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Cap attack upgrades
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@@ -129,7 +129,8 @@ def get_att_power(state: CollectionState, player: int) -> int:
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# you do max damage at (player attack - enemy defense) >= 4
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# scav boss has 5 defense, rudelings have 2 defense, hedgehogs have 1 defense
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# maybe later we'll have a system to compare attack with enemy defense, but for now let's keep it simple
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power += sword_upgrades // 2
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# at attack level 4, most regular enemies feel trivial (mostly since your poise damage gets so high)
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power += min(3, att_upgrades)
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# stick doesn't scale super well in terms of damage, cap it at 4 power
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if not sword_state:
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