mirror of
https://github.com/ArchipelagoMW/Archipelago.git
synced 2026-03-09 09:03:46 -07:00
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1 Commits
NewSoupVi-
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NewSoupVi-
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
8b819aa0a4 |
2
.gitignore
vendored
2
.gitignore
vendored
@@ -150,7 +150,7 @@ venv/
|
||||
ENV/
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||||
env.bak/
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||||
venv.bak/
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||||
*.code-workspace
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||||
.code-workspace
|
||||
shell.nix
|
||||
|
||||
# Spyder project settings
|
||||
|
||||
@@ -61,7 +61,6 @@ class ClientCommandProcessor(CommandProcessor):
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||||
if address:
|
||||
self.ctx.server_address = None
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||||
self.ctx.username = None
|
||||
self.ctx.password = None
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||||
elif not self.ctx.server_address:
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self.output("Please specify an address.")
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||||
return False
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||||
@@ -515,7 +514,6 @@ class CommonContext:
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async def shutdown(self):
|
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self.server_address = ""
|
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self.username = None
|
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self.password = None
|
||||
self.cancel_autoreconnect()
|
||||
if self.server and not self.server.socket.closed:
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await self.server.socket.close()
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||||
|
||||
13
Main.py
13
Main.py
@@ -124,19 +124,14 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
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for player in multiworld.player_ids:
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exclusion_rules(multiworld, player, multiworld.worlds[player].options.exclude_locations.value)
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||||
multiworld.worlds[player].options.priority_locations.value -= multiworld.worlds[player].options.exclude_locations.value
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world_excluded_locations = set()
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for location_name in multiworld.worlds[player].options.priority_locations.value:
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||||
try:
|
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location = multiworld.get_location(location_name, player)
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except KeyError:
|
||||
continue
|
||||
|
||||
if location.progress_type != LocationProgressType.EXCLUDED:
|
||||
location.progress_type = LocationProgressType.PRIORITY
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except KeyError as e: # failed to find the given location. Check if it's a legitimate location
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if location_name not in multiworld.worlds[player].location_name_to_id:
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raise Exception(f"Unable to prioritize location {location_name} in player {player}'s world.") from e
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else:
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logger.warning(f"Unable to prioritize location \"{location_name}\" in player {player}'s world because the world excluded it.")
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world_excluded_locations.add(location_name)
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multiworld.worlds[player].options.priority_locations.value -= world_excluded_locations
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location.progress_type = LocationProgressType.PRIORITY
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|
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# Set local and non-local item rules.
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if multiworld.players > 1:
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|
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@@ -1352,7 +1352,7 @@ class ClientMessageProcessor(CommonCommandProcessor):
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if self.ctx.remaining_mode == "enabled":
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remaining_item_ids = get_remaining(self.ctx, self.client.team, self.client.slot)
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if remaining_item_ids:
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self.output("Remaining items: " + ", ".join(self.ctx.item_names[self.ctx.games[self.client.slot]][item_id]
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self.output("Remaining items: " + ", ".join(self.ctx.item_names[self.client.slot.game][item_id]
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for item_id in remaining_item_ids))
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else:
|
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self.output("No remaining items found.")
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@@ -1365,7 +1365,7 @@ class ClientMessageProcessor(CommonCommandProcessor):
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if self.ctx.client_game_state[self.client.team, self.client.slot] == ClientStatus.CLIENT_GOAL:
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remaining_item_ids = get_remaining(self.ctx, self.client.team, self.client.slot)
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if remaining_item_ids:
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self.output("Remaining items: " + ", ".join(self.ctx.item_names[self.ctx.games[self.client.slot]][item_id]
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self.output("Remaining items: " + ", ".join(self.ctx.item_names[self.client.slot.game][item_id]
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for item_id in remaining_item_ids))
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else:
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self.output("No remaining items found.")
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|
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@@ -29,7 +29,7 @@ class UndertaleCommandProcessor(ClientCommandProcessor):
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def _cmd_patch(self):
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"""Patch the game. Only use this command if /auto_patch fails."""
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if isinstance(self.ctx, UndertaleContext):
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os.makedirs(name=Utils.user_path("Undertale"), exist_ok=True)
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os.makedirs(name=os.path.join(os.getcwd(), "Undertale"), exist_ok=True)
|
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self.ctx.patch_game()
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self.output("Patched.")
|
||||
|
||||
@@ -43,7 +43,7 @@ class UndertaleCommandProcessor(ClientCommandProcessor):
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def _cmd_auto_patch(self, steaminstall: typing.Optional[str] = None):
|
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"""Patch the game automatically."""
|
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if isinstance(self.ctx, UndertaleContext):
|
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os.makedirs(name=Utils.user_path("Undertale"), exist_ok=True)
|
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os.makedirs(name=os.path.join(os.getcwd(), "Undertale"), exist_ok=True)
|
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tempInstall = steaminstall
|
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if not os.path.isfile(os.path.join(tempInstall, "data.win")):
|
||||
tempInstall = None
|
||||
@@ -62,7 +62,7 @@ class UndertaleCommandProcessor(ClientCommandProcessor):
|
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for file_name in os.listdir(tempInstall):
|
||||
if file_name != "steam_api.dll":
|
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shutil.copy(os.path.join(tempInstall, file_name),
|
||||
Utils.user_path("Undertale", file_name))
|
||||
os.path.join(os.getcwd(), "Undertale", file_name))
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self.ctx.patch_game()
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self.output("Patching successful!")
|
||||
|
||||
@@ -111,12 +111,12 @@ class UndertaleContext(CommonContext):
|
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self.save_game_folder = os.path.expandvars(r"%localappdata%/UNDERTALE")
|
||||
|
||||
def patch_game(self):
|
||||
with open(Utils.user_path("Undertale", "data.win"), "rb") as f:
|
||||
with open(os.path.join(os.getcwd(), "Undertale", "data.win"), "rb") as f:
|
||||
patchedFile = bsdiff4.patch(f.read(), undertale.data_path("patch.bsdiff"))
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||||
with open(Utils.user_path("Undertale", "data.win"), "wb") as f:
|
||||
with open(os.path.join(os.getcwd(), "Undertale", "data.win"), "wb") as f:
|
||||
f.write(patchedFile)
|
||||
os.makedirs(name=Utils.user_path("Undertale", "Custom Sprites"), exist_ok=True)
|
||||
with open(os.path.expandvars(Utils.user_path("Undertale", "Custom Sprites",
|
||||
os.makedirs(name=os.path.join(os.getcwd(), "Undertale", "Custom Sprites"), exist_ok=True)
|
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with open(os.path.expandvars(os.path.join(os.getcwd(), "Undertale", "Custom Sprites",
|
||||
"Which Character.txt")), "w") as f:
|
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f.writelines(["// Put the folder name of the sprites you want to play as, make sure it is the only "
|
||||
"line other than this one.\n", "frisk"])
|
||||
|
||||
@@ -325,12 +325,10 @@ def run_server_process(name: str, ponyconfig: dict, static_server_data: dict,
|
||||
def run(self):
|
||||
while 1:
|
||||
next_room = rooms_to_run.get(block=True, timeout=None)
|
||||
gc.collect(0)
|
||||
task = asyncio.run_coroutine_threadsafe(start_room(next_room), loop)
|
||||
self._tasks.append(task)
|
||||
task.add_done_callback(self._done)
|
||||
logging.info(f"Starting room {next_room} on {name}.")
|
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del task # delete reference to task object
|
||||
|
||||
starter = Starter()
|
||||
starter.daemon = True
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
# Archipelago World Code Owners / Maintainers Document
|
||||
#
|
||||
# This file is used to notate the current "owners" or "maintainers" of any currently merged world folder as well as
|
||||
# certain documentation. For any pull requests that modify these worlds/docs, a code owner must approve the PR in
|
||||
# addition to a core maintainer. All other files and folders are owned and maintained by core maintainers directly.
|
||||
# This file is used to notate the current "owners" or "maintainers" of any currently merged world folder. For any pull
|
||||
# requests that modify these worlds, a code owner must approve the PR in addition to a core maintainer. This is not to
|
||||
# be used for files/folders outside the /worlds folder, those will always need sign off from a core maintainer.
|
||||
#
|
||||
# All usernames must be GitHub usernames (and are case sensitive).
|
||||
|
||||
@@ -226,11 +226,3 @@
|
||||
|
||||
# Ori and the Blind Forest
|
||||
# /worlds_disabled/oribf/
|
||||
|
||||
###################
|
||||
## Documentation ##
|
||||
###################
|
||||
|
||||
# Apworld Dev Faq
|
||||
/docs/apworld_dev_faq.md @qwint @ScipioWright
|
||||
|
||||
|
||||
@@ -1,68 +0,0 @@
|
||||
# APWorld Dev FAQ
|
||||
|
||||
This document is meant as a reference tool to show solutions to common problems when developing an apworld.
|
||||
It is not intended to answer every question about Archipelago and it assumes you have read the other docs,
|
||||
including [Contributing](contributing.md), [Adding Games](<adding games.md>), and [World API](<world api.md>).
|
||||
|
||||
---
|
||||
|
||||
### My game has a restrictive start that leads to fill errors
|
||||
|
||||
Hint to the Generator that an item needs to be in sphere one with local_early_items. Here, `1` represents the number of "Sword" items to attempt to place in sphere one.
|
||||
```py
|
||||
early_item_name = "Sword"
|
||||
self.multiworld.local_early_items[self.player][early_item_name] = 1
|
||||
```
|
||||
|
||||
Some alternative ways to try to fix this problem are:
|
||||
* Add more locations to sphere one of your world, potentially only when there would be a restrictive start
|
||||
* Pre-place items yourself, such as during `create_items`
|
||||
* Put items into the player's starting inventory using `push_precollected`
|
||||
* Raise an exception, such as an `OptionError` during `generate_early`, to disallow options that would lead to a restrictive start
|
||||
|
||||
---
|
||||
|
||||
### I have multiple settings that change the item/location pool counts and need to balance them out
|
||||
|
||||
In an ideal situation your system for producing locations and items wouldn't leave any opportunity for them to be unbalanced. But in real, complex situations, that might be unfeasible.
|
||||
|
||||
If that's the case, you can create extra filler based on the difference between your unfilled locations and your itempool by comparing [get_unfilled_locations](https://github.com/ArchipelagoMW/Archipelago/blob/main/BaseClasses.py#:~:text=get_unfilled_locations) to your list of items to submit
|
||||
|
||||
Note: to use self.create_filler(), self.get_filler_item_name() should be defined to only return valid filler item names
|
||||
```py
|
||||
total_locations = len(self.multiworld.get_unfilled_locations(self.player))
|
||||
item_pool = self.create_non_filler_items()
|
||||
|
||||
for _ in range(total_locations - len(item_pool)):
|
||||
item_pool.append(self.create_filler())
|
||||
|
||||
self.multiworld.itempool += item_pool
|
||||
```
|
||||
|
||||
A faster alternative to the `for` loop would be to use a [list comprehension](https://docs.python.org/3/tutorial/datastructures.html#list-comprehensions):
|
||||
```py
|
||||
item_pool += [self.create_filler() for _ in range(total_locations - len(item_pool))]
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
### I learned about indirect conditions in the world API document, but I want to know more. What are they and why are they necessary?
|
||||
|
||||
The world API document mentions indirect conditions and **when** you should use them, but not *how* they work and *why* they are necessary. This is because the explanation is quite complicated.
|
||||
|
||||
Region sweep (the algorithm that determines which regions are reachable) is a Breadth-First Search of the region graph from the origin region, checking entrances one by one and adding newly reached nodes (regions) and their entrances to the queue until there is nothing more to check.
|
||||
|
||||
For performance reasons, AP only checks every entrance once. However, if an entrance's access condition depends on regions, then it is possible for this to happen:
|
||||
1. An entrance that depends on a region is checked and determined to be nontraversable because the region hasn't been reached yet during the graph search.
|
||||
2. After that, the region is reached by the graph search.
|
||||
|
||||
The entrance *would* now be determined to be traversable if it were rechecked, but it is not.
|
||||
To account for this case, AP would have to recheck all entrances every time a new region is reached until no new regions are reached.
|
||||
|
||||
However, there is a way to **manually** define that a *specific* entrance needs to be rechecked during region sweep if a *specific* region is reached during it. This is what an indirect condition is.
|
||||
This keeps almost all of the performance upsides. Even a game making heavy use of indirect conditions (See: The Witness) is still significantly faster than if it just blanket "rechecked all entrances until nothing new is found".
|
||||
The reason entrance access rules using `location.can_reach` and `entrance.can_reach` are also affected is simple: They call `region.can_reach` on their respective parent/source region.
|
||||
|
||||
We recognize it can feel like a trap since it will not alert you when you are missing an indirect condition, and that some games have very complex access rules.
|
||||
As of [PR #3682 (Core: Region handling customization)](https://github.com/ArchipelagoMW/Archipelago/pull/3682) being merged, it is also possible for a world to opt out of indirect conditions entirely, although it does come at a flat performance cost.
|
||||
It should only be used by games that *really* need it. For most games, it should be reasonable to know all entrance → region dependencies, and in this case, indirect conditions are still preferred because they are faster.
|
||||
7
kvui.py
7
kvui.py
@@ -595,9 +595,8 @@ class GameManager(App):
|
||||
"!help for server commands.")
|
||||
|
||||
def connect_button_action(self, button):
|
||||
self.ctx.username = None
|
||||
self.ctx.password = None
|
||||
if self.ctx.server:
|
||||
self.ctx.username = None
|
||||
async_start(self.ctx.disconnect())
|
||||
else:
|
||||
async_start(self.ctx.connect(self.server_connect_bar.text.replace("/connect ", "")))
|
||||
@@ -837,10 +836,6 @@ class KivyJSONtoTextParser(JSONtoTextParser):
|
||||
return self._handle_text(node)
|
||||
|
||||
def _handle_text(self, node: JSONMessagePart):
|
||||
# All other text goes through _handle_color, and we don't want to escape markup twice,
|
||||
# or mess up text that already has intentional markup applied to it
|
||||
if node.get("type", "text") == "text":
|
||||
node["text"] = escape_markup(node["text"])
|
||||
for ref in node.get("refs", []):
|
||||
node["text"] = f"[ref={self.ref_count}|{ref}]{node['text']}[/ref]"
|
||||
self.ref_count += 1
|
||||
|
||||
18
settings.py
18
settings.py
@@ -3,7 +3,6 @@ Application settings / host.yaml interface using type hints.
|
||||
This is different from player options.
|
||||
"""
|
||||
|
||||
import os
|
||||
import os.path
|
||||
import shutil
|
||||
import sys
|
||||
@@ -12,6 +11,7 @@ import warnings
|
||||
from enum import IntEnum
|
||||
from threading import Lock
|
||||
from typing import cast, Any, BinaryIO, ClassVar, Dict, Iterator, List, Optional, TextIO, Tuple, Union, TypeVar
|
||||
import os
|
||||
|
||||
__all__ = [
|
||||
"get_settings", "fmt_doc", "no_gui",
|
||||
@@ -798,7 +798,6 @@ class Settings(Group):
|
||||
atexit.register(autosave)
|
||||
|
||||
def save(self, location: Optional[str] = None) -> None: # as above
|
||||
from Utils import parse_yaml
|
||||
location = location or self._filename
|
||||
assert location, "No file specified"
|
||||
temp_location = location + ".tmp" # not using tempfile to test expected file access
|
||||
@@ -808,18 +807,10 @@ class Settings(Group):
|
||||
# can't use utf-8-sig because it breaks backward compat: pyyaml on Windows with bytes does not strip the BOM
|
||||
with open(temp_location, "w", encoding="utf-8") as f:
|
||||
self.dump(f)
|
||||
f.flush()
|
||||
if hasattr(os, "fsync"):
|
||||
os.fsync(f.fileno())
|
||||
# validate new file is valid yaml
|
||||
with open(temp_location, encoding="utf-8") as f:
|
||||
parse_yaml(f.read())
|
||||
# replace old with new, try atomic operation first
|
||||
try:
|
||||
os.rename(temp_location, location)
|
||||
except (OSError, FileExistsError):
|
||||
# replace old with new
|
||||
if os.path.exists(location):
|
||||
os.unlink(location)
|
||||
os.rename(temp_location, location)
|
||||
os.rename(temp_location, location)
|
||||
self._filename = location
|
||||
|
||||
def dump(self, f: TextIO, level: int = 0) -> None:
|
||||
@@ -841,6 +832,7 @@ def get_settings() -> Settings:
|
||||
with _lock: # make sure we only have one instance
|
||||
res = getattr(get_settings, "_cache", None)
|
||||
if not res:
|
||||
import os
|
||||
from Utils import user_path, local_path
|
||||
filenames = ("options.yaml", "host.yaml")
|
||||
locations: List[str] = []
|
||||
|
||||
2
setup.py
2
setup.py
@@ -21,7 +21,7 @@ from pathlib import Path
|
||||
|
||||
# This is a bit jank. We need cx-Freeze to be able to run anything from this script, so install it
|
||||
try:
|
||||
requirement = 'cx-Freeze==7.2.0'
|
||||
requirement = 'cx-Freeze==7.0.0'
|
||||
import pkg_resources
|
||||
try:
|
||||
pkg_resources.require(requirement)
|
||||
|
||||
@@ -1,12 +1,11 @@
|
||||
import os
|
||||
import os.path
|
||||
import unittest
|
||||
from io import StringIO
|
||||
from tempfile import TemporaryDirectory, TemporaryFile
|
||||
from tempfile import TemporaryFile
|
||||
from typing import Any, Dict, List, cast
|
||||
|
||||
import Utils
|
||||
from settings import Group, Settings, ServerOptions
|
||||
from settings import Settings, Group
|
||||
|
||||
|
||||
class TestIDs(unittest.TestCase):
|
||||
@@ -81,27 +80,3 @@ class TestSettingsDumper(unittest.TestCase):
|
||||
self.assertEqual(value_spaces[2], value_spaces[0]) # start of sub-list
|
||||
self.assertGreater(value_spaces[3], value_spaces[0],
|
||||
f"{value_lines[3]} should have more indentation than {value_lines[0]} in {lines}")
|
||||
|
||||
|
||||
class TestSettingsSave(unittest.TestCase):
|
||||
def test_save(self) -> None:
|
||||
"""Test that saving and updating works"""
|
||||
with TemporaryDirectory() as d:
|
||||
filename = os.path.join(d, "host.yaml")
|
||||
new_release_mode = ServerOptions.ReleaseMode("enabled")
|
||||
# create default host.yaml
|
||||
settings = Settings(None)
|
||||
settings.save(filename)
|
||||
self.assertTrue(os.path.exists(filename),
|
||||
"Default settings could not be saved")
|
||||
self.assertNotEqual(settings.server_options.release_mode, new_release_mode,
|
||||
"Unexpected default release mode")
|
||||
# update host.yaml
|
||||
settings.server_options.release_mode = new_release_mode
|
||||
settings.save(filename)
|
||||
self.assertFalse(os.path.exists(filename + ".tmp"),
|
||||
"Temp file was not removed during save")
|
||||
# read back host.yaml
|
||||
settings = Settings(filename)
|
||||
self.assertEqual(settings.server_options.release_mode, new_release_mode,
|
||||
"Settings were not overwritten")
|
||||
|
||||
@@ -1,36 +0,0 @@
|
||||
import unittest
|
||||
import typing
|
||||
from uuid import uuid4
|
||||
|
||||
from flask import Flask
|
||||
from flask.testing import FlaskClient
|
||||
|
||||
|
||||
class TestBase(unittest.TestCase):
|
||||
app: typing.ClassVar[Flask]
|
||||
client: FlaskClient
|
||||
|
||||
@classmethod
|
||||
def setUpClass(cls) -> None:
|
||||
from WebHostLib import app as raw_app
|
||||
from WebHost import get_app
|
||||
|
||||
raw_app.config["PONY"] = {
|
||||
"provider": "sqlite",
|
||||
"filename": ":memory:",
|
||||
"create_db": True,
|
||||
}
|
||||
raw_app.config.update({
|
||||
"TESTING": True,
|
||||
"DEBUG": True,
|
||||
})
|
||||
try:
|
||||
cls.app = get_app()
|
||||
except AssertionError as e:
|
||||
# since we only have 1 global app object, this might fail, but luckily all tests use the same config
|
||||
if "register_blueprint" not in e.args[0]:
|
||||
raise
|
||||
cls.app = raw_app
|
||||
|
||||
def setUp(self) -> None:
|
||||
self.client = self.app.test_client()
|
||||
|
||||
@@ -1,16 +1,31 @@
|
||||
import io
|
||||
import unittest
|
||||
import json
|
||||
import yaml
|
||||
|
||||
from . import TestBase
|
||||
|
||||
class TestDocs(unittest.TestCase):
|
||||
@classmethod
|
||||
def setUpClass(cls) -> None:
|
||||
from WebHostLib import app as raw_app
|
||||
from WebHost import get_app
|
||||
raw_app.config["PONY"] = {
|
||||
"provider": "sqlite",
|
||||
"filename": ":memory:",
|
||||
"create_db": True,
|
||||
}
|
||||
raw_app.config.update({
|
||||
"TESTING": True,
|
||||
})
|
||||
app = get_app()
|
||||
|
||||
class TestAPIGenerate(TestBase):
|
||||
def test_correct_error_empty_request(self) -> None:
|
||||
cls.client = app.test_client()
|
||||
|
||||
def test_correct_error_empty_request(self):
|
||||
response = self.client.post("/api/generate")
|
||||
self.assertIn("No options found. Expected file attachment or json weights.", response.text)
|
||||
|
||||
def test_generation_queued_weights(self) -> None:
|
||||
def test_generation_queued_weights(self):
|
||||
options = {
|
||||
"Tester1":
|
||||
{
|
||||
@@ -28,7 +43,7 @@ class TestAPIGenerate(TestBase):
|
||||
self.assertTrue(json_data["text"].startswith("Generation of seed "))
|
||||
self.assertTrue(json_data["text"].endswith(" started successfully."))
|
||||
|
||||
def test_generation_queued_file(self) -> None:
|
||||
def test_generation_queued_file(self):
|
||||
options = {
|
||||
"game": "Archipelago",
|
||||
"name": "Tester",
|
||||
|
||||
@@ -1,192 +0,0 @@
|
||||
import os
|
||||
from uuid import UUID, uuid4, uuid5
|
||||
|
||||
from flask import url_for
|
||||
|
||||
from . import TestBase
|
||||
|
||||
|
||||
class TestHostFakeRoom(TestBase):
|
||||
room_id: UUID
|
||||
log_filename: str
|
||||
|
||||
def setUp(self) -> None:
|
||||
from pony.orm import db_session
|
||||
from Utils import user_path
|
||||
from WebHostLib.models import Room, Seed
|
||||
|
||||
super().setUp()
|
||||
|
||||
with self.client.session_transaction() as session:
|
||||
session["_id"] = uuid4()
|
||||
with db_session:
|
||||
# create an empty seed and a room from it
|
||||
seed = Seed(multidata=b"", owner=session["_id"])
|
||||
room = Room(seed=seed, owner=session["_id"], tracker=uuid4())
|
||||
self.room_id = room.id
|
||||
self.log_filename = user_path("logs", f"{self.room_id}.txt")
|
||||
|
||||
def tearDown(self) -> None:
|
||||
from pony.orm import db_session, select
|
||||
from WebHostLib.models import Command, Room
|
||||
|
||||
with db_session:
|
||||
for command in select(command for command in Command if command.room.id == self.room_id): # type: ignore
|
||||
command.delete()
|
||||
room: Room = Room.get(id=self.room_id)
|
||||
room.seed.delete()
|
||||
room.delete()
|
||||
|
||||
try:
|
||||
os.unlink(self.log_filename)
|
||||
except FileNotFoundError:
|
||||
pass
|
||||
|
||||
def test_display_log_missing_full(self) -> None:
|
||||
"""
|
||||
Verify that we get a 200 response even if log is missing.
|
||||
This is required to not get an error for fetch.
|
||||
"""
|
||||
with self.app.app_context(), self.app.test_request_context():
|
||||
response = self.client.get(url_for("display_log", room=self.room_id))
|
||||
self.assertEqual(response.status_code, 200)
|
||||
|
||||
def test_display_log_missing_range(self) -> None:
|
||||
"""
|
||||
Verify that we get a full response for missing log even if we asked for range.
|
||||
This is required for the JS logic to differentiate between log update and log error message.
|
||||
"""
|
||||
with self.app.app_context(), self.app.test_request_context():
|
||||
response = self.client.get(url_for("display_log", room=self.room_id), headers={
|
||||
"Range": "bytes=100-"
|
||||
})
|
||||
self.assertEqual(response.status_code, 200)
|
||||
|
||||
def test_display_log_denied(self) -> None:
|
||||
"""Verify that only the owner can see the log."""
|
||||
other_client = self.app.test_client()
|
||||
with self.app.app_context(), self.app.test_request_context():
|
||||
response = other_client.get(url_for("display_log", room=self.room_id))
|
||||
self.assertEqual(response.status_code, 403)
|
||||
|
||||
def test_display_log_missing_room(self) -> None:
|
||||
"""Verify log for missing room gives an error as opposed to missing log for existing room."""
|
||||
missing_room_id = uuid5(uuid4(), "") # rooms are always uuid4, so this can't exist
|
||||
other_client = self.app.test_client()
|
||||
with self.app.app_context(), self.app.test_request_context():
|
||||
response = other_client.get(url_for("display_log", room=missing_room_id))
|
||||
self.assertEqual(response.status_code, 404)
|
||||
|
||||
def test_display_log_full(self) -> None:
|
||||
"""Verify full log response."""
|
||||
with open(self.log_filename, "w", encoding="utf-8") as f:
|
||||
text = "x" * 200
|
||||
f.write(text)
|
||||
|
||||
with self.app.app_context(), self.app.test_request_context():
|
||||
response = self.client.get(url_for("display_log", room=self.room_id))
|
||||
self.assertEqual(response.status_code, 200)
|
||||
self.assertEqual(response.get_data(True), text)
|
||||
|
||||
def test_display_log_range(self) -> None:
|
||||
"""Verify that Range header in request gives a range in response."""
|
||||
with open(self.log_filename, "w", encoding="utf-8") as f:
|
||||
f.write(" " * 100)
|
||||
text = "x" * 100
|
||||
f.write(text)
|
||||
|
||||
with self.app.app_context(), self.app.test_request_context():
|
||||
response = self.client.get(url_for("display_log", room=self.room_id), headers={
|
||||
"Range": "bytes=100-"
|
||||
})
|
||||
self.assertEqual(response.status_code, 206)
|
||||
self.assertEqual(response.get_data(True), text)
|
||||
|
||||
def test_display_log_range_bom(self) -> None:
|
||||
"""Verify that a BOM in the log file is skipped for range."""
|
||||
with open(self.log_filename, "w", encoding="utf-8-sig") as f:
|
||||
f.write(" " * 100)
|
||||
text = "x" * 100
|
||||
f.write(text)
|
||||
self.assertEqual(f.tell(), 203) # including BOM
|
||||
|
||||
with self.app.app_context(), self.app.test_request_context():
|
||||
response = self.client.get(url_for("display_log", room=self.room_id), headers={
|
||||
"Range": "bytes=100-"
|
||||
})
|
||||
self.assertEqual(response.status_code, 206)
|
||||
self.assertEqual(response.get_data(True), text)
|
||||
|
||||
def test_host_room_missing(self) -> None:
|
||||
"""Verify that missing room gives a 404 response."""
|
||||
missing_room_id = uuid5(uuid4(), "") # rooms are always uuid4, so this can't exist
|
||||
with self.app.app_context(), self.app.test_request_context():
|
||||
response = self.client.get(url_for("host_room", room=missing_room_id))
|
||||
self.assertEqual(response.status_code, 404)
|
||||
|
||||
def test_host_room_own(self) -> None:
|
||||
"""Verify that own room gives the full output."""
|
||||
with open(self.log_filename, "w", encoding="utf-8-sig") as f:
|
||||
text = "* should be visible *"
|
||||
f.write(text)
|
||||
|
||||
with self.app.app_context(), self.app.test_request_context():
|
||||
response = self.client.get(url_for("host_room", room=self.room_id))
|
||||
response_text = response.get_data(True)
|
||||
self.assertEqual(response.status_code, 200)
|
||||
self.assertIn("href=\"/seed/", response_text)
|
||||
self.assertIn(text, response_text)
|
||||
|
||||
def test_host_room_other(self) -> None:
|
||||
"""Verify that non-own room gives the reduced output."""
|
||||
from pony.orm import db_session
|
||||
from WebHostLib.models import Room
|
||||
|
||||
with db_session:
|
||||
room: Room = Room.get(id=self.room_id)
|
||||
room.last_port = 12345
|
||||
|
||||
with open(self.log_filename, "w", encoding="utf-8-sig") as f:
|
||||
text = "* should not be visible *"
|
||||
f.write(text)
|
||||
|
||||
other_client = self.app.test_client()
|
||||
with self.app.app_context(), self.app.test_request_context():
|
||||
response = other_client.get(url_for("host_room", room=self.room_id))
|
||||
response_text = response.get_data(True)
|
||||
self.assertEqual(response.status_code, 200)
|
||||
self.assertNotIn("href=\"/seed/", response_text)
|
||||
self.assertNotIn(text, response_text)
|
||||
self.assertIn("/connect ", response_text)
|
||||
self.assertIn(":12345", response_text)
|
||||
|
||||
def test_host_room_own_post(self) -> None:
|
||||
"""Verify command from owner gets queued for the server and response is redirect."""
|
||||
from pony.orm import db_session, select
|
||||
from WebHostLib.models import Command
|
||||
|
||||
with self.app.app_context(), self.app.test_request_context():
|
||||
response = self.client.post(url_for("host_room", room=self.room_id), data={
|
||||
"cmd": "/help"
|
||||
})
|
||||
self.assertEqual(response.status_code, 302, response.text)\
|
||||
|
||||
with db_session:
|
||||
commands = select(command for command in Command if command.room.id == self.room_id) # type: ignore
|
||||
self.assertIn("/help", (command.commandtext for command in commands))
|
||||
|
||||
def test_host_room_other_post(self) -> None:
|
||||
"""Verify command from non-owner does not get queued for the server."""
|
||||
from pony.orm import db_session, select
|
||||
from WebHostLib.models import Command
|
||||
|
||||
other_client = self.app.test_client()
|
||||
with self.app.app_context(), self.app.test_request_context():
|
||||
response = other_client.post(url_for("host_room", room=self.room_id), data={
|
||||
"cmd": "/help"
|
||||
})
|
||||
self.assertLess(response.status_code, 500)
|
||||
|
||||
with db_session:
|
||||
commands = select(command for command in Command if command.room.id == self.room_id) # type: ignore
|
||||
self.assertNotIn("/help", (command.commandtext for command in commands))
|
||||
@@ -292,9 +292,6 @@ blacklisted_combos = {
|
||||
# See above comment
|
||||
"Time Rift - Deep Sea": ["Alpine Free Roam", "Nyakuza Free Roam", "Contractual Obligations",
|
||||
"Murder on the Owl Express"],
|
||||
|
||||
# was causing test failures
|
||||
"Time Rift - Balcony": ["Alpine Free Roam"],
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -863,8 +863,6 @@ def set_rift_rules(world: "HatInTimeWorld", regions: Dict[str, Region]):
|
||||
if world.is_dlc1():
|
||||
for entrance in regions["Time Rift - Balcony"].entrances:
|
||||
add_rule(entrance, lambda state: can_clear_required_act(state, world, "The Arctic Cruise - Finale"))
|
||||
reg_act_connection(world, world.multiworld.get_entrance("The Arctic Cruise - Finale",
|
||||
world.player).connected_region, entrance)
|
||||
|
||||
for entrance in regions["Time Rift - Deep Sea"].entrances:
|
||||
add_rule(entrance, lambda state: has_relic_combo(state, world, "Cake"))
|
||||
@@ -941,7 +939,6 @@ def set_default_rift_rules(world: "HatInTimeWorld"):
|
||||
if world.is_dlc1():
|
||||
for entrance in world.multiworld.get_region("Time Rift - Balcony", world.player).entrances:
|
||||
add_rule(entrance, lambda state: can_clear_required_act(state, world, "The Arctic Cruise - Finale"))
|
||||
reg_act_connection(world, "Rock the Boat", entrance.name)
|
||||
|
||||
for entrance in world.multiworld.get_region("Time Rift - Deep Sea", world.player).entrances:
|
||||
add_rule(entrance, lambda state: has_relic_combo(state, world, "Cake"))
|
||||
|
||||
@@ -12,29 +12,41 @@
|
||||
|
||||
## Instructions
|
||||
|
||||
1. **BACK UP YOUR SAVE FILES IN YOUR MAIN INSTALL IF YOU CARE ABOUT THEM!!!**
|
||||
Go to `steamapps/common/HatinTime/HatinTimeGame/SaveData/` and copy everything inside that folder over to a safe place.
|
||||
**This is important! Changing the game version CAN and WILL break your existing save files!!!**
|
||||
1. Have Steam running. Open the Steam console with this link: [steam://open/console](steam://open/console)
|
||||
This may not work for some browsers. If that's the case, and you're on Windows, open the Run dialog using Win+R,
|
||||
paste the link into the box, and hit Enter.
|
||||
|
||||
|
||||
2. In your Steam library, right-click on **A Hat in Time** in the list of games and click on **Properties**.
|
||||
2. In the Steam console, enter the following command:
|
||||
`download_depot 253230 253232 7770543545116491859`. ***Wait for the console to say the download is finished!***
|
||||
This can take a while to finish (30+ minutes) depending on your connection speed, so please be patient. Additionally,
|
||||
**try to prevent your connection from being interrupted or slowed while Steam is downloading the depot,**
|
||||
or else the download may potentially become corrupted (see first FAQ issue below).
|
||||
|
||||
|
||||
3. Click the **Betas** tab. In the **Beta Participation** dropdown, select `tcplink`.
|
||||
While it downloads, you can subscribe to the [Archipelago workshop mod.]((https://steamcommunity.com/sharedfiles/filedetails/?id=3026842601))
|
||||
3. Once the download finishes, go to `steamapps/content/app_253230` in Steam's program folder.
|
||||
|
||||
|
||||
4. Once the game finishes downloading, start it up.
|
||||
In Game Settings, make sure **Enable Developer Console** is checked.
|
||||
4. There should be a folder named `depot_253232`. Rename it to HatinTime_AP and move it to your `steamapps/common` folder.
|
||||
|
||||
|
||||
5. You should now be good to go. See below for more details on how to use the mod and connect to an Archipelago game.
|
||||
5. In the HatinTime_AP folder, navigate to `Binaries/Win64` and create a new file: `steam_appid.txt`.
|
||||
In this new text file, input the number **253230** on the first line.
|
||||
|
||||
|
||||
6. Create a shortcut of `HatinTimeGame.exe` from that folder and move it to wherever you'd like.
|
||||
You will use this shortcut to open the Archipelago-compatible version of A Hat in Time.
|
||||
|
||||
|
||||
7. Start up the game using your new shortcut. To confirm if you are on the correct version,
|
||||
go to Settings -> Game Settings. If you don't see an option labelled ***Live Game Events*** you should be running
|
||||
the correct version of the game. In Game Settings, make sure ***Enable Developer Console*** is checked.
|
||||
|
||||
|
||||
## Connecting to the Archipelago server
|
||||
|
||||
To connect to the multiworld server, simply run the **Archipelago AHIT Client** from the Launcher
|
||||
and connect it to the Archipelago server.
|
||||
To connect to the multiworld server, simply run the **ArchipelagoAHITClient**
|
||||
(or run it from the Launcher if you have the apworld installed) and connect it to the Archipelago server.
|
||||
The game will connect to the client automatically when you create a new save file.
|
||||
|
||||
|
||||
@@ -49,8 +61,33 @@ make sure ***Enable Developer Console*** is checked in Game Settings and press t
|
||||
|
||||
|
||||
## FAQ/Common Issues
|
||||
### I followed the setup, but I receive an odd error message upon starting the game or creating a save file!
|
||||
If you receive an error message such as
|
||||
**"Failed to find default engine .ini to retrieve My Documents subdirectory to use. Force quitting."** or
|
||||
**"Failed to load map "hub_spaceship"** after booting up the game or creating a save file respectively, then the depot
|
||||
download was likely corrupted. The only way to fix this is to start the entire download all over again.
|
||||
Unfortunately, this appears to be an underlying issue with Steam's depot downloader. The only way to really prevent this
|
||||
from happening is to ensure that your connection is not interrupted or slowed while downloading.
|
||||
|
||||
### The game is not connecting when starting a new save!
|
||||
### The game keeps crashing on startup after the splash screen!
|
||||
This issue is unfortunately very hard to fix, and the underlying cause is not known. If it does happen however,
|
||||
try the following:
|
||||
|
||||
- Close Steam **entirely**.
|
||||
- Open the downpatched version of the game (with Steam closed) and allow it to load to the titlescreen.
|
||||
- Close the game, and then open Steam again.
|
||||
- After launching the game, the issue should hopefully disappear. If not, repeat the above steps until it does.
|
||||
|
||||
### I followed the setup, but "Live Game Events" still shows up in the options menu!
|
||||
The most common cause of this is the `steam_appid.txt` file. If you're on Windows 10, file extensions are hidden by
|
||||
default (thanks Microsoft). You likely made the mistake of still naming the file `steam_appid.txt`, which, since file
|
||||
extensions are hidden, would result in the file being named `steam_appid.txt.txt`, which is incorrect.
|
||||
To show file extensions in Windows 10, open any folder, click the View tab at the top, and check
|
||||
"File name extensions". Then you can correct the name of the file. If the name of the file is correct,
|
||||
and you're still running into the issue, re-read the setup guide again in case you missed a step.
|
||||
If you still can't get it to work, ask for help in the Discord thread.
|
||||
|
||||
### The game is running on the older version, but it's not connecting when starting a new save!
|
||||
For unknown reasons, the mod will randomly disable itself in the mod menu. To fix this, go to the Mods menu
|
||||
(rocket icon) in-game, and re-enable the mod.
|
||||
|
||||
|
||||
@@ -488,7 +488,7 @@ def global_rules(multiworld: MultiWorld, player: int):
|
||||
set_rule(multiworld.get_location('Turtle Rock - Roller Room - Right', player), lambda state: state.has('Cane of Somaria', player) and state.has('Fire Rod', player))
|
||||
set_rule(multiworld.get_location('Turtle Rock - Big Chest', player), lambda state: state.has('Big Key (Turtle Rock)', player) and (state.has('Cane of Somaria', player) or state.has('Hookshot', player)))
|
||||
set_rule(multiworld.get_entrance('Turtle Rock (Big Chest) (North)', player), lambda state: state.has('Cane of Somaria', player) or state.has('Hookshot', player))
|
||||
set_rule(multiworld.get_entrance('Turtle Rock Big Key Door', player), lambda state: state.has('Big Key (Turtle Rock)', player) and can_kill_most_things(state, player, 10) and can_bomb_or_bonk(state, player))
|
||||
set_rule(multiworld.get_entrance('Turtle Rock Big Key Door', player), lambda state: state.has('Big Key (Turtle Rock)', player) and can_kill_most_things(state, player, 10))
|
||||
set_rule(multiworld.get_location('Turtle Rock - Chain Chomps', player), lambda state: can_use_bombs(state, player) or can_shoot_arrows(state, player)
|
||||
or has_beam_sword(state, player) or state.has_any(["Blue Boomerang", "Red Boomerang", "Hookshot", "Cane of Somaria", "Fire Rod", "Ice Rod"], player))
|
||||
set_rule(multiworld.get_entrance('Turtle Rock (Dark Room) (North)', player), lambda state: state.has('Cane of Somaria', player))
|
||||
|
||||
@@ -30,7 +30,7 @@ class AquariaLocations:
|
||||
|
||||
locations_verse_cave_r = {
|
||||
"Verse Cave, bulb in the skeleton room": 698107,
|
||||
"Verse Cave, bulb in the path right of the skeleton room": 698108,
|
||||
"Verse Cave, bulb in the path left of the skeleton room": 698108,
|
||||
"Verse Cave right area, Big Seed": 698175,
|
||||
}
|
||||
|
||||
@@ -122,7 +122,6 @@ class AquariaLocations:
|
||||
"Open Water top right area, second urn in the Mithalas exit": 698149,
|
||||
"Open Water top right area, third urn in the Mithalas exit": 698150,
|
||||
}
|
||||
|
||||
locations_openwater_tr_turtle = {
|
||||
"Open Water top right area, bulb in the turtle room": 698009,
|
||||
"Open Water top right area, Transturtle": 698211,
|
||||
@@ -196,7 +195,7 @@ class AquariaLocations:
|
||||
|
||||
locations_cathedral_l = {
|
||||
"Mithalas City Castle, bulb in the flesh hole": 698042,
|
||||
"Mithalas City Castle, Blue Banner": 698165,
|
||||
"Mithalas City Castle, Blue banner": 698165,
|
||||
"Mithalas City Castle, urn in the bedroom": 698130,
|
||||
"Mithalas City Castle, first urn of the single lamp path": 698131,
|
||||
"Mithalas City Castle, second urn of the single lamp path": 698132,
|
||||
@@ -227,7 +226,7 @@ class AquariaLocations:
|
||||
"Mithalas Cathedral, third urn in the path behind the flesh vein": 698146,
|
||||
"Mithalas Cathedral, fourth urn in the top right room": 698147,
|
||||
"Mithalas Cathedral, Mithalan Dress": 698189,
|
||||
"Mithalas Cathedral, urn below the left entrance": 698198,
|
||||
"Mithalas Cathedral right area, urn below the left entrance": 698198,
|
||||
}
|
||||
|
||||
locations_cathedral_underground = {
|
||||
@@ -240,7 +239,7 @@ class AquariaLocations:
|
||||
}
|
||||
|
||||
locations_cathedral_boss = {
|
||||
"Mithalas boss area, beating Mithalan God": 698202,
|
||||
"Cathedral boss area, beating Mithalan God": 698202,
|
||||
}
|
||||
|
||||
locations_forest_tl = {
|
||||
@@ -270,7 +269,7 @@ class AquariaLocations:
|
||||
|
||||
locations_forest_bl = {
|
||||
"Kelp Forest bottom left area, bulb close to the spirit crystals": 698054,
|
||||
"Kelp Forest bottom left area, Walker Baby": 698186,
|
||||
"Kelp Forest bottom left area, Walker baby": 698186,
|
||||
"Kelp Forest bottom left area, Transturtle": 698212,
|
||||
}
|
||||
|
||||
@@ -452,7 +451,7 @@ class AquariaLocations:
|
||||
|
||||
locations_body_c = {
|
||||
"The Body center area, breaking Li's cage": 698201,
|
||||
"The Body center area, bulb on the main path blocking tube": 698097,
|
||||
"The Body main area, bulb on the main path blocking tube": 698097,
|
||||
}
|
||||
|
||||
locations_body_l = {
|
||||
|
||||
@@ -5,7 +5,7 @@ Description: Manage options in the Aquaria game multiworld randomizer
|
||||
"""
|
||||
|
||||
from dataclasses import dataclass
|
||||
from Options import Toggle, Choice, Range, PerGameCommonOptions, DefaultOnToggle, StartInventoryPool
|
||||
from Options import Toggle, Choice, Range, DeathLink, PerGameCommonOptions, DefaultOnToggle, StartInventoryPool
|
||||
|
||||
|
||||
class IngredientRandomizer(Choice):
|
||||
@@ -111,14 +111,6 @@ class BindSongNeededToGetUnderRockBulb(Toggle):
|
||||
display_name = "Bind song needed to get sing bulbs under rocks"
|
||||
|
||||
|
||||
class BlindGoal(Toggle):
|
||||
"""
|
||||
Hide the goal's requirements from the help page so that you have to go to the last boss door to know
|
||||
what is needed to access the boss.
|
||||
"""
|
||||
display_name = "Hide the goal's requirements"
|
||||
|
||||
|
||||
class UnconfineHomeWater(Choice):
|
||||
"""
|
||||
Open the way out of the Home Water area so that Naija can go to open water and beyond without the bind song.
|
||||
@@ -150,4 +142,4 @@ class AquariaOptions(PerGameCommonOptions):
|
||||
dish_randomizer: DishRandomizer
|
||||
aquarian_translation: AquarianTranslation
|
||||
skip_first_vision: SkipFirstVision
|
||||
blind_goal: BlindGoal
|
||||
death_link: DeathLink
|
||||
|
||||
@@ -300,7 +300,7 @@ class AquariaRegions:
|
||||
AquariaLocations.locations_cathedral_l_sc)
|
||||
self.cathedral_r = self.__add_region("Mithalas Cathedral",
|
||||
AquariaLocations.locations_cathedral_r)
|
||||
self.cathedral_underground = self.__add_region("Mithalas Cathedral underground",
|
||||
self.cathedral_underground = self.__add_region("Mithalas Cathedral Underground area",
|
||||
AquariaLocations.locations_cathedral_underground)
|
||||
self.cathedral_boss_r = self.__add_region("Mithalas Cathedral, Mithalan God room",
|
||||
AquariaLocations.locations_cathedral_boss)
|
||||
@@ -597,22 +597,22 @@ class AquariaRegions:
|
||||
lambda state: _has_beast_form(state, self.player) and
|
||||
_has_energy_form(state, self.player) and
|
||||
_has_bind_song(state, self.player))
|
||||
self.__connect_regions("Mithalas castle", "Mithalas Cathedral underground",
|
||||
self.__connect_regions("Mithalas castle", "Cathedral underground",
|
||||
self.cathedral_l, self.cathedral_underground,
|
||||
lambda state: _has_beast_form(state, self.player) and
|
||||
_has_bind_song(state, self.player))
|
||||
self.__connect_regions("Mithalas castle", "Mithalas Cathedral",
|
||||
self.__connect_regions("Mithalas castle", "Cathedral right area",
|
||||
self.cathedral_l, self.cathedral_r,
|
||||
lambda state: _has_bind_song(state, self.player) and
|
||||
_has_energy_form(state, self.player))
|
||||
self.__connect_regions("Mithalas Cathedral", "Mithalas Cathedral underground",
|
||||
self.__connect_regions("Cathedral right area", "Cathedral underground",
|
||||
self.cathedral_r, self.cathedral_underground,
|
||||
lambda state: _has_energy_form(state, self.player))
|
||||
self.__connect_one_way_regions("Mithalas Cathedral underground", "Cathedral boss left area",
|
||||
self.__connect_one_way_regions("Cathedral underground", "Cathedral boss left area",
|
||||
self.cathedral_underground, self.cathedral_boss_r,
|
||||
lambda state: _has_energy_form(state, self.player) and
|
||||
_has_bind_song(state, self.player))
|
||||
self.__connect_one_way_regions("Cathedral boss left area", "Mithalas Cathedral underground",
|
||||
self.__connect_one_way_regions("Cathedral boss left area", "Cathedral underground",
|
||||
self.cathedral_boss_r, self.cathedral_underground,
|
||||
lambda state: _has_beast_form(state, self.player))
|
||||
self.__connect_regions("Cathedral boss right area", "Cathedral boss left area",
|
||||
@@ -1099,7 +1099,7 @@ class AquariaRegions:
|
||||
lambda state: _has_beast_form(state, self.player))
|
||||
add_rule(self.multiworld.get_location("Open Water bottom left area, bulb inside the lowest fish pass", self.player),
|
||||
lambda state: _has_fish_form(state, self.player))
|
||||
add_rule(self.multiworld.get_location("Kelp Forest bottom left area, Walker Baby", self.player),
|
||||
add_rule(self.multiworld.get_location("Kelp Forest bottom left area, Walker baby", self.player),
|
||||
lambda state: _has_spirit_form(state, self.player))
|
||||
add_rule(self.multiworld.get_location("The Veil top left area, bulb hidden behind the blocking rock", self.player),
|
||||
lambda state: _has_bind_song(state, self.player))
|
||||
@@ -1134,7 +1134,7 @@ class AquariaRegions:
|
||||
self.multiworld.get_location("Energy Temple boss area, Fallen God Tooth",
|
||||
self.player).item_rule =\
|
||||
lambda item: item.classification != ItemClassification.progression
|
||||
self.multiworld.get_location("Mithalas boss area, beating Mithalan God",
|
||||
self.multiworld.get_location("Cathedral boss area, beating Mithalan God",
|
||||
self.player).item_rule =\
|
||||
lambda item: item.classification != ItemClassification.progression
|
||||
self.multiworld.get_location("Kelp Forest boss area, beating Drunian God",
|
||||
@@ -1191,7 +1191,7 @@ class AquariaRegions:
|
||||
self.multiworld.get_location("Kelp Forest bottom left area, bulb close to the spirit crystals",
|
||||
self.player).item_rule =\
|
||||
lambda item: item.classification != ItemClassification.progression
|
||||
self.multiworld.get_location("Kelp Forest bottom left area, Walker Baby",
|
||||
self.multiworld.get_location("Kelp Forest bottom left area, Walker baby",
|
||||
self.player).item_rule =\
|
||||
lambda item: item.classification != ItemClassification.progression
|
||||
self.multiworld.get_location("Sun Temple, Sun Key",
|
||||
|
||||
@@ -204,8 +204,7 @@ class AquariaWorld(World):
|
||||
|
||||
def fill_slot_data(self) -> Dict[str, Any]:
|
||||
return {"ingredientReplacement": self.ingredients_substitution,
|
||||
"aquarian_translate": bool(self.options.aquarian_translation.value),
|
||||
"blind_goal": bool(self.options.blind_goal.value),
|
||||
"aquarianTranslate": bool(self.options.aquarian_translation.value),
|
||||
"secret_needed": self.options.objective.value > 0,
|
||||
"minibosses_to_kill": self.options.mini_bosses_to_beat.value,
|
||||
"bigbosses_to_kill": self.options.big_bosses_to_beat.value,
|
||||
|
||||
@@ -60,7 +60,7 @@ after_home_water_locations = [
|
||||
"Mithalas City, Doll",
|
||||
"Mithalas City, urn inside a home fish pass",
|
||||
"Mithalas City Castle, bulb in the flesh hole",
|
||||
"Mithalas City Castle, Blue Banner",
|
||||
"Mithalas City Castle, Blue banner",
|
||||
"Mithalas City Castle, urn in the bedroom",
|
||||
"Mithalas City Castle, first urn of the single lamp path",
|
||||
"Mithalas City Castle, second urn of the single lamp path",
|
||||
@@ -82,14 +82,14 @@ after_home_water_locations = [
|
||||
"Mithalas Cathedral, third urn in the path behind the flesh vein",
|
||||
"Mithalas Cathedral, fourth urn in the top right room",
|
||||
"Mithalas Cathedral, Mithalan Dress",
|
||||
"Mithalas Cathedral, urn below the left entrance",
|
||||
"Mithalas Cathedral right area, urn below the left entrance",
|
||||
"Cathedral Underground, bulb in the center part",
|
||||
"Cathedral Underground, first bulb in the top left part",
|
||||
"Cathedral Underground, second bulb in the top left part",
|
||||
"Cathedral Underground, third bulb in the top left part",
|
||||
"Cathedral Underground, bulb close to the save crystal",
|
||||
"Cathedral Underground, bulb in the bottom right path",
|
||||
"Mithalas boss area, beating Mithalan God",
|
||||
"Cathedral boss area, beating Mithalan God",
|
||||
"Kelp Forest top left area, bulb in the bottom left clearing",
|
||||
"Kelp Forest top left area, bulb in the path down from the top left clearing",
|
||||
"Kelp Forest top left area, bulb in the top left clearing",
|
||||
@@ -104,7 +104,7 @@ after_home_water_locations = [
|
||||
"Kelp Forest top right area, Black Pearl",
|
||||
"Kelp Forest top right area, bulb in the top fish pass",
|
||||
"Kelp Forest bottom left area, bulb close to the spirit crystals",
|
||||
"Kelp Forest bottom left area, Walker Baby",
|
||||
"Kelp Forest bottom left area, Walker baby",
|
||||
"Kelp Forest bottom left area, Transturtle",
|
||||
"Kelp Forest bottom right area, Odd Container",
|
||||
"Kelp Forest boss area, beating Drunian God",
|
||||
@@ -175,7 +175,7 @@ after_home_water_locations = [
|
||||
"Sunken City left area, Girl Costume",
|
||||
"Sunken City, bulb on top of the boss area",
|
||||
"The Body center area, breaking Li's cage",
|
||||
"The Body center area, bulb on the main path blocking tube",
|
||||
"The Body main area, bulb on the main path blocking tube",
|
||||
"The Body left area, first bulb in the top face room",
|
||||
"The Body left area, second bulb in the top face room",
|
||||
"The Body left area, bulb below the water stream",
|
||||
|
||||
@@ -39,8 +39,8 @@ class EnergyFormAccessTest(AquariaTestBase):
|
||||
"Mithalas Cathedral, third urn in the path behind the flesh vein",
|
||||
"Mithalas Cathedral, fourth urn in the top right room",
|
||||
"Mithalas Cathedral, Mithalan Dress",
|
||||
"Mithalas Cathedral, urn below the left entrance",
|
||||
"Mithalas boss area, beating Mithalan God",
|
||||
"Mithalas Cathedral right area, urn below the left entrance",
|
||||
"Cathedral boss area, beating Mithalan God",
|
||||
"Kelp Forest top left area, bulb close to the Verse Egg",
|
||||
"Kelp Forest top left area, Verse Egg",
|
||||
"Kelp Forest boss area, beating Drunian God",
|
||||
|
||||
@@ -24,7 +24,7 @@ class LiAccessTest(AquariaTestBase):
|
||||
"Sunken City left area, Girl Costume",
|
||||
"Sunken City, bulb on top of the boss area",
|
||||
"The Body center area, breaking Li's cage",
|
||||
"The Body center area, bulb on the main path blocking tube",
|
||||
"The Body main area, bulb on the main path blocking tube",
|
||||
"The Body left area, first bulb in the top face room",
|
||||
"The Body left area, second bulb in the top face room",
|
||||
"The Body left area, bulb below the water stream",
|
||||
|
||||
@@ -38,7 +38,7 @@ class NatureFormAccessTest(AquariaTestBase):
|
||||
"Beating the Golem",
|
||||
"Sunken City cleared",
|
||||
"The Body center area, breaking Li's cage",
|
||||
"The Body center area, bulb on the main path blocking tube",
|
||||
"The Body main area, bulb on the main path blocking tube",
|
||||
"The Body left area, first bulb in the top face room",
|
||||
"The Body left area, second bulb in the top face room",
|
||||
"The Body left area, bulb below the water stream",
|
||||
|
||||
@@ -16,7 +16,7 @@ class UNoProgressionHardHiddenTest(AquariaTestBase):
|
||||
|
||||
unfillable_locations = [
|
||||
"Energy Temple boss area, Fallen God Tooth",
|
||||
"Mithalas boss area, beating Mithalan God",
|
||||
"Cathedral boss area, beating Mithalan God",
|
||||
"Kelp Forest boss area, beating Drunian God",
|
||||
"Sun Temple boss area, beating Sun God",
|
||||
"Sunken City, bulb on top of the boss area",
|
||||
@@ -35,7 +35,7 @@ class UNoProgressionHardHiddenTest(AquariaTestBase):
|
||||
"Bubble Cave, bulb in the right cave wall (behind the ice crystal)",
|
||||
"Bubble Cave, Verse Egg",
|
||||
"Kelp Forest bottom left area, bulb close to the spirit crystals",
|
||||
"Kelp Forest bottom left area, Walker Baby",
|
||||
"Kelp Forest bottom left area, Walker baby",
|
||||
"Sun Temple, Sun Key",
|
||||
"The Body bottom area, Mutant Costume",
|
||||
"Sun Temple, bulb in the hidden room of the right part",
|
||||
|
||||
@@ -15,7 +15,7 @@ class UNoProgressionHardHiddenTest(AquariaTestBase):
|
||||
|
||||
unfillable_locations = [
|
||||
"Energy Temple boss area, Fallen God Tooth",
|
||||
"Mithalas boss area, beating Mithalan God",
|
||||
"Cathedral boss area, beating Mithalan God",
|
||||
"Kelp Forest boss area, beating Drunian God",
|
||||
"Sun Temple boss area, beating Sun God",
|
||||
"Sunken City, bulb on top of the boss area",
|
||||
@@ -34,7 +34,7 @@ class UNoProgressionHardHiddenTest(AquariaTestBase):
|
||||
"Bubble Cave, bulb in the right cave wall (behind the ice crystal)",
|
||||
"Bubble Cave, Verse Egg",
|
||||
"Kelp Forest bottom left area, bulb close to the spirit crystals",
|
||||
"Kelp Forest bottom left area, Walker Baby",
|
||||
"Kelp Forest bottom left area, Walker baby",
|
||||
"Sun Temple, Sun Key",
|
||||
"The Body bottom area, Mutant Costume",
|
||||
"Sun Temple, bulb in the hidden room of the right part",
|
||||
|
||||
@@ -16,7 +16,7 @@ class SpiritFormAccessTest(AquariaTestBase):
|
||||
"The Veil bottom area, bulb in the spirit path",
|
||||
"Mithalas City Castle, Trident Head",
|
||||
"Open Water skeleton path, King Skull",
|
||||
"Kelp Forest bottom left area, Walker Baby",
|
||||
"Kelp Forest bottom left area, Walker baby",
|
||||
"Abyss right area, bulb behind the rock in the whale room",
|
||||
"The Whale, Verse Egg",
|
||||
"Ice Cave, bulb in the room to the right",
|
||||
|
||||
@@ -762,7 +762,7 @@ location_table: List[LocationDict] = [
|
||||
'game_id': "graf385"},
|
||||
{'name': "Tagged 389 Graffiti Spots",
|
||||
'stage': Stages.Misc,
|
||||
'game_id': "graf389"},
|
||||
'game_id': "graf379"},
|
||||
]
|
||||
|
||||
|
||||
|
||||
@@ -8,15 +8,11 @@ from .Locations import DLCQuestLocation, location_table
|
||||
from .Options import DLCQuestOptions
|
||||
from .Regions import create_regions
|
||||
from .Rules import set_rules
|
||||
from .presets import dlcq_options_presets
|
||||
from .option_groups import dlcq_option_groups
|
||||
|
||||
client_version = 0
|
||||
|
||||
|
||||
class DLCqwebworld(WebWorld):
|
||||
options_presets = dlcq_options_presets
|
||||
option_groups = dlcq_option_groups
|
||||
setup_en = Tutorial(
|
||||
"Multiworld Setup Guide",
|
||||
"A guide to setting up the Archipelago DLCQuest game on your computer.",
|
||||
|
||||
@@ -1,27 +0,0 @@
|
||||
from typing import List
|
||||
|
||||
from Options import ProgressionBalancing, Accessibility, OptionGroup
|
||||
from .Options import (Campaign, ItemShuffle, TimeIsMoney, EndingChoice, PermanentCoins, DoubleJumpGlitch, CoinSanity,
|
||||
CoinSanityRange, DeathLink)
|
||||
|
||||
dlcq_option_groups: List[OptionGroup] = [
|
||||
OptionGroup("General", [
|
||||
Campaign,
|
||||
ItemShuffle,
|
||||
CoinSanity,
|
||||
]),
|
||||
OptionGroup("Customization", [
|
||||
EndingChoice,
|
||||
PermanentCoins,
|
||||
CoinSanityRange,
|
||||
]),
|
||||
OptionGroup("Tedious and Grind", [
|
||||
TimeIsMoney,
|
||||
DoubleJumpGlitch,
|
||||
]),
|
||||
OptionGroup("Advanced Options", [
|
||||
DeathLink,
|
||||
ProgressionBalancing,
|
||||
Accessibility,
|
||||
]),
|
||||
]
|
||||
@@ -1,68 +0,0 @@
|
||||
from typing import Any, Dict
|
||||
|
||||
from .Options import DoubleJumpGlitch, CoinSanity, CoinSanityRange, PermanentCoins, TimeIsMoney, EndingChoice, Campaign, ItemShuffle
|
||||
|
||||
all_random_settings = {
|
||||
DoubleJumpGlitch.internal_name: "random",
|
||||
CoinSanity.internal_name: "random",
|
||||
CoinSanityRange.internal_name: "random",
|
||||
PermanentCoins.internal_name: "random",
|
||||
TimeIsMoney.internal_name: "random",
|
||||
EndingChoice.internal_name: "random",
|
||||
Campaign.internal_name: "random",
|
||||
ItemShuffle.internal_name: "random",
|
||||
"death_link": "random",
|
||||
}
|
||||
|
||||
main_campaign_settings = {
|
||||
DoubleJumpGlitch.internal_name: DoubleJumpGlitch.option_none,
|
||||
CoinSanity.internal_name: CoinSanity.option_coin,
|
||||
CoinSanityRange.internal_name: 30,
|
||||
PermanentCoins.internal_name: PermanentCoins.option_false,
|
||||
TimeIsMoney.internal_name: TimeIsMoney.option_required,
|
||||
EndingChoice.internal_name: EndingChoice.option_true,
|
||||
Campaign.internal_name: Campaign.option_basic,
|
||||
ItemShuffle.internal_name: ItemShuffle.option_shuffled,
|
||||
}
|
||||
|
||||
lfod_campaign_settings = {
|
||||
DoubleJumpGlitch.internal_name: DoubleJumpGlitch.option_none,
|
||||
CoinSanity.internal_name: CoinSanity.option_coin,
|
||||
CoinSanityRange.internal_name: 30,
|
||||
PermanentCoins.internal_name: PermanentCoins.option_false,
|
||||
TimeIsMoney.internal_name: TimeIsMoney.option_required,
|
||||
EndingChoice.internal_name: EndingChoice.option_true,
|
||||
Campaign.internal_name: Campaign.option_live_freemium_or_die,
|
||||
ItemShuffle.internal_name: ItemShuffle.option_shuffled,
|
||||
}
|
||||
|
||||
easy_settings = {
|
||||
DoubleJumpGlitch.internal_name: DoubleJumpGlitch.option_none,
|
||||
CoinSanity.internal_name: CoinSanity.option_none,
|
||||
CoinSanityRange.internal_name: 40,
|
||||
PermanentCoins.internal_name: PermanentCoins.option_true,
|
||||
TimeIsMoney.internal_name: TimeIsMoney.option_required,
|
||||
EndingChoice.internal_name: EndingChoice.option_true,
|
||||
Campaign.internal_name: Campaign.option_both,
|
||||
ItemShuffle.internal_name: ItemShuffle.option_shuffled,
|
||||
}
|
||||
|
||||
hard_settings = {
|
||||
DoubleJumpGlitch.internal_name: DoubleJumpGlitch.option_simple,
|
||||
CoinSanity.internal_name: CoinSanity.option_coin,
|
||||
CoinSanityRange.internal_name: 30,
|
||||
PermanentCoins.internal_name: PermanentCoins.option_false,
|
||||
TimeIsMoney.internal_name: TimeIsMoney.option_optional,
|
||||
EndingChoice.internal_name: EndingChoice.option_true,
|
||||
Campaign.internal_name: Campaign.option_both,
|
||||
ItemShuffle.internal_name: ItemShuffle.option_shuffled,
|
||||
}
|
||||
|
||||
|
||||
dlcq_options_presets: Dict[str, Dict[str, Any]] = {
|
||||
"All random": all_random_settings,
|
||||
"Main campaign": main_campaign_settings,
|
||||
"LFOD campaign": lfod_campaign_settings,
|
||||
"Both easy": easy_settings,
|
||||
"Both hard": hard_settings,
|
||||
}
|
||||
@@ -71,7 +71,7 @@ class FFMQClient(SNIClient):
|
||||
received = await snes_read(ctx, RECEIVED_DATA[0], RECEIVED_DATA[1])
|
||||
data = await snes_read(ctx, READ_DATA_START, READ_DATA_END - READ_DATA_START)
|
||||
check_2 = await snes_read(ctx, 0xF53749, 1)
|
||||
if check_1 != b'01' or check_2 != b'01':
|
||||
if check_1 in (b'\x00', b'\x55') or check_2 in (b'\x00', b'\x55'):
|
||||
return
|
||||
|
||||
def get_range(data_range):
|
||||
|
||||
@@ -222,10 +222,10 @@ for item, data in item_table.items():
|
||||
|
||||
def create_items(self) -> None:
|
||||
items = []
|
||||
starting_weapon = self.options.starting_weapon.current_key.title().replace("_", " ")
|
||||
starting_weapon = self.multiworld.starting_weapon[self.player].current_key.title().replace("_", " ")
|
||||
self.multiworld.push_precollected(self.create_item(starting_weapon))
|
||||
self.multiworld.push_precollected(self.create_item("Steel Armor"))
|
||||
if self.options.sky_coin_mode == "start_with":
|
||||
if self.multiworld.sky_coin_mode[self.player] == "start_with":
|
||||
self.multiworld.push_precollected(self.create_item("Sky Coin"))
|
||||
|
||||
precollected_item_names = {item.name for item in self.multiworld.precollected_items[self.player]}
|
||||
@@ -233,28 +233,28 @@ def create_items(self) -> None:
|
||||
def add_item(item_name):
|
||||
if item_name in ["Steel Armor", "Sky Fragment"] or "Progressive" in item_name:
|
||||
return
|
||||
if item_name.lower().replace(" ", "_") == self.options.starting_weapon.current_key:
|
||||
if item_name.lower().replace(" ", "_") == self.multiworld.starting_weapon[self.player].current_key:
|
||||
return
|
||||
if self.options.progressive_gear:
|
||||
if self.multiworld.progressive_gear[self.player]:
|
||||
for item_group in prog_map:
|
||||
if item_name in self.item_name_groups[item_group]:
|
||||
item_name = prog_map[item_group]
|
||||
break
|
||||
if item_name == "Sky Coin":
|
||||
if self.options.sky_coin_mode == "shattered_sky_coin":
|
||||
if self.multiworld.sky_coin_mode[self.player] == "shattered_sky_coin":
|
||||
for _ in range(40):
|
||||
items.append(self.create_item("Sky Fragment"))
|
||||
return
|
||||
elif self.options.sky_coin_mode == "save_the_crystals":
|
||||
elif self.multiworld.sky_coin_mode[self.player] == "save_the_crystals":
|
||||
items.append(self.create_filler())
|
||||
return
|
||||
if item_name in precollected_item_names:
|
||||
items.append(self.create_filler())
|
||||
return
|
||||
i = self.create_item(item_name)
|
||||
if self.options.logic != "friendly" and item_name in ("Magic Mirror", "Mask"):
|
||||
if self.multiworld.logic[self.player] != "friendly" and item_name in ("Magic Mirror", "Mask"):
|
||||
i.classification = ItemClassification.useful
|
||||
if (self.options.logic == "expert" and self.options.map_shuffle == "none" and
|
||||
if (self.multiworld.logic[self.player] == "expert" and self.multiworld.map_shuffle[self.player] == "none" and
|
||||
item_name == "Exit Book"):
|
||||
i.classification = ItemClassification.progression
|
||||
items.append(i)
|
||||
@@ -263,11 +263,11 @@ def create_items(self) -> None:
|
||||
for item in self.item_name_groups[item_group]:
|
||||
add_item(item)
|
||||
|
||||
if self.options.brown_boxes == "include":
|
||||
if self.multiworld.brown_boxes[self.player] == "include":
|
||||
filler_items = []
|
||||
for item, count in fillers.items():
|
||||
filler_items += [self.create_item(item) for _ in range(count)]
|
||||
if self.options.sky_coin_mode == "shattered_sky_coin":
|
||||
if self.multiworld.sky_coin_mode[self.player] == "shattered_sky_coin":
|
||||
self.multiworld.random.shuffle(filler_items)
|
||||
filler_items = filler_items[39:]
|
||||
items += filler_items
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
from Options import Choice, FreeText, Toggle, Range, PerGameCommonOptions
|
||||
from dataclasses import dataclass
|
||||
from Options import Choice, FreeText, Toggle, Range
|
||||
|
||||
|
||||
class Logic(Choice):
|
||||
@@ -322,36 +321,36 @@ class KaelisMomFightsMinotaur(Toggle):
|
||||
default = 0
|
||||
|
||||
|
||||
@dataclass
|
||||
class FFMQOptions(PerGameCommonOptions):
|
||||
logic: Logic
|
||||
brown_boxes: BrownBoxes
|
||||
sky_coin_mode: SkyCoinMode
|
||||
shattered_sky_coin_quantity: ShatteredSkyCoinQuantity
|
||||
starting_weapon: StartingWeapon
|
||||
progressive_gear: ProgressiveGear
|
||||
leveling_curve: LevelingCurve
|
||||
starting_companion: StartingCompanion
|
||||
available_companions: AvailableCompanions
|
||||
companions_locations: CompanionsLocations
|
||||
kaelis_mom_fight_minotaur: KaelisMomFightsMinotaur
|
||||
companion_leveling_type: CompanionLevelingType
|
||||
companion_spellbook_type: CompanionSpellbookType
|
||||
enemies_density: EnemiesDensity
|
||||
enemies_scaling_lower: EnemiesScalingLower
|
||||
enemies_scaling_upper: EnemiesScalingUpper
|
||||
bosses_scaling_lower: BossesScalingLower
|
||||
bosses_scaling_upper: BossesScalingUpper
|
||||
enemizer_attacks: EnemizerAttacks
|
||||
enemizer_groups: EnemizerGroups
|
||||
shuffle_res_weak_types: ShuffleResWeakType
|
||||
shuffle_enemies_position: ShuffleEnemiesPositions
|
||||
progressive_formations: ProgressiveFormations
|
||||
doom_castle_mode: DoomCastle
|
||||
doom_castle_shortcut: DoomCastleShortcut
|
||||
tweak_frustrating_dungeons: TweakFrustratingDungeons
|
||||
map_shuffle: MapShuffle
|
||||
crest_shuffle: CrestShuffle
|
||||
shuffle_battlefield_rewards: ShuffleBattlefieldRewards
|
||||
map_shuffle_seed: MapShuffleSeed
|
||||
battlefields_battles_quantities: BattlefieldsBattlesQuantities
|
||||
option_definitions = {
|
||||
"logic": Logic,
|
||||
"brown_boxes": BrownBoxes,
|
||||
"sky_coin_mode": SkyCoinMode,
|
||||
"shattered_sky_coin_quantity": ShatteredSkyCoinQuantity,
|
||||
"starting_weapon": StartingWeapon,
|
||||
"progressive_gear": ProgressiveGear,
|
||||
"leveling_curve": LevelingCurve,
|
||||
"starting_companion": StartingCompanion,
|
||||
"available_companions": AvailableCompanions,
|
||||
"companions_locations": CompanionsLocations,
|
||||
"kaelis_mom_fight_minotaur": KaelisMomFightsMinotaur,
|
||||
"companion_leveling_type": CompanionLevelingType,
|
||||
"companion_spellbook_type": CompanionSpellbookType,
|
||||
"enemies_density": EnemiesDensity,
|
||||
"enemies_scaling_lower": EnemiesScalingLower,
|
||||
"enemies_scaling_upper": EnemiesScalingUpper,
|
||||
"bosses_scaling_lower": BossesScalingLower,
|
||||
"bosses_scaling_upper": BossesScalingUpper,
|
||||
"enemizer_attacks": EnemizerAttacks,
|
||||
"enemizer_groups": EnemizerGroups,
|
||||
"shuffle_res_weak_types": ShuffleResWeakType,
|
||||
"shuffle_enemies_position": ShuffleEnemiesPositions,
|
||||
"progressive_formations": ProgressiveFormations,
|
||||
"doom_castle_mode": DoomCastle,
|
||||
"doom_castle_shortcut": DoomCastleShortcut,
|
||||
"tweak_frustrating_dungeons": TweakFrustratingDungeons,
|
||||
"map_shuffle": MapShuffle,
|
||||
"crest_shuffle": CrestShuffle,
|
||||
"shuffle_battlefield_rewards": ShuffleBattlefieldRewards,
|
||||
"map_shuffle_seed": MapShuffleSeed,
|
||||
"battlefields_battles_quantities": BattlefieldsBattlesQuantities,
|
||||
}
|
||||
|
||||
@@ -1,13 +1,13 @@
|
||||
import yaml
|
||||
import os
|
||||
import zipfile
|
||||
import Utils
|
||||
from copy import deepcopy
|
||||
from .Regions import object_id_table
|
||||
from Utils import __version__
|
||||
from worlds.Files import APPatch
|
||||
import pkgutil
|
||||
|
||||
settings_template = Utils.parse_yaml(pkgutil.get_data(__name__, "data/settings.yaml"))
|
||||
settings_template = yaml.load(pkgutil.get_data(__name__, "data/settings.yaml"), yaml.Loader)
|
||||
|
||||
|
||||
def generate_output(self, output_directory):
|
||||
@@ -21,7 +21,7 @@ def generate_output(self, output_directory):
|
||||
item_name = "".join(item_name.split(" "))
|
||||
else:
|
||||
if item.advancement or item.useful or (item.trap and
|
||||
self.random.randint(0, 1)):
|
||||
self.multiworld.per_slot_randoms[self.player].randint(0, 1)):
|
||||
item_name = "APItem"
|
||||
else:
|
||||
item_name = "APItemFiller"
|
||||
@@ -46,60 +46,60 @@ def generate_output(self, output_directory):
|
||||
options = deepcopy(settings_template)
|
||||
options["name"] = self.multiworld.player_name[self.player]
|
||||
option_writes = {
|
||||
"enemies_density": cc(self.options.enemies_density),
|
||||
"enemies_density": cc(self.multiworld.enemies_density[self.player]),
|
||||
"chests_shuffle": "Include",
|
||||
"shuffle_boxes_content": self.options.brown_boxes == "shuffle",
|
||||
"shuffle_boxes_content": self.multiworld.brown_boxes[self.player] == "shuffle",
|
||||
"npcs_shuffle": "Include",
|
||||
"battlefields_shuffle": "Include",
|
||||
"logic_options": cc(self.options.logic),
|
||||
"shuffle_enemies_position": tf(self.options.shuffle_enemies_position),
|
||||
"enemies_scaling_lower": cc(self.options.enemies_scaling_lower),
|
||||
"enemies_scaling_upper": cc(self.options.enemies_scaling_upper),
|
||||
"bosses_scaling_lower": cc(self.options.bosses_scaling_lower),
|
||||
"bosses_scaling_upper": cc(self.options.bosses_scaling_upper),
|
||||
"enemizer_attacks": cc(self.options.enemizer_attacks),
|
||||
"leveling_curve": cc(self.options.leveling_curve),
|
||||
