mirror of
https://github.com/ArchipelagoMW/Archipelago.git
synced 2026-03-30 06:43:32 -07:00
Clean these functions up, get the hell out of here 5 parameter function
This commit is contained in:
@@ -296,10 +296,10 @@ class TunicWorld(World):
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def set_rules(self) -> None:
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if self.options.entrance_rando or self.options.shuffle_ladders:
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set_er_location_rules(self, self.ability_unlocks)
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set_er_location_rules(self)
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else:
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set_region_rules(self, self.ability_unlocks)
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set_location_rules(self, self.ability_unlocks)
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set_region_rules(self)
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set_location_rules(self)
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def get_filler_item_name(self) -> str:
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return self.random.choice(filler_items)
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File diff suppressed because it is too large
Load Diff
@@ -34,7 +34,7 @@ def create_er_regions(world: "TunicWorld") -> Dict[Portal, Portal]:
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for region_name, region_data in tunic_er_regions.items():
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regions[region_name] = Region(region_name, world.player, world.multiworld)
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set_er_region_rules(world, world.ability_unlocks, regions, portal_pairs)
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set_er_region_rules(world, regions, portal_pairs)
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for location_name, location_id in world.location_name_to_id.items():
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region = regions[location_table[location_name].er_region]
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@@ -1,5 +1,5 @@
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from random import Random
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from typing import Dict, TYPE_CHECKING
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from typing import Dict, TYPE_CHECKING, cast
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from worlds.generic.Rules import set_rule, forbid_item
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from BaseClasses import CollectionState
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@@ -27,6 +27,14 @@ blue_hexagon = "Blue Questagon"
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gold_hexagon = "Gold Questagon"
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def get_options(state, player) -> TunicOptions:
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return cast(TunicOptions, state.multiworld.worlds[player].options)
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def get_ability_unlocks(state, player) -> Dict[str, int]:
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return state.multiworld.worlds[player].ability_unlocks
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def randomize_ability_unlocks(random: Random, options: TunicOptions) -> Dict[str, int]:
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ability_requirement = [1, 1, 1]
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if options.hexagon_quest.value:
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@@ -38,8 +46,9 @@ def randomize_ability_unlocks(random: Random, options: TunicOptions) -> Dict[str
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return dict(zip(abilities, ability_requirement))
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def has_ability(state: CollectionState, player: int, ability: str, options: TunicOptions,
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ability_unlocks: Dict[str, int]) -> bool:
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def has_ability(ability: str, state: CollectionState, player: int) -> bool:
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options = get_options(state, player)
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ability_unlocks = get_ability_unlocks(state, player)
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if not options.ability_shuffling:
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return True
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if options.hexagon_quest:
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@@ -56,84 +65,86 @@ def has_sword(state: CollectionState, player: int) -> bool:
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return state.has("Sword", player) or state.has("Sword Upgrade", player, 2)
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def has_ice_grapple_logic(long_range: bool, state: CollectionState, player: int, options: TunicOptions,
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ability_unlocks: Dict[str, int]) -> bool:
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def has_ice_grapple_logic(long_range: bool, state: CollectionState, player: int) -> bool:
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options = get_options(state, player)
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if not options.logic_rules:
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return False
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if not long_range:
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return state.has_all({ice_dagger, grapple}, player)
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else:
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return state.has_all({ice_dagger, fire_wand, grapple}, player) and \
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has_ability(state, player, icebolt, options, ability_unlocks)
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has_ability(icebolt, state, player)
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def can_ladder_storage(state: CollectionState, player: int, options: TunicOptions) -> bool:
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def can_ladder_storage(state: CollectionState, player: int) -> bool:
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options = get_options(state, player)
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if options.logic_rules == "unrestricted" and has_stick(state, player):
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return True
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else:
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return False
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def has_mask(state: CollectionState, player: int, options: TunicOptions) -> bool:
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def has_mask(state: CollectionState, player: int) -> bool:
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options = get_options(state, player)
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if options.maskless:
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return True
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else:
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return state.has(mask, player)
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def has_lantern(state: CollectionState, player: int, options: TunicOptions) -> bool:
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def has_lantern(state: CollectionState, player: int) -> bool:
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options = get_options(state, player)
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if options.lanternless:
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return True
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else:
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return state.has(lantern, player)
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def set_region_rules(world: "TunicWorld", ability_unlocks: Dict[str, int]) -> None:
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def set_region_rules(world: "TunicWorld") -> None:
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multiworld = world.multiworld
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player = world.player
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options = world.options
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multiworld.get_entrance("Overworld -> Overworld Holy Cross", player).access_rule = \
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lambda state: has_ability(state, player, holy_cross, options, ability_unlocks)
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lambda state: has_ability(holy_cross, state, player)
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multiworld.get_entrance("Overworld -> Beneath the Well", player).access_rule = \
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lambda state: has_stick(state, player) or state.has(fire_wand, player)
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multiworld.get_entrance("Overworld -> Dark Tomb", player).access_rule = \
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lambda state: has_lantern(state, player, options)
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lambda state: has_lantern(state, player)
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multiworld.get_entrance("Overworld -> West Garden", player).access_rule = \
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lambda state: state.has(laurels, player) \
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or can_ladder_storage(state, player, options)
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or can_ladder_storage(state, player)
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multiworld.get_entrance("Overworld -> Eastern Vault Fortress", player).access_rule = \
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lambda state: state.has(laurels, player) \
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or has_ice_grapple_logic(True, state, player, options, ability_unlocks) \
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or can_ladder_storage(state, player, options)
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or has_ice_grapple_logic(True, state, player) \
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or can_ladder_storage(state, player)
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# using laurels or ls to get in is covered by the -> Eastern Vault Fortress rules
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multiworld.get_entrance("Overworld -> Beneath the Vault", player).access_rule = \
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lambda state: has_lantern(state, player, options) and \
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has_ability(state, player, prayer, options, ability_unlocks)
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lambda state: has_lantern(state, player) and \
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has_ability(prayer, state, player)
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multiworld.get_entrance("Ruined Atoll -> Library", player).access_rule = \
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lambda state: state.has_any({grapple, laurels}, player) and \
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has_ability(state, player, prayer, options, ability_unlocks)
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has_ability(prayer, state, player)
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multiworld.get_entrance("Overworld -> Quarry", player).access_rule = \
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lambda state: (has_sword(state, player) or state.has(fire_wand, player)) \
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and (state.has_any({grapple, laurels}, player) or can_ladder_storage(state, player, options))
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and (state.has_any({grapple, laurels}, player) or can_ladder_storage(state, player))
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multiworld.get_entrance("Quarry Back -> Quarry", player).access_rule = \
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lambda state: has_sword(state, player) or state.has(fire_wand, player)
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multiworld.get_entrance("Quarry -> Lower Quarry", player).access_rule = \
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lambda state: has_mask(state, player, options)
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lambda state: has_mask(state, player)
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multiworld.get_entrance("Lower Quarry -> Rooted Ziggurat", player).access_rule = \
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lambda state: state.has(grapple, player) and has_ability(state, player, prayer, options, ability_unlocks)
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lambda state: state.has(grapple, player) and has_ability(prayer, state, player)
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multiworld.get_entrance("Swamp -> Cathedral", player).access_rule = \
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lambda state: state.has(laurels, player) and has_ability(state, player, prayer, options, ability_unlocks) \
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or has_ice_grapple_logic(False, state, player, options, ability_unlocks)
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lambda state: state.has(laurels, player) and has_ability(prayer, state, player) \
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or has_ice_grapple_logic(False, state, player)
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multiworld.get_entrance("Overworld -> Spirit Arena", player).access_rule = \
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lambda state: (state.has(gold_hexagon, player, options.hexagon_goal.value) if options.hexagon_quest.value
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else state.has_all({red_hexagon, green_hexagon, blue_hexagon}, player)) and \
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has_ability(state, player, prayer, options, ability_unlocks) and has_sword(state, player) and \
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has_ability(prayer, state, player) and has_sword(state, player) and \
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state.has_any({lantern, laurels}, player)
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def set_location_rules(world: "TunicWorld", ability_unlocks: Dict[str, int]) -> None:
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def set_location_rules(world: "TunicWorld") -> None:
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multiworld = world.multiworld
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player = world.player
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options = world.options
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@@ -142,37 +153,37 @@ def set_location_rules(world: "TunicWorld", ability_unlocks: Dict[str, int]) ->
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# Ability Shuffle Exclusive Rules
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set_rule(multiworld.get_location("Far Shore - Page Pickup", player),
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lambda state: has_ability(state, player, prayer, options, ability_unlocks))
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lambda state: has_ability(prayer, state, player))
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set_rule(multiworld.get_location("Fortress Courtyard - Chest Near Cave", player),
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lambda state: has_ability(state, player, prayer, options, ability_unlocks) or state.has(laurels, player)
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or can_ladder_storage(state, player, options)
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or (has_ice_grapple_logic(True, state, player, options, ability_unlocks)
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and has_lantern(state, player, options)))
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lambda state: has_ability(prayer, state, player) or state.has(laurels, player)
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or can_ladder_storage(state, player)
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or (has_ice_grapple_logic(True, state, player)
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and has_lantern(state, player)))
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set_rule(multiworld.get_location("Fortress Courtyard - Page Near Cave", player),
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lambda state: has_ability(state, player, prayer, options, ability_unlocks) or state.has(laurels, player)
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or can_ladder_storage(state, player, options)
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or (has_ice_grapple_logic(True, state, player, options, ability_unlocks)
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and has_lantern(state, player, options)))
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lambda state: has_ability(prayer, state, player) or state.has(laurels, player)
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or can_ladder_storage(state, player)
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or (has_ice_grapple_logic(True, state, player)
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and has_lantern(state, player)))
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set_rule(multiworld.get_location("East Forest - Dancing Fox Spirit Holy Cross", player),
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lambda state: has_ability(state, player, holy_cross, options, ability_unlocks))
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lambda state: has_ability(holy_cross, state, player))
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set_rule(multiworld.get_location("Forest Grave Path - Holy Cross Code by Grave", player),
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lambda state: has_ability(state, player, holy_cross, options, ability_unlocks))
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lambda state: has_ability(holy_cross, state, player))
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set_rule(multiworld.get_location("East Forest - Golden Obelisk Holy Cross", player),
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lambda state: has_ability(state, player, holy_cross, options, ability_unlocks))
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lambda state: has_ability(holy_cross, state, player))
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set_rule(multiworld.get_location("Beneath the Well - [Powered Secret Room] Chest", player),
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lambda state: has_ability(state, player, prayer, options, ability_unlocks))
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lambda state: has_ability(prayer, state, player))
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set_rule(multiworld.get_location("West Garden - [North] Behind Holy Cross Door", player),
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lambda state: has_ability(state, player, holy_cross, options, ability_unlocks))
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lambda state: has_ability(holy_cross, state, player))
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set_rule(multiworld.get_location("Library Hall - Holy Cross Chest", player),
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lambda state: has_ability(state, player, holy_cross, options, ability_unlocks))
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lambda state: has_ability(holy_cross, state, player))
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set_rule(multiworld.get_location("Eastern Vault Fortress - [West Wing] Candles Holy Cross", player),
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lambda state: has_ability(state, player, holy_cross, options, ability_unlocks))
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lambda state: has_ability(holy_cross, state, player))
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set_rule(multiworld.get_location("West Garden - [Central Highlands] Holy Cross (Blue Lines)", player),
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lambda state: has_ability(state, player, holy_cross, options, ability_unlocks))
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lambda state: has_ability(holy_cross, state, player))
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set_rule(multiworld.get_location("Quarry - [Back Entrance] Bushes Holy Cross", player),
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lambda state: has_ability(state, player, holy_cross, options, ability_unlocks))
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lambda state: has_ability(holy_cross, state, player))
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set_rule(multiworld.get_location("Cathedral - Secret Legend Trophy Chest", player),
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lambda state: has_ability(state, player, holy_cross, options, ability_unlocks))
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lambda state: has_ability(holy_cross, state, player))
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# Overworld
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set_rule(multiworld.get_location("Overworld - [Southwest] Fountain Page", player),
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@@ -182,21 +193,21 @@ def set_location_rules(world: "TunicWorld", ability_unlocks: Dict[str, int]) ->
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set_rule(multiworld.get_location("Overworld - [Southwest] West Beach Guarded By Turret 2", player),
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lambda state: state.has_any({grapple, laurels}, player))
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set_rule(multiworld.get_location("Far Shore - Secret Chest", player),
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lambda state: state.has(laurels, player) and has_ability(state, player, prayer, options, ability_unlocks))
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lambda state: state.has(laurels, player) and has_ability(prayer, state, player))
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set_rule(multiworld.get_location("Overworld - [Southeast] Page on Pillar by Swamp", player),
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lambda state: state.has(laurels, player))
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set_rule(multiworld.get_location("Old House - Normal Chest", player),
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lambda state: state.has(house_key, player)
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or has_ice_grapple_logic(False, state, player, options, ability_unlocks)
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or has_ice_grapple_logic(False, state, player)
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or (state.has(laurels, player) and options.logic_rules))
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set_rule(multiworld.get_location("Old House - Holy Cross Chest", player),
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lambda state: has_ability(state, player, holy_cross, options, ability_unlocks) and
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lambda state: has_ability(holy_cross, state, player) and
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(state.has(house_key, player)
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or has_ice_grapple_logic(False, state, player, options, ability_unlocks)
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or has_ice_grapple_logic(False, state, player)
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or (state.has(laurels, player) and options.logic_rules)))
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set_rule(multiworld.get_location("Old House - Shield Pickup", player),
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lambda state: state.has(house_key, player)
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or has_ice_grapple_logic(False, state, player, options, ability_unlocks)
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or has_ice_grapple_logic(False, state, player)
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or (state.has(laurels, player) and options.logic_rules))
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set_rule(multiworld.get_location("Overworld - [Northwest] Page on Pillar by Dark Tomb", player),
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lambda state: state.has(laurels, player))
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@@ -204,8 +215,8 @@ def set_location_rules(world: "TunicWorld", ability_unlocks: Dict[str, int]) ->
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lambda state: state.has(laurels, player))
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set_rule(multiworld.get_location("Overworld - [West] Chest After Bell", player),
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lambda state: state.has(laurels, player)
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or (has_lantern(state, player, options) and has_sword(state, player))
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or can_ladder_storage(state, player, options))
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or (has_lantern(state, player) and has_sword(state, player))
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or can_ladder_storage(state, player))
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set_rule(multiworld.get_location("Overworld - [Northwest] Chest Beneath Quarry Gate", player),
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lambda state: state.has_any({grapple, laurels}, player) or options.logic_rules)
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set_rule(multiworld.get_location("Overworld - [East] Grapple Chest", player),
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@@ -213,15 +224,15 @@ def set_location_rules(world: "TunicWorld", ability_unlocks: Dict[str, int]) ->
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set_rule(multiworld.get_location("Special Shop - Secret Page Pickup", player),
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lambda state: state.has(laurels, player))
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set_rule(multiworld.get_location("Sealed Temple - Holy Cross Chest", player),
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lambda state: has_ability(state, player, holy_cross, options, ability_unlocks) and
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lambda state: has_ability(holy_cross, state, player) and
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(state.has(laurels, player)
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or (has_lantern(state, player, options) and
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or (has_lantern(state, player) and
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(has_sword(state, player) or state.has(fire_wand, player)))
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or has_ice_grapple_logic(False, state, player, options, ability_unlocks)))
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or has_ice_grapple_logic(False, state, player)))
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set_rule(multiworld.get_location("Sealed Temple - Page Pickup", player),
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lambda state: state.has(laurels, player)
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or (has_lantern(state, player, options) and (has_sword(state, player) or state.has(fire_wand, player)))
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or has_ice_grapple_logic(False, state, player, options, ability_unlocks))
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or (has_lantern(state, player) and (has_sword(state, player) or state.has(fire_wand, player)))
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or has_ice_grapple_logic(False, state, player))
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set_rule(multiworld.get_location("West Furnace - Lantern Pickup", player),
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lambda state: has_stick(state, player) or state.has_any({fire_wand, laurels}, player))
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@@ -245,7 +256,7 @@ def set_location_rules(world: "TunicWorld", ability_unlocks: Dict[str, int]) ->
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lambda state: state.has_all({grapple, laurels}, player))
