From bbf67a83acc06964c92492e7f3c4d0b1e4c63a50 Mon Sep 17 00:00:00 2001 From: Scipio Wright Date: Sun, 7 Jul 2024 17:39:22 -0400 Subject: [PATCH] Uncap mp power since it's directly related to damage output --- worlds/tunic/combat_logic.py | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/worlds/tunic/combat_logic.py b/worlds/tunic/combat_logic.py index d5430165da..193db6e7f0 100644 --- a/worlds/tunic/combat_logic.py +++ b/worlds/tunic/combat_logic.py @@ -165,8 +165,8 @@ def get_mp_power(state: CollectionState, player: int) -> int: # default 2 power for having a wand or gun. Having both doesn't increase it since they do basically the same thing power = 2 # max of 3 power from mp gains, get +.5 power per mp offering (since each is half a tick) - power += min(3, state.count_from_list({"MP Offering", "Hero Relic - MP", - "Sacred Geometry", "Vintage", "Dusty"}, player) // 2) + power += 3, state.count_from_list({"MP Offering", "Hero Relic - MP", + "Sacred Geometry", "Vintage", "Dusty"}, player) // 2 return power