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Adjust locations' regions for ER
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@@ -25,15 +25,15 @@ location_table: Dict[str, TunicLocationData] = {
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"Beneath the Well - [Side Room] Chest By Phrends": TunicLocationData("Beneath the Well", "Beneath the Well Back"),
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"Beneath the Well - [Second Room] Page": TunicLocationData("Beneath the Well", "Beneath the Well Main"),
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"Dark Tomb Checkpoint - [Passage To Dark Tomb] Page Pickup": TunicLocationData("Overworld", "Dark Tomb Checkpoint"),
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"Cathedral - [1F] Guarded By Lasers": TunicLocationData("Cathedral", "Cathedral"),
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"Cathedral - [1F] Near Spikes": TunicLocationData("Cathedral", "Cathedral"),
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"Cathedral - [2F] Bird Room": TunicLocationData("Cathedral", "Cathedral"),
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"Cathedral - [2F] Entryway Upper Walkway": TunicLocationData("Cathedral", "Cathedral"),
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"Cathedral - [1F] Library": TunicLocationData("Cathedral", "Cathedral"),
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"Cathedral - [2F] Library": TunicLocationData("Cathedral", "Cathedral"),
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"Cathedral - [2F] Guarded By Lasers": TunicLocationData("Cathedral", "Cathedral"),
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"Cathedral - [2F] Bird Room Secret": TunicLocationData("Cathedral", "Cathedral"),
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"Cathedral - [1F] Library Secret": TunicLocationData("Cathedral", "Cathedral"),
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"Cathedral - [1F] Guarded By Lasers": TunicLocationData("Cathedral", "Cathedral Main"),
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"Cathedral - [1F] Near Spikes": TunicLocationData("Cathedral", "Cathedral Entry"), # entry because special rules
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"Cathedral - [2F] Bird Room": TunicLocationData("Cathedral", "Cathedral Main"),
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"Cathedral - [2F] Entryway Upper Walkway": TunicLocationData("Cathedral", "Cathedral Main"),
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"Cathedral - [1F] Library": TunicLocationData("Cathedral", "Cathedral Entry"),
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"Cathedral - [2F] Library": TunicLocationData("Cathedral", "Cathedral Main"),
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"Cathedral - [2F] Guarded By Lasers": TunicLocationData("Cathedral", "Cathedral Main"),
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"Cathedral - [2F] Bird Room Secret": TunicLocationData("Cathedral", "Cathedral Main"),
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"Cathedral - [1F] Library Secret": TunicLocationData("Cathedral", "Cathedral Entry"),
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"Dark Tomb - Spike Maze Near Exit": TunicLocationData("Dark Tomb", "Dark Tomb Main"),
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"Dark Tomb - 2nd Laser Room": TunicLocationData("Dark Tomb", "Dark Tomb Dark Exit"),
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"Dark Tomb - 1st Laser Room": TunicLocationData("Dark Tomb", "Dark Tomb Main"),
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