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Add combat logic to slot data
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@@ -105,6 +105,7 @@ class TunicWorld(World):
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self.options.shuffle_ladders.value = passthrough["shuffle_ladders"]
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self.options.fixed_shop.value = self.options.fixed_shop.option_false
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self.options.laurels_location.value = self.options.laurels_location.option_anywhere
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self.options.combat_logic.value = passthrough["combat_logic"]
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@classmethod
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def stage_generate_early(cls, multiworld: MultiWorld) -> None:
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@@ -390,6 +391,7 @@ class TunicWorld(World):
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"maskless": self.options.maskless.value,
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"entrance_rando": int(bool(self.options.entrance_rando.value)),
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"shuffle_ladders": self.options.shuffle_ladders.value,
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"combat_logic": self.options.combat_logic.value,
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"Hexagon Quest Prayer": self.ability_unlocks["Pages 24-25 (Prayer)"],
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"Hexagon Quest Holy Cross": self.ability_unlocks["Pages 42-43 (Holy Cross)"],
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"Hexagon Quest Icebolt": self.ability_unlocks["Pages 52-53 (Icebolt)"],
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