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set_rule(multiworld.get_location("East Forest - Ice Rod Grapple Chest", player),
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lambda state: state.has_all({grapple, ice_dagger, fire_wand}, player)
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and has_ability(state, player, icebolt, options, ability_unlocks))
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and has_ability(icebolt, state, player))
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# West Garden
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set_rule(multiworld.get_location("West Garden - [North] Across From Page Pickup", player),
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@@ -254,16 +265,16 @@ def set_location_rules(world: "TunicWorld", ability_unlocks: Dict[str, int]) ->
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lambda state: state.has(laurels, player))
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set_rule(multiworld.get_location("West Garden - [West Lowlands] Tree Holy Cross Chest", player),
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lambda state: state.has(laurels, player)
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and has_ability(state, player, holy_cross, options, ability_unlocks))
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and has_ability(holy_cross, state, player))
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set_rule(multiworld.get_location("West Garden - [East Lowlands] Page Behind Ice Dagger House", player),
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lambda state: (state.has(laurels, player) and has_ability(state, player, prayer, options, ability_unlocks))
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or has_ice_grapple_logic(True, state, player, options, ability_unlocks))
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lambda state: (state.has(laurels, player) and has_ability(prayer, state, player))
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or has_ice_grapple_logic(True, state, player))
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set_rule(multiworld.get_location("West Garden - [Central Lowlands] Below Left Walkway", player),
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lambda state: state.has(laurels, player))
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set_rule(multiworld.get_location("West Garden - [Central Highlands] After Garden Knight", player),
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lambda state: state.has(laurels, player)
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or (has_lantern(state, player, options) and has_sword(state, player))
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or can_ladder_storage(state, player, options))
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or (has_lantern(state, player) and has_sword(state, player))
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or can_ladder_storage(state, player))
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# Ruined Atoll
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set_rule(multiworld.get_location("Ruined Atoll - [West] Near Kevin Block", player),
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@@ -288,24 +299,24 @@ def set_location_rules(world: "TunicWorld", ability_unlocks: Dict[str, int]) ->
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lambda state: state.has(laurels, player))
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set_rule(multiworld.get_location("Fortress Arena - Siege Engine/Vault Key Pickup", player),
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lambda state: has_sword(state, player) and
|
||||
(has_ability(state, player, prayer, options, ability_unlocks)
|
||||
or has_ice_grapple_logic(False, state, player, options, ability_unlocks)))
|
||||
(has_ability(prayer, state, player)
|
||||
or has_ice_grapple_logic(False, state, player)))
|
||||
set_rule(multiworld.get_location("Fortress Arena - Hexagon Red", player),
|
||||
lambda state: state.has(vault_key, player) and
|
||||
(has_ability(state, player, prayer, options, ability_unlocks)
|
||||
or has_ice_grapple_logic(False, state, player, options, ability_unlocks)))
|
||||
(has_ability(prayer, state, player)
|
||||
or has_ice_grapple_logic(False, state, player)))
|
||||
|
||||
# Beneath the Vault
|
||||
set_rule(multiworld.get_location("Beneath the Fortress - Bridge", player),
|
||||
lambda state: has_stick(state, player) or state.has_any({laurels, fire_wand}, player))
|
||||
set_rule(multiworld.get_location("Beneath the Fortress - Obscured Behind Waterfall", player),
|
||||
lambda state: has_stick(state, player) and has_lantern(state, player, options))
|
||||
lambda state: has_stick(state, player) and has_lantern(state, player))
|
||||
|
||||
# Quarry
|
||||
set_rule(multiworld.get_location("Quarry - [Central] Above Ladder Dash Chest", player),
|
||||
lambda state: state.has(laurels, player))
|
||||
set_rule(multiworld.get_location("Quarry - [West] Upper Area Bombable Wall", player),
|
||||
lambda state: has_mask(state, player, options))
|
||||
lambda state: has_mask(state, player))
|
||||
# nmg - kill boss scav with orb + firecracker, or similar
|
||||
set_rule(multiworld.get_location("Rooted Ziggurat Lower - Hexagon Blue", player),
|
||||
lambda state: has_sword(state, player) or (state.has(grapple, player) and options.logic_rules))
|
||||
@@ -324,14 +335,14 @@ def set_location_rules(world: "TunicWorld", ability_unlocks: Dict[str, int]) ->
|
||||
|
||||
# Hero's Grave
|
||||
set_rule(multiworld.get_location("Hero's Grave - Tooth Relic", player),
|
||||
lambda state: state.has(laurels, player) and has_ability(state, player, prayer, options, ability_unlocks))
|
||||
lambda state: state.has(laurels, player) and has_ability(prayer, state, player))
|
||||
set_rule(multiworld.get_location("Hero's Grave - Mushroom Relic", player),
|
||||
lambda state: state.has(laurels, player) and has_ability(state, player, prayer, options, ability_unlocks))
|
||||
lambda state: state.has(laurels, player) and has_ability(prayer, state, player))
|
||||
set_rule(multiworld.get_location("Hero's Grave - Ash Relic", player),
|
||||
lambda state: state.has(laurels, player) and has_ability(state, player, prayer, options, ability_unlocks))
|
||||
lambda state: state.has(laurels, player) and has_ability(prayer, state, player))
|
||||
set_rule(multiworld.get_location("Hero's Grave - Flowers Relic", player),
|
||||
lambda state: state.has(laurels, player) and has_ability(state, player, prayer, options, ability_unlocks))
|
||||
lambda state: state.has(laurels, player) and has_ability(prayer, state, player))
|
||||
set_rule(multiworld.get_location("Hero's Grave - Effigy Relic", player),
|
||||
lambda state: state.has(laurels, player) and has_ability(state, player, prayer, options, ability_unlocks))
|
||||
lambda state: state.has(laurels, player) and has_ability(prayer, state, player))
|
||||
set_rule(multiworld.get_location("Hero's Grave - Feathers Relic", player),
|
||||
lambda state: state.has(laurels, player) and has_ability(state, player, prayer, options, ability_unlocks))
|
||||
lambda state: state.has(laurels, player) and has_ability(prayer, state, player))
|
||||
|
||||
Reference in New Issue
Block a user