has_stick to has_melee in newer update

This commit is contained in:
Scipio Wright
2024-10-01 10:16:02 -04:00
committed by GitHub
parent 8cdf92c1ef
commit 5a7826318d

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@@ -824,7 +824,7 @@ def set_er_region_rules(world: "TunicWorld", regions: Dict[str, Region], portal_
rule=lambda state: has_ladder("Ladder to Beneath the Vault", state, world)
and has_lantern(state, world)
# there's some boxes in the way
and (has_stick(state, player) or state.has_any((gun, grapple, fire_wand, laurels), player)))
and (has_melee(state, player) or state.has_any((gun, grapple, fire_wand, laurels), player)))
# on the reverse trip, you can lure an enemy over to break the boxes if needed
regions["Beneath the Vault Main"].connect(
connecting_region=regions["Beneath the Vault Ladder Exit"],