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Add laurels zip logic to the chest in the spike room in cathedral
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@@ -1678,3 +1678,7 @@ def set_er_location_rules(world: "TunicWorld") -> None:
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combat_logic_to_loc("Swamp - [Upper Graveyard] Near Telescope", "Swamp")
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combat_logic_to_loc("Swamp - [Upper Graveyard] Near Shield Fleemers", "Swamp")
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combat_logic_to_loc("Swamp - [Upper Graveyard] Obscured Behind Hill", "Swamp")
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# zip through the rubble to sneakily grab this chest, or just fight to it
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add_rule(multiworld.get_location("Cathedral - [1F] Near Spikes", player),
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lambda state: laurels_zip(state, world) or has_combat_reqs("Cathedral", state, player))
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