Commit Graph

28 Commits

Author SHA1 Message Date
Scipio Wright
f2b7dbbb7d Fix bugs, refactor quarry regions so you can access chests in lower quarry with ice grapples 2024-07-12 19:12:11 -04:00
Scipio Wright
efdaeb29f1 Slight wording changes 2024-07-12 18:13:26 -04:00
Scipio Wright
b29d64c51b Don't make zig skip if er or fixed shop is off 2024-07-12 15:18:22 -04:00
Scipio Wright
2ec597f668 Update to filter out unreachable regions outside of ER 2024-07-11 16:27:51 -04:00
Scipio Wright
24790b2b92 West Garden combat logic 2024-07-10 23:43:05 -04:00
Scipio Wright
6123b8dfe4 Make temp option for testing logic 2024-07-08 21:19:16 -04:00
Scipio Wright
d1a602af60 Fix extremely rare bug 2024-06-16 11:41:20 -04:00
Scipio Wright
bdde992c25 Change victory condition back 2024-06-15 17:16:01 -04:00
Scipio Wright
f5d8cfb710 Shops my beloved 2024-06-15 15:26:47 -04:00
Scipio Wright
5d4f46d6cb Fix more bugs 2024-06-15 14:30:57 -04:00
Scipio Wright
985c02de38 Finishing out hooking the new rules into the code 2024-06-14 19:41:23 -04:00
Scipio Wright
e31412040b Add well rail to the rules 2024-06-13 22:59:06 -04:00
Scipio Wright
987b2920a6 Merge branch 'main' into tunc-cleanup-rules 2024-06-04 15:22:52 -04:00
Scipio Wright
70e9ccb13c TUNIC: Fix plando connections, seed groups, and UT support (#3429) 2024-06-03 03:44:37 -05:00
Scipio Wright
fdebfa9d02 Merge branch 'main' into tunc-cleanup-rules 2024-06-01 12:35:34 -04:00
Silvris
4e5b6bb3d2 Core: move PlandoConnections and PlandoTexts to the options system (#2904)
Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com>
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
Co-authored-by: beauxq <beauxq@yahoo.com>
Co-authored-by: alwaysintreble <mmmcheese158@gmail.com>
2024-06-01 06:34:41 -05:00
Scipio Wright
838f1f29f8 Clean these functions up, get the hell out of here 5 parameter function 2024-05-20 20:59:26 -04:00
Scipio Wright
754fc11c1b TUNIC: ER Refactor for better plando connections, fewer shops improvement (#3075)
* Fixed shop changes

* Update option description

* Apply suggestions from Vi's review (thank you)

* Fix for plando connections on a full scene

* Plando connections should work better now for complicated paths

* Even more good plando connections yes

* Starting to move the info over

* Fixing up formatting a bit

* Remove unneeded item info

* Put in updated_reachable_regions, to replace add_dependent_regions

* Updated to match ladder shuffle

* More stuff I guess

* It functions!

* It mostly works with plando now, some slight issues still

* Fixed minor logic bug

* Fixed world leakage

* Change exception message

* Make exception message better for troubleshooting failed connections

* Merged with main

* technically a logic fix but it would never matter cause no start shuffle

* Add a couple more alias item groups cause yeah

* Rename beneath the vault front -> beneath the vault main

* Flip lantern access rule to the region

* Add missing connection to traversal reqs

* Move start_inventory_from_pool to the top so that it's next to start_inventory

* Reword the fixed shop description slightly

* Refactor per ixrec's comments

* Greatly reduced an overcomplicated block because Vi is cool and smart and also cool

* Rewrite traversal reqs thing per Vi's comments
2024-05-20 01:01:24 +02:00
Scipio Wright
26188230b7 TUNIC: Better seed groups for Entrance Rando (#2998)
* Update entrance rando description to discuss seed groups

* Starting off, setting up some names

* It lives

* Some preliminary plando connection handling, probably has errors

* Add missed comma

* if -> elif

* I think this is working properly to handle plando connections

* Update comments

* Fix up shop -> shop portal stuff

* Add back comma that got removed for no reason in the ladder PR

* Remove unnecessary if else

* add back the actually necessary if but not the else

* okay they were both necessary

* Update entrance rando description

* blasphemy

Co-authored-by: Silent <110704408+silent-destroyer@users.noreply.github.com>

* Rename other instances of tunc -> tunic

* Update per Vi's review (thank you)

* Fix a not that shouldn't have been

* Rearrange, update per Vi's comments (thank you)

* Fix indent

* Add a .value

* Add .values

* Fix bad comparison

* Add a not that was supposed to be there

* Replace another isinstance

* Revise option description

* Fix per Kaito's comment

Co-authored-by: Kaito Sinclaire <ks@rosenthalcastle.org>

---------

Co-authored-by: Silent <110704408+silent-destroyer@users.noreply.github.com>
Co-authored-by: Kaito Sinclaire <ks@rosenthalcastle.org>
2024-05-03 07:21:27 +02:00
Scipio Wright
6aafa6ff04 TUNIC: Fix minimal Heir access in ladder shuffle (#3189) 2024-04-21 17:00:16 +02:00
Scipio Wright
fb3035a78b TUNIC: Some cleanup (#3115) 2024-04-14 02:06:06 +02:00
Scipio Wright
c97215e0e7 TUNIC: Minor refactor of the vanilla_portals function (#3009)
* Remove unused, change an if to an elif

* Remove unused import
2024-03-28 22:23:37 +01:00
Scipio Wright
14816743fc TUNIC: Shuffle Ladders option (#2919) 2024-03-21 16:50:07 +01:00
Scipio Wright
e6198585c8 TUNIC: Implement support for connection plando (#2864) 2024-03-15 17:52:05 +01:00
Scipio Wright
539307cf0b TUNIC: Universal Tracker Support Update (#2786)
Adds better support for the Universal Tracker (see its channel in the future game design section).
This does absolutely nothing regarding standard gen, just adds some checks for an attribute that only exists when UT is being used.
2024-02-16 05:03:51 +01:00
Scipio Wright
b4212d1c3e TUNIC: Fix for nmg logic bug (#2772) 2024-01-28 21:13:03 +01:00
Danaël V
4c901dcfc0 TUNIC: Change Tunic to TUNIC (#2720) 2024-01-18 01:56:34 +01:00
Silent
3933fd3929 TUNIC: Implement New Game (#2172) 2024-01-12 20:32:15 +01:00