Cap attack upgrades

This commit is contained in:
Scipio Wright
2024-07-07 17:37:10 -04:00
parent 4008917f21
commit e4ca518520

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@@ -129,7 +129,8 @@ def get_att_power(state: CollectionState, player: int) -> int:
# you do max damage at (player attack - enemy defense) >= 4
# scav boss has 5 defense, rudelings have 2 defense, hedgehogs have 1 defense
# maybe later we'll have a system to compare attack with enemy defense, but for now let's keep it simple
power += sword_upgrades // 2
# at attack level 4, most regular enemies feel trivial (mostly since your poise damage gets so high)
power += min(3, att_upgrades)
# stick doesn't scale super well in terms of damage, cap it at 4 power
if not sword_state: