From 685d3369d60002e233aa1d901669d7b913b94f11 Mon Sep 17 00:00:00 2001 From: Scipio Wright Date: Mon, 15 Jul 2024 09:58:45 -0400 Subject: [PATCH] Add combat logic to slot data --- worlds/tunic/__init__.py | 2 ++ 1 file changed, 2 insertions(+) diff --git a/worlds/tunic/__init__.py b/worlds/tunic/__init__.py index 4bfd39a658..e0e497bc14 100644 --- a/worlds/tunic/__init__.py +++ b/worlds/tunic/__init__.py @@ -105,6 +105,7 @@ class TunicWorld(World): self.options.shuffle_ladders.value = passthrough["shuffle_ladders"] self.options.fixed_shop.value = self.options.fixed_shop.option_false self.options.laurels_location.value = self.options.laurels_location.option_anywhere + self.options.combat_logic.value = passthrough["combat_logic"] @classmethod def stage_generate_early(cls, multiworld: MultiWorld) -> None: @@ -390,6 +391,7 @@ class TunicWorld(World): "maskless": self.options.maskless.value, "entrance_rando": int(bool(self.options.entrance_rando.value)), "shuffle_ladders": self.options.shuffle_ladders.value, + "combat_logic": self.options.combat_logic.value, "Hexagon Quest Prayer": self.ability_unlocks["Pages 24-25 (Prayer)"], "Hexagon Quest Holy Cross": self.ability_unlocks["Pages 42-43 (Holy Cross)"], "Hexagon Quest Icebolt": self.ability_unlocks["Pages 52-53 (Icebolt)"],