"battles_quantity": cc(self.options.battlefields_battles_quantities) if
|
||||
self.options.battlefields_battles_quantities.value < 5 else
|
||||
"logic_options": cc(self.multiworld.logic[self.player]),
|
||||
"shuffle_enemies_position": tf(self.multiworld.shuffle_enemies_position[self.player]),
|
||||
"enemies_scaling_lower": cc(self.multiworld.enemies_scaling_lower[self.player]),
|
||||
"enemies_scaling_upper": cc(self.multiworld.enemies_scaling_upper[self.player]),
|
||||
"bosses_scaling_lower": cc(self.multiworld.bosses_scaling_lower[self.player]),
|
||||
"bosses_scaling_upper": cc(self.multiworld.bosses_scaling_upper[self.player]),
|
||||
"enemizer_attacks": cc(self.multiworld.enemizer_attacks[self.player]),
|
||||
"leveling_curve": cc(self.multiworld.leveling_curve[self.player]),
|
||||
"battles_quantity": cc(self.multiworld.battlefields_battles_quantities[self.player]) if
|
||||
self.multiworld.battlefields_battles_quantities[self.player].value < 5 else
|
||||
"RandomLow" if
|
||||
self.options.battlefields_battles_quantities.value == 5 else
|
||||
self.multiworld.battlefields_battles_quantities[self.player].value == 5 else
|
||||
"RandomHigh",
|
||||
"shuffle_battlefield_rewards": tf(self.options.shuffle_battlefield_rewards),
|
||||
"shuffle_battlefield_rewards": tf(self.multiworld.shuffle_battlefield_rewards[self.player]),
|
||||
"random_starting_weapon": True,
|
||||
"progressive_gear": tf(self.options.progressive_gear),
|
||||
"tweaked_dungeons": tf(self.options.tweak_frustrating_dungeons),
|
||||
"doom_castle_mode": cc(self.options.doom_castle_mode),
|
||||
"doom_castle_shortcut": tf(self.options.doom_castle_shortcut),
|
||||
"sky_coin_mode": cc(self.options.sky_coin_mode),
|
||||
"sky_coin_fragments_qty": cc(self.options.shattered_sky_coin_quantity),
|
||||
"progressive_gear": tf(self.multiworld.progressive_gear[self.player]),
|
||||
"tweaked_dungeons": tf(self.multiworld.tweak_frustrating_dungeons[self.player]),
|
||||
"doom_castle_mode": cc(self.multiworld.doom_castle_mode[self.player]),
|
||||
"doom_castle_shortcut": tf(self.multiworld.doom_castle_shortcut[self.player]),
|
||||
"sky_coin_mode": cc(self.multiworld.sky_coin_mode[self.player]),
|
||||
"sky_coin_fragments_qty": cc(self.multiworld.shattered_sky_coin_quantity[self.player]),
|
||||
"enable_spoilers": False,
|
||||
"progressive_formations": cc(self.options.progressive_formations),
|
||||
"map_shuffling": cc(self.options.map_shuffle),
|
||||
"crest_shuffle": tf(self.options.crest_shuffle),
|
||||
"enemizer_groups": cc(self.options.enemizer_groups),
|
||||
"shuffle_res_weak_type": tf(self.options.shuffle_res_weak_types),
|
||||
"companion_leveling_type": cc(self.options.companion_leveling_type),
|
||||
"companion_spellbook_type": cc(self.options.companion_spellbook_type),
|
||||
"starting_companion": cc(self.options.starting_companion),
|
||||
"progressive_formations": cc(self.multiworld.progressive_formations[self.player]),
|
||||
"map_shuffling": cc(self.multiworld.map_shuffle[self.player]),
|
||||
"crest_shuffle": tf(self.multiworld.crest_shuffle[self.player]),
|
||||
"enemizer_groups": cc(self.multiworld.enemizer_groups[self.player]),
|
||||
"shuffle_res_weak_type": tf(self.multiworld.shuffle_res_weak_types[self.player]),
|
||||
"companion_leveling_type": cc(self.multiworld.companion_leveling_type[self.player]),
|
||||
"companion_spellbook_type": cc(self.multiworld.companion_spellbook_type[self.player]),
|
||||
"starting_companion": cc(self.multiworld.starting_companion[self.player]),
|
||||
"available_companions": ["Zero", "One", "Two",
|
||||
"Three", "Four"][self.options.available_companions.value],
|
||||
"companions_locations": cc(self.options.companions_locations),
|
||||
"kaelis_mom_fight_minotaur": tf(self.options.kaelis_mom_fight_minotaur),
|
||||
"Three", "Four"][self.multiworld.available_companions[self.player].value],
|
||||
"companions_locations": cc(self.multiworld.companions_locations[self.player]),
|
||||
"kaelis_mom_fight_minotaur": tf(self.multiworld.kaelis_mom_fight_minotaur[self.player]),
|
||||
}
|
||||
|
||||
for option, data in option_writes.items():
|
||||
options["Final Fantasy Mystic Quest"][option][data] = 1
|
||||
|
||||
rom_name = f'MQ{Utils.__version__.replace(".", "")[0:3]}_{self.player}_{self.multiworld.seed_name:11}'[:21]
|
||||
rom_name = f'MQ{__version__.replace(".", "")[0:3]}_{self.player}_{self.multiworld.seed_name:11}'[:21]
|
||||
self.rom_name = bytearray(rom_name,
|
||||
'utf8')
|
||||
self.rom_name_available_event.set()
|
||||
|
||||
setup = {"version": "1.5", "name": self.multiworld.player_name[self.player], "romname": rom_name, "seed":
|
||||
hex(self.random.randint(0, 0xFFFFFFFF)).split("0x")[1].upper()}
|
||||
hex(self.multiworld.per_slot_randoms[self.player].randint(0, 0xFFFFFFFF)).split("0x")[1].upper()}
|
||||
|
||||
starting_items = [output_item_name(item) for item in self.multiworld.precollected_items[self.player]]
|
||||
if self.options.sky_coin_mode == "shattered_sky_coin":
|
||||
if self.multiworld.sky_coin_mode[self.player] == "shattered_sky_coin":
|
||||
starting_items.append("SkyCoin")
|
||||
|
||||
file_path = os.path.join(output_directory, f"{self.multiworld.get_out_file_name_base(self.player)}.apmq")
|
||||
|
||||
@@ -1,9 +1,11 @@
|
||||
from BaseClasses import Region, MultiWorld, Entrance, Location, LocationProgressType, ItemClassification
|
||||
from worlds.generic.Rules import add_rule
|
||||
from .data.rooms import rooms, entrances
|
||||
from .Items import item_groups, yaml_item
|
||||
import pkgutil
|
||||
import yaml
|
||||
|
||||
entrance_names = {entrance["id"]: entrance["name"] for entrance in entrances}
|
||||
rooms = yaml.load(pkgutil.get_data(__name__, "data/rooms.yaml"), yaml.Loader)
|
||||
entrance_names = {entrance["id"]: entrance["name"] for entrance in yaml.load(pkgutil.get_data(__name__, "data/entrances.yaml"), yaml.Loader)}
|
||||
|
||||
object_id_table = {}
|
||||
object_type_table = {}
|
||||
@@ -67,7 +69,7 @@ def create_regions(self):
|
||||
location_table else None, object["type"], object["access"],
|
||||
self.create_item(yaml_item(object["on_trigger"][0])) if object["type"] == "Trigger" else None) for object in
|
||||
room["game_objects"] if "Hero Chest" not in object["name"] and object["type"] not in ("BattlefieldGp",
|
||||
"BattlefieldXp") and (object["type"] != "Box" or self.options.brown_boxes == "include") and
|
||||
"BattlefieldXp") and (object["type"] != "Box" or self.multiworld.brown_boxes[self.player] == "include") and
|
||||
not (object["name"] == "Kaeli Companion" and not object["on_trigger"])], room["links"]))
|
||||
|
||||
dark_king_room = self.multiworld.get_region("Doom Castle Dark King Room", self.player)
|
||||
@@ -89,13 +91,15 @@ def create_regions(self):
|
||||
if "entrance" in link and link["entrance"] != -1:
|
||||
spoiler = False
|
||||
if link["entrance"] in crest_warps:
|
||||
if self.options.crest_shuffle:
|
||||
if self.multiworld.crest_shuffle[self.player]:
|
||||
spoiler = True
|
||||
elif self.options.map_shuffle == "everything":
|
||||
elif self.multiworld.map_shuffle[self.player] == "everything":
|
||||
spoiler = True
|
||||
elif "Subregion" in region.name and self.options.map_shuffle not in ("dungeons", "none"):
|
||||
elif "Subregion" in region.name and self.multiworld.map_shuffle[self.player] not in ("dungeons",
|
||||
"none"):
|
||||
spoiler = True
|
||||
elif "Subregion" not in region.name and self.options.map_shuffle not in ("none", "overworld"):
|
||||
elif "Subregion" not in region.name and self.multiworld.map_shuffle[self.player] not in ("none",
|
||||
"overworld"):
|
||||
spoiler = True
|
||||
|
||||
if spoiler:
|
||||
@@ -107,7 +111,6 @@ def create_regions(self):
|
||||
connection.connect(connect_room)
|
||||
break
|
||||
|
||||
|
||||
non_dead_end_crest_rooms = [
|
||||
'Libra Temple', 'Aquaria Gemini Room', "GrenadeMan's Mobius Room", 'Fireburg Gemini Room',
|
||||
'Sealed Temple', 'Alive Forest', 'Kaidge Temple Upper Ledge',
|
||||
@@ -137,7 +140,7 @@ def set_rules(self) -> None:
|
||||
add_rule(self.multiworld.get_location("Gidrah", self.player), hard_boss_logic)
|
||||
add_rule(self.multiworld.get_location("Dullahan", self.player), hard_boss_logic)
|
||||
|
||||
if self.options.map_shuffle:
|
||||
if self.multiworld.map_shuffle[self.player]:
|
||||
for boss in ("Freezer Crab", "Ice Golem", "Jinn", "Medusa", "Dualhead Hydra"):
|
||||
loc = self.multiworld.get_location(boss, self.player)
|
||||
checked_regions = {loc.parent_region}
|
||||
@@ -155,12 +158,12 @@ def set_rules(self) -> None:
|
||||
return True
|
||||
check_foresta(loc.parent_region)
|
||||
|
||||
if self.options.logic == "friendly":
|
||||
if self.multiworld.logic[self.player] == "friendly":
|
||||
process_rules(self.multiworld.get_entrance("Overworld - Ice Pyramid", self.player),
|
||||
["MagicMirror"])
|
||||
process_rules(self.multiworld.get_entrance("Overworld - Volcano", self.player),
|
||||
["Mask"])
|
||||
if self.options.map_shuffle in ("none", "overworld"):
|
||||
if self.multiworld.map_shuffle[self.player] in ("none", "overworld"):
|
||||
process_rules(self.multiworld.get_entrance("Overworld - Bone Dungeon", self.player),
|
||||
["Bomb"])
|
||||
process_rules(self.multiworld.get_entrance("Overworld - Wintry Cave", self.player),
|
||||
@@ -182,8 +185,8 @@ def set_rules(self) -> None:
|
||||
process_rules(self.multiworld.get_entrance("Overworld - Mac Ship Doom", self.player),
|
||||
["DragonClaw", "CaptainCap"])
|
||||
|
||||
if self.options.logic == "expert":
|
||||
if self.options.map_shuffle == "none" and not self.options.crest_shuffle:
|
||||
if self.multiworld.logic[self.player] == "expert":
|
||||
if self.multiworld.map_shuffle[self.player] == "none" and not self.multiworld.crest_shuffle[self.player]:
|
||||
inner_room = self.multiworld.get_region("Wintry Temple Inner Room", self.player)
|
||||
connection = Entrance(self.player, "Sealed Temple Exit Trick", inner_room)
|
||||
connection.connect(self.multiworld.get_region("Wintry Temple Outer Room", self.player))
|
||||
@@ -195,14 +198,14 @@ def set_rules(self) -> None:
|
||||
if entrance.connected_region.name in non_dead_end_crest_rooms:
|
||||
entrance.access_rule = lambda state: False
|
||||
|
||||
if self.options.sky_coin_mode == "shattered_sky_coin":
|
||||
logic_coins = [16, 24, 32, 32, 38][self.options.shattered_sky_coin_quantity.value]
|
||||
if self.multiworld.sky_coin_mode[self.player] == "shattered_sky_coin":
|
||||
logic_coins = [16, 24, 32, 32, 38][self.multiworld.shattered_sky_coin_quantity[self.player].value]
|
||||
self.multiworld.get_entrance("Focus Tower 1F - Sky Door", self.player).access_rule = \
|
||||
lambda state: state.has("Sky Fragment", self.player, logic_coins)
|
||||
elif self.options.sky_coin_mode == "save_the_crystals":
|
||||
elif self.multiworld.sky_coin_mode[self.player] == "save_the_crystals":
|
||||
self.multiworld.get_entrance("Focus Tower 1F - Sky Door", self.player).access_rule = \
|
||||
lambda state: state.has_all(["Flamerus Rex", "Dualhead Hydra", "Ice Golem", "Pazuzu"], self.player)
|
||||
elif self.options.sky_coin_mode in ("standard", "start_with"):
|
||||
elif self.multiworld.sky_coin_mode[self.player] in ("standard", "start_with"):
|
||||
self.multiworld.get_entrance("Focus Tower 1F - Sky Door", self.player).access_rule = \
|
||||
lambda state: state.has("Sky Coin", self.player)
|
||||
|
||||
@@ -210,24 +213,26 @@ def set_rules(self) -> None:
|
||||
def stage_set_rules(multiworld):
|
||||
# If there's no enemies, there's no repeatable income sources
|
||||
no_enemies_players = [player for player in multiworld.get_game_players("Final Fantasy Mystic Quest")
|
||||
if multiworld.worlds[player].options.enemies_density == "none"]
|
||||
if multiworld.enemies_density[player] == "none"]
|
||||
if (len([item for item in multiworld.itempool if item.classification in (ItemClassification.filler,
|
||||
ItemClassification.trap)]) > len([player for player in no_enemies_players if
|
||||
multiworld.worlds[player].options.accessibility == "minimal"]) * 3):
|
||||
multiworld.accessibility[player] == "minimal"]) * 3):
|
||||
for player in no_enemies_players:
|
||||
for location in vendor_locations:
|
||||
if multiworld.worlds[player].options.accessibility == "locations":
|
||||
if multiworld.accessibility[player] == "locations":
|
||||
multiworld.get_location(location, player).progress_type = LocationProgressType.EXCLUDED
|
||||
else:
|
||||
multiworld.get_location(location, player).access_rule = lambda state: False
|
||||
else:
|
||||
# There are not enough junk items to fill non-minimal players' vendors. Just set an item rule not allowing
|
||||
# advancement items so that useful items can be placed.
|
||||
# advancement items so that useful items can be placed
|
||||
for player in no_enemies_players:
|
||||
for location in vendor_locations:
|
||||
multiworld.get_location(location, player).item_rule = lambda item: not item.advancement
|
||||
|
||||
|
||||
|
||||
|
||||
class FFMQLocation(Location):
|
||||
game = "Final Fantasy Mystic Quest"
|
||||
|
||||
|
||||
@@ -10,7 +10,7 @@ from .Regions import create_regions, location_table, set_rules, stage_set_rules,
|
||||
non_dead_end_crest_warps
|
||||
from .Items import item_table, item_groups, create_items, FFMQItem, fillers
|
||||
from .Output import generate_output
|
||||
from .Options import FFMQOptions
|
||||
from .Options import option_definitions
|
||||
from .Client import FFMQClient
|
||||
|
||||
|
||||
@@ -45,8 +45,7 @@ class FFMQWorld(World):
|
||||
|
||||
item_name_to_id = {name: data.id for name, data in item_table.items() if data.id is not None}
|
||||
location_name_to_id = location_table
|
||||
options_dataclass = FFMQOptions
|
||||
options: FFMQOptions
|
||||
option_definitions = option_definitions
|
||||
|
||||
topology_present = True
|
||||
|
||||
@@ -68,14 +67,20 @@ class FFMQWorld(World):
|
||||
super().__init__(world, player)
|
||||
|
||||
def generate_early(self):
|
||||
if self.options.sky_coin_mode == "shattered_sky_coin":
|
||||
self.options.brown_boxes.value = 1
|
||||
if self.options.enemies_scaling_lower.value > self.options.enemies_scaling_upper.value:
|
||||
self.options.enemies_scaling_lower.value, self.options.enemies_scaling_upper.value = \
|
||||
self.options.enemies_scaling_upper.value, self.options.enemies_scaling_lower.value
|
||||
if self.options.bosses_scaling_lower.value > self.options.bosses_scaling_upper.value:
|
||||
self.options.bosses_scaling_lower.value, self.options.bosses_scaling_upper.value = \
|
||||
self.options.bosses_scaling_upper.value, self.options.bosses_scaling_lower.value
|
||||
if self.multiworld.sky_coin_mode[self.player] == "shattered_sky_coin":
|
||||
self.multiworld.brown_boxes[self.player].value = 1
|
||||
if self.multiworld.enemies_scaling_lower[self.player].value > \
|
||||
self.multiworld.enemies_scaling_upper[self.player].value:
|
||||
(self.multiworld.enemies_scaling_lower[self.player].value,
|
||||
self.multiworld.enemies_scaling_upper[self.player].value) =\
|
||||
(self.multiworld.enemies_scaling_upper[self.player].value,
|
||||
self.multiworld.enemies_scaling_lower[self.player].value)
|
||||
if self.multiworld.bosses_scaling_lower[self.player].value > \
|
||||
self.multiworld.bosses_scaling_upper[self.player].value:
|
||||
(self.multiworld.bosses_scaling_lower[self.player].value,
|
||||
self.multiworld.bosses_scaling_upper[self.player].value) =\
|
||||
(self.multiworld.bosses_scaling_upper[self.player].value,
|
||||
self.multiworld.bosses_scaling_lower[self.player].value)
|
||||
|
||||
@classmethod
|
||||
def stage_generate_early(cls, multiworld):
|
||||
@@ -89,20 +94,20 @@ class FFMQWorld(World):
|
||||
rooms_data = {}
|
||||
|
||||
for world in multiworld.get_game_worlds("Final Fantasy Mystic Quest"):
|
||||
if (world.options.map_shuffle or world.options.crest_shuffle or world.options.shuffle_battlefield_rewards
|
||||
or world.options.companions_locations):
|
||||
if world.options.map_shuffle_seed.value.isdigit():
|
||||
multiworld.random.seed(int(world.options.map_shuffle_seed.value))
|
||||
elif world.options.map_shuffle_seed.value != "random":
|
||||
multiworld.random.seed(int(hash(world.options.map_shuffle_seed.value))
|
||||
+ int(world.multiworld.seed))
|
||||
if (world.multiworld.map_shuffle[world.player] or world.multiworld.crest_shuffle[world.player] or
|
||||
world.multiworld.crest_shuffle[world.player]):
|
||||
if world.multiworld.map_shuffle_seed[world.player].value.isdigit():
|
||||
multiworld.random.seed(int(world.multiworld.map_shuffle_seed[world.player].value))
|
||||
elif world.multiworld.map_shuffle_seed[world.player].value != "random":
|
||||
multiworld.random.seed(int(hash(world.multiworld.map_shuffle_seed[world.player].value))
|
||||
+ int(world.multiworld.seed))
|
||||
|
||||
seed = hex(multiworld.random.randint(0, 0xFFFFFFFF)).split("0x")[1].upper()
|
||||
map_shuffle = world.options.map_shuffle.value
|
||||
crest_shuffle = world.options.crest_shuffle.current_key
|
||||
battlefield_shuffle = world.options.shuffle_battlefield_rewards.current_key
|
||||
companion_shuffle = world.options.companions_locations.value
|
||||
kaeli_mom = world.options.kaelis_mom_fight_minotaur.current_key
|
||||
map_shuffle = multiworld.map_shuffle[world.player].value
|
||||
crest_shuffle = multiworld.crest_shuffle[world.player].current_key
|
||||
battlefield_shuffle = multiworld.shuffle_battlefield_rewards[world.player].current_key
|
||||
companion_shuffle = multiworld.companions_locations[world.player].value
|
||||
kaeli_mom = multiworld.kaelis_mom_fight_minotaur[world.player].current_key
|
||||
|
||||
query = f"s={seed}&m={map_shuffle}&c={crest_shuffle}&b={battlefield_shuffle}&cs={companion_shuffle}&km={kaeli_mom}"
|
||||
|
||||
@@ -170,14 +175,14 @@ class FFMQWorld(World):
|
||||
|
||||
def extend_hint_information(self, hint_data):
|
||||
hint_data[self.player] = {}
|
||||
if self.options.map_shuffle:
|
||||
if self.multiworld.map_shuffle[self.player]:
|
||||
single_location_regions = ["Subregion Volcano Battlefield", "Subregion Mac's Ship", "Subregion Doom Castle"]
|
||||
for subregion in ["Subregion Foresta", "Subregion Aquaria", "Subregion Frozen Fields", "Subregion Fireburg",
|
||||
"Subregion Volcano Battlefield", "Subregion Windia", "Subregion Mac's Ship",
|
||||
"Subregion Doom Castle"]:
|
||||
region = self.multiworld.get_region(subregion, self.player)
|
||||
for location in region.locations:
|
||||
if location.address and self.options.map_shuffle != "dungeons":
|
||||
if location.address and self.multiworld.map_shuffle[self.player] != "dungeons":
|
||||
hint_data[self.player][location.address] = (subregion.split("Subregion ")[-1]
|
||||
+ (" Region" if subregion not in
|
||||
single_location_regions else ""))
|
||||
@@ -197,13 +202,14 @@ class FFMQWorld(World):
|
||||
for location in exit_check.connected_region.locations:
|
||||
if location.address:
|
||||
hint = []
|
||||
if self.options.map_shuffle != "dungeons":
|
||||
if self.multiworld.map_shuffle[self.player] != "dungeons":
|
||||
hint.append((subregion.split("Subregion ")[-1] + (" Region" if subregion not
|
||||
in single_location_regions else "")))
|
||||
if self.options.map_shuffle != "overworld":
|
||||
if self.multiworld.map_shuffle[self.player] != "overworld" and subregion not in \
|
||||
("Subregion Mac's Ship", "Subregion Doom Castle"):
|
||||
hint.append(overworld_spot.name.split("Overworld - ")[-1].replace("Pazuzu",
|
||||
"Pazuzu's"))
|
||||
hint = " - ".join(hint).replace(" - Mac Ship", "")
|
||||
hint = " - ".join(hint)
|
||||
if location.address in hint_data[self.player]:
|
||||
hint_data[self.player][location.address] += f"/{hint}"
|
||||
else:
|
||||
|
||||
2450
worlds/ffmq/data/entrances.yaml
Normal file
2450
worlds/ffmq/data/entrances.yaml
Normal file
File diff suppressed because it is too large
Load Diff
File diff suppressed because one or more lines are too long
4026
worlds/ffmq/data/rooms.yaml
Normal file
4026
worlds/ffmq/data/rooms.yaml
Normal file
File diff suppressed because it is too large
Load Diff
@@ -12,7 +12,7 @@ Some steps also assume use of Windows, so may vary with your OS.
|
||||
## Installing the Archipelago software
|
||||
|
||||
The most recent public release of Archipelago can be found on GitHub:
|
||||
[Archipelago Latest Release](https://github.com/ArchipelagoMW/Archipelago/releases/latest).
|
||||
[Archipelago Lastest Release](https://github.com/ArchipelagoMW/Archipelago/releases/latest).
|
||||
|
||||
Run the exe file, and after accepting the license agreement you will be asked which components you would like to
|
||||
install.
|
||||
|
||||
@@ -554,8 +554,7 @@ class HKWorld(World):
|
||||
for effect_name, effect_value in item_effects.get(item.name, {}).items():
|
||||
if state.prog_items[item.player][effect_name] == effect_value:
|
||||
del state.prog_items[item.player][effect_name]
|
||||
else:
|
||||
state.prog_items[item.player][effect_name] -= effect_value
|
||||
state.prog_items[item.player][effect_name] -= effect_value
|
||||
|
||||
return change
|
||||
|
||||
|
||||
@@ -116,19 +116,12 @@ class KH2Context(CommonContext):
|
||||
# self.inBattle = 0x2A0EAC4 + 0x40
|
||||
# self.onDeath = 0xAB9078
|
||||
# PC Address anchors
|
||||
# self.Now = 0x0714DB8 old address
|
||||
# epic addresses
|
||||
self.Now = 0x0716DF8
|
||||
self.Save = 0x09A92F0
|
||||
self.Journal = 0x743260
|
||||
self.Shop = 0x743350
|
||||
self.Slot1 = 0x2A22FD8
|
||||
self.Now = 0x0714DB8
|
||||
self.Save = 0x09A70B0
|
||||
# self.Sys3 = 0x2A59DF0
|
||||
# self.Bt10 = 0x2A74880
|
||||
# self.BtlEnd = 0x2A0D3E0
|
||||
# self.Slot1 = 0x2A20C98 old address
|
||||
|
||||
self.kh2_game_version = None # can be egs or steam
|
||||
self.Slot1 = 0x2A20C98
|
||||
|
||||
self.chest_set = set(exclusion_table["Chests"])
|
||||
self.keyblade_set = set(CheckDupingItems["Weapons"]["Keyblades"])
|
||||
@@ -235,9 +228,6 @@ class KH2Context(CommonContext):
|
||||
def kh2_write_int(self, address, value):
|
||||
self.kh2.write_int(self.kh2.base_address + address, value)
|
||||
|
||||
def kh2_read_string(self, address, length):
|
||||
return self.kh2.read_string(self.kh2.base_address + address, length)
|
||||
|
||||
def on_package(self, cmd: str, args: dict):
|
||||
if cmd in {"RoomInfo"}:
|
||||
self.kh2seedname = args['seed_name']
|
||||
@@ -377,26 +367,10 @@ class KH2Context(CommonContext):
|
||||
for weapon_location in all_weapon_slot:
|
||||
all_weapon_location_id.append(self.kh2_loc_name_to_id[weapon_location])
|
||||
self.all_weapon_location_id = set(all_weapon_location_id)
|
||||
|
||||
try:
|
||||
self.kh2 = pymem.Pymem(process_name="KINGDOM HEARTS II FINAL MIX")
|
||||
if self.kh2_game_version is None:
|
||||
if self.kh2_read_string(0x09A9830, 4) == "KH2J":
|
||||
self.kh2_game_version = "STEAM"
|
||||
self.Now = 0x0717008
|
||||
self.Save = 0x09A9830
|
||||
self.Slot1 = 0x2A23518
|
||||
self.Journal = 0x7434E0
|
||||
self.Shop = 0x7435D0
|
||||
|
||||
elif self.kh2_read_string(0x09A92F0, 4) == "KH2J":
|
||||
self.kh2_game_version = "EGS"
|
||||
else:
|
||||
self.kh2_game_version = None
|
||||
logger.info("Your game version is out of date. Please update your game via The Epic Games Store or Steam.")
|
||||
if self.kh2_game_version is not None:
|
||||
logger.info(f"You are now auto-tracking. {self.kh2_game_version}")
|
||||
self.kh2connected = True
|
||||
logger.info("You are now auto-tracking")
|
||||
self.kh2connected = True
|
||||
|
||||
except Exception as e:
|
||||
if self.kh2connected:
|
||||
@@ -615,8 +589,8 @@ class KH2Context(CommonContext):
|
||||
# if journal=-1 and shop = 5 then in shop
|
||||
# if journal !=-1 and shop = 10 then journal
|
||||
|
||||
journal = self.kh2_read_short(self.Journal)
|
||||
shop = self.kh2_read_short(self.Shop)
|
||||
journal = self.kh2_read_short(0x741230)
|
||||
shop = self.kh2_read_short(0x741320)
|
||||
if (journal == -1 and shop == 5) or (journal != -1 and shop == 10):
|
||||
# print("your in the shop")
|
||||
sellable_dict = {}
|
||||
@@ -625,8 +599,8 @@ class KH2Context(CommonContext):
|
||||
amount = self.kh2_read_byte(self.Save + itemdata.memaddr)
|
||||
sellable_dict[itemName] = amount
|
||||
while (journal == -1 and shop == 5) or (journal != -1 and shop == 10):
|
||||
journal = self.kh2_read_short(self.Journal)
|
||||
shop = self.kh2_read_short(self.Shop)
|
||||
journal = self.kh2_read_short(0x741230)
|
||||
shop = self.kh2_read_short(0x741320)
|
||||
await asyncio.sleep(0.5)
|
||||
for item, amount in sellable_dict.items():
|
||||
itemdata = self.item_name_to_data[item]
|
||||
@@ -776,7 +750,7 @@ class KH2Context(CommonContext):
|
||||
item_data = self.item_name_to_data[item_name]
|
||||
amount_of_items = 0
|
||||
amount_of_items += self.kh2_seed_save_cache["AmountInvo"]["Magic"][item_name]
|
||||
if self.kh2_read_byte(self.Save + item_data.memaddr) != amount_of_items and self.kh2_read_byte(self.Shop) in {10, 8}:
|
||||
if self.kh2_read_byte(self.Save + item_data.memaddr) != amount_of_items and self.kh2_read_byte(0x741320) in {10, 8}:
|
||||
self.kh2_write_byte(self.Save + item_data.memaddr, amount_of_items)
|
||||
|
||||
for item_name in master_stat:
|
||||
@@ -828,7 +802,7 @@ class KH2Context(CommonContext):
|
||||
self.kh2_write_byte(self.Save + 0x2502, current_item_slots + 1)
|
||||
elif self.base_item_slots + amount_of_items < 8:
|
||||
self.kh2_write_byte(self.Save + 0x2502, self.base_item_slots + amount_of_items)
|
||||
|
||||
|
||||
# if self.kh2_read_byte(self.Save + item_data.memaddr) != amount_of_items \
|
||||
# and self.kh2_read_byte(self.Slot1 + 0x1B2) >= 5 and \
|
||||
# self.kh2_read_byte(self.Save + 0x23DF) & 0x1 << 3 > 0 and self.kh2_read_byte(0x741320) in {10, 8}:
|
||||
@@ -931,23 +905,8 @@ async def kh2_watcher(ctx: KH2Context):
|
||||
await asyncio.sleep(15)
|
||||
ctx.kh2 = pymem.Pymem(process_name="KINGDOM HEARTS II FINAL MIX")
|
||||
if ctx.kh2 is not None:
|
||||
if ctx.kh2_game_version is None:
|
||||
if ctx.kh2_read_string(0x09A9830, 4) == "KH2J":
|
||||
ctx.kh2_game_version = "STEAM"
|
||||
ctx.Now = 0x0717008
|
||||
ctx.Save = 0x09A9830
|
||||
ctx.Slot1 = 0x2A23518
|
||||
ctx.Journal = 0x7434E0
|
||||
ctx.Shop = 0x7435D0
|
||||
|
||||
elif ctx.kh2_read_string(0x09A92F0, 4) == "KH2J":
|
||||
ctx.kh2_game_version = "EGS"
|
||||
else:
|
||||
ctx.kh2_game_version = None
|
||||
logger.info("Your game version is out of date. Please update your game via The Epic Games Store or Steam.")
|
||||
if ctx.kh2_game_version is not None:
|
||||
logger.info(f"You are now auto-tracking {ctx.kh2_game_version}")
|
||||
ctx.kh2connected = True
|
||||
logger.info("You are now auto-tracking")
|
||||
ctx.kh2connected = True
|
||||
except Exception as e:
|
||||
if ctx.kh2connected:
|
||||
ctx.kh2connected = False
|
||||
|
||||
@@ -98,12 +98,9 @@ class LinksAwakeningWorld(World):
|
||||
|
||||
# Items can be grouped using their names to allow easy checking if any item
|
||||
# from that group has been collected. Group names can also be used for !hint
|
||||
item_name_groups = {
|
||||
"Instruments": {
|
||||
"Full Moon Cello", "Conch Horn", "Sea Lily's Bell", "Surf Harp",
|
||||
"Wind Marimba", "Coral Triangle", "Organ of Evening Calm", "Thunder Drum"
|
||||
},
|
||||
}
|
||||
#item_name_groups = {
|
||||
# "weapons": {"sword", "lance"}
|
||||
#}
|
||||
|
||||
prefill_dungeon_items = None
|
||||
|
||||
|
||||
@@ -3,13 +3,13 @@ Archipelago init file for Lingo
|
||||
"""
|
||||
from logging import warning
|
||||
|
||||
from BaseClasses import CollectionState, Item, ItemClassification, Tutorial
|
||||
from BaseClasses import Item, ItemClassification, Tutorial
|
||||
from Options import OptionError
|
||||
from worlds.AutoWorld import WebWorld, World
|
||||
from .datatypes import Room, RoomEntrance
|
||||
from .items import ALL_ITEM_TABLE, ITEMS_BY_GROUP, TRAP_ITEMS, LingoItem
|
||||
from .locations import ALL_LOCATION_TABLE, LOCATIONS_BY_GROUP
|
||||
from .options import LingoOptions, lingo_option_groups, SunwarpAccess, VictoryCondition
|
||||
from .options import LingoOptions, lingo_option_groups
|
||||
from .player_logic import LingoPlayerLogic
|
||||
from .regions import create_regions
|
||||
|
||||
@@ -54,54 +54,20 @@ class LingoWorld(World):
|
||||
player_logic: LingoPlayerLogic
|
||||
|
||||
def generate_early(self):
|
||||
if not (self.options.shuffle_doors or self.options.shuffle_colors or
|
||||
(self.options.sunwarp_access >= SunwarpAccess.option_unlock and
|
||||
self.options.victory_condition == VictoryCondition.option_pilgrimage)):
|
||||
if not (self.options.shuffle_doors or self.options.shuffle_colors or self.options.shuffle_sunwarps):
|
||||
if self.multiworld.players == 1:
|
||||
warning(f"{self.player_name}'s Lingo world doesn't have any progression items. Please turn on Door"
|
||||
f" Shuffle or Color Shuffle, or use item-blocked sunwarps with the Pilgrimage victory condition"
|
||||
f" if that doesn't seem right.")
|
||||
warning(f"{self.multiworld.get_player_name(self.player)}'s Lingo world doesn't have any progression"
|
||||
f" items. Please turn on Door Shuffle, Color Shuffle, or Sunwarp Shuffle if that doesn't seem"
|
||||
f" right.")
|
||||
else:
|
||||
raise OptionError(f"{self.player_name}'s Lingo world doesn't have any progression items. Please turn on"
|
||||
f" Door Shuffle or Color Shuffle, or use item-blocked sunwarps with the Pilgrimage"
|
||||
f" victory condition.")
|
||||
raise OptionError(f"{self.multiworld.get_player_name(self.player)}'s Lingo world doesn't have any"
|
||||
f" progression items. Please turn on Door Shuffle, Color Shuffle or Sunwarp Shuffle.")
|
||||
|
||||
self.player_logic = LingoPlayerLogic(self)
|
||||
|
||||
def create_regions(self):
|
||||
create_regions(self)
|
||||
|
||||
if not self.options.shuffle_postgame:
|
||||
state = CollectionState(self.multiworld)
|
||||
state.collect(LingoItem("Prevent Victory", ItemClassification.progression, None, self.player), True)
|
||||
|
||||
# Note: relies on the assumption that real_items is a definitive list of real progression items in this
|
||||
# world, and is not modified after being created.
|
||||
for item in self.player_logic.real_items:
|
||||
state.collect(self.create_item(item), True)
|
||||
|
||||
# Exception to the above: a forced good item is not considered a "real item", but needs to be here anyway.
|
||||
if self.player_logic.forced_good_item != "":
|
||||
state.collect(self.create_item(self.player_logic.forced_good_item), True)
|
||||
|
||||
all_locations = self.multiworld.get_locations(self.player)
|
||||
state.sweep_for_events(locations=all_locations)
|
||||
|
||||
unreachable_locations = [location for location in all_locations
|
||||
if not state.can_reach_location(location.name, self.player)]
|
||||
|
||||
for location in unreachable_locations:
|
||||
if location.name in self.player_logic.event_loc_to_item.keys():
|
||||
continue
|
||||
|
||||
self.player_logic.real_locations.remove(location.name)
|
||||
location.parent_region.locations.remove(location)
|
||||
|
||||
if len(self.player_logic.real_items) > len(self.player_logic.real_locations):
|
||||
raise OptionError(f"{self.player_name}'s Lingo world does not have enough locations to fit the number"
|
||||
f" of required items without shuffling the postgame. Either enable postgame"
|
||||
f" shuffling, or choose different options.")
|
||||
|
||||
def create_items(self):
|
||||
pool = [self.create_item(name) for name in self.player_logic.real_items]
|
||||
|
||||
@@ -170,8 +136,7 @@ class LingoWorld(World):
|
||||
slot_options = [
|
||||
"death_link", "victory_condition", "shuffle_colors", "shuffle_doors", "shuffle_paintings", "shuffle_panels",
|
||||
"enable_pilgrimage", "sunwarp_access", "mastery_achievements", "level_2_requirement", "location_checks",
|
||||
"early_color_hallways", "pilgrimage_allows_roof_access", "pilgrimage_allows_paintings", "shuffle_sunwarps",
|
||||
"group_doors"
|
||||
"early_color_hallways", "pilgrimage_allows_roof_access", "pilgrimage_allows_paintings", "shuffle_sunwarps"
|
||||
]
|
||||
|
||||
slot_data = {
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
Binary file not shown.
@@ -272,9 +272,8 @@ panels:
|
||||
PAINTING (4): 445081
|
||||
PAINTING (5): 445082
|
||||
ROOM: 445083
|
||||
Ending Area:
|
||||
THE END: 444620
|
||||
Orange Tower Seventh Floor:
|
||||
THE END: 444620
|
||||
THE MASTER: 444621
|
||||
MASTERY: 444622
|
||||
Behind A Smile:
|
||||
@@ -1478,145 +1477,3 @@ progression:
|
||||
Progressive Art Gallery: 444563
|
||||
Progressive Colorful: 444580
|
||||
Progressive Pilgrimage: 444583
|
||||
Progressive Suits Area: 444602
|
||||
Progressive Symmetry Room: 444608
|
||||
Progressive Number Hunt: 444654
|
||||
panel_doors:
|
||||
Starting Room:
|
||||
HIDDEN: 444589
|
||||
Hidden Room:
|
||||
OPEN: 444590
|
||||
Hub Room:
|
||||
ORDER: 444591
|
||||
SLAUGHTER: 444592
|
||||
TRACE: 444594
|
||||
RAT: 444595
|
||||
OPEN: 444596
|
||||
Crossroads:
|
||||
DECAY: 444597
|
||||
NOPE: 444598
|
||||
WE ROT: 444599
|
||||
WORDS SWORD: 444600
|
||||
BEND HI: 444601
|
||||
Lost Area:
|
||||
LOST: 444603
|
||||
Amen Name Area:
|
||||
AMEN NAME: 444604
|
||||
The Tenacious:
|
||||
Black Palindromes: 444605
|
||||
Near Far Area:
|
||||
NEAR FAR: 444606
|
||||
Warts Straw Area:
|
||||
WARTS STRAW: 444609
|
||||
Leaf Feel Area:
|
||||
LEAF FEEL: 444610
|
||||
Outside The Agreeable:
|
||||
MASSACRED: 444611
|
||||
BLACK: 444612
|
||||
CLOSE: 444613
|
||||
RIGHT: 444614
|
||||
Compass Room:
|
||||
Lookout: 444615
|
||||
Hedge Maze:
|
||||
DOWN: 444617
|
||||
The Perceptive:
|
||||
GAZE: 444618
|
||||
The Observant:
|
||||
BACKSIDE: 444619
|
||||
STAIRS: 444621
|
||||
The Incomparable:
|
||||
Giant Sevens: 444622
|
||||
Orange Tower:
|
||||
Access: 444623
|
||||
Orange Tower First Floor:
|
||||
SECRET: 444624
|
||||
Orange Tower Fourth Floor:
|
||||
HOT CRUSTS: 444625
|
||||
Orange Tower Fifth Floor:
|
||||
SIZE: 444626
|
||||
First Second Third Fourth:
|
||||
FIRST SECOND THIRD FOURTH: 444627
|
||||
The Colorful (White):
|
||||
BEGIN: 444628
|
||||
The Colorful (Black):
|
||||
FOUND: 444630
|
||||
The Colorful (Red):
|
||||
LOAF: 444631
|
||||
The Colorful (Yellow):
|
||||
CREAM: 444632
|
||||
The Colorful (Blue):
|
||||
SUN: 444633
|
||||
The Colorful (Purple):
|
||||
SPOON: 444634
|
||||
The Colorful (Orange):
|
||||
LETTERS: 444635
|
||||
The Colorful (Green):
|
||||
WALLS: 444636
|
||||
The Colorful (Brown):
|
||||
IRON: 444637
|
||||
The Colorful (Gray):
|
||||
OBSTACLE: 444638
|
||||
Owl Hallway:
|
||||
STRAYS: 444639
|
||||
Outside The Initiated:
|
||||
UNCOVER: 444640
|
||||
OXEN: 444641
|
||||
Outside The Bold:
|
||||
UNOPEN: 444642
|
||||
BEGIN: 444643
|
||||
Outside The Undeterred:
|
||||
ZERO: 444644
|
||||
PEN: 444645
|
||||
TWO: 444646
|
||||
THREE: 444647
|
||||
FOUR: 444648
|
||||
Number Hunt:
|
||||
FIVE: 444649
|
||||
SIX: 444650
|
||||
SEVEN: 444651
|
||||
EIGHT: 444652
|
||||
NINE: 444653
|
||||
Color Hunt:
|
||||
EXIT: 444655
|
||||
RED: 444656
|
||||
BLUE: 444658
|
||||
YELLOW: 444659
|
||||
ORANGE: 444660
|
||||
PURPLE: 444661
|
||||
GREEN: 444662
|
||||
The Bearer:
|
||||
FARTHER: 444663
|
||||
MIDDLE: 444664
|
||||
Knight Night (Final):
|
||||
TRUSTED: 444665
|
||||
Outside The Wondrous:
|
||||
SHRINK: 444666
|
||||
Hallway Room (1):
|
||||
CASTLE: 444667
|
||||
Hallway Room (2):
|
||||
COUNTERCLOCKWISE: 444669
|
||||
Hallway Room (3):
|
||||
TRANSFORMATION: 444670
|
||||
Hallway Room (4):
|
||||
WHEELBARROW: 444671
|
||||
Outside The Wanderer:
|
||||
WANDERLUST: 444672
|
||||
Art Gallery:
|
||||
ORDER: 444673
|
||||
Room Room:
|
||||
STAIRS: 444674
|
||||
Colors: 444676
|
||||
Outside The Wise:
|
||||
KITTEN CAT: 444677
|
||||
Outside The Scientific:
|
||||
OPEN: 444678
|
||||
Directional Gallery:
|
||||
TURN LEARN: 444679
|
||||
panel_groups:
|
||||
Tenacious Entrance Panels: 444593
|
||||
Symmetry Room Panels: 444607
|
||||
Backside Entrance Panels: 444620
|
||||
Colorful Panels: 444629
|
||||
Color Hunt Panels: 444657
|
||||
Hallway Room Panels: 444668
|
||||
Room Room Panels: 444675
|
||||
|
||||
@@ -12,11 +12,6 @@ class RoomAndPanel(NamedTuple):
|
||||
panel: str
|
||||
|
||||
|
||||
class RoomAndPanelDoor(NamedTuple):
|
||||
room: Optional[str]
|
||||
panel_door: str
|
||||
|
||||
|
||||
class EntranceType(Flag):
|
||||
NORMAL = auto()
|
||||
PAINTING = auto()
|
||||
@@ -68,15 +63,9 @@ class Panel(NamedTuple):
|
||||
exclude_reduce: bool
|
||||
achievement: bool
|
||||
non_counting: bool
|
||||
panel_door: Optional[RoomAndPanelDoor] # This will always be fully specified.
|
||||
location_name: Optional[str]
|
||||
|
||||
|
||||
class PanelDoor(NamedTuple):
|
||||
item_name: str
|
||||
panel_group: Optional[str]
|
||||
|
||||
|
||||
class Painting(NamedTuple):
|
||||
id: str
|
||||
room: str
|
||||
|
||||
@@ -3,7 +3,7 @@ from typing import Dict, List, NamedTuple, Set
|
||||
|
||||
from BaseClasses import Item, ItemClassification
|
||||
from .static_logic import DOORS_BY_ROOM, PROGRESSIVE_ITEMS, get_door_group_item_id, get_door_item_id, \
|
||||
get_progressive_item_id, get_special_item_id, PANEL_DOORS_BY_ROOM, get_panel_door_item_id, get_panel_group_item_id
|
||||
get_progressive_item_id, get_special_item_id
|
||||
|
||||
|
||||
class ItemType(Enum):
|
||||
@@ -65,21 +65,6 @@ def load_item_data():
|
||||
ItemClassification.progression, ItemType.NORMAL, True, [])
|
||||
ITEMS_BY_GROUP.setdefault("Doors", []).append(group)
|
||||
|
||||
panel_groups: Set[str] = set()
|
||||
for room_name, panel_doors in PANEL_DOORS_BY_ROOM.items():
|
||||
for panel_door_name, panel_door in panel_doors.items():
|
||||
if panel_door.panel_group is not None:
|
||||
panel_groups.add(panel_door.panel_group)
|
||||
|
||||
ALL_ITEM_TABLE[panel_door.item_name] = ItemData(get_panel_door_item_id(room_name, panel_door_name),
|
||||
ItemClassification.progression, ItemType.NORMAL, False, [])
|
||||
ITEMS_BY_GROUP.setdefault("Panels", []).append(panel_door.item_name)
|
||||
|
||||
for group in panel_groups:
|
||||
ALL_ITEM_TABLE[group] = ItemData(get_panel_group_item_id(group), ItemClassification.progression,
|
||||
ItemType.NORMAL, False, [])
|
||||
ITEMS_BY_GROUP.setdefault("Panels", []).append(group)
|
||||
|
||||
special_items: Dict[str, ItemClassification] = {
|
||||
":)": ItemClassification.filler,
|
||||
"The Feeling of Being Lost": ItemClassification.filler,
|
||||
|
||||
@@ -8,31 +8,21 @@ from .items import TRAP_ITEMS
|
||||
|
||||
|
||||
class ShuffleDoors(Choice):
|
||||
"""This option specifies how doors open.
|
||||
"""If on, opening doors will require their respective "keys".
|
||||
|
||||
- **None:** Doors in the game will open the way they do in vanilla.
|
||||
- **Panels:** Doors still open as in vanilla, but the panels that open the
|
||||
doors will be locked, and an item will be required to unlock the panels.
|
||||
- **Doors:** the doors themselves are locked behind items, and will open
|
||||
automatically without needing to solve a panel once the key is obtained.
|
||||
- **Simple:** Doors are sorted into logical groups, which are all opened by
|
||||
receiving an item.
|
||||
- **Complex:** The items are much more granular, and will usually only open
|
||||
a single door each.
|
||||
"""
|
||||
display_name = "Shuffle Doors"
|
||||
option_none = 0
|
||||
option_panels = 1
|
||||
option_doors = 2
|
||||
alias_simple = 2
|
||||
alias_complex = 2
|
||||
|
||||
|
||||
class GroupDoors(Toggle):
|
||||
"""By default, door shuffle in either panels or doors mode will create individual keys for every panel or door to be locked.
|
||||
|
||||
When group doors is on, some panels and doors are sorted into logical groups, which are opened together by receiving an item."""
|
||||
display_name = "Group Doors"
|
||||
option_simple = 1
|
||||
option_complex = 2
|
||||
|
||||
|
||||
class ProgressiveOrangeTower(DefaultOnToggle):
|
||||
"""When "Shuffle Doors" is on doors mode, this setting governs the manner in which the Orange Tower floors open up.
|
||||
"""When "Shuffle Doors" is on, this setting governs the manner in which the Orange Tower floors open up.
|
||||
|
||||
- **Off:** There is an item for each floor of the tower, and each floor's
|
||||
item is the only one needed to access that floor.
|
||||
@@ -43,7 +33,7 @@ class ProgressiveOrangeTower(DefaultOnToggle):
|
||||
|
||||
|
||||
class ProgressiveColorful(DefaultOnToggle):
|
||||
"""When "Shuffle Doors" is on either panels or doors mode and "Group Doors" is off, this setting governs the manner in which The Colorful opens up.
|
||||
"""When "Shuffle Doors" is on "complex", this setting governs the manner in which The Colorful opens up.
|
||||
|
||||
- **Off:** There is an item for each room of The Colorful, meaning that
|
||||
random rooms in the middle of the sequence can open up without giving you
|
||||
@@ -204,11 +194,6 @@ class EarlyColorHallways(Toggle):
|
||||
display_name = "Early Color Hallways"
|
||||
|
||||
|
||||
class ShufflePostgame(Toggle):
|
||||
"""When off, locations that could not be reached without also reaching your victory condition are removed."""
|
||||
display_name = "Shuffle Postgame"
|
||||
|
||||
|
||||
class TrapPercentage(Range):
|
||||
"""Replaces junk items with traps, at the specified rate."""
|
||||
display_name = "Trap Percentage"
|
||||
@@ -263,7 +248,6 @@ lingo_option_groups = [
|
||||
@dataclass
|
||||
class LingoOptions(PerGameCommonOptions):
|
||||
shuffle_doors: ShuffleDoors
|
||||
group_doors: GroupDoors
|
||||
progressive_orange_tower: ProgressiveOrangeTower
|
||||
progressive_colorful: ProgressiveColorful
|
||||
location_checks: LocationChecks
|
||||
@@ -279,7 +263,6 @@ class LingoOptions(PerGameCommonOptions):
|
||||
mastery_achievements: MasteryAchievements
|
||||
level_2_requirement: Level2Requirement
|
||||
early_color_hallways: EarlyColorHallways
|
||||
shuffle_postgame: ShufflePostgame
|
||||
trap_percentage: TrapPercentage
|
||||
trap_weights: TrapWeights
|
||||
puzzle_skip_percentage: PuzzleSkipPercentage
|
||||
|
||||
@@ -7,8 +7,8 @@ from .items import ALL_ITEM_TABLE, ItemType
|
||||
from .locations import ALL_LOCATION_TABLE, LocationClassification
|
||||
from .options import LocationChecks, ShuffleDoors, SunwarpAccess, VictoryCondition
|
||||
from .static_logic import DOORS_BY_ROOM, PAINTINGS, PAINTING_ENTRANCES, PAINTING_EXITS, \
|
||||
PANELS_BY_ROOM, REQUIRED_PAINTING_ROOMS, REQUIRED_PAINTING_WHEN_NO_DOORS_ROOMS, PROGRESSIVE_DOORS_BY_ROOM, \
|
||||
PANEL_DOORS_BY_ROOM, PROGRESSIVE_PANELS_BY_ROOM, SUNWARP_ENTRANCES, SUNWARP_EXITS
|
||||
PANELS_BY_ROOM, PROGRESSION_BY_ROOM, REQUIRED_PAINTING_ROOMS, REQUIRED_PAINTING_WHEN_NO_DOORS_ROOMS, \
|
||||
SUNWARP_ENTRANCES, SUNWARP_EXITS
|
||||
|
||||
if TYPE_CHECKING:
|
||||
from . import LingoWorld
|
||||
@@ -18,35 +18,23 @@ class AccessRequirements:
|
||||
rooms: Set[str]
|
||||
doors: Set[RoomAndDoor]
|
||||
colors: Set[str]
|
||||
items: Set[str]
|
||||
progression: Dict[str, int]
|
||||
the_master: bool
|
||||
postgame: bool
|
||||
|
||||
def __init__(self):
|
||||
self.rooms = set()
|
||||
self.doors = set()
|
||||
self.colors = set()
|
||||
self.items = set()
|
||||
self.progression = dict()
|
||||
self.the_master = False
|
||||
self.postgame = False
|
||||
|
||||
def merge(self, other: "AccessRequirements"):
|
||||
self.rooms |= other.rooms
|
||||
self.doors |= other.doors
|
||||
self.colors |= other.colors
|
||||
self.items |= other.items
|
||||
self.the_master |= other.the_master
|
||||
self.postgame |= other.postgame
|
||||
|
||||
for progression, index in other.progression.items():
|
||||
if progression not in self.progression or index > self.progression[progression]:
|
||||
self.progression[progression] = index
|
||||
|
||||
def __str__(self):
|
||||
return f"AccessRequirements(rooms={self.rooms}, doors={self.doors}, colors={self.colors}, items={self.items}," \
|
||||
f" progression={self.progression}), the_master={self.the_master}, postgame={self.postgame}"
|
||||
return f"AccessRequirements(rooms={self.rooms}, doors={self.doors}, colors={self.colors})," \
|
||||
f" the_master={self.the_master}"
|
||||
|
||||
|
||||
class PlayerLocation(NamedTuple):
|
||||
@@ -126,15 +114,15 @@ class LingoPlayerLogic:
|
||||
self.item_by_door.setdefault(room, {})[door] = item
|
||||
|
||||
def handle_non_grouped_door(self, room_name: str, door_data: Door, world: "LingoWorld"):
|
||||
if room_name in PROGRESSIVE_DOORS_BY_ROOM and door_data.name in PROGRESSIVE_DOORS_BY_ROOM[room_name]:
|
||||
progression_name = PROGRESSIVE_DOORS_BY_ROOM[room_name][door_data.name].item_name
|
||||
if room_name in PROGRESSION_BY_ROOM and door_data.name in PROGRESSION_BY_ROOM[room_name]:
|
||||
progression_name = PROGRESSION_BY_ROOM[room_name][door_data.name].item_name
|
||||
progression_handling = should_split_progression(progression_name, world)
|
||||
|
||||
if progression_handling == ProgressiveItemBehavior.SPLIT:
|
||||
self.set_door_item(room_name, door_data.name, door_data.item_name)
|
||||
self.real_items.append(door_data.item_name)
|
||||
elif progression_handling == ProgressiveItemBehavior.PROGRESSIVE:
|
||||
progressive_item_name = PROGRESSIVE_DOORS_BY_ROOM[room_name][door_data.name].item_name
|
||||
progressive_item_name = PROGRESSION_BY_ROOM[room_name][door_data.name].item_name
|
||||
self.set_door_item(room_name, door_data.name, progressive_item_name)
|
||||
self.real_items.append(progressive_item_name)
|
||||
else:
|
||||
@@ -165,31 +153,17 @@ class LingoPlayerLogic:
|
||||
victory_condition = world.options.victory_condition
|
||||
early_color_hallways = world.options.early_color_hallways
|
||||
|
||||
if location_checks == LocationChecks.option_reduced:
|
||||
if door_shuffle == ShuffleDoors.option_doors:
|
||||
raise OptionError(f"Slot \"{world.player_name}\" cannot have reduced location checks when door shuffle"
|
||||
f" is on, because there would not be enough locations for all of the door items.")
|
||||
if door_shuffle == ShuffleDoors.option_panels:
|
||||
if not world.options.group_doors:
|
||||
raise OptionError(f"Slot \"{world.player_name}\" cannot have reduced location checks when ungrouped"
|
||||
f" panels mode door shuffle is on, because there would not be enough locations for"
|
||||
f" all of the panel items.")
|
||||
if color_shuffle:
|
||||
raise OptionError(f"Slot \"{world.player_name}\" cannot have reduced location checks with both"
|
||||
f" panels mode door shuffle and color shuffle because there would not be enough"
|
||||
f" locations for all of the items.")
|
||||
if world.options.sunwarp_access >= SunwarpAccess.option_individual:
|
||||
raise OptionError(f"Slot \"{world.player_name}\" cannot have reduced location checks with both"
|
||||
f" panels mode door shuffle and individual or progressive sunwarp access because"
|
||||
f" there would not be enough locations for all of the items.")
|
||||
if location_checks == LocationChecks.option_reduced and door_shuffle != ShuffleDoors.option_none:
|
||||
raise OptionError("You cannot have reduced location checks when door shuffle is on, because there would not"
|
||||
" be enough locations for all of the door items.")
|
||||
|
||||
# Create door items, where needed.
|
||||
door_groups: Set[str] = set()
|
||||
for room_name, room_data in DOORS_BY_ROOM.items():
|
||||
for door_name, door_data in room_data.items():
|
||||
if door_data.skip_item is False and door_data.event is False:
|
||||
if door_data.type == DoorType.NORMAL and door_shuffle == ShuffleDoors.option_doors:
|
||||
if door_data.door_group is not None and world.options.group_doors:
|
||||
if door_data.type == DoorType.NORMAL and door_shuffle != ShuffleDoors.option_none:
|
||||
if door_data.door_group is not None and door_shuffle == ShuffleDoors.option_simple:
|
||||
# Grouped doors are handled differently if shuffle doors is on simple.
|
||||
self.set_door_item(room_name, door_name, door_data.door_group)
|
||||
door_groups.add(door_data.door_group)
|
||||
@@ -211,33 +185,21 @@ class LingoPlayerLogic:
|
||||
self.real_items.append(door_data.item_name)
|
||||
|
||||
self.real_items += door_groups
|
||||
|
||||
# Create panel items, where needed.
|
||||
if world.options.shuffle_doors == ShuffleDoors.option_panels:
|
||||
panel_groups: Set[str] = set()
|
||||
|
||||
for room_name, room_data in PANEL_DOORS_BY_ROOM.items():
|
||||
for panel_door_name, panel_door_data in room_data.items():
|
||||
if panel_door_data.panel_group is not None and world.options.group_doors:
|
||||
panel_groups.add(panel_door_data.panel_group)
|
||||
elif room_name in PROGRESSIVE_PANELS_BY_ROOM \
|
||||
and panel_door_name in PROGRESSIVE_PANELS_BY_ROOM[room_name]:
|
||||
progression_obj = PROGRESSIVE_PANELS_BY_ROOM[room_name][panel_door_name]
|
||||
progression_handling = should_split_progression(progression_obj.item_name, world)
|
||||
|
||||
if progression_handling == ProgressiveItemBehavior.SPLIT:
|
||||
self.real_items.append(panel_door_data.item_name)
|
||||
elif progression_handling == ProgressiveItemBehavior.PROGRESSIVE:
|
||||
self.real_items.append(progression_obj.item_name)
|
||||
else:
|
||||
self.real_items.append(panel_door_data.item_name)
|
||||
|
||||
self.real_items += panel_groups
|
||||
|
||||
|
||||
# Create color items, if needed.
|
||||
if color_shuffle:
|
||||
self.real_items += [name for name, item in ALL_ITEM_TABLE.items() if item.type == ItemType.COLOR]
|
||||
|
||||
# Create events for each achievement panel, so that we can determine when THE MASTER is accessible.
|
||||
for room_name, room_data in PANELS_BY_ROOM.items():
|
||||
for panel_name, panel_data in room_data.items():
|
||||
if panel_data.achievement:
|
||||
access_req = AccessRequirements()
|
||||
access_req.merge(self.calculate_panel_requirements(room_name, panel_name, world))
|
||||
access_req.rooms.add(room_name)
|
||||
|
||||
self.mastery_reqs.append(access_req)
|
||||
|
||||
# Handle the victory condition. Victory conditions other than the chosen one become regular checks, so we need
|
||||
# to prevent the actual victory condition from becoming a check.
|
||||
self.mastery_location = "Orange Tower Seventh Floor - THE MASTER"
|
||||
@@ -245,7 +207,7 @@ class LingoPlayerLogic:
|
||||
|
||||
if victory_condition == VictoryCondition.option_the_end:
|
||||
self.victory_condition = "Orange Tower Seventh Floor - THE END"
|
||||
self.add_location("Ending Area", "The End (Solved)", None, [], world)
|
||||
self.add_location("Orange Tower Seventh Floor", "The End (Solved)", None, [], world)
|
||||
self.event_loc_to_item["The End (Solved)"] = "Victory"
|
||||
elif victory_condition == VictoryCondition.option_the_master:
|
||||
self.victory_condition = "Orange Tower Seventh Floor - THE MASTER"
|
||||
@@ -269,16 +231,6 @@ class LingoPlayerLogic:
|
||||
[RoomAndPanel("Pilgrim Antechamber", "PILGRIM")], world)
|
||||
self.event_loc_to_item["PILGRIM (Solved)"] = "Victory"
|
||||
|
||||
# Create events for each achievement panel, so that we can determine when THE MASTER is accessible.
|
||||
for room_name, room_data in PANELS_BY_ROOM.items():
|
||||
for panel_name, panel_data in room_data.items():
|
||||
if panel_data.achievement:
|
||||
access_req = AccessRequirements()
|
||||
access_req.merge(self.calculate_panel_requirements(room_name, panel_name, world))
|
||||
access_req.rooms.add(room_name)
|
||||
|
||||
self.mastery_reqs.append(access_req)
|
||||
|
||||
# Create groups of counting panel access requirements for the LEVEL 2 check.
|
||||
self.create_panel_hunt_events(world)
|
||||
|
||||
@@ -289,7 +241,7 @@ class LingoPlayerLogic:
|
||||
elif location_checks == LocationChecks.option_insanity:
|
||||
location_classification = LocationClassification.insanity
|
||||
|
||||
if door_shuffle == ShuffleDoors.option_doors and not early_color_hallways:
|
||||
if door_shuffle != ShuffleDoors.option_none and not early_color_hallways:
|
||||
location_classification |= LocationClassification.small_sphere_one
|
||||
|
||||
for location_name, location_data in ALL_LOCATION_TABLE.items():
|
||||
@@ -331,7 +283,7 @@ class LingoPlayerLogic:
|
||||
"iterations. This is very unlikely to happen on its own, and probably indicates some "
|
||||
"kind of logic error.")
|
||||
|
||||
if door_shuffle == ShuffleDoors.option_doors and location_checks != LocationChecks.option_insanity \
|
||||
if door_shuffle != ShuffleDoors.option_none and location_checks != LocationChecks.option_insanity \
|
||||
and not early_color_hallways and world.multiworld.players > 1:
|
||||
# Under the combination of door shuffle, normal location checks, and no early color hallways, sphere 1 is
|
||||
# only three checks. In a multiplayer situation, this can be frustrating for the player because they are
|
||||
@@ -346,19 +298,19 @@ class LingoPlayerLogic:
|
||||
# Starting Room - Exit Door gives access to OPEN and TRACE.
|
||||
good_item_options: List[str] = ["Starting Room - Back Right Door", "Second Room - Exit Door"]
|
||||
|
||||
if not color_shuffle:
|
||||
if not world.options.enable_pilgrimage:
|
||||
# HOT CRUST and THIS.
|
||||
good_item_options.append("Pilgrim Room - Sun Painting")
|
||||
if not color_shuffle and not world.options.enable_pilgrimage:
|
||||
# HOT CRUST and THIS.
|
||||
good_item_options.append("Pilgrim Room - Sun Painting")
|
||||
|
||||
if world.options.group_doors:
|
||||
if not color_shuffle:
|
||||
if door_shuffle == ShuffleDoors.option_simple:
|
||||
# WELCOME BACK, CLOCKWISE, and DRAWL + RUNS.
|
||||
good_item_options.append("Welcome Back Doors")
|
||||
else:
|
||||
# WELCOME BACK and CLOCKWISE.
|
||||
good_item_options.append("Welcome Back Area - Shortcut to Starting Room")
|
||||
|
||||
if world.options.group_doors:
|
||||
if door_shuffle == ShuffleDoors.option_simple:
|
||||
# Color hallways access (NOTE: reconsider when sunwarp shuffling exists).
|
||||
good_item_options.append("Rhyme Room Doors")
|
||||
|
||||
@@ -404,11 +356,13 @@ class LingoPlayerLogic:
|
||||
def randomize_paintings(self, world: "LingoWorld") -> bool:
|
||||
self.painting_mapping.clear()
|
||||
|
||||
door_shuffle = world.options.shuffle_doors
|
||||
|
||||
# First, assign mappings to the required-exit paintings. We ensure that req-blocked paintings do not lead to
|
||||
# required paintings.
|
||||
req_exits = []
|
||||
required_painting_rooms = REQUIRED_PAINTING_ROOMS
|
||||
if world.options.shuffle_doors != ShuffleDoors.option_doors:
|
||||
if door_shuffle == ShuffleDoors.option_none:
|
||||
required_painting_rooms += REQUIRED_PAINTING_WHEN_NO_DOORS_ROOMS
|
||||
req_exits = [painting_id for painting_id, painting in PAINTINGS.items() if painting.required_when_no_doors]
|
||||
|
||||
@@ -475,7 +429,7 @@ class LingoPlayerLogic:
|
||||
for painting_id, painting in PAINTINGS.items():
|
||||
if painting_id not in self.painting_mapping.values() \
|
||||
and (painting.required or (painting.required_when_no_doors and
|
||||
world.options.shuffle_doors != ShuffleDoors.option_doors)):
|
||||
door_shuffle == ShuffleDoors.option_none)):
|
||||
return False
|
||||
|
||||
return True
|
||||
@@ -490,31 +444,12 @@ class LingoPlayerLogic:
|
||||
access_reqs = AccessRequirements()
|
||||
panel_object = PANELS_BY_ROOM[room][panel]
|
||||
|
||||
if world.options.shuffle_doors == ShuffleDoors.option_panels and panel_object.panel_door is not None:
|
||||
panel_door_room = panel_object.panel_door.room
|
||||
panel_door_name = panel_object.panel_door.panel_door
|
||||
panel_door = PANEL_DOORS_BY_ROOM[panel_door_room][panel_door_name]
|
||||
|
||||
if panel_door.panel_group is not None and world.options.group_doors:
|
||||
access_reqs.items.add(panel_door.panel_group)
|
||||
elif panel_door_room in PROGRESSIVE_PANELS_BY_ROOM\
|
||||
and panel_door_name in PROGRESSIVE_PANELS_BY_ROOM[panel_door_room]:
|
||||
progression_obj = PROGRESSIVE_PANELS_BY_ROOM[panel_door_room][panel_door_name]
|
||||
progression_handling = should_split_progression(progression_obj.item_name, world)
|
||||
|
||||
if progression_handling == ProgressiveItemBehavior.SPLIT:
|
||||
access_reqs.items.add(panel_door.item_name)
|
||||
elif progression_handling == ProgressiveItemBehavior.PROGRESSIVE:
|
||||
access_reqs.progression[progression_obj.item_name] = progression_obj.index
|
||||
else:
|
||||
access_reqs.items.add(panel_door.item_name)
|
||||
|
||||
for req_room in panel_object.required_rooms:
|
||||
access_reqs.rooms.add(req_room)
|
||||
|
||||
for req_door in panel_object.required_doors:
|
||||
door_object = DOORS_BY_ROOM[room if req_door.room is None else req_door.room][req_door.door]
|
||||
if door_object.event or world.options.shuffle_doors != ShuffleDoors.option_doors:
|
||||
if door_object.event or world.options.shuffle_doors == ShuffleDoors.option_none:
|
||||
sub_access_reqs = self.calculate_door_requirements(
|
||||
room if req_door.room is None else req_door.room, req_door.door, world)
|
||||
access_reqs.merge(sub_access_reqs)
|
||||
@@ -535,11 +470,6 @@ class LingoPlayerLogic:
|
||||
if panel == "THE MASTER":
|
||||
access_reqs.the_master = True
|
||||
|
||||
# Evil python magic (so sayeth NewSoupVi): this checks victory_condition against the panel's location name
|
||||
# override if it exists, or the auto-generated location name if it's None.
|
||||
if self.victory_condition == (panel_object.location_name or f"{room} - {panel}"):
|
||||
access_reqs.postgame = True
|
||||
|
||||
self.panel_reqs[room][panel] = access_reqs
|
||||
|
||||
return self.panel_reqs[room][panel]
|
||||
@@ -584,14 +514,11 @@ class LingoPlayerLogic:
|
||||
continue
|
||||
|
||||
# We won't coalesce any panels that have requirements beyond colors. To simplify things for now, we will
|
||||
# only coalesce single-color panels. Chains/stacks/combo puzzles will be separate. Panel door locked
|
||||
# puzzles will be separate if panels mode is on. THE MASTER has special access rules and is handled
|
||||
# separately.
|
||||
# only coalesce single-color panels. Chains/stacks/combo puzzles will be separate. THE MASTER has
|
||||
# special access rules and is handled separately.
|
||||
if len(panel_data.required_panels) > 0 or len(panel_data.required_doors) > 0\
|
||||
or len(panel_data.required_rooms) > 0\
|
||||
or (world.options.shuffle_colors and len(panel_data.colors) > 1)\
|
||||
or (world.options.shuffle_doors == ShuffleDoors.option_panels
|
||||
and panel_data.panel_door is not None)\
|
||||
or panel_name == "THE MASTER":
|
||||
self.counting_panel_reqs.setdefault(room_name, []).append(
|
||||
(self.calculate_panel_requirements(room_name, panel_name, world), 1))
|
||||
|
||||
@@ -159,7 +159,7 @@ def create_regions(world: "LingoWorld") -> None:
|
||||
RoomAndDoor("Pilgrim Antechamber", "Sun Painting"), EntranceType.PAINTING, False, world)
|
||||
|
||||
if early_color_hallways:
|
||||
connect_entrance(regions, regions["Starting Room"], regions["Color Hallways"], "Early Color Hallways",
|
||||
connect_entrance(regions, regions["Starting Room"], regions["Outside The Undeterred"], "Early Color Hallways",
|
||||
None, EntranceType.PAINTING, False, world)
|
||||
|
||||
if painting_shuffle:
|
||||
|
||||
@@ -3,7 +3,7 @@ from typing import TYPE_CHECKING
|
||||
from BaseClasses import CollectionState
|
||||
from .datatypes import RoomAndDoor
|
||||
from .player_logic import AccessRequirements, PlayerLocation
|
||||
from .static_logic import PROGRESSIVE_DOORS_BY_ROOM, PROGRESSIVE_ITEMS
|
||||
from .static_logic import PROGRESSION_BY_ROOM, PROGRESSIVE_ITEMS
|
||||
|
||||
if TYPE_CHECKING:
|
||||
from . import LingoWorld
|
||||
@@ -59,18 +59,9 @@ def _lingo_can_satisfy_requirements(state: CollectionState, access: AccessRequir
|
||||
if not state.has(color.capitalize(), world.player):
|
||||
return False
|
||||
|
||||
if not all(state.has(item, world.player) for item in access.items):
|
||||
return False
|
||||
|
||||
if not all(state.has(item, world.player, index) for item, index in access.progression.items()):
|
||||
return False
|
||||
|
||||
if access.the_master and not lingo_can_use_mastery_location(state, world):
|
||||
return False
|
||||
|
||||
if access.postgame and state.has("Prevent Victory", world.player):
|
||||
return False
|
||||
|
||||
return True
|
||||
|
||||
|
||||
@@ -83,7 +74,7 @@ def _lingo_can_open_door(state: CollectionState, room: str, door: str, world: "L
|
||||
|
||||
item_name = world.player_logic.item_by_door[room][door]
|
||||
if item_name in PROGRESSIVE_ITEMS:
|
||||
progression = PROGRESSIVE_DOORS_BY_ROOM[room][door]
|
||||
progression = PROGRESSION_BY_ROOM[room][door]
|
||||
return state.has(item_name, world.player, progression.index)
|
||||
|
||||
return state.has(item_name, world.player)
|
||||
|
||||
@@ -4,17 +4,15 @@ import pickle
|
||||
from io import BytesIO
|
||||
from typing import Dict, List, Set
|
||||
|
||||
from .datatypes import Door, Painting, Panel, PanelDoor, Progression, Room
|
||||
from .datatypes import Door, Painting, Panel, Progression, Room
|
||||
|
||||
ALL_ROOMS: List[Room] = []
|
||||
DOORS_BY_ROOM: Dict[str, Dict[str, Door]] = {}
|
||||
PANELS_BY_ROOM: Dict[str, Dict[str, Panel]] = {}
|
||||
PANEL_DOORS_BY_ROOM: Dict[str, Dict[str, PanelDoor]] = {}
|
||||
PAINTINGS: Dict[str, Painting] = {}
|
||||
|
||||
PROGRESSIVE_ITEMS: Set[str] = set()
|
||||
PROGRESSIVE_DOORS_BY_ROOM: Dict[str, Dict[str, Progression]] = {}
|
||||
PROGRESSIVE_PANELS_BY_ROOM: Dict[str, Dict[str, Progression]] = {}
|
||||
PROGRESSIVE_ITEMS: List[str] = []
|
||||
PROGRESSION_BY_ROOM: Dict[str, Dict[str, Progression]] = {}
|
||||
|
||||
PAINTING_ENTRANCES: int = 0
|
||||
PAINTING_EXIT_ROOMS: Set[str] = set()
|
||||
@@ -30,8 +28,6 @@ PANEL_LOCATION_IDS: Dict[str, Dict[str, int]] = {}
|
||||
DOOR_LOCATION_IDS: Dict[str, Dict[str, int]] = {}
|
||||
DOOR_ITEM_IDS: Dict[str, Dict[str, int]] = {}
|
||||
DOOR_GROUP_ITEM_IDS: Dict[str, int] = {}
|
||||
PANEL_DOOR_ITEM_IDS: Dict[str, Dict[str, int]] = {}
|
||||
PANEL_GROUP_ITEM_IDS: Dict[str, int] = {}
|
||||
PROGRESSIVE_ITEM_IDS: Dict[str, int] = {}
|
||||
|
||||
HASHES: Dict[str, str] = {}
|
||||
@@ -72,20 +68,6 @@ def get_door_group_item_id(name: str):
|
||||
return DOOR_GROUP_ITEM_IDS[name]
|
||||
|
||||
|
||||
def get_panel_door_item_id(room: str, name: str):
|
||||
if room not in PANEL_DOOR_ITEM_IDS or name not in PANEL_DOOR_ITEM_IDS[room]:
|
||||
raise Exception(f"Item ID for panel door {room} - {name} not found in ids.yaml.")
|
||||
|
||||
return PANEL_DOOR_ITEM_IDS[room][name]
|
||||
|
||||
|
||||
def get_panel_group_item_id(name: str):
|
||||
if name not in PANEL_GROUP_ITEM_IDS:
|
||||
raise Exception(f"Item ID for panel group {name} not found in ids.yaml.")
|
||||
|
||||
return PANEL_GROUP_ITEM_IDS[name]
|
||||
|
||||
|
||||
def get_progressive_item_id(name: str):
|
||||
if name not in PROGRESSIVE_ITEM_IDS:
|
||||
raise Exception(f"Item ID for progressive item {name} not found in ids.yaml.")
|
||||
@@ -115,10 +97,8 @@ def load_static_data_from_file():
|
||||
ALL_ROOMS.extend(pickdata["ALL_ROOMS"])
|
||||
DOORS_BY_ROOM.update(pickdata["DOORS_BY_ROOM"])
|
||||
PANELS_BY_ROOM.update(pickdata["PANELS_BY_ROOM"])
|
||||
PANEL_DOORS_BY_ROOM.update(pickdata["PANEL_DOORS_BY_ROOM"])
|
||||
PROGRESSIVE_ITEMS.update(pickdata["PROGRESSIVE_ITEMS"])
|
||||
PROGRESSIVE_DOORS_BY_ROOM.update(pickdata["PROGRESSIVE_DOORS_BY_ROOM"])
|
||||
PROGRESSIVE_PANELS_BY_ROOM.update(pickdata["PROGRESSIVE_PANELS_BY_ROOM"])
|
||||
PROGRESSIVE_ITEMS.extend(pickdata["PROGRESSIVE_ITEMS"])
|
||||
PROGRESSION_BY_ROOM.update(pickdata["PROGRESSION_BY_ROOM"])
|
||||
PAINTING_ENTRANCES = pickdata["PAINTING_ENTRANCES"]
|
||||
PAINTING_EXIT_ROOMS.update(pickdata["PAINTING_EXIT_ROOMS"])
|
||||
PAINTING_EXITS = pickdata["PAINTING_EXITS"]
|
||||
@@ -131,8 +111,6 @@ def load_static_data_from_file():
|
||||
DOOR_LOCATION_IDS.update(pickdata["DOOR_LOCATION_IDS"])
|
||||
DOOR_ITEM_IDS.update(pickdata["DOOR_ITEM_IDS"])
|
||||
DOOR_GROUP_ITEM_IDS.update(pickdata["DOOR_GROUP_ITEM_IDS"])
|
||||
PANEL_DOOR_ITEM_IDS.update(pickdata["PANEL_DOOR_ITEM_IDS"])
|
||||
PANEL_GROUP_ITEM_IDS.update(pickdata["PANEL_GROUP_ITEM_IDS"])
|
||||
PROGRESSIVE_ITEM_IDS.update(pickdata["PROGRESSIVE_ITEM_IDS"])
|
||||
|
||||
|
||||
|
||||
@@ -3,7 +3,7 @@ from . import LingoTestBase
|
||||
|
||||
class TestRequiredRoomLogic(LingoTestBase):
|
||||
options = {
|
||||
"shuffle_doors": "doors",
|
||||
"shuffle_doors": "complex",
|
||||
"shuffle_colors": "false",
|
||||
}
|
||||
|
||||
@@ -50,7 +50,7 @@ class TestRequiredRoomLogic(LingoTestBase):
|
||||
|
||||
class TestRequiredDoorLogic(LingoTestBase):
|
||||
options = {
|
||||
"shuffle_doors": "doors",
|
||||
"shuffle_doors": "complex",
|
||||
"shuffle_colors": "false",
|
||||
}
|
||||
|
||||
@@ -78,8 +78,7 @@ class TestRequiredDoorLogic(LingoTestBase):
|
||||
|
||||
class TestSimpleDoors(LingoTestBase):
|
||||
options = {
|
||||
"shuffle_doors": "doors",
|
||||
"group_doors": "true",
|
||||
"shuffle_doors": "simple",
|
||||
"shuffle_colors": "false",
|
||||
}
|
||||
|
||||
@@ -91,52 +90,3 @@ class TestSimpleDoors(LingoTestBase):
|
||||
self.assertTrue(self.multiworld.state.can_reach("Outside The Wanderer", "Region", self.player))
|
||||
self.assertTrue(self.multiworld.state.can_reach("Orange Tower Third Floor", "Region", self.player))
|
||||
|
||||
|
||||
class TestPanels(LingoTestBase):
|
||||
options = {
|
||||
"shuffle_doors": "panels"
|
||||
}
|
||||
|
||||
def test_requirement(self):
|
||||
self.assertFalse(self.can_reach_location("Starting Room - HIDDEN"))
|
||||
self.assertFalse(self.can_reach_location("Hidden Room - OPEN"))
|
||||
self.assertFalse(self.can_reach_location("The Seeker - Achievement"))
|
||||
|
||||
self.collect_by_name("Starting Room - HIDDEN (Panel)")
|
||||
self.assertTrue(self.can_reach_location("Starting Room - HIDDEN"))
|
||||
self.assertFalse(self.can_reach_location("Hidden Room - OPEN"))
|
||||
self.assertFalse(self.can_reach_location("The Seeker - Achievement"))
|
||||
|
||||
self.collect_by_name("Hidden Room - OPEN (Panel)")
|
||||
self.assertTrue(self.can_reach_location("Starting Room - HIDDEN"))
|
||||
self.assertTrue(self.can_reach_location("Hidden Room - OPEN"))
|
||||
self.assertTrue(self.can_reach_location("The Seeker - Achievement"))
|
||||
|
||||
|
||||
class TestGroupedPanels(LingoTestBase):
|
||||
options = {
|
||||
"shuffle_doors": "panels",
|
||||
"group_doors": "true",
|
||||
"shuffle_colors": "false",
|
||||
}
|
||||
|
||||
def test_requirement(self):
|
||||
self.assertFalse(self.can_reach_location("Hub Room - SLAUGHTER"))
|
||||
self.assertFalse(self.can_reach_location("Dread Hallway - DREAD"))
|
||||
self.assertFalse(self.can_reach_location("The Tenacious - Achievement"))
|
||||
|
||||
self.collect_by_name("Tenacious Entrance Panels")
|
||||
self.assertTrue(self.can_reach_location("Hub Room - SLAUGHTER"))
|
||||
self.assertFalse(self.can_reach_location("Dread Hallway - DREAD"))
|
||||
self.assertFalse(self.can_reach_location("The Tenacious - Achievement"))
|
||||
|
||||
self.collect_by_name("Outside The Agreeable - BLACK (Panel)")
|
||||
self.assertTrue(self.can_reach_location("Hub Room - SLAUGHTER"))
|
||||
self.assertTrue(self.can_reach_location("Dread Hallway - DREAD"))
|
||||
self.assertFalse(self.can_reach_location("The Tenacious - Achievement"))
|
||||
|
||||
self.collect_by_name("The Tenacious - Black Palindromes (Panels)")
|
||||
self.assertTrue(self.can_reach_location("Hub Room - SLAUGHTER"))
|
||||
self.assertTrue(self.can_reach_location("Dread Hallway - DREAD"))
|
||||
self.assertTrue(self.can_reach_location("The Tenacious - Achievement"))
|
||||
|
||||
|
||||
@@ -5,8 +5,7 @@ class TestMasteryWhenVictoryIsTheEnd(LingoTestBase):
|
||||
options = {
|
||||
"mastery_achievements": "22",
|
||||
"victory_condition": "the_end",
|
||||
"shuffle_colors": "true",
|
||||
"shuffle_postgame": "true",
|
||||
"shuffle_colors": "true"
|
||||
}
|
||||
|
||||
def test_requirement(self):
|
||||
@@ -44,8 +43,7 @@ class TestMasteryBlocksDependents(LingoTestBase):
|
||||
options = {
|
||||
"mastery_achievements": "24",
|
||||
"shuffle_colors": "true",
|
||||
"location_checks": "insanity",
|
||||
"victory_condition": "level_2",
|
||||
"location_checks": "insanity"
|
||||
}
|
||||
|
||||
def test_requirement(self):
|
||||
|
||||
@@ -3,7 +3,7 @@ from . import LingoTestBase
|
||||
|
||||
class TestMultiShuffleOptions(LingoTestBase):
|
||||
options = {
|
||||
"shuffle_doors": "doors",
|
||||
"shuffle_doors": "complex",
|
||||
"progressive_orange_tower": "true",
|
||||
"shuffle_colors": "true",
|
||||
"shuffle_paintings": "true",
|
||||
@@ -13,7 +13,7 @@ class TestMultiShuffleOptions(LingoTestBase):
|
||||
|
||||
class TestPanelsanity(LingoTestBase):
|
||||
options = {
|
||||
"shuffle_doors": "doors",
|
||||
"shuffle_doors": "complex",
|
||||
"progressive_orange_tower": "true",
|
||||
"location_checks": "insanity",
|
||||
"shuffle_colors": "true"
|
||||
@@ -22,18 +22,7 @@ class TestPanelsanity(LingoTestBase):
|
||||
|
||||
class TestAllPanelHunt(LingoTestBase):
|
||||
options = {
|
||||
"shuffle_doors": "doors",
|
||||
"progressive_orange_tower": "true",
|
||||
"shuffle_colors": "true",
|
||||
"victory_condition": "level_2",
|
||||
"level_2_requirement": "800",
|
||||
"early_color_hallways": "true"
|
||||
}
|
||||
|
||||
|
||||
class TestAllPanelHuntPanelsMode(LingoTestBase):
|
||||
options = {
|
||||
"shuffle_doors": "panels",
|
||||
"shuffle_doors": "complex",
|
||||
"progressive_orange_tower": "true",
|
||||
"shuffle_colors": "true",
|
||||
"victory_condition": "level_2",
|
||||
|
||||
@@ -3,7 +3,7 @@ from . import LingoTestBase
|
||||
|
||||
class TestProgressiveOrangeTower(LingoTestBase):
|
||||
options = {
|
||||
"shuffle_doors": "doors",
|
||||
"shuffle_doors": "complex",
|
||||
"progressive_orange_tower": "true"
|
||||
}
|
||||
|
||||
|
||||
@@ -3,7 +3,7 @@ from . import LingoTestBase
|
||||
|
||||
class TestPanelHunt(LingoTestBase):
|
||||
options = {
|
||||
"shuffle_doors": "doors",
|
||||
"shuffle_doors": "complex",
|
||||
"location_checks": "insanity",
|
||||
"victory_condition": "level_2",
|
||||
"level_2_requirement": "15"
|
||||
|
||||
@@ -18,7 +18,7 @@ class TestPilgrimageWithRoofAndPaintings(LingoTestBase):
|
||||
options = {
|
||||
"enable_pilgrimage": "true",
|
||||
"shuffle_colors": "false",
|
||||
"shuffle_doors": "doors",
|
||||
"shuffle_doors": "complex",
|
||||
"pilgrimage_allows_roof_access": "true",
|
||||
"pilgrimage_allows_paintings": "true",
|
||||
"early_color_hallways": "false"
|
||||
@@ -29,6 +29,7 @@ class TestPilgrimageWithRoofAndPaintings(LingoTestBase):
|
||||
"Outside The Undeterred - Green Painting"]
|
||||
|
||||
for door in doors:
|
||||
print(door)
|
||||
self.assertFalse(self.can_reach_location("Pilgrim Antechamber - PILGRIM"))
|
||||
self.collect_by_name(door)
|
||||
|
||||
@@ -39,7 +40,7 @@ class TestPilgrimageNoRoofYesPaintings(LingoTestBase):
|
||||
options = {
|
||||
"enable_pilgrimage": "true",
|
||||
"shuffle_colors": "false",
|
||||
"shuffle_doors": "doors",
|
||||
"shuffle_doors": "complex",
|
||||
"pilgrimage_allows_roof_access": "false",
|
||||
"pilgrimage_allows_paintings": "true",
|
||||
"early_color_hallways": "false"
|
||||
@@ -52,6 +53,7 @@ class TestPilgrimageNoRoofYesPaintings(LingoTestBase):
|
||||
"Starting Room - Street Painting"]
|
||||
|
||||
for door in doors:
|
||||
print(door)
|
||||
self.assertFalse(self.can_reach_location("Pilgrim Antechamber - PILGRIM"))
|
||||
self.collect_by_name(door)
|
||||
|
||||
@@ -62,7 +64,7 @@ class TestPilgrimageNoRoofNoPaintings(LingoTestBase):
|
||||
options = {
|
||||
"enable_pilgrimage": "true",
|
||||
"shuffle_colors": "false",
|
||||
"shuffle_doors": "doors",
|
||||
"shuffle_doors": "complex",
|
||||
"pilgrimage_allows_roof_access": "false",
|
||||
"pilgrimage_allows_paintings": "false",
|
||||
"early_color_hallways": "false"
|
||||
@@ -79,45 +81,18 @@ class TestPilgrimageNoRoofNoPaintings(LingoTestBase):
|
||||
"Orange Tower Fourth Floor - Hot Crusts Door"]
|
||||
|
||||
for door in doors:
|
||||
print(door)
|
||||
self.assertFalse(self.can_reach_location("Pilgrim Antechamber - PILGRIM"))
|
||||
self.collect_by_name(door)
|
||||
|
||||
self.assertTrue(self.can_reach_location("Pilgrim Antechamber - PILGRIM"))
|
||||
|
||||
|
||||
class TestPilgrimageRequireStartingRoom(LingoTestBase):
|
||||
options = {
|
||||
"enable_pilgrimage": "true",
|
||||
"shuffle_colors": "false",
|
||||
"shuffle_doors": "complex",
|
||||
"pilgrimage_allows_roof_access": "false",
|
||||
"pilgrimage_allows_paintings": "false",
|
||||
"early_color_hallways": "false"
|
||||
}
|
||||
|
||||
def test_access(self):
|
||||
doors = ["Second Room - Exit Door", "Crossroads - Roof Access", "Hub Room - Crossroads Entrance",
|
||||
"Outside The Undeterred - Green Painting", "Outside The Undeterred - Number Hunt",
|
||||
"Starting Room - Street Painting", "Outside The Initiated - Shortcut to Hub Room",
|
||||
"Directional Gallery - Shortcut to The Undeterred", "Orange Tower First Floor - Salt Pepper Door",
|
||||
"Color Hunt - Shortcut to The Steady", "The Bearer - Entrance",
|
||||
"Orange Tower Fifth Floor - Quadruple Intersection", "The Tenacious - Shortcut to Hub Room",
|
||||
"Outside The Agreeable - Tenacious Entrance", "Crossroads - Tower Entrance",
|
||||
"Orange Tower Fourth Floor - Hot Crusts Door", "Challenge Room - Welcome Door",
|
||||
"Number Hunt - Challenge Entrance", "Welcome Back Area - Shortcut to Starting Room"]
|
||||
|
||||
for door in doors:
|
||||
self.assertFalse(self.can_reach_location("Pilgrim Antechamber - PILGRIM"))
|
||||
self.collect_by_name(door)
|
||||
|
||||
self.assertTrue(self.can_reach_location("Pilgrim Antechamber - PILGRIM"))
|
||||
|
||||
|
||||
class TestPilgrimageYesRoofNoPaintings(LingoTestBase):
|
||||
options = {
|
||||
"enable_pilgrimage": "true",
|
||||
"shuffle_colors": "false",
|
||||
"shuffle_doors": "doors",
|
||||
"shuffle_doors": "complex",
|
||||
"pilgrimage_allows_roof_access": "true",
|
||||
"pilgrimage_allows_paintings": "false",
|
||||
"early_color_hallways": "false"
|
||||
@@ -132,6 +107,7 @@ class TestPilgrimageYesRoofNoPaintings(LingoTestBase):
|
||||
"Orange Tower Fifth Floor - Quadruple Intersection"]
|
||||
|
||||
for door in doors:
|
||||
print(door)
|
||||
self.assertFalse(self.can_reach_location("Pilgrim Antechamber - PILGRIM"))
|
||||
self.collect_by_name(door)
|
||||
|
||||
|
||||
@@ -1,62 +0,0 @@
|
||||
from . import LingoTestBase
|
||||
|
||||
|
||||
class TestPostgameVanillaTheEnd(LingoTestBase):
|
||||
options = {
|
||||
"shuffle_doors": "none",
|
||||
"victory_condition": "the_end",
|
||||
"shuffle_postgame": "false",
|
||||
}
|
||||
|
||||
def test_requirement(self):
|
||||
location_names = [location.name for location in self.multiworld.get_locations(self.player)]
|
||||
|
||||
self.assertTrue("The End (Solved)" in location_names)
|
||||
self.assertTrue("Champion's Rest - YOU" in location_names)
|
||||
self.assertFalse("Orange Tower Seventh Floor - THE MASTER" in location_names)
|
||||
self.assertFalse("The Red - Achievement" in location_names)
|
||||
|
||||
|
||||
class TestPostgameComplexDoorsTheEnd(LingoTestBase):
|
||||
options = {
|
||||
"shuffle_doors": "complex",
|
||||
"victory_condition": "the_end",
|
||||
"shuffle_postgame": "false",
|
||||
}
|
||||
|
||||
def test_requirement(self):
|
||||
location_names = [location.name for location in self.multiworld.get_locations(self.player)]
|
||||
|
||||
self.assertTrue("The End (Solved)" in location_names)
|
||||
self.assertFalse("Orange Tower Seventh Floor - THE MASTER" in location_names)
|
||||
self.assertTrue("The Red - Achievement" in location_names)
|
||||
|
||||
|
||||
class TestPostgameLateColorHunt(LingoTestBase):
|
||||
options = {
|
||||
"shuffle_doors": "none",
|
||||
"victory_condition": "the_end",
|
||||
"sunwarp_access": "disabled",
|
||||
"shuffle_postgame": "false",
|
||||
}
|
||||
|
||||
def test_requirement(self):
|
||||
location_names = [location.name for location in self.multiworld.get_locations(self.player)]
|
||||
|
||||
self.assertFalse("Champion's Rest - YOU" in location_names)
|
||||
|
||||
|
||||
class TestPostgameVanillaTheMaster(LingoTestBase):
|
||||
options = {
|
||||
"shuffle_doors": "none",
|
||||
"victory_condition": "the_master",
|
||||
"shuffle_postgame": "false",
|
||||
}
|
||||
|
||||
def test_requirement(self):
|
||||
location_names = [location.name for location in self.multiworld.get_locations(self.player)]
|
||||
|
||||
self.assertTrue("Orange Tower Seventh Floor - THE END" in location_names)
|
||||
self.assertTrue("Orange Tower Seventh Floor - Mastery Achievements" in location_names)
|
||||
self.assertTrue("The Red - Achievement" in location_names)
|
||||
self.assertFalse("Mastery Panels" in location_names)
|
||||
@@ -3,7 +3,7 @@ from . import LingoTestBase
|
||||
|
||||
class TestComplexProgressiveHallwayRoom(LingoTestBase):
|
||||
options = {
|
||||
"shuffle_doors": "doors"
|
||||
"shuffle_doors": "complex"
|
||||
}
|
||||
|
||||
def test_item(self):
|
||||
@@ -54,8 +54,7 @@ class TestComplexProgressiveHallwayRoom(LingoTestBase):
|
||||
|
||||
class TestSimpleHallwayRoom(LingoTestBase):
|
||||
options = {
|
||||
"shuffle_doors": "doors",
|
||||
"group_doors": "true",
|
||||
"shuffle_doors": "simple"
|
||||
}
|
||||
|
||||
def test_item(self):
|
||||
@@ -82,7 +81,7 @@ class TestSimpleHallwayRoom(LingoTestBase):
|
||||
|
||||
class TestProgressiveArtGallery(LingoTestBase):
|
||||
options = {
|
||||
"shuffle_doors": "doors",
|
||||
"shuffle_doors": "complex",
|
||||
"shuffle_colors": "false",
|
||||
}
|
||||
|
||||
|
||||
@@ -19,8 +19,7 @@ class TestVanillaDoorsNormalSunwarps(LingoTestBase):
|
||||
|
||||
class TestSimpleDoorsNormalSunwarps(LingoTestBase):
|
||||
options = {
|
||||
"shuffle_doors": "doors",
|
||||
"group_doors": "true",
|
||||
"shuffle_doors": "simple",
|
||||
"sunwarp_access": "normal"
|
||||
}
|
||||
|
||||
@@ -38,8 +37,7 @@ class TestSimpleDoorsNormalSunwarps(LingoTestBase):
|
||||
|
||||
class TestSimpleDoorsDisabledSunwarps(LingoTestBase):
|
||||
options = {
|
||||
"shuffle_doors": "doors",
|
||||
"group_doors": "true",
|
||||
"shuffle_doors": "simple",
|
||||
"sunwarp_access": "disabled"
|
||||
}
|
||||
|
||||
@@ -58,8 +56,7 @@ class TestSimpleDoorsDisabledSunwarps(LingoTestBase):
|
||||
|
||||
class TestSimpleDoorsUnlockSunwarps(LingoTestBase):
|
||||
options = {
|
||||
"shuffle_doors": "doors",
|
||||
"group_doors": "true",
|
||||
"shuffle_doors": "simple",
|
||||
"sunwarp_access": "unlock"
|
||||
}
|
||||
|
||||
@@ -81,8 +78,7 @@ class TestSimpleDoorsUnlockSunwarps(LingoTestBase):
|
||||
|
||||
class TestComplexDoorsNormalSunwarps(LingoTestBase):
|
||||
options = {
|
||||
"shuffle_doors": "doors",
|
||||
"group_doors": "false",
|
||||
"shuffle_doors": "complex",
|
||||
"sunwarp_access": "normal"
|
||||
}
|
||||
|
||||
@@ -100,8 +96,7 @@ class TestComplexDoorsNormalSunwarps(LingoTestBase):
|
||||
|
||||
class TestComplexDoorsDisabledSunwarps(LingoTestBase):
|
||||
options = {
|
||||
"shuffle_doors": "doors",
|
||||
"group_doors": "false",
|
||||
"shuffle_doors": "complex",
|
||||
"sunwarp_access": "disabled"
|
||||
}
|
||||
|
||||
@@ -120,8 +115,7 @@ class TestComplexDoorsDisabledSunwarps(LingoTestBase):
|
||||
|
||||
class TestComplexDoorsIndividualSunwarps(LingoTestBase):
|
||||
options = {
|
||||
"shuffle_doors": "doors",
|
||||
"group_doors": "false",
|
||||
"shuffle_doors": "complex",
|
||||
"sunwarp_access": "individual"
|
||||
}
|
||||
|
||||
@@ -148,8 +142,7 @@ class TestComplexDoorsIndividualSunwarps(LingoTestBase):
|
||||
|
||||
class TestComplexDoorsProgressiveSunwarps(LingoTestBase):
|
||||
options = {
|
||||
"shuffle_doors": "doors",
|
||||
"group_doors": "false",
|
||||
"shuffle_doors": "complex",
|
||||
"sunwarp_access": "progressive"
|
||||
}
|
||||
|
||||
|
||||
@@ -73,22 +73,6 @@ if old_generated.include? "door_groups" then
|
||||
end
|
||||
end
|
||||
end
|
||||
if old_generated.include? "panel_doors" then
|
||||
old_generated["panel_doors"].each do |room, panel_doors|
|
||||
panel_doors.each do |name, id|
|
||||
if id >= next_item_id then
|
||||
next_item_id = id + 1
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
if old_generated.include? "panel_groups" then
|
||||
old_generated["panel_groups"].each do |name, id|
|
||||
if id >= next_item_id then
|
||||
next_item_id = id + 1
|
||||
end
|
||||
end
|
||||
end
|
||||
if old_generated.include? "progression" then
|
||||
old_generated["progression"].each do |name, id|
|
||||
if id >= next_item_id then
|
||||
@@ -98,7 +82,6 @@ if old_generated.include? "progression" then
|
||||
end
|
||||
|
||||
door_groups = Set[]
|
||||
panel_groups = Set[]
|
||||
|
||||
config = YAML.load_file(configpath)
|
||||
config.each do |room_name, room_data|
|
||||
@@ -180,29 +163,6 @@ config.each do |room_name, room_data|
|
||||
end
|
||||
end
|
||||
|
||||
if room_data.include? "panel_doors"
|
||||
room_data["panel_doors"].each do |panel_door_name, panel_door|
|
||||
unless old_generated.include? "panel_doors" and old_generated["panel_doors"].include? room_name and old_generated["panel_doors"][room_name].include? panel_door_name then
|
||||
old_generated["panel_doors"] ||= {}
|
||||
old_generated["panel_doors"][room_name] ||= {}
|
||||
old_generated["panel_doors"][room_name][panel_door_name] = next_item_id
|
||||
|
||||
next_item_id += 1
|
||||
end
|
||||
|
||||
if panel_door.include? "panel_group" and not panel_groups.include? panel_door["panel_group"] then
|
||||
panel_groups.add(panel_door["panel_group"])
|
||||
|
||||
unless old_generated.include? "panel_groups" and old_generated["panel_groups"].include? panel_door["panel_group"] then
|
||||
old_generated["panel_groups"] ||= {}
|
||||
old_generated["panel_groups"][panel_door["panel_group"]] = next_item_id
|
||||
|
||||
next_item_id += 1
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if room_data.include? "progression"
|
||||
room_data["progression"].each do |progression_name, pdata|
|
||||
unless old_generated.include? "progression" and old_generated["progression"].include? progression_name then
|
||||
|
||||
@@ -6,8 +6,8 @@ import sys
|
||||
sys.path.append(os.path.join("worlds", "lingo"))
|
||||
sys.path.append(".")
|
||||
sys.path.append("..")
|
||||
from datatypes import Door, DoorType, EntranceType, Painting, Panel, PanelDoor, Progression, Room, RoomAndDoor,\
|
||||
RoomAndPanel, RoomAndPanelDoor, RoomEntrance
|
||||
from datatypes import Door, DoorType, EntranceType, Painting, Panel, Progression, Room, RoomAndDoor, RoomAndPanel,\
|
||||
RoomEntrance
|
||||
|
||||
import hashlib
|
||||
import pickle
|
||||
@@ -18,12 +18,10 @@ import Utils
|
||||
ALL_ROOMS: List[Room] = []
|
||||
DOORS_BY_ROOM: Dict[str, Dict[str, Door]] = {}
|
||||
PANELS_BY_ROOM: Dict[str, Dict[str, Panel]] = {}
|
||||
PANEL_DOORS_BY_ROOM: Dict[str, Dict[str, PanelDoor]] = {}
|
||||
PAINTINGS: Dict[str, Painting] = {}
|
||||
|
||||
PROGRESSIVE_ITEMS: Set[str] = set()
|
||||
PROGRESSIVE_DOORS_BY_ROOM: Dict[str, Dict[str, Progression]] = {}
|
||||
PROGRESSIVE_PANELS_BY_ROOM: Dict[str, Dict[str, Progression]] = {}
|
||||
PROGRESSIVE_ITEMS: List[str] = []
|
||||
PROGRESSION_BY_ROOM: Dict[str, Dict[str, Progression]] = {}
|
||||
|
||||
PAINTING_ENTRANCES: int = 0
|
||||
PAINTING_EXIT_ROOMS: Set[str] = set()
|
||||
@@ -39,13 +37,8 @@ PANEL_LOCATION_IDS: Dict[str, Dict[str, int]] = {}
|
||||
DOOR_LOCATION_IDS: Dict[str, Dict[str, int]] = {}
|
||||
DOOR_ITEM_IDS: Dict[str, Dict[str, int]] = {}
|
||||
DOOR_GROUP_ITEM_IDS: Dict[str, int] = {}
|
||||
PANEL_DOOR_ITEM_IDS: Dict[str, Dict[str, int]] = {}
|
||||
PANEL_GROUP_ITEM_IDS: Dict[str, int] = {}
|
||||
PROGRESSIVE_ITEM_IDS: Dict[str, int] = {}
|
||||
|
||||
# This doesn't need to be stored in the datafile.
|
||||
PANEL_DOOR_BY_PANEL_BY_ROOM: Dict[str, Dict[str, str]] = {}
|
||||
|
||||
|
||||
def hash_file(path):
|
||||
md5 = hashlib.md5()
|
||||
@@ -60,7 +53,7 @@ def hash_file(path):
|
||||
|
||||
def load_static_data(ll1_path, ids_path):
|
||||
global PAINTING_EXITS, SPECIAL_ITEM_IDS, PANEL_LOCATION_IDS, DOOR_LOCATION_IDS, DOOR_ITEM_IDS, \
|
||||
DOOR_GROUP_ITEM_IDS, PROGRESSIVE_ITEM_IDS, PANEL_DOOR_ITEM_IDS, PANEL_GROUP_ITEM_IDS
|
||||
DOOR_GROUP_ITEM_IDS, PROGRESSIVE_ITEM_IDS
|
||||
|
||||
# Load in all item and location IDs. These are broken up into groups based on the type of item/location.
|
||||
with open(ids_path, "r") as file:
|
||||
@@ -93,17 +86,6 @@ def load_static_data(ll1_path, ids_path):
|
||||
for item_name, item_id in config["door_groups"].items():
|
||||
DOOR_GROUP_ITEM_IDS[item_name] = item_id
|
||||
|
||||
if "panel_doors" in config:
|
||||
for room_name, panel_doors in config["panel_doors"].items():
|
||||
PANEL_DOOR_ITEM_IDS[room_name] = {}
|
||||
|
||||
for panel_door, item_id in panel_doors.items():
|
||||
PANEL_DOOR_ITEM_IDS[room_name][panel_door] = item_id
|
||||
|
||||
if "panel_groups" in config:
|
||||
for item_name, item_id in config["panel_groups"].items():
|
||||
PANEL_GROUP_ITEM_IDS[item_name] = item_id
|
||||
|
||||
if "progression" in config:
|
||||
for item_name, item_id in config["progression"].items():
|
||||
PROGRESSIVE_ITEM_IDS[item_name] = item_id
|
||||
@@ -165,46 +147,6 @@ def process_entrance(source_room, doors, room_obj):
|
||||
room_obj.entrances.append(RoomEntrance(source_room, door, entrance_type))
|
||||
|
||||
|
||||
def process_panel_door(room_name, panel_door_name, panel_door_data):
|
||||
global PANEL_DOORS_BY_ROOM, PANEL_DOOR_BY_PANEL_BY_ROOM
|
||||
|
||||
panels: List[RoomAndPanel] = list()
|
||||
for panel in panel_door_data["panels"]:
|
||||
if isinstance(panel, dict):
|
||||
panels.append(RoomAndPanel(panel["room"], panel["panel"]))
|
||||
else:
|
||||
panels.append(RoomAndPanel(room_name, panel))
|
||||
|
||||
for panel in panels:
|
||||
PANEL_DOOR_BY_PANEL_BY_ROOM.setdefault(panel.room, {})[panel.panel] = RoomAndPanelDoor(room_name,
|
||||
panel_door_name)
|
||||
|
||||
if "item_name" in panel_door_data:
|
||||
item_name = panel_door_data["item_name"]
|
||||
else:
|
||||
panel_per_room = dict()
|
||||
for panel in panels:
|
||||
panel_room_name = room_name if panel.room is None else panel.room
|
||||
panel_per_room.setdefault(panel_room_name, []).append(panel.panel)
|
||||
|
||||
room_strs = list()
|
||||
for door_room_str, door_panels_str in panel_per_room.items():
|
||||
room_strs.append(door_room_str + " - " + ", ".join(door_panels_str))
|
||||
|
||||
if len(panels) == 1:
|
||||
item_name = f"{room_strs[0]} (Panel)"
|
||||
else:
|
||||
item_name = " and ".join(room_strs) + " (Panels)"
|
||||
|
||||
if "panel_group" in panel_door_data:
|
||||
panel_group = panel_door_data["panel_group"]
|
||||
else:
|
||||
panel_group = None
|
||||
|
||||
panel_door_obj = PanelDoor(item_name, panel_group)
|
||||
PANEL_DOORS_BY_ROOM[room_name][panel_door_name] = panel_door_obj
|
||||
|
||||
|
||||
def process_panel(room_name, panel_name, panel_data):
|
||||
global PANELS_BY_ROOM
|
||||
|
||||
@@ -285,18 +227,13 @@ def process_panel(room_name, panel_name, panel_data):
|
||||
else:
|
||||
non_counting = False
|
||||
|
||||
if room_name in PANEL_DOOR_BY_PANEL_BY_ROOM and panel_name in PANEL_DOOR_BY_PANEL_BY_ROOM[room_name]:
|
||||
panel_door = PANEL_DOOR_BY_PANEL_BY_ROOM[room_name][panel_name]
|
||||
else:
|
||||
panel_door = None
|
||||
|
||||
if "location_name" in panel_data:
|
||||
location_name = panel_data["location_name"]
|
||||
else:
|
||||
location_name = None
|
||||
|
||||
panel_obj = Panel(required_rooms, required_doors, required_panels, colors, check, event, exclude_reduce,
|
||||
achievement, non_counting, panel_door, location_name)
|
||||
achievement, non_counting, location_name)
|
||||
PANELS_BY_ROOM[room_name][panel_name] = panel_obj
|
||||
|
||||
|
||||
@@ -388,7 +325,7 @@ def process_door(room_name, door_name, door_data):
|
||||
painting_ids = []
|
||||
|
||||
door_type = DoorType.NORMAL
|
||||
if room_name == "Sunwarps":
|
||||
if door_name.endswith(" Sunwarp"):
|
||||
door_type = DoorType.SUNWARP
|
||||
elif room_name == "Pilgrim Antechamber" and door_name == "Sun Painting":
|
||||
door_type = DoorType.SUN_PAINTING
|
||||
@@ -467,11 +404,11 @@ def process_sunwarp(room_name, sunwarp_data):
|
||||
SUNWARP_EXITS[sunwarp_data["dots"] - 1] = room_name
|
||||
|
||||
|
||||
def process_progressive_door(room_name, progression_name, progression_doors):
|
||||
global PROGRESSIVE_ITEMS, PROGRESSIVE_DOORS_BY_ROOM
|
||||
def process_progression(room_name, progression_name, progression_doors):
|
||||
global PROGRESSIVE_ITEMS, PROGRESSION_BY_ROOM
|
||||
|
||||
# Progressive items are configured as a list of doors.
|
||||
PROGRESSIVE_ITEMS.add(progression_name)
|
||||
PROGRESSIVE_ITEMS.append(progression_name)
|
||||
|
||||
progression_index = 1
|
||||
for door in progression_doors:
|
||||
@@ -482,31 +419,11 @@ def process_progressive_door(room_name, progression_name, progression_doors):
|
||||
door_room = room_name
|
||||
door_door = door
|
||||
|
||||
room_progressions = PROGRESSIVE_DOORS_BY_ROOM.setdefault(door_room, {})
|
||||
room_progressions = PROGRESSION_BY_ROOM.setdefault(door_room, {})
|
||||
room_progressions[door_door] = Progression(progression_name, progression_index)
|
||||
progression_index += 1
|
||||
|
||||
|
||||
def process_progressive_panel(room_name, progression_name, progression_panel_doors):
|
||||
global PROGRESSIVE_ITEMS, PROGRESSIVE_PANELS_BY_ROOM
|
||||
|
||||
# Progressive items are configured as a list of panel doors.
|
||||
PROGRESSIVE_ITEMS.add(progression_name)
|
||||
|
||||
progression_index = 1
|
||||
for panel_door in progression_panel_doors:
|
||||
if isinstance(panel_door, Dict):
|
||||
panel_door_room = panel_door["room"]
|
||||
panel_door_door = panel_door["panel_door"]
|
||||
else:
|
||||
panel_door_room = room_name
|
||||
panel_door_door = panel_door
|
||||
|
||||
room_progressions = PROGRESSIVE_PANELS_BY_ROOM.setdefault(panel_door_room, {})
|
||||
room_progressions[panel_door_door] = Progression(progression_name, progression_index)
|
||||
progression_index += 1
|
||||
|
||||
|
||||
def process_room(room_name, room_data):
|
||||
global ALL_ROOMS
|
||||
|
||||
@@ -516,12 +433,6 @@ def process_room(room_name, room_data):
|
||||
for source_room, doors in room_data["entrances"].items():
|
||||
process_entrance(source_room, doors, room_obj)
|
||||
|
||||
if "panel_doors" in room_data:
|
||||
PANEL_DOORS_BY_ROOM[room_name] = dict()
|
||||
|
||||
for panel_door_name, panel_door_data in room_data["panel_doors"].items():
|
||||
process_panel_door(room_name, panel_door_name, panel_door_data)
|
||||
|
||||
if "panels" in room_data:
|
||||
PANELS_BY_ROOM[room_name] = dict()
|
||||
|
||||
@@ -543,11 +454,8 @@ def process_room(room_name, room_data):
|
||||
process_sunwarp(room_name, sunwarp_data)
|
||||
|
||||
if "progression" in room_data:
|
||||
for progression_name, pdata in room_data["progression"].items():
|
||||
if "doors" in pdata:
|
||||
process_progressive_door(room_name, progression_name, pdata["doors"])
|
||||
if "panel_doors" in pdata:
|
||||
process_progressive_panel(room_name, progression_name, pdata["panel_doors"])
|
||||
for progression_name, progression_doors in room_data["progression"].items():
|
||||
process_progression(room_name, progression_name, progression_doors)
|
||||
|
||||
ALL_ROOMS.append(room_obj)
|
||||
|
||||
@@ -584,10 +492,8 @@ if __name__ == '__main__':
|
||||
"ALL_ROOMS": ALL_ROOMS,
|
||||
"DOORS_BY_ROOM": DOORS_BY_ROOM,
|
||||
"PANELS_BY_ROOM": PANELS_BY_ROOM,
|
||||
"PANEL_DOORS_BY_ROOM": PANEL_DOORS_BY_ROOM,
|
||||
"PROGRESSIVE_ITEMS": PROGRESSIVE_ITEMS,
|
||||
"PROGRESSIVE_DOORS_BY_ROOM": PROGRESSIVE_DOORS_BY_ROOM,
|
||||
"PROGRESSIVE_PANELS_BY_ROOM": PROGRESSIVE_PANELS_BY_ROOM,
|
||||
"PROGRESSION_BY_ROOM": PROGRESSION_BY_ROOM,
|
||||
"PAINTING_ENTRANCES": PAINTING_ENTRANCES,
|
||||
"PAINTING_EXIT_ROOMS": PAINTING_EXIT_ROOMS,
|
||||
"PAINTING_EXITS": PAINTING_EXITS,
|
||||
@@ -600,8 +506,6 @@ if __name__ == '__main__':
|
||||
"DOOR_LOCATION_IDS": DOOR_LOCATION_IDS,
|
||||
"DOOR_ITEM_IDS": DOOR_ITEM_IDS,
|
||||
"DOOR_GROUP_ITEM_IDS": DOOR_GROUP_ITEM_IDS,
|
||||
"PANEL_DOOR_ITEM_IDS": PANEL_DOOR_ITEM_IDS,
|
||||
"PANEL_GROUP_ITEM_IDS": PANEL_GROUP_ITEM_IDS,
|
||||
"PROGRESSIVE_ITEM_IDS": PROGRESSIVE_ITEM_IDS,
|
||||
}
|
||||
|
||||
|
||||
@@ -33,23 +33,19 @@ end
|
||||
configured_rooms = Set["Menu"]
|
||||
configured_doors = Set[]
|
||||
configured_panels = Set[]
|
||||
configured_panel_doors = Set[]
|
||||
|
||||
mentioned_rooms = Set[]
|
||||
mentioned_doors = Set[]
|
||||
mentioned_panels = Set[]
|
||||
mentioned_panel_doors = Set[]
|
||||
mentioned_sunwarp_entrances = Set[]
|
||||
mentioned_sunwarp_exits = Set[]
|
||||
mentioned_paintings = Set[]
|
||||
|
||||
door_groups = {}
|
||||
panel_groups = {}
|
||||
|
||||
directives = Set["entrances", "panels", "doors", "panel_doors", "paintings", "sunwarps", "progression"]
|
||||
directives = Set["entrances", "panels", "doors", "paintings", "sunwarps", "progression"]
|
||||
panel_directives = Set["id", "required_room", "required_door", "required_panel", "colors", "check", "exclude_reduce", "tag", "link", "subtag", "achievement", "copy_to_sign", "non_counting", "hunt", "location_name"]
|
||||
door_directives = Set["id", "painting_id", "panels", "item_name", "item_group", "location_name", "skip_location", "skip_item", "door_group", "include_reduce", "event", "warp_id"]
|
||||
panel_door_directives = Set["panels", "item_name", "panel_group"]
|
||||
painting_directives = Set["id", "enter_only", "exit_only", "orientation", "required_door", "required", "required_when_no_doors", "move", "req_blocked", "req_blocked_when_no_doors"]
|
||||
|
||||
non_counting = 0
|
||||
@@ -257,43 +253,6 @@ config.each do |room_name, room|
|
||||
end
|
||||
end
|
||||
|
||||
(room["panel_doors"] || {}).each do |panel_door_name, panel_door|
|
||||
configured_panel_doors.add("#{room_name} - #{panel_door_name}")
|
||||
|
||||
if panel_door.include?("panels")
|
||||
panel_door["panels"].each do |panel|
|
||||
if panel.kind_of? Hash then
|
||||
other_room = panel.include?("room") ? panel["room"] : room_name
|
||||
mentioned_panels.add("#{other_room} - #{panel["panel"]}")
|
||||
else
|
||||
other_room = panel.include?("room") ? panel["room"] : room_name
|
||||
mentioned_panels.add("#{room_name} - #{panel}")
|
||||
end
|
||||
end
|
||||
else
|
||||
puts "#{room_name} - #{panel_door_name} :::: Missing panels field"
|
||||
end
|
||||
|
||||
if panel_door.include?("panel_group")
|
||||
panel_groups[panel_door["panel_group"]] ||= 0
|
||||
panel_groups[panel_door["panel_group"]] += 1
|
||||
end
|
||||
|
||||
bad_subdirectives = []
|
||||
panel_door.keys.each do |key|
|
||||
unless panel_door_directives.include?(key) then
|
||||
bad_subdirectives << key
|
||||
end
|
||||
end
|
||||
unless bad_subdirectives.empty? then
|
||||
puts "#{room_name} - #{panel_door_name} :::: Panel door has the following invalid subdirectives: #{bad_subdirectives.join(", ")}"
|
||||
end
|
||||
|
||||
unless ids.include?("panel_doors") and ids["panel_doors"].include?(room_name) and ids["panel_doors"][room_name].include?(panel_door_name)
|
||||
puts "#{room_name} - #{panel_door_name} :::: Panel door is missing an item ID"
|
||||
end
|
||||
end
|
||||
|
||||
(room["paintings"] || []).each do |painting|
|
||||
if painting.include?("id") and painting["id"].kind_of? String then
|
||||
unless paintings.include? painting["id"] then
|
||||
@@ -368,24 +327,12 @@ config.each do |room_name, room|
|
||||
end
|
||||
end
|
||||
|
||||
(room["progression"] || {}).each do |progression_name, pdata|
|
||||
if pdata.include? "doors" then
|
||||
pdata["doors"].each do |door|
|
||||
if door.kind_of? Hash then
|
||||
mentioned_doors.add("#{door["room"]} - #{door["door"]}")
|
||||
else
|
||||
mentioned_doors.add("#{room_name} - #{door}")
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if pdata.include? "panel_doors" then
|
||||
pdata["panel_doors"].each do |panel_door|
|
||||
if panel_door.kind_of? Hash then
|
||||
mentioned_panel_doors.add("#{panel_door["room"]} - #{panel_door["panel_door"]}")
|
||||
else
|
||||
mentioned_panel_doors.add("#{room_name} - #{panel_door}")
|
||||
end
|
||||
(room["progression"] || {}).each do |progression_name, door_list|
|
||||
door_list.each do |door|
|
||||
if door.kind_of? Hash then
|
||||
mentioned_doors.add("#{door["room"]} - #{door["door"]}")
|
||||
else
|
||||
mentioned_doors.add("#{room_name} - #{door}")
|
||||
end
|
||||
end
|
||||
|
||||
@@ -397,22 +344,17 @@ end
|
||||
|
||||
errored_rooms = mentioned_rooms - configured_rooms
|
||||
unless errored_rooms.empty? then
|
||||
puts "The following rooms are mentioned but do not exist: " + errored_rooms.to_s
|
||||
puts "The folloring rooms are mentioned but do not exist: " + errored_rooms.to_s
|
||||
end
|
||||
|
||||
errored_panels = mentioned_panels - configured_panels
|
||||
unless errored_panels.empty? then
|
||||
puts "The following panels are mentioned but do not exist: " + errored_panels.to_s
|
||||
puts "The folloring panels are mentioned but do not exist: " + errored_panels.to_s
|
||||
end
|
||||
|
||||
errored_doors = mentioned_doors - configured_doors
|
||||
unless errored_doors.empty? then
|
||||
puts "The following doors are mentioned but do not exist: " + errored_doors.to_s
|
||||
end
|
||||
|
||||
errored_panel_doors = mentioned_panel_doors - configured_panel_doors
|
||||
unless errored_panel_doors.empty? then
|
||||
puts "The following panel doors are mentioned but do not exist: " + errored_panel_doors.to_s
|
||||
puts "The folloring doors are mentioned but do not exist: " + errored_doors.to_s
|
||||
end
|
||||
|
||||
door_groups.each do |group,num|
|
||||
@@ -425,16 +367,6 @@ door_groups.each do |group,num|
|
||||
end
|
||||
end
|
||||
|
||||
panel_groups.each do |group,num|
|
||||
if num == 1 then
|
||||
puts "Panel group \"#{group}\" only has one panel in it"
|
||||
end
|
||||
|
||||
unless ids.include?("panel_groups") and ids["panel_groups"].include?(group)
|
||||
puts "#{group} :::: Panel group is missing an item ID"
|
||||
end
|
||||
end
|
||||
|
||||
slashed_rooms = configured_rooms.select do |room|
|
||||
room.include? "/"
|
||||
end
|
||||
|
||||
Binary file not shown.
@@ -52,17 +52,8 @@ class PokemonEmeraldWebWorld(WebWorld):
|
||||
"setup/es",
|
||||
["nachocua"]
|
||||
)
|
||||
|
||||
setup_sv = Tutorial(
|
||||
"Multivärld Installations Guide",
|
||||
"En guide för att kunna spela Pokémon Emerald med Archipelago.",
|
||||
"Svenska",
|
||||
"setup_sv.md",
|
||||
"setup/sv",
|
||||
["Tsukino"]
|
||||
)
|
||||
|
||||
tutorials = [setup_en, setup_es, setup_sv]
|
||||
tutorials = [setup_en, setup_es]
|
||||
|
||||
|
||||
class PokemonEmeraldSettings(settings.Group):
|
||||
|
||||
@@ -1,78 +0,0 @@
|
||||
# Pokémon Emerald Installationsguide
|
||||
|
||||
## Programvara som behövs
|
||||
|
||||
- [Archipelago](https://github.com/ArchipelagoMW/Archipelago/releases)
|
||||
- Ett engelskt Pokémon Emerald ROM, Archipelago kan inte hjälpa dig med detta.
|
||||
- [BizHawk](https://tasvideos.org/BizHawk/ReleaseHistory) 2.7 eller senare
|
||||
|
||||
### Konfigurera BizHawk
|
||||
|
||||
När du har installerat BizHawk, öppna `EmuHawk.exe` och ändra följande inställningar:
|
||||
|
||||
- Om du använder BizHawk 2.7 eller 2.8, gå till `Config > Customize`. På "Advanced Tab", byt Lua core från
|
||||
`NLua+KopiLua` till `Lua+LuaInterface`, starta om EmuHawk efteråt. (Använder du BizHawk 2.9, kan du skippa detta steg.)
|
||||
- Gå till `Config > Customize`. Markera "Run in background" inställningen för att förhindra bortkoppling från
|
||||
klienten om du alt-tabbar bort från EmuHawk.
|
||||
- Öppna en `.gba` fil i EmuHawk och gå till `Config > Controllers…` för att konfigurera dina inputs.
|
||||
Om du inte hittar `Controllers…`, starta ett valfritt `.gba` ROM först.
|
||||
- Överväg att rensa keybinds i `Config > Hotkeys…` som du inte tänkt använda. Välj en keybind och tryck på ESC
|
||||
för att rensa bort den.
|
||||
|
||||
## Extra programvara
|
||||
|
||||
- [Pokémon Emerald AP Tracker](https://github.com/seto10987/Archipelago-Emerald-AP-Tracker/releases/latest),
|
||||
används tillsammans med
|
||||
[PopTracker](https://github.com/black-sliver/PopTracker/releases)
|
||||
|
||||
## Generera och patcha ett spel
|
||||
|
||||
1. Skapa din konfigurationsfil (YAML). Du kan göra en via att använda
|
||||
[Pokémon Emerald options hemsida](../../../games/Pokemon%20Emerald/player-options).
|
||||
2. Följ de allmänna Archipelago instruktionerna för att
|
||||
[Generera ett spel](../../Archipelago/setup/en#generating-a-game).
|
||||
Detta kommer generera en fil för dig. Din patchfil kommer ha `.apemerald` som sitt filnamnstillägg.
|
||||
3. Öppna `ArchipelagoLauncher.exe`
|
||||
4. Välj "Open Patch" på vänstra sidan, och välj din patchfil.
|
||||
5. Om detta är första gången du patchar, så kommer du behöva välja var ditt ursprungliga ROM är.
|
||||
6. En patchad `.gba` fil kommer skapas på samma plats som patchfilen.
|
||||
7. Första gången du öppnar en patch med BizHawk-klienten, kommer du också behöva bekräfta var `EmuHawk.exe` filen är
|
||||
installerad i din BizHawk-mapp.
|
||||
|
||||
Om du bara tänkt spela själv och du inte bryr dig om automatisk spårning eller ledtrådar, så kan du stanna här, stänga
|
||||
av klienten, och starta ditt patchade ROM med valfri emulator. Dock, för multvärldsfunktionen eller andra
|
||||
Archipelago-funktioner, fortsätt nedanför med BizHawk.
|
||||
|
||||
## Anslut till en server
|
||||
|
||||
Om du vanligtsvis öppnar en patchad fil så görs steg 1-5 automatiskt åt dig. Även om det är så, kom ihåg dessa steg
|
||||
ifall du till exempel behöver stänga ner och starta om något medans du spelar.
|
||||
|
||||
1. Pokemon Emerald använder Archipelagos BizHawk-klient. Om klienten inte startat efter att du patchat ditt spel,
|
||||
så kan du bara öppna den igen från launchern.
|
||||
2. Dubbelkolla att EmuHawk faktiskt startat med den patchade ROM-filen.
|
||||
3. I EmuHawk, gå till `Tools > Lua Console`. Luakonsolen måste vara igång medans du spelar.
|
||||
4. I Luakonsolen, Tryck på `Script > Open Script…`.
|
||||
5. Leta reda på din Archipelago-mapp och i den öppna `data/lua/connector_bizhawk_generic.lua`.
|
||||
6. Emulatorn och klienten kommer så småningom ansluta till varandra. I BizHawk-klienten kommer du kunna see om allt är
|
||||
anslutet och att Pokemon Emerald är igenkänt.
|
||||
7. För att ansluta klienten till en server, skriv in din lobbyadress och port i textfältet t.ex.
|
||||
`archipelago.gg:38281`
|
||||
längst upp i din klient och tryck sen på "Connect".
|
||||
|
||||
Du borde nu kunna ta emot och skicka föremål. Du behöver göra dom här stegen varje gång du vill ansluta igen. Det är
|
||||
helt okej att göra saker offline utan att behöva oroa sig; allt kommer att synkronisera när du ansluter till servern
|
||||
igen.
|
||||
|
||||
## Automatisk Spårning
|
||||
|
||||
Pokémon Emerald har en fullt fungerande spårare med stöd för automatisk spårning.
|
||||
|
||||
1. Ladda ner [Pokémon Emerald AP Tracker](https://github.com/seto10987/Archipelago-Emerald-AP-Tracker/releases/latest)
|
||||
och
|
||||
[PopTracker](https://github.com/black-sliver/PopTracker/releases).
|
||||
2. Placera tracker pack zip-filen i packs/ där du har PopTracker installerat.
|
||||
3. Öppna PopTracker, och välj Pokemon Emerald.
|
||||
4. För att automatiskt spåra, tryck på "AP" symbolen längst upp.
|
||||
5. Skriv in Archipelago-serverns uppgifter (Samma som du använde för att ansluta med klienten), "Slot"-namn samt
|
||||
lösenord.
|
||||
@@ -558,10 +558,6 @@ def set_rules(world: "PokemonEmeraldWorld") -> None:
|
||||
get_location("NPC_GIFT_GOT_BASEMENT_KEY_FROM_WATTSON"),
|
||||
lambda state: state.has("EVENT_DEFEAT_NORMAN", world.player)
|
||||
)
|
||||
set_rule(
|
||||
get_location("NPC_GIFT_RECEIVED_COIN_CASE"),
|
||||
lambda state: state.has("EVENT_BUY_HARBOR_MAIL", world.player)
|
||||
)
|
||||
|
||||
# Route 117
|
||||
set_rule(
|
||||
@@ -1642,6 +1638,10 @@ def set_rules(world: "PokemonEmeraldWorld") -> None:
|
||||
get_location("NPC_GIFT_GOT_TM_THUNDERBOLT_FROM_WATTSON"),
|
||||
lambda state: state.has("EVENT_DEFEAT_NORMAN", world.player) and state.has("EVENT_TURN_OFF_GENERATOR", world.player)
|
||||
)
|
||||
set_rule(
|
||||
get_location("NPC_GIFT_RECEIVED_COIN_CASE"),
|
||||
lambda state: state.has("EVENT_BUY_HARBOR_MAIL", world.player)
|
||||
)
|
||||
|
||||
# Fallarbor Town
|
||||
set_rule(
|
||||
|
||||
@@ -427,7 +427,7 @@ location_data = [
|
||||
LocationData("Seafoam Islands B3F", "Hidden Item Rock", "Max Elixir", rom_addresses['Hidden_Item_Seafoam_Islands_B3F'], Hidden(50), inclusion=hidden_items),
|
||||
LocationData("Vermilion City", "Hidden Item In Water Near Fan Club", "Max Ether", rom_addresses['Hidden_Item_Vermilion_City'], Hidden(51), inclusion=hidden_items),
|
||||
LocationData("Cerulean City-Badge House Backyard", "Hidden Item Gym Badge Guy's Backyard", "Rare Candy", rom_addresses['Hidden_Item_Cerulean_City'], Hidden(52), inclusion=hidden_items),
|
||||
LocationData("Route 4-C", "Hidden Item Plateau East Of Mt Moon", "Great Ball", rom_addresses['Hidden_Item_Route_4'], Hidden(53), inclusion=hidden_items),
|
||||
LocationData("Route 4-E", "Hidden Item Plateau East Of Mt Moon", "Great Ball", rom_addresses['Hidden_Item_Route_4'], Hidden(53), inclusion=hidden_items),
|
||||
|
||||
|
||||
LocationData("Oak's Lab", "Oak's Parcel Reward", "Pokedex", rom_addresses["Event_Pokedex"], EventFlag(0x38)),
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
from dataclasses import dataclass
|
||||
from Options import Range, Toggle, DefaultOnToggle, Choice, DeathLink, PerGameCommonOptions
|
||||
from Options import Range, Toggle, DefaultOnToggle, Choice, DeathLink
|
||||
|
||||
class MinimumResourcePackAmount(Range):
|
||||
"""The minimum amount of resources available in a resource pack"""
|
||||
@@ -48,8 +47,6 @@ class IslandFrequencyLocations(Choice):
|
||||
option_progressive = 4
|
||||
option_anywhere = 5
|
||||
default = 2
|
||||
def is_filling_frequencies_in_world(self):
|
||||
return self.value <= self.option_random_on_island_random_order
|
||||
|
||||
class IslandGenerationDistance(Choice):
|
||||
"""Sets how far away islands spawn from you when you input their coordinates into the Receiver."""
|
||||
@@ -79,16 +76,16 @@ class PaddleboardMode(Toggle):
|
||||
"""Sets later story islands to be in logic without an Engine or Steering Wheel. May require lots of paddling."""
|
||||
display_name = "Paddleboard Mode"
|
||||
|
||||
@dataclass
|
||||
class RaftOptions(PerGameCommonOptions):
|
||||
minimum_resource_pack_amount: MinimumResourcePackAmount
|
||||
maximum_resource_pack_amount: MaximumResourcePackAmount
|
||||
duplicate_items: DuplicateItems
|
||||
filler_item_types: FillerItemTypes
|
||||
island_frequency_locations: IslandFrequencyLocations
|
||||
island_generation_distance: IslandGenerationDistance
|
||||
expensive_research: ExpensiveResearch
|
||||
progressive_items: ProgressiveItems
|
||||
big_island_early_crafting: BigIslandEarlyCrafting
|
||||
paddleboard_mode: PaddleboardMode
|
||||
death_link: DeathLink
|
||||
raft_options = {
|
||||
"minimum_resource_pack_amount": MinimumResourcePackAmount,
|
||||
"maximum_resource_pack_amount": MaximumResourcePackAmount,
|
||||
"duplicate_items": DuplicateItems,
|
||||
"filler_item_types": FillerItemTypes,
|
||||
"island_frequency_locations": IslandFrequencyLocations,
|
||||
"island_generation_distance": IslandGenerationDistance,
|
||||
"expensive_research": ExpensiveResearch,
|
||||
"progressive_items": ProgressiveItems,
|
||||
"big_island_early_crafting": BigIslandEarlyCrafting,
|
||||
"paddleboard_mode": PaddleboardMode,
|
||||
"death_link": DeathLink
|
||||
}
|
||||
|
||||
@@ -5,10 +5,10 @@ from ..AutoWorld import LogicMixin
|
||||
|
||||
class RaftLogic(LogicMixin):
|
||||
def raft_paddleboard_mode_enabled(self, player):
|
||||
return bool(self.multiworld.worlds[player].options.paddleboard_mode)
|
||||
return self.multiworld.paddleboard_mode[player].value
|
||||
|
||||
def raft_big_islands_available(self, player):
|
||||
return bool(self.multiworld.worlds[player].options.big_island_early_crafting) or self.raft_can_access_radio_tower(player)
|
||||
return self.multiworld.big_island_early_crafting[player].value or self.raft_can_access_radio_tower(player)
|
||||
|
||||
def raft_can_smelt_items(self, player):
|
||||
return self.has("Smelter", player)
|
||||
|
||||
@@ -6,7 +6,7 @@ from .Items import (createResourcePackName, item_table, progressive_table, progr
|
||||
|
||||
from .Regions import create_regions, getConnectionName
|
||||
from .Rules import set_rules
|
||||
from .Options import RaftOptions
|
||||
from .Options import raft_options
|
||||
|
||||
from BaseClasses import Region, Entrance, Location, MultiWorld, Item, ItemClassification, Tutorial
|
||||
from ..AutoWorld import World, WebWorld
|
||||
@@ -37,17 +37,16 @@ class RaftWorld(World):
|
||||
lastItemId = max(filter(lambda val: val is not None, item_name_to_id.values()))
|
||||
|
||||
location_name_to_id = locations_lookup_name_to_id
|
||||
options_dataclass = RaftOptions
|
||||
options: RaftOptions
|
||||
option_definitions = raft_options
|
||||
|
||||
required_client_version = (0, 3, 4)
|
||||
|
||||
def create_items(self):
|
||||
minRPSpecified = self.options.minimum_resource_pack_amount.value
|
||||
maxRPSpecified = self.options.maximum_resource_pack_amount.value
|
||||
minRPSpecified = self.multiworld.minimum_resource_pack_amount[self.player].value
|
||||
maxRPSpecified = self.multiworld.maximum_resource_pack_amount[self.player].value
|
||||
minimumResourcePackAmount = min(minRPSpecified, maxRPSpecified)
|
||||
maximumResourcePackAmount = max(minRPSpecified, maxRPSpecified)
|
||||
isFillingFrequencies = self.options.island_frequency_locations.is_filling_frequencies_in_world()
|
||||
isFillingFrequencies = self.multiworld.island_frequency_locations[self.player].value <= 3
|
||||
# Generate item pool
|
||||
pool = []
|
||||
frequencyItems = []
|
||||
@@ -65,20 +64,20 @@ class RaftWorld(World):
|
||||
extraItemNamePool = []
|
||||
extras = len(location_table) - len(item_table) - 1 # Victory takes up 1 unaccounted-for slot
|
||||
if extras > 0:
|
||||
if (self.options.filler_item_types != self.options.filler_item_types.option_duplicates): # Use resource packs
|
||||
if (self.multiworld.filler_item_types[self.player].value != 1): # Use resource packs
|
||||
for packItem in resourcePackItems:
|
||||
for i in range(minimumResourcePackAmount, maximumResourcePackAmount + 1):
|
||||
extraItemNamePool.append(createResourcePackName(i, packItem))
|
||||
|
||||
if self.options.filler_item_types != self.options.filler_item_types.option_resource_packs: # Use duplicate items
|
||||
if self.multiworld.filler_item_types[self.player].value != 0: # Use duplicate items
|
||||
dupeItemPool = item_table.copy()
|
||||
# Remove frequencies if necessary
|
||||
if self.options.island_frequency_locations != self.options.island_frequency_locations.option_anywhere: # Not completely random locations
|
||||
if self.multiworld.island_frequency_locations[self.player].value != 5: # Not completely random locations
|
||||
# If we let frequencies stay in with progressive-frequencies, the progressive-frequency item
|
||||
# will be included 7 times. This is a massive flood of progressive-frequency items, so we
|
||||
# instead add progressive-frequency as its own item a smaller amount of times to prevent
|
||||
# flooding the duplicate item pool with them.
|
||||
if self.options.island_frequency_locations == self.options.island_frequency_locations.option_progressive:
|
||||
if self.multiworld.island_frequency_locations[self.player].value == 4:
|
||||
for _ in range(2):
|
||||
# Progressives are not in item_pool, need to create faux item for duplicate item pool
|
||||
# This can still be filtered out later by duplicate_items setting
|
||||
@@ -87,9 +86,9 @@ class RaftWorld(World):
|
||||
dupeItemPool = (itm for itm in dupeItemPool if "Frequency" not in itm["name"])
|
||||
|
||||
# Remove progression or non-progression items if necessary
|
||||
if (self.options.duplicate_items == self.options.duplicate_items.option_progression): # Progression only
|
||||
if (self.multiworld.duplicate_items[self.player].value == 0): # Progression only
|
||||
dupeItemPool = (itm for itm in dupeItemPool if itm["progression"] == True)
|
||||
elif (self.options.duplicate_items == self.options.duplicate_items.option_non_progression): # Non-progression only
|
||||
elif (self.multiworld.duplicate_items[self.player].value == 1): # Non-progression only
|
||||
dupeItemPool = (itm for itm in dupeItemPool if itm["progression"] == False)
|
||||
|
||||
dupeItemPool = list(dupeItemPool)
|
||||
@@ -116,14 +115,14 @@ class RaftWorld(World):
|
||||
create_regions(self.multiworld, self.player)
|
||||
|
||||
def get_pre_fill_items(self):
|
||||
if self.options.island_frequency_locations.is_filling_frequencies_in_world():
|
||||
if self.multiworld.island_frequency_locations[self.player] in [0, 1, 2, 3]:
|
||||
return [loc.item for loc in self.multiworld.get_filled_locations()]
|
||||
return []
|
||||
|
||||
def create_item_replaceAsNecessary(self, name: str) -> Item:
|
||||
isFrequency = "Frequency" in name
|
||||
shouldUseProgressive = bool((isFrequency and self.options.island_frequency_locations == self.options.island_frequency_locations.option_progressive)
|
||||
or (not isFrequency and self.options.progressive_items))
|
||||
shouldUseProgressive = ((isFrequency and self.multiworld.island_frequency_locations[self.player].value == 4)
|
||||
or (not isFrequency and self.multiworld.progressive_items[self.player].value))
|
||||
if shouldUseProgressive and name in progressive_table:
|
||||
name = progressive_table[name]
|
||||
return self.create_item(name)
|
||||
@@ -153,7 +152,7 @@ class RaftWorld(World):
|
||||
return super(RaftWorld, self).collect_item(state, item, remove)
|
||||
|
||||
def pre_fill(self):
|
||||
if self.options.island_frequency_locations == self.options.island_frequency_locations.option_vanilla:
|
||||
if self.multiworld.island_frequency_locations[self.player] == 0: # Vanilla
|
||||
self.setLocationItem("Radio Tower Frequency to Vasagatan", "Vasagatan Frequency")
|
||||
self.setLocationItem("Vasagatan Frequency to Balboa", "Balboa Island Frequency")
|
||||
self.setLocationItem("Relay Station quest", "Caravan Island Frequency")
|
||||
@@ -161,7 +160,7 @@ class RaftWorld(World):
|
||||
self.setLocationItem("Tangaroa Frequency to Varuna Point", "Varuna Point Frequency")
|
||||
self.setLocationItem("Varuna Point Frequency to Temperance", "Temperance Frequency")
|
||||
self.setLocationItem("Temperance Frequency to Utopia", "Utopia Frequency")
|
||||
elif self.options.island_frequency_locations == self.options.island_frequency_locations.option_random_on_island:
|
||||
elif self.multiworld.island_frequency_locations[self.player] == 1: # Random on island
|
||||
self.setLocationItemFromRegion("RadioTower", "Vasagatan Frequency")
|
||||
self.setLocationItemFromRegion("Vasagatan", "Balboa Island Frequency")
|
||||
self.setLocationItemFromRegion("BalboaIsland", "Caravan Island Frequency")
|
||||
@@ -169,10 +168,7 @@ class RaftWorld(World):
|
||||
self.setLocationItemFromRegion("Tangaroa", "Varuna Point Frequency")
|
||||
self.setLocationItemFromRegion("Varuna Point", "Temperance Frequency")
|
||||
self.setLocationItemFromRegion("Temperance", "Utopia Frequency")
|
||||
elif self.options.island_frequency_locations in [
|
||||
self.options.island_frequency_locations.option_random_island_order,
|
||||
self.options.island_frequency_locations.option_random_on_island_random_order
|
||||
]:
|
||||
elif self.multiworld.island_frequency_locations[self.player] in [2, 3]:
|
||||
locationToFrequencyItemMap = {
|
||||
"Vasagatan": "Vasagatan Frequency",
|
||||
"BalboaIsland": "Balboa Island Frequency",
|
||||
@@ -200,9 +196,9 @@ class RaftWorld(World):
|
||||
else:
|
||||
currentLocation = availableLocationList[0] # Utopia (only one left in list)
|
||||
availableLocationList.remove(currentLocation)
|
||||
if self.options.island_frequency_locations == self.options.island_frequency_locations.option_random_island_order:
|
||||
if self.multiworld.island_frequency_locations[self.player] == 2: # Random island order
|
||||
self.setLocationItem(locationToVanillaFrequencyLocationMap[previousLocation], locationToFrequencyItemMap[currentLocation])
|
||||
elif self.options.island_frequency_locations == self.options.island_frequency_locations.option_random_on_island_random_order:
|
||||
elif self.multiworld.island_frequency_locations[self.player] == 3: # Random on island random order
|
||||
self.setLocationItemFromRegion(previousLocation, locationToFrequencyItemMap[currentLocation])
|
||||
previousLocation = currentLocation
|
||||
|
||||
@@ -219,9 +215,9 @@ class RaftWorld(World):
|
||||
|
||||
def fill_slot_data(self):
|
||||
return {
|
||||
"IslandGenerationDistance": self.options.island_generation_distance.value,
|
||||
"ExpensiveResearch": bool(self.options.expensive_research),
|
||||
"DeathLink": bool(self.options.death_link)
|
||||
"IslandGenerationDistance": self.multiworld.island_generation_distance[self.player].value,
|
||||
"ExpensiveResearch": bool(self.multiworld.expensive_research[self.player].value),
|
||||
"DeathLink": bool(self.multiworld.death_link[self.player].value)
|
||||
}
|
||||
|
||||
def create_region(world: MultiWorld, player: int, name: str, locations=None, exits=None):
|
||||
|
||||
@@ -51,7 +51,7 @@ for item, data in Items.get_full_item_list().items():
|
||||
item_name_groups.setdefault(data.type, []).append(item)
|
||||
# Numbered flaggroups get sorted into an unnumbered group
|
||||
# Currently supports numbers of one or two digits
|
||||
if data.type[-2:].strip().isnumeric():
|
||||
if data.type[-2:].strip().isnumeric:
|
||||
type_group = data.type[:-2].strip()
|
||||
item_name_groups.setdefault(type_group, []).append(item)
|
||||
# Flaggroups with numbers are unlisted
|
||||
|
||||
@@ -328,7 +328,7 @@ location_table: List[LocationInfo] = [
|
||||
{"name": "Boat Rental",
|
||||
"id": base_id + 55,
|
||||
"inGameId": "DadDeer[0]",
|
||||
"needsShovel": False, "purchase": 100,
|
||||
"needsShovel": False, "purchase": True,
|
||||
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 0, "minGoldenFeathersBucket": 0},
|
||||
{"name": "Boat Challenge Reward",
|
||||
"id": base_id + 56,
|
||||
|
||||
@@ -1,14 +1,12 @@
|
||||
import logging
|
||||
from random import Random
|
||||
from typing import Dict, Any, Iterable, Optional, Union, List, TextIO
|
||||
|
||||
from BaseClasses import Region, Entrance, Location, Item, Tutorial, ItemClassification, MultiWorld, CollectionState
|
||||
from BaseClasses import Region, Entrance, Location, Item, Tutorial, ItemClassification, MultiWorld
|
||||
from Options import PerGameCommonOptions
|
||||
from worlds.AutoWorld import World, WebWorld
|
||||
from . import rules
|
||||
from .bundles.bundle_room import BundleRoom
|
||||
from .bundles.bundles import get_all_bundles
|
||||
from .content import content_packs, StardewContent, unpack_content, create_content
|
||||
from .early_items import setup_early_items
|
||||
from .items import item_table, create_items, ItemData, Group, items_by_group, get_all_filler_items, remove_limited_amount_packs
|
||||
from .locations import location_table, create_locations, LocationData, locations_by_tag
|
||||
@@ -16,32 +14,26 @@ from .logic.bundle_logic import BundleLogic
|
||||
from .logic.logic import StardewLogic
|
||||
from .logic.time_logic import MAX_MONTHS
|
||||
from .option_groups import sv_option_groups
|
||||
from .options import StardewValleyOptions, SeasonRandomization, Goal, BundleRandomization, BundlePrice, EnabledFillerBuffs, NumberOfMovementBuffs, \
|
||||
BackpackProgression, BuildingProgression, ExcludeGingerIsland, TrapItems, EntranceRandomization, FarmType, Walnutsanity
|
||||
from .options import StardewValleyOptions, SeasonRandomization, Goal, BundleRandomization, BundlePrice, NumberOfLuckBuffs, NumberOfMovementBuffs, \
|
||||
BackpackProgression, BuildingProgression, ExcludeGingerIsland, TrapItems, EntranceRandomization
|
||||
from .presets import sv_options_presets
|
||||
from .regions import create_regions
|
||||
from .rules import set_rules
|
||||
from .stardew_rule import True_, StardewRule, HasProgressionPercent, true_
|
||||
from .stardew_rule import True_, StardewRule, HasProgressionPercent
|
||||
from .strings.ap_names.event_names import Event
|
||||
from .strings.entrance_names import Entrance as EntranceName
|
||||
from .strings.goal_names import Goal as GoalName
|
||||
from .strings.metal_names import Ore
|
||||
from .strings.region_names import Region as RegionName, LogicRegion
|
||||
|
||||
logger = logging.getLogger(__name__)
|
||||
|
||||
STARDEW_VALLEY = "Stardew Valley"
|
||||
UNIVERSAL_TRACKER_SEED_PROPERTY = "ut_seed"
|
||||
from .strings.region_names import Region as RegionName
|
||||
|
||||
client_version = 0
|
||||
|
||||
|
||||
class StardewLocation(Location):
|
||||
game: str = STARDEW_VALLEY
|
||||
game: str = "Stardew Valley"
|
||||
|
||||
|
||||
class StardewItem(Item):
|
||||
game: str = STARDEW_VALLEY
|
||||
game: str = "Stardew Valley"
|
||||
|
||||
|
||||
class StardewWebWorld(WebWorld):
|
||||
@@ -66,7 +58,7 @@ class StardewValleyWorld(World):
|
||||
Stardew Valley is an open-ended country-life RPG. You can farm, fish, mine, fight, complete quests,
|
||||
befriend villagers, and uncover dark secrets.
|
||||
"""
|
||||
game = STARDEW_VALLEY
|
||||
game = "Stardew Valley"
|
||||
topology_present = False
|
||||
|
||||
item_name_to_id = {name: data.code for name, data in item_table.items()}
|
||||
@@ -85,7 +77,6 @@ class StardewValleyWorld(World):
|
||||
|
||||
options_dataclass = StardewValleyOptions
|
||||
options: StardewValleyOptions
|
||||
content: StardewContent
|
||||
logic: StardewLogic
|
||||
|
||||
web = StardewWebWorld()
|
||||
@@ -101,20 +92,8 @@ class StardewValleyWorld(World):
|
||||
self.total_progression_items = 0
|
||||
# self.all_progression_items = dict()
|
||||
|
||||
# Taking the seed specified in slot data for UT, otherwise just generating the seed.
|
||||
self.seed = getattr(multiworld, "re_gen_passthrough", {}).get(STARDEW_VALLEY, self.random.getrandbits(64))
|
||||
self.random = Random(self.seed)
|
||||
|
||||
def interpret_slot_data(self, slot_data: Dict[str, Any]) -> Optional[int]:
|
||||
# If the seed is not specified in the slot data, this mean the world was generated before Universal Tracker support.
|
||||
seed = slot_data.get(UNIVERSAL_TRACKER_SEED_PROPERTY)
|
||||
if seed is None:
|
||||
logger.warning(f"World was generated before Universal Tracker support. Tracker might not be accurate.")
|
||||
return seed
|
||||
|
||||
def generate_early(self):
|
||||
self.force_change_options_if_incompatible()
|
||||
self.content = create_content(self.options)
|
||||
|
||||
def force_change_options_if_incompatible(self):
|
||||
goal_is_walnut_hunter = self.options.goal == Goal.option_greatest_walnut_hunter
|
||||
@@ -125,13 +104,8 @@ class StardewValleyWorld(World):
|
||||
self.options.exclude_ginger_island.value = ExcludeGingerIsland.option_false
|
||||
goal_name = self.options.goal.current_key
|
||||
player_name = self.multiworld.player_name[self.player]
|
||||
logger.warning(
|
||||
logging.warning(
|
||||
f"Goal '{goal_name}' requires Ginger Island. Exclude Ginger Island setting forced to 'False' for player {self.player} ({player_name})")
|
||||
if exclude_ginger_island and self.options.walnutsanity != Walnutsanity.preset_none:
|
||||
self.options.walnutsanity.value = Walnutsanity.preset_none
|
||||
player_name = self.multiworld.player_name[self.player]
|
||||
logger.warning(
|
||||
f"Walnutsanity requires Ginger Island. Ginger Island was excluded from {self.player} ({player_name})'s world, so walnutsanity was force disabled")
|
||||
|
||||
def create_regions(self):
|
||||
def create_region(name: str, exits: Iterable[str]) -> Region:
|
||||
@@ -141,10 +115,9 @@ class StardewValleyWorld(World):
|
||||
|
||||
world_regions, world_entrances, self.randomized_entrances = create_regions(create_region, self.random, self.options)
|
||||
|
||||
self.logic = StardewLogic(self.player, self.options, self.content, world_regions.keys())
|
||||
self.logic = StardewLogic(self.player, self.options, world_regions.keys())
|
||||
self.modified_bundles = get_all_bundles(self.random,
|
||||
self.logic,
|
||||
self.content,
|
||||
self.options)
|
||||
|
||||
def add_location(name: str, code: Optional[int], region: str):
|
||||
@@ -152,12 +125,11 @@ class StardewValleyWorld(World):
|
||||
location = StardewLocation(self.player, name, code, region)
|
||||
region.locations.append(location)
|
||||
|
||||
create_locations(add_location, self.modified_bundles, self.options, self.content, self.random)
|
||||
create_locations(add_location, self.modified_bundles, self.options, self.random)
|
||||
self.multiworld.regions.extend(world_regions.values())
|
||||
|
||||
def create_items(self):
|
||||
self.precollect_starting_season()
|
||||
self.precollect_farm_type_items()
|
||||
items_to_exclude = [excluded_items
|
||||
for excluded_items in self.multiworld.precollected_items[self.player]
|
||||
if not item_table[excluded_items.name].has_any_group(Group.RESOURCE_PACK,
|
||||
@@ -171,7 +143,7 @@ class StardewValleyWorld(World):
|
||||
for location in self.multiworld.get_locations(self.player)
|
||||
if location.address is not None])
|
||||
|
||||
created_items = create_items(self.create_item, self.delete_item, locations_count, items_to_exclude, self.options, self.content,
|
||||
created_items = create_items(self.create_item, self.delete_item, locations_count, items_to_exclude, self.options,
|
||||
self.random)
|
||||
|
||||
self.multiworld.itempool += created_items
|
||||
@@ -201,15 +173,10 @@ class StardewValleyWorld(World):
|
||||
starting_season = self.create_starting_item(self.random.choice(season_pool))
|
||||
self.multiworld.push_precollected(starting_season)
|
||||
|
||||
def precollect_farm_type_items(self):
|
||||
if self.options.farm_type == FarmType.option_meadowlands and self.options.building_progression & BuildingProgression.option_progressive:
|
||||
self.multiworld.push_precollected(self.create_starting_item("Progressive Coop"))
|
||||
|
||||
def setup_player_events(self):
|
||||
self.setup_construction_events()
|
||||
self.setup_quest_events()
|
||||
self.setup_action_events()
|
||||
self.setup_logic_events()
|
||||
|
||||
def setup_construction_events(self):
|
||||
can_construct_buildings = LocationData(None, RegionName.carpenter, Event.can_construct_buildings)
|
||||
@@ -220,26 +187,10 @@ class StardewValleyWorld(World):
|
||||
self.create_event_location(start_dark_talisman_quest, self.logic.wallet.has_rusty_key(), Event.start_dark_talisman_quest)
|
||||
|
||||
def setup_action_events(self):
|
||||
can_ship_event = LocationData(None, LogicRegion.shipping, Event.can_ship_items)
|
||||
self.create_event_location(can_ship_event, true_, Event.can_ship_items)
|
||||
can_ship_event = LocationData(None, RegionName.shipping, Event.can_ship_items)
|
||||
self.create_event_location(can_ship_event, True_(), Event.can_ship_items)
|
||||
can_shop_pierre_event = LocationData(None, RegionName.pierre_store, Event.can_shop_at_pierre)
|
||||
self.create_event_location(can_shop_pierre_event, true_, Event.can_shop_at_pierre)
|
||||
|
||||
spring_farming = LocationData(None, LogicRegion.spring_farming, Event.spring_farming)
|
||||
self.create_event_location(spring_farming, true_, Event.spring_farming)
|
||||
summer_farming = LocationData(None, LogicRegion.summer_farming, Event.summer_farming)
|
||||
self.create_event_location(summer_farming, true_, Event.summer_farming)
|
||||
fall_farming = LocationData(None, LogicRegion.fall_farming, Event.fall_farming)
|
||||
self.create_event_location(fall_farming, true_, Event.fall_farming)
|
||||
winter_farming = LocationData(None, LogicRegion.winter_farming, Event.winter_farming)
|
||||
self.create_event_location(winter_farming, true_, Event.winter_farming)
|
||||
|
||||
def setup_logic_events(self):
|
||||
def register_event(name: str, region: str, rule: StardewRule):
|
||||
event_location = LocationData(None, region, name)
|
||||
self.create_event_location(event_location, rule, name)
|
||||
|
||||
self.logic.setup_events(register_event)
|
||||
self.create_event_location(can_shop_pierre_event, True_(), Event.can_shop_at_pierre)
|
||||
|
||||
def setup_victory(self):
|
||||
if self.options.goal == Goal.option_community_center:
|
||||
@@ -260,7 +211,7 @@ class StardewValleyWorld(World):
|
||||
Event.victory)
|
||||
elif self.options.goal == Goal.option_master_angler:
|
||||
self.create_event_location(location_table[GoalName.master_angler],
|
||||
self.logic.fishing.can_catch_every_fish_for_fishsanity(),
|
||||
self.logic.fishing.can_catch_every_fish_in_slot(self.get_all_location_names()),
|
||||
Event.victory)
|
||||
elif self.options.goal == Goal.option_complete_collection:
|
||||
self.create_event_location(location_table[GoalName.complete_museum],
|
||||
@@ -272,7 +223,7 @@ class StardewValleyWorld(World):
|
||||
Event.victory)
|
||||
elif self.options.goal == Goal.option_greatest_walnut_hunter:
|
||||
self.create_event_location(location_table[GoalName.greatest_walnut_hunter],
|
||||
self.logic.walnut.has_walnut(130),
|
||||
self.logic.has_walnut(130),
|
||||
Event.victory)
|
||||
elif self.options.goal == Goal.option_protector_of_the_valley:
|
||||
self.create_event_location(location_table[GoalName.protector_of_the_valley],
|
||||
@@ -319,13 +270,18 @@ class StardewValleyWorld(World):
|
||||
if override_classification is None:
|
||||
override_classification = item.classification
|
||||
|
||||
if override_classification == ItemClassification.progression:
|
||||
if override_classification == ItemClassification.progression and item.name != Event.victory:
|
||||
self.total_progression_items += 1
|
||||
# if item.name not in self.all_progression_items:
|
||||
# self.all_progression_items[item.name] = 0
|
||||
# self.all_progression_items[item.name] += 1
|
||||
return StardewItem(item.name, override_classification, item.code, self.player)
|
||||
|
||||
def delete_item(self, item: Item):
|
||||
if item.classification & ItemClassification.progression:
|
||||
self.total_progression_items -= 1
|
||||
# if item.name in self.all_progression_items:
|
||||
# self.all_progression_items[item.name] -= 1
|
||||
|
||||
def create_starting_item(self, item: Union[str, ItemData]) -> StardewItem:
|
||||
if isinstance(item, str):
|
||||
@@ -343,11 +299,7 @@ class StardewValleyWorld(World):
|
||||
location = StardewLocation(self.player, location_data.name, None, region)
|
||||
location.access_rule = rule
|
||||
region.locations.append(location)
|
||||
location.place_locked_item(StardewItem(item, ItemClassification.progression, None, self.player))
|
||||
|
||||
# This is not ideal, but the rule count them so...
|
||||
if item != Event.victory:
|
||||
self.total_progression_items += 1
|
||||
location.place_locked_item(self.create_item(item))
|
||||
|
||||
def set_rules(self):
|
||||
set_rules(self)
|
||||
@@ -406,7 +358,7 @@ class StardewValleyWorld(World):
|
||||
quality = ""
|
||||
else:
|
||||
quality = f" ({item.quality.split(' ')[0]})"
|
||||
spoiler_handle.write(f"\t\t{item.amount}x {item.get_item()}{quality}\n")
|
||||
spoiler_handle.write(f"\t\t{item.amount}x {item.item_name}{quality}\n")
|
||||
|
||||
def add_entrances_to_spoiler_log(self):
|
||||
if self.options.entrance_randomization == EntranceRandomization.option_disabled:
|
||||
@@ -421,42 +373,19 @@ class StardewValleyWorld(World):
|
||||
for bundle in room.bundles:
|
||||
bundles[room.name][bundle.name] = {"number_required": bundle.number_required}
|
||||
for i, item in enumerate(bundle.items):
|
||||
bundles[room.name][bundle.name][i] = f"{item.get_item()}|{item.amount}|{item.quality}"
|
||||
bundles[room.name][bundle.name][i] = f"{item.item_name}|{item.amount}|{item.quality}"
|
||||
|
||||
excluded_options = [BundleRandomization, NumberOfMovementBuffs, EnabledFillerBuffs]
|
||||
excluded_options = [BundleRandomization, NumberOfMovementBuffs, NumberOfLuckBuffs]
|
||||
excluded_option_names = [option.internal_name for option in excluded_options]
|
||||
generic_option_names = [option_name for option_name in PerGameCommonOptions.type_hints]
|
||||
excluded_option_names.extend(generic_option_names)
|
||||
included_option_names: List[str] = [option_name for option_name in self.options_dataclass.type_hints if option_name not in excluded_option_names]
|
||||
slot_data = self.options.as_dict(*included_option_names)
|
||||
slot_data.update({
|
||||
UNIVERSAL_TRACKER_SEED_PROPERTY: self.seed,
|
||||
"seed": self.random.randrange(1000000000), # Seed should be max 9 digits
|
||||
"randomized_entrances": self.randomized_entrances,
|
||||
"modified_bundles": bundles,
|
||||
"client_version": "6.0.0",
|
||||
"client_version": "5.0.0",
|
||||
})
|
||||
|
||||
return slot_data
|
||||
|
||||
def collect(self, state: CollectionState, item: StardewItem) -> bool:
|
||||
change = super().collect(state, item)
|
||||
if change:
|
||||
state.prog_items[self.player][Event.received_walnuts] += self.get_walnut_amount(item.name)
|
||||
return change
|
||||
|
||||
def remove(self, state: CollectionState, item: StardewItem) -> bool:
|
||||
change = super().remove(state, item)
|
||||
if change:
|
||||
state.prog_items[self.player][Event.received_walnuts] -= self.get_walnut_amount(item.name)
|
||||
return change
|
||||
|
||||
@staticmethod
|
||||
def get_walnut_amount(item_name: str) -> int:
|
||||
if item_name == "Golden Walnut":
|
||||
return 1
|
||||
if item_name == "3 Golden Walnuts":
|
||||
return 3
|
||||
if item_name == "5 Golden Walnuts":
|
||||
return 5
|
||||
return 0
|
||||
|
||||
@@ -1,10 +1,8 @@
|
||||
import math
|
||||
from dataclasses import dataclass
|
||||
from random import Random
|
||||
from typing import List, Tuple
|
||||
from typing import List
|
||||
|
||||
from .bundle_item import BundleItem
|
||||
from ..content import StardewContent
|
||||
from ..options import BundlePrice, StardewValleyOptions, ExcludeGingerIsland, FestivalLocations
|
||||
from ..strings.currency_names import Currency
|
||||
|
||||
@@ -28,8 +26,7 @@ class BundleTemplate:
|
||||
number_possible_items: int
|
||||
number_required_items: int
|
||||
|
||||
def __init__(self, room: str, name: str, items: List[BundleItem], number_possible_items: int,
|
||||
number_required_items: int):
|
||||
def __init__(self, room: str, name: str, items: List[BundleItem], number_possible_items: int, number_required_items: int):
|
||||
self.room = room
|
||||
self.name = name
|
||||
self.items = items
|
||||
@@ -38,12 +35,17 @@ class BundleTemplate:
|
||||
|
||||
@staticmethod
|
||||
def extend_from(template, items: List[BundleItem]):
|
||||
return BundleTemplate(template.room, template.name, items, template.number_possible_items,
|
||||
template.number_required_items)
|
||||
return BundleTemplate(template.room, template.name, items, template.number_possible_items, template.number_required_items)
|
||||
|
||||
def create_bundle(self, random: Random, content: StardewContent, options: StardewValleyOptions) -> Bundle:
|
||||
number_required, price_multiplier = get_bundle_final_prices(options.bundle_price, self.number_required_items, False)
|
||||
filtered_items = [item for item in self.items if item.can_appear(content, options)]
|
||||
def create_bundle(self, bundle_price_option: BundlePrice, random: Random, options: StardewValleyOptions) -> Bundle:
|
||||
if bundle_price_option == BundlePrice.option_minimum:
|
||||
number_required = 1
|
||||
elif bundle_price_option == BundlePrice.option_maximum:
|
||||
number_required = 8
|
||||
else:
|
||||
number_required = self.number_required_items + bundle_price_option.value
|
||||
number_required = max(1, number_required)
|
||||
filtered_items = [item for item in self.items if item.can_appear(options)]
|
||||
number_items = len(filtered_items)
|
||||
number_chosen_items = self.number_possible_items
|
||||
if number_chosen_items < number_required:
|
||||
@@ -53,7 +55,6 @@ class BundleTemplate:
|
||||
chosen_items = filtered_items + random.choices(filtered_items, k=number_chosen_items - number_items)
|
||||
else:
|
||||
chosen_items = random.sample(filtered_items, number_chosen_items)
|
||||
chosen_items = [item.as_amount(max(1, math.floor(item.amount * price_multiplier))) for item in chosen_items]
|
||||
return Bundle(self.room, self.name, chosen_items, number_required)
|
||||
|
||||
def can_appear(self, options: StardewValleyOptions) -> bool:
|
||||
@@ -67,13 +68,19 @@ class CurrencyBundleTemplate(BundleTemplate):
|
||||
super().__init__(room, name, [item], 1, 1)
|
||||
self.item = item
|
||||
|
||||
def create_bundle(self, random: Random, content: StardewContent, options: StardewValleyOptions) -> Bundle:
|
||||
currency_amount = self.get_currency_amount(options.bundle_price)
|
||||
def create_bundle(self, bundle_price_option: BundlePrice, random: Random, options: StardewValleyOptions) -> Bundle:
|
||||
currency_amount = self.get_currency_amount(bundle_price_option)
|
||||
return Bundle(self.room, self.name, [BundleItem(self.item.item_name, currency_amount)], 1)
|
||||
|
||||
def get_currency_amount(self, bundle_price_option: BundlePrice):
|
||||
_, price_multiplier = get_bundle_final_prices(bundle_price_option, self.number_required_items, True)
|
||||
currency_amount = max(1, int(self.item.amount * price_multiplier))
|
||||
if bundle_price_option == BundlePrice.option_minimum:
|
||||
price_multiplier = 0.1
|
||||
elif bundle_price_option == BundlePrice.option_maximum:
|
||||
price_multiplier = 4
|
||||
else:
|
||||
price_multiplier = round(1 + (bundle_price_option.value * 0.4), 2)
|
||||
|
||||
currency_amount = int(self.item.amount * price_multiplier)
|
||||
return currency_amount
|
||||
|
||||
def can_appear(self, options: StardewValleyOptions) -> bool:
|
||||
@@ -88,11 +95,11 @@ class CurrencyBundleTemplate(BundleTemplate):
|
||||
|
||||
class MoneyBundleTemplate(CurrencyBundleTemplate):
|
||||
|
||||
def __init__(self, room: str, default_name: str, item: BundleItem):
|
||||
super().__init__(room, default_name, item)
|
||||
def __init__(self, room: str, item: BundleItem):
|
||||
super().__init__(room, "", item)
|
||||
|
||||
def create_bundle(self, random: Random, content: StardewContent, options: StardewValleyOptions) -> Bundle:
|
||||
currency_amount = self.get_currency_amount(options.bundle_price)
|
||||
def create_bundle(self, bundle_price_option: BundlePrice, random: Random, options: StardewValleyOptions) -> Bundle:
|
||||
currency_amount = self.get_currency_amount(bundle_price_option)
|
||||
currency_name = "g"
|
||||
if currency_amount >= 1000:
|
||||
unit_amount = currency_amount % 1000
|
||||
@@ -104,8 +111,13 @@ class MoneyBundleTemplate(CurrencyBundleTemplate):
|
||||
return Bundle(self.room, name, [BundleItem(self.item.item_name, currency_amount)], 1)
|
||||
|
||||
def get_currency_amount(self, bundle_price_option: BundlePrice):
|
||||
_, price_multiplier = get_bundle_final_prices(bundle_price_option, self.number_required_items, True)
|
||||
currency_amount = max(1, int(self.item.amount * price_multiplier))
|
||||
if bundle_price_option == BundlePrice.option_minimum:
|
||||
price_multiplier = 0.1
|
||||
elif bundle_price_option == BundlePrice.option_maximum:
|
||||
price_multiplier = 4
|
||||
else:
|
||||
price_multiplier = round(1 + (bundle_price_option.value * 0.4), 2)
|
||||
currency_amount = int(self.item.amount * price_multiplier)
|
||||
return currency_amount
|
||||
|
||||
|
||||
@@ -122,54 +134,30 @@ class FestivalBundleTemplate(BundleTemplate):
|
||||
class DeepBundleTemplate(BundleTemplate):
|
||||
categories: List[List[BundleItem]]
|
||||
|
||||
def __init__(self, room: str, name: str, categories: List[List[BundleItem]], number_possible_items: int,
|
||||
number_required_items: int):
|
||||
def __init__(self, room: str, name: str, categories: List[List[BundleItem]], number_possible_items: int, number_required_items: int):
|
||||
super().__init__(room, name, [], number_possible_items, number_required_items)
|
||||
self.categories = categories
|
||||
|
||||
def create_bundle(self, random: Random, content: StardewContent, options: StardewValleyOptions) -> Bundle:
|
||||
number_required, price_multiplier = get_bundle_final_prices(options.bundle_price, self.number_required_items, False)
|
||||
def create_bundle(self, bundle_price_option: BundlePrice, random: Random, options: StardewValleyOptions) -> Bundle:
|
||||
if bundle_price_option == BundlePrice.option_minimum:
|
||||
number_required = 1
|
||||
elif bundle_price_option == BundlePrice.option_maximum:
|
||||
number_required = 8
|
||||
else:
|
||||
number_required = self.number_required_items + bundle_price_option.value
|
||||
number_categories = len(self.categories)
|
||||
number_chosen_categories = self.number_possible_items
|
||||
if number_chosen_categories < number_required:
|
||||
number_chosen_categories = number_required
|
||||
|
||||
if number_chosen_categories > number_categories:
|
||||
chosen_categories = self.categories + random.choices(self.categories,
|
||||
k=number_chosen_categories - number_categories)
|
||||
chosen_categories = self.categories + random.choices(self.categories, k=number_chosen_categories - number_categories)
|
||||
else:
|
||||
chosen_categories = random.sample(self.categories, number_chosen_categories)
|
||||
|
||||
chosen_items = []
|
||||
for category in chosen_categories:
|
||||
filtered_items = [item for item in category if item.can_appear(content, options)]
|
||||
filtered_items = [item for item in category if item.can_appear(options)]
|
||||
chosen_items.append(random.choice(filtered_items))
|
||||
|
||||
chosen_items = [item.as_amount(max(1, math.floor(item.amount * price_multiplier))) for item in chosen_items]
|
||||
return Bundle(self.room, self.name, chosen_items, number_required)
|
||||
|
||||
|
||||
def get_bundle_final_prices(bundle_price_option: BundlePrice, default_required_items: int, is_currency: bool) -> Tuple[int, float]:
|
||||
number_required_items = get_number_required_items(bundle_price_option, default_required_items)
|
||||
price_multiplier = get_price_multiplier(bundle_price_option, is_currency)
|
||||
return number_required_items, price_multiplier
|
||||
|
||||
|
||||
def get_number_required_items(bundle_price_option: BundlePrice, default_required_items: int) -> int:
|
||||
if bundle_price_option == BundlePrice.option_minimum:
|
||||
return 1
|
||||
if bundle_price_option == BundlePrice.option_maximum:
|
||||
return 8
|
||||
number_required = default_required_items + bundle_price_option.value
|
||||
return min(8, max(1, number_required))
|
||||
|
||||
|
||||
def get_price_multiplier(bundle_price_option: BundlePrice, is_currency: bool) -> float:
|
||||
if bundle_price_option == BundlePrice.option_minimum:
|
||||
return 0.1 if is_currency else 0.2
|
||||
if bundle_price_option == BundlePrice.option_maximum:
|
||||
return 4 if is_currency else 1.4
|
||||
price_factor = 0.4 if is_currency else (0.2 if bundle_price_option.value <= 0 else 0.1)
|
||||
price_multiplier_difference = bundle_price_option.value * price_factor
|
||||
price_multiplier = 1 + price_multiplier_difference
|
||||
return round(price_multiplier, 2)
|
||||
|
||||
@@ -3,8 +3,7 @@ from __future__ import annotations
|
||||
from abc import ABC, abstractmethod
|
||||
from dataclasses import dataclass
|
||||
|
||||
from ..content import StardewContent
|
||||
from ..options import StardewValleyOptions, ExcludeGingerIsland, FestivalLocations, SkillProgression
|
||||
from ..options import StardewValleyOptions, ExcludeGingerIsland, FestivalLocations
|
||||
from ..strings.crop_names import Fruit
|
||||
from ..strings.currency_names import Currency
|
||||
from ..strings.quality_names import CropQuality, FishQuality, ForageQuality
|
||||
@@ -31,50 +30,27 @@ class FestivalItemSource(BundleItemSource):
|
||||
return options.festival_locations != FestivalLocations.option_disabled
|
||||
|
||||
|
||||
class MasteryItemSource(BundleItemSource):
|
||||
def can_appear(self, options: StardewValleyOptions) -> bool:
|
||||
return options.skill_progression == SkillProgression.option_progressive_with_masteries
|
||||
|
||||
|
||||
class ContentItemSource(BundleItemSource):
|
||||
"""This is meant to be used for items that are managed by the content packs."""
|
||||
|
||||
def can_appear(self, options: StardewValleyOptions) -> bool:
|
||||
raise ValueError("This should not be called, check if the item is in the content instead.")
|
||||
|
||||
|
||||
@dataclass(frozen=True, order=True)
|
||||
class BundleItem:
|
||||
class Sources:
|
||||
vanilla = VanillaItemSource()
|
||||
island = IslandItemSource()
|
||||
festival = FestivalItemSource()
|
||||
masteries = MasteryItemSource()
|
||||
content = ContentItemSource()
|
||||
|
||||
item_name: str
|
||||
amount: int = 1
|
||||
quality: str = CropQuality.basic
|
||||
source: BundleItemSource = Sources.vanilla
|
||||
flavor: str = None
|
||||
can_have_quality: bool = True
|
||||
|
||||
@staticmethod
|
||||
def money_bundle(amount: int) -> BundleItem:
|
||||
return BundleItem(Currency.money, amount)
|
||||
|
||||
def get_item(self) -> str:
|
||||
if self.flavor is None:
|
||||
return self.item_name
|
||||
return f"{self.item_name} [{self.flavor}]"
|
||||
|
||||
def as_amount(self, amount: int) -> BundleItem:
|
||||
return BundleItem(self.item_name, amount, self.quality, self.source, self.flavor)
|
||||
return BundleItem(self.item_name, amount, self.quality, self.source)
|
||||
|
||||
def as_quality(self, quality: str) -> BundleItem:
|
||||
if self.can_have_quality:
|
||||
return BundleItem(self.item_name, self.amount, quality, self.source, self.flavor)
|
||||
return BundleItem(self.item_name, self.amount, self.quality, self.source, self.flavor)
|
||||
return BundleItem(self.item_name, self.amount, quality, self.source)
|
||||
|
||||
def as_quality_crop(self) -> BundleItem:
|
||||
amount = 5
|
||||
@@ -91,11 +67,7 @@ class BundleItem:
|
||||
|
||||
def __repr__(self):
|
||||
quality = "" if self.quality == CropQuality.basic else self.quality
|
||||
return f"{self.amount} {quality} {self.get_item()}"
|
||||
|
||||
def can_appear(self, content: StardewContent, options: StardewValleyOptions) -> bool:
|
||||
if isinstance(self.source, ContentItemSource):
|
||||
return self.get_item() in content.game_items
|
||||
return f"{self.amount} {quality} {self.item_name}"
|
||||
|
||||
def can_appear(self, options: StardewValleyOptions) -> bool:
|
||||
return self.source.can_appear(options)
|
||||
|
||||
|
||||
@@ -3,7 +3,6 @@ from random import Random
|
||||
from typing import List
|
||||
|
||||
from .bundle import Bundle, BundleTemplate
|
||||
from ..content import StardewContent
|
||||
from ..options import BundlePrice, StardewValleyOptions
|
||||
|
||||
|
||||
@@ -19,25 +18,7 @@ class BundleRoomTemplate:
|
||||
bundles: List[BundleTemplate]
|
||||
number_bundles: int
|
||||
|
||||
def create_bundle_room(self, random: Random, content: StardewContent, options: StardewValleyOptions):
|
||||
def create_bundle_room(self, bundle_price_option: BundlePrice, random: Random, options: StardewValleyOptions):
|
||||
filtered_bundles = [bundle for bundle in self.bundles if bundle.can_appear(options)]
|
||||
|
||||
priority_bundles = []
|
||||
unpriority_bundles = []
|
||||
for bundle in filtered_bundles:
|
||||
if bundle.name in options.bundle_plando:
|
||||
priority_bundles.append(bundle)
|
||||
else:
|
||||
unpriority_bundles.append(bundle)
|
||||
|
||||
if self.number_bundles <= len(priority_bundles):
|
||||
chosen_bundles = random.sample(priority_bundles, self.number_bundles)
|
||||
else:
|
||||
chosen_bundles = priority_bundles
|
||||
num_remaining_bundles = self.number_bundles - len(priority_bundles)
|
||||
if num_remaining_bundles > len(unpriority_bundles):
|
||||
chosen_bundles.extend(random.choices(unpriority_bundles, k=num_remaining_bundles))
|
||||
else:
|
||||
chosen_bundles.extend(random.sample(unpriority_bundles, num_remaining_bundles))
|
||||
|
||||
return BundleRoom(self.name, [bundle.create_bundle(random, content, options) for bundle in chosen_bundles])
|
||||
chosen_bundles = random.sample(filtered_bundles, self.number_bundles)
|
||||
return BundleRoom(self.name, [bundle.create_bundle(bundle_price_option, random, options) for bundle in chosen_bundles])
|
||||
|
||||
@@ -1,102 +1,65 @@
|
||||
from random import Random
|
||||
from typing import List, Tuple
|
||||
from typing import List
|
||||
|
||||
from .bundle import Bundle
|
||||
from .bundle_room import BundleRoom, BundleRoomTemplate
|
||||
from ..content import StardewContent
|
||||
from .bundle_room import BundleRoom
|
||||
from ..data.bundle_data import pantry_vanilla, crafts_room_vanilla, fish_tank_vanilla, boiler_room_vanilla, bulletin_board_vanilla, vault_vanilla, \
|
||||
pantry_thematic, crafts_room_thematic, fish_tank_thematic, boiler_room_thematic, bulletin_board_thematic, vault_thematic, pantry_remixed, \
|
||||
crafts_room_remixed, fish_tank_remixed, boiler_room_remixed, bulletin_board_remixed, vault_remixed, all_bundle_items_except_money, \
|
||||
abandoned_joja_mart_thematic, abandoned_joja_mart_vanilla, abandoned_joja_mart_remixed, raccoon_vanilla, raccoon_thematic, raccoon_remixed, \
|
||||
community_center_remixed_anywhere
|
||||
abandoned_joja_mart_thematic, abandoned_joja_mart_vanilla, abandoned_joja_mart_remixed
|
||||
from ..logic.logic import StardewLogic
|
||||
from ..options import BundleRandomization, StardewValleyOptions
|
||||
from ..options import BundleRandomization, StardewValleyOptions, ExcludeGingerIsland
|
||||
|
||||
|
||||
def get_all_bundles(random: Random, logic: StardewLogic, content: StardewContent, options: StardewValleyOptions) -> List[BundleRoom]:
|
||||
def get_all_bundles(random: Random, logic: StardewLogic, options: StardewValleyOptions) -> List[BundleRoom]:
|
||||
if options.bundle_randomization == BundleRandomization.option_vanilla:
|
||||
return get_vanilla_bundles(random, content, options)
|
||||
return get_vanilla_bundles(random, options)
|
||||
elif options.bundle_randomization == BundleRandomization.option_thematic:
|
||||
return get_thematic_bundles(random, content, options)
|
||||
return get_thematic_bundles(random, options)
|
||||
elif options.bundle_randomization == BundleRandomization.option_remixed:
|
||||
return get_remixed_bundles(random, content, options)
|
||||
elif options.bundle_randomization == BundleRandomization.option_remixed_anywhere:
|
||||
return get_remixed_bundles_anywhere(random, content, options)
|
||||
return get_remixed_bundles(random, options)
|
||||
elif options.bundle_randomization == BundleRandomization.option_shuffled:
|
||||
return get_shuffled_bundles(random, logic, content, options)
|
||||
return get_shuffled_bundles(random, logic, options)
|
||||
|
||||
raise NotImplementedError
|
||||
|
||||
|
||||
def get_vanilla_bundles(random: Random, content: StardewContent, options: StardewValleyOptions) -> List[BundleRoom]:
|
||||
pantry = pantry_vanilla.create_bundle_room(random, content, options)
|
||||
crafts_room = crafts_room_vanilla.create_bundle_room(random, content, options)
|
||||
fish_tank = fish_tank_vanilla.create_bundle_room(random, content, options)
|
||||
boiler_room = boiler_room_vanilla.create_bundle_room(random, content, options)
|
||||
bulletin_board = bulletin_board_vanilla.create_bundle_room(random, content, options)
|
||||
vault = vault_vanilla.create_bundle_room(random, content, options)
|
||||
abandoned_joja_mart = abandoned_joja_mart_vanilla.create_bundle_room(random, content, options)
|
||||
raccoon = raccoon_vanilla.create_bundle_room(random, content, options)
|
||||
fix_raccoon_bundle_names(raccoon)
|
||||
return [pantry, crafts_room, fish_tank, boiler_room, bulletin_board, vault, abandoned_joja_mart, raccoon]
|
||||
def get_vanilla_bundles(random: Random, options: StardewValleyOptions) -> List[BundleRoom]:
|
||||
pantry = pantry_vanilla.create_bundle_room(options.bundle_price, random, options)
|
||||
crafts_room = crafts_room_vanilla.create_bundle_room(options.bundle_price, random, options)
|
||||
fish_tank = fish_tank_vanilla.create_bundle_room(options.bundle_price, random, options)
|
||||
boiler_room = boiler_room_vanilla.create_bundle_room(options.bundle_price, random, options)
|
||||
bulletin_board = bulletin_board_vanilla.create_bundle_room(options.bundle_price, random, options)
|
||||
vault = vault_vanilla.create_bundle_room(options.bundle_price, random, options)
|
||||
abandoned_joja_mart = abandoned_joja_mart_vanilla.create_bundle_room(options.bundle_price, random, options)
|
||||
return [pantry, crafts_room, fish_tank, boiler_room, bulletin_board, vault, abandoned_joja_mart]
|
||||
|
||||
|
||||
def get_thematic_bundles(random: Random, content: StardewContent, options: StardewValleyOptions) -> List[BundleRoom]:
|
||||
pantry = pantry_thematic.create_bundle_room(random, content, options)
|
||||
crafts_room = crafts_room_thematic.create_bundle_room(random, content, options)
|
||||
fish_tank = fish_tank_thematic.create_bundle_room(random, content, options)
|
||||
boiler_room = boiler_room_thematic.create_bundle_room(random, content, options)
|
||||
bulletin_board = bulletin_board_thematic.create_bundle_room(random, content, options)
|
||||
vault = vault_thematic.create_bundle_room(random, content, options)
|
||||
abandoned_joja_mart = abandoned_joja_mart_thematic.create_bundle_room(random, content, options)
|
||||
raccoon = raccoon_thematic.create_bundle_room(random, content, options)
|
||||
fix_raccoon_bundle_names(raccoon)
|
||||
return [pantry, crafts_room, fish_tank, boiler_room, bulletin_board, vault, abandoned_joja_mart, raccoon]
|
||||
def get_thematic_bundles(random: Random, options: StardewValleyOptions) -> List[BundleRoom]:
|
||||
pantry = pantry_thematic.create_bundle_room(options.bundle_price, random, options)
|
||||
crafts_room = crafts_room_thematic.create_bundle_room(options.bundle_price, random, options)
|
||||
fish_tank = fish_tank_thematic.create_bundle_room(options.bundle_price, random, options)
|
||||
boiler_room = boiler_room_thematic.create_bundle_room(options.bundle_price, random, options)
|
||||
bulletin_board = bulletin_board_thematic.create_bundle_room(options.bundle_price, random, options)
|
||||
vault = vault_thematic.create_bundle_room(options.bundle_price, random, options)
|
||||
abandoned_joja_mart = abandoned_joja_mart_thematic.create_bundle_room(options.bundle_price, random, options)
|
||||
return [pantry, crafts_room, fish_tank, boiler_room, bulletin_board, vault, abandoned_joja_mart]
|
||||
|
||||
|
||||
def get_remixed_bundles(random: Random, content: StardewContent, options: StardewValleyOptions) -> List[BundleRoom]:
|
||||
pantry = pantry_remixed.create_bundle_room(random, content, options)
|
||||
crafts_room = crafts_room_remixed.create_bundle_room(random, content, options)
|
||||
fish_tank = fish_tank_remixed.create_bundle_room(random, content, options)
|
||||
boiler_room = boiler_room_remixed.create_bundle_room(random, content, options)
|
||||
bulletin_board = bulletin_board_remixed.create_bundle_room(random, content, options)
|
||||
vault = vault_remixed.create_bundle_room(random, content, options)
|
||||
abandoned_joja_mart = abandoned_joja_mart_remixed.create_bundle_room(random, content, options)
|
||||
raccoon = raccoon_remixed.create_bundle_room(random, content, options)
|
||||
fix_raccoon_bundle_names(raccoon)
|
||||
return [pantry, crafts_room, fish_tank, boiler_room, bulletin_board, vault, abandoned_joja_mart, raccoon]
|
||||
def get_remixed_bundles(random: Random, options: StardewValleyOptions) -> List[BundleRoom]:
|
||||
pantry = pantry_remixed.create_bundle_room(options.bundle_price, random, options)
|
||||
crafts_room = crafts_room_remixed.create_bundle_room(options.bundle_price, random, options)
|
||||
fish_tank = fish_tank_remixed.create_bundle_room(options.bundle_price, random, options)
|
||||
boiler_room = boiler_room_remixed.create_bundle_room(options.bundle_price, random, options)
|
||||
bulletin_board = bulletin_board_remixed.create_bundle_room(options.bundle_price, random, options)
|
||||
vault = vault_remixed.create_bundle_room(options.bundle_price, random, options)
|
||||
abandoned_joja_mart = abandoned_joja_mart_remixed.create_bundle_room(options.bundle_price, random, options)
|
||||
return [pantry, crafts_room, fish_tank, boiler_room, bulletin_board, vault, abandoned_joja_mart]
|
||||
|
||||
|
||||
def get_remixed_bundles_anywhere(random: Random, content: StardewContent, options: StardewValleyOptions) -> List[BundleRoom]:
|
||||
big_room = community_center_remixed_anywhere.create_bundle_room(random, content, options)
|
||||
all_chosen_bundles = big_room.bundles
|
||||
random.shuffle(all_chosen_bundles)
|
||||
def get_shuffled_bundles(random: Random, logic: StardewLogic, options: StardewValleyOptions) -> List[BundleRoom]:
|
||||
valid_bundle_items = [bundle_item for bundle_item in all_bundle_items_except_money if bundle_item.can_appear(options)]
|
||||
|
||||
end_index = 0
|
||||
|
||||
pantry, end_index = create_room_from_bundles(pantry_remixed, all_chosen_bundles, end_index)
|
||||
crafts_room, end_index = create_room_from_bundles(crafts_room_remixed, all_chosen_bundles, end_index)
|
||||
fish_tank, end_index = create_room_from_bundles(fish_tank_remixed, all_chosen_bundles, end_index)
|
||||
boiler_room, end_index = create_room_from_bundles(boiler_room_remixed, all_chosen_bundles, end_index)
|
||||
bulletin_board, end_index = create_room_from_bundles(bulletin_board_remixed, all_chosen_bundles, end_index)
|
||||
|
||||
vault = vault_remixed.create_bundle_room(random, content, options)
|
||||
abandoned_joja_mart = abandoned_joja_mart_remixed.create_bundle_room(random, content, options)
|
||||
raccoon = raccoon_remixed.create_bundle_room(random, content, options)
|
||||
fix_raccoon_bundle_names(raccoon)
|
||||
return [pantry, crafts_room, fish_tank, boiler_room, bulletin_board, vault, abandoned_joja_mart, raccoon]
|
||||
|
||||
|
||||
def create_room_from_bundles(template: BundleRoomTemplate, all_bundles: List[Bundle], end_index: int) -> Tuple[BundleRoom, int]:
|
||||
start_index = end_index
|
||||
end_index += template.number_bundles
|
||||
return BundleRoom(template.name, all_bundles[start_index:end_index]), end_index
|
||||
|
||||
|
||||
def get_shuffled_bundles(random: Random, logic: StardewLogic, content: StardewContent, options: StardewValleyOptions) -> List[BundleRoom]:
|
||||
valid_bundle_items = [bundle_item for bundle_item in all_bundle_items_except_money if bundle_item.can_appear(content, options)]
|
||||
|
||||
rooms = [room for room in get_remixed_bundles(random, content, options) if room.name != "Vault"]
|
||||
rooms = [room for room in get_remixed_bundles(random, options) if room.name != "Vault"]
|
||||
required_items = 0
|
||||
for room in rooms:
|
||||
for bundle in room.bundles:
|
||||
@@ -104,21 +67,14 @@ def get_shuffled_bundles(random: Random, logic: StardewLogic, content: StardewCo
|
||||
random.shuffle(room.bundles)
|
||||
random.shuffle(rooms)
|
||||
|
||||
# Remove duplicates of the same item
|
||||
valid_bundle_items = [item1 for i, item1 in enumerate(valid_bundle_items)
|
||||
if not any(item1.item_name == item2.item_name and item1.quality == item2.quality for item2 in valid_bundle_items[:i])]
|
||||
chosen_bundle_items = random.sample(valid_bundle_items, required_items)
|
||||
sorted_bundle_items = sorted(chosen_bundle_items, key=lambda x: logic.has(x.item_name).get_difficulty())
|
||||
for room in rooms:
|
||||
for bundle in room.bundles:
|
||||
num_items = len(bundle.items)
|
||||
bundle.items = chosen_bundle_items[:num_items]
|
||||
chosen_bundle_items = chosen_bundle_items[num_items:]
|
||||
bundle.items = sorted_bundle_items[:num_items]
|
||||
sorted_bundle_items = sorted_bundle_items[num_items:]
|
||||
|
||||
vault = vault_remixed.create_bundle_room(random, content, options)
|
||||
vault = vault_remixed.create_bundle_room(options.bundle_price, random, options)
|
||||
return [*rooms, vault]
|
||||
|
||||
|
||||
def fix_raccoon_bundle_names(raccoon):
|
||||
for i in range(len(raccoon.bundles)):
|
||||
raccoon_bundle = raccoon.bundles[i]
|
||||
raccoon_bundle.name = f"Raccoon Request {i + 1}"
|
||||
|
||||
@@ -1,107 +0,0 @@
|
||||
from . import content_packs
|
||||
from .feature import cropsanity, friendsanity, fishsanity, booksanity
|
||||
from .game_content import ContentPack, StardewContent, StardewFeatures
|
||||
from .unpacking import unpack_content
|
||||
from .. import options
|
||||
|
||||
|
||||
def create_content(player_options: options.StardewValleyOptions) -> StardewContent:
|
||||
active_packs = choose_content_packs(player_options)
|
||||
features = choose_features(player_options)
|
||||
return unpack_content(features, active_packs)
|
||||
|
||||
|
||||
def choose_content_packs(player_options: options.StardewValleyOptions):
|
||||
active_packs = [content_packs.pelican_town, content_packs.the_desert, content_packs.the_farm, content_packs.the_mines]
|
||||
|
||||
if player_options.exclude_ginger_island == options.ExcludeGingerIsland.option_false:
|
||||
active_packs.append(content_packs.ginger_island_content_pack)
|
||||
|
||||
if player_options.special_order_locations & options.SpecialOrderLocations.value_qi:
|
||||
active_packs.append(content_packs.qi_board_content_pack)
|
||||
|
||||
for mod in player_options.mods.value:
|
||||
active_packs.append(content_packs.by_mod[mod])
|
||||
|
||||
return active_packs
|
||||
|
||||
|
||||
def choose_features(player_options: options.StardewValleyOptions) -> StardewFeatures:
|
||||
return StardewFeatures(
|
||||
choose_booksanity(player_options.booksanity),
|
||||
choose_cropsanity(player_options.cropsanity),
|
||||
choose_fishsanity(player_options.fishsanity),
|
||||
choose_friendsanity(player_options.friendsanity, player_options.friendsanity_heart_size)
|
||||
)
|
||||
|
||||
|
||||
booksanity_by_option = {
|
||||
options.Booksanity.option_none: booksanity.BooksanityDisabled(),
|
||||
options.Booksanity.option_power: booksanity.BooksanityPower(),
|
||||
options.Booksanity.option_power_skill: booksanity.BooksanityPowerSkill(),
|
||||
options.Booksanity.option_all: booksanity.BooksanityAll(),
|
||||
}
|
||||
|
||||
|
||||
def choose_booksanity(booksanity_option: options.Booksanity) -> booksanity.BooksanityFeature:
|
||||
booksanity_feature = booksanity_by_option.get(booksanity_option)
|
||||
|
||||
if booksanity_feature is None:
|
||||
raise ValueError(f"No booksanity feature mapped to {str(booksanity_option.value)}")
|
||||
|
||||
return booksanity_feature
|
||||
|
||||
|
||||
cropsanity_by_option = {
|
||||
options.Cropsanity.option_disabled: cropsanity.CropsanityDisabled(),
|
||||
options.Cropsanity.option_enabled: cropsanity.CropsanityEnabled(),
|
||||
}
|
||||
|
||||
|
||||
def choose_cropsanity(cropsanity_option: options.Cropsanity) -> cropsanity.CropsanityFeature:
|
||||
cropsanity_feature = cropsanity_by_option.get(cropsanity_option)
|
||||
|
||||
if cropsanity_feature is None:
|
||||
raise ValueError(f"No cropsanity feature mapped to {str(cropsanity_option.value)}")
|
||||
|
||||
return cropsanity_feature
|
||||
|
||||
|
||||
fishsanity_by_option = {
|
||||
options.Fishsanity.option_none: fishsanity.FishsanityNone(),
|
||||
options.Fishsanity.option_legendaries: fishsanity.FishsanityLegendaries(),
|
||||
options.Fishsanity.option_special: fishsanity.FishsanitySpecial(),
|
||||
options.Fishsanity.option_randomized: fishsanity.FishsanityAll(randomization_ratio=0.4),
|
||||
options.Fishsanity.option_all: fishsanity.FishsanityAll(),
|
||||
options.Fishsanity.option_exclude_legendaries: fishsanity.FishsanityExcludeLegendaries(),
|
||||
options.Fishsanity.option_exclude_hard_fish: fishsanity.FishsanityExcludeHardFish(),
|
||||
options.Fishsanity.option_only_easy_fish: fishsanity.FishsanityOnlyEasyFish(),
|
||||
}
|
||||
|
||||
|
||||
def choose_fishsanity(fishsanity_option: options.Fishsanity) -> fishsanity.FishsanityFeature:
|
||||
fishsanity_feature = fishsanity_by_option.get(fishsanity_option)
|
||||
|
||||
if fishsanity_feature is None:
|
||||
raise ValueError(f"No fishsanity feature mapped to {str(fishsanity_option.value)}")
|
||||
|
||||
return fishsanity_feature
|
||||
|
||||
|
||||
def choose_friendsanity(friendsanity_option: options.Friendsanity, heart_size: options.FriendsanityHeartSize) -> friendsanity.FriendsanityFeature:
|
||||
if friendsanity_option == options.Friendsanity.option_none:
|
||||
return friendsanity.FriendsanityNone()
|
||||
|
||||
if friendsanity_option == options.Friendsanity.option_bachelors:
|
||||
return friendsanity.FriendsanityBachelors(heart_size.value)
|
||||
|
||||
if friendsanity_option == options.Friendsanity.option_starting_npcs:
|
||||
return friendsanity.FriendsanityStartingNpc(heart_size.value)
|
||||
|
||||
if friendsanity_option == options.Friendsanity.option_all:
|
||||
return friendsanity.FriendsanityAll(heart_size.value)
|
||||
|
||||
if friendsanity_option == options.Friendsanity.option_all_with_marriage:
|
||||
return friendsanity.FriendsanityAllWithMarriage(heart_size.value)
|
||||
|
||||
raise ValueError(f"No friendsanity feature mapped to {str(friendsanity_option.value)}")
|
||||
@@ -1,31 +0,0 @@
|
||||
import importlib
|
||||
import pkgutil
|
||||
|
||||
from . import mods
|
||||
from .mod_registry import by_mod
|
||||
from .vanilla.base import base_game
|
||||
from .vanilla.ginger_island import ginger_island_content_pack
|
||||
from .vanilla.pelican_town import pelican_town
|
||||
from .vanilla.qi_board import qi_board_content_pack
|
||||
from .vanilla.the_desert import the_desert
|
||||
from .vanilla.the_farm import the_farm
|
||||
from .vanilla.the_mines import the_mines
|
||||
|
||||
assert base_game
|
||||
assert ginger_island_content_pack
|
||||
assert pelican_town
|
||||
assert qi_board_content_pack
|
||||
assert the_desert
|
||||
assert the_farm
|
||||
assert the_mines
|
||||
|
||||
# Dynamically register everything currently in the mods folder. This would ideally be done through a metaclass, but I have not looked into that yet.
|
||||
mod_modules = pkgutil.iter_modules(mods.__path__)
|
||||
|
||||
loaded_modules = {}
|
||||
for mod_module in mod_modules:
|
||||
module_name = mod_module.name
|
||||
module = importlib.import_module("." + module_name, mods.__name__)
|
||||
loaded_modules[module_name] = module
|
||||
|
||||
assert by_mod
|
||||
@@ -1,4 +0,0 @@
|
||||
from . import booksanity
|
||||
from . import cropsanity
|
||||
from . import fishsanity
|
||||
from . import friendsanity
|
||||
@@ -1,72 +0,0 @@
|
||||
from abc import ABC, abstractmethod
|
||||
from typing import ClassVar, Optional, Iterable
|
||||
|
||||
from ...data.game_item import GameItem, ItemTag
|
||||
from ...strings.book_names import ordered_lost_books
|
||||
|
||||
item_prefix = "Power: "
|
||||
location_prefix = "Read "
|
||||
|
||||
|
||||
def to_item_name(book: str) -> str:
|
||||
return item_prefix + book
|
||||
|
||||
|
||||
def to_location_name(book: str) -> str:
|
||||
return location_prefix + book
|
||||
|
||||
|
||||
def extract_book_from_location_name(location_name: str) -> Optional[str]:
|
||||
if not location_name.startswith(location_prefix):
|
||||
return None
|
||||
|
||||
return location_name[len(location_prefix):]
|
||||
|
||||
|
||||
class BooksanityFeature(ABC):
|
||||
is_enabled: ClassVar[bool]
|
||||
|
||||
to_item_name = staticmethod(to_item_name)
|
||||
progressive_lost_book = "Progressive Lost Book"
|
||||
to_location_name = staticmethod(to_location_name)
|
||||
extract_book_from_location_name = staticmethod(extract_book_from_location_name)
|
||||
|
||||
@abstractmethod
|
||||
def is_included(self, book: GameItem) -> bool:
|
||||
...
|
||||
|
||||
@staticmethod
|
||||
def get_randomized_lost_books() -> Iterable[str]:
|
||||
return []
|
||||
|
||||
|
||||
class BooksanityDisabled(BooksanityFeature):
|
||||
is_enabled = False
|
||||
|
||||
def is_included(self, book: GameItem) -> bool:
|
||||
return False
|
||||
|
||||
|
||||
class BooksanityPower(BooksanityFeature):
|
||||
is_enabled = True
|
||||
|
||||
def is_included(self, book: GameItem) -> bool:
|
||||
return ItemTag.BOOK_POWER in book.tags
|
||||
|
||||
|
||||
class BooksanityPowerSkill(BooksanityFeature):
|
||||
is_enabled = True
|
||||
|
||||
def is_included(self, book: GameItem) -> bool:
|
||||
return ItemTag.BOOK_POWER in book.tags or ItemTag.BOOK_SKILL in book.tags
|
||||
|
||||
|
||||
class BooksanityAll(BooksanityFeature):
|
||||
is_enabled = True
|
||||
|
||||
def is_included(self, book: GameItem) -> bool:
|
||||
return ItemTag.BOOK_POWER in book.tags or ItemTag.BOOK_SKILL in book.tags
|
||||
|
||||
@staticmethod
|
||||
def get_randomized_lost_books() -> Iterable[str]:
|
||||
return ordered_lost_books
|
||||
@@ -1,42 +0,0 @@
|
||||
from abc import ABC, abstractmethod
|
||||
from typing import ClassVar, Optional
|
||||
|
||||
from ...data.game_item import GameItem, ItemTag
|
||||
|
||||
location_prefix = "Harvest "
|
||||
|
||||
|
||||
def to_location_name(crop: str) -> str:
|
||||
return location_prefix + crop
|
||||
|
||||
|
||||
def extract_crop_from_location_name(location_name: str) -> Optional[str]:
|
||||
if not location_name.startswith(location_prefix):
|
||||
return None
|
||||
|
||||
return location_name[len(location_prefix):]
|
||||
|
||||
|
||||
class CropsanityFeature(ABC):
|
||||
is_enabled: ClassVar[bool]
|
||||
|
||||
to_location_name = staticmethod(to_location_name)
|
||||
extract_crop_from_location_name = staticmethod(extract_crop_from_location_name)
|
||||
|
||||
@abstractmethod
|
||||
def is_included(self, crop: GameItem) -> bool:
|
||||
...
|
||||
|
||||
|
||||
class CropsanityDisabled(CropsanityFeature):
|
||||
is_enabled = False
|
||||
|
||||
def is_included(self, crop: GameItem) -> bool:
|
||||
return False
|
||||
|
||||
|
||||
class CropsanityEnabled(CropsanityFeature):
|
||||
is_enabled = True
|
||||
|
||||
def is_included(self, crop: GameItem) -> bool:
|
||||
return ItemTag.CROPSANITY_SEED in crop.tags
|
||||
@@ -1,101 +0,0 @@
|
||||
from abc import ABC, abstractmethod
|
||||
from dataclasses import dataclass
|
||||
from typing import ClassVar, Optional
|
||||
|
||||
from ...data.fish_data import FishItem
|
||||
from ...strings.fish_names import Fish
|
||||
|
||||
location_prefix = "Fishsanity: "
|
||||
|
||||
|
||||
def to_location_name(fish: str) -> str:
|
||||
return location_prefix + fish
|
||||
|
||||
|
||||
def extract_fish_from_location_name(location_name: str) -> Optional[str]:
|
||||
if not location_name.startswith(location_prefix):
|
||||
return None
|
||||
|
||||
return location_name[len(location_prefix):]
|
||||
|
||||
|
||||
@dataclass(frozen=True)
|
||||
class FishsanityFeature(ABC):
|
||||
is_enabled: ClassVar[bool]
|
||||
|
||||
randomization_ratio: float = 1
|
||||
|
||||
to_location_name = staticmethod(to_location_name)
|
||||
extract_fish_from_location_name = staticmethod(extract_fish_from_location_name)
|
||||
|
||||
@property
|
||||
def is_randomized(self) -> bool:
|
||||
return self.randomization_ratio != 1
|
||||
|
||||
@abstractmethod
|
||||
def is_included(self, fish: FishItem) -> bool:
|
||||
...
|
||||
|
||||
|
||||
class FishsanityNone(FishsanityFeature):
|
||||
is_enabled = False
|
||||
|
||||
def is_included(self, fish: FishItem) -> bool:
|
||||
return False
|
||||
|
||||
|
||||
class FishsanityLegendaries(FishsanityFeature):
|
||||
is_enabled = True
|
||||
|
||||
def is_included(self, fish: FishItem) -> bool:
|
||||
return fish.legendary
|
||||
|
||||
|
||||
class FishsanitySpecial(FishsanityFeature):
|
||||
is_enabled = True
|
||||
|
||||
included_fishes = {
|
||||
Fish.angler,
|
||||
Fish.crimsonfish,
|
||||
Fish.glacierfish,
|
||||
Fish.legend,
|
||||
Fish.mutant_carp,
|
||||
Fish.blobfish,
|
||||
Fish.lava_eel,
|
||||
Fish.octopus,
|
||||
Fish.scorpion_carp,
|
||||
Fish.ice_pip,
|
||||
Fish.super_cucumber,
|
||||
Fish.dorado
|
||||
}
|
||||
|
||||
def is_included(self, fish: FishItem) -> bool:
|
||||
return fish.name in self.included_fishes
|
||||
|
||||
|
||||
class FishsanityAll(FishsanityFeature):
|
||||
is_enabled = True
|
||||
|
||||
def is_included(self, fish: FishItem) -> bool:
|
||||
return True
|
||||
|
||||
|
||||
class FishsanityExcludeLegendaries(FishsanityFeature):
|
||||
is_enabled = True
|
||||
|
||||
def is_included(self, fish: FishItem) -> bool:
|
||||
return not fish.legendary
|
||||
|
||||
|
||||
class FishsanityExcludeHardFish(FishsanityFeature):
|
||||
is_enabled = True
|
||||
|
||||
def is_included(self, fish: FishItem) -> bool:
|
||||
return fish.difficulty < 80
|
||||
|
||||
|
||||
class FishsanityOnlyEasyFish(FishsanityFeature):
|
||||
is_enabled = True
|
||||
|
||||
def is_included(self, fish: FishItem) -> bool:
|
||||
return fish.difficulty < 50
|
||||
@@ -1,139 +0,0 @@
|
||||
from abc import ABC, abstractmethod
|
||||
from dataclasses import dataclass
|
||||
from functools import lru_cache
|
||||
from typing import Optional, Tuple, ClassVar
|
||||
|
||||
from ...data.villagers_data import Villager
|
||||
from ...strings.villager_names import NPC
|
||||
|
||||
suffix = " <3"
|
||||
location_prefix = "Friendsanity: "
|
||||
|
||||
|
||||
def to_item_name(npc_name: str) -> str:
|
||||
return npc_name + suffix
|
||||
|
||||
|
||||
def to_location_name(npc_name: str, heart: int) -> str:
|
||||
return location_prefix + npc_name + " " + str(heart) + suffix
|
||||
|
||||
|
||||
pet_heart_item_name = to_item_name(NPC.pet)
|
||||
|
||||
|
||||
def extract_npc_from_item_name(item_name: str) -> Optional[str]:
|
||||
if not item_name.endswith(suffix):
|
||||
return None
|
||||
|
||||
return item_name[:-len(suffix)]
|
||||
|
||||
|
||||
def extract_npc_from_location_name(location_name: str) -> Tuple[Optional[str], int]:
|
||||
if not location_name.endswith(suffix):
|
||||
return None, 0
|
||||
|
||||
trimmed = location_name[len(location_prefix):-len(suffix)]
|
||||
last_space = trimmed.rindex(" ")
|
||||
return trimmed[:last_space], int(trimmed[last_space + 1:])
|
||||
|
||||
|
||||
@lru_cache(maxsize=32) # Should not go pass 32 values if every friendsanity options are in the multi world
|
||||
def get_heart_steps(max_heart: int, heart_size: int) -> Tuple[int, ...]:
|
||||
return tuple(range(heart_size, max_heart + 1, heart_size)) + ((max_heart,) if max_heart % heart_size else ())
|
||||
|
||||
|
||||
@dataclass(frozen=True)
|
||||
class FriendsanityFeature(ABC):
|
||||
is_enabled: ClassVar[bool]
|
||||
|
||||
heart_size: int
|
||||
|
||||
to_item_name = staticmethod(to_item_name)
|
||||
to_location_name = staticmethod(to_location_name)
|
||||
pet_heart_item_name = pet_heart_item_name
|
||||
extract_npc_from_item_name = staticmethod(extract_npc_from_item_name)
|
||||
extract_npc_from_location_name = staticmethod(extract_npc_from_location_name)
|
||||
|
||||
@abstractmethod
|
||||
def get_randomized_hearts(self, villager: Villager) -> Tuple[int, ...]:
|
||||
...
|
||||
|
||||
@property
|
||||
def is_pet_randomized(self):
|
||||
return bool(self.get_pet_randomized_hearts())
|
||||
|
||||
@abstractmethod
|
||||
def get_pet_randomized_hearts(self) -> Tuple[int, ...]:
|
||||
...
|
||||
|
||||
|
||||
class FriendsanityNone(FriendsanityFeature):
|
||||
is_enabled = False
|
||||
|
||||
def __init__(self):
|
||||
super().__init__(1)
|
||||
|
||||
def get_randomized_hearts(self, villager: Villager) -> Tuple[int, ...]:
|
||||
return ()
|
||||
|
||||
def get_pet_randomized_hearts(self) -> Tuple[int, ...]:
|
||||
return ()
|
||||
|
||||
|
||||
@dataclass(frozen=True)
|
||||
class FriendsanityBachelors(FriendsanityFeature):
|
||||
is_enabled = True
|
||||
|
||||
def get_randomized_hearts(self, villager: Villager) -> Tuple[int, ...]:
|
||||
if not villager.bachelor:
|
||||
return ()
|
||||
|
||||
return get_heart_steps(8, self.heart_size)
|
||||
|
||||
def get_pet_randomized_hearts(self) -> Tuple[int, ...]:
|
||||
return ()
|
||||
|
||||
|
||||
@dataclass(frozen=True)
|
||||
class FriendsanityStartingNpc(FriendsanityFeature):
|
||||
is_enabled = True
|
||||
|
||||
def get_randomized_hearts(self, villager: Villager) -> Tuple[int, ...]:
|
||||
if not villager.available:
|
||||
return ()
|
||||
|
||||
if villager.bachelor:
|
||||
return get_heart_steps(8, self.heart_size)
|
||||
|
||||
return get_heart_steps(10, self.heart_size)
|
||||
|
||||
def get_pet_randomized_hearts(self) -> Tuple[int, ...]:
|
||||
return get_heart_steps(5, self.heart_size)
|
||||
|
||||
|
||||
@dataclass(frozen=True)
|
||||
class FriendsanityAll(FriendsanityFeature):
|
||||
is_enabled = True
|
||||
|
||||
def get_randomized_hearts(self, villager: Villager) -> Tuple[int, ...]:
|
||||
if villager.bachelor:
|
||||
return get_heart_steps(8, self.heart_size)
|
||||
|
||||
return get_heart_steps(10, self.heart_size)
|
||||
|
||||
def get_pet_randomized_hearts(self) -> Tuple[int, ...]:
|
||||
return get_heart_steps(5, self.heart_size)
|
||||
|
||||
|
||||
@dataclass(frozen=True)
|
||||
class FriendsanityAllWithMarriage(FriendsanityFeature):
|
||||
is_enabled = True
|
||||
|
||||
def get_randomized_hearts(self, villager: Villager) -> Tuple[int, ...]:
|
||||
if villager.bachelor:
|
||||
return get_heart_steps(14, self.heart_size)
|
||||
|
||||
return get_heart_steps(10, self.heart_size)
|
||||
|
||||
def get_pet_randomized_hearts(self) -> Tuple[int, ...]:
|
||||
return get_heart_steps(5, self.heart_size)
|
||||
@@ -1,117 +0,0 @@
|
||||
from __future__ import annotations
|
||||
|
||||
from dataclasses import dataclass, field
|
||||
from typing import Dict, Iterable, Set, Any, Mapping, Type, Tuple, Union
|
||||
|
||||
from .feature import booksanity, cropsanity, fishsanity, friendsanity
|
||||
from ..data.fish_data import FishItem
|
||||
from ..data.game_item import GameItem, ItemSource, ItemTag
|
||||
from ..data.skill import Skill
|
||||
from ..data.villagers_data import Villager
|
||||
|
||||
|
||||
@dataclass(frozen=True)
|
||||
class StardewContent:
|
||||
features: StardewFeatures
|
||||
registered_packs: Set[str] = field(default_factory=set)
|
||||
|
||||
# regions -> To be used with can reach rule
|
||||
|
||||
game_items: Dict[str, GameItem] = field(default_factory=dict)
|
||||
fishes: Dict[str, FishItem] = field(default_factory=dict)
|
||||
villagers: Dict[str, Villager] = field(default_factory=dict)
|
||||
skills: Dict[str, Skill] = field(default_factory=dict)
|
||||
quests: Dict[str, Any] = field(default_factory=dict)
|
||||
|
||||
def find_sources_of_type(self, types: Union[Type[ItemSource], Tuple[Type[ItemSource]]]) -> Iterable[ItemSource]:
|
||||
for item in self.game_items.values():
|
||||
for source in item.sources:
|
||||
if isinstance(source, types):
|
||||
yield source
|
||||
|
||||
def source_item(self, item_name: str, *sources: ItemSource):
|
||||
item = self.game_items.setdefault(item_name, GameItem(item_name))
|
||||
item.add_sources(sources)
|
||||
|
||||
def tag_item(self, item_name: str, *tags: ItemTag):
|
||||
item = self.game_items.setdefault(item_name, GameItem(item_name))
|
||||
item.add_tags(tags)
|
||||
|
||||
def untag_item(self, item_name: str, tag: ItemTag):
|
||||
self.game_items[item_name].tags.remove(tag)
|
||||
|
||||
def find_tagged_items(self, tag: ItemTag) -> Iterable[GameItem]:
|
||||
# TODO might be worth caching this, but it need to only be cached once the content is finalized...
|
||||
for item in self.game_items.values():
|
||||
if tag in item.tags:
|
||||
yield item
|
||||
|
||||
|
||||
@dataclass(frozen=True)
|
||||
class StardewFeatures:
|
||||
booksanity: booksanity.BooksanityFeature
|
||||
cropsanity: cropsanity.CropsanityFeature
|
||||
fishsanity: fishsanity.FishsanityFeature
|
||||
friendsanity: friendsanity.FriendsanityFeature
|
||||
|
||||
|
||||
@dataclass(frozen=True)
|
||||
class ContentPack:
|
||||
name: str
|
||||
|
||||
dependencies: Iterable[str] = ()
|
||||
""" Hard requirement, generation will fail if it's missing. """
|
||||
weak_dependencies: Iterable[str] = ()
|
||||
""" Not a strict dependency, only used only for ordering the packs to make sure hooks are applied correctly. """
|
||||
|
||||
# items
|
||||
# def item_hook
|
||||
# ...
|
||||
|
||||
harvest_sources: Mapping[str, Iterable[ItemSource]] = field(default_factory=dict)
|
||||
"""Harvest sources contains both crops and forageables, but also fruits from trees, the cave farm and stuff harvested from tapping like maple syrup."""
|
||||
|
||||
def harvest_source_hook(self, content: StardewContent):
|
||||
...
|
||||
|
||||
shop_sources: Mapping[str, Iterable[ItemSource]] = field(default_factory=dict)
|
||||
|
||||
def shop_source_hook(self, content: StardewContent):
|
||||
...
|
||||
|
||||
fishes: Iterable[FishItem] = ()
|
||||
|
||||
def fish_hook(self, content: StardewContent):
|
||||
...
|
||||
|
||||
crafting_sources: Mapping[str, Iterable[ItemSource]] = field(default_factory=dict)
|
||||
|
||||
def crafting_hook(self, content: StardewContent):
|
||||
...
|
||||
|
||||
artisan_good_sources: Mapping[str, Iterable[ItemSource]] = field(default_factory=dict)
|
||||
|
||||
def artisan_good_hook(self, content: StardewContent):
|
||||
...
|
||||
|
||||
villagers: Iterable[Villager] = ()
|
||||
|
||||
def villager_hook(self, content: StardewContent):
|
||||
...
|
||||
|
||||
skills: Iterable[Skill] = ()
|
||||
|
||||
def skill_hook(self, content: StardewContent):
|
||||
...
|
||||
|
||||
quests: Iterable[Any] = ()
|
||||
|
||||
def quest_hook(self, content: StardewContent):
|
||||
...
|
||||
|
||||
def finalize_hook(self, content: StardewContent):
|
||||
"""Last hook called on the pack, once all other content packs have been registered.
|
||||
|
||||
This is the place to do any final adjustments to the content, like adding rules based on tags applied by other packs.
|
||||
"""
|
||||
...
|
||||
@@ -1,7 +0,0 @@
|
||||
from .game_content import ContentPack
|
||||
|
||||
by_mod = {}
|
||||
|
||||
|
||||
def register_mod_content_pack(content_pack: ContentPack):
|
||||
by_mod[content_pack.name] = content_pack
|
||||
@@ -1,33 +0,0 @@
|
||||
from ..game_content import ContentPack, StardewContent
|
||||
from ..mod_registry import register_mod_content_pack
|
||||
from ...data import villagers_data
|
||||
from ...data.harvest import ForagingSource
|
||||
from ...data.requirement import QuestRequirement
|
||||
from ...mods.mod_data import ModNames
|
||||
from ...strings.quest_names import ModQuest
|
||||
from ...strings.region_names import Region
|
||||
from ...strings.seed_names import DistantLandsSeed
|
||||
|
||||
|
||||
class AlectoContentPack(ContentPack):
|
||||
|
||||
def harvest_source_hook(self, content: StardewContent):
|
||||
if ModNames.distant_lands in content.registered_packs:
|
||||
content.game_items.pop(DistantLandsSeed.void_mint)
|
||||
content.game_items.pop(DistantLandsSeed.vile_ancient_fruit)
|
||||
content.source_item(DistantLandsSeed.void_mint,
|
||||
ForagingSource(regions=(Region.witch_swamp,), other_requirements=(QuestRequirement(ModQuest.WitchOrder),)),),
|
||||
content.source_item(DistantLandsSeed.vile_ancient_fruit,
|
||||
ForagingSource(regions=(Region.witch_swamp,), other_requirements=(QuestRequirement(ModQuest.WitchOrder),)), ),
|
||||
|
||||
|
||||
register_mod_content_pack(ContentPack(
|
||||
ModNames.alecto,
|
||||
weak_dependencies=(
|
||||
ModNames.distant_lands, # For Witch's order
|
||||
),
|
||||
villagers=(
|
||||
villagers_data.alecto,
|
||||
)
|
||||
|
||||
))
|
||||
@@ -1,34 +0,0 @@
|
||||
from ..game_content import ContentPack, StardewContent
|
||||
from ..mod_registry import register_mod_content_pack
|
||||
from ...data.artisan import MachineSource
|
||||
from ...data.skill import Skill
|
||||
from ...mods.mod_data import ModNames
|
||||
from ...strings.craftable_names import ModMachine
|
||||
from ...strings.fish_names import ModTrash
|
||||
from ...strings.metal_names import all_artifacts, all_fossils
|
||||
from ...strings.skill_names import ModSkill
|
||||
|
||||
|
||||
class ArchaeologyContentPack(ContentPack):
|
||||
def artisan_good_hook(self, content: StardewContent):
|
||||
# Done as honestly there are too many display items to put into the initial registration traditionally.
|
||||
display_items = all_artifacts + all_fossils
|
||||
for item in display_items:
|
||||
self.source_display_items(item, content)
|
||||
content.source_item(ModTrash.rusty_scrap, *(MachineSource(item=artifact, machine=ModMachine.grinder) for artifact in all_artifacts))
|
||||
|
||||
def source_display_items(self, item: str, content: StardewContent):
|
||||
wood_display = f"Wooden Display: {item}"
|
||||
hardwood_display = f"Hardwood Display: {item}"
|
||||
if item == "Trilobite":
|
||||
wood_display = f"Wooden Display: Trilobite Fossil"
|
||||
hardwood_display = f"Hardwood Display: Trilobite Fossil"
|
||||
content.source_item(wood_display, MachineSource(item=str(item), machine=ModMachine.preservation_chamber))
|
||||
content.source_item(hardwood_display, MachineSource(item=str(item), machine=ModMachine.hardwood_preservation_chamber))
|
||||
|
||||
|
||||
register_mod_content_pack(ArchaeologyContentPack(
|
||||
ModNames.archaeology,
|
||||
skills=(Skill(name=ModSkill.archaeology, has_mastery=False),),
|
||||
|
||||
))
|
||||
@@ -1,7 +0,0 @@
|
||||
from ..game_content import ContentPack
|
||||
from ..mod_registry import register_mod_content_pack
|
||||
from ...mods.mod_data import ModNames
|
||||
|
||||
register_mod_content_pack(ContentPack(
|
||||
ModNames.big_backpack,
|
||||
))
|
||||
@@ -1,13 +0,0 @@
|
||||
from ..game_content import ContentPack
|
||||
from ..mod_registry import register_mod_content_pack
|
||||
from ...data import villagers_data
|
||||
from ...mods.mod_data import ModNames
|
||||
|
||||
register_mod_content_pack(ContentPack(
|
||||
ModNames.boarding_house,
|
||||
villagers=(
|
||||
villagers_data.gregory,
|
||||
villagers_data.sheila,
|
||||
villagers_data.joel,
|
||||
)
|
||||
))
|
||||
@@ -1,28 +0,0 @@
|
||||
from ..game_content import ContentPack
|
||||
from ..mod_registry import register_mod_content_pack
|
||||
from ...data.harvest import ForagingSource
|
||||
from ...mods.mod_data import ModNames
|
||||
from ...strings.crop_names import Fruit
|
||||
from ...strings.flower_names import Flower
|
||||
from ...strings.region_names import DeepWoodsRegion
|
||||
from ...strings.season_names import Season
|
||||
|
||||
register_mod_content_pack(ContentPack(
|
||||
ModNames.deepwoods,
|
||||
harvest_sources={
|
||||
# Deep enough to have seen such a tree at least once
|
||||
Fruit.apple: (ForagingSource(regions=(DeepWoodsRegion.floor_10,)),),
|
||||
Fruit.apricot: (ForagingSource(regions=(DeepWoodsRegion.floor_10,)),),
|
||||
Fruit.cherry: (ForagingSource(regions=(DeepWoodsRegion.floor_10,)),),
|
||||
Fruit.orange: (ForagingSource(regions=(DeepWoodsRegion.floor_10,)),),
|
||||
Fruit.peach: (ForagingSource(regions=(DeepWoodsRegion.floor_10,)),),
|
||||
Fruit.pomegranate: (ForagingSource(regions=(DeepWoodsRegion.floor_10,)),),
|
||||
Fruit.mango: (ForagingSource(regions=(DeepWoodsRegion.floor_10,)),),
|
||||
|
||||
Flower.tulip: (ForagingSource(seasons=Season.not_winter, regions=(DeepWoodsRegion.floor_10,)),),
|
||||
Flower.blue_jazz: (ForagingSource(regions=(DeepWoodsRegion.floor_10,)),),
|
||||
Flower.summer_spangle: (ForagingSource(seasons=Season.not_winter, regions=(DeepWoodsRegion.floor_10,)),),
|
||||
Flower.poppy: (ForagingSource(seasons=Season.not_winter, regions=(DeepWoodsRegion.floor_10,)),),
|
||||
Flower.fairy_rose: (ForagingSource(regions=(DeepWoodsRegion.floor_10,)),),
|
||||
}
|
||||
))
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user