Uncap mp power since it's directly related to damage output

This commit is contained in:
Scipio Wright
2024-07-07 17:39:22 -04:00
parent e4ca518520
commit bbf67a83ac

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@@ -165,8 +165,8 @@ def get_mp_power(state: CollectionState, player: int) -> int:
# default 2 power for having a wand or gun. Having both doesn't increase it since they do basically the same thing
power = 2
# max of 3 power from mp gains, get +.5 power per mp offering (since each is half a tick)
power += min(3, state.count_from_list({"MP Offering", "Hero Relic - MP",
"Sacred Geometry", "Vintage", "Dusty"}, player) // 2)
power += 3, state.count_from_list({"MP Offering", "Hero Relic - MP",
"Sacred Geometry", "Vintage", "Dusty"}, player) // 2
return power