From e4ca518520aafd238d47b5a564e6b8a8383305f2 Mon Sep 17 00:00:00 2001 From: Scipio Wright Date: Sun, 7 Jul 2024 17:37:10 -0400 Subject: [PATCH] Cap attack upgrades --- worlds/tunic/combat_logic.py | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/worlds/tunic/combat_logic.py b/worlds/tunic/combat_logic.py index 8f966481c2..d5430165da 100644 --- a/worlds/tunic/combat_logic.py +++ b/worlds/tunic/combat_logic.py @@ -129,7 +129,8 @@ def get_att_power(state: CollectionState, player: int) -> int: # you do max damage at (player attack - enemy defense) >= 4 # scav boss has 5 defense, rudelings have 2 defense, hedgehogs have 1 defense # maybe later we'll have a system to compare attack with enemy defense, but for now let's keep it simple - power += sword_upgrades // 2 + # at attack level 4, most regular enemies feel trivial (mostly since your poise damage gets so high) + power += min(3, att_upgrades) # stick doesn't scale super well in terms of damage, cap it at 4 power if not sword_state: