Change victory condition back

This commit is contained in:
Scipio Wright
2024-06-15 17:16:01 -04:00
parent f5d8cfb710
commit bdde992c25

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@@ -51,8 +51,7 @@ def create_er_regions(world: "TunicWorld") -> Dict[Portal, Portal]:
victory_region = regions["Spirit Arena Victory"]
victory_location = TunicERLocation(world.player, "The Heir", None, victory_region)
victory_location.place_locked_item(TunicERItem("Victory", ItemClassification.progression, None, world.player))
# todo: set the victory condition back
world.multiworld.completion_condition[world.player] = lambda state: True # state.has("Victory", world.player)
world.multiworld.completion_condition[world.player] = lambda state: state.has("Victory", world.player)
victory_region.locations.append(victory_location)
return portal_pairs