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has_stick to has_melee in newer update
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@@ -115,7 +115,7 @@ def set_region_rules(world: "TunicWorld") -> None:
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world.get_entrance("Overworld -> Beneath the Vault").access_rule = \
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lambda state: (has_lantern(state, world) and has_ability(prayer, state, world)
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# there's some boxes in the way
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and (has_stick(state, player) or state.has_any((gun, grapple, fire_wand), player)))
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and (has_melee(state, player) or state.has_any((gun, grapple, fire_wand), player)))
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world.get_entrance("Ruined Atoll -> Library").access_rule = \
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lambda state: state.has_any({grapple, laurels}, player) and has_ability(prayer, state, world)
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world.get_entrance("Overworld -> Quarry").access_rule = \
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