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synced 2026-03-30 03:13:22 -07:00
Reword combat logic option description, remove test option
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@@ -168,32 +168,17 @@ class TunicPlandoConnections(PlandoConnections):
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class CombatLogic(Choice):
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"""
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If enabled, the player will logically require a combination of stat upgrade items and equipment to get most checks, with a goal of matching the vanilla combat difficulty.
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Note that this option marks many more items as progression and may force weapons much earlier than normal.
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If enabled, the player will logically require a combination of stat upgrade items and equipment to get some checks or navigate to some areas, with a goal of matching the vanilla combat difficulty.
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The player may still be expected to run past enemies, reset aggro (by using a checkpoint or doing a scene transition), or find sneaky paths to checks.
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This option marks many more items as progression and may force weapons much earlier than normal.
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Bosses Only makes it so that additional combat logic is only added to the boss fights and the Gauntlet.
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If disabled, the standard logic is used.
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If disabled, the standard, looser logic is used.
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"""
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internal_name = "combat_logic"
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display_name = "Combat Logic"
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display_name = "More Combat Logic"
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option_off = 0
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option_bosses_only = 1
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option_on = 2
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default = 2
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class TempCombatOption(Choice):
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"""
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Temporary option for testing combat logic.
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Choose a boss, and it will be the goal for the purpose of generation.
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The client will not goal when you kill that boss (unless it's the heir).
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This is purely for testing spoiler outputs.
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"""
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display_name = "Test Combat Goal"
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option_off = 0
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option_siege_engine = 2
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option_librarian = 3
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option_scav_boss = 4
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option_gauntlet = 5
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default = 0
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@@ -271,7 +256,6 @@ class TunicOptions(PerGameCommonOptions):
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extra_hexagon_percentage: ExtraHexagonPercentage
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laurels_location: LaurelsLocation
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combat_logic: CombatLogic
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test_combat_option: TempCombatOption
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lanternless: Lanternless
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maskless: Maskless
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laurels_zips: LaurelsZips
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