only open a single door each."""
|
||||
display_name = "Shuffle Doors"
|
||||
option_none = 0
|
||||
option_simple = 1
|
||||
@@ -23,37 +19,24 @@ class ShuffleDoors(Choice):
|
||||
|
||||
class ProgressiveOrangeTower(DefaultOnToggle):
|
||||
"""When "Shuffle Doors" is on, this setting governs the manner in which the Orange Tower floors open up.
|
||||
|
||||
- **Off:** There is an item for each floor of the tower, and each floor's
|
||||
item is the only one needed to access that floor.
|
||||
- **On:** There are six progressive items, which open up the tower from the
|
||||
bottom floor upward.
|
||||
If off, there is an item for each floor of the tower, and each floor's item is the only one needed to access that floor.
|
||||
If on, there are six progressive items, which open up the tower from the bottom floor upward.
|
||||
"""
|
||||
display_name = "Progressive Orange Tower"
|
||||
|
||||
|
||||
class ProgressiveColorful(DefaultOnToggle):
|
||||
"""When "Shuffle Doors" is on "complex", this setting governs the manner in which The Colorful opens up.
|
||||
|
||||
- **Off:** There is an item for each room of The Colorful, meaning that
|
||||
random rooms in the middle of the sequence can open up without giving you
|
||||
access to them.
|
||||
- **On:** There are ten progressive items, which open up the sequence from
|
||||
White forward.
|
||||
"""
|
||||
If off, there is an item for each room of The Colorful, meaning that random rooms in the middle of the sequence can open up without giving you access to them.
|
||||
If on, there are ten progressive items, which open up the sequence from White forward."""
|
||||
display_name = "Progressive Colorful"
|
||||
|
||||
|
||||
class LocationChecks(Choice):
|
||||
"""Determines what locations are available.
|
||||
|
||||
- **Normal:** There will be a location check for each panel set that would
|
||||
ordinarily open a door, as well as for achievement panels and a small
|
||||
handful of other panels.
|
||||
- **Reduced:** Many of the locations that are associated with opening doors
|
||||
are removed.
|
||||
- **Insanity:** Every individual panel in the game is a location check.
|
||||
"""
|
||||
On "normal", there will be a location check for each panel set that would ordinarily open a door, as well as for achievement panels and a small handful of other panels.
|
||||
On "reduced", many of the locations that are associated with opening doors are removed.
|
||||
On "insanity", every individual panel in the game is a location check."""
|
||||
display_name = "Location Checks"
|
||||
option_normal = 0
|
||||
option_reduced = 1
|
||||
@@ -61,20 +44,16 @@ class LocationChecks(Choice):
|
||||
|
||||
|
||||
class ShuffleColors(DefaultOnToggle):
|
||||
"""If on, an item is added to the pool for every puzzle color (besides White).
|
||||
|
||||
You will need to unlock the requisite colors in order to be able to solve
|
||||
puzzles of that color.
|
||||
"""
|
||||
If on, an item is added to the pool for every puzzle color (besides White).
|
||||
You will need to unlock the requisite colors in order to be able to solve puzzles of that color.
|
||||
"""
|
||||
display_name = "Shuffle Colors"
|
||||
|
||||
|
||||
class ShufflePanels(Choice):
|
||||
"""If on, the puzzles on each panel are randomized.
|
||||
|
||||
On "rearrange", the puzzles are the same as the ones in the base game, but
|
||||
are placed in different areas.
|
||||
"""
|
||||
On "rearrange", the puzzles are the same as the ones in the base game, but are placed in different areas."""
|
||||
display_name = "Shuffle Panels"
|
||||
option_none = 0
|
||||
option_rearrange = 1
|
||||
@@ -87,26 +66,22 @@ class ShufflePaintings(Toggle):
|
||||
|
||||
class EnablePilgrimage(Toggle):
|
||||
"""Determines how the pilgrimage works.
|
||||
|
||||
- **On:** You are required to complete a pilgrimage in order to access the
|
||||
Pilgrim Antechamber.
|
||||
- **Off:** The pilgrimage will be deactivated, and the sun painting will be
|
||||
added to the pool, even if door shuffle is off.
|
||||
"""
|
||||
If on, you are required to complete a pilgrimage in order to access the Pilgrim Antechamber.
|
||||
If off, the pilgrimage will be deactivated, and the sun painting will be added to the pool, even if door shuffle is off."""
|
||||
display_name = "Enable Pilgrimage"
|
||||
|
||||
|
||||
class PilgrimageAllowsRoofAccess(DefaultOnToggle):
|
||||
"""If on, you may use the Crossroads roof access during a pilgrimage (and you may be expected to do so).
|
||||
|
||||
"""
|
||||
If on, you may use the Crossroads roof access during a pilgrimage (and you may be expected to do so).
|
||||
Otherwise, pilgrimage will be deactivated when going up the stairs.
|
||||
"""
|
||||
display_name = "Allow Roof Access for Pilgrimage"
|
||||
|
||||
|
||||
class PilgrimageAllowsPaintings(DefaultOnToggle):
|
||||
"""If on, you may use paintings during a pilgrimage (and you may be expected to do so).
|
||||
|
||||
"""
|
||||
If on, you may use paintings during a pilgrimage (and you may be expected to do so).
|
||||
Otherwise, pilgrimage will be deactivated when going through a painting.
|
||||
"""
|
||||
display_name = "Allow Paintings for Pilgrimage"
|
||||
@@ -114,17 +89,11 @@ class PilgrimageAllowsPaintings(DefaultOnToggle):
|
||||
|
||||
class SunwarpAccess(Choice):
|
||||
"""Determines how access to sunwarps works.
|
||||
|
||||
- **Normal:** All sunwarps are enabled from the start.
|
||||
- **Disabled:** All sunwarps are disabled. Pilgrimage must be disabled when
|
||||
this is used.
|
||||
- **Unlock:** Sunwarps start off disabled, and all six activate once you
|
||||
receive an item.
|
||||
- **Individual:** Sunwarps start off disabled, and each has a corresponding
|
||||
item that unlocks it.
|
||||
- **Progressive:** Sunwarps start off disabled, and they unlock in order
|
||||
using a progressive item.
|
||||
"""
|
||||
On "normal", all sunwarps are enabled from the start.
|
||||
On "disabled", all sunwarps are disabled. Pilgrimage must be disabled when this is used.
|
||||
On "unlock", sunwarps start off disabled, and all six activate once you receive an item.
|
||||
On "individual", sunwarps start off disabled, and each has a corresponding item that unlocks it.
|
||||
On "progressive", sunwarps start off disabled, and they unlock in order using a progressive item."""
|
||||
display_name = "Sunwarp Access"
|
||||
option_normal = 0
|
||||
option_disabled = 1
|
||||
@@ -140,16 +109,10 @@ class ShuffleSunwarps(Toggle):
|
||||
|
||||
class VictoryCondition(Choice):
|
||||
"""Change the victory condition.
|
||||
|
||||
- **The End:** the goal is to solve THE END at the top of the tower.
|
||||
- **The Master:** The goal is to solve THE MASTER at the top of the tower,
|
||||
after getting the number of achievements specified in the Mastery
|
||||
Achievements option.
|
||||
- **Level 2:** The goal is to solve LEVEL 2 in the second room, after
|
||||
solving the number of panels specified in the Level 2 Requirement option.
|
||||
- **Pilgrimage:** The goal is to solve PILGRIM in the Pilgrim Antechamber,
|
||||
typically after performing a Pilgrimage.
|
||||
"""
|
||||
On "the_end", the goal is to solve THE END at the top of the tower.
|
||||
On "the_master", the goal is to solve THE MASTER at the top of the tower, after getting the number of achievements specified in the Mastery Achievements option.
|
||||
On "level_2", the goal is to solve LEVEL 2 in the second room, after solving the number of panels specified in the Level 2 Requirement option.
|
||||
On "pilgrimage", the goal is to solve PILGRIM in the Pilgrim Antechamber, typically after performing a Pilgrimage."""
|
||||
display_name = "Victory Condition"
|
||||
option_the_end = 0
|
||||
option_the_master = 1
|
||||
@@ -159,12 +122,9 @@ class VictoryCondition(Choice):
|
||||
|
||||
class MasteryAchievements(Range):
|
||||
"""The number of achievements required to unlock THE MASTER.
|
||||
|
||||
- In the base game, 21 achievements are needed.
|
||||
- If you include The Scientific and The Unchallenged, which are in the base
|
||||
game but are not counted for mastery, 23 would be required.
|
||||
- If you include the custom achievement (The Wanderer), 24 would be
|
||||
required.
|
||||
In the base game, 21 achievements are needed.
|
||||
If you include The Scientific and The Unchallenged, which are in the base game but are not counted for mastery, 23 would be required.
|
||||
If you include the custom achievement (The Wanderer), 24 would be required.
|
||||
"""
|
||||
display_name = "Mastery Achievements"
|
||||
range_start = 1
|
||||
@@ -174,10 +134,9 @@ class MasteryAchievements(Range):
|
||||
|
||||
class Level2Requirement(Range):
|
||||
"""The number of panel solves required to unlock LEVEL 2.
|
||||
|
||||
In the base game, 223 are needed. Note that this count includes ANOTHER TRY.
|
||||
When set to 1, the panel hunt is disabled, and you can access LEVEL 2 for
|
||||
free.
|
||||
In the base game, 223 are needed.
|
||||
Note that this count includes ANOTHER TRY.
|
||||
When set to 1, the panel hunt is disabled, and you can access LEVEL 2 for free.
|
||||
"""
|
||||
display_name = "Level 2 Requirement"
|
||||
range_start = 1
|
||||
@@ -186,10 +145,9 @@ class Level2Requirement(Range):
|
||||
|
||||
|
||||
class EarlyColorHallways(Toggle):
|
||||
"""When on, a painting warp to the color hallways area will appear in the starting room.
|
||||
|
||||
This lets you avoid being trapped in the starting room for long periods of
|
||||
time when door shuffle is on.
|
||||
"""
|
||||
When on, a painting warp to the color hallways area will appear in the starting room.
|
||||
This lets you avoid being trapped in the starting room for long periods of time when door shuffle is on.
|
||||
"""
|
||||
display_name = "Early Color Hallways"
|
||||
|
||||
@@ -203,8 +161,8 @@ class TrapPercentage(Range):
|
||||
|
||||
|
||||
class TrapWeights(OptionDict):
|
||||
"""Specify the distribution of traps that should be placed into the pool.
|
||||
|
||||
"""
|
||||
Specify the distribution of traps that should be placed into the pool.
|
||||
If you don't want a specific type of trap, set the weight to zero.
|
||||
"""
|
||||
display_name = "Trap Weights"
|
||||
|
||||
@@ -147,7 +147,7 @@ class L2ACSNIClient(SNIClient):
|
||||
snes_items_received += 1
|
||||
|
||||
snes_logger.info("Received %s from %s (%s) (%d/%d in list)" % (
|
||||
ctx.item_names.lookup_in_game(item.item),
|
||||
ctx.item_names.lookup_in_slot(item.item),
|
||||
ctx.player_names[item.player],
|
||||
ctx.location_names.lookup_in_slot(item.location, item.player),
|
||||
snes_items_received, len(ctx.items_received)))
|
||||
|
||||
@@ -231,8 +231,6 @@ class MessengerRules:
|
||||
self.is_aerobatic,
|
||||
"Autumn Hills Seal - Trip Saws":
|
||||
self.has_wingsuit,
|
||||
"Autumn Hills Seal - Double Swing Saws":
|
||||
self.has_vertical,
|
||||
# forlorn temple
|
||||
"Forlorn Temple Seal - Rocket Maze":
|
||||
self.has_vertical,
|
||||
@@ -432,8 +430,6 @@ class MessengerHardRules(MessengerRules):
|
||||
{
|
||||
"Autumn Hills Seal - Spike Ball Darts":
|
||||
lambda state: self.has_vertical(state) and self.has_windmill(state) or self.is_aerobatic(state),
|
||||
"Autumn Hills Seal - Double Swing Saws":
|
||||
lambda state: self.has_vertical(state) or self.can_destroy_projectiles(state),
|
||||
"Bamboo Creek - Claustro":
|
||||
self.has_wingsuit,
|
||||
"Bamboo Creek Seal - Spike Ball Pits":
|
||||
|
||||
3
worlds/pokemon_emerald/README.md
Normal file
3
worlds/pokemon_emerald/README.md
Normal file
@@ -0,0 +1,3 @@
|
||||
# Pokemon Emerald
|
||||
|
||||
Version 2.0.0
|
||||
@@ -661,9 +661,6 @@ class PokemonRedBlueWorld(World):
|
||||
"dark_rock_tunnel_logic": self.multiworld.dark_rock_tunnel_logic[self.player].value,
|
||||
"split_card_key": self.multiworld.split_card_key[self.player].value,
|
||||
"all_elevators_locked": self.multiworld.all_elevators_locked[self.player].value,
|
||||
"require_pokedex": self.multiworld.require_pokedex[self.player].value,
|
||||
"area_1_to_1_mapping": self.multiworld.area_1_to_1_mapping[self.player].value,
|
||||
"blind_trainers": self.multiworld.blind_trainers[self.player].value,
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -15,7 +15,7 @@ As we are using BizHawk, this guide is only applicable to Windows and Linux syst
|
||||
|
||||
## Optional Software
|
||||
|
||||
- [Pokémon Red and Blue Archipelago Map Tracker](https://github.com/coveleski/rb_tracker/releases/latest), for use with [PopTracker](https://github.com/black-sliver/PopTracker/releases)
|
||||
- [Pokémon Red and Blue Archipelago Map Tracker](https://github.com/j-imbo/pkmnrb_jim/releases/latest), for use with [PopTracker](https://github.com/black-sliver/PopTracker/releases)
|
||||
|
||||
|
||||
## Configuring BizHawk
|
||||
@@ -109,7 +109,7 @@ server uses password, type in the bottom textfield `/connect <address>:<port> [p
|
||||
|
||||
Pokémon Red and Blue has a fully functional map tracker that supports auto-tracking.
|
||||
|
||||
1. Download [Pokémon Red and Blue Archipelago Map Tracker](https://github.com/coveleski/rb_tracker/releases/latest) and [PopTracker](https://github.com/black-sliver/PopTracker/releases).
|
||||
1. Download [Pokémon Red and Blue Archipelago Map Tracker](https://github.com/j-imbo/pkmnrb_jim/releases/latest) and [PopTracker](https://github.com/black-sliver/PopTracker/releases).
|
||||
2. Open PopTracker, and load the Pokémon Red and Blue pack.
|
||||
3. Click on the "AP" symbol at the top.
|
||||
4. Enter the AP address, slot name and password.
|
||||
|
||||
@@ -17,7 +17,7 @@ Al usar BizHawk, esta guía solo es aplicable en los sistemas de Windows y Linux
|
||||
|
||||
## Software Opcional
|
||||
|
||||
- [Tracker de mapa para Pokémon Red and Blue Archipelago](https://github.com/coveleski/rb_tracker/releases/latest), para usar con [PopTracker](https://github.com/black-sliver/PopTracker/releases)
|
||||
- [Tracker de mapa para Pokémon Red and Blue Archipelago](https://github.com/j-imbo/pkmnrb_jim/releases/latest), para usar con [PopTracker](https://github.com/black-sliver/PopTracker/releases)
|
||||
|
||||
|
||||
## Configurando BizHawk
|
||||
@@ -101,7 +101,7 @@ Ahora ya estás listo para tu aventura en Kanto.
|
||||
|
||||
Pokémon Red and Blue tiene un mapa completamente funcional que soporta seguimiento automático.
|
||||
|
||||
1. Descarga el [Tracker de mapa para Pokémon Red and Blue Archipelago](https://github.com/coveleski/rb_tracker/releases/latest) y [PopTracker](https://github.com/black-sliver/PopTracker/releases).
|
||||
1. Descarga el [Tracker de mapa para Pokémon Red and Blue Archipelago](https://github.com/j-imbo/pkmnrb_jim/releases/latest) y [PopTracker](https://github.com/black-sliver/PopTracker/releases).
|
||||
2. Abre PopTracker, y carga el pack de Pokémon Red and Blue.
|
||||
3. Haz clic en el símbolo "AP" en la parte superior.
|
||||
4. Ingresa la dirección de AP, nombre del slot y contraseña (si es que hay).
|
||||
|
||||
@@ -48,7 +48,7 @@
|
||||
|
||||
7. Install protontricks, on the Steam Deck this can be done via the Discover store, on other distros instructions vary, [see its github page](https://github.com/Matoking/protontricks).
|
||||
|
||||
8. Download the [.NET 7 Desktop Runtime for x64 Windows](https://dotnet.microsoft.com/en-us/download/dotnet/thank-you/runtime-desktop-7.0.17-windows-x64-installer). If this link does not work, the download can be found on [this page](https://dotnet.microsoft.com/en-us/download/dotnet/7.0).
|
||||
8. Download the [.NET 7 Desktop Runtime for x64 Windows](https://dotnet.microsoft.com/en-us/download/dotnet/thank-you/runtime-desktop-7.0.17-windows-x64-installer}. If this link does not work, the download can be found on [this page](https://dotnet.microsoft.com/en-us/download/dotnet/7.0).
|
||||
|
||||
9. Right click the .NET 7 Desktop Runtime exe, and assuming protontricks was installed correctly, the option to "Open with Protontricks Launcher" should be available. Click that, and in the popup window that opens, select SAModManager.exe. Follow the prompts after this to install the .NET 7 Desktop Runtime for SAModManager. Once it is done, you should be able to successfully launch SAModManager to steam.
|
||||
|
||||
|
||||
@@ -243,10 +243,10 @@ class StarcraftClientProcessor(ClientCommandProcessor):
|
||||
self.formatted_print(f" [u]{faction.name}[/u] ")
|
||||
|
||||
for item_id in categorized_items[faction]:
|
||||
item_name = self.ctx.item_names.lookup_in_game(item_id)
|
||||
item_name = self.ctx.item_names.lookup_in_slot(item_id)
|
||||
received_child_items = items_received_set.intersection(parent_to_child.get(item_id, []))
|
||||
matching_children = [child for child in received_child_items
|
||||
if item_matches_filter(self.ctx.item_names.lookup_in_game(child))]
|
||||
if item_matches_filter(self.ctx.item_names.lookup_in_slot(child))]
|
||||
received_items_of_this_type = items_received.get(item_id, [])
|
||||
item_is_match = item_matches_filter(item_name)
|
||||
if item_is_match or len(matching_children) > 0:
|
||||
@@ -1164,7 +1164,7 @@ def request_unfinished_missions(ctx: SC2Context) -> None:
|
||||
objectives = set(ctx.locations_for_mission(mission))
|
||||
if objectives:
|
||||
remaining_objectives = objectives.difference(ctx.checked_locations)
|
||||
unfinished_locations[mission] = [ctx.location_names.lookup_in_game(location_id) for location_id in remaining_objectives]
|
||||
unfinished_locations[mission] = [ctx.location_names.lookup_in_slot(location_id) for location_id in remaining_objectives]
|
||||
else:
|
||||
unfinished_locations[mission] = []
|
||||
|
||||
|
||||
@@ -269,7 +269,7 @@ class SC2Manager(GameManager):
|
||||
for loc in self.ctx.locations_for_mission(mission_name):
|
||||
if loc in self.ctx.missing_locations:
|
||||
count += 1
|
||||
locations[lookup_location_id_to_type[loc]].append(self.ctx.location_names.lookup_in_game(loc))
|
||||
locations[lookup_location_id_to_type[loc]].append(self.ctx.location_names.lookup_in_slot(loc))
|
||||
|
||||
plando_locations = []
|
||||
for plando_loc in self.ctx.plando_locations:
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
from typing import Dict, TYPE_CHECKING
|
||||
from typing import Dict, List, TYPE_CHECKING
|
||||
from collections.abc import Callable
|
||||
from BaseClasses import CollectionState
|
||||
from worlds.generic.Rules import forbid_item
|
||||
@@ -78,7 +78,7 @@ def all_skull_dials_available(state: CollectionState, player: int) -> bool:
|
||||
|
||||
|
||||
def get_rules_lookup(player: int):
|
||||
rules_lookup: Dict[str, Dict[str, Callable[[CollectionState], bool]]] = {
|
||||
rules_lookup: Dict[str, List[Callable[[CollectionState], bool]]] = {
|
||||
"entrances": {
|
||||
"To Office Elevator From Underground Blue Tunnels": lambda state: state.has("Key for Office Elevator", player),
|
||||
"To Office Elevator From Office": lambda state: state.has("Key for Office Elevator", player),
|
||||
@@ -195,15 +195,6 @@ def set_rules(world: "ShiversWorld") -> None:
|
||||
for location_name, rule in rules_lookup["lightning"].items():
|
||||
multiworld.get_location(location_name, player).access_rule = rule
|
||||
|
||||
# Register indirect conditions
|
||||
multiworld.register_indirect_condition(world.get_region("Burial"), world.get_entrance("To Slide Room"))
|
||||
multiworld.register_indirect_condition(world.get_region("Egypt"), world.get_entrance("To Slide Room"))
|
||||
multiworld.register_indirect_condition(world.get_region("Gods Room"), world.get_entrance("To Slide Room"))
|
||||
multiworld.register_indirect_condition(world.get_region("Prehistoric"), world.get_entrance("To Slide Room"))
|
||||
multiworld.register_indirect_condition(world.get_region("Tar River"), world.get_entrance("To Slide Room"))
|
||||
multiworld.register_indirect_condition(world.get_region("Werewolf"), world.get_entrance("To Slide Room"))
|
||||
multiworld.register_indirect_condition(world.get_region("Prehistoric"), world.get_entrance("To Tar River From Lobby"))
|
||||
|
||||
# forbid cloth in janitor closet and oil in tar river
|
||||
forbid_item(multiworld.get_location("Accessible: Storage: Janitor Closet", player), "Cloth Pot Bottom DUPE", player)
|
||||
forbid_item(multiworld.get_location("Accessible: Storage: Janitor Closet", player), "Cloth Pot Top DUPE", player)
|
||||
@@ -235,3 +226,7 @@ def set_rules(world: "ShiversWorld") -> None:
|
||||
|
||||
# Set completion condition
|
||||
multiworld.completion_condition[player] = lambda state: (first_nine_ixupi_capturable(state, player) and lightning_capturable(state, player))
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -123,7 +123,7 @@ class SMSNIClient(SNIClient):
|
||||
location_id = locations_start_id + item_index
|
||||
|
||||
ctx.locations_checked.add(location_id)
|
||||
location = ctx.location_names.lookup_in_game(location_id)
|
||||
location = ctx.location_names.lookup_in_slot(location_id)
|
||||
snes_logger.info(
|
||||
f'New Check: {location} ({len(ctx.locations_checked)}/{len(ctx.missing_locations) + len(ctx.checked_locations)})')
|
||||
await ctx.send_msgs([{"cmd": 'LocationChecks', "locations": [location_id]}])
|
||||
@@ -151,7 +151,7 @@ class SMSNIClient(SNIClient):
|
||||
snes_buffered_write(ctx, SM_RECV_QUEUE_WCOUNT,
|
||||
bytes([item_out_ptr & 0xFF, (item_out_ptr >> 8) & 0xFF]))
|
||||
logging.info('Received %s from %s (%s) (%d/%d in list)' % (
|
||||
color(ctx.item_names.lookup_in_game(item.item), 'red', 'bold'),
|
||||
color(ctx.item_names.lookup_in_slot(item.item), 'red', 'bold'),
|
||||
color(ctx.player_names[item.player], 'yellow'),
|
||||
ctx.location_names.lookup_in_slot(item.location, item.player), item_out_ptr, len(ctx.items_received)))
|
||||
|
||||
|
||||
@@ -448,7 +448,7 @@ class SMWSNIClient(SNIClient):
|
||||
|
||||
for new_check_id in new_checks:
|
||||
ctx.locations_checked.add(new_check_id)
|
||||
location = ctx.location_names.lookup_in_game(new_check_id)
|
||||
location = ctx.location_names.lookup_in_slot(new_check_id)
|
||||
snes_logger.info(
|
||||
f'New Check: {location} ({len(ctx.locations_checked)}/{len(ctx.missing_locations) + len(ctx.checked_locations)})')
|
||||
await ctx.send_msgs([{"cmd": 'LocationChecks', "locations": [new_check_id]}])
|
||||
@@ -501,14 +501,14 @@ class SMWSNIClient(SNIClient):
|
||||
recv_index += 1
|
||||
sending_game = ctx.slot_info[item.player].game
|
||||
logging.info('Received %s from %s (%s) (%d/%d in list)' % (
|
||||
color(ctx.item_names.lookup_in_game(item.item), 'red', 'bold'),
|
||||
color(ctx.item_names.lookup_in_slot(item.item), 'red', 'bold'),
|
||||
color(ctx.player_names[item.player], 'yellow'),
|
||||
ctx.location_names.lookup_in_slot(item.location, item.player), recv_index, len(ctx.items_received)))
|
||||
|
||||
if self.should_show_message(ctx, item):
|
||||
if item.item != 0xBC0012 and item.item not in trap_rom_data:
|
||||
# Don't send messages for Boss Tokens
|
||||
item_name = ctx.item_names.lookup_in_game(item.item)
|
||||
item_name = ctx.item_names.lookup_in_slot(item.item)
|
||||
player_name = ctx.player_names[item.player]
|
||||
|
||||
receive_message = generate_received_text(item_name, player_name)
|
||||
@@ -516,7 +516,7 @@ class SMWSNIClient(SNIClient):
|
||||
|
||||
snes_buffered_write(ctx, SMW_RECV_PROGRESS_ADDR, bytes([recv_index&0xFF, (recv_index>>8)&0xFF]))
|
||||
if item.item in trap_rom_data:
|
||||
item_name = ctx.item_names.lookup_in_game(item.item)
|
||||
item_name = ctx.item_names.lookup_in_slot(item.item)
|
||||
player_name = ctx.player_names[item.player]
|
||||
|
||||
receive_message = generate_received_text(item_name, player_name)
|
||||
@@ -597,7 +597,7 @@ class SMWSNIClient(SNIClient):
|
||||
for loc_id in ctx.checked_locations:
|
||||
if loc_id not in ctx.locations_checked:
|
||||
ctx.locations_checked.add(loc_id)
|
||||
loc_name = ctx.location_names.lookup_in_game(loc_id)
|
||||
loc_name = ctx.location_names.lookup_in_slot(loc_id)
|
||||
|
||||
if loc_name not in location_id_to_level_id:
|
||||
continue
|
||||
|
||||
@@ -109,7 +109,7 @@ class SMZ3SNIClient(SNIClient):
|
||||
location_id = locations_start_id + convertLocSMZ3IDToAPID(item_index)
|
||||
|
||||
ctx.locations_checked.add(location_id)
|
||||
location = ctx.location_names.lookup_in_game(location_id)
|
||||
location = ctx.location_names.lookup_in_slot(location_id)
|
||||
snes_logger.info(f'New Check: {location} ({len(ctx.locations_checked)}/{len(ctx.missing_locations) + len(ctx.checked_locations)})')
|
||||
await ctx.send_msgs([{"cmd": 'LocationChecks', "locations": [location_id]}])
|
||||
|
||||
@@ -132,7 +132,7 @@ class SMZ3SNIClient(SNIClient):
|
||||
item_out_ptr += 1
|
||||
snes_buffered_write(ctx, SMZ3_RECV_PROGRESS_ADDR + recv_progress_addr_table_offset, bytes([item_out_ptr & 0xFF, (item_out_ptr >> 8) & 0xFF]))
|
||||
logging.info('Received %s from %s (%s) (%d/%d in list)' % (
|
||||
color(ctx.item_names.lookup_in_game(item.item), 'red', 'bold'), color(ctx.player_names[item.player], 'yellow'),
|
||||
color(ctx.item_names.lookup_in_slot(item.item), 'red', 'bold'), color(ctx.player_names[item.player], 'yellow'),
|
||||
ctx.location_names.lookup_in_slot(item.location, item.player), item_out_ptr, len(ctx.items_received)))
|
||||
|
||||
await snes_flush_writes(ctx)
|
||||
|
||||
@@ -53,7 +53,6 @@ You can also use the Universal Tracker (by Faris and qwint) to find a complete l
|
||||
## What should I know regarding logic?
|
||||
In general:
|
||||
- Nighttime is not considered in logic. Every check in the game is obtainable during the day.
|
||||
- Bushes are not considered in logic. It is assumed that the player will find a way past them, whether it is with a sword, a bomb, fire, luring an enemy, etc. There is also an option in the in-game randomizer settings menu to clear some of the early bushes.
|
||||
- The Cathedral is accessible during the day by using the Hero's Laurels to reach the Overworld fuse near the Swamp entrance.
|
||||
- The Secret Legend chest at the Cathedral can be obtained during the day by opening the Holy Cross door from the outside.
|
||||
|
||||
|
||||
@@ -174,13 +174,6 @@ class ShuffleLadders(Toggle):
|
||||
|
||||
|
||||
class TunicPlandoConnections(PlandoConnections):
|
||||
"""
|
||||
Generic connection plando. Format is:
|
||||
- entrance: "Entrance Name"
|
||||
exit: "Exit Name"
|
||||
percentage: 100
|
||||
Percentage is an integer from 0 to 100 which determines whether that connection will be made. Defaults to 100 if omitted.
|
||||
"""
|
||||
entrances = {*(portal.name for portal in portal_mapping), "Shop", "Shop Portal"}
|
||||
exits = {*(portal.name for portal in portal_mapping), "Shop", "Shop Portal"}
|
||||
|
||||
|
||||
@@ -399,16 +399,6 @@ class WitnessPlayerLogic:
|
||||
mnt_lasers = world.options.mountain_lasers
|
||||
chal_lasers = world.options.challenge_lasers
|
||||
|
||||
# Victory Condition
|
||||
if victory == "elevator":
|
||||
self.VICTORY_LOCATION = "0x3D9A9"
|
||||
elif victory == "challenge":
|
||||
self.VICTORY_LOCATION = "0x0356B"
|
||||
elif victory == "mountain_box_short":
|
||||
self.VICTORY_LOCATION = "0x09F7F"
|
||||
elif victory == "mountain_box_long":
|
||||
self.VICTORY_LOCATION = "0xFFF00"
|
||||
|
||||
# Exclude panels from the post-game if shuffle_postgame is false.
|
||||
if not world.options.shuffle_postgame:
|
||||
adjustment_linesets_in_order += self.handle_postgame(world)
|
||||
@@ -428,6 +418,17 @@ class WitnessPlayerLogic:
|
||||
if not victory == "challenge":
|
||||
adjustment_linesets_in_order.append(["Disabled Locations:", "0x0A332"])
|
||||
|
||||
# Victory Condition
|
||||
|
||||
if victory == "elevator":
|
||||
self.VICTORY_LOCATION = "0x3D9A9"
|
||||
elif victory == "challenge":
|
||||
self.VICTORY_LOCATION = "0x0356B"
|
||||
elif victory == "mountain_box_short":
|
||||
self.VICTORY_LOCATION = "0x09F7F"
|
||||
elif victory == "mountain_box_long":
|
||||
self.VICTORY_LOCATION = "0xFFF00"
|
||||
|
||||
# Long box can usually only be solved by opening Mountain Entry. However, if it requires 7 lasers or less
|
||||
# (challenge_lasers <= 7), you can now solve it without opening Mountain Entry first.
|
||||
# Furthermore, if the user sets mountain_lasers > 7, the box is rotated to not require Mountain Entry either.
|
||||
@@ -873,7 +874,7 @@ class WitnessPlayerLogic:
|
||||
self.PRECOMPLETED_LOCATIONS = set()
|
||||
self.EXCLUDED_LOCATIONS = set()
|
||||
self.ADDED_CHECKS = set()
|
||||
self.VICTORY_LOCATION: str
|
||||
self.VICTORY_LOCATION = "0x0356B"
|
||||
|
||||
self.ALWAYS_EVENT_NAMES_BY_HEX = {
|
||||
"0x00509": "+1 Laser (Symmetry Laser)",
|
||||
|
||||
@@ -116,7 +116,7 @@ class YoshisIslandSNIClient(SNIClient):
|
||||
|
||||
for new_check_id in new_checks:
|
||||
ctx.locations_checked.add(new_check_id)
|
||||
location = ctx.location_names.lookup_in_game(new_check_id)
|
||||
location = ctx.location_names.lookup_in_slot(new_check_id)
|
||||
total_locations = len(ctx.missing_locations) + len(ctx.checked_locations)
|
||||
snes_logger.info(f"New Check: {location} ({len(ctx.locations_checked)}/{total_locations})")
|
||||
await ctx.send_msgs([{"cmd": "LocationChecks", "locations": [new_check_id]}])
|
||||
@@ -127,7 +127,7 @@ class YoshisIslandSNIClient(SNIClient):
|
||||
item = ctx.items_received[recv_index]
|
||||
recv_index += 1
|
||||
logging.info("Received %s from %s (%s) (%d/%d in list)" % (
|
||||
color(ctx.item_names.lookup_in_game(item.item), "red", "bold"),
|
||||
color(ctx.item_names.lookup_in_slot(item.item), "red", "bold"),
|
||||
color(ctx.player_names[item.player], "yellow"),
|
||||
ctx.location_names.lookup_in_slot(item.location, item.player), recv_index, len(ctx.items_received)))
|
||||
|
||||
|
||||
Reference in New Issue
Block